[android-developers] Re: App talking to native ARM binary via sockets

2012-06-07 Thread Mika
This might help you 
http://stackoverflow.com/questions/7516018/android-localserversocket

-Mika

On Jun 7, 4:45 am, galapogos gois...@gmail.com wrote:
 Thanks. Seems like 127.0.0.1 works. I also tried 0.0.0.0 and that worked
 too.

 I would also like to use unix domain sockets, since I really only want the
 2 processes talking to each other rather than any external devices talking
 to my device. However, when I change AF_INET to AF_UNIX in the socket()
 call in my server and client, I get run time Invalid argument errors on
 bind() and connect() respectively.

 How do I make the switch to unix domain sockets? What am I missing?







 On Wednesday, June 6, 2012 11:13:07 PM UTC+8, Chris Stratton wrote:

  On Jun 6, 8:34 am, Tony Houghton h...@realh.co.uk wrote:

   10.0.2.2 is a special address so that apps in an emulator can connect to
   services on the host running the emulator. AIUI your service is running
   on the same Android device as the client so I think you want 127.0.0.1.

  Yes.  Not only is the special address the wrong computer, it's unique
  to emulators and not available on real devices.  If using a network
  socket, loopback is the answer.

  However, unless you absolutely have to emulate IP networking, it may
  be preferable to use a unix-domain socket rather than a network one.
  This will remove the requirement that any apk using it carry internet
  permission, while keeping many of the semantics comparable.

  While unix domain sockets aren't the first choice for IPC within
  android (that would be Binder) they definitely are used within android
  itself, for example the connection between the adb daemon and a
  debuggable app process which makes java debugging possible is done via
  a unix socket.

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[android-developers] Performance of different IPC methods

2012-05-15 Thread Mika
Hi all,

In my app the process number 1 generates around 1KB of data every
couple of seconds and passes this to process number 2. To my
understanding there are three ways to pass data between processes:
publishing IPC interface using Binder, using Messeger or using
Broadcasts. I would like to get some feedback what would be the best
way
to pass the data between the processes? Any ideas how android handles
these different scenarios? Also would it be more effective to cache
the data in process 1 for a while and then send the data in longer
intervals and bigger chunks to process 2?
Any insight to this is really valuable.

I know that this all could be done in one process also, but because
of
the use case and some external requirements unfortunately that is not
really option in my case...

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[android-developers] Re: About sensors

2012-05-03 Thread Mika


On May 2, 11:36 pm, Alfis aldoze...@gmail.com wrote:
 Hello,
 I'm new to this forum and to Android developement. I got problems
 programming my device (Samsung Galaxy Gio S5660V) so I decided to
 post.
 Initially I downloaded a thermometer app, Thermo by Antonio Tonev, it
 works giving the ambient temperature.
 After that I tried to make my own thermometer app and I found that it
 didn't work, I'm totally unable to get results.
 Then downloading other applications related to sensors and reading my
 phone specs i found out that it doesn't have a temperature sensor.
 My question is: how can the application Thermo by Antonio Tonev report
 temperature if my phone doesn't have temperature sensor?
 Thanks a lot for any answer.
 Alfis

Maybe it get's your location and then the temperature in that location
through some web service. Like this for example 
http://developer.yahoo.com/weather/

-Mika

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[android-developers] Re: admin de memoria en android

2012-05-03 Thread Mika
Check this answers from this stackoverflow question. It might give you
some insights

http://stackoverflow.com/questions/2298208/how-to-discover-memory-usage-of-my-application-in-android

-Mika

On May 3, 9:20 am, milady nmor...@hotmail.com wrote:
 quisiera saber como funciona la administracion de la memoria en
 android mas especificamente  todo lo relacionado con la memoria
 virtual y el paso de memoria virtual a real
 si me pudieran explicar o dar el link de una pagina donde ya este se
 los agradeceria mucho

 I would like to know how the administration of the android memory more
 specifically all about virtual memory and virtual memory over a real
 if I could explain or give link to a page where they are and would
 greatly appreciate this

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[android-developers] IPC peformace suggestions

2012-01-20 Thread Mika
Hi all,

In my app the process number 1 generates around 1KB of data every
couple of seconds and passes this to process number 2. To my
understanding there are three ways to pass data between processes:
publishing IPC interface using Binder, using Messeger or using
Broadcasts. I would like to get some feedback what would the best way
to pass the data between the processes? Any ideas how android handles
these different scenarios? Also would it be more effective to cache
the data in process 1 for a while and then send the data in longer
intervals and bigger chunks to process 2?

Any insight to this is really valuable.

I know that this all could be done in one process also, but because of
the use case and some external requirements unfortunately that is not
really option in my case...



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[android-developers] Re: GUI problems! Very Crazy!

2011-12-13 Thread Mika
utilizamos dp e sp. varia de acordo com o componente

On 13 dez, 07:27, Ali Chousein ali.chous...@gmail.com wrote:
 Maybe my question sounds very basic and simple, but did you define the
 size of your components in dip?

 -
 Ali Chousein
 Weather-Buddyhttp://weatherbuddy.blogspot.com|http://twitter.com/weather_buddy
 Geo-Filtered 
 Assistanthttp://geo-filtered-assistant.blogspot.comhttps://marketplace.cisco.com/apphq/products/994

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[android-developers] Re: GUI problems! Very Crazy!

2011-12-13 Thread Mika
use sd and sp. varies according to the component

On 13 dez, 07:27, Ali Chousein ali.chous...@gmail.com wrote:
 Maybe my question sounds very basic and simple, but did you define the
 size of your components in dip?

 -
 Ali Chousein
 Weather-Buddyhttp://weatherbuddy.blogspot.com|http://twitter.com/weather_buddy
 Geo-Filtered 
 Assistanthttp://geo-filtered-assistant.blogspot.comhttps://marketplace.cisco.com/apphq/products/994

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[android-developers] GUI problems! Very Crazy!

2011-12-12 Thread Mika
folks, I and my team are developing an application and we are finding
the following problem:
during testing the application on the smartphone, the visual
components such as buttons, text boxes, dialog boxes, are rising to a
higher resolution than the one defined for it, making it impossible to
read the entire contents of the dialog box for example .
Does anyone know why this is happening?

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[android-developers] Re: HttpsURLConnection's getResponseCode() returns -1

2011-05-11 Thread Mika
Hi,

I sometimes had similar kind of problems, where one request received
the correct responseCode but the second request to the same URL failed
with request code -1. After setting http.keepAlive system property to
false, everything started to function properly. So maybe you could try
adding this line  System.setProperty(http.keepAlive, false); to
your code. Maybe it'll help.

-Mika

On May 11, 3:36 am, John Gaby jg...@gabysoft.com wrote:
 I am trying to use HttpsURLConnection to connect to a secure site, and
 it is failing and getResponseCode() is returning -1.  The following is
 the code that I am using.  Note that this very same code works in
 other cases.  Can anyone give me a clue as to why I might get the -1,
 and how I can get more information about what is going wrong.  Also
 note, that if I take the URL that I am trying to connect to in this
 call and paste it into a browser, I get the correct response, so I am
 pretty sure that the URL itself is correct.  In this particular call,
 m_data is null, so it is performing a GET and no data is written.

 Thanks

     HttpsURLConnection connection = null;

     try
     {
         URL url = new URL(arg0[0]);
         connection = (HttpsURLConnection) url.openConnection();

         // Allow Inputs  Outputs if there is data to send
         connection.setDoInput(true);
         connection.setDoOutput(m_data != null);
         connection.setUseCaches(false);

         // Enable GET or POST depending on whether there is data to
 send
         connection.setRequestMethod((m_data == null) ? GET :
 POST);

         connection.setRequestProperty(Connection, Keep-Alive);
         connection.setRequestProperty(Content-Type, application/
 octet-stream);

         if (m_data != null)
         {
             DataOutputStream outputStream = null;

             connection.setFixedLengthStreamingMode(m_data.length);

             outputStream = new
 DataOutputStream( connection.getOutputStream() );
             outputStream.write(m_data);

             outputStream.flush();
             outputStream.close();
         }

         // Responses from the server (code and message)
         int serverResponseCode = connection.getResponseCode();
         String serverResponseMessage =
 connection.getResponseMessage();

         InputStream inputStream = connection.getInputStream();

         int nBytes;

         m_curBytes    = 0;
         m_totBytes    = connection.getContentLength();

         byte[] bytes = new byte[65536];

         while ((nBytes = inputStream.read(bytes))  0)
         {
             if (m_file != null)
             {
                 m_file.write(bytes, 0, nBytes);
             }
             else if (m_result != null)
             {
                 m_result.append(bytes, 0, nBytes);
             }

             m_curBytes    += nBytes;

             m_handler.post(new Runnable()
             {
                 public void run()
                 {
                     if (m_pInet != 0)
                     {
                         GDownloadProgress(m_pInet, m_curBytes,
 m_totBytes);
                     }
                     else
                     {
                         int i = 0;
                     }
                 }
             });

         }

         if (m_file != null)
         {
             m_error = false;
         }
         else if (m_result != null)
         {
             m_error    = (m_result.length() = 0);
         }
         else
         {
             m_error    = true;
         }
     }
     catch (Exception ex)
     {
         GSystem.GLogWarning(GINet: error =  + ex.getMessage());
     }

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[android-developers] Re: Why can't I set the device Microphone mute

2011-05-11 Thread Mika
Maybe the other application just puts the microphone on again?

-Mika

On May 11, 10:47 am, Ian Kao@TW ian@gmail.com wrote:
 Now I am trying to build a apk which can control the device's
 hardware.
 When I try to mute microphone with the AudioManager.muteMicrophone
 and AudioSystem.muteMicrophone methods. As a result, I can only mute
 the
 Microphone in my own apk, when I jump to another apk such as some
 other recorder,
 the microphone seem to do nothing with my setting...

 But there seem to be only one way to the JNI, so I am very confuced,
 is there any other solution can help me with this??

 To sum up, I want to make an apk whick can mute my device's
 microphone,
 anybody can give me a few hints about it?

 Or I can only make it by turn the driver down?

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[android-developers] Re: Can we run adb commands through android applications?

