[android-developers] Will Android Fast Emulator be supported by future AMD Zen processors?

2016-05-31 Thread saex


These days new excavator based cpus for the new AM4 socket and chipset will 
be released, and at the last part of the year, the new Zen AMD processors 
are being released.

In the requisites for Android Fast Emulator I can read this:
https://developer.android.com/studio/index.html#Requirements

For accelerated emulator: 64-bit operating system and Intel® processor with 
support for Intel® VT-x, Intel® EM64T (Intel® 64), and Execute Disable (XD) 
Bit functionality

So are AMD users forgoten in the black hole of desperation? or will be 
supported by zen?


Thanks

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[android-developers] Re: How to delete a cheat score in google play games Leaderboard?

2015-03-20 Thread saex
I dont have a web server, so i can't install that web tools, also i dont 
know anything about web programming, node.js etc... i'm just android 
developer.

How it is supossed android developers must be capable to do all that stuff 
to delete a hack score on their leaderboards? i am just astonished 

El miércoles, 18 de marzo de 2015, 19:47:28 (UTC+1), jtoolsdev escribió:

 And here's the web tools (I thought it was also in the prior package but 
 its not).
 https://github.com/playgameservices/management-tools

 On Wednesday, March 18, 2015 at 11:43:40 AM UTC-7, jtoolsdev wrote:

 Try here:
 https://github.com/playgameservices/android-basic-samples


 On Wednesday, March 18, 2015 at 6:57:45 AM UTC-7, saex wrote:

 emmm... what? a web app? test scores?

 I can't find any web app and also who has talked about test scores? i am 
 talking about a cheat score, the game is published for months and the 
 leaderboard too.

 El martes, 17 de marzo de 2015, 19:53:44 (UTC+1), jtoolsdev escribió:

 There's a web app that Google provides source for that will allow you 
 to delete the test scores.  Just look through the docs for the game 
 services and you'll find it.

 On Tuesday, March 17, 2015 at 8:04:15 AM UTC-7, saex wrote:

 I have a fake score in my leaderboard, exists a way to delete it? I 
 only can see how to delete the entire leaderboard, but i just want to 
 delete one score...

 how can this be achieved?

 tamper protection it's active but not hidding the fake score. 
 Normal top scores are over 300 points, and the fake score is 
 1.400.000.050 
 points or something like that

 thanks

 PD: exists a google groups forum for google play services problems? or 
 google play game services problems? i know that exists an official google 
 group for admob but can't find it for google play game services...



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[android-developers] Re: How to delete a cheat score in google play games Leaderboard?

2015-03-18 Thread saex
emmm... what? a web app? test scores?

I can't find any web app and also who has talked about test scores? i am 
talking about a cheat score, the game is published for months and the 
leaderboard too.

El martes, 17 de marzo de 2015, 19:53:44 (UTC+1), jtoolsdev escribió:

 There's a web app that Google provides source for that will allow you to 
 delete the test scores.  Just look through the docs for the game services 
 and you'll find it.

 On Tuesday, March 17, 2015 at 8:04:15 AM UTC-7, saex wrote:

 I have a fake score in my leaderboard, exists a way to delete it? I only 
 can see how to delete the entire leaderboard, but i just want to delete one 
 score...

 how can this be achieved?

 tamper protection it's active but not hidding the fake score. Normal 
 top scores are over 300 points, and the fake score is 1.400.000.050 points 
 or something like that

 thanks

 PD: exists a google groups forum for google play services problems? or 
 google play game services problems? i know that exists an official google 
 group for admob but can't find it for google play game services...



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[android-developers] How to delete a cheat score in google play games Leaderboard?

2015-03-17 Thread saex


I have a fake score in my leaderboard, exists a way to delete it? I only 
can see how to delete the entire leaderboard, but i just want to delete one 
score...

how can this be achieved?

tamper protection it's active but not hidding the fake score. Normal 
top scores are over 300 points, and the fake score is 1.400.000.050 points 
or something like that

thanks

PD: exists a google groups forum for google play services problems? or 
google play game services problems? i know that exists an official google 
group for admob but can't find it for google play game services...

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[android-developers] VideoView in scrollview inside a section with header… overlaps the header when i scroll down

2014-11-27 Thread saex


I have an app that has a header in the top portion of the app. Below the 
header it is a linearlayout that has a scrollview. Inside the scrollview I 
have a linearlayout with some scrollviews on it.

I can scroll the scrollview fine if the videos are not playing, but if the 
videos are playing, the videos overlaps the header of the app in an 
incredible android layout bug.

Can this be solved?

VideoViews stopped (works fine):

[image: enter image description here]

Scrolling down and videoviews playing (wrong behaviour):

[image: enter image description here]
android http://stackoverflow.com/questions/tagged/android android-layout 
http://stackoverflow.com/questions/tagged/android-layout scrollview 
http://stackoverflow.com/questions/tagged/scrollview videoview 
http://stackoverflow.com/questions/tagged/videoview android-videoview 
http://stackoverflow.com/questions/tagged/android-videoview

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[android-developers] MapView (Maps V2) not working

2014-09-23 Thread saex


Welcome all

The tiles of the map are not being updated, the only way to update them is 
to block the device (onPause called) and to unblock the device (onResume 
called). If i do that, the tiles become updated it is very strange

i mean that if i move the finger doing zoom or moving the map, the map is 
frozen, and it only reresh it's state when i block and unblock the device

all the permissions are fine and the api key also is fine in the manifest

this is my code:

public class MainActivity extends Activity {
MapView map;

@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
LinearLayout main = new LinearLayout(this);
main.setLayoutParams(new 
LayoutParams(LayoutParams.MATCH_PARENT,LayoutParams.MATCH_PARENT));

GoogleMapOptions options = new GoogleMapOptions();
options.mapType(GoogleMap.MAP_TYPE_SATELLITE)
.compassEnabled(false)
.rotateGesturesEnabled(false)
.tiltGesturesEnabled(false);

options.camera(new CameraPosition(new LatLng(0, 0), 1, 0, 0));  

map = new MapView(this, options);
map.onCreate(savedInstanceState);
main.addView(map);

setContentView(main);
}

@Override
protected void onPause() {
// TODO Auto-generated method stub
super.onPause();
map.onResume();
}

@Override
protected void onResume() {
// TODO Auto-generated method stub
super.onResume();
map.onPause();
}

}

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[android-developers] It is legal to delete and upload again an application to google play?

2014-08-08 Thread saex


i have an app that in the begining has some errors and a lot of users rate 
it with 1 star and now it have very bad rate.

Now the app has solved the errors but still have a lot of negative 
votes. and no one is downloading it because of the negative rate.

¿It is legal to delete the app and to upload it again to start with 0 
installations and 0 rates?

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[android-developers] How to move a view in the screen with a onscreen Joystick?

2014-07-23 Thread saex
 

Welcome all

i need to add a onScreen Joystick to my game.

I found some code examples of joysticks but none of them moves a view on 
the screen, and i dont know how to move a view in the screen with the exact 
movement and acceleration of the joystick movement.

This is one of the examples i found:

http://www.youtube.com/watch?v=S7U_B7EDT_Q

Source code: http://goo.gl/m0bTse

I have no idea of how to move a view (my game spaceship) in the screen with 
the joystick movement.

Thanks a lot

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[android-developers] MediaPlayer makes frame rate jump in my animations when loop

2014-07-21 Thread saex


I have a game that shows some animations onscreen and one MediaPlayer 
playing with infinite loop the background music, and i am seeing frame rate 
jumps when the song ends and start a loop.

Why is this happening? MediaPlayer is not efficient in the loop?

Can the frame rate jump be avoided?

Thanks

My mediaplayer:

mPlayer = MediaPlayer.create(GameActivity.this, R.raw.pieceofwood);
mPlayer.setLooping(true);
mPlayer.start();

My animations:

fall = ObjectAnimator.ofFloat(view, y,-height, sh);
fall.setDuration(fallTime);
fall.setInterpolator(null);
fall.start();

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[android-developers] How to show first Public Leaderboards instead of Circles Leaderboards? (Google Play Game Services)

2014-07-19 Thread saex


when you are showing a Google Play Game Services LeaderBoard with this code:

startActivityForResult(Games.Leaderboards.getLeaderboardIntent(getApiClient(), 
33assad87asd), 1);

It's first showed the circles leaderboard. I want to show first the 
Public leaderboard.

Is that possible?

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[android-developers] ObjectAnimator starting with a frame jump on Android 4.4 (nexus 5) but not in 4.1 device

2014-07-13 Thread saex


I have a simple activity that shows an animation with ObjectAnimator. The 
animation is created and started in onCreate method of the activity, it is 
a very simple animation:

cloudAnim = ObjectAnimator.ofFloat(cloud1ImageView, x, sw);
cloudAnim.setDuration(35000);
cloudAnim.setRepeatCount(ValueAnimator.INFINITE);
cloudAnim.setRepeatMode(ValueAnimator.RESTART);
cloudAnim.setInterpolator(null);
cloudAnim.start();

it simply displays a cloud on the left of the screen and moves from the 
left to the right.

The problem is that in my nexus 5 (android 4.4 lastet version) the cloud is 
doing a frame jump when the activity starts.

This jump is only visible in my nexus 5, because i'm testing the app also 
in a huawei ascend y300 devide with android 4.1 and the jump is not 
visible, the movement is very smooth.

What is wrong with ObjectAnimator and Android 4.4?

Thanks

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Re: [android-developers] ObjectAnimator starting with a frame jump on Android 4.4 (nexus 5) but not in 4.1 device

2014-07-13 Thread saex
Hi

thanks for your answer, i tryed it, and not working :(

El domingo, 13 de julio de 2014 12:34:53 UTC+2, Sérgio Faria escribió:

 My guess would be that you're starting the animation before the view is 
 ready. 
 You can use an old Animation or try to start the Animator in 
 OnPreDrawListener or in onResume(). 

 2014-07-13 10:44 GMT+01:00 saex  an animation with ObjectAnimator. The 
  animation is created and started in onCreate method of the activity, it 
 is a 
  very simple animation: 
  
  cloudAnim = ObjectAnimator.ofFloat(cloud1ImageView, x, sw); 
  cloudAnim.setDuration(35000); 
  cloudAnim.setRepeatCount(ValueAnimator.INFINITE); 
  cloudAnim.setRepeatMode(ValueAnimator.RESTART); 
  cloudAnim.setInterpolator(null); 
  cloudAnim.start(); 
  
  it simply displays a cloud on the left of the screen and moves from the 
 left 
  to the right. 
  
  The problem is that in my nexus 5 (android 4.4 lastet version) the cloud 
 is 
  doing a frame jump when the activity starts. 
  
  This jump is only visible in my nexus 5, because i'm testing the app 
 also in 
  a huawei ascend y300 devide with android 4.1 and the jump is not 
 visible, 
  the movement is very smooth. 
  
  What is wrong with ObjectAnimator and Android 4.4? 
  
  Thanks 
  
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 an 


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[android-developers] Infinite ObjectAnimator decreasing framerate progressively...¿why?

2014-07-10 Thread saex
Hi

i'm displaying 20 views at same time in the screen. They are inside a 
layout, and i'm moving them from top of the screen to the bottom with an 
ObjectAnimator.

Each time one view has reached the bottom, the animation is restarted.

The problem is that when 10-15 minutes have passed, the screen starts 
decreasing the frame rate, with some jumps in the animations. Why? there 
are allways the same objects, and the same animations... why it is 
decreasing the framerate progresively?

Some of my code:

fall = ObjectAnimator.ofFloat(view, y,-height, sh);
fall.setDuration(fallTime);
fall.setInterpolator(null);
fall.setRepeatCount(ValueAnimator.INFINITE);
fall.setRepeatMode(ValueAnimator.RESTART);
fall.addListener(new AnimatorListener() {
@Override
public void onAnimationCancel(Animator animation) {}
@Override
public void onAnimationEnd(Animator animation) {
freeBurger();
}
@Override
public void onAnimationRepeat(Animator animation) {}
@Override
public void onAnimationStart(Animator animation) {}
}); 
fall.start();


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[android-developers] MotionEvent.ACTION_CANCEL allways called inmediatly after MotionEvent.ACTION_DOWN

2014-06-19 Thread saex
 

Welcome all

I'm developing an augmented reality app that consists in a camera view with 
some linear layouts on the screen representing the position of a POI in the 
camera.

The LinearLayouts contains some view elements that implements 
onTouchListener and have the action to open a new activity when ACTION_UP 
event is called.

The problem is that ACTION_UP is never called. When i press on one of the 
POIs on the camera screen, the element calls ACTION_DOWN and instantly 
after that, ACTION_CANCEL is being called.

I read that ACTION_CANCEL occurs when the parent takes possession of the 
motion, for example when the user has dragged enough across a list view 
that it will start scrolling instead of letting you press the buttons 
inside of it. You can find out more about it at the viewgroup documentation 
of onInterceptTouchEvent.

The problem is that i dont understand what i'm doing wrong.

This is my code of the ontouch in the element that it is displayed on the 
linearlayout representing a POI on the camera AR View:


public class Element implements OnTouchListener{...
 @Override
public boolean onTouch(View v, MotionEvent event) { 
if( event.getAction() == MotionEvent.ACTION_DOWN){
return true;
}else if( event.getAction() == MotionEvent.ACTION_UP){ 
parent.doAction(this.action);
return true;
}else if(event.getAction() == MotionEvent.ACTION_MOVE){ 
return true;
} else if(event.getAction() == MotionEvent.ACTION_CANCEL){  

return true;
}
return true;
}


Thanks

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[android-developers] Problems with ContentProvider for sharing assets image

2014-02-21 Thread saex
 

Im using the solution of this website: 
http://www.nowherenearithaca.com/2012/03/too-easy-using-contentprovider-to-send.htmlto
 share images from assets folder, but it is not working. The share panel 
is being opened, but when i select gmail, google+ or some other social 
sharing network, the image is not being shared.

The method public AssetFileDescriptor openAssetFile(Uri uri, String mode)is not 
being called when i try to share an image, and the image is not 
being shared.

Logcat tells this: No content provider found for permission check: 
content:/com.appname/img319030.jpg

I created a class called AssetsContentProvider on my com.appname.utilpackage 
and i added this line to my manifest:

provider android:name=com.appname.util.AssetsContentProvider 
android:authorities=com.appname/

The class that is trying to use ACTION_SEND to share the image is located 
on the package com.appname.actions, and it simply does this:

Intent shareIntent = new Intent(android.content.Intent.ACTION_SEND);
shareIntent.setType(image/jpg);
Uri theUri = Uri.parse(content:/com.appname/img319030.jpg);
shareIntent.putExtra(Intent.EXTRA_STREAM,theUri);

SectionManager.getCurrentActivity().startActivity(Intent.createChooser(shareIntent,
 ));


The image is called img319030.jpg and it is located in assets folder.

This is my AssetsContentProvider class:

public class AssetsContentProvider extends ContentProvider{ 
@Override
public AssetFileDescriptor openAssetFile(Uri uri, String mode) throws 
FileNotFoundException {
AssetManager am = getContext().getAssets();
String file_name = uri.getLastPathSegment();
if(file_name == null)
throw new FileNotFoundException();
AssetFileDescriptor afd = null;
try {
afd = am.openFd(file_name);
} catch (IOException e) {
e.printStackTrace();
}
return afd;//super.openAssetFile(uri, mode);
}   

@Override
public int delete(Uri uri, String selection, String[] selectionArgs) {
return 0;
}
@Override
public String getType(Uri uri) {
return null;
}
@Override
public Uri insert(Uri uri, ContentValues values) {
return null;
}
@Override
public boolean onCreate() {
return false;
}
@Override
public Cursor query(Uri uri, String[] projection, String selection, 
String[] selectionArgs, String sortOrder) {
return null;
}
@Override
public int update(Uri uri, ContentValues values, String selection, String[] 
selectionArgs) {
return 0;
}}

 

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[android-developers] WebView can not login into a http website with login. Phone navigator can do it

2013-07-03 Thread saex
 

I need to show a webview that let the user enter this website: 
http://m.orange.es/area_clientes/

If i try to enter to that website and login with my user with the phone 
navigator, it works fine, and the navigator ask me to accept a certificate.

If i try to enter that website and login with a webview in my android App, 
the webview can't do the login with my user and my password, the accept 
certificate pop up does not appear, and i'm getting redirected into a error 
website.

How can this be solved? 

I checked a lot of questions on stackoverflow related with this isseue, but 
none of them worked:

WebView with SSL Client Certificate on Android 4 
ICShttp://stackoverflow.com/questions/10683643/webview-with-ssl-client-certificate-on-android-4-ics

Does the Web View on Android support 
SSL?http://stackoverflow.com/questions/5977977/does-the-web-view-on-android-support-ssl

Android WebView SSL 'Security 
Warning'http://stackoverflow.com/questions/3630445/android-webview-ssl-security-warning

http://damianflannery.wordpress.com/2010/09/28/android-webview-with-https-loadurl-shows-blankempty-page/

and a lot more links...

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[android-developers] Re: Widget onClick is not working

2013-02-26 Thread saex
no one can help?

El lunes, 25 de febrero de 2013 23:37:27 UTC+1, saex escribió:

 Hi all

 I want that when the user press on the widget, the widget stops itself, 
 and when the user press again, the widget put ON his functions

 i'm using the solution of this post to achieve onClick on my widget: 
 Clickable 
 widgets in 
 androidhttp://stackoverflow.com/questions/2748590/clickable-widgets-in-android

 The solution works fine in android 2.2 phone and android 4.1 phone but 
 doesn't works on Nexus One with android 2.3.6. I click on the widget but 
 nothing happens...

 This is my full widget class:

 public class mWidgetProvider extends AppWidgetProvider{ 
 public static String ACTION_WIDGET_CLICK = ActionWidgetClick; 
 public static final String ACTION_AUTO_UPDATE = AUTO_UPDATE;

 DecimalFormatSymbols symbols;
 DecimalFormat tempDecimalFormat;
 int pMaxFreq=-1;
 String cCurrentFreq=null;
 int freq = 0;
 float usage =-1;
 BufferedReader freqBufferedReader;
 PowerManager pm;
 RemoteViews remoteViews;
 ComponentName thisWidget;   
 WidgetAlarm widgetAlarm;
 ActivityManager manager;

 @Override
 public void onDisabled(Context context) {
 super.onDisabled(context);
 context.stopService(new Intent(context, UpdateService.class));

 //stop alarm
 widgetAlarm = new 
 WidgetAlarm(context.getApplicationContext());
 widgetAlarm.stopAlarm();

 System.out.println(X onDISABLED);
 }

 @Override
 public void onDeleted(Context context, int[] appWidgetIds) {
 super.onDeleted(context, appWidgetIds);

 System.out.println(X onDELETED);
 }

 @Override
 public void onUpdate(Context context, AppWidgetManager 
 appWidgetManager, int[] appWidgetIds) {
 super.onUpdate(context, appWidgetManager, appWidgetIds);

 context.startService(new Intent(context, 
 UpdateService.class)); 

 remoteViews = new RemoteViews(context.getPackageName(), 
 R.layout.widget_layout);
 thisWidget = new ComponentName(context, mWidgetProvider.class 
 );

 //preparamos el evento para cuando el usuario presiona en el 
 widget, ese evento será recibido en onReceive()
 Intent active = new Intent(context, mWidgetProvider.class);
 active.setAction(ACTION_WIDGET_CLICK);
 PendingIntent actionPendingIntent = 
 PendingIntent.getBroadcast(context, 0, active, 0);
 remoteViews.setOnClickPendingIntent(R.id.fondo, 
 actionPendingIntent);   

 AppWidgetManager.getInstance(context).updateAppWidget( 
 thisWidget, remoteViews );   

 // start alarm
 widgetAlarm = new 
 WidgetAlarm(context.getApplicationContext());
 widgetAlarm.startAlarm();

 System.out.println(X onUPDATE);   
 }   

 @Override
 public void onReceive(Context context, Intent intent){
 if (intent.getAction().equals(ACTION_WIDGET_CLICK)){
 switchWidget(context);
 }else if(intent.getAction().equals(ACTION_AUTO_UPDATE)){

 symbols = new DecimalFormatSymbols(Locale.GERMAN);
 symbols.setDecimalSeparator('.');
 tempDecimalFormat = new DecimalFormat(#.#, symbols);
   

 pm = (PowerManager) 
 context.getSystemService(Context.POWER_SERVICE); 
 remoteViews = new RemoteViews(context.getPackageName(), 
 R.layout.widget_layout);
 thisWidget = new ComponentName(context, 
 mWidgetProvider.class );

 if (pm.isScreenOn()){   
  /*
  here i do some work to update the textviews 
 of the widget
  */

 
 AppWidgetManager.getInstance(context).updateAppWidget( thisWidget, 
 remoteViews );
 System.out.println(X UPDATING WIDGET);
 }
 }else{
 super.onReceive(context, intent);
 }

 System.out.println(X onRECEIVE: +intent.getAction());
 }

 @Override
 public void onEnabled(Context context) {
 super.onEnabled(context);   

 System.out.println(X onENABLED);
 }   

 public void switchWidget(Context context){
 symbols = new DecimalFormatSymbols(Locale.GERMAN);
 symbols.setDecimalSeparator

[android-developers] Widget onClick is not working

2013-02-25 Thread saex
 

I want that when the user press on the widget, the widget stops itself, and 
when the user press again, the widget put ON his functions

i'm using the solution of this post to achieve onClick on my widget: 
http://stackoverflow.com/questions/2748590/clickable-widgets-in-android

The solution works fine in android 2.2 phone and android 4.1 phone but 
doesn't works on Nexus One with android 2.3.6. I click on the widget but 
nothing happens...

