[android-developers] Android Game Url Submission

2017-01-11 Thread Escape Games Android


Get This Game: 























ZOMBIE – DEAD OR ALIVE:

Zombie-Dead or Alive is the best-cum-branded addictive and entertaining 
zombie escape game of exciting 25 levels from ENA Game Studio. This game is 
all about the rescuing of lives from the living deads, which is full of 
adventures and actions. Here, you find everything different, as the game 
reveals who is the reason behind all the zombies, how you are going to 
protect your people in the City and the solution to put an end to the 
situation prevailing. Thus giving you the horror escapes with challenging 
puzzles. The story starts with several murders done by the zombie killers 
in the City in an abnormal manner. The lady hero in this game will be 
finding the reason for the murders by her brilliance and actions. Finally, 
finds a way to the end of all the zombies in giving peace and happiness to 
the City. A mission should be achieved before running out of lives. There 
is nothing impossible in achieving the mission. In most of the levels, have 
locked Overall, this game guarantees you to come to the edge of your seat 
while playing.

Deepest fear of man is going to rise again

The Terrific zombies are back as battalions.

Be aware to survive all the 25 levels

Give Death to the zombies which are chasing you

Sets your nerve to the highest level to deal with different zombie breeds.

Choose your own way to destroy the zombies
(Aim the heads, limbs, chest and so on)

Shot as much zombie as you can to be the only survivor.

Earn more coins by playing mini games

Still, you need to double the coins?
(Then Challenge the puzzles & double your coins)

It's up to you to only survive but also make your people survive.

Shoot as many zombies quickly with your upgraded powerful guns

Your every action can change the conflict

Your Final call to challenge the zombies 

Uncover the provoking truch behind the origination of zombies

Be aware of not letting them to bite you or hit you.

Aspire to become a first class zombie killer

Live to Shoot, Shoot to Live! 


FEATURES:

More than 25 hours of Gameplay

Story Mode(Survival Mode, Escaping Mode & Time Mode)

Amazing visuals in 2D Graphics

Zombies, Guns & Bullets – Available

Upgradable guns – Shooting Efficiency 

Highly efficient Game in Low memory Usage


Stand your Ground and fight with the brutally terrifying zombies to Save 
your Ground






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[android-developers] Android Game Submission

2016-10-25 Thread Ena Games

Halloween Escape Games 2016


Get This Game 















New Halloween Escape Games(2016) - from Hidden Fun Games are the 
collections of 50 latest halloween escape games of 'Point And Click Type 
New Escape Games' developed and released by ENA Games Studio for free. 
These 50 halloween games are launched exclusively to addict the escape 
games lovers for this halloween games. These games are the combo pack of 
various genres covering fantasy based, horror based, adventurous based and 
so on. As the genres varies, the corresponding locations also varies 
accordingly, even the graveyard based location are available to meet the 
demands and expectations of the players.



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[android-developers] Android Game : Pause Resume Issue

2012-10-05 Thread Abhi
Hi,

I am coding for my first game.
I am facing problem while pausing my game and resuming it.
I have posted for this issue on StackOveflow 
but
 
I am unable to find the root cause of my issue.

Issue I face is, when I click Home button or Back button or leave my Game 
Screen (surfaceview with thread) and again click on my Game Icon
I see a deadlock and in 5-6 sec see "Force Close" and "Wait" dialog coming.

I have put SOPs on onCreate, onResume and onPause of my game screen 
activity, but they are not getting printed in LogCat when I try to resume 
my game.

Please help me to get out of this issue.

Thanks  

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[android-developers] Android Game Development Library

2012-04-10 Thread ratalaika


Well, I’m here today to post some information about the Android Game 
Development Library I has been developing the last couple of months!

Spiller is an close source game-making library that is not now available 
for free for personal use. Written entirely in Java, and designed to be 
used with free development tools such as Eclipse, Spiller is easy to learn, 
extend and customize. It’s based on the Actionscript 3 game development 
library Flixel.

It has been developed so the games made with it could be run within any 
Android Device despite their Android version or hardware specifications. It 
has been developed using Android 2.3.3 libraries, but it shouldn’t give any 
trouble under Android 2.2

For the implementation of the main graphic system I use the 2D CPU system 
instead the OpenGL and hardware accelerated system (which uses the GPU). I 
want to make the library fully useful for the older and low devices, but I 
plan to create a module in the short time that allow to use CPU or GPU, 
just changing some config, in order to make the library more powerful.