2011-05-06 Thread Mika
Process process = Runtime.getRuntime().exec(logcat);
InputStream is = process.getInputStream();

On May 6, 8:50 am, manoj manojkumar.m...@gmail.com wrote:
 Hi All,

 can we write an android application which runs adb commands like adb
 logcat? I mean, in an activity,

 I want to execute the adb logcat. Is it possible? if so how?

 thanks,
 Manoj.

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[android-developers] In-App and contents server

2011-05-02 Thread Mika Nako
Hi everyone,
I am examining In-App and the contents server.

I want to know payment information on In-App from the contents
server.
How should I do?

I think whether something can be done by using the order number.


Thanks for reading and your possible help,
Mika

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[android-developers] In-App and contents server

2011-05-02 Thread Mika Nako
Hi everyone,
I am examining In-App and the contents server.

I want to know payment information on In-App from the contents
server.
How should I do?

I think whether something can be done by using the order number.


Thanks for reading and your possible help,
Mika

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[android-developers] Re: Two activities in one window

2011-03-03 Thread Mika
Thanks for all the suggestions. Might be that I'll try to do this with
putting the values to a notification as TreKing suggested.

David I'll check the app you mentioned. In the Android API APN
settings are Secure Settings, which means that 3rd party apps are not
allowed to write them. But if GiffGaffAPN can do it, maybe there's
some hack that I'm not aware of. :)

-Mika

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[android-developers] Two activities in one window

2011-03-02 Thread Mika
Hi,

I'm developing an application where the users can modify the internet
access point settings, but because the apn settings are secure
settings they can't be changed programmatically. So what I would like
to do is to open the apn settings activity and in the same window show
the values that the user should input to the settings. I have been
trying to look the ActivityGroup API but couldn't figure out if this
is possible to do with that. Anyone have any ideas how to show two
activities (one with the setting values, and another one where to
input the values) in the same window so the user doesn't have to
switch between activities?? Or any other ideas how the user could
modify the secure settings easily?

-Mika

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[android-developers] Re: Two activities in one window

2011-03-02 Thread Mika
Hi Marcin,

Thanks for the reply. :)

Yes my idea is to redirect the user to the system settings. The
problem is that if I want the user to change for example the internet
access pointsettings, I don't think they can remember the acecsspoint
name, server, port, username, password, etc. that they should input.
So what I would like to do is to have one view open where the user can
see the new values and in the same window have also the system
settings activity where the user should input the values.

-Mika

On Mar 2, 1:53 pm, Marcin Orlowski webnet.andr...@gmail.com wrote:
  switch between activities?? Or any other ideas how the user could
  modify the secure settings easily?

 Not really what you expect as answer, but why not just tell user he
 will be redirected to system settings panel and when he's done BACK
 would let to return to your activity? While embedding is quite
 tempting (from your standpoint), launching system settings is common
 and standard way to that you want to accomplish. Other approaches will
 most likely be close to luring in hacks and while I am personally not
 against using hacks, I do that only if there's no better way to do the
 task (or no other way than hacks). Launching system prefs is the
 better and clean way and you save your time.

 --
 Regards,
 Marcin

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[android-developers] Re: How does PackageManager detect what architecture APK targets?

2010-08-12 Thread Mika
Ok so I managed to get it to install.

What does CPU_ABI define when compiling the android source? Well I
suppose the correct question is, what kind of implications does it
have when the CPU_ABI used to say:

CPU_ABI := armeabi

and I changed it to:

CPU_ABI := armv7-a

And it started working smoothly. Am I killing backwards compatibility
or what's going on? I tried googling around with CPU_ABI and my google-
fu unfortunately was not strong enough to find a viable answer to WHAT
exactly CPU_ABI defines on the android side. After I changed this the
APK installed perfectly and the application purred like a kitten.


Also thanks for the confirmations and help.


 - M

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[android-developers] How does PackageManager detect what architecture APK targets?

2010-08-11 Thread Mika
Hello everyone,

I'm currently trying to specifically target ARMv7 custom hardware and
I'm facing issues when trying to install the APK. When I try doing
adb install app.apk Logcat informs me that :

W/PackageManager( 1062): Native ABI mismatch from package file

And does not install the APK. With searching I was able to trace down
that the problem might have something to do with the architectures not
matching on the APK and the platform. Is this it? How does the
PackageManager find out the architecture from the APK file? I'm
guessing it's not trying to execute the binary or anything, it just
checks the files meta data? If so, is there a place in the APK where
this information is located? Or am I completely hitting blank here and
I should look somewhere else?

I appreciate all comments and tips.


Thanks in advance.

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[android-developers] Re: How to access shared preference outside of Activity

2010-07-09 Thread Mika
getSharedPreferences is defined in Context. Service is a Context also.

On Jul 9, 9:08 am, Jeruliu jeru@gmail.com wrote:
 Dear all,

 I need to access the shared preference in a background service instead
 of activity on phone boot up.

 But getSharedPreferences function is define in the activity, so how
 can i access the data without creating the activity?

 Thanks.

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[android-developers] Re: about library projects

2010-07-09 Thread Mika

 Second one might be a bit more involved, but hopefully there is an
 easy fix. I have my projects into a subversion repository, but the app
 project builder (Android pre-compiler) seems to copy all the source
 from the library project, including the .svn folders, to the app/bin
 project. As a result of this, I get loads of files checked into the
 commit dialog, and I have uncheck all and then hunt down the files I
 actually changed. Is there any way to configure it to ignore .svn
 files when copying source? I realise that it has to merge source from
 both projects to create the final apk, but .svn files are surely not
 needed.


At least this type of thing worked for me.

1. Delete the bin directory
2. Commit the delete changes to svn

When you build your project the bin directory is recreated and it
should now have the blue question mark (as telling not is svn) above
the folder icon. Now you should be able to add the bin directory to
svn:ignore.

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[android-developers] AlarmManager problems in Milestone

2010-06-11 Thread Mika
Hi All,

I'm having some strange behavior of wakeup alarms scheduled by
AlarmManager in Motorola Milestone (Droid in US). The thing is that
they don't wake the device as they should. The same piece of code
works fine in Samsung Galaxy and the alarms are fired as they should
fire. In Milesstone when the device is in sleep no alarms are fired
but all the alarms are fired at once when the device wakes up. I also
found out that Milestone doesn't have the /proc/wakelocks file to
check the wake lock info but I'm not sure if that has something to do
with the problem. For this scenario there is no reason to acquire a
wakelock because the AlarmManager acquires it automatically for
lifetime of the OnAlarmReceive. I found some other threads about the
same problem in Droid/Milestone, but does anybody have an idea what is
the problem and is there anyway to solve it.

This is the code that I'm using to test this.

/**
* Broadcast receiver for the device boot
*
*/
public class OnBootReceive extends BroadcastReceiver{

@Override
public void onReceive(Context context, Intent intent) {
Intent i = new Intent(context, OnAlarmReceive.class);
PendingIntent pi = PendingIntent.getBroadcast(context, 0, i, 0);
AlarmManager m =
(AlarmManager)context.getSystemService(Context.ALARM_SERVICE);
m.setRepeating(AlarmManager.RTC_WAKEUP, 
System.currentTimeMillis()
+1, 5*60*1000, pi);
}
}

/**
* The alarm receiver
*
**/
public class OnAlarmReceive extends BroadcastReceiver {

@Override
public void onReceive(Context context, Intent intent) {
Log.d(AlarmTester, Alarm fired  + new Date());

File log=new File(Environment.getExternalStorageDirectory(),
AlarmTesterLog.txt);

try {
BufferedWriter out=new BufferedWriter(new
FileWriter(log.getAbsolutePath(),   log.exists()));

out.write(Alarm fired  + new Date().toString());
out.write(\n);
out.close();
}
catch (IOException e) {
Log.e(AppService, Exception appending to log file, 
e);
}
}
}

-Mika

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[android-developers] HashMap, ArrayList and fastest way to iterate Collections on Android (+other ways to make it run like a wild horse)

2010-01-17 Thread Mika
Simple question, what is the fastest way to iterate through
collections on Android? I generally use collection.iterator(); and the
iterator.next() to iterate through the whole collection. Is it any
faster to drop that and iterate with old (and I use the term old
loosely...) :

for( int i=0; icollection.size(); i++) ?

I was thinking of getting the collection.size() into a separate
variable so I wouldn't be asking the collection it's size all the time
so basically the for loop would turn into something like this:

int size = collection.size();
for( int i=0; isize; i++ )
   collection.get(i);

Any better? Speed wise, I mean. I'm in a point where I need to get
every possible inch of speed for my application.
Or maybe allocate everything into Lists in the start, and once I know
the correct amount of data, I turn all that into arrays and drop the
Lists so I can have array[index] (Log(1) access, right? OH wait.. how
did this go again _ ) access instead of having the slow method
calls in between like .get(); when accessing the data in the
collection.

And what about getters  setters for Classes? Like let's have a
Vector2D class that contains obvious integer x and integer y values.
What is the fastest way to access them inside the class? Have them as
public and just straight Vector2D.x = someValue; or through getters
and setters? I've had much debate with my tutor about this (working on
my final year project) but not to get too much into details of it...

Also all links for further Android application optimisation are more
than welcome and greatly appreciated (I read the googles docs on this
already). Plus if you have found some really good tricks / quirks on
Android to punish the device even more so it runs faster, do share, do
share. Heh.

Please be gentle on me, I'm such a beginner in all things Android that
I feel absolutely dumb as a boot for asking these kind of things. I
come from strong C++ / Java background but getting the extra inch of
speed for everything on Android is so different than optimizing code
for PC side and not that you even have to do it on PC side that often.

Fire away gents and ladies!

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[android-developers] Re: HashMap, ArrayList and fastest way to iterate Collections on Android (+other ways to make it run like a wild horse)

2010-01-17 Thread Mika
Thanks for the answers. I'll have to give those two a try. :)

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[android-developers] Trying to get rid of my last few Long calculations in my game and completely turn it into FP format. System.currentTimeMillis() giving me a headache.

2009-12-29 Thread Mika
Like the topic of the thread says. In my game I would like to turn all
the calculations into FP format. I can eliminate pretty much
everything else but I still need to do the the following calculation
in long format.