This is my full widget class:

public class mWidgetProvider extends AppWidgetProvider{ 
public static String ACTION_WIDGET_CLICK = ActionWidgetClick; 
public static final String ACTION_AUTO_UPDATE = AUTO_UPDATE;

DecimalFormatSymbols symbols;
DecimalFormat tempDecimalFormat;
int pMaxFreq=-1;
String cCurrentFreq=null;
int freq = 0;
float usage =-1;
BufferedReader freqBufferedReader;
PowerManager pm;
RemoteViews remoteViews;
ComponentName thisWidget;   
WidgetAlarm widgetAlarm;
ActivityManager manager;

@Override
public void onDisabled(Context context) {
super.onDisabled(context);
context.stopService(new Intent(context, UpdateService.class));

//stop alarm
widgetAlarm = new WidgetAlarm(context.getApplicationContext());
widgetAlarm.stopAlarm();

System.out.println(X onDISABLED);
}

@Override
public void onDeleted(Context context, int[] appWidgetIds) {
super.onDeleted(context, appWidgetIds);

System.out.println(X onDELETED);
}

@Override
public void onUpdate(Context context, AppWidgetManager 
appWidgetManager, int[] appWidgetIds) {
super.onUpdate(context, appWidgetManager, appWidgetIds);

context.startService(new Intent(context, UpdateService.class)); 

remoteViews = new RemoteViews(context.getPackageName(), 
R.layout.widget_layout);
thisWidget = new ComponentName(context, CPUWidgetProvider.class 
);

//preparamos el evento para cuando el usuario presiona en el 
widget, ese evento será recibido en onReceive()
Intent active = new Intent(context, CPUWidgetProvider.class);
active.setAction(ACTION_WIDGET_CLICK);
PendingIntent actionPendingIntent = 
PendingIntent.getBroadcast(context, 0, active, 0);
remoteViews.setOnClickPendingIntent(R.id.fondo, 
actionPendingIntent);   

AppWidgetManager.getInstance(context).updateAppWidget( 
thisWidget, remoteViews );   

// start alarm
widgetAlarm = new WidgetAlarm(context.getApplicationContext());
widgetAlarm.startAlarm();

System.out.println(X onUPDATE);   
}   

@Override
public void onReceive(Context context, Intent intent){
if (intent.getAction().equals(ACTION_WIDGET_CLICK)){
switchWidget(context);
}else if(intent.getAction().equals(ACTION_AUTO_UPDATE)){

symbols = new DecimalFormatSymbols(Locale.GERMAN);
symbols.setDecimalSeparator('.');
tempDecimalFormat = new DecimalFormat(#.#, symbols);  

pm = (PowerManager) 
context.getSystemService(Context.POWER_SERVICE); 
remoteViews = new RemoteViews(context.getPackageName(), 
R.layout.widget_layout);
thisWidget = new ComponentName(context, 
CPUWidgetProvider.class );

if (pm.isScreenOn()){   
 /*
 here i do some work to update the textviews of 
the widget
 */

AppWidgetManager.getInstance(context).updateAppWidget( 
thisWidget, remoteViews );
System.out.println(X UPDATING WIDGET);
}
}else{
super.onReceive(context, intent);
}

System.out.println(X onRECEIVE: +intent.getAction());
}

@Override
public void onEnabled(Context context) {
super.onEnabled(context);   

System.out.println(X onENABLED);
}   

public void switchWidget(Context context){
symbols = new DecimalFormatSymbols(Locale.GERMAN);
symbols.setDecimalSeparator('.');
tempDecimalFormat = new DecimalFormat(#.#, symbols);  

remoteViews = new RemoteViews(context.getPackageName(), 
R.layout.widget_layout);
thisWidget = new 

[android-developers] Widget onClick is not working

2013-02-25 Thread saex
Hi all

I want that when the user press on the widget, the widget stops itself, and 
when the user press again, the widget put ON his functions

i'm using the solution of this post to achieve onClick on my widget: Clickable 
widgets in 
androidhttp://stackoverflow.com/questions/2748590/clickable-widgets-in-android

The solution works fine in android 2.2 phone and android 4.1 phone but 
doesn't works on Nexus One with android 2.3.6. I click on the widget but 
nothing happens...

This is my full widget class:

public class mWidgetProvider extends AppWidgetProvider{ 
public static String ACTION_WIDGET_CLICK = ActionWidgetClick; 
public static final String ACTION_AUTO_UPDATE = AUTO_UPDATE;

DecimalFormatSymbols symbols;
DecimalFormat tempDecimalFormat;
int pMaxFreq=-1;
String cCurrentFreq=null;
int freq = 0;
float usage =-1;
BufferedReader freqBufferedReader;
PowerManager pm;
RemoteViews remoteViews;
ComponentName thisWidget;   
WidgetAlarm widgetAlarm;
ActivityManager manager;

@Override
public void onDisabled(Context context) {
super.onDisabled(context);
context.stopService(new Intent(context, UpdateService.class));

//stop alarm
widgetAlarm = new WidgetAlarm(context.getApplicationContext());
widgetAlarm.stopAlarm();

System.out.println(X onDISABLED);
}

@Override
public void onDeleted(Context context, int[] appWidgetIds) {
super.onDeleted(context, appWidgetIds);

System.out.println(X onDELETED);
}

@Override
public void onUpdate(Context context, AppWidgetManager 
appWidgetManager, int[] appWidgetIds) {
super.onUpdate(context, appWidgetManager, appWidgetIds);

context.startService(new Intent(context, UpdateService.class)); 

remoteViews = new RemoteViews(context.getPackageName(), 
R.layout.widget_layout);
thisWidget = new ComponentName(context, mWidgetProvider.class );

//preparamos el evento para cuando el usuario presiona en el 
widget, ese evento será recibido en onReceive()
Intent active = new Intent(context, mWidgetProvider.class);
active.setAction(ACTION_WIDGET_CLICK);
PendingIntent actionPendingIntent = 
PendingIntent.getBroadcast(context, 0, active, 0);
remoteViews.setOnClickPendingIntent(R.id.fondo, 
actionPendingIntent);   

AppWidgetManager.getInstance(context).updateAppWidget( 
thisWidget, remoteViews );   

// start alarm
widgetAlarm = new WidgetAlarm(context.getApplicationContext());
widgetAlarm.startAlarm();

System.out.println(X onUPDATE);   
}   

@Override
public void onReceive(Context context, Intent intent){
if (intent.getAction().equals(ACTION_WIDGET_CLICK)){
switchWidget(context);
}else if(intent.getAction().equals(ACTION_AUTO_UPDATE)){

symbols = new DecimalFormatSymbols(Locale.GERMAN);
symbols.setDecimalSeparator('.');
tempDecimalFormat = new DecimalFormat(#.#, symbols);  

pm = (PowerManager) 
context.getSystemService(Context.POWER_SERVICE); 
remoteViews = new RemoteViews(context.getPackageName(), 
R.layout.widget_layout);
thisWidget = new ComponentName(context, 
mWidgetProvider.class );

if (pm.isScreenOn()){   
 /*
 here i do some work to update the textviews of 
the widget
 */

AppWidgetManager.getInstance(context).updateAppWidget( 
thisWidget, remoteViews );
System.out.println(X UPDATING WIDGET);
}
}else{
super.onReceive(context, intent);
}

System.out.println(X onRECEIVE: +intent.getAction());
}

@Override
public void onEnabled(Context context) {
super.onEnabled(context);   

System.out.println(X onENABLED);
}   

public void switchWidget(Context context){
symbols = new DecimalFormatSymbols(Locale.GERMAN);
symbols.setDecimalSeparator('.');
tempDecimalFormat = new DecimalFormat(#.#, symbols);  

remoteViews = new RemoteViews(context.getPackageName(), 
R.layout.widget_layout);

[android-developers] Re: Problems with Text To Speech

2013-02-14 Thread saex
Your solution didn't works... the same problem 

El martes, 12 de febrero de 2013 17:55:31 UTC+1, skink escribió:



 saex wrote: 
 Please, try to make a better explained answer or to test 
  your answer before writting it. 
  
  

 btw i hate giving a fish i prefer giving a fish rod, i believe it's 
 better way of learning for the other side 

 pskink 


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[android-developers] How to prompt the user only to download one language? (Text To Speech)

2013-02-12 Thread saex
Hi

I'm trying to do a text to speech test application, seeing this tutorial: 
http://android-developers.blogspot.com.es/2009/09/introduction-to-text-to-speech-in.html

I tryed doing what the tutorial says, and i'm setting the language only to 
spanish: 

mTts = new TextToSpeech(this, this);
mTts.setLanguage(new Locale(spa));

The problem is that when the app starts, the app prompts me to a screen 
asking me download four languages, GERMAN, SPANISH, FRENCH, ITALIAN. If i 
only download spanish language and then i press back key, the app works, 
but EACH TIME i start the app, it shows me the same screen to download the 
other three languages, and only stop appearing if i download the foru 
languages.

My objective is to prompt the user to download ONLY spanish, and to show 
the languages download dialog only one time, not allways.

I'm testing it on a Nexus S phone with 4.1

This is the full code:

public class MainActivity extends Activity implements OnInitListener {

private static final int MY_DATA_CHECK_CODE = 0;
EditText editText;
Button button;
private TextToSpeech mTts;


@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);

editText = (EditText) findViewById(R.id.editText);
button = (Button) findViewById(R.id.button);

editText.setText(Estoy probando, probando y probando, porque hay que 
probar.);

Intent checkIntent = new Intent();
checkIntent.setAction(TextToSpeech.Engine.ACTION_CHECK_TTS_DATA);
startActivityForResult(checkIntent, MY_DATA_CHECK_CODE);

 mTts = new TextToSpeech(this, this);
 mTts.isLanguageAvailable(new Locale(spa));

button.setOnClickListener(new OnClickListener() {   
@Override
public void onClick(View v) {
mTts.speak(editText.getText().toString(), 
TextToSpeech.QUEUE_FLUSH, null);


}
});
}

protected void onActivityResult(int requestCode, int resultCode, Intent 
data) {
if (requestCode == MY_DATA_CHECK_CODE) {
if (resultCode == TextToSpeech.Engine.CHECK_VOICE_DATA_PASS) {
// success, create the TTS instance
mTts = new TextToSpeech(this, this);
mTts.setLanguage(new Locale(spa));
} else {
// missing data, install it
Intent installIntent = new Intent();
installIntent.setAction(
TextToSpeech.Engine.ACTION_INSTALL_TTS_DATA);
startActivity(installIntent);
}
}
}

@Override
public void onInit(int arg0) {
// TODO Auto-generated method stub

}}

 

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[android-developers] How to prompt the user only to download one language? (Text To Speech)

2013-02-12 Thread saex


Hi

I'm trying to do a text to speech test application, seeing this tutorial: 
http://android-developers.blogspot.com.es/2009/09/introduction-to-text-to-speech-in.html

I tryed doing what the tutorial says, and i'm setting the language only to 
spanish: 

mTts = new TextToSpeech(this, this);
mTts.setLanguage(new Locale(spa));

The problem is that when the app starts, the app prompts me to a screen 
asking me download four languages, GERMAN, SPANISH, FRENCH, ITALIAN. If i 
only download spanish language and then i press back key, the app works, 
but EACH TIME i start the app, it shows me the same screen to download the 
other three languages, and only stop appearing if i download the foru 
languages.

My objective is to prompt the user to download ONLY spanish, and to show 
the languages download dialog only one time, not allways.

I'm testing it on a Nexus S phone with 4.1

This is the full code:

public class MainActivity extends Activity implements OnInitListener {

private static final int MY_DATA_CHECK_CODE = 0;
EditText editText;
Button button;
private TextToSpeech mTts;


@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);

editText = (EditText) findViewById(R.id.editText);
button = (Button) findViewById(R.id.button);

editText.setText(Estoy probando, probando y probando, porque hay que 
probar.);

Intent checkIntent = new Intent();
checkIntent.setAction(TextToSpeech.Engine.ACTION_CHECK_TTS_DATA);
startActivityForResult(checkIntent, MY_DATA_CHECK_CODE);

 mTts = new TextToSpeech(this, this);
 mTts.isLanguageAvailable(new Locale(spa));

button.setOnClickListener(new OnClickListener() {   
@Override
public void onClick(View v) {
mTts.speak(editText.getText().toString(), 
TextToSpeech.QUEUE_FLUSH, null);


}
});

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[android-developers] Re: How to prompt the user only to download one language? (Text To Speech)

2013-02-12 Thread saex
What you mean with how to construct my spanish Locale? how can i do that?

El martes, 12 de febrero de 2013 10:49:47 UTC+1, skink escribió:

 iterate over all Locales by calling Locale.getAvailableLocales() and 
 see how to construct your spanish Locale 

 pskink 


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[android-developers] Re: How to prompt the user only to download one language? (Text To Speech)

2013-02-12 Thread saex
thanks for your amazing help, now i'm a wonderfull developer

El martes, 12 de febrero de 2013 11:57:01 UTC+1, skink escribió:



 saex wrote: 
  What you mean with how to construct my spanish Locale? how can i do 
 that? 

 construct == build == create 

 in java it mostly applies to using class constructor 

 pskink 


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[android-developers] Problems with Text To Speech

2013-02-12 Thread saex
 

Hi

I'm trying to do a text to speech test application, seeing this tutorial: 
http://android-developers.blogspot.com.es/2009/09/introduction-to-text-to-speech-in.html

I tryed doing what the tutorial says, and i'm setting the language only to 
spanish: 

   mTts = new TextToSpeech(this, this);
   Locale loc = new Locale (spa, ESP);
   mTts.setLanguage(loc);

The problem is that when the app starts, the app prompts me to a screen 
asking me download four languages, GERMAN, SPANISH, FRENCH, ITALIAN. If i 
only download spanish language and then i press back key, the app works, 
but EACH TIME i start the app, it shows me the same screen to download the 
other three languages, and only stop appearing if i download the foru 
languages.

My objective is to prompt the user to download ONLY spanish, and to show 
the languages download dialog only one time, not allways.

I'm testing it on a Nexus S phone with 4.1

This is the full code:

public class MainActivity extends Activity implements OnInitListener {  
private static final int MY_DATA_CHECK_CODE = 0;
EditText editText;
Button button;
private TextToSpeech mTts;

@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);

editText = (EditText) findViewById(R.id.editText);
button = (Button) findViewById(R.id.button);

editText.setText(Estoy probando, porque hay que probar.); 


Intent checkIntent = new Intent();
checkIntent.setAction(TextToSpeech.Engine.ACTION_CHECK_TTS_DATA);
startActivityForResult(checkIntent, MY_DATA_CHECK_CODE);

button.setOnClickListener(new OnClickListener() {   
@Override
public void onClick(View v) {
mTts.speak(editText.getText().toString(), 
TextToSpeech.QUEUE_FLUSH, null);  
}
});
}

protected void onActivityResult(int requestCode, int resultCode, Intent 
data) {
if (requestCode == MY_DATA_CHECK_CODE) {
if (resultCode == TextToSpeech.Engine.CHECK_VOICE_DATA_PASS) {
// success, create the TTS instance
mTts = new TextToSpeech(this, this);
Locale loc = new Locale (spa, ESP);
mTts.setLanguage(loc);
} else {
// missing data, install it
Intent installIntent = new Intent();

installIntent.setAction(TextToSpeech.Engine.ACTION_INSTALL_TTS_DATA);
startActivity(installIntent);

mTts = new TextToSpeech(this, this);
Locale loc = new Locale (spa, ESP);
mTts.setLanguage(loc);
}
}
}

@Override
public void onInit(int arg0) {}}

 

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[android-developers] Re: Problems with Text To Speech

2013-02-12 Thread saex
I checked in docens of posts and i can't find another way to construct my 
spanish locale. Please, try to make a better explained answer or to test 
your answer before writting it. 

El martes, 12 de febrero de 2013 17:35:50 UTC+1, skink escribió:

 iterate over all Locales by 
 calling 
 Locale.getAvailableLocales 
 () and learn how to construct your spanish Locale 

 pskink 


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[android-developers] It is possible to show a route between two POINTS selecting the type of transport?

2013-02-11 Thread saex
Hi

I'm showing a route between two points with this code:

Intent intent = new Intent(android.content.Intent.ACTION_VIEW, 

Uri.parse(http://maps.google.com/maps?saddr=+lastLocation.getLatitude()+,+lastLocation.getLongitude()+daddr=+(double)point.getLatitudeE6()/100+,+(double)point.getLongitudeE6()/100));
intent.setClassName(com.google.android.apps.maps, 
com.google.android.maps.MapsActivity);   
startActivity(intent);

This code works perfectly, but I need to add to that code the possibility 
to select for example, public transport. It is possible?

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[android-developers] Issues getting Galaxy Nexus (4.2.1) Camera Megapixels with this function

2013-02-04 Thread saex
Hi

I'm getting the camera megapixels with this function:

private String getCameraMegapixels(Camera cam){
Camera.Size size;
size = cam.getParameters().getPictureSize();
DecimalFormat localDecimalFormat = new DecimalFormat(#.#);
return localDecimalFormat.format(size.width * size.height / 
100.0D);
}

It works fine for front and back camera in all the phones i tested but but 
in Galaxy nexus. In galaxy nexus something is going wrong because i'm 
getting that the camera (front and back) haves 0.1 megapixels

Is something wrong with galaxy nexus and the way to get megapixels?

PD: Galaxy Nexus Android version is 4.2.1
Thanks

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[android-developers] Re: Issues getting Galaxy Nexus (4.2.1) Camera Megapixels with this function

2013-02-04 Thread saex
the camera is set to maximum res, and also, both cameras gives me 0.1 
megapixels, front and back, so i'm sure the solution is not this

El lunes, 4 de febrero de 2013 18:53:32 UTC+1, Nobu Games escribió:

 If I'm not totally mistaken Camera.getParameters stores the currently set 
 camera parameters. What if the camera resolution has been set to the lowest 
 available? I think you need to scan through the result of 
 getSupportedPictureSizes()http://developer.android.com/reference/android/hardware/Camera.Parameters.html#getSupportedPictureSizes%28%29and
  find the highest available resolution from there.