*It's now useful for developing games, and I'm looking for some people who 
wanna test and help me increase it's quality.* If someone wanna try it just 
contact me here or in my website [image: :)]


Well, It’s now time for you to see a little video of what can we do with 
library: Android Game Development Library Example

For further info visit: http://ratalaika.com

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[android-developers] Android Game Programming help

2012-03-09 Thread Ahmad Kaddoura
Hello,
I would like to know if there are any good sources or materials that I can 
study off of to learn how to make games on Android.  The game in specific 
i'm trying to learn is a Worms-like game.  If there is any information that 
would be useful in making android-based games please tell me.  In addition, 
i would also like to know good places to learn android game programming, as 
well as to start off.
I've already downloaded Eclipse and installed the SDK, but I'm wondering 
what is the best way to make android games.

Thank you for your help,
Ahmad

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[android-developers] Android Game Developement

2012-02-20 Thread suresh
Hi Friends

I would like to learn android gaming development. is there any tools
available in market to develop games on android.


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Re: [android-developers] android game programming

2011-12-05 Thread Jim Graham
On Sat, Dec 03, 2011 at 07:52:03AM -0800, Vishnu Jangid wrote:
> hello and jai ramji ki ,

Uhhh, yeah, whatever.

> i am making 2d action game  , but i am confused that what game
> engine should i use and how to develop game that run on any
> device(what ever small,normal,large,xlarge).
> Although i have seen games in android sample projects but these are
> simple games and not give idea about fully action game.
> please help me, if u able to send a game with source code ,please send
> me.

Buy a good book on Android game programming, such as Beginning Android
Games.  Read it.  Work through the examples.  Start writing your game,
and if you have any SPECIFIC questions, come back here, post the code
you're having problems with, explain the problem, post relevant logcat
code, and patiently wait for an answer.  If nobody answers, you are
probably being an idiot and asking someone to send you code...which is
generally a bad idea.

Oh, and you wanted some code, didn't you?  Ok, here's some code:

   puts "Hello World."

There.  You now have some code.

Later,
   --jim

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[android-developers] android game programming

2011-12-05 Thread Vishnu Jangid
hello and jai ramji ki ,

i am making 2d action game  , but i am confused that what game
engine should i use and how to develop game that run on any
device(what ever small,normal,large,xlarge).
Although i have seen games in android sample projects but these are
simple games and not give idea about fully action game.
please help me, if u able to send a game with source code ,please send
me.
my email id --- vish619v...@gmail.com


thank u so much my dear

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Re: [android-developers] Android Game Development - Bluetooth Multi-player Functionality Question

2011-11-01 Thread Latimerius
On Fri, Oct 28, 2011 at 7:47 PM, Tom Yu  wrote:
> Hey everyone. My name is Tom Yu. First time poster and hopefully it
> won't be my last.
>
> I got into learning how to develop android games through the book
> "Beginning Android Books" by Mario Zechner. With what I learned, I
> developed my own game of the "jumping on platform" genre (similar to
> doodle jump).
>
> I want my game to include multi-player bluetooth functionality such
> that both players can play co-operatively or competitively. They can
> jump together to reach the princess at the top, or they can destroy
> each other.
>
> My ability in bluetooth programming is lacking. I did take a look at
> Bluetooth Chat Example but I don't think that that will be enough
> given my current programming skill level.
>
> Could someone help me understand and design the logic of how this
> should be implemented? I want the scenario to play out like this.
>
> 1) Two people turn my game on
> 2) They navigate the menu and connect via bluetooth
> 3) Both player's screen should contain each player's character.
> 4) Player A would act as the server, updating game logic, and Player B
> would act as the client, who simply send whatever input is received to
> Player A.
>
> I'm trying to understand at a high level, how to design this in java
> for android. I appreciate any help.

Hey Tom, I wrote a BT networked game a while ago.  What I did was I
took most of the connection set-up logic from the BT Chat Example and
I think this might a reasonable thing for you to do, too.  Once the
connection is set up, you have a fairly abstract communication channel
to the other side and from that point on, there isn't really much
BT-specific or Android-specific there - if anything at all.  You can
use any tutorial and any information related to game network
programming, regardless of whether it mentions Android/BT or not.

For instance, my game was an action one so I implemented a lot of the
same client-side prediction stuff Unreal and others use on PC's and
wired LAN's and pretty much anywhere else.  In fact, BT
characteristics wrt game programming are rather similar to LAN -
fairly low latencies, low to zero drop rate.

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[android-developers] Android Game Development - Bluetooth Multi-player Functionality Question

2011-10-31 Thread Tom Yu
Hey everyone. My name is Tom Yu. First time poster and hopefully it
won't be my last.

