[android-developers] android.opengl.Matrix

2008-11-25 Thread Waylon Grange

Can someone explain to me why android.opengl.Matrix is implemented
using floats and not fixed numbers? Am I right in thinking this is a
big performance hit? Is there an alternative version or do I need to
write my own?

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[android-developers] Re: android.opengl.Matrix

2008-11-25 Thread Waylon Grange



Maybe I wasn't too clear in my question but I am talking about using
fixed point numbers (16.16).  OpenGL has a fixed point version of
almost all functions but the android.opengl.Matrix class is strictly
floats.
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