[android-developers] Re : Re: Drawing scaled bitmaps on a SurfaceView -- no antialiasing

2011-05-30 Thread FReDD ---
Yeah, that's crazy,

I either get the choice of implementing a bicubic interpolation library or 
create a gazillion pre-scaled bitmaps, I can't believe nobody ever 
encountered this problem...

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[android-developers] Automatic Google+ sign-in

2013-09-19 Thread FReDD
Hi everyone,

sorry if this topic has been discussed before, I didn't find a definitive 
answer.
I am developing a game with Google Play Game capabilities (leaderboards & 
achievements).
I implemented Google+ sign-in, following the tutorial and the provided code 
examples.

Everything is working fine, but the problem I am currently facing occurs in 
the following scenario,
at least on an Android 2.2 device :

   - I have two Google accounts, both of them are declared and syncing on 
   my device
   - I start my game, and a dialog (of my own) asks me whether I want to 
   use Google Play Game capabilities,
   and therefore if I want to sign in to Google+
   - I click 'Yes' and my code starts calling the Google+ sign-in API
   - Android Google+ API kicks in and asks me to choose one of my two 
   accounts to sign in

What I'd like for my future players is allow them to do this once, and 
never bother to sign in again (if they
allow it, of course). Is there a way to tell the Google+ API to use one 
account in particular and use it to
sign in automatically ?
I can understand that a completely silent sign-in can be a privacy concern, 
but is there a way to store
which account was used and use it later ?

Thanks

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Re: [android-developers] Automatic Google+ sign-in

2013-09-20 Thread FReDD
Ok, thanks for the insight. I must be doing something wrong, then, that 
would also explain why I didn't find any results relating to this.
I don't know what, though, because the connection code is pretty 
straightforward.
Anyway, thanks !

Le vendredi 20 septembre 2013 03:41:09 UTC+2, Douglas Drumond a écrit :
>
> After the user signed in, unless they signed out, this should be 
> automatic. At least on my phone (4.3), when I signed in my app, I had to 
> manually sign out to test login with Google+ again because it already used 
> the last account to login the second time I launched the app. I have three 
> accounts on this device.
>
>
> --
> Douglas Drumond
> *GDG Campinas <http://www.gdg-campinas.org/>
>  – 
> **eee19.com* <http://eee19.com/>
> *gplus.to/douglasdrumond
> 
> * – *@douglasdrumond <https://twitter.com/douglasdrumond>*
>
>
>
> 2013/9/19 FReDD >
>
>> Hi everyone,
>>
>> sorry if this topic has been discussed before, I didn't find a definitive 
>> answer.
>> I am developing a game with Google Play Game capabilities (leaderboards & 
>> achievements).
>> I implemented Google+ sign-in, following the tutorial and the provided 
>> code examples.
>>
>> Everything is working fine, but the problem I am currently facing occurs 
>> in the following scenario,
>> at least on an Android 2.2 device :
>>
>>- I have two Google accounts, both of them are declared and syncing 
>>on my device
>>- I start my game, and a dialog (of my own) asks me whether I want to 
>>use Google Play Game capabilities,
>>and therefore if I want to sign in to Google+
>>- I click 'Yes' and my code starts calling the Google+ sign-in API
>>- Android Google+ API kicks in and asks me to choose one of my two 
>>accounts to sign in 
>>
>> What I'd like for my future players is allow them to do this once, and 
>> never bother to sign in again (if they
>> allow it, of course). Is there a way to tell the Google+ API to use one 
>> account in particular and use it to
>> sign in automatically ?
>> I can understand that a completely silent sign-in can be a privacy 
>> concern, but is there a way to store
>> which account was used and use it later ?
>>
>> Thanks
>>
>> -- 
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>> Groups "Android Developers" group.
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>> android-d...@googlegroups.com
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>>
>
>

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Re: [android-developers] Automatic Google+ sign-in

2013-09-20 Thread FReDD
Well, here's an update : you actually solved my problem. The key part here 
is what you mentioned : *unless they signed out*.
I had implemented an automatic sign out on leaving the game, I mixed up 
Google+ sign in and Games Client connection.