 On Monday, February 4, 2013 11:42:51 AM UTC-6, saex wrote:

 Hi

 I'm getting the camera megapixels with this function:

 private String getCameraMegapixels(Camera cam){
 Camera.Size size;
 size = cam.getParameters().getPictureSize();
 DecimalFormat localDecimalFormat = new DecimalFormat(#.#);
 return localDecimalFormat.format(size.width * size.height / 
 100.0D);
 }

 It works fine for front and back camera in all the phones i tested but 
 but in Galaxy nexus. In galaxy nexus something is going wrong because i'm 
 getting that the camera (front and back) haves 0.1 megapixels

 Is something wrong with galaxy nexus and the way to get megapixels?

 PD: Galaxy Nexus Android version is 4.2.1
 Thanks



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Re: [android-developers] Efficient way to update one of the childs of a ExpandableListView group?

2013-02-04 Thread saex
OK, Sorry guys, now i understand you

I tryed using your answers to get the solution but it doesn't works by now, 
i don't know what i'm doing wrong

This is the code now (this code is on the handler that is being called each 
second from a thread). el is the expandableListView and mAdapter is the 
adapter for the expandableListView

TextView tv = (TextView) mAdapter.getChildView(1, 0, true, 
(TextView)el.getChildAt(1),  el);
 tv.setText(My New Text);

The child is not changing, so something is going wrong... :/


El sábado, 2 de febrero de 2013 09:44:25 UTC+1, skink escribió:



 Lew wrote: 
  saex wrote: 
  
   argg you didn't understand me. I KNOW HOW TO GET THE VIEW, it 
 is 
   not the problem, read the full post please 
   
   
   
  Instead of bitching and shouting at everyone trying to help you for 
 free, 
  which is a pretty 
  darn good way to stop receiving free help altogether as people start to 
  resent your 
  chastisements, how about you 
  - attempt to follow their advice, and 
  - post an SSCCE http://sscce.org/ illustrating your attempt. 
  
  Follow this advice also: 
  http://www.catb.org/esr/faqs/smart-questions.html 
  
  -- 
  Lew 

 and of course good old Google is his friend, quick search like this: 

 http://www.google.com/m?q=android+listview+update+single+item 

 shows some SO answers, for ex: 


 http://stackoverflow.com/questions/2123083/android-listview-refresh-single-row
  

 pskink 


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Re: [android-developers] Efficient way to update one of the childs of a ExpandableListView group?

2013-02-04 Thread saex
public class CustomExpandableListAdapter extends BaseExpandableListAdapter 
{ 
AbsListView.LayoutParams lp = new 
AbsListView.LayoutParams(ViewGroup.LayoutParams.FILL_PARENT, 
ViewGroup.LayoutParams.WRAP_CONTENT);
SpannableString spanString=null;

String[] groups;
String[][] children;
Context context;

public CustomExpandableListAdapter(Context context, String[] groups, 
String[][] children) {
super();
this.groups = groups;
this.children = children;
this.context = context;
}

public Object getChild(int groupPosition, int childPosition) {
return children[groupPosition][childPosition];
}

public long getChildId(int groupPosition, int childPosition) {
return childPosition;
}

public int getChildrenCount(int groupPosition) {
return children[groupPosition].length;
}

public TextView getGenericView() {
TextView textView = new TextView(context);
textView.setLayoutParams(lp); 
textView.setGravity(Gravity.CENTER_VERTICAL | Gravity.LEFT);
return textView;
}
 
public View getChildView(int groupPosition, int childPosition, boolean 
isLastChild, View convertView, ViewGroup parent) {
TextView auxTextView = getGenericView();
auxTextView.setText(Html.fromHtml(getChild(groupPosition, 
childPosition).toString()));
auxTextView.setTextSize(Util.CHILD_TEXT_SIZE);   
auxTextView.setPadding(20, 10, 20, 10);
auxTextView.setTextColor(Util.FONT_COLOR_CHILD);
return auxTextView;
}

public View getGroupView(int groupPosition, boolean isExpanded, View 
convertView, ViewGroup parent) {
TextView auxTextView = getGenericView();
auxTextView.setTextSize(24);
auxTextView.setPadding(10, 10, 10, 10);
auxTextView.setTextColor(Util.FONT_COLOR_PARENT);

spanString = new 
SpannableString(getGroup(groupPosition).toString());
spanString.setSpan(new StyleSpan(Typeface.BOLD), 0, 
spanString.length(), 0);
spanString.setSpan(new StyleSpan(Typeface.ITALIC), 0, 
spanString.length(), 0);
auxTextView.setText(spanString);

return auxTextView;
}

public Object getGroup(int groupPosition) {
return groups[groupPosition];
}

public int getGroupCount() {
return groups.length;
}

public long getGroupId(int groupPosition) {
return groupPosition;
}

public boolean isChildSelectable(int groupPosition, int childPosition) {
return false;
}

public boolean hasStableIds() {
return true;
}
}

El lunes, 4 de febrero de 2013 20:11:57 UTC+1, skink escribió:



 saex wrote: 
  OK, Sorry guys, now i understand you 
  
  I tryed using your answers to get the solution but it doesn't works by 
 now, 
  i don't know what i'm doing wrong 
  
  This is the code now (this code is on the handler that is being called 
 each 
  second from a thread). el is the expandableListView and mAdapter is the 
  adapter for the expandableListView 
  
  TextView tv = (TextView) mAdapter.getChildView(1, 0, true, 
  (TextView)el.getChildAt(1),  el); 
   tv.setText(My New Text); 
  
  The child is not changing, so something is going wrong... :/ 
  
  
  

 what adapter are you extending? 

 pskink 


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[android-developers] Re: Efficient way to update one of the childs of a ExpandableListView group?

2013-02-04 Thread saex
Thanks but i dont understand your code

I dont know why you are updating with a for. I only want to update a child, 
and in my activity i know wich child i want to update, is the child 0 of 
the group 1. 

Please, can tell me what is wrong in my code? i just can't understand how 
to adapt your code to my code..

thanks

El viernes, 1 de febrero de 2013 09:36:18 UTC+1, saex escribió:

 I have a ExpandableListView with some groups, and each group haves only 
 one child, with a string on it.

 I have a thread that get's some updated data and *each second* calls a 
 handler that updates the string of one of the childs of the 
 ExpandableListView and then calls this method to refresh the view and show 
 the updated data to the user: ((BaseExpandableListAdapter) 
 mAdapter).notifyDataSetChanged();

 This is the update handler:

 infoUpdateHandler = new Handler(){
 @Override
 public void handleMessage(Message msg) {
 super.handleMessage(msg);   
 children[2][0]=getUpdatedInfo();
 ((BaseExpandableListAdapter) mAdapter).notifyDataSetChanged();
 }
 };

 The problem is that when i'm scrolling the expandable list view, i can see 
 how the scroll is showing low performance, it stops sometimes. I think that 
 it is because this call ((BaseExpandableListAdapter) 
 mAdapter).notifyDataSetChanged(); is updating all the ExpandableListView. 

 *Does not exist a better way to update a expandable list view? Maybe a 
 way to update only the child that you want to update?*

 Thanks


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[android-developers] Re: Efficient way to update one of the childs of a ExpandableListView group?

2013-02-04 Thread saex
I tryed to adapt your code by adding this into the handler of my activity:

int first = el.getFirstVisiblePosition();
int last = el.getLastVisiblePosition();
int cnt = last - first + 1;
String tag = Integer.toString(1);
for (int i = 0; i  cnt; i++) {
View v = el.getChildAt(i);
if (tag.equals(v.getTag())) {
mAdapter.getChildView(1, 0, false, v, el);
break;
}
}

Also im adding this to each child view in the madapter: 
auxTextView.setTag(Integer.toString(groupPosition));

But didn't works, the view is not being updated...

please, can you tell me how to correct my code? i can't adapt your code to 
mine to solve this

El lunes, 4 de febrero de 2013 22:16:55 UTC+1, saex escribió:

 Thanks but i dont understand your code

 I dont know why you are updating with a for. I only want to update a 
 child, and in my activity i know wich child i want to update, is the child 
 0 of the group 1. 

 Please, can tell me what is wrong in my code? i just can't understand how 
 to adapt your code to my code..

 thanks

 El viernes, 1 de febrero de 2013 09:36:18 UTC+1, saex escribió:

 I have a ExpandableListView with some groups, and each group haves only 
 one child, with a string on it.

 I have a thread that get's some updated data and *each second* calls a 
 handler that updates the string of one of the childs of the 
 ExpandableListView and then calls this method to refresh the view and show 
 the updated data to the user: ((BaseExpandableListAdapter) 
 mAdapter).notifyDataSetChanged();

 This is the update handler:

 infoUpdateHandler = new Handler(){
 @Override
 public void handleMessage(Message msg) {
 super.handleMessage(msg);   
 children[2][0]=getUpdatedInfo();
 ((BaseExpandableListAdapter) 
 mAdapter).notifyDataSetChanged();
 }
 };

 The problem is that when i'm scrolling the expandable list view, i can 
 see how the scroll is showing low performance, it stops sometimes. I think 
 that it is because this call ((BaseExpandableListAdapter) 
 mAdapter).notifyDataSetChanged(); is updating all the 
 ExpandableListView. 

 *Does not exist a better way to update a expandable list view? Maybe a 
 way to update only the child that you want to update?*

 Thanks



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[android-developers] Re: Efficient way to update one of the childs of a ExpandableListView group?

2013-02-04 Thread saex
Oh!! finally i achieved it! nice! thanks a lot!

btw it's not fair to iterate until you reach the correct children, it is l
inear cost. Does not exist a fastest way to reach the view that you need to 
update?

thanks




El lunes, 4 de febrero de 2013 22:24:35 UTC+1, skink escribió:



 saex wrote: 
  Thanks but i dont understand your code 
  
  I dont know why you are updating with a for. I only want to update a 
 child, 
  and in my activity i know wich child i want to update, is the child 0 of 
  the group 1. 
  
  Please, can tell me what is wrong in my code? i just can't understand 
 how 
  to adapt your code to my code.. 
  
  thanks 
  
  

 I need to iterate over all children since I don't know which child to 
 update - I do it comparing a tag which is set previously in 
 getChildView 

 pskink 


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[android-developers] Re: Efficient way to update one of the childs of a ExpandableListView group?

2013-02-04 Thread saex
well, i finally did it with TextView v = (TextView)el.findViewById(idx);

and setId instead of setTag

i think this is fastest than the for, what do you think?

El lunes, 4 de febrero de 2013 22:52:57 UTC+1, skink escribió:



 saex wrote: 
  Oh!! finally i achieved it! nice! thanks a lot! 
  
  btw it's not fair to iterate until you reach the correct children, it is 
 l 
  inear cost. Does not exist a fastest way to reach the view that you need 
 to 
  update? 
  
  

 I don't think its slow: there are max 10 or something visible 
 children, if you still think it's slow use some hashmap 

 pskink 


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[android-developers] Re: Efficient way to update one of the childs of a ExpandableListView group?

2013-02-04 Thread saex
And what about this? (from first to last)

 for (int i = first; i = last; i++) {
TextView v = (TextView)el.getChildAt(i);

it can give an exception? or it's the better way?

thanks

El lunes, 4 de febrero de 2013 23:09:49 UTC+1, saex escribió:

 well, i finally did it with TextView v = (TextView)el.findViewById(idx);

 and setId instead of setTag

 i think this is fastest than the for, what do you think?

 El lunes, 4 de febrero de 2013 22:52:57 UTC+1, skink escribió:



 saex wrote: 
  Oh!! finally i achieved it! nice! thanks a lot! 
  
  btw it's not fair to iterate until you reach the correct children, it 
 is l 
  inear cost. Does not exist a fastest way to reach the view that you 
 need to 
  update? 
  
  

 I don't think its slow: there are max 10 or something visible 
 children, if you still think it's slow use some hashmap 

 pskink 



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[android-developers] Efficient way to update one of the childs of a ExpandableListView group?

2013-02-01 Thread saex
 

I have a ExpandableListView with some groups, and each group haves only one 
child, with a string on it.

I have a thread that get's some updated data and *each second* calls a 
handler that updates the string of one of the childs of the 
ExpandableListView and then calls this method to refresh the view and show 
the updated data to the user: ((BaseExpandableListAdapter) 
mAdapter).notifyDataSetChanged();

This is the update handler:

infoUpdateHandler = new Handler(){
@Override
public void handleMessage(Message msg) {
super.handleMessage(msg);   
children[2][0]=getUpdatedInfo();
((BaseExpandableListAdapter) mAdapter).notifyDataSetChanged();
}
};

The problem is that when i'm scrolling the expandable list view, i can see 
how the scroll is showing low performance, it stops sometimes. I think that 
it is because this call ((BaseExpandableListAdapter) 
mAdapter).notifyDataSetChanged(); is updating all the ExpandableListView. 

*Does not exist a better way to update a expandable list view? Maybe a way 
to update only the child that you want to update?*

Thanks

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Re: [android-developers] Efficient way to update one of the childs of a ExpandableListView group?

2013-02-01 Thread saex
OK, i can get the childs View with:

el.getChildAt(1);
el.getChildAt(2);

but... what shouild i do to notify these views that they must reload their 
content from the adapter?

El viernes, 1 de febrero de 2013 11:38:42 UTC+1, Kostya Vasilyev escribió:

 While TreKing's advice to profile is of course excellent...

 ...rebuilding the entire {expandable} list view just to update one item is 
 more work that necessary.

 When performance is important, you can walk the list of visible item 
 views, find the one you need to update, and do it right there. You will 
 want to use listView.getFirstVisibleItem / getLastVisibleItem / getChild.

 Also there is a callback, AbsListView.onScrollListener, which lets you 
 know when the list view is scrolling, and perhaps suspend your updates if 
 necessary.

 -- K

 2013/2/1 saex elpab...@gmail.com javascript:

  I have a ExpandableListView with some groups, and each group haves only 
 one child, with a string on it.

 I have a thread that get's some updated data and *each second* calls a 
 handler that updates the string of one of the childs of the 
 ExpandableListView and then calls this method to refresh the view and show 
 the updated data to the user: ((BaseExpandableListAdapter) 
 mAdapter).notifyDataSetChanged();

 This is the update handler:

 infoUpdateHandler = new Handler(){
 @Override
 public void handleMessage(Message msg) {
 super.handleMessage(msg);   
 children[2][0]=getUpdatedInfo();
 ((BaseExpandableListAdapter) 
 mAdapter).notifyDataSetChanged();
 }
 };

 The problem is that when i'm scrolling the expandable list view, i can 
 see how the scroll is showing low performance, it stops sometimes. I think 
 that it is because this call ((BaseExpandableListAdapter) 
 mAdapter).notifyDataSetChanged(); is updating all the 
 ExpandableListView. 

 *Does not exist a better way to update a expandable list view? Maybe a 
 way to update only the child that you want to update?*

 Thanks
  
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Re: [android-developers] Efficient way to update one of the childs of a ExpandableListView group?

2013-02-01 Thread saex
i know how to get the views, the problems is that i can't reach the way to 
tell the adapter to update the content of only these views... did you know?

thanks

El viernes, 1 de febrero de 2013 12:37:51 UTC+1, Kostya Vasilyev escribió:

 Might look something like this:

 final int nFirst = mAccountListView.getFirstVisiblePosition();
 final int nLast = mAccountListView.getLastVisiblePosition();
  for (int position = nFirst; position = nLast; ++position) {

 View itemView = mAccountListView.getChildAt(position - nFirst);

 As for asking the adapter to update the view, well, there isn't a direct 
 way to do this. You could call the adapter's getView, making sure to pass 
 the existing view as the convertView.

 Or just reach into the content of your item layout (findViewById, 
 ViewHolder) and update the values.

 If the number of items in the adapter can change dynamically, it gets more 
 complicated, as the list view can be out of sync with the adapter.

 And remember, this can be considered an ugly hack that violates the holy 
 principles of Objectively Orientated Progammation (or whatever that thing 
 is called) :)  -- but can be useful where performance is important.

 -- K

 2013/2/1 saex elpab...@gmail.com javascript:

 OK, i can get the childs View with:

 el.getChildAt(1);
 el.getChildAt(2);

 but... what shouild i do to notify these views that they must reload 
 their content from the adapter?

 El viernes, 1 de febrero de 2013 11:38:42 UTC+1, Kostya Vasilyev escribió:

 While TreKing's advice to profile is of course excellent...

 ...rebuilding the entire {expandable} list view just to update one item 
 is more work that necessary.

 When performance is important, you can walk the list of visible item 
 views, find the one you need to update, and do it right there. You will 
 want to use listView.getFirstVisibleItem / getLastVisibleItem / getChild.

 Also there is a callback, AbsListView.onScrollListener, which lets you 
 know when the list view is scrolling, and perhaps suspend your updates if 
 necessary.

 -- K

 2013/2/1 saex elpab...@gmail.com

  I have a ExpandableListView with some groups, and each group haves 
 only one child, with a string on it.

 I have a thread that get's some updated data and *each second* calls a 
 handler that updates the string of one of the childs of the 
 ExpandableListView and then calls this method to refresh the view and show 
 the updated data to the user: ((BaseExpandableListAdapter) mAdapter).**
 notifyDataSetChanged();

 This is the update handler:

 infoUpdateHandler = new Handler(){
 @Override
 public void handleMessage(Message msg) {
 super.handleMessage(msg);   
 children[2][0]=getUpdatedInfo(**);
 ((BaseExpandableListAdapter) 
 mAdapter).notifyDataSetChanged**();
 }
 };

 The problem is that when i'm scrolling the expandable list view, i can 
 see how the scroll is showing low performance, it stops sometimes. I think 
 that it is because this call ((BaseExpandableListAdapter) mAdapter).**
 notifyDataSetChanged(); is updating all the ExpandableListView. 

 *Does not exist a better way to update a expandable list view? Maybe a 
 way to update only the child that you want to update?*

 Thanks
  
 -- 
 -- 
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Re: [android-developers] Efficient way to update one of the childs of a ExpandableListView group?

2013-02-01 Thread saex
i didn't understand you, the adapter doesn't have a getView method

El viernes, 1 de febrero de 2013 12:50:46 UTC+1, Kostya Vasilyev escribió:

 Is that it?

  

 You could call the adapter's getView, making sure to pass the existing 
 view as the convertView.

 

 -- K

 2013/2/1 saex elpab...@gmail.com javascript:

 i know how to get the views, the problems is that i can't reach the way 
 to tell the adapter to update the content of only these views... did you 
 know?

 thanks

 El viernes, 1 de febrero de 2013 12:37:51 UTC+1, Kostya Vasilyev escribió:

 Might look something like this:

 final int nFirst = mAccountListView.**getFirstVisiblePosition();
 final int nLast = mAccountListView.**getLastVisiblePosition();
  for (int position = nFirst; position = nLast; ++position) {

 View itemView = mAccountListView.getChildAt(**position - nFirst);

 As for asking the adapter to update the view, well, there isn't a direct 
 way to do this. You could call the adapter's getView, making sure to pass 
 the existing view as the convertView.

 Or just reach into the content of your item layout (findViewById, 
 ViewHolder) and update the values.

 If the number of items in the adapter can change dynamically, it gets 
 more complicated, as the list view can be out of sync with the adapter.

 And remember, this can be considered an ugly hack that violates the holy 
 principles of Objectively Orientated Progammation (or whatever that thing 
 is called) :)  -- but can be useful where performance is important.

 -- K

 2013/2/1 saex elpab...@gmail.com

 OK, i can get the childs View with:

 el.getChildAt(1);
 el.getChildAt(2);

 but... what shouild i do to notify these views that they must reload 
 their content from the adapter?

 El viernes, 1 de febrero de 2013 11:38:42 UTC+1, Kostya Vasilyev 
 escribió:

 While TreKing's advice to profile is of course excellent...

