[android-developers] android.opengl.Matrix
Can someone explain to me why android.opengl.Matrix is implemented using floats and not fixed numbers? Am I right in thinking this is a big performance hit? Is there an alternative version or do I need to write my own? --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: android.opengl.Matrix
Maybe I wasn't too clear in my question but I am talking about using fixed point numbers (16.16). OpenGL has a fixed point version of almost all functions but the android.opengl.Matrix class is strictly floats. --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---