Code:
long t = this.lastUpdateTime - System.currentTimeMillis();


The value I get from this is the time passed since last frame, which
is like.. two digit millisecond value, which naturally is more than
good for FP stuff. After that calculation I turn the resulting value
into FP integer and use it with the rest of my calculations but I'd
like to get rid of that long calculation too. Any ideas how to go
around this to do it in FP format?

I mean, I'm pretty sure I cannot just go and do a normal conversion to
FP format in this style:
Code:
int fpT = t * (116);

because there is always the change that it'll overflow and as the
numbers that System.currentTimeMillis() give out are BIG.

So any advice how to keep the same accuracy of the timer but get rid
of the long calculation and have it replaced with nice and fast FP
calculation. Any advices on how to trim down the
System.currentTimeMillis() or what ever to get around this are greatly
appreciated.

Cheers guys.

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[android-developers] Re: Trying to get rid of my last few Long calculations in my game and completely turn it into FP format. System.currentTimeMillis() giving me a headache.

2009-12-29 Thread Mika
OH sorry guys, my bad, I wasn't specific enough.
I'm TRYING To shift myself into fixed point(FP) world and trying to
get rid of the long calculations :) So.. does the topic make more
sense now? Sorry for being such a numnum and not realising that FP =
fixed point AND floating point. D'oh.

But yeah, any help how to get rid of the remaining long calculation?

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[android-developers] Re: Any examples of displaying an information box when clicked on a map marker ?

2009-11-16 Thread Mika
To my knowledge there are no built in components to do this, but of
course you can always put any view you want on top of the map
activity. The way I do this is that I have my MapActivity layout
defined something like

?xml version=1.0 encoding=UTF-8?
FrameLayout xmlns:android=http://schemas.android.com/apk/res/
android
android:layout_width=fill_parent
android:layout_height=fill_parent

RelativeLayout android:layout_width=fill_parent
android:layout_height=fill_parent

com.google.android.maps.MapView android:id=@+id/map
android:layout_width=wrap_content
android:layout_height=wrap_content 
android:enabled=true
android:clickable=true
android:apiKey=apiKey /

/RelativeLayout

com.android.MyPackage.MyCustomView
android:id=@+id/bubble android:layout_width=wrap_content
android:layout_height=wrap_content android:focusable=true
android:focusableInTouchMode=true android:visibility=gone
 /

/FrameLayout

Where MyCustomView is the view that I want to display when a marker is
pressed. Now in may Overlay subclass in the onTap method I do
something like

public boolean onTap(GeoPoint point, MapView map) {
Point pxPoint = map.getProjection().toPixels(point, null);
mListener.onItemClick(pxPoint);
}

here  mListener is an instance of my MapActivity subclass where in the
onItemClick method I draw my custom view...

public void onItemClicked(Point point) {
MyCustomView view = (MyCustomView)findViewById(R.id.bubble);
view.layout(point.x, point.y, view.getWidht(), view.getHeight());
view.setVisibility(View.VISIBLE);
view.invalidate();
}

That's the basic idea. You might have to force the layout before
drawing or set some limits to the view width and height, because
getWidth() and getHeight() return 0 before the first layout. But I
think you should get the basic idea how to do this...

-Mika

On Nov 16, 6:38 am, Timmah timrys...@gmail.com wrote:
 I am looking for code examples of how to draw a description box when
 clicking on a map marker. Something similar to google map's
 implementation 
 -http://code.google.com/apis/maps/documentation/examples/icon-custom.html
 (Click on the marker to see an example)

 Much appreciated !

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[android-developers] Re: OpenGL ES works fine on Emulator but on HTC Hero 1.5 it does not render vertices

2009-11-15 Thread Mika
Ah sorry for long response time. Anyway, I went back to the problem
and started using GLSurfaceView instead and it works with the current
setup.
With the GLSurfaceView, where am I supposed to implement
onTouchListener? Since if I make the starting activity to implement
the onTouchListener, it never gets called on touch evens.

Any tips what/where it should be implemented?

Cheerio for all the tips.

On 9 marras, 17:51, Robert Green rbgrn@gmail.com wrote:
 Ah, I didn't realize how you were initializing GL.  I'm bad at the EGL
 config stuff which is why I just use GLSurfaceView.  I'm wondering if
 your problem is there?  Consider trying GLSurfaceView and let me know
 the results.  Otherwise, you may want to debug your init to make sure
 that it's correctly initializing a GL context and surface on the
 device.

 On Nov 9, 6:35 am, Mika mts...@googlemail.com wrote:



  Hi Robert,

  Will do. Here goes.
  First part is the sizeChange() when Android screen size changes and
  it gets called when the application launches. I'd thought I'd paste in
  the EGL stuff too, not all of it but some of it since it kind of
  relates to the initialisation. But yeah, the problem still is there.
  Itworksfineon emulators but not on the actual device.

  All the code from below in PasteBin again for easier reading 
  (http://pastebin.com/m484eafe6).

          //OPENGLINITIALISATION
          _screenWidth = w;
          _screenHeight = h;

          gl.glViewport(0, 0, _screenWidth, _screenHeight);
          gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT,
  GL10.GL_FASTEST);

          gl.glClearColor(0, 0, 1, 1);

          gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
          gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);

          gl.glMatrixMode(GL10.GL_PROJECTION);    // setupOpenGLworld
  coordinates to match screen coordinates
          GLU.gluOrtho2D(gl, 0, (float)_screenWidth, (float)_screenHeight, 0);
          // trying to match world coordinates to screen coordinates (tried
  using (int) too.. no changes :/)

          // BEFORE RENDERING:
          gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
          gl.glMatrixMode(GL10.GL_MODELVIEW);
          gl.glLoadIdentity();

          // EGL HELPER CLASS THAT TAKES CARE OF GETTING THE CONTEXT FOROPENGL
  AND ALL THAT SHAZAM
          private EGL10 _EGL;
          private EGLDisplay _display;
          private EGLSurface _surface;
          private EGLConfig  _configs;
          private EGLContext _context;

          // EGL INIT
          int[] configSpec = { EGL10.EGL_DEPTH_SIZE, 0,
  EGL10.EGL_NONE };
          _EGL = (EGL10) EGLContext.getEGL();
          _display = _EGL.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY);

          int[] version = new int[2];
           _EGL.eglInitialize(_display, version);
          EGLConfig[] configs = new EGLConfig[1];

          int[] num_config = new int[1];
          _EGL.eglChooseConfig(_display, configSpec, configs, 1,
  num_config);

          _configs = configs[0];
          _context = _EGL.eglCreateContext(_display, _configs,
  EGL10.EGL_NO_CONTEXT, null);

          _surface = null;

  But yeah, if anyone knows what's going on or knows what I'm doing
  wrong I'd be mighty grateful. I feel pretty lost with this one.

  Cheers again guys.

  On 9 marras, 00:14, Robert Green rbgrn@gmail.com wrote:

   I had a problem with Ortho on my phone vs on theemulatorat one point
   as well.  Could you post more of your GL initialization code?  My
   problem was something dumb like I was calling orthox using actual
   screen dimensions when I needed to either use fixed point there or use
   orthof.

   On Nov 8, 3:34 pm, Mika mts...@googlemail.com wrote:

Hello everyone. Running into REALLY interesting problems withOpenGL
   ES. Basically when I start my program in 1.5 or 1.6emulator, itworks
justfinebut on HTC Hero 1.5 it does not. The problem is that the
vertices are not being rendered but the gl.glClear() command is
working justfine. I followed in with the debugger and it does go into
the rendering function and such but still not rendering the
vertices...

Here is the code in PasteBin (easier to 
read:http://pastebin.com/m706686e6
)

And here is the same thing pasted here:
// VERTICE INIT
int one = 65536;
int half = one / 2;
int vertices[] = {
-half, -half, half, half, -half, half,
-half, half, half, half, half, half }

ByteBuffer vbb = ByteBuffer.allocateDirect(vertices.length * 4);
vbb.order(ByteOrder.nativeOrder());
mVertexBuffer = vbb.asIntBuffer();
mVertexBuffer.put(vertices);
mVertexBuffer.position(0);

// AND IN RENDER
gl.glVertexPointer(3, GL10.GL_FIXED, 0, mVertexBuffer);
gl.glColor4f(1, 0, 0, 1);
gl.glScalef(50, 50, 1);
gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 4);

Also I got my projection set in 2D ortho projection to match screen
coordinates so that's why scale to 50,50 to actually make a bit
bigger. I've tried using

[android-developers] Re: OpenGL ES works fine on Emulator but on HTC Hero 1.5 it does not render vertices

2009-11-15 Thread Mika
Oh wow, I was so blind, I was just forcefully trying to implement
onTouch() instead of onTouchEvent(), as soon as I swapped it, it
started to work. Phew... How blind can you became to your own code? =)
Thank you guys.



On 15 marras, 18:20, String sterling.ud...@googlemail.com wrote:
 On Nov 15, 1:27 pm, Mika mts...@googlemail.com wrote:

  With the GLSurfaceView, where am I supposed to implement
  onTouchListener?

 In myOpenGLapp, I use an onTouchEvent listener on the containing
 activity instead. Works for me.

 String

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[android-developers] Re: OpenGL ES works fine on Emulator but on HTC Hero 1.5 it does not render vertices

2009-11-09 Thread Mika
Hi Robert,

Will do. Here goes.
First part is the sizeChange() when Android screen size changes and
it gets called when the application launches. I'd thought I'd paste in
the EGL stuff too, not all of it but some of it since it kind of
relates to the initialisation. But yeah, the problem still is there.
It works fine on emulators but not on the actual device.

All the code from below in PasteBin again for easier reading (
http://pastebin.com/m484eafe6 ).