 ...rebuilding the entire {expandable} list view just to update one 
 item is more work that necessary.

 When performance is important, you can walk the list of visible item 
 views, find the one you need to update, and do it right there. You will 
 want to use listView.getFirstVisibleItem / getLastVisibleItem / getChild.

 Also there is a callback, AbsListView.onScrollListener, which lets you 
 know when the list view is scrolling, and perhaps suspend your updates if 
 necessary.

 -- K

 2013/2/1 saex elpab...@gmail.com

  I have a ExpandableListView with some groups, and each group haves 
 only one child, with a string on it.

 I have a thread that get's some updated data and *each second* calls 
 a handler that updates the string of one of the childs of the 
 ExpandableListView and then calls this method to refresh the view and 
 show 
 the updated data to the user: ((BaseExpandableListAdapter) mAdapter).
 **notifyDataSetChanged**();

 This is the update handler:

 infoUpdateHandler = new Handler(){
 @Override
 public void handleMessage(Message msg) {
 super.handleMessage(msg);   
 children[2][0]=getUpdatedInfo();
 ((BaseExpandableListAdapter) 
 mAdapter).notifyDataSetChanged();
 }
 };

 The problem is that when i'm scrolling the expandable list view, i 
 can see how the scroll is showing low performance, it stops sometimes. I 
 think that it is because this call ((BaseExpandableListAdapter) 
 mAdapter).**notifyDataSetChanged**(); is updating all the 
 ExpandableListView. 

 *Does not exist a better way to update a expandable list view? Maybe 
 a way to update only the child that you want to update?*

 Thanks
  
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Re: [android-developers] Efficient way to update one of the childs of a ExpandableListView group?

2013-02-01 Thread saex
arg... you didn't understand me or i can't understand you

getChildView and getGroupView are from the ExpandableListView, but we are 
talking about the Adapter,

i dont know how to update only the view of only the two childs i want to 
update, please, can you give me code example of what you want to say to me? 
i can't understand

El viernes, 1 de febrero de 2013 13:08:36 UTC+1, Kostya Vasilyev escribió:

 Urm, for an expandable list view -- getChildView or getGroupView.

 -- K

 2013/2/1 saex elpab...@gmail.com javascript:

 i didn't understand you, the adapter doesn't have a getView method

 El viernes, 1 de febrero de 2013 12:50:46 UTC+1, Kostya Vasilyev escribió:

 Is that it?

  

 You could call the adapter's getView, making sure to pass the existing 
 view as the convertView.

 

 -- K

 2013/2/1 saex elpab...@gmail.com

 i know how to get the views, the problems is that i can't reach the way 
 to tell the adapter to update the content of only these views... did you 
 know?

 thanks

 El viernes, 1 de febrero de 2013 12:37:51 UTC+1, Kostya Vasilyev 
 escribió:

 Might look something like this:

 final int nFirst = mAccountListView.**getFirstVisib**lePosition();
 final int nLast = mAccountListView.**getLastVisibl**ePosition();
  for (int position = nFirst; position = nLast; ++position) {

 View itemView = mAccountListView.getChildAt(**po**sition - nFirst);

 As for asking the adapter to update the view, well, there isn't a 
 direct way to do this. You could call the adapter's getView, making sure 
 to 
 pass the existing view as the convertView.

 Or just reach into the content of your item layout (findViewById, 
 ViewHolder) and update the values.

 If the number of items in the adapter can change dynamically, it gets 
 more complicated, as the list view can be out of sync with the adapter.

 And remember, this can be considered an ugly hack that violates the 
 holy principles of Objectively Orientated Progammation (or whatever that 
 thing is called) :)  -- but can be useful where performance is important.

 -- K

 2013/2/1 saex elpab...@gmail.com

 OK, i can get the childs View with:

 el.getChildAt(1);
 el.getChildAt(2);

 but... what shouild i do to notify these views that they must reload 
 their content from the adapter?

 El viernes, 1 de febrero de 2013 11:38:42 UTC+1, Kostya Vasilyev 
 escribió:

 While TreKing's advice to profile is of course excellent...

 ...rebuilding the entire {expandable} list view just to update one 
 item is more work that necessary.

 When performance is important, you can walk the list of visible item 
 views, find the one you need to update, and do it right there. You will 
 want to use listView.getFirstVisibleItem / getLastVisibleItem / 
 getChild.

 Also there is a callback, AbsListView.onScrollListener, which lets 
 you know when the list view is scrolling, and perhaps suspend your 
 updates 
 if necessary.

 -- K

 2013/2/1 saex elpab...@gmail.com

  I have a ExpandableListView with some groups, and each group 
 haves only one child, with a string on it.

 I have a thread that get's some updated data and *each second*calls a 
 handler that updates the string of one of the childs of the 
 ExpandableListView and then calls this method to refresh the view and 
 show 
 the updated data to the user: ((BaseExpandableListAdapter) 
 mAdapter).**notifyDataSetChanged();

 This is the update handler:

 infoUpdateHandler = new Handler(){
 @Override
 public void handleMessage(Message msg) {
 super.handleMessage(msg);   
 children[2][0]=getUpdatedInfo(**);
 ((BaseExpandableListAdapter) 
 mAdapter).notifyDataSetChanged**();
 }
 };

 The problem is that when i'm scrolling the expandable list view, i 
 can see how the scroll is showing low performance, it stops sometimes. 
 I 
 think that it is because this call ((BaseExpandableListAdapter) 
 mAdapter).**notifyDataSetChanged(); is updating all the 
 ExpandableListView. 

 *Does not exist a better way to update a expandable list view? 
 Maybe a way to update only the child that you want to update?*

 Thanks
  
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Re: [android-developers] Efficient way to update one of the childs of a ExpandableListView group?

2013-02-01 Thread saex
I see, but i can't understand how to do what i need to do...

El viernes, 1 de febrero de 2013 16:03:17 UTC+1, skink escribió:



 saex wrote: 
  arg... you didn't understand me or i can't understand you 
  
  getChildView and getGroupView are from the ExpandableListView, but we 
 are 
  talking about the Adapter, 

 no, see 
 http://developer.android.com/reference/android/widget/ExpandableListAdapter.html
  

 pskink 


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Re: [android-developers] Efficient way to update one of the childs of a ExpandableListView group?

2013-02-01 Thread saex
argg you didn't understand me. I KNOW HOW TO GET THE VIEW, it is 
not the problem, read the full post please

El viernes, 1 de febrero de 2013 17:10:53 UTC+1, skink escribió:



 saex wrote: 
  I see, but i can't understand how to do what i need to do... 
  
  

 just call getChildView 

 pskink 


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Re: [android-developers] Efficient way to update one of the childs of a ExpandableListView group?

2013-02-01 Thread saex
What? where should i put that view? i dont understand you...

the objective is to update one item instead of rebuilding the entire 
{expandable} list view.

So... what should i do with that view? how can i make that view to be 
refreshed when i want?

i'm stuck

El viernes, 1 de febrero de 2013 18:19:57 UTC+1, Kostya Vasilyev escribió:

 And if you can't call getChildView, just copy the code from there to where 
 you need it.

 (Can't believe I wrote copy the code... will my developer license be 
 revoked now?)

 -- K

 2013/2/1 skink psk...@gmail.com javascript:



 saex wrote:
  argg you didn't understand me. I KNOW HOW TO GET THE VIEW, it is
  not the problem, read the full post please
 
 

 i did read the full thread and still i think you should call
 getChildView as Kostya suggested


 pskink

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[android-developers] How to get back camera info in android 1.6 to 2.2?

2013-01-29 Thread saex
 

in Android 2.3 (API 9), google introduced CameraInfo to check if the given 
camera is the back camera or the front camera in a phone with two cameras: 
http://developer.android.com/reference/android/hardware/Camera.CameraInfo.html

With this example you can get info from FRONT camera: How to open front 
camera on android 
platform?http://stackoverflow.com/questions/2779002/how-to-open-front-camera-on-android-platformand
 it's the same for BACK camera.

OK, but the problem is that i need to get info from BACK camera in a phone 
with android 2.2. The phone haves two cameras, front and back, and when i'm 
trying to get info of the camera, it returns the info of the FRONT CAMERA. 
I used this code: 

if (Build.VERSION.SDK_INT = 8){
Camera cam = Camera.open();
s +=buMain Camera:/u/bbrbr;
s += bMegapixels: /b+getCameraMegapixels(cam) + megapixels; 
s += getCamExtraInfo(cam);
cam.release();
}

I want to get the info from the main camera (the back camera), but that 
code gives me info from the front camera I'm sure there is a way to get 
the info from the back camera on Android 2.2 and lower devices.

Someone knows it?

Thanks

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[android-developers] How to check if an Android phone has front and rear facing cameras?

2013-01-27 Thread saex
 

Hi

I need to detect if the phone has a front facing camera, and if so, I need 
to calculate the megapixels. The same thing goes for a rear facing camera.

I know how to get the megapixels of a Camera object, but I don't know how 
to check for the other things. 

P.s.: I would also be nice if you know a way to check if the Camera has 
flash or not, and other cool statistics about the camera

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Re: [android-developers] ExpandableListView Expand icon overlays the text titles of the items

2013-01-22 Thread saex
This is not the solution, i tryed it, but the padding is insufficient on 
some large screen phones. And i if put a lot of padding the text appears a 
lot to the right on smal screen resolution phones.

I'm sure that exist's better solution for this



El martes, 22 de enero de 2013 01:23:34 UTC+1, TreKing escribió:


 On Mon, Jan 21, 2013 at 4:32 PM, saex elpab...@gmail.com javascript:wrote:

 The icon is being painted overlaying the text title of each item. It 
 means that for example, if the title of the first items is Ducados, the 
 icon is overlaying Du and only cados is visible

 What can i do to align the text on the right of the expand icon?

 Add some padding to the left side of the TextView you use for the items.


 -
 TreKing http://sites.google.com/site/rezmobileapps/treking - Chicago 
 transit tracking app for Android-powered devices
  

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[android-developers] ExpandableListView Expand icon overlays the text titles of the items

2013-01-21 Thread saex
 
   
i have a ExpanableListView that i'm texting. I have a problem with the 
expand icon of the items. The icon is being painted overlaying the text 
title of each item. It means that for example, if the title of the first 
items is Ducados, the icon is overlaying Du and only cados is visible

What can i do to align the text on the right of the expand icon?

this is the code:

public class MainActivity extends ExpandableListActivity {ExpandableListAdapter 
mAdapter;
@Overridepublic void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);

// Set up our adapter
mAdapter = new MyExpandableListAdapter();
setListAdapter(mAdapter);
registerForContextMenu(getExpandableListView());}
@Overridepublic void onCreateContextMenu(ContextMenu menu, View v, 
ContextMenuInfo menuInfo) {
menu.setHeaderTitle(Sample menu);
menu.add(0, 0, 0, Sample action);}
@Overridepublic boolean onContextItemSelected(MenuItem item) {
ExpandableListContextMenuInfo info = (ExpandableListContextMenuInfo) 
item.getMenuInfo();

String title = ((TextView) info.targetView).getText().toString();

int type = ExpandableListView.getPackedPositionType(info.packedPosition);
if (type == ExpandableListView.PACKED_POSITION_TYPE_CHILD) {
int groupPos = 
ExpandableListView.getPackedPositionGroup(info.packedPosition);
int childPos = 
ExpandableListView.getPackedPositionChild(info.packedPosition);
Toast.makeText(this, title + : Child  + childPos +  clicked in group 
 + groupPos, Toast.LENGTH_SHORT).show();
return true;
} else if (type == ExpandableListView.PACKED_POSITION_TYPE_GROUP) {
int groupPos = 
ExpandableListView.getPackedPositionGroup(info.packedPosition);
Toast.makeText(this, title + : Group  + groupPos +  clicked, 
Toast.LENGTH_SHORT).show();
return true;
}

return false;}
public class MyExpandableListAdapter extends BaseExpandableListAdapter {
// Sample data set.  children[i] contains the children (String[]) for 
groups[i].
private String[] groups = { Names, Designation, Gender, Company };
private String[][] children = {
{ abc, xyz, ash, anu },
{ SSE, TJ, PM, SE },
{ Male, Female Female Female Female Female Female Female Female 
Female Female Female Female Female Female Female Female Female Female Female 
Female Female Female Female Female Female Female Female Female Female Female 
Female Female Female Female Female Female Female Female Female Female  },
{ yy, x }
};

public Object getChild(int groupPosition, int childPosition) {
return children[groupPosition][childPosition];
}

public long getChildId(int groupPosition, int childPosition) {
return childPosition;
}

public int getChildrenCount(int groupPosition) {
return children[groupPosition].length;
}

public TextView getGenericView() {
// Layout parameters for the ExpandableListView
AbsListView.LayoutParams lp = new 
AbsListView.LayoutParams(ViewGroup.LayoutParams.FILL_PARENT, 
ViewGroup.LayoutParams.WRAP_CONTENT);

TextView textView = new TextView(MainActivity.this);
textView.setLayoutParams(lp);
textView.setTextSize(20);
// Center the text vertically
textView.setGravity(Gravity.CENTER_VERTICAL | Gravity.LEFT);
return textView;
}

public View getChildView(int groupPosition, int childPosition, boolean 
isLastChild, View convertView, ViewGroup parent) {
TextView textView = getGenericView();
textView.setText(getChild(groupPosition, childPosition).toString());
textView.setTextSize(15);
return textView;
}

public Object getGroup(int groupPosition) {
return groups[groupPosition];
}

public int getGroupCount() {
return groups.length;
}

public long getGroupId(int groupPosition) {
return groupPosition;
}

public View getGroupView(int groupPosition, boolean isExpanded, View 
convertView, ViewGroup parent) {
TextView textView = getGenericView();
textView.setText(getGroup(groupPosition).toString());
return textView;
}

public boolean isChildSelectable(int groupPosition, int childPosition) {
return true;
}

public boolean hasStableIds() {
return true;
}   }}

 

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[android-developers] LEFT JOIN and ORDER BY modified behavior between android 4 and lower versions?

2012-11-28 Thread saex
 

i have an app that makes this SQL query to a database with two tables, a 
table with items and a table with datesets. Each dataset can be from a 
item, and it is a set of dates ( :) )

SELECT distinct items.date from items left join datesets on 
items.inicio=datesets.capoID and items.capoID=datesets.capoID ORDER BY 
datesets.date

I am ordering by datesets.date because date is a integer representing the 
date, for example: 1357340400

On android 4.X phones the query gives me correctly ordered result. The 
result of the query is:

11-28 13:24:09.457: I/System.out(9148): 16-03-201211-28 13:24:09.457: 
I/System.out(9148): 01-06-201211-28 13:24:09.457: I/System.out(9148): 
22-06-201211-28 13:24:09.457: I/System.out(9148): 21-07-201211-28 13:24:09.457: 
I/System.out(9148): 26-09-201211-28 13:24:09.457: I/System.out(9148): 
30-10-201211-28 13:24:09.457: I/System.out(9148): 05-12-201211-28 13:24:09.457: 
I/System.out(9148): 08-12-201211-28 13:24:09.457: I/System.out(9148): 
27-12-201211-28 13:24:09.457: I/System.out(9148): 05-01-201311-28 13:24:09.457: 
I/System.out(9148): 25-02-201311-28 13:24:09.457: I/System.out(9148): 
10-03-201311-28 13:24:09.457: I/System.out(9148): 23-04-201311-28 13:24:09.457: 
I/System.out(9148): 27-04-201311-28 13:24:09.457: I/System.out(9148): 
11-05-201311-28 13:24:09.457: I/System.out(9148): 23-06-201311-28 13:24:09.457: 
I/System.out(9148): 01-07-201311-28 13:24:09.457: I/System.out(9148): 
15-08-201311-28 13:24:09.457: I/System.out(9148): 11-09-201311-28 13:24:09.457: 
I/System.out(9148): 21-09-2013

In Android 3.2, 2.3, etc (lower versions than 4), the result is incorrect, 
is not properly ordered:

11-28 13:22:50.734: I/System.out(3181): 01-06-201211-28 13:22:50.734: 
I/System.out(3181): 16-03-201211-28 13:22:50.734: I/System.out(3181): 
21-07-201211-28 13:22:50.734: I/System.out(3181): 26-09-201211-28 13:22:50.734: 
I/System.out(3181): 22-06-201211-28 13:22:50.734: I/System.out(3181): 
30-10-201211-28 13:22:50.734: I/System.out(3181): 08-12-201211-28 13:22:50.734: 
I/System.out(3181): 27-12-201211-28 13:22:50.734: I/System.out(3181): 
05-01-201311-28 13:22:50.734: I/System.out(3181): 05-12-201211-28 13:22:50.734: 
I/System.out(3181): 25-02-201311-28 13:22:50.734: I/System.out(3181): 
10-03-201311-28 13:22:50.734: I/System.out(3181): 23-04-201311-28 13:22:50.734: 
I/System.out(3181): 27-04-201311-28 13:22:50.734: I/System.out(3181): 
11-05-201311-28 13:22:50.734: I/System.out(3181): 23-06-201311-28 13:22:50.734: 
I/System.out(3181): 01-07-201311-28 13:22:50.734: I/System.out(3181): 
15-08-201311-28 13:22:50.734: I/System.out(3181): 11-09-201311-28 13:22:50.734: 
I/System.out(3181): 21-09-2013

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[android-developers] Re: No sample tutorials for Paypal Mobile Express Checkout with Button in the app?

2012-10-30 Thread saex
I know it, and i still need sample code examples with button in the app...

El lunes, 29 de octubre de 2012 16:20:18 UTC+1, John Coryat escribió:

 You may run into other problems using PayPal to collect money through your 
 Android app. The only allowed use of a non-Google Play payer is for 
 physical goods or services. If you plan on submitting your finished app to 
 Google Play, it will now be rejected if you user a payer other than Google 
 Play.

 This was in the news lately. You may have missed it.

 -John Coryat

 On Monday, October 29, 2012 9:54:10 AM UTC-5, saex wrote:

 I'm testing the sample app for Mobile Express Checkout Library with 
 Android. This is the link to the project and the library: 
 https://www.x.com/sites/default/files/PayPal_MECL_1.0_Android-Developer-Package_0.zip

 There are two ways to do the checkout, with the button on the mobile App 
 and with the button in the mobile webpage. I need to use the first way, 
 with the button in the mobile app.

 The problem is that on the ZIP exists only one sample, and the sample is 
 for the button in the mobile web app. In the IOS version of the zip are two 
 examples, one for each type of express checkout connection.

 Where can i find code examples for Paypal Mobile Express Checkout with 
 Button in the app?

 Thanks



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[android-developers] Differences between Google Play Installed Apps “UPDATES” list vs “MANUAL UPDATES” list?

2012-10-30 Thread saex
 

When i enter to googleplay on the phone and i enter to my apps section, i 
can see all my installed apps spread into three lists:

   - UPDATES
   - MANUAL UPDATES
   - UP TO DATE

I published my app into google play and always i launch a new version, my 
app appears into MANUAL UPDATES list. I want that my app appear into 
UPDATES list and not MANUAL UPDATES.