A big thank you,

FReDD

Le vendredi 20 septembre 2013 23:45:22 UTC+2, FReDD a écrit :
>
> Ok, thanks for the insight. I must be doing something wrong, then, that 
> would also explain why I didn't find any results relating to this.
> I don't know what, though, because the connection code is pretty 
> straightforward.
> Anyway, thanks !
>
> Le vendredi 20 septembre 2013 03:41:09 UTC+2, Douglas Drumond a écrit :
>>
>> After the user signed in, unless they signed out, this should be 
>> automatic. At least on my phone (4.3), when I signed in my app, I had to 
>> manually sign out to test login with Google+ again because it already used 
>> the last account to login the second time I launched the app. I have three 
>> accounts on this device.
>>
>>
>> --
>> Douglas Drumond
>> *GDG Campinas <http://www.gdg-campinas.org/>
>>  – 
>> **eee19.com* <http://eee19.com/>
>> *gplus.to/douglasdrumond
>> 
>> * – *@douglasdrumond <https://twitter.com/douglasdrumond>*
>>
>>
>>
>> 2013/9/19 FReDD 
>>
>>> Hi everyone,
>>>
>>> sorry if this topic has been discussed before, I didn't find a 
>>> definitive answer.
>>> I am developing a game with Google Play Game capabilities (leaderboards 
>>> & achievements).
>>> I implemented Google+ sign-in, following the tutorial and the provided 
>>> code examples.
>>>
>>> Everything is working fine, but the problem I am currently facing occurs 
>>> in the following scenario,
>>> at least on an Android 2.2 device :
>>>
>>>- I have two Google accounts, both of them are declared and syncing 
>>>on my device
>>>- I start my game, and a dialog (of my own) asks me whether I want 
>>>to use Google Play Game capabilities,
>>>and therefore if I want to sign in to Google+
>>>- I click 'Yes' and my code starts calling the Google+ sign-in API
>>>- Android Google+ API kicks in and asks me to choose one of my two 
>>>accounts to sign in 
>>>
>>> What I'd like for my future players is allow them to do this once, and 
>>> never bother to sign in again (if they
>>> allow it, of course). Is there a way to tell the Google+ API to use one 
>>> account in particular and use it to
>>> sign in automatically ?
>>> I can understand that a completely silent sign-in can be a privacy 
>>> concern, but is there a way to store
>>> which account was used and use it later ?
>>>
>>> Thanks
>>>
>>> -- 
>>> You received this message because you are subscribed to the Google
>>> Groups "Android Developers" group.
>>> To post to this group, send email to android-d...@googlegroups.com
>>> To unsubscribe from this group, send email to
>>> android-developers+unsubscr...@googlegroups.com
>>> For more options, visit this group at
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>>> --- 
>>> You received this message because you are subscribed to the Google 
>>> Groups "Android Developers" group.
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>>> an email to android-developers+unsubscr...@googlegroups.com.
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>>>
>>
>>

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[android-developers] 'Donate' button w/ in-app billing - Google policies

2013-10-08 Thread FReDD
Hi all,

I wanted to know if the Google Play policies allowed including a 'Donate' 
button or page in one's app ?
Given, of course, that the button uses in-app billing and not Paypal or 
some other external site.

Thanks 

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[android-developers] Help needed -- There is no linked app associated with this client ID.

2013-10-27 Thread FReDD
Hi all,

I'm becoming crazy with this one. I just published a game on Google Play 
and the game uses the Google Play Games services.

Sign-in and leaderboards / achievements worked fined with the application 
signed with the debug key, but since I built and
published my app using my release key, Google+ sign-on is impossible. I 
always get the infamous error 
*"E/SignInIntentService(25004): There is no linked app associated with this 
client ID."*

I double- and triple-checked everything : my app is published, the package 
name and SHA1 fingerprint are correct and match
what I extracted from the release APK, I unlinked and relinked the app in 
the Google Play Console multiple times, but nothing
works.

Ideas, anyone ?

Thanks

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[android-developers] Google Play Developer Console Error : unexpected error in Achievements and Leaderboards page

2013-11-19 Thread FReDD
Hi all,

since a few weeks, I (me and some other developers) am unable to check the 
achievements and leaderboards pages of my application in the Google Play 
Developer console. Every try fails with an '*Unexpected Error. Please try 
again later*', whereas from my game they can be checked without any error.

I did not change anything, and signing off / signing on again, trying with 
another browser, etc. did not succeed.

(Please check the SO topic: 
http://stackoverflow.com/questions/19973872/google-play-developer-console-errors-signed-apk-config-error-achievements-and
)

Any ideas ?

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[android-developers] Drawing scaled bitmaps on a SurfaceView -- no antialiasing

2011-05-15 Thread FReDD ---
Hi all,

I'm sorry if this topic has been brought before, but all my searches
on the web and this group did not help me.

I'm currently developing a little game with th Android SDK, and use hi-
res bitmaps that I resize accordingly
to match the device's resolution (letting the system do it for me is
not "crisp" enough).

I use a SurfaceView, on which I paint in one pass a canvas filling the
whole surface. The paint uses
setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN)) to allow
masking.
Beforehand, I retrieve various bitmaps -- which are resized at
initialization with createScaledBitmap() and put in a cache --
and I apply the bitmaps with a paint on this canvas, before drawing
this canvas on the SurfaceView.

My problem is, whatever I try, whatever paint settings I use
(dithering, antialias, etc..), the resized bitmaps are not
antialiased and the drawing present jagged edges. I tried everything.
The only little success I had was using inSampleSize
to approach the desired scaled size and force a first pass of
antialiasing, before invoking createScaledBitmap on the retrieved
hi-res bitmap, but it is not beautiful enough. I just can't allow to
create multitudes of pre-sized bitmaps for every combination
of resolution. What did I miss ?

Thanks a lot in advance


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[android-developers] Re: Drawing scaled bitmaps on a SurfaceView -- no antialiasing

2011-05-18 Thread FReDD ---
Thank you for your help, but unfortunately I already set the filter to true.

I just really don't understand what's going on, because nobody seems to 
experience this issue. When searching on the web, I stumbled upon two or 
three people describing the problem and that's all. It seems pretty 
straightforward : you set the filter to true, you scale the bitmap and paint 
it with antialiasing and dithering to true, and voilà... I'm obviously doing 
something wrong, or not doing something necessary, but I tried every 
combination of settings (antialiasing enabled / disabled, dithering too, 
etc.) and it doesn't change a thing. Beats me.

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