// OPENGL INITIALISATION
_screenWidth = w;
_screenHeight = h;

gl.glViewport(0, 0, _screenWidth, _screenHeight);
gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT,
GL10.GL_FASTEST);

gl.glClearColor(0, 0, 1, 1);

gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);

gl.glMatrixMode(GL10.GL_PROJECTION);// setup OpenGL world
coordinates to match screen coordinates
GLU.gluOrtho2D(gl, 0, (float)_screenWidth, (float)_screenHeight, 0);
// trying to match world coordinates to screen coordinates (tried
using (int) too.. no changes :/)


// BEFORE RENDERING:
gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
gl.glMatrixMode(GL10.GL_MODELVIEW);
gl.glLoadIdentity();




// EGL HELPER CLASS THAT TAKES CARE OF GETTING THE CONTEXT FOR OPENGL
AND ALL THAT SHAZAM
private EGL10 _EGL;
private EGLDisplay _display;
private EGLSurface _surface;
private EGLConfig  _configs;
private EGLContext _context;


// EGL INIT
int[] configSpec = { EGL10.EGL_DEPTH_SIZE, 0,
EGL10.EGL_NONE };
_EGL = (EGL10) EGLContext.getEGL();
_display = _EGL.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY);

int[] version = new int[2];
 _EGL.eglInitialize(_display, version);
EGLConfig[] configs = new EGLConfig[1];

int[] num_config = new int[1];
_EGL.eglChooseConfig(_display, configSpec, configs, 1,
num_config);

_configs = configs[0];
_context = _EGL.eglCreateContext(_display, _configs,
EGL10.EGL_NO_CONTEXT, null);

_surface = null;


But yeah, if anyone knows what's going on or knows what I'm doing
wrong I'd be mighty grateful. I feel pretty lost with this one.

Cheers again guys.





On 9 marras, 00:14, Robert Green rbgrn@gmail.com wrote:
 I had a problem with Ortho on my phone vs on the emulator at one point
 as well.  Could you post more of your GL initialization code?  My
 problem was something dumb like I was calling orthox using actual
 screen dimensions when I needed to either use fixed point there or use
 orthof.

 On Nov 8, 3:34 pm, Mika mts...@googlemail.com wrote:



  Hello everyone. Running into REALLY interesting problems with OpenGL
  ES. Basically when I start my program in 1.5 or 1.6 emulator, it works
  just fine but on HTC Hero 1.5 it does not. The problem is that the
  vertices are not being rendered but the gl.glClear() command is
  working just fine. I followed in with the debugger and it does go into
  the rendering function and such but still not rendering the
  vertices...

  Here is the code in PasteBin (easier to read:http://pastebin.com/m706686e6
  )

  And here is the same thing pasted here:
  // VERTICE INIT
  int one = 65536;
  int half = one / 2;
  int vertices[] = {
  -half, -half, half, half, -half, half,
  -half, half, half, half, half, half }

  ByteBuffer vbb = ByteBuffer.allocateDirect(vertices.length * 4);
  vbb.order(ByteOrder.nativeOrder());
  mVertexBuffer = vbb.asIntBuffer();
  mVertexBuffer.put(vertices);
  mVertexBuffer.position(0);

  // AND IN RENDER
  gl.glVertexPointer(3, GL10.GL_FIXED, 0, mVertexBuffer);
  gl.glColor4f(1, 0, 0, 1);
  gl.glScalef(50, 50, 1);
  gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 4);

  Also I got my projection set in 2D ortho projection to match screen
  coordinates so that's why scale to 50,50 to actually make a bit
  bigger. I've tried using glDrawElements and glDrawArrays and nothing
  on the actual phone but works perfectly fine on the actual emulator.
  Any ideas where I might be going wrong? Why is the actual phone not
  rendering the vertices like the emulator is? Am I missing something
  completely here?

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[android-developers] OpenGL ES works fine on Emulator but on HTC Hero 1.5 it does not render vertices

2009-11-08 Thread Mika
Hello everyone. Running into REALLY interesting problems with OpenGL
ES. Basically when I start my program in 1.5 or 1.6 emulator, it works
just fine but on HTC Hero 1.5 it does not. The problem is that the
vertices are not being rendered but the gl.glClear() command is
working just fine. I followed in with the debugger and it does go into
the rendering function and such but still not rendering the
vertices...

Here is the code in PasteBin (easier to read: http://pastebin.com/m706686e6
)

And here is the same thing pasted here:
// VERTICE INIT
int one = 65536;
int half = one / 2;
int vertices[] = {
-half, -half, half, half, -half, half,
-half, half, half, half, half, half }

ByteBuffer vbb = ByteBuffer.allocateDirect(vertices.length * 4);
vbb.order(ByteOrder.nativeOrder());
mVertexBuffer = vbb.asIntBuffer();
mVertexBuffer.put(vertices);
mVertexBuffer.position(0);

// AND IN RENDER
gl.glVertexPointer(3, GL10.GL_FIXED, 0, mVertexBuffer);
gl.glColor4f(1, 0, 0, 1);
gl.glScalef(50, 50, 1);
gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 4);


Also I got my projection set in 2D ortho projection to match screen
coordinates so that's why scale to 50,50 to actually make a bit
bigger. I've tried using glDrawElements and glDrawArrays and nothing
on the actual phone but works perfectly fine on the actual emulator.
Any ideas where I might be going wrong? Why is the actual phone not
rendering the vertices like the emulator is? Am I missing something
completely here?

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[android-developers] Re: The mysterious disappearing progress bar...

2009-11-04 Thread Mika
I had a similar problem and it was just because the default
progressbar had changed in Donut and it was all white. So I had a
white progressbar in a white background. Not sure if that's your
problem though.

-Mika

On Nov 4, 5:02 pm, dadical keyes...@gmail.com wrote:
 Anyone have a clue?  I'm guessing it has something to do with changes
 in Donut related to buffering or optimizing display of Z-Order of
 views in relative layout, but maybe it's something simpler...

 I'm stacking:

 LinearLayout
    RelativeLayout
       VideoView  (WRAP_CONTENT, WRAP_CONTENT, CENTER_IN_PARENT)
       ProgressBar (WRAP_CONTENT, WRAP_CONTENT, CENTER_IN_PARENT)
       TextView (WRAP_CONTENT, WRAP_CONTENT, BELOW(my progress bar))

 I was counting on relative layout displaying the progress bar and the
 text view on top of the video view because they were added to the
 layout after the video view.  That worked in 1.5, but stopped since
 1.6.

 On Nov 2, 11:36 pm, dadical keyes...@gmail.com wrote:



  The following code used to render an indeterminate progress bar with a
  message below, all on top of a video view.  Once the video was ready,
  the message and the progress bar would be made invisible.  Ever since
  cupcake, the progress bar doesn't show at all.  Anyone have any clues?

  dk

          private void setupView() {
                  LinearLayout lLinLayout = new LinearLayout(this);
              lLinLayout.setId(1);
              lLinLayout.setOrientation(LinearLayout.VERTICAL);
              lLinLayout.setGravity(Gravity.CENTER);
              lLinLayout.setBackgroundColor(Color.BLACK);

              LayoutParams lLinLayoutParms = new LayoutParams
  (ViewGroup.LayoutParams.FILL_PARENT,
  ViewGroup.LayoutParams.FILL_PARENT);
              lLinLayout.setLayoutParams(lLinLayoutParms);

              this.setContentView(lLinLayout);

              RelativeLayout lRelLayout = new RelativeLayout(this);
              lRelLayout.setId(2);
              lRelLayout.setGravity(Gravity.CENTER);
              lRelLayout.setBackgroundColor(Color.BLACK);
              android.widget.RelativeLayout.LayoutParams lRelLayoutParms = new
  android.widget.RelativeLayout.LayoutParams
  (ViewGroup.LayoutParams.FILL_PARENT,
  ViewGroup.LayoutParams.FILL_PARENT);
              lRelLayout.setLayoutParams(lRelLayoutParms);
              lLinLayout.addView(lRelLayout);

              mVideoView = new VideoView(this);
              mVideoView.setId(3);
              android.widget.RelativeLayout.LayoutParams lVidViewLayoutParams 
  =
  new android.widget.RelativeLayout.LayoutParams
  (ViewGroup.LayoutParams.WRAP_CONTENT,
  ViewGroup.LayoutParams.WRAP_CONTENT);
              lVidViewLayoutParams.addRule(RelativeLayout.CENTER_IN_PARENT);
              mVideoView.setLayoutParams(lVidViewLayoutParams);
              lRelLayout.addView(mVideoView);

              mProgressBar = new ProgressBar(this);
              mProgressBar.setId(4);
              android.widget.RelativeLayout.LayoutParams
  lProgressBarLayoutParms = new
  android.widget.RelativeLayout.LayoutParams
  (ViewGroup.LayoutParams.WRAP_CONTENT,
  ViewGroup.LayoutParams.WRAP_CONTENT);
              
  lProgressBarLayoutParms.addRule(RelativeLayout.CENTER_IN_PARENT);
              mProgressBar.setLayoutParams(lProgressBarLayoutParms);
              lRelLayout.addView(mProgressBar);

              mProgressMessage = new TextView(this);
              mProgressMessage.setId(5);
              android.widget.RelativeLayout.LayoutParams
  lProgressMsgLayoutParms = new
  android.widget.RelativeLayout.LayoutParams
  (ViewGroup.LayoutParams.WRAP_CONTENT,
  ViewGroup.LayoutParams.WRAP_CONTENT);
              lProgressMsgLayoutParms.addRule
  (RelativeLayout.CENTER_HORIZONTAL);
              lProgressMsgLayoutParms.addRule(RelativeLayout.BELOW, 4);
              mProgressMessage.setLayoutParams(lProgressMsgLayoutParms);
              mProgressMessage.setTextColor(Color.LTGRAY);
              mProgressMessage.setTextSize(TypedValue.COMPLEX_UNIT_PT, 8);
              mProgressMessage.setText(...);
              lRelLayout.addView(mProgressMessage);
          }

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[android-developers] Re: Memory leak or feature

2009-10-22 Thread Mika

Thanks for everybody for helping me with this. I checked the memory
also with a memory profiler and I suspect that it is SearchManager
that is keeping a reference to the Activity. And it seems that
SearchManager is created for default for all the apps even though it
is never directly invoked.

Anyway, I think I will also file a bug report, because there is
something strange happening whether it is in the dev tools or in the
platform. But my sample app is so simple that I'm positive it is not
leaking anything. As it doesn't in 1.1 OS.

 The size of your process doesn't make it more likely to be killed.