¿How can i achieve that? ¿wich is the difference between updates and manual 
updates on that list?

thanks

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[android-developers] Authentication failed with Paypal Mobile Express Checkout Library sample app

2012-10-29 Thread saex
 

i'm testing the sample app for Mobile Express Checkout Library with 
Android. This is the link to the project and the library: 
https://www.x.com/sites/default/files/PayPal_MECL_1.0_Android-Developer-Package_0.zip

When i press the review order button it calls to this method: 
PayPal.fetchDeviceReferenceTokenWithAppID(this, 
appID, server, new ResultDelegate());

Something is not working on the sample app because i'm getting this on 
logcat: 

10-29 12:21:28.659: W/System.err(32488): java.lang.NullPointerException10-29 
12:21:28.659: W/System.err(32488):at 
libcore.net.UriCodec.encode(UriCodec.java:132)10-29 12:21:28.659: 
W/System.err(32488):at java.net.URLEncoder.encode(URLEncoder.java:57)10-29 
12:21:28.659: W/System.err(32488):at com.paypal.android.a.c.g(Unknown 
Source)10-29 12:21:28.659: W/System.err(32488):at 
com.paypal.android.a.c.e(Unknown Source)10-29 12:21:28.659: 
W/System.err(32488):at com.paypal.android.a.c.b(Unknown Source)10-29 
12:21:28.659: W/System.err(32488):at com.paypal.android.a.d.run(Unknown 
Source)
10-29 12:21:30.589: E/Error(32488): Authentication failed, button not 
enabled.10-29 12:21:30.599: W/System.err(32488): 
java.lang.NullPointerException10-29 12:21:30.599: W/System.err(32488):at 
com.paypal.android.a.c.a(Unknown Source)10-29 12:21:30.599: 
W/System.err(32488):at com.paypal.android.a.c.e(Unknown Source)10-29 
12:21:30.599: W/System.err(32488):at com.paypal.android.a.c.b(Unknown 
Source)10-29 12:21:30.599: W/System.err(32488):at 
com.paypal.android.a.d.run(Unknown Source)

I simply opened the sample code project and executed it. I didn't modify 
anything on the code.

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[android-developers] No sample tutorials for Paypal Mobile Express Checkout with Button in the app?

2012-10-29 Thread saex
 

I'm testing the sample app for Mobile Express Checkout Library with 
Android. This is the link to the project and the library: 
https://www.x.com/sites/default/files/PayPal_MECL_1.0_Android-Developer-Package_0.zip

There are two ways to do the checkout, with the button on the mobile App 
and with the button in the mobile webpage. I need to use the first way, 
with the button in the mobile app.

The problem is that on the ZIP exists only one sample, and the sample is 
for the button in the mobile web app. In the IOS version of the zip are two 
examples, one for each type of express checkout connection.

Where can i find code examples for Paypal Mobile Express Checkout with 
Button in the app?

Thanks

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[android-developers] It is possible to stop a thread that is connecting to URL with httpConnection.connect()?

2012-10-05 Thread saex
 

i have a thread that is connecting to a url to obtaining some data.

Sometimes the method httpConnection.connect(); taked too munch time to get 
the response, and i want to limit the loading dialog of this connection 
thread to 5 seg.

I tryed adding timeouts into the code, *but it doesn't work*!!

URL formattedUrl = new URL(url); 
URLConnection connection = formattedUrl.openConnection(); 
connection.setConnectTimeout(5000);
connection.setReadTimeout(5000);
HttpURLConnection httpConnection = (HttpURLConnection) connection;
httpConnection.setAllowUserInteraction(false);
httpConnection.setInstanceFollowRedirects(true);
httpConnection.setRequestMethod(GET);
httpConnection.setConnectTimeout(5000);
httpConnection.setReadTimeout(5000);
httpConnection.connect();

So, i must stop the connect method and the thread when 5000 seconds have 
passed or when the used has pressed the back key on the phone.

How can this be achieved? i can't find info about doing this work in 
android with a url connection thread.

thanks

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[android-developers] Ordering with SQLITE by nearest latitude longitude coordinates

2012-10-01 Thread saex
 

I must obtain a SQLite SQL Sentence for ordering by nearest latitude and 
longitude coordinates, given a initial location.

THis is a example sentence for my table in the sqlite database:

SELECT id, name, lat, lng FROM items

I must achieve this with SQLite, and with that table. I can't use another 
techniques because this is for a existen SQlite database that i can't 
change.

Exists a way to achieve this with Android and SQlite? I checked a lot of 
stackoverflow posts and i didn't find the way to achieve that

Thanks

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[android-developers] Re: Ordering with SQLITE by nearest latitude longitude coordinates

2012-10-01 Thread saex
How can i add that function to my sqlite database in Android?

and how can i use it ?

thanks

El lunes, 1 de octubre de 2012 14:11:06 UTC+2, RichardC escribió:


 http://stackoverflow.com/questions/3168904/sql-query-to-query-nearby-points-of-interest-based-on-lat-long-sqlite


 On Monday, October 1, 2012 12:53:58 PM UTC+1, saex wrote:

 I must obtain a SQLite SQL Sentence for ordering by nearest latitude and 
 longitude coordinates, given a initial location.

 THis is a example sentence for my table in the sqlite database:

 SELECT id, name, lat, lng FROM items

 I must achieve this with SQLite, and with that table. I can't use another 
 techniques because this is for a existen SQlite database that i can't 
 change.

 Exists a way to achieve this with Android and SQlite? I checked a lot of 
 stackoverflow posts and i didn't find the way to achieve that

 Thanks



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[android-developers] Re: Ordering with SQLITE by nearest latitude longitude coordinates

2012-10-01 Thread saex
Obviously the function of the accepted answer.

El lunes, 1 de octubre de 2012 15:42:59 UTC+2, RichardC escribió:

 What function?

 You need to put more effort into your questions, do not expect others to 
 do all your work for you.

 On Monday, October 1, 2012 2:34:32 PM UTC+1, saex wrote:

 How can i add that function to my sqlite database in Android?

 and how can i use it ?

 thanks

 El lunes, 1 de octubre de 2012 14:11:06 UTC+2, RichardC escribió:


 http://stackoverflow.com/questions/3168904/sql-query-to-query-nearby-points-of-interest-based-on-lat-long-sqlite


 On Monday, October 1, 2012 12:53:58 PM UTC+1, saex wrote:

 I must obtain a SQLite SQL Sentence for ordering by nearest latitude 
 and longitude coordinates, given a initial location.

 THis is a example sentence for my table in the sqlite database:

 SELECT id, name, lat, lng FROM items

 I must achieve this with SQLite, and with that table. I can't use 
 another techniques because this is for a existen SQlite database that i 
 can't change.

 Exists a way to achieve this with Android and SQlite? I checked a lot 
 of stackoverflow posts and i didn't find the way to achieve that

 Thanks



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[android-developers] HorizontalScrollView inside HorizontalScrollView ¿making it possible?

2012-09-26 Thread saex
 

I want to learn how to solve this problem. I want to have a Horizontal 
scrollview with the scroll blocked (the user should not be able to scroll 
it) and inside that horizontal scrollview i want to have another horizontal 
scroll view, and this scrollview must be able to be scrolled by the user 
(it haves more content that the width of the screen).

It is possible to do it?

i tryed using this on the parent horizontal scroll view: 

((HorizontalScrollView) view).setHorizontalScrollBarEnabled(false);
((HorizontalScrollView) view).setEnabled(false);
((HorizontalScrollView) view).setFocusable(false);
((HorizontalScrollView) view).setFocusableInTouchMode(false);

and this on the child horizontal scroll view:

((HorizontalScrollView) view).requestFocus();

It is not working, The child appears to have a scroll bar but it cannot be 
scrolled.

How can this be solved?

PD: I know that this is not a good practice, but i want to learn how to 
achieve this goal.

Thanks

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[android-developers] Problems invalidating a View

2012-09-20 Thread saex
 

I have an app with a layout that loads some remote images. When the remote 
image is being loaded, a clock with 100 forced height is being displayed (i 
did it overwriting onDraw from imageview), and when the remote image is 
downloaded and ready to be displayed, the clock dissapears and then the 
image appears.

It works, but when the image appears did not receive the correct height, it 
still haves the height of the clock (100).

I dont know why, because when the image is displayed it calls a handler 
wich refresh the view of the image and the container layout of the image 
with the new height (365), but it is not working properly.

this is the handler:

Handler handler = new Handler(){
@Override
public void handleMessage(Message msg) {
super.handleMessage(msg);   
if( ((ImageView)view) != null  resource != null  resource.image 
!= null ){
((ImageView)view).setImageBitmap( resource.image ); 

view.getLayoutParams().height=height;
((ViewGroup)view.getParent()).getLayoutParams().height=height;
((ImageView)view).invalidate(); 
((ViewGroup)view.getParent()).invalidate();
((ViewGroup)view.getParent()).refreshDrawableState();
view.invalidate();  
}
}   
};

the handler is being called, the image is being displayed, the height value 
on the handler is correct (365), but the image is still being displayed 
with the height of the clock (100).

*Also i must say that if i block the screen and unblock the screen, the 
image appears with the correct height* (365). It seems that there is a 
problem with invalidate().

Thanks all

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[android-developers] Sending notifications to Google Cloud Messaging with php gives me Unauthorized Error 401

2012-09-05 Thread saex
Searching for some info about how to send notifications using GCM but with 
PHP instead of servlets, i found this: 
http://stackoverflow.com/questions/11242743/gcm-with-php-google-cloud-messaging

I tested the working code of the responses of these questions, also i 
created a Key for browser apps (with referers), and i give permissions to 
this ip: *.mywebsite.com/* (te php file is on this url: 
http://www.mywebsite.com/~jma/cHtml5/cap/kk.php;)

But i'm getting this response: **Unauthorized Error 401**

What i'm doing wrong?

this is the php file: 

?php
// Replace with real server API key from Google APIs  
$apiKey = fictional key;

// Replace with real client registration IDs
$registrationIDs = array( 
APA91asdasdSDGGS232S13S4213abGqiNhCIXKjlxrkUYe_xTgTacNGB5n16b380XDd8i_9HpKGRHkvm8DDet4_WK3zumjDEKkTRWLgPS7kO-BrKzWz7eWFQaDD9PJ8zA6hlSqL9_zH21P8K22ktGKmo_VIF6YAdU9ejJovrKBTpgQktYkBZBf9Zw,APAasdasd32423dADFG91bHYYxYB7bFiX5ltbJt6A-4MBiNg7l4RS4Bqf3jIfYviaaUfZ810XJo2o66DY9-jdeJk_JR8FIZCyrmCv-eu_WLkGZ8KaoHgEDR_16H2QPm98uHpe1MjKVXbzYc4J89WMmcIrl5tHhWQnIQNzaI6Zp6yyFUNUQ);

// Message to be sent
$message = Test Notificación PHP;

// Set POST variables
$url = 'https://android.googleapis.com/gcm/send';

$fields = array(
'registration_ids' = $registrationIDs,
'data' = array( message = $message ),
);

$headers = array(
'Authorization: key=' . $apiKey,
'Content-Type: application/json'
);

// Open connection
$ch = curl_init();

// Set the url, number of POST vars, POST data
curl_setopt( $ch, CURLOPT_URL, $url );
curl_setopt( $ch, CURLOPT_POST, true );
curl_setopt( $ch, CURLOPT_HTTPHEADER, $headers);
curl_setopt( $ch, CURLOPT_RETURNTRANSFER, true );
//curl_setopt( $ch, CURLOPT_POSTFIELDS, json_encode( $fields ) );

curl_setopt($ch, CURLOPT_SSL_VERIFYPEER, false);
//curl_setopt($ch, CURLOPT_POST, true);
//curl_setopt($ch, CURLOPT_RETURNTRANSFER, true);
curl_setopt($ch, CURLOPT_POSTFIELDS, json_encode( $fields ));

// Execute post
$result = curl_exec($ch);

// Close connection
curl_close($ch);
echo $result;
//print_r($result);
//var_dump($result);
?

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[android-developers] Re: Sending notifications to Google Cloud Messaging with php gives me Unauthorized Error 401

2012-09-05 Thread saex


Solved!!!

you must use Key for server apps (with IP locking) instead of browser key 

:)


El miércoles, 5 de septiembre de 2012 17:49:30 UTC+2, saex escribió:

 Searching for some info about how to send notifications using GCM but with 
 PHP instead of servlets, i found this: 
 http://stackoverflow.com/questions/11242743/gcm-with-php-google-cloud-messaging

 I tested the working code of the responses of these questions, also i 
 created a Key for browser apps (with referers), and i give permissions to 
 this ip: *.mywebsite.com/* (te php file is on this url: 
 http://www.mywebsite.com/~jma/cHtml5/cap/kk.php;)

 But i'm getting this response: **Unauthorized Error 401**

 What i'm doing wrong?

 this is the php file: 

 ?php
 // Replace with real server API key from Google APIs  
 $apiKey = fictional key;
 
 // Replace with real client registration IDs
 $registrationIDs = array( 
 APA91asdasdSDGGS232S13S4213abGqiNhCIXKjlxrkUYe_xTgTacNGB5n16b380XDd8i_9HpKGRHkvm8DDet4_WK3zumjDEKkTRWLgPS7kO-BrKzWz7eWFQaDD9PJ8zA6hlSqL9_zH21P8K22ktGKmo_VIF6YAdU9ejJovrKBTpgQktYkBZBf9Zw,APAasdasd32423dADFG91bHYYxYB7bFiX5ltbJt6A-4MBiNg7l4RS4Bqf3jIfYviaaUfZ810XJo2o66DY9-jdeJk_JR8FIZCyrmCv-eu_WLkGZ8KaoHgEDR_16H2QPm98uHpe1MjKVXbzYc4J89WMmcIrl5tHhWQnIQNzaI6Zp6yyFUNUQ);
 
 // Message to be sent
 $message = Test Notificación PHP;
 
 // Set POST variables
 $url = 'https://android.googleapis.com/gcm/send';
 
 $fields = array(
 'registration_ids' = $registrationIDs,
 'data' = array( message = $message ),
 );
 
 $headers = array(
 'Authorization: key=' . $apiKey,
 'Content-Type: application/json'
 );
 
 // Open connection
 $ch = curl_init();
 
 // Set the url, number of POST vars, POST data
 curl_setopt( $ch, CURLOPT_URL, $url );
 curl_setopt( $ch, CURLOPT_POST, true );
 curl_setopt( $ch, CURLOPT_HTTPHEADER, $headers);
 curl_setopt( $ch, CURLOPT_RETURNTRANSFER, true );
 //curl_setopt( $ch, CURLOPT_POSTFIELDS, json_encode( $fields ) );
 
 curl_setopt($ch, CURLOPT_SSL_VERIFYPEER, false);
 //curl_setopt($ch, CURLOPT_POST, true);
 //curl_setopt($ch, CURLOPT_RETURNTRANSFER, true);
 curl_setopt($ch, CURLOPT_POSTFIELDS, json_encode( $fields ));
 
 // Execute post
 $result = curl_exec($ch);
 
 // Close connection
 curl_close($ch);
 echo $result;
 //print_r($result);
 //var_dump($result);
 ?


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[android-developers] ObjectInput.readObject() for reading a file object didn't work's when the version of the app is newer than the older app wich creates the object

2012-06-01 Thread saex
 

i have this class: 

public class SaveState implements Serializable {
private static final long serialVersionUID = 1L;
public ListString downloadedMagazinesIds = new ArrayListString();//id's de 
revistas descargadas
public ListString downloadedMagazinesSummaries = new 
ArrayListString();//página sumario de cada magazine
public ListFullMagazine downloadedMagazines = new 
ArrayListFullMagazine();//todos los magazines bajados
public Magazines ms=null; //Esta clase contiene el array de previews de 
revistas generado con el parser de XML
}

And i use these methods to store the class (SaveState object) in the sdcard 
and to read the object from the file into an object again:

public static void saveData(){
ObjectOutput out;
try {
//primero comprobamos si existe el directorio, y si no, lo creamos.
File folder = new File(Environment.getExternalStorageDirectory() + 
/Couche/);
if(!folder.exists())
folder.mkdirs();

File outFile = new File(Environment.getExternalStorageDirectory(), 
/Couche/appSaveState.data);
out = new ObjectOutputStream(new FileOutputStream(outFile)); 
out.writeObject(saveState);
out.close();
} catch (Exception e) {e.printStackTrace();}
}


public static void loadData(){
ObjectInput in;
try {
File inFile = new File(Environment.getExternalStorageDirectory(), 
/Couche/appSaveState.data);
in = new ObjectInputStream(new FileInputStream(inFile));
saveState=(SaveState) in.readObject();
in.close();
} catch (Exception e) {e.printStackTrace();}
}

I store the object and each time my app is closed and i read the object 
from the sdcard each time my app is opened and it works fine. The problem 
comes when i created a newer version of my app (1.01). When i start the app 
and i try to read the file from the sdcard the file is readed but all the 
variables of the object class are empty. and they are really not empty.

What is happening? how can i avoid that?

Thanks.

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[android-developers] ObjectInput.readObject() for reading a file object didn't work's when the version of the app is newer than the older app wich creates the object

2012-06-01 Thread saex
 

i have this class: 

public class SaveState implements Serializable {
private static final long serialVersionUID = 1L;
public ListString downloadedMagazinesIds = new ArrayListString();//id's de 
revistas descargadas
public ListString downloadedMagazinesSummaries = new 
ArrayListString();//página sumario de cada magazine
public ListFullMagazine downloadedMagazines = new 
ArrayListFullMagazine();//todos los magazines bajados
public Magazines ms=null; //Esta clase contiene el array de previews de 
revistas generado con el parser de XML
}

And i use these methods to store the class (SaveState object) in the sdcard 
and to read the object from the file into an object again:

public static void saveData(){
ObjectOutput out;
try {
//primero comprobamos si existe el directorio, y si no, lo creamos.
File folder = new File(Environment.getExternalStorageDirectory() + 
/C/);
if(!folder.exists())
folder.mkdirs();

File outFile = new File(Environment.getExternalStorageDirectory(), 
/C/appSaveState.data);
out = new ObjectOutputStream(new FileOutputStream(outFile)); 
out.writeObject(saveState);
out.close();
} catch (Exception e) {e.printStackTrace();}
}


public static void loadData(){
ObjectInput in;
try {
File inFile = new File(Environment.getExternalStorageDirectory(), 
/C/appSaveState.data);
in = new ObjectInputStream(new FileInputStream(inFile));
saveState=(SaveState) in.readObject();
in.close();
} catch (Exception e) {e.printStackTrace();}
}

I store the object and each time my app is closed and i read the object 
from the sdcard each time my app is opened and it works fine. The problem 
comes when i created a newer version of my app (1.01). When i start the app 
and i try to read the file from the sdcard the file is readed but all the 
variables of the object class are empty. and they are really not empty.

What is happening? how can i avoid that?

Thanks.

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[android-developers] It is possible to add IOS Style rear Shadows into Android ImageViews?

2012-05-22 Thread saex
 

Hi

I'm trying to add these kind of IOS shadows in the back of a imageview on 
Android:

[image: enter image description here]

I mean the rear shadow in the back of each square. Imagine that each square 
is an Android IMAGEVIEW, how can i add this shadow in Android?


Thanks

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[android-developers] Problems with HttpClient when the function is used by various devices at same time

2012-05-21 Thread saex
 

Using httpclient (apache credentials) connection to download various 
bitmaps with various devices is failing with one is working OK, ¿why?

i'm developing an app for android (java) that it is connecting to a server 
to download 50 bitmaps, and i'm using this function each time to download 
each bitmap:

public static Bitmap getRemoteBitmap(String url) {  
Bitmap bm=null;
HttpClient httpclient = new DefaultHttpClient(); 
HttpResponse response; 
try { 
 ((AbstractHttpClient) 
httpclient).getCredentialsProvider().setCredentials(
new org.apache.http.auth.AuthScope(null,-1), 
new 
org.apache.http.auth.UsernamePasswordCredentials(MagazineStatus._username, 
MagazineStatus._password)); 

response = httpclient.execute(new HttpGet(url)); 
StatusLine statusLine = response.getStatusLine(); 
if(statusLine.getStatusCode() == HttpStatus.SC_OK) { 
try {   
HttpEntity entity = response.getEntity();
InputStream content = entity.getContent();
bm=BitmapFactory.decodeStream(content );
}catch(Exception ex) {Log.e(DBF Error,ex.toString());}
 
}else { 
response.getEntity().getContent().close(); 
throw new IOException(statusLine.getReasonPhrase()); 
} 
}catch(ClientProtocolException cpe) {Log.e(ClientProtocolException @ at 
FPT,cpe.toString());} catch(Exception ex) {Log.e(Exception at 
FETCHPROJECTASK,ex.toString());} 
return bm;
}

If i try to download the bitmaps with one device, it works fine, but if i 
try to download the bitmaps with 3 or 4 devices at the same time, then, 
something fails on this function because this line 
bm=BitmapFactory.decodeStream(content 
); is giving me a a null bitmap, and i dont understand why, because content, 
entity, statusLine and response are not null.

These are the values for these variables when the bitmap bm is null:

response:

response   (id=830078599368)  
entity  BasicManagedEntity  (id=830078617768)   
headergroup HeaderGroup  (id=830078599408)  
locale  Locale  (id=830078292336)   
params  ClientParamsStack  (id=830079041944)
reasonCatalog   EnglishReasonPhraseCatalog  (id=830004685872)   
statusline  BasicStatusLine  (id=830078599344)

statusLine: 

statusLine (id=830078599344)  
protoVersionHttpVersion  (id=830004713800)  
reasonPhraseOK (id=830078599288)  
statusCode  200 

entity:

entity (id=830078617768)  
attemptReusefalse   
managedConn null
wrappedEntity   BasicHttpEntity  (id=830078612272)  

content:

content(id=830078617792)  
skipBuf null
eofWatcher  BasicManagedEntity  (id=830078617768)   
selfClosed  false   

I'm doing something wrong? is the connection closed properly? can this be 
improved? Any help will be apreciated.

Thanks

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[android-developers] Receiving erroneous glitch bitmaps from httclient connection ¿what i'm doing wrong?

2012-05-21 Thread saex
 

I'm connecting to a server to get 50 bitmaps, and i'm using this function 
for each bitmap:

public static Bitmap getRemoteBitmap(String url) {
int cont=0; //reintentos
Bitmap bm = null;
do{
if (bm != null){
if (bm.isRecycled()==false)
bm.recycle();
bm=null;
}
HttpClient httpclient = new DefaultHttpClient(); 
HttpResponse response; 
try { 
 ((AbstractHttpClient) 
httpclient).getCredentialsProvider().setCredentials(
new org.apache.http.auth.AuthScope(null,-1), 
new 
org.apache.http.auth.UsernamePasswordCredentials(MagazineStatus._username, 
MagazineStatus._password)); 

response = httpclient.execute(new HttpGet(url)); 
StatusLine statusLine = response.getStatusLine(); 
if(statusLine.getStatusCode() == HttpStatus.SC_OK) { 
try {   
HttpEntity entity = response.getEntity();
InputStream content = entity.getContent();
bm=BitmapFactory.decodeStream(content );
content.close();
entity.consumeContent();
System.out.println();
}catch(Exception ex) {Log.e(DBF Error,ex.toString());}
 
}else { 
response.getEntity().getContent().close();
throw new IOException(statusLine.getReasonPhrase());
} 
}catch(ClientProtocolException cpe) {Log.e(ClientProtocolException 
@ at FPT,cpe.toString());} catch(Exception ex) {Log.e(Exception at 
FETCHPROJECTASK,ex.toString());}
cont++; 
}while (bm==null  cont11);
System.out.println(INTENTOS PARA BAJARLA: +cont);
return bm;
}

After that, i'm compressing the bitmap with

pageBitmap.compress(Bitmap.CompressFormat.PNG, 100, new FileOutputStream(new 
File(Environment.getExternalStorageDirectory()+/Dir/+fm.getId()+/+i+.jpg)));

Sometimes is working fine, but sometimes i'm receiving glitched bitmaps 
like this:

[image: Glitched bitmap]

I think that the erroneal bitmap is being received only when the function 
must retry itself with another do while iteration. This happens only with 
the httpclient connection fails and returns a null bitmap.

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[android-developers] Showing two simultaneously Activities (one smaller), the bigger one doesn't listen to finger events

2012-05-15 Thread saex
  
  
I am showing two activities, one activitie bigger than the other.

The bigger activity haves some buttons and the smaller activity also haves 
some buttons.

The bigger activity launchs the smaller activity, and then, the bigger 
activity stops listening for finger events (touch on the screen).

It is possible to solve this?

I need that the two activities can listen to touch events.

Thanks

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[android-developers] Showing two simultaneously Activities (one smaller), the bigger one doesn't listen to finger events

2012-05-15 Thread saex
 

I am showing two activities, one activitie bigger than the other. I'm doing 
it with this: 
http://iserveandroid.blogspot.com.es/2010/10/how-to-set-heightwidth-for-activity-or.html

*I'm not using fragments, i'm not using tabs.*

The bigger activity haves some buttons and the smaller activity also haves 
some buttons.

The bigger activity launchs the smaller activity, and then, the bigger 
activity stops listening for finger events (touch on the screen).

It is possible to solve this?

I need that the two activities can listen to touch events.

Thanks

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[android-developers] Problems putting a RelativeLayout inside a ScrollView

2012-05-03 Thread saex
 

First of all i have a relativeLayout (body_view), and i'm putting a 
scrollView (viScroll) inside:

viScroll = new ScrollView( App.app );
viScroll.setVisibility(View.VISIBLE );
viScroll.setGravity(Gravity.CENTER);
RelativeLayout.LayoutParams rlp = new 
RelativeLayout.LayoutParams(getDisplayWidth() , 
RelativeLayout.LayoutParams.FILL_PARENT );
body_view.addView(viScroll , rlp ); 

Now i'm creating a ButtonContainer relativeLayout wich must have some 
button views inside:

RelativeLayout.LayoutParams rlp2 = new RelativeLayout.LayoutParams( menu_width 
, RelativeLayout.LayoutParams.FILL_PARENT );
rlp2.setMargins(menu_left, 0, 0 , 0 );
buttonContainer = new RelativeLayout( App.app );
buttonContainer.setGravity(Gravity.CENTER);
viScroll.addView(buttonContainer,rlp2); 

Now i put the buttons inside the ButtonContainer:

for( int i = 0 ; i  nOptions ; i ++ ){
buttons[i] = new ElementButton( App.app );  
buttons[i].addToViewAtEnd( buttonContainer );
}
public void addToViewAtEnd( RelativeLayout layout ){
RelativeLayout.LayoutParams rlp = new RelativeLayout.LayoutParams( 
width , RelativeLayout.LayoutParams.WRAP_CONTENT );
int child_count = layout.getChildCount();
int last_id = child_count  0 ? 
layout.getChildAt(child_count-1).getId() : 0;
rlp.addRule( RelativeLayout.BELOW , last_id );
layout.addView( view , rlp );
}

The problem is that my buttonContainer is not being displayed on the center 
of the viScroll scrollView. If the main layout BodyView haves low height 
then the buttonContainer is not displayed... something is going wrong and i 
can't find it.

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[android-developers] Re: Opengl ES scaling (zoom out) shows rare square tiles on my textures. How to avoid it?

2012-04-23 Thread saex
I tryed it, it is not the solution

El sábado, 21 de abril de 2012 20:23:26 UTC+2, Nightwolf escribió:

 Change zNear and zFar parameters in GLU.gluPerspective(gl, 45.0f, 
 (float)width / (float)height, 0.1f, 100.0f) to 1 and 1000.
 If it helps then your square is near far clipping plane.

 пятница, 20 апреля 2012 г., 19:41:54 UTC+4 пользователь saex написал:

 Hi

 I'm displaying a OPENGL ES 1.X square with a texture, and the user can 
 zoom in and out the square scaling it.

 When the user zoom's out the square (the square get's scaled going 
 smaller in the screen) the texture of the square get's rare translucent 
 squares, like tiles from googlemaps.

 I think that the scaling function from OpenGL is now working in the 
 better way.

 How can i improve it?

 These are my OpenGL GLSurfaceView main functions:

 public void onSurfaceCreated(GL10 gl, EGLConfig config) {
 gl.glDisable(GL10.GL_DITHER);   //dithering OFF
 gl.glEnable(GL10.GL_TEXTURE_2D);//Texture Mapping ON
 gl.glShadeModel(GL10.GL_SMOOTH);//Smooth Shading 
 gl.glClearDepthf(1.0f); //Depth Buffer Setup
 gl.glEnable(GL10.GL_DEPTH_TEST);//Depth Testing ON
 gl.glDepthFunc(GL10.GL_LEQUAL);
 gl.glClearColor(0,0,0,0);   //fondo transparente
 gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_NICEST);  


 //Cargamos la textura del cubo. 
 for (int i=0;isquares.size();i++){ 
 if (squares.get(i)!=null)
 squares.get(i).loadGLTexture(gl, context);
 }
 }

 public void onDrawFrame(GL10 gl) {  
 //Limpiamos pantalla y Depth Buffer
 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
 gl.glLoadIdentity();

 mg.getCurrentProjection(gl); //volvemos a generar las matrices por 
 que es un bucle
 mg.getCurrentModelView(gl); 
 .
 .
 .
 .
 gl.glTranslatef(X, Y, Z); //Move z units into the screen
 gl.glRotatef(zrot, 0.0f, 0.0f, 1.0f); //Z   
 gl.glScalef(scale, scale, 1.0f);

 for (int i=0;isquares.size();i++){
 if (squares.get(i)!=null)
 squares.get(i).draw(gl); //Draw the Cube
 }
 }

 public void onSurfaceChanged(GL10 gl, int width, int height) {
 if(height == 0) {   //Prevent A Divide By Zero By
 height = 1; //Making Height Equal One
 }

 gl.glViewport(0, 0, width, height); //Reset The Current Viewport
 gl.glMatrixMode(GL10.GL_PROJECTION);//Select The Projection 
 Matrix
 gl.glLoadIdentity();//Reset The Projection Matrix

 //Calculate The Aspect Ratio Of The Window
 GLU.gluPerspective(gl, 45.0f, (float)width / (float)height, 0.1f, 
 100.0f);

 gl.glMatrixMode(GL10.GL_MODELVIEW); //Select The Modelview Matrix
 gl.glLoadIdentity();//Reset The Modelview Matrix 

 }

 and these are my square polygon class main functions:

 public void draw(GL10 gl) { 
 gl.glFrontFace(GL10.GL_CCW);
 //Bind our only previously generated texture in this case   
 gl.glBindTexture(GL10.GL_TEXTURE_2D, textures[0]);  
 //Point to our vertex buffer
 gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertexBuffer);
 gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, textureBuffer);
 //Enable vertex buffer
 gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
 gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY);
 //Draw the vertices as triangle strip
 gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, vertices.length / 3);
 //Disable the client state before leaving
 gl.glDisableClientState(GL10.GL_VERTEX_ARRAY);
 gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY);
 }

 //Carga de texturas
 public void loadGLTexture(GL10 gl, Context context) {   
 //Generamos un puntero de texturas
 gl.glDeleteTextures(1, textures, 0); //libero memoria
 gl.glGenTextures(1, textures, 0);   
 //y se lo asignamos a nuestro array
 gl.glBindTexture(GL10.GL_TEXTURE_2D, textures[0]);
 //Creamos filtros de texturas
 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, 
 GL10.GL_NEAREST);
 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, 
 GL10.GL_LINEAR);
 //Diferentes parametros de textura posibles GL10.GL_CLAMP_TO_EDGE
 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, 
 GL10.GL_REPEAT);
 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, 
 GL10.GL_REPEAT); 

 //Usamos Android GLUtils para espcificar una textura de 2 dimensiones 
 para nuestro bitmap
 GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0); 

 //Checkeamos si el GL context es versión 1.1 y generamos los Mipmaps por 
 Flag

[android-developers] Opengl ES scaling (zoom out) shows rare square tiles on my textures. How to avoid it?

2012-04-20 Thread saex
 

Hi

I'm displaying a OPENGL ES 1.X square with a texture, and the user can zoom 
in and out the square scaling it.

When the user zoom's out the square (the square get's scaled going smaller 
in the screen) the texture of the square get's rare translucent squares, 
like tiles from googlemaps.

I think that the scaling function from OpenGL is now working in the better 
way.

How can i improve it?

These are my OpenGL GLSurfaceView main functions:

public void onSurfaceCreated(GL10 gl, EGLConfig config) {
gl.glDisable(GL10.GL_DITHER);   //dithering OFF
gl.glEnable(GL10.GL_TEXTURE_2D);//Texture Mapping ON
gl.glShadeModel(GL10.GL_SMOOTH);//Smooth Shading 
gl.glClearDepthf(1.0f); //Depth Buffer Setup
gl.glEnable(GL10.GL_DEPTH_TEST);//Depth Testing ON
gl.glDepthFunc(GL10.GL_LEQUAL);
gl.glClearColor(0,0,0,0);   //fondo transparente
gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_NICEST); 

//Cargamos la textura del cubo. 
for (int i=0;isquares.size();i++){ 
if (squares.get(i)!=null)
squares.get(i).loadGLTexture(gl, context);
}
}

public void onDrawFrame(GL10 gl) {  
//Limpiamos pantalla y Depth Buffer
gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
gl.glLoadIdentity();

mg.getCurrentProjection(gl); //volvemos a generar las matrices por que 
es un bucle
mg.getCurrentModelView(gl); 
.
.
.
.
gl.glTranslatef(X, Y, Z); //Move z units into the screen
gl.glRotatef(zrot, 0.0f, 0.0f, 1.0f); //Z   
gl.glScalef(scale, scale, 1.0f);

for (int i=0;isquares.size();i++){
if (squares.get(i)!=null)
squares.get(i).draw(gl); //Draw the Cube
}
}

public void onSurfaceChanged(GL10 gl, int width, int height) {
if(height == 0) {   //Prevent A Divide By Zero By
height = 1; //Making Height Equal One
}

gl.glViewport(0, 0, width, height); //Reset The Current Viewport
gl.glMatrixMode(GL10.GL_PROJECTION);//Select The Projection Matrix
gl.glLoadIdentity();//Reset The Projection Matrix

//Calculate The Aspect Ratio Of The Window
GLU.gluPerspective(gl, 45.0f, (float)width / (float)height, 0.1f, 
100.0f);

gl.glMatrixMode(GL10.GL_MODELVIEW); //Select The Modelview Matrix
gl.glLoadIdentity();//Reset The Modelview Matrix

}

and these are my square polygon class main functions:

public void draw(GL10 gl) { 
gl.glFrontFace(GL10.GL_CCW);
//Bind our only previously generated texture in this case   
gl.glBindTexture(GL10.GL_TEXTURE_2D, textures[0]);  
//Point to our vertex buffer
gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertexBuffer);
gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, textureBuffer);
//Enable vertex buffer
gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY);
//Draw the vertices as triangle strip
gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, vertices.length / 3);
//Disable the client state before leaving
gl.glDisableClientState(GL10.GL_VERTEX_ARRAY);
gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY);
}

//Carga de texturas
public void loadGLTexture(GL10 gl, Context context) {   
//Generamos un puntero de texturas
gl.glDeleteTextures(1, textures, 0); //libero memoria
gl.glGenTextures(1, textures, 0);   
//y se lo asignamos a nuestro array
gl.glBindTexture(GL10.GL_TEXTURE_2D, textures[0]);
//Creamos filtros de texturas
gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, 
GL10.GL_NEAREST);
gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, 
GL10.GL_LINEAR);
//Diferentes parametros de textura posibles GL10.GL_CLAMP_TO_EDGE
gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, 
GL10.GL_REPEAT);
gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, 
GL10.GL_REPEAT); 

//Usamos Android GLUtils para espcificar una textura de 2 dimensiones para 
nuestro bitmap
GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0); 

//Checkeamos si el GL context es versión 1.1 y generamos los Mipmaps por 
Flag. Si no, llamamos a nuestra propia implementación
if(gl instanceof GL11) {
gl.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_GENERATE_MIPMAP, 
GL11.GL_TRUE);
GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0);
} else {
buildMipmap(gl, bitmap);
}   
//Limpiamos los bitmaps
bitmap.recycle();   
bitmap=null;
System.gc();
}   

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[android-developers] Problems locking the screen orientation with ActivityInfo.SCREEN_ORIENTATION_NOSENSOR

2012-04-11 Thread saex
 

I have an activity that shows a scrollview with a lot of linearlayouts with 
a lot of imageviews and textviews.

This activity must show two columns in my scrollview if the orientation is 
landscape, and it must show one column in my scrollview if the orientation 
is portrait.

It works fine. I have this code on the onCreate method:

DisplayMetrics dm = new DisplayMetrics();
getWindowManager().getDefaultDisplay().getMetrics(dm);  
sw=dm.widthPixels;
sh=dm.heightPixels;

if (swsh)
portrait=false;

with that code i can check if the screenorientation is portrait or 
landscape, and then, generate one or two columns in my scrollview. So, each 
time the user changes the screen orientation, the oncreate get's called 
again and check wich is the current screen orientation.

*As i said, it works fine, but here comes the problem:*

This activity shows some buttons for download content from internet using a 
AsyncTask that shows a horizontal ProgressBar. If i change the orientation 
while i'm downloading the content from internet and showing the 
progressBar, then i get a exception like this: 

04-11 14:29:22.655: INFO/WindowManager(1086): Setting rotation to 0, 
animFlags=0
04-11 14:29:22.678: INFO/ActivityManager(1086): Config changed: { scale=1.0 
imsi=310/4 loc=en_US touch=3 keys=2/1/2 nav=2/2 orien=1 layout=34 uiMode=17 
seq=75}
04-11 14:29:22.717: INFO/UsageStats(1086): Unexpected resume of com.Magazine 
while already resumed in com.Magazine
04-11 14:29:22.780: ERROR/WindowManager(4791): Activity com.Magazine.MainMenu 
has leaked window 
com.android.internal.policy.impl.PhoneWindow$DecorView@447a3e68 that was 
originally added here
04-11 14:29:22.780: ERROR/WindowManager(4791): android.view.WindowLeaked: 
Activity com.Magazine.MainMenu has leaked window 
com.android.internal.policy.impl.PhoneWindow$DecorView@447a3e68 that was 
originally added here
04-11 14:29:22.780: ERROR/WindowManager(4791): at 
android.view.ViewRoot.init(ViewRoot.java:247)

Then, i suposed that i must lock the screen orientation changes when the 
user is downloading content and showing the progressbar dialog, and i tryed 
it locking and unlocking it with this:

((Activity) 
context).setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_NOSENSOR);
((Activity) 
context).setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_SENSOR);   

IT WORK'S FINE IF I'M IN PORTRAIT MODE and after i start downloading 
something i try to change to landscape, it blocks the change and works 
finde. *But if i'm in landscape mode and i press the button for download 
the content from internet and i start the progressbar dialog, then i get 
this exception, and no need to try to change the orientation to portrait 
mode, i get the exception instantly:*

04-11 14:33:52.405: INFO/WindowManager(1086): Setting rotation to 0, animFlags=1
04-11 14:33:52.420: INFO/ActivityManager(1086): Config changed: { scale=1.0 
imsi=310/4 loc=en_US touch=3 keys=2/1/2 nav=2/2 orien=1 layout=34 uiMode=17 
seq=77}
04-11 14:33:52.444: INFO/UsageStats(1086): Unexpected resume of com.Magazine 
while already resumed in com.Magazine
04-11 14:33:52.952: INFO/global(4831): Default buffer size used in 
BufferedReader constructor. It would be better to be explicit if an 8k-char 
buffer is required.
04-11 14:33:53.342: DEBUG/dalvikvm(4831): GC_FOR_MALLOC freed 15782 objects / 
1323968 bytes in 52ms
04-11 14:33:53.358: ERROR/WindowManager(4831): Activity com.Magazine.MainMenu 
has leaked window 
com.android.internal.policy.impl.PhoneWindow$DecorView@4490f888 that was 
originally added here
04-11 14:33:53.358: ERROR/WindowManager(4831): android.view.WindowLeaked: 
Activity com.Magazine.MainMenu has leaked window 
com.android.internal.policy.impl.PhoneWindow$DecorView@4490f888 that was 
originally added here
04-11 14:33:53.358: ERROR/WindowManager(4831): at 
android.view.ViewRoot.init(ViewRoot.java:247)

Why it is working in portrait mode and not when i'm in landscape mode?

what is wrong here?