Okey, this I didn't know. I though that when the OS decides to kill
processes in order to reclaim memory it does it so that the larger
processes are killed first. My mistake, should read the docs more
carefully.

 (4)  My meminfo results were slightly different than what Mika
 reported at the beginning of this thread.  When the Activity is the
 foreground my process had 14 views, 4 AppContexts, 2 ViewRoots, and 2
 Activities.  After the Activity was destroyed it had 7 views, 3
 AppContexts, 1 ViewRoots, and 1 Activities.  So SOMETHING happened
 but I don't know how to interpret theses numbers - why would there be
 so many views, etc. for a simple 1 TextView application?

I have these same results if I start the activity close it from back
button and then start it again.

Anyway, thanks for help everybody. Now it's time to go to fight
MapActivity memory problems =)

-Mika

On Oct 22, 3:31 am, jotobjects jotobje...@gmail.com wrote:
 That may be.  In this test the memory usage by Dalvik reported  by
 meminfo never decreased even though the JVM Runtime memory usage did
 fall when the Activity was destroyed.

 The main point is that there is not a close correspondence between
 memory usage reported by Linux process stats and JVM free memory.  So
 meminfo is not the best way to detect application memory leaks.

 On Oct 21, 4:27 pm, Mark Murphy mmur...@commonsware.com wrote:





  My understanding was that Dalvik VM returned memory to the OS, but I may
  be mistaken.
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[android-developers] Re: Memory leak or feature

2009-10-21 Thread Mika

Thanks for the replies. I checked that finish() is called for the
activity when the user presses the back button.

 why do you expect the system to close the Activity and free the memory

Well basically because if I want to do some background processing
(playing music, tracking location etc.) while the user is doing other
things I would want my process to use memory as little as possible so
that the system wouldn't kill it. But if my UI i.e. Activities stay in
the memory even when they are not used it makes the background process
more likely to be killed. I also tried using some memory extensive
apps (Maps, Browser, Camera) but the system still didn't free the
activities of my app.

 if you are somehow measuring things incorrectly.

That might be the case. So here is a brief explanation.

1. The sample app that I'm running can be found from:
http://users.tkk.fi/~mristima/android/service_test.tar
2. I start the app
3. To check the memory consumption I run: adb shell dumpsys meminfo
com.android.service_test.
4. I press the back button
5. From DDMS I force GC for system_process and my app process
6. Finally I run  adb shell dumpsys meminfo com.android.service_test
again.

Is there something wrong or strange here?? Also what is interesting,
is that using android 1.1 (AVD) as a target, all the activities are
freed from memory but in 1.5 they are not. I'm really baffled about
this, so it would be great to have some kind of explanation for this,
or to understand what I'm doing wrong.

-Mika

On Oct 21, 1:10 am, Dianne Hackborn hack...@android.com wrote:
 I am pretty sure the standard music app doesn't leak, so I wonder if you are
 somehow measuring things incorrectly.





 On Fri, Oct 16, 2009 at 2:11 AM, Mika mika.ristim...@tkk.fi wrote:

  Hi Dianne,

  This is what I assumed also. Do you have any ideas where the leak
  could be in the sample app that I posted? I also checked the music
  player app with meminfo and it behaves similarly leaving activities in
  memory even after the ui is closed and system_process and
  com.android.music processes are GCed from DDMS. I also tested with 1.1
  SDK and Emulator and there everything works as presumed and no
  activities stay in memory after they are closed.

  -Mika

  On Oct 15, 7:56 pm, Dianne Hackborn hack...@android.com wrote:
   If you press back and let the system finish the activity, all references
  to
   it will be gone, so though your process is there after it GCs the
  resources
   (views etc) associated with the activity should be gone.  If you still
  see
   them after you know the process has GCed, then you have a leak in your
  app.

   On Thu, Oct 15, 2009 at 7:57 AM, String sterling.ud...@googlemail.com
  wrote:

On Oct 15, 3:08 pm, Mika mika.ristim...@tkk.fi wrote:

 So the problem is quite simple. I start a Service from an Activity,
 the user presses back, the Activity goes away and the Service stays
 running in the background. However the activity (and it's views)
  still
 stay in memory.

Feature. It's central to the Android architecture that activities
aren't killed by the system until their resources are needed
elsewhere. The idea, I think, is that if the user goes back into your
activity before that happens, it's ready and waiting.

Some good discussion of it in this thread:

   http://groups.google.com/group/android-developers/browse_thread/threa.
  ..

String

   --
   Dianne Hackborn
   Android framework engineer
   hack...@android.com

   Note: please don't send private questions to me, as I don't have time to
   provide private support, and so won't reply to such e-mails.  All such
   questions should be posted on public forums, where I and others can see
  and
   answer them.

 --
 Dianne Hackborn
 Android framework engineer
 hack...@android.com

 Note: please don't send private questions to me, as I don't have time to
 provide private support, and so won't reply to such e-mails.  All such
 questions should be posted on public forums, where I and others can see and
 answer them.
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[android-developers] Re: Memory leak or feature

2009-10-20 Thread Mika

So has anybody been able to test the sample app and found the leak. To
me this seems a quite serious bug or I might have misunderstood some
fundamental Android concept. But I doubt that it is desired behavior
to leave Activities (or at least not its views) in memory when they
are not used.

-Mika

On Oct 16, 12:11 pm, Mika mika.ristim...@tkk.fi wrote:
 Hi Dianne,

 This is what I assumed also. Do you have any ideas where the leak
 could be in the sample app that I posted? I also checked the music
 player app with meminfo and it behaves similarly leaving activities in
 memory even after the ui is closed and system_process and
 com.android.music processes are GCed from DDMS. I also tested with 1.1
 SDK and Emulator and there everything works as presumed and no
 activities stay in memory after they are closed.

 -Mika

 On Oct 15, 7:56 pm, Dianne Hackborn hack...@android.com wrote:



  If you press back and let the system finish the activity, all references to
  it will be gone, so though your process is there after it GCs the resources
  (views etc) associated with the activity should be gone.  If you still see
  them after you know the process has GCed, then you have a leak in your app.

  On Thu, Oct 15, 2009 at 7:57 AM, String 
  sterling.ud...@googlemail.comwrote:

   On Oct 15, 3:08 pm, Mika mika.ristim...@tkk.fi wrote:

So the problem is quite simple. I start a Service from an Activity,
the user presses back, the Activity goes away and the Service stays
running in the background. However the activity (and it's views) still
stay in memory.

   Feature. It's central to the Android architecture that activities
   aren't killed by the system until their resources are needed
   elsewhere. The idea, I think, is that if the user goes back into your
   activity before that happens, it's ready and waiting.

   Some good discussion of it in this thread:

  http://groups.google.com/group/android-developers/browse_thread/threa...

   String

  --
  Dianne Hackborn
  Android framework engineer
  hack...@android.com

  Note: please don't send private questions to me, as I don't have time to
  provide private support, and so won't reply to such e-mails.  All such
  questions should be posted on public forums, where I and others can see and
  answer them.
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[android-developers] Basic game structuring with two threads?

2009-10-20 Thread Mika

Hello people.

I've gone through several Android examples, tutorials and generally
just played around with the system. Now I'm in a need of help
concerning a making of a game for Android, more specifically
structuring the design. I'm going to use OpenGL to render everything.
Generally when I have programmed games on the PC side I've gone about
it roughly in this manner:

game_loop( running )
{
 updateInput();
 updateGameLogic();  // enemies, objects, etc. stuff

 renderEverything();
}

That's it in a nutshell, of course I've generally added interpolation
of rendering. Basically having an if statement saying that if over X
amount of time has passed do update and render as fast as possible
with the interpolation. But how should I go about this on Android?

Since doesn't OpenGL ES require a separate thread for itself and I
really don't want to do my update stuff in onDraw() of the OpenGL
thread. So any links, help or just generic tips where to look on how
to build the structuring properly? Aiming to get it to look something
like this:

game_loop( running )
{
   readInput();

   if( has 20ms passed )
   {
  updateGameLogic();  // enemies, objects, etc. stuff
   }

   float t = calculate interpolation point based on time;
   renderEverything( t );  // this supposedly then ... calls the ...
rendering thread? Which we cannot really call like a function..
ugh..
}

Or is it done completely different on Android? How could I achieve the
same effect/flow of events. But yeah kind of need a help to point me
in the right direction on how to structure things on Android and from
there I can take care of the rest.

Thank you.





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[android-developers] Re: Memory leak or feature

2009-10-16 Thread Mika

Hi Dianne,

This is what I assumed also. Do you have any ideas where the leak
could be in the sample app that I posted? I also checked the music
player app with meminfo and it behaves similarly leaving activities in
memory even after the ui is closed and system_process and
com.android.music processes are GCed from DDMS. I also tested with 1.1
SDK and Emulator and there everything works as presumed and no
activities stay in memory after they are closed.

-Mika

On Oct 15, 7:56 pm, Dianne Hackborn hack...@android.com wrote:
 If you press back and let the system finish the activity, all references to
 it will be gone, so though your process is there after it GCs the resources
 (views etc) associated with the activity should be gone.  If you still see
 them after you know the process has GCed, then you have a leak in your app.

 On Thu, Oct 15, 2009 at 7:57 AM, String sterling.ud...@googlemail.comwrote:







  On Oct 15, 3:08 pm, Mika mika.ristim...@tkk.fi wrote:

   So the problem is quite simple. I start a Service from an Activity,
   the user presses back, the Activity goes away and the Service stays
   running in the background. However the activity (and it's views) still
   stay in memory.

  Feature. It's central to the Android architecture that activities
  aren't killed by the system until their resources are needed
  elsewhere. The idea, I think, is that if the user goes back into your
  activity before that happens, it's ready and waiting.

  Some good discussion of it in this thread:

 http://groups.google.com/group/android-developers/browse_thread/threa...

  String

 --
 Dianne Hackborn
 Android framework engineer
 hack...@android.com

 Note: please don't send private questions to me, as I don't have time to
 provide private support, and so won't reply to such e-mails.  All such
 questions should be posted on public forums, where I and others can see and
 answer them.
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[android-developers] Memory leak or feature

2009-10-15 Thread Mika

Hi,

So the problem is quite simple. I start a Service from an Activity,
the user presses back, the Activity goes away and the Service stays
running in the background. However the activity (and it's views) still
stay in memory. Any ideas why is that?? I tested this with cupcake and
G1. To reproduce I've made a simple program.

The activity:

package com.android.service_test;

import android.app.Activity;
import android.content.Intent;
import android.os.Bundle;

public class StartService extends Activity {
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
startService(new Intent(getApplication(),
RunningService.class));
}
}

The service:

package com.android.service_test;

import android.app.Service;
import android.content.Intent;
import android.os.IBinder;

public class RunningService extends Service {

@Override
public void onCreate() {
super.onCreate();
}

@Override
public void onStart(Intent intent, int startId) {
super.onStart(intent, startId);

new Thread(new Runnable() {

public void run() {
while(true) {
System.err.println(running);
try {
Thread.sleep(1000);
} catch (InterruptedException e) {
// TODO Auto-generated catch 
block
e.printStackTrace();
}
}
}
}).start();
}

@Override
public IBinder onBind(Intent intent) {
// TODO Auto-generated method stub
return null;
}

}


Manifest:


?xml version=1.0 encoding=utf-8?
manifest xmlns:android=http://schemas.android.com/apk/res/android;
  package=com.android.service_test
  android:versionCode=1
  android:versionName=1.0
application android:icon=@drawable/icon android:label=@string/
app_name
activity android:name=.StartService
  android:label=@string/app_name
intent-filter
action android:name=android.intent.action.MAIN /
category
android:name=android.intent.category.LAUNCHER /
/intent-filter
/activity


service android:name=.RunningService /

/application
uses-sdk android:minSdkVersion=3 /

/manifest


With this sample the activity on foreground, meminfo gives

** MEMINFO in pid 633 [com.android.service_test] **
native   dalvikothertotal
size: 2368 2819  N/A 5187
   allocated: 2364 2159  N/A 4523
free:3  660  N/A  663
   (Pss):  562  786  928 2276
  (shared dirty): 1132 3940  480 5552
(priv dirty):  488  556  864 1908

 Objects
   Views:7ViewRoots:1
 AppContexts:3   Activities:1
  Assets:2AssetManagers:2
   Local Binders:6Proxy Binders:   11
Death Recipients:0
 OpenSSL Sockets:0

 SQL
heap:0  dbFiles:0
   numPagers:0   inactivePageKB:0
activePageKB:0


And after the activity has been destroyed meminfo gives:

** MEMINFO in pid 633 [com.android.service_test] **
native   dalvikothertotal
size: 2380 2819  N/A 5199
   allocated: 2353 2085  N/A 4438
free:   26  734  N/A  760
   (Pss):  608  929 1065 2602
  (shared dirty): 1088 3852  584 5524
(priv dirty):  544  712  768 2024

 Objects
   Views:7ViewRoots:0
 AppContexts:3   Activities:1
  Assets:2AssetManagers:2
   Local Binders:5Proxy Binders:   10
Death Recipients:0
 OpenSSL Sockets:0

 SQL
heap:0  dbFiles:0
   numPagers:0   inactivePageKB:0
activePageKB:0

And I remembered to force the garbage collector to system_process and
to the app process. Any ideas what is happening here??

-Mika

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[android-developers] Re: How to caculator the time?

2009-10-12 Thread Mika Halttunen

Hi,

 but if I change the system time in //do something , how to caculator
 the spentTime?

From the API docs: This method (System.currentTimeMillis()) shouldn't
be used for measuring timeouts or other elapsed time measurements, as
changing the system time can affect the results.

Instead, see the SystemClock-class, SystemClock.uptimeMillis() in
particular.

--
Mika

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[android-developers] Re: outgoing sms

2009-10-01 Thread Mika

Yeah sure.. but I understood that the question was about notifications
when the sms is not sent form within your own app. For example when
the user uses the default messaging app to send an sms.

-Mika

On Oct 1, 9:13 am, kapnk...@gmail.com wrote:
  private void 
 sendSMS(Stringhttp://www.google.com/search?hl=enq=allinurl%3AString+java.sun.comb...phoneNumber,
 Stringhttp://www.google.com/search?hl=enq=allinurl%3AString+java.sun.comb...message
 )
     {
         
 Stringhttp://www.google.com/search?hl=enq=allinurl%3AString+java.sun.comb...SENT
 =
 SMS_SENT;
         
 Stringhttp://www.google.com/search?hl=enq=allinurl%3AString+java.sun.comb...DELIVERED
 =
 SMS_DELIVERED;

         PendingIntent sentPI = PendingIntent.getBroadcast(this, 0,
             new Intent(SENT), 0);

         PendingIntent deliveredPI = PendingIntent.getBroadcast(this, 0,
             new Intent(DELIVERED), 0);

         //---when the SMS has been sent---
         registerReceiver(new BroadcastReceiver(){
             @Override
             public void
 onReceive(Contexthttp://www.google.com/search?hl=enq=allinurl%3AContext+java.sun.com;...arg0,
 Intent arg1
 ) {
                 switch (getResultCode())
                 {
                     case Activity.RESULT_OK:
                         Toast.makeText(getBaseContext(), SMS sent,
                                 Toast.LENGTH_SHORT).show();
                         break;
                     case SmsManager.RESULT_ERROR_GENERIC_FAILURE:
                         Toast.makeText(getBaseContext(), Generic failure,
                                 Toast.LENGTH_SHORT).show();
                         break;
                     case SmsManager.RESULT_ERROR_NO_SERVICE:
                         Toast.makeText(getBaseContext(), No service,
                                 Toast.LENGTH_SHORT).show();
                         break;
                     case SmsManager.RESULT_ERROR_NULL_PDU:
                         Toast.makeText(getBaseContext(), Null PDU,
                                 Toast.LENGTH_SHORT).show();
                         break;
                     case SmsManager.RESULT_ERROR_RADIO_OFF:
                         Toast.makeText(getBaseContext(), Radio off,
                                 Toast.LENGTH_SHORT).show();
                         break;
                 }
             }
         }, new IntentFilter(SENT));

         //---when the SMS has been delivered---
         registerReceiver(new BroadcastReceiver(){
             @Override
             public void
 onReceive(Contexthttp://www.google.com/search?hl=enq=allinurl%3AContext+java.sun.com;...arg0,
 Intent arg1
 ) {
                 switch (getResultCode())
                 {
                     case Activity.RESULT_OK:
                         Toast.makeText(getBaseContext(), SMS delivered,
                                 Toast.LENGTH_SHORT).show();
                         break;
                     case Activity.RESULT_CANCELED:
                         Toast.makeText(getBaseContext(), SMS not delivered,

                                 Toast.LENGTH_SHORT).show();
                         break;
                 }
             }
         }, new IntentFilter(DELIVERED));

         SmsManager sms = SmsManager.getDefault();
         sms.sendTextMessage(phoneNumber, null, message, sentPI, deliveredPI)
 ;

 ... 
 ... 
 .



 On Wed, Sep 30, 2009 at 3:45 PM, Mika mika.ristim...@tkk.fi wrote:

  Could you be a bit more specific?? I know you can register a broadcast
  receiver for incoming sms messages but to my knowledge there isn't a
  broadcast for outgoing sms messages.

  -Mika

  On Sep 30, 8:33 am, kapnk...@gmail.com wrote:
   yes you can add brodcast receiver to listen n show sms sent intent

    On Wed, Sep 30, 2009 at 10:33 AM, Nemat nemate...@gmail.com wrote:

Hi,

is it possibale to notify outgoing sms programmatically?

Thanks
Nemat
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[android-developers] Re: MapView Overlays

2009-10-01 Thread Mika

What you could try is to use just one instance of your Overlay
subclass that includes all the 60 icons that you want to show on the
map.

-Mika

On Oct 1, 4:08 pm, Ne0 liamjamesalf...@googlemail.com wrote:
 Not had any response, but my solution is to add a bit of intelligence
 to my activity to only add the overlays that would be displayed on the
 map currently visible by the map view. I have no idea about how the
 mapView goes about doing this, but it appears to be really slow at
 doing so. So i am going to let my activity take the strain and see if
 it makes it any better.

 Any thoughts on this issue are still greatly received.

 Liam

 On Sep 28, 2:51 pm, Ne0 liamjamesalf...@googlemail.com wrote:



  My problem is my MapView becoming very laggy and so non-responsive at
  times, that Android thinks its hit deadlock and tries to close it.

  I am adding 60 overlays to the map view and i originally thought that
  the icon size may be causing the problem by using up all the memory.
  When i decreased the overlay icon size, it did improve things, though
  it is still to slow to be usable. Has anyone experienced anything
  similar and have a workaround? There may be a better way of doing it
  other then extending the Hello MapView example.

  Any thoughts welcomed.

  Thanks,

  Liam
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[android-developers] Re: java.lang.OutOfMemoryError after orientation changed

2009-10-01 Thread Mika

From the stack trace it seems that your trying to allocate 160 MB of
memory. And for one app the max heap size in Android is 16 Mb (if i
remember correctly). That's why the outofmemoryerror. Don't know why
are you allocating that much memory though??