Thanks

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[android-developers] It is possible to lock the screen orientation of the phone only when you want? (dinamically)

2012-03-30 Thread saex
 
   
I have an application that can be viewed with landscape and portrait mode. I'm 
not using onConfigurationChanged() and 
android:configChanges=orientation|keyboardHidden and the screen 
orientation change is working perfectly.

But now, i have a small problem. I want to learn to lock the screen 
orientation change of the screen. I mean that for example, when the user 
press a lock button, the screen orientation must be locked and it must 
not change, and when the user press again that button, the screen 
orientation must get unlocked

¿how can i lock the screen orientation dinamically?

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[android-developers] How to use Archos 80 G9 to develop with Eclipse? Eclipse doesn't detect it.

2012-03-30 Thread saex
Hi

I received an Archos 80 G9 and i need to use it to develop with eclipse. I 
follow these instructions:

http://www.archos.com/support/support_tech/updates_adb.html?country=wslang=en

I added *0x0e79 *to the ini file* *and also i have installed the goolge usb 
drivers, because before this i was developing with google nexus one and 
google official usb driver, so it is installed.

But eclipse didn't detect Archos when it is pluged in. Windows 7 is 
detecting it as a Massive Storage device

¿how can i solve this?

thanks

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[android-developers] How to serialize a Class that includes a Bitmap?

2012-03-29 Thread saex
Hi

I have a simple class that implements Serializable, because i'm 
serializating the class storing it on the sdcard into a file.

The class haves a Bitmap inside, and the bitmap is not bening 
Serialized because when i recover the class from the sdcard binary file 
the bitmap is NULL

How can solve this? i can't find info on google.

Thanks

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[android-developers] How to store a JPG remote file into the phone internalMemory/sdcard?

2012-03-22 Thread saex
I need to add a new functionality into my app. I must store a lot of JPG 
images from internet into the Phone.

If the phone haves sdcard, the JPG files must be stored on the sdcard. If 
not, they must be stored on the internalMemory, only if the phone haves 
space to do it.

Then, i should do these things:

1. Check if the Phone haves SDCARD. If haves, SDCARD dir is the destiny, if 
not, INTERNAL MEMORY is the destiny.
2. Check if the phone have space to store the photos.
3. If have space, store the photos into a dir called `/Magazine/`

I know how to get a JPG file from internet and how to transform it into 
BITMAP, but it is the only think i know, i dont know how to store it as JPG 
and i dont know the other things.

public static Bitmap getRemoteBitmap(String url) {
Bitmap bm=null;
HttpClient httpclient = new DefaultHttpClient(); 
HttpResponse response; 
try { 
 ((AbstractHttpClient) 
httpclient).getCredentialsProvider().setCredentials(
new org.apache.http.auth.AuthScope(null,-1), 
new 
org.apache.http.auth.UsernamePasswordCredentials(MagazineStatus._username, 
MagazineStatus._password)); 
 
response = httpclient.execute(new HttpGet(url)); 
StatusLine statusLine = response.getStatusLine(); 
if(statusLine.getStatusCode() == HttpStatus.SC_OK) { 
try { 
HttpEntity entity = response.getEntity();
InputStream content = entity.getContent();
bm=BitmapFactory.decodeStream(content );
}catch(Exception ex) {Log.e(DBF 
Error,ex.toString());} 
}else { 
response.getEntity().getContent().close(); 
throw new IOException(statusLine.getReasonPhrase()); 
} 
}catch(ClientProtocolException cpe) {Log.e(ClientProtocolException 
@ at FPT,cpe.toString());} catch(Exception ex) {Log.e(Exception at 
FETCHPROJECTASK,ex.toString());} 
return bm;
}

I'm searching in google how to do the things i need, but i can't find any 
clear information, i prefeer to ask you for the best way to do this, the 
optimal way.

THanks

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[android-developers] Very easy to solve problem with SimpleXML. What i'm doing wrong?

2012-03-22 Thread saex
i'm working with Android and SimpleXML

I need to parse this XML file with SimpleXML:


magazine title=Número 1 id=1
descriptionyutyutyu/description

miniaturehttp://web.com/scripts/getImage.php?idMagazine=1resource=miniature.jpg/miniature
summary2/summary
pages
page 
src=http://web.com/scripts/getImage.php?idMagazine=1resource=page_001.jpg; 
id=1 
thumbnail=http://web.com/scripts/getImage.php?idMagazine=1resource=thumbnail_001.jpg;
areas
area id=1
top188/top
left204/left
width399/width
height319/height
action 
type=openBrowserhttp://www.web.com/action
/area
area id=2
top188/top
left204/left
width399/width
height319/height
action 
type=openBrowserhttp://www.web.com/action
/area
/areas
/page
page 
src=http://web.com/scripts/getImage.php?idMagazine=1resource=page_002.jpg; 
id=2 
thumbnail=web.com/scripts/getImage.php?idMagazine=1resource=thumbnail_002.jpg/
page 
src=http://web.com/scripts/getImage.php?idMagazine=1resource=page_003.jpg; 
id=3 
thumbnail=web.com/scripts/getImage.php?idMagazine=1resource=thumbnail_003.jpg/
/pages
/magazine


I'm getting this exception:

03-22 16:02:35.072: WARN/System.err(1931): 
org.simpleframework.xml.core.ValueRequiredException: Unable to satisfy 
@org.simpleframework.xml.ElementList(data=false, empty=true, entry=, 
inline=false, name=, required=true, type=void) on field 'areas' public 
java.util.ArrayList com.Magazine.Page.areas for class com.Magazine.Page at 
line 1

These are my java clases... ¿what is wrong?

@Root (name=magazine)
public class FullMagazine {
@Attribute
String title;
@Attribute
String id;
@Element
String description;
@Element
String miniature;
@Element
int summary;
@ElementList
public ArrayListPage pages;

public String getTitle() {
return title;
}
public String getId() {
return id;
}
public String getDescription() {
return description;
}
public Bitmap getMiniature() {
return Util.getRemoteBitmap(miniature);
}

public static FullMagazine Load(String xml){ 
Serializer serializer = new Persister();
try{
return serializer.read(FullMagazine.class, xml);
}catch (Exception e) {e.printStackTrace();}
return null; //si llega aquí es que ha fallado.
}
}


@Root
public class Page {
@Attribute
String src;
@Attribute
String id;
@Attribute
String thumbnail;
@ElementList
public ArrayListArea areas;
}


@Root
public class Area {
@Attribute
String id;
@Element
int top;
@Element
int left;
@Element
int width;
@Element
int height;
@Element
Action action;
}

@Root
public class Action {
@Attribute
String type;

String action;
}



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[android-developers] Small issue with SimpleXML. Why i'm getting this exception?

2012-03-20 Thread saex
I'm getting this exception when i'm parsing with Simple XML:

03-20 12:43:38.163: WARN/System.err(1886):
org.simpleframework.xml.core.ElementException: Element 'Magazine' does
not have a match in class com.Magazine.Magazines at line 1

This is the XML file:

Magazines
 Magazine title=APP 1 id=1
  descriptionPrueba real/description
   miniaturehttp://web/miniature.jpg/miniature
 /Magazine
 Magazine title=APP 2 id=2
  descriptionPrueba real 2/description
   miniaturehttp://web/miniature2.jpg/miniature
 /Magazine
 Magazine title=APP 3 id=3
  descriptionPrueba real 3/description
   miniaturehttp://web/miniature3.jpg/miniature
 /Magazine
/Magazines

And these are my Java classes for Simple XML:

public class Magazine {
@Attribute
String title;
@Attribute
String id;
@Element
String description;
@Element
String miniature;

Bitmap miniatureBitmap;

public String getTitle() {
return title;
}
public String getId() {
return id;
}
public String getDescription() {
return description;
}
public Bitmap getMiniature() {
return Util.getRemoteBitmap(miniature);
}
}

Another class:

@Root
public class Magazines{
  @ElementList(name=Magazine, inline=true)
  public ArrayListMagazine previews;

  public static Magazines Load(String xml){
Serializer serializer = new Persister();
try{
return serializer.read(Magazines.class, xml);
}catch (Exception e) {e.printStackTrace();}
return null; //si llega aquí es que ha fallado.
  }
}

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[android-developers] Wich is the easiest approach to get interpret a XML file response from a PHP script?

2012-03-15 Thread saex
I need to add a simple functionality into my Android app.

I must connect to this fictional script: http://test/getMagazinesList.php

The script will return me a XML file like this:

magazines
 magazine title=APP 1 id=1
  descriptionPrueba real/description
   miniaturehttp://web/miniature.jpg/miniature
 /magazine
 magazine title=APP 2 id=2
  descriptionPrueba real 2/description
   miniaturehttp://web/miniature2.jpg/miniature
 /magazine
 magazine title=APP 3 id=3
  descriptionPrueba real 3/description
   miniaturehttp://web/miniature3.jpg/miniature
 /magazine
/magazines

The objective is to store all the info of the XML in a List of these
MagazinePreview objects:

public class MagazinePreview {
String title;
String id;
String description;
String miniatureUrl;
Bitmap miniature;
public MagazinePreview(String title, String id, String description,
String miniatureUrl) {
super();
this.title = title;
this.id = id;
this.description = description;
this.miniatureUrl = miniatureUrl;
}
}

Wich is the easiest approach to connect to that PHP and get the XML
and interpret it storing the info on the List of MagazinePreview class
objects?

Thanks

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[android-developers] How to launch OnTouchListener on the elements of a ScrollView but only when the user is not Scrolling?

2012-03-12 Thread saex
 

i have a huge problem managing my horizontal scrollview. It haves inside a 
horizontal linear layout with a lot of vertical linear layouts wich haves a 
text and a image.

I want that when the user press on the vertical linearlayouts, the 
ontouchlistener must be called launching a new feature of my app.

The problem is that when the user scrolls the scrollview, the 
ontouchlistener of the verticallinearlayouts is being called, and i dont 
want that.

How can this be solved?

Thanks

My code:

final HorizontalScrollView hsv = new HorizontalScrollView(this);
RelativeLayout.LayoutParams hsvParams = new 
RelativeLayout.LayoutParams(LayoutParams.FILL_PARENT, 
LayoutParams.WRAP_CONTENT);
hsvParams.addRule(RelativeLayout.BELOW,6);
hsv.setBackgroundColor(0x55383838);
hsv.setLayoutParams(hsvParams); 
hsv.setVisibility(View.GONE); //inicialmente está oculto

LinearLayout hsvll = new LinearLayout(this);  
hsvll.setOrientation(LinearLayout.HORIZONTAL);  
hsvll.setLayoutParams(new LayoutParams(LayoutParams.WRAP_CONTENT, 
LayoutParams.WRAP_CONTENT));
hsvll.setPadding(0, 0, 0, 5);

createThumbnails();

List LinearLayout thumbnailLinearLayouts = new ArrayListLinearLayout(); 


for (int i=1; i=squareGLSurfaceView.pages.size();i++){ //el tope es 
=pages.size() porque hay que recordar que se ha añadido una página en blanco 
al principio, por lo que la última página será = .size(). Nos guiamos por 
pages.size en lugar de thumbnails.size() porque thumbnails.size() puede haber 
crecido para añadir una página en blanco al final, que no queremos mostrar
LinearLayout ll = new LinearLayout(this);  
ll.setOrientation(LinearLayout.VERTICAL);  
ll.setLayoutParams(new LayoutParams(LayoutParams.WRAP_CONTENT, 
LayoutParams.WRAP_CONTENT)); 
ll.setPadding(10, 0, 10, 0);
thumbnailLinearLayouts.add(ll); 

TextView tv = new TextView(this);  
tv.setText(+(i));
tv.setGravity(Gravity.RIGHT);
ll.addView(tv);

ImageView iv = new ImageView(this);
iv.setImageBitmap(thumbnails.get(i));
ll.addView(iv);

hsvll.addView(ll);  
}

hsv.addView(hsvll);
rl.addView(hsv);

for (int i=0;ithumbnailLinearLayouts.size();i++){
final int auxIndex=i;
thumbnailLinearLayouts.get(i).setOnTouchListener(new OnTouchListener(){
@Override
public boolean onTouch(View v, MotionEvent event) { 
MagazineStatus.currentPage=auxIndex;
hsv.setVisibility(View.GONE);
return true;}   
});
}

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[android-developers] Wich is the best way to destroy a GLSurfaceview and free all the memory?

2012-03-12 Thread saex
 

I have a GLSurfaceView with four polygons with textures.

I need to destroy the GLSurfaceview and recreate a new GLSurfaceView with 
new parameters when the user press a button.

I tryed with myGLSurfaceView = null and initializing again myGLSurfaceView 
with the new paramters, but it is giving me VM budget bitmnap exception. I 
dont understand why, because i am doing recicle() on all the bitmaps i use.

So, i think that i need to destroy all the polygons of my glsurfaceview and 
my glsurfaceview before tho recreating a new glsurfaceview.

Wich is the correct way to achieve this?

Thanks

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[android-developers] How to display a LinearLayout menu aligned to the right of a FrameLayout and 100px below the top of the screen?

2012-03-09 Thread saex


I have a FrameLayout (all the screen is the FL) wich haves a openGLview and 
a header image on the top of the screen. Now i want to display a menu of 
two buttons, created with a LinearLayout.

My LL Menu must be floating on the framelayout, aligned to the right of the 
screen and must be 100px below the top of the screen.

How can i achieve that? i tryed with this code, but is not working, the 
Menu is being displayed on the left on the screen and it is painting the 
upper part of the menu, and i dont want that, i need that the upper part of 
the menu it's not painted with the colour of the menu. Must be a floating 
menu.

///sub menu de shareit
LinearLayout sharell = new LinearLayout(this);  
sharell.setOrientation(LinearLayout.VERTICAL);  
sharell.setLayoutParams(new LayoutParams(LayoutParams.WRAP_CONTENT, 
LayoutParams.WRAP_CONTENT)); 
sharell.setGravity(Gravity.RIGHT);  
sharell.setPadding(10, 100, 10, 10);
sharell.setBackgroundColor(0xFF383838);

share= new ImageButton(this);
selector(share, R.drawable.but_share_up,R.drawable.but_share_down);
LinearLayout.LayoutParams shareParams = new 
LinearLayout.LayoutParams(LayoutParams.WRAP_CONTENT, LayoutParams.WRAP_CONTENT);
shareParams.setMargins(0, 0, 0, 10); //dejo un espacio entre este botón y 
el siguiente
share.setLayoutParams(shareParams);
sharell.addView(share);

web= new ImageButton(this);
selector(web, R.drawable.but_web_up,R.drawable.but_web_down);
sharell.addView(web);   

//

. . .

fl.addView(squareGLSurfaceView);
fl.addView(rl);
fl.addView(sharell);
setContentView(fl); 

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[android-developers] How to load a bitmap texture in a thread on a polygon class?

2012-03-06 Thread saex
i'm developing a simple OpenGL ES 1.1 app for android.

I have a GLSurfaceView class that uses a square class that represent's
a square polygon wich is rotating and must change his texture when the
user press a button.

I need to load the bitmap texture on a thread because i dont want to
stop the rotation of the polygon.

I'm having problems with this, the texture is not changing, instead of
that i'm getting white textures.

THis is the code of my square polygon, with the thread on the end of
the code. The method loadBitmap() is the method that changes the
texture and launches the thread.

public class Square {
//Buffer de vertices
public FloatBuffer vertexBuffer;
//Buffer de coordenadas de texturas
private FloatBuffer textureBuffer;
//Puntero de texturas
private int[] textures = new int[3];
//El item a representar
public Bitmap bitmap; //image with POT dimensions
//size of the polygon:
public float w;
public float h;
//size of the texture
private float textureX;
private float textureY;
//Definición de vertices
public float vertices[] = new float[12];
private float vertices_transformed[] = new float[12];
//Coordenadas (u, v) de las texturas
private float texture[];
// Image ratio
float ratio;

Context context;

boolean textureChanged=false;
int newTexture=-1;

public int nextPOT;

private boolean loadingTexture=false; //true si está cargando la
textura

int bitmapW;
int bitmapH;

loadBitmapThread lbt;
int textureName = -1;

//Inicializamos los buffers
public Square(Bitmap image, Context context) {

initSquare(image);

ByteBuffer byteBuf = ByteBuffer.allocateDirect(vertices.length *
4);
byteBuf.order(ByteOrder.nativeOrder());
vertexBuffer = byteBuf.asFloatBuffer();
vertexBuffer.put(vertices);
vertexBuffer.position(0);

byteBuf = ByteBuffer.allocateDirect(texture.length * 4);
byteBuf.order(ByteOrder.nativeOrder());
textureBuffer = byteBuf.asFloatBuffer();
textureBuffer.put(texture);
textureBuffer.position(0);

//setPosition(0,0);

ratio = (float)image.getWidth() / image.getHeight();

image.recycle();
}

public void initSquare(Bitmap image) {
//inicializo los arrays de texturas y vertices con las
proporciones correctas de la imagen y creo la variable bitmap con
potencia de 2.
bitmapW=image.getWidth();
bitmapH=image.getHeight();
w=1.00f;
h=(float)bitmapH/bitmapW;

float vertices2[] = {
-w, -h, 0.0f,   //Bottom Left
w, -h, 0.0f,//Bottom Right
-w, h, 0.0f,//Top Left
w, h, 0.0f  //Top Right
};
vertices=vertices2;

//calculamos la siguiente potencia de 2 del lado mas largo del
bitmap, alto o ancho.
if (bitmapWbitmapH)
nextPOT=getNextPOT(bitmapW);
else
nextPOT=getNextPOT(bitmapH);

//creamos un nuevo bitmap cuadrado con dimensiones potencia de 2,
y dentro de el metemos la imagen
//bitmap = Bitmap.createBitmap(nextPOT, nextPOT,
Bitmap.Config.ARGB_); //crea un bitmap transparente gracias al
ARGB_
bitmap = Bitmap.createBitmap(nextPOT, nextPOT,
Bitmap.Config.RGB_565); //crea un bitmap transparente gracias al
ARGB_
Canvas comboImage = new Canvas(bitmap);
comboImage.drawBitmap(image, 0, 0, null);
comboImage.save();

//calculamos las coordenadas de la textura dentro del bitmap que
es potencia de 2
textureX = (float)bitmapW / nextPOT;
textureY = (float)bitmapH / nextPOT;

//creamos el array de la textura, pasándole las coordenadas ya
obtenidos
float texture2[] ={
0.0f,textureY,
textureX, textureY,
0.0f, 0.0f,
textureX,0.0f
};

System.out.println(bw:+bitmapW+   nextPOT:+nextPOT+
texX:+textureX);

texture=texture2;
}

//Funcion de dibujado
public void draw(GL10 gl) {
if (loadingTexture==false){

GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0);

mCropWorkspace[0] = 0;
mCropWorkspace[1] = bitmap.getHeight();
mCropWorkspace[2] = bitmap.getWidth();
mCropWorkspace[3] = -bitmap.getHeight();

//bitmap.recycle();

((GL11) gl).glTexParameteriv(GL10.GL_TEXTURE_2D,
GL11Ext.GL_TEXTURE_CROP_RECT_OES, mCropWorkspace, 0);
//textures[0]=textureName;
newTexture=textureName;

gl.glFrontFace(GL10.GL_CCW);
//gl.glEnable(GL10.GL_BLEND);
//Bind our only previously generated texture in this
case
if (textureChanged==false)
gl.glBindTexture(GL10.GL_TEXTURE_2D, textures[0]);
else //textureChanged==true
gl.glBindTexture(GL10.GL_TEXTURE_2D, newTexture);
//Point to our vertex buffer
gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertexBuffer);
gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, textureBuffer);
//Enable vertex buffer
gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY);
//Set The Color To Blue
//gl.glColor4f(0.5f, 0.5f, 1.0f, 

[android-developers] How to progressively make invisible a polygon?