-Mika

On Oct 1, 3:43 pm, Stefan ebay-dah...@web.de wrote:
 Here my logcat:

 E/dalvikvm-heap(  961): Out of memory on a 167772196-byte allocation.
 I/dalvikvm(  961): main prio=5 tid=3 RUNNABLE
 I/dalvikvm(  961):   | group=main sCount=0 dsCount=0 s=N
 obj=0x4001ab08 self=0xbc60
 I/dalvikvm(  961):   | sysTid=961 nice=0 sched=0/0 handle=-1343996920
 I/dalvikvm(  961):   at com.google.googlenav.map.Map.resize
 ((null):~-1)
 I/dalvikvm(  961):   at com.google.android.maps.MapView.onMeasure
 (MapView.java:536)
 I/dalvikvm(  961):   at android.view.View.measure(View.java:7703)
 I/dalvikvm(  961):   at
 android.widget.RelativeLayout.measureChildHorizontal
 (RelativeLayout.java:569)
 I/dalvikvm(  961):   at android.widget.RelativeLayout.onMeasure
 (RelativeLayout.java:361)
 I/dalvikvm(  961):   at android.view.View.measure(View.java:7703)
 I/dalvikvm(  961):   at android.widget.RelativeLayout.measureChild
 (RelativeLayout.java:554)
 I/dalvikvm(  961):   at android.widget.RelativeLayout.onMeasure
 (RelativeLayout.java:377)
 I/dalvikvm(  961):   at android.view.View.measure(View.java:7703)
 I/dalvikvm(  961):   at android.view.ViewGroup.measureChildWithMargins
 (ViewGroup.java:2989)
 I/dalvikvm(  961):   at android.widget.FrameLayout.onMeasure
 (FrameLayout.java:245)
 I/dalvikvm(  961):   at android.view.View.measure(View.java:7703)
 I/dalvikvm(  961):   at android.widget.LinearLayout.measureVertical
 (LinearLayout.java:464)
 I/dalvikvm(  961):   at android.widget.LinearLayout.onMeasure
 (LinearLayout.java:278)
 I/dalvikvm(  961):   at android.view.View.measure(View.java:7703)
 I/dalvikvm(  961):   at android.view.ViewGroup.measureChildWithMargins
 (ViewGroup.java:2989)
 I/dalvikvm(  961):   at android.widget.FrameLayout.onMeasure
 (FrameLayout.java:245)
 I/dalvikvm(  961):   at android.view.View.measure(View.java:7703)
 I/dalvikvm(  961):   at android.view.ViewRoot.performTraversals
 (ViewRoot.java:747)
 I/dalvikvm(  961):   at android.view.ViewRoot.handleMessage
 (ViewRoot.java:1613)
 I/dalvikvm(  961):   at android.os.Handler.dispatchMessage
 (Handler.java:99)
 I/dalvikvm(  961):   at android.os.Looper.loop(Looper.java:123)
 I/dalvikvm(  961):   at android.app.ActivityThread.main
 (ActivityThread.java:4203)
 I/dalvikvm(  961):   at java.lang.reflect.Method.invokeNative(Native
 Method)
 I/dalvikvm(  961):   at java.lang.reflect.Method.invoke(Method.java:
 521)
 I/dalvikvm(  961):   at com.android.internal.os.ZygoteInit
 $MethodAndArgsCaller.run(ZygoteInit.java:791)
 I/dalvikvm(  961):   at com.android.internal.os.ZygoteInit.main
 (ZygoteInit.java:549)
 I/dalvikvm(  961):   at dalvik.system.NativeStart.main(Native Method)
 I/dalvikvm(  961):
 D/AndroidRuntime(  961): Shutting down VM
 W/dalvikvm(  961): threadid=3: thread exiting with uncaught exception
 (group=0x4001aa28)
 E/AndroidRuntime(  961): Uncaught handler: thread main exiting due to
 uncaught exception
 E/AndroidRuntime(  961): java.lang.OutOfMemoryError
 E/AndroidRuntime(  961):        at com.google.googlenav.map.Map.resize
 (Unknown Source)
 E/AndroidRuntime(  961):        at
 com.google.android.maps.MapView.onMeasure(MapView.java:536)
 E/AndroidRuntime(  961):        at android.view.View.measure(View.java:
 7703)
 E/AndroidRuntime(  961):        at
 android.widget.RelativeLayout.measureChildHorizontal
 (RelativeLayout.java:569)
 E/AndroidRuntime(  961):        at
 android.widget.RelativeLayout.onMeasure(RelativeLayout.java:361)
 E/AndroidRuntime(  961):        at android.view.View.measure(View.java:
 7703)
 E/AndroidRuntime(  961):        at
 android.widget.RelativeLayout.measureChild(RelativeLayout.java:554)
 E/AndroidRuntime(  961):        at
 android.widget.RelativeLayout.onMeasure(RelativeLayout.java:377)
 E/AndroidRuntime(  961):        at android.view.View.measure(View.java:
 7703)
 E/AndroidRuntime(  961):        at
 android.view.ViewGroup.measureChildWithMargins(ViewGroup.java:2989)
 E/AndroidRuntime(  961):        at android.widget.FrameLayout.onMeasure
 (FrameLayout.java:245)
 E/AndroidRuntime(  961):        at android.view.View.measure(View.java:
 7703)
 E/AndroidRuntime(  961):        at
 android.widget.LinearLayout.measureVertical(LinearLayout.java:464)
 E/AndroidRuntime(  961):        at
 android.widget.LinearLayout.onMeasure(LinearLayout.java:278)
 E/AndroidRuntime(  961):        at android.view.View.measure(View.java:
 7703)
 E/AndroidRuntime(  961):        at
 android.view.ViewGroup.measureChildWithMargins(ViewGroup.java:2989)
 E/AndroidRuntime(  961):        at android.widget.FrameLayout.onMeasure
 (FrameLayout.java:245)
 E/AndroidRuntime(  961):        at android.view.View.measure(View.java:
 7703)
 E/AndroidRuntime(  961):        at
 android.view.ViewRoot.performTraversals

[android-developers] Re: outgoing sms

2009-09-30 Thread Mika

Could you be a bit more specific?? I know you can register a broadcast
receiver for incoming sms messages but to my knowledge there isn't a
broadcast for outgoing sms messages.

-Mika

On Sep 30, 8:33 am, kapnk...@gmail.com wrote:
 yes you can add brodcast receiver to listen n show sms sent intent



 On Wed, Sep 30, 2009 at 10:33 AM, Nemat nemate...@gmail.com wrote:

  Hi,

  is it possibale to notify outgoing sms programmatically?

  Thanks
  Nemat
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[android-developers] Re: System crash problems

2009-08-27 Thread Mika

Hi Dianne, thanks for the answer. Although the problem happens several
times a day, I haven't still been able to find the reason for it nor
the code to reproduce it. I'll file a bug report if I do find a way to
constantly reproduce the bug.

-Mika


On Aug 26, 7:53 pm, Dianne Hackborn hack...@android.com wrote:
 A crash of the system process is by definition a bug on the platform.  If
 you have code to reproduce this, please consider filing a bug report with
 the code so an engineer can look at it.





 On Wed, Aug 26, 2009 at 12:58 AM, Mika mika.ristim...@tkk.fi wrote:

  Hi,
  I have started to have strange problems that make the whole OS to
  restart. I have this stack trace:

  08-21 14:43:15.128: WARN/dalvikvm(11513): threadid=15: thread exiting
  with uncaught exception (group=0x4000fe70)
  08-21 14:43:15.128: ERROR/AndroidRuntime(11513): Uncaught handler:
  thread android.server.ServerThread exiting due to uncaught exception
  08-21 14:43:15.128: ERROR/AndroidRuntime(11513): *** EXCEPTION IN
  SYSTEM PROCESS.  System will crash.
  08-21 14:43:15.228: ERROR/AndroidRuntime(11513):
  java.lang.IndexOutOfBoundsException: index=1 count=0
  08-21 14:43:15.228: ERROR/AndroidRuntime(11513):     at
  android.view.ViewGroup.addInArray(ViewGroup.java:1890)
  08-21 14:43:15.228: ERROR/AndroidRuntime(11513):     at
  android.view.ViewGroup.addViewInner(ViewGroup.java:1834)
  08-21 14:43:15.228: ERROR/AndroidRuntime(11513):     at
  android.view.ViewGroup.addView(ViewGroup.java:1711)
  08-21 14:43:15.228: ERROR/AndroidRuntime(11513):     at
  android.view.ViewGroup.addView(ViewGroup.java:1668)
  08-21 14:43:15.228: ERROR/AndroidRuntime(11513):     at
  com.android.server.status.StatusBarService.addNotificationView
  (StatusBarService.java:871)
  08-21 14:43:15.228: ERROR/AndroidRuntime(11513):     at
  com.android.server.status.StatusBarService.performAddUpdateIcon
  (StatusBarService.java:670)
  08-21 14:43:15.228: ERROR/AndroidRuntime(11513):     at
  com.android.server.status.StatusBarService$H.handleMessage
  (StatusBarService.java:615)
  08-21 14:43:15.228: ERROR/AndroidRuntime(11513):     at
  android.os.Handler.dispatchMessage(Handler.java:99)
  08-21 14:43:15.228: ERROR/AndroidRuntime(11513):     at
  android.os.Looper.loop(Looper.java:123)
  08-21 14:43:15.228: ERROR/AndroidRuntime(11513):     at
  com.android.server.ServerThread.run(SystemServer.java:357)
  08-21 14:43:15.438: INFO/Process(11513): Sending signal. PID: 11513
  SIG: 9

  Any ideas is this a bug in the platform, or is it possible that the
  application I'm developing (or some other app in the device) is doing
  something that makes the whole system crash. I'm using 1.1 SDK but
  the
  device has 1.5. Could those compatibility issues be the reason for
  the
  crash??
  -Mika

 --
 Dianne Hackborn
 Android framework engineer
 hack...@android.com

 Note: please don't send private questions to me, as I don't have time to
 provide private support, and so won't reply to such e-mails.  All such
 questions should be posted on public forums, where I and others can see and
 answer them.
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[android-developers] System crash problems

2009-08-26 Thread Mika

Hi,
I have started to have strange problems that make the whole OS to
restart. I have this stack trace:

08-21 14:43:15.128: WARN/dalvikvm(11513): threadid=15: thread exiting
with uncaught exception (group=0x4000fe70)
08-21 14:43:15.128: ERROR/AndroidRuntime(11513): Uncaught handler:
thread android.server.ServerThread exiting due to uncaught exception
08-21 14:43:15.128: ERROR/AndroidRuntime(11513): *** EXCEPTION IN
SYSTEM PROCESS.  System will crash.
08-21 14:43:15.228: ERROR/AndroidRuntime(11513):
java.lang.IndexOutOfBoundsException: index=1 count=0
08-21 14:43:15.228: ERROR/AndroidRuntime(11513): at
android.view.ViewGroup.addInArray(ViewGroup.java:1890)
08-21 14:43:15.228: ERROR/AndroidRuntime(11513): at
android.view.ViewGroup.addViewInner(ViewGroup.java:1834)
08-21 14:43:15.228: ERROR/AndroidRuntime(11513): at
android.view.ViewGroup.addView(ViewGroup.java:1711)
08-21 14:43:15.228: ERROR/AndroidRuntime(11513): at
android.view.ViewGroup.addView(ViewGroup.java:1668)
08-21 14:43:15.228: ERROR/AndroidRuntime(11513): at
com.android.server.status.StatusBarService.addNotificationView
(StatusBarService.java:871)
08-21 14:43:15.228: ERROR/AndroidRuntime(11513): at
com.android.server.status.StatusBarService.performAddUpdateIcon
(StatusBarService.java:670)
08-21 14:43:15.228: ERROR/AndroidRuntime(11513): at
com.android.server.status.StatusBarService$H.handleMessage
(StatusBarService.java:615)
08-21 14:43:15.228: ERROR/AndroidRuntime(11513): at
android.os.Handler.dispatchMessage(Handler.java:99)
08-21 14:43:15.228: ERROR/AndroidRuntime(11513): at
android.os.Looper.loop(Looper.java:123)
08-21 14:43:15.228: ERROR/AndroidRuntime(11513): at
com.android.server.ServerThread.run(SystemServer.java:357)
08-21 14:43:15.438: INFO/Process(11513): Sending signal. PID: 11513
SIG: 9

Any ideas is this a bug in the platform, or is it possible that the
application I'm developing (or some other app in the device) is doing
something that makes the whole system crash. I'm using 1.1 SDK but
the
device has 1.5. Could those compatibility issues be the reason for
the
crash??
-Mika
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[android-developers] System crash problems

2009-08-21 Thread Mika

Hi,

I have started to have strange problems that make the whole OS to
restart. I have this stack trace:

08-21 14:43:15.128: WARN/dalvikvm(11513): threadid=15: thread exiting
with uncaught exception (group=0x4000fe70)
08-21 14:43:15.128: ERROR/AndroidRuntime(11513): Uncaught handler:
thread android.server.ServerThread exiting due to uncaught exception
08-21 14:43:15.128: ERROR/AndroidRuntime(11513): *** EXCEPTION IN
SYSTEM PROCESS.  System will crash.
08-21 14:43:15.228: ERROR/AndroidRuntime(11513):
java.lang.IndexOutOfBoundsException: index=1 count=0
08-21 14:43:15.228: ERROR/AndroidRuntime(11513): at
android.view.ViewGroup.addInArray(ViewGroup.java:1890)
08-21 14:43:15.228: ERROR/AndroidRuntime(11513): at
android.view.ViewGroup.addViewInner(ViewGroup.java:1834)
08-21 14:43:15.228: ERROR/AndroidRuntime(11513): at
android.view.ViewGroup.addView(ViewGroup.java:1711)
08-21 14:43:15.228: ERROR/AndroidRuntime(11513): at
android.view.ViewGroup.addView(ViewGroup.java:1668)
08-21 14:43:15.228: ERROR/AndroidRuntime(11513): at
com.android.server.status.StatusBarService.addNotificationView
(StatusBarService.java:871)
08-21 14:43:15.228: ERROR/AndroidRuntime(11513): at
com.android.server.status.StatusBarService.performAddUpdateIcon
(StatusBarService.java:670)
08-21 14:43:15.228: ERROR/AndroidRuntime(11513): at
com.android.server.status.StatusBarService$H.handleMessage
(StatusBarService.java:615)
08-21 14:43:15.228: ERROR/AndroidRuntime(11513): at
android.os.Handler.dispatchMessage(Handler.java:99)
08-21 14:43:15.228: ERROR/AndroidRuntime(11513): at
android.os.Looper.loop(Looper.java:123)
08-21 14:43:15.228: ERROR/AndroidRuntime(11513): at
com.android.server.ServerThread.run(SystemServer.java:357)
08-21 14:43:15.438: INFO/Process(11513): Sending signal. PID: 11513
SIG: 9


Any ideas is this a bug in the platform, or is it possible that the
application I'm developing (or some other app in the device) is doing
something that makes the whole system crash. I'm using 1.1 SDK but the
device has 1.5. Could those compatibility issues be the reason for the
crash??

-Mika

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[android-developers] Re: getView from CustomizedAdapter called several times

2009-07-15 Thread Mika

Hi,

I'm having the same problem. Did you find any solutions??

-Mika

On Jun 24, 7:39 pm, jabu jabu.j...@gmail.com wrote:
 Hi Everyone,

 I am implementing my ownadapterthat inherits from BaseAdapter (this
 is something very classic).
 Then when I start the activity that owns the listView binded to thisadapterI 
 can see that the getView() method is called moretimesthan
 what the number of view actually available in the list.
 For instance, I do have 2 rows in my list and when I first set 
 theadaptergetView is called 6times. Then If I make a call to
 notifyDataSetChanged(), getView is called 4times.
 I understand that when you scroll up and down getView must be called
 to generate or re use a view but I don't scroll up or down, I am
 really wondering why getView is called so many time.

 Thanks a lot in advance for your responses.
 Jabu

 My code just in case even though it is a pretty basic piece of code:

         public View getView(int position, View convertView, ViewGroup
 parent)
         {
                 ViewHolder holder;
                 if (convertView == null)
                 {
                         convertView = mInflater.inflate(R.layout.row_action, 
 null);
                         // Creates a view holder
                         holder = new ViewHolder();
                         ...
                         convertView.setTag(holder);
                 }
                 else
                 {
                         holder = (ViewHolder)convertView.getTag();
                 }
                         holder.params.set
                         return convertView;
          }
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[android-developers] Re: Is possible get notified when the user send an SMS or make a call

2009-06-11 Thread Mika

By browsing this mailing list and android source code. You can also
use PackageManager to get the available content providers. If there's
some other ways I'd like to know also.

-Mika

On Jun 10, 7:31 pm, Monkiki monk...@gmail.com wrote:
 Great, I will try it. Where can I find more info about these context://
 uris?

 On Jun 10, 1:11 pm, Mika mika.ristim...@tkk.fi wrote:



  Hi,

  You can do this by using content providers. You can listen to changes
  in content://sms uri and for sent messages you go through content://sms/sent
  and find the new sent messages. You can do similar thing with call log
  or use PhoneStateListener and listen when the call is on hook, off
  hook and idle.

  -Mika

  On Jun 10, 1:42 pm, Monkiki monk...@gmail.com wrote:

   I've been searching the application permissions and I see no way to
   make an app to enable getting notified when the user send an SMS or
   make a phone call. How can I accomplish this task?

   Thanks in advance.
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[android-developers] Re: Is possible get notified when the user send an SMS or make a call

2009-06-10 Thread Mika

Hi,

You can do this by using content providers. You can listen to changes
in content://sms uri and for sent messages you go through content://sms/sent
and find the new sent messages. You can do similar thing with call log
or use PhoneStateListener and listen when the call is on hook, off
hook and idle.

-Mika

On Jun 10, 1:42 pm, Monkiki monk...@gmail.com wrote:
 I've been searching the application permissions and I see no way to
 make an app to enable getting notified when the user send an SMS or
 make a phone call. How can I accomplish this task?

 Thanks in advance.
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[android-developers] GMail content provider

2009-06-09 Thread Mika

Hi,

My question is quite simple, how to read the data from the GMail
content provider. I can get the notify of changes in the GMail
database by registering a ContentObserver for content://gmail-ls uri.
Then I've been trying to read the following tables content://gmail-ls/messages
and content://gmail-ls/unread/^i. But the Cursor that they return is
always null.

I also tried to register a broadcastReceiver with IntentFilter with
Intent.ACTION_PROVIDER_CHANGED because the documentation says that
GMail content provider broadcasts that intent, but the onReceive()
method in the BroadcastReceiver is never called.

Gmail.java can be found e.g. here
http://www.google.co.in/codesearch/p?hl=en#uX1GffpyOZk/core/java/android/provider/Gmail.javaq=gmail.java

I searched the mailing list and found several similar questions but no
answers. So any other ideas??

-Mika
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[android-developers] How to know when map has zoomed?

2009-05-29 Thread Mika

Hi all,

I was wondering is there any way of knowing when the zoom animation in
map view has ended?? After each zoom I need to calculate how far my
overlays are from each other, but I haven't figured out yet how to
know when the map has been zoomed. Is there any way to do that??

-Mika
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[android-developers] Re: HttpUrlConnection problem

2009-04-24 Thread Mika

I can't use DefaultHttpClient because I need to get the OutputStream
for writing to the remote server. But anyway... I accidently got this
working, by calling the method that starts the thread (where all
HttpUrlConnection stuff is handled) from an Activity class. Before I
had it in a class that implements the onClickListener interface. But I
have no idea why it is working now correctly.

-Mika

On Apr 23, 9:39 pm, Streets Of Boston flyingdutc...@gmail.com wrote:
 I had a similar issue and i gave up.
 Instead i used the DefaultHttpClient class together with HttpPut/
 HttpGet/HttpResponse classes.

 This works fine.

 On Apr 23, 5:50 am, Mika mika.ristim...@tkk.fi wrote:

  Hi all,

  I have a strange problem with HttpUrlConnection. I can send data (with
  POST), but the receiving succeeds only every second time or after a
  sufficiently long ( 5 min) pause between the sends. I basically start
  a new thread where the initialization of the HttpUrlConnection,
  writing/reading from output/input streams and closing the connection
  is done. If I don't close the input and the output streams the sending
  works correctly each time.

  Any suggestions where's the problem? The same problem was discussed in
  herehttp://groups.google.com/group/android-developers/browse_thread/threa...
  but no solution were found.

  -Mika
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[android-developers] HttpUrlConnection problem

2009-04-23 Thread Mika

Hi all,

I have a strange problem with HttpUrlConnection. I can send data (with
POST), but the receiving succeeds only every second time or after a
sufficiently long ( 5 min) pause between the sends. I basically start
a new thread where the initialization of the HttpUrlConnection,
writing/reading from output/input streams and closing the connection
is done. If I don't close the input and the output streams the sending
works correctly each time.

Any suggestions where's the problem? The same problem was discussed in
here
http://groups.google.com/group/android-developers/browse_thread/thread/bc5454ffc71f77dc/837c09f4f1f750b2?lnk=gstq=getResponseCode#837c09f4f1f750b2
but no solution were found.

-Mika

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