2012-03-06 Thread saex
 

I need to make progressively invisible a polygon with OpenGL ES 1.1. I'm 
developing for Android, but i think that other platforms will do the same 
code with some minor changes.

How i can do that? i can't find any info on google or stackoverflow.

Any help and tutorials will be apreciated.

Thanks a lot

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[android-developers] Re: How can i make my texture (or polygon) transparent when i want? (opengl es 1.1)

2012-03-02 Thread saex
How can i do that?

El viernes 2 de marzo de 2012 07:44:42 UTC+1, Yan escribió:

 Using the alpha values would add a huge layer of complexity to your 
 program. Perhaps instead you may consider having a switch in your code to 
 throw those polygons in your color buffer rather than your texture buffer...


 On Thursday, March 1, 2012 9:53:44 AM UTC-7, saex wrote:

 I have a square polygon with a texture (opengl es 1.1), and i need 
 that when i want the polygon get's invisible and when i want the 
 polygon turn's visible again. 

 It's frustrating because seems to be a very easy thing but i can't 
 find any tutorials or examples for do it on google or stackoverflow. 

 please, can someone give me a sample to do it? 

 thanks! 



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[android-developers] How can i make my texture (or polygon) transparent when i want? (opengl es 1.1)

2012-03-01 Thread saex
I have a square polygon with a texture (opengl es 1.1), and i need
that when i want the polygon get's invisible and when i want the
polygon turn's visible again.

It's frustrating because seems to be a very easy thing but i can't
find any tutorials or examples for do it on google or stackoverflow.

please, can someone give me a sample to do it?

thanks!

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[android-developers] Problems changing the texture of a polygon in a thread… white textures

2012-02-28 Thread saex
In some point of my app i need to changue the texture of a polygon.

For that, i must load a bitmap from assets folder and then i pass the
bitmap to a loadBitmap method of my polygon that changes the
texture.

It is working fine, but i need to move the code into a thread, because
the loading time of the bitmap it's frozing my opengl polygon when
it's loading the bitmap from assets folder.

Because that i implemented a thread that it is called to change the
texture, but something is going wrong because my texture is empty
(white) when i use the thread, but it works if i dont use the thread,
this is my thread code:

public class addNextPage extends Thread
{
GL10 gl;
public addNextPage(GL10 gl) {
super();
this.gl = gl;
}
public void run()
{
super.run();

Bitmap bm=loadImage(pages.get(0));
auxSquare.loadBitmap(context, gl, bm);
squares.set(3,auxSquare);

currentPage+=1;
//vuelvo a recolocar los squares
int posCont=-2; //el primer polígono está a la izquierda, no
se ve.
for (int i=0;isquares.size();i++){
if (squares.get(i)!=null)
squares.get(i).setPosition(posCont,0);
posCont+=2;
}
}
}

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[android-developers] Wich is the correct way to change the texture of a polygon?

2012-02-27 Thread saex
I need a little help to achive something with OpenGL ES 1.1

I have a symple square polygon (from nehe tutorials) with a texture.

The polygon haves a bitmap and the method loadGLTexture(GL10 gl,
Context context) is called once, when the polygon is created, to load
the texture.

I need to add the functionality to my app to change the texture of the
square.

Wich is the best way to change the texture of a polygon? can't find
the right way on google...

thanks all

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[android-developers] How to changue the texture of a polygon efficiently?

2012-02-24 Thread saex
I have a symple square polygon (from nehe tutorials) with a texture.

The polygon haves a bitmap and the method loadGLTexture(GL10 gl,
Context context) is called once, when the polygon is created, to load
the texture.

I need to add the functionality to my app to change the texture of the
square.

Wich is the best way to change the texture of a polygon? can't find
the right way on google...

thanks

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[android-developers] How to check when the phone changues from portrait to landscape? (with portrait mode forced in manifest)

2012-02-21 Thread saex
I have a special need for my app. I must force the app to work only in
portrait mode, but i need to know when the user has moved the phone to
landscape mode. Why? because i am displaying a opengl view with a
texture image, and when the user changues the phone position to
landscape mode i must rotate the polygon without reseting the
activity. Then i must force portrait mode on manifest, because i dont
want that my onCreate method gets called again.

Please, can someone tell me how to achieve this?

I know how to rotate the image, i only need to know when the user has
moved the phone to landscape position, but with portrait forced on
manifest.

Thanks

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[android-developers] How to create a polygon with the dimensions of a texture?

2012-02-20 Thread saex
i'm trying to develop a simple opengl ES 1.1 app that must show a
square polygon with a texture. The texture haves a rectangular
resolution of 1536x2048 pixels.

I'm learning opengl with the NEHE tutorials, but they didn't eplain
how to create a polygon with the dimensions of the textures.

This is my actual square.java code, it is doing it by the wrong way.
It receives a bitmap as parameter, and it creates a new scaled bitmap
with square form with POT dimensions, but with square proportions,
this code uses a square polygon, and i dont need that.

what i need to modify to create this polygon with the dimensions of
the texture?

public class Square {
//Buffer de vertices
private FloatBuffer vertexBuffer;
//Buffer de coordenadas de texturas
private FloatBuffer textureBuffer;
//Puntero de texturas
private int[] textures = new int[3];
//El item a representar
private Bitmap image;
//Definición de vertices

private float vertices[] =
{
-1.0f, -1.0f, 0.0f, //Bottom Left
1.0f, -1.0f, 0.0f,  //Bottom Right
-1.0f, 1.0f, 0.0f,  //Top Left
1.0f, 1.0f, 0.0f//Top Right
};

private float texture[] =
{
//Mapping coordinates for the vertices
0.0f, 1.0f,
1.0f, 1.0f,
0.0f, 0.0f,
1.0f, 0.0f
};

// Image ratio
float ratio;

//Inicializamos los buffers
public Square(Bitmap image) {
ByteBuffer byteBuf = ByteBuffer.allocateDirect(vertices.length
* 4);
byteBuf.order(ByteOrder.nativeOrder());
vertexBuffer = byteBuf.asFloatBuffer();
vertexBuffer.put(vertices);
vertexBuffer.position(0);

byteBuf = ByteBuffer.allocateDirect(texture.length * 4);
byteBuf.order(ByteOrder.nativeOrder());
textureBuffer = byteBuf.asFloatBuffer();
textureBuffer.put(texture);
textureBuffer.position(0);

this.image=image;

ratio = (float)image.getWidth() / image.getHeight();
}
//Funcion de dibujado
public void draw(GL10 gl) {
gl.glFrontFace(GL10.GL_CCW);
//gl.glEnable(GL10.GL_BLEND);
//Bind our only previously generated texture in this case
gl.glBindTexture(GL10.GL_TEXTURE_2D, textures[0]);
//Point to our vertex buffer
gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertexBuffer);
gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, textureBuffer);
//Enable vertex buffer
gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY);
//Draw the vertices as triangle strip
gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, vertices.length /
3);
//Disable the client state before leaving
gl.glDisableClientState(GL10.GL_VERTEX_ARRAY);
gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY);
//gl.glDisable(GL10.GL_BLEND);
}
//Carga de texturas
public void loadGLTexture(GL10 gl, Context context) {
//Generamos un puntero de texturas
gl.glGenTextures(1, textures, 0);
//y se lo asignamos a nuestro array
gl.glBindTexture(GL10.GL_TEXTURE_2D, textures[0]);
//Creamos filtros de texturas
gl.glTexParameterf(GL10.GL_TEXTURE_2D,
GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_NEAREST);
gl.glTexParameterf(GL10.GL_TEXTURE_2D,
GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR);
//Diferentes parametros de textura posibles
GL10.GL_CLAMP_TO_EDGE
gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S,
GL10.GL_REPEAT);
gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T,
GL10.GL_REPEAT);

//Get the texture from the Android resource directory
InputStream is=null;


Bitmap bitmap =image;
//con el siguiente código redimensionamos las imágenes que
sean mas grandes de 256x256.
int newW=bitmap.getWidth();
int newH=bitmap.getHeight();
float fact;
if (newH256 || newW256)
{
if (newH256)
{
fact=(float)255/(float)newH; //porcentaje por el que
multiplicar para ser tamaño 256
newH=(int)(newH*fact); //altura reducida al porcentaje
necesario
newW=(int)(newW*fact); //anchura reducida al
porcentaje necesario
}
if (newW256)
{
fact=(float)255/(float)newW; //porcentaje por el que
multiplicar para ser tamaño 256
newH=(int)(newH*fact); //altura reducida al porcentaje
necesario
newW=(int)(newW*fact); //anchura reducida al
porcentaje necesario
}
bitmap=Bitmap.createScaledBitmap(bitmap, newW, newH,
true);
}
//con el siguiente código transformamos imágenes no potencia
de 2 en imágenes potencia de 2 (pot)
//meto el bitmap NOPOT en un bitmap POT para que no aparezcan
texturas blancas.
int nextPot=256;
int h = bitmap.getHeight();

[android-developers] Problems with MatrixGrabber: java.lang.ClassCastException: com.google.android.gles_jni.GLImpl

2012-02-17 Thread saex
I have a GLSurfaceView class that must show a square with a texture.
I'm trying to fit the screen with the texture/polygon dimensions, then
i need to use projections.

I'm using 3 classes to have compatibility with android 1.5:

MatrixGrabber.java MatrixStack.java MatrixTrackingGL.java

This is the part of the code that it is giving the error:

private MatrixGrabber mg = new MatrixGrabber(); //create the matrix
grabber object in your initialization code
.
.
.
DisplayMetrics dm = new DisplayMetrics();
 
((Activity)context).getWindowManager().getDefaultDisplay().getMetrics(dm);
screenW=dm.widthPixels;
screenH=dm.heightPixels;

modelMatrix=mg.mModelView;
projMatrix=mg.mProjection;
mView[0] = 0;
mView[1] = 0;
mView[2] = screenW; //width
mView[3] = screenH; //height
.
.
.
public void onDrawFrame(GL10 gl) {
//Clear Screen And Depth Buffer
gl.glClear(GL10.GL_COLOR_BUFFER_BIT |
GL10.GL_DEPTH_BUFFER_BIT);
gl.glLoadIdentity();//Reset The Current
Modelview Matrix

mg.getCurrentProjection(gl);
mg.getCurrentModelView(gl);
.
.
.

And this is the error:

02-17 09:13:59.952: WARN/dalvikvm(11405): threadid=8: thread
exiting with uncaught exception (group=0x4001d7e0)
02-17 09:13:59.960: ERROR/AndroidRuntime(11405): FATAL EXCEPTION:
GLThread 9
02-17 09:13:59.960: ERROR/AndroidRuntime(11405):
java.lang.ClassCastException: com.google.android.gles_jni.GLImpl
02-17 09:13:59.960: ERROR/AndroidRuntime(11405): at
com.DemoMagazine.MatrixGrabber.getMatrix(MatrixGrabber.java:56)
02-17 09:13:59.960: ERROR/AndroidRuntime(11405): at
com.DemoMagazine.MatrixGrabber.getCurrentProjection(MatrixGrabber.java:
52)
02-17 09:13:59.960: ERROR/AndroidRuntime(11405): at
com.DemoMagazine.SquareGLSurfaceView.onDrawFrame(SquareGLSurfaceView.java:
112)
02-17 09:13:59.960: ERROR/AndroidRuntime(11405): at
android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:
1332)
02-17 09:13:59.960: ERROR/AndroidRuntime(11405): at
android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1116)

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[android-developers] Why all the content of my GL10 gl object is null?

2012-02-17 Thread saex
I'm trying to create a simple opengl test.

i have a GLSurfaceView class that must show a square with a texture.
I'm trying to fit the screen with the texture/polygon dimensions, then
i need to use projections.

I'm using 3 classes to have compatibility with android 1.5:

MatrixGrabber.java MatrixStack.java MatrixTrackingGL.java

The problem is that i am getting an exception because all the content
of my GL10 gl object is null, then, when i try to get the projection
or the model matrix i got exception.

THis is the code:

public class SquareGLSurfaceView extends GLSurfaceView implements
Renderer {
private Square square;
private final float Z = -1.0f;  //eje Z
private float x = 0;//eje X
private float y = 0;//eje Y
private float oldX;
private float oldY;
private final float TOUCH_SCALE = 0.2f; //Proved to be good
for normal rotation ( NEW )
private static Context context;

//los siguientes valores son para hacer proyecciones gluProject
para mover el objeto con el dedo
float screen2GL = 0f;
float [] modelMatrix = new float[16];
float [] projMatrix = new float[16];
float [] outputCoords= new float[4];
int [] mView = new int[4];

private float scale=0.01f;

// Translations
float offset_x , offset_y;

private MatrixGrabber mg = new MatrixGrabber(); //create the
matrix grabber object in your initialization code

int screenW; //screen Width
int screenH; //screen Height

public SquareGLSurfaceView(Context context) {
super(context);
this.setRenderer(this);
this.requestFocus();
this.setFocusableInTouchMode(true);
this.context = context;
Bitmap bm=loadImage(sample_0);
square = new Square(bm);

DisplayMetrics dm = new DisplayMetrics();
 
((Activity)context).getWindowManager().getDefaultDisplay().getMetrics(dm);
screenW=dm.widthPixels;
screenH=dm.heightPixels;

modelMatrix=mg.mModelView;
projMatrix=mg.mProjection;
mView[0] = 0;
mView[1] = 0;
mView[2] = screenW; //width
mView[3] = screenH; //height
}

public void onSurfaceCreated(GL10 gl, EGLConfig config) {
gl.glDisable(GL10.GL_DITHER);   //dithering OFF
gl.glEnable(GL10.GL_TEXTURE_2D);//Texture Mapping
ON
gl.glShadeModel(GL10.GL_SMOOTH);//Smooth Shading
gl.glClearDepthf(1.0f); //Depth Buffer
Setup
gl.glEnable(GL10.GL_DEPTH_TEST);//Depth Testing ON
gl.glDepthFunc(GL10.GL_LEQUAL);
gl.glClearColor(0,0,0,0);   //fondo
transparente
gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT,
GL10.GL_NICEST);
//Cargamos la textura del cubo.
square.loadGLTexture(gl, this.context);


}


public void onDrawFrame(GL10 gl) {
//Clear Screen And Depth Buffer
gl.glClear(GL10.GL_COLOR_BUFFER_BIT |
GL10.GL_DEPTH_BUFFER_BIT);
gl.glLoadIdentity();//Reset The Current
Modelview Matrix

mg.getCurrentProjection(gl);
mg.getCurrentModelView(gl);

// Translating
if( offset_x != 0 ){
x+=offset_x * screen2GL;
offset_x = 0;
}
if( offset_y != 0 ){
y+=offset_y * screen2GL;
offset_y = 0;
}

gl.glTranslatef(x, y, Z );  //Move z units into the
screen
Log.d(onDrawFrame,x:+x+ y:+y+ z:+Z);
//Drawing
gl.glScalef(scale, scale, 1.0f);

square.draw(gl);//Draw the Cube
}

public void onSurfaceChanged(GL10 gl, int width, int height) {
if(height == 0) {   //Prevent A Divide By
Zero By
height = 1; //Making Height Equal
One
}

gl.glViewport(0, 0, width, height); //Reset The Current
Viewport
gl.glMatrixMode(GL10.GL_PROJECTION);//Select The
Projection Matrix
gl.glLoadIdentity();//Reset The Projection
Matrix

//Calculate The Aspect Ratio Of The Window
GLU.gluPerspective(gl, 45.0f, (float)width / (float)height,
0.1f, 100.0f);

gl.glMatrixMode(GL10.GL_MODELVIEW); //Select The Modelview
Matrix
gl.glLoadIdentity();//Reset The Modelview
Matrix

solveScreen2GL();
}



public boolean onTouchEvent(MotionEvent event) {
float screenX = event.getX();
float screenY = event.getY();
switch (event.getAction()) {
   case MotionEvent.ACTION_DOWN:
   break;
   case MotionEvent.ACTION_UP:
   break;
   case MotionEvent.ACTION_MOVE:
   offset_x+=screenX - oldX;
   offset_y-=screenY - oldY;
   break;
}
oldX=event.getX();

[android-developers] It is possible to embed a MapActivity into another Activity without using Fragments?

2012-02-03 Thread saex
Hi

It is possible to embed a MapActivity into another Activity without
using Fragments???

How can i achieve it?

Thanks

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[android-developers] Exist's someting like execSQL() but for select sentences?

2012-02-02 Thread saex
I like execSQL because i can do this:

db.execSQL(INSERT INTO Usuarios (codigo, nombre) VALUES (1,
'pedro'));

exist's something similar (wich only needs a string as parameter) but
to do SELECT sentences and returns a Cursor with the results

Thanks

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[android-developers] Problems with the width of the bitmap. The width is limited by the height of the screen

2012-02-01 Thread saex
Hi

I'm creating a bitmap wich i need to use as background of a 320 width
screen. The problem is that the bitmap is not getting the width i
want. It is getting two empty spaces on the left and on the right. It
is because it is fitting the height of the screen, but i dont want
that, i want to force the bitmap to have the width i want. Doesn't
matter if a portion of the height of the bitmap is out of the screen.

i need to force the width when i am adding the image to the layout, i
mean that the image must be keep the aspect ratio, but the image must
be higher than the height of the screen, and the image must be shown
incomplete if the heigh of the image is higher than the height of the
screen. Now this is not happening, because the layout is forcing the
width to respect the image and show all the height of the image in the
height of the screen, then i think the problem is on the layout rules

im creating the bitmap with:

View view;
Bitmap aux = Util.loadImage( filename ); //image loaded but with his
original width
Bitmap image = Util.scaleBitmap(aux, 320); //scaling to 320
((ImageView)view).setImageBitmap( resource.image );

RelativeLayout.LayoutParams rlp = new
RelativeLayout.LayoutParams( 320 , h );
rlp.addRule( RelativeLayout.CENTER_HORIZONTAL );
rlp.addRule( RelativeLayout.ALIGN_PARENT_TOP );

layout.addView( view , rlp );

What am i doing wrong?

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[android-developers] How to create a binary file stored on the cache of the app and delete it after the use?

2012-01-20 Thread saex
i have a android app that gets a binary file from a php script.

I need to store the binary file returned by the remote php script into
a binary file on the cache mem of the app. And after i use the binary
file, i need to remove it.

How can i achieve it?

thanks

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[android-developers] All the google accounts of all the phones waiting for C2DM push notifications must be registered on C2DM?

2012-01-12 Thread saex
i'm checking this link: 
http://www.vogella.de/articles/AndroidCloudToDeviceMessaging/article.html

It says that in order tu ouse C2DM, you need to ask for access,
because it is a beta software. Here is the link to the signup form:
http://code.google.com/android/c2dm/signup.html

OK, but wich account must ask for acces? the googleacount used in
the server side? or all the millions of googleaccounts used on the
millions of android phones that will receive notifications from the
server?

thanks

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[android-developers] Re: All the google accounts of all the phones waiting for C2DM push notifications must be registered on C2DM?

2012-01-12 Thread saex
the googleaccount used to register on that link, is the google acount
that i must use on the server? or not? i didn't understand it

On 12 ene, 13:46, appel johan.appelg...@gmail.com wrote:
 The developers that wants to use c2dm in their apps.

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[android-developers] A BroadcastReceiver can start my own app? (with my app not started)

2012-01-12 Thread saex
i want that when the phone receives a push notification from AC2M, a
notification must be shown in the notification bar, and if the user
press on the notification, my app must be started and show a specific
activity describing that notification, and not the normal fist
activity of my app.

It is possible to achieve this? can someone explain me how?

My app must be started to listen the receiver? or can my app be not
started?

thanks

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