I got into learning how to develop android games through the book
"Beginning Android Books" by Mario Zechner. With what I learned, I
developed my own game of the "jumping on platform" genre (similar to
doodle jump).

I want my game to include multi-player bluetooth functionality such
that both players can play co-operatively or competitively. They can
jump together to reach the princess at the top, or they can destroy
each other.

My ability in bluetooth programming is lacking. I did take a look at
Bluetooth Chat Example but I don't think that that will be enough
given my current programming skill level.

Could someone help me understand and design the logic of how this
should be implemented? I want the scenario to play out like this.

1) Two people turn my game on
2) They navigate the menu and connect via bluetooth
3) Both player's screen should contain each player's character.
4) Player A would act as the server, updating game logic, and Player B
would act as the client, who simply send whatever input is received to
Player A.

I'm trying to understand at a high level, how to design this in java
for android. I appreciate any help.

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Re: [android-developers] Android game programming

2011-10-13 Thread Mohammed Hossain Doula
BTW... AndEngine is also nice...

On Thu, Oct 13, 2011 at 6:57 PM, Oli Wright  wrote:

> Seconded both on the recommendation of Mario's book and the usefulness of
> the site.  Consider it added to my feeds :)
>
> As well as using Mario's book, I can recommend giving libgdx a look in
> (Google is your friend).  There are some great examples to get you started
> in the repository as well as a growing community wiki (link is somewhere in
> their forums).
>
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Re: [android-developers] Android game programming

2011-10-13 Thread Oli Wright
Seconded both on the recommendation of Mario's book and the usefulness of 
the site.  Consider it added to my feeds :)

As well as using Mario's book, I can recommend giving libgdx a look in 
(Google is your friend).  There are some great examples to get you started 
in the repository as well as a growing community wiki (link is somewhere in 
their forums).

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Re: [android-developers] Android game programming

2011-10-12 Thread Latimerius
On Wed, Oct 12, 2011 at 1:44 PM, Mohammed Hossain Doula
 wrote:
> http://obviam.net

Hey, that looks like one cool Android game programming site - how come
I haven't come across it before? :-)

Cheers!

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Re: [android-developers] Android game programming

2011-10-12 Thread Mohammed Hossain Doula
http://obviam.net

and the beginners book on android by Mario...

On Wed, Oct 12, 2011 at 5:35 PM, Kakande Michael wrote:

> Hi,
> does any one know of a site with good android game programming books or
> tutorials?
> am working on a project and it would really help.
>
> thanks in advance
> mickhail gurbachev
>
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[android-developers] Android game programming

2011-10-12 Thread Kakande Michael
Hi,
does any one know of a site with good android game programming books or
tutorials?
am working on a project and it would really help.

thanks in advance
mickhail gurbachev

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Re: [android-developers] android game development

2011-08-10 Thread Vishal Kathiriya
 According to me this one is a good book as far as my knowledge and it
is "*Addison-Wesley - Android Wireless Application Development, 2nd edition
by Shane Conder, Lauren Darcey(2011)*". You can also find PDF version of
that book on the internet for free.
-- 
With warm regards,*
**
Vishal Kathiriya*

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Re: [android-developers] android game development

2011-08-08 Thread Jim Graham
On Mon, Aug 08, 2011 at 08:59:18PM -0700, Samuel wrote:

> I am interested to develop game in android. I'm looking for book about
> developing android game but can't decide which book should I buy.
> I hope through that book I know how to scrolling screen, shooting,
> jumping and other usual game actions.
> 
> If you know good book for that, please inform me.

As much as I hate ME TOO! posts, I have to post one now.  :-)

I, too, would love to have a recommendation for a good (or
great!) book on game development for the Android, if there
is one.  One focused on either libGDX and/or AndEngine would
be a huge bonus, IMHO.

Thanks,
   --jim

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Re: [android-developers] android game development

2011-08-08 Thread Mohammed Hossain Doula
Beginning Android Games by Mario-Zechner...
On Tue, Aug 9, 2011 at 9:59 AM, Samuel  wrote:

> Hi,
>
> I am interested to develop game in android. I'm looking for book about
> developing android game but can't decide which book should I buy.
> I hope through that book I know how to scrolling screen, shooting,
> jumping and other usual game actions.
>
> If you know good book for that, please inform me.
>
> thanks in advance..
> Joseph
>
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[android-developers] android game development

2011-08-08 Thread Samuel
Hi,

I am interested to develop game in android. I'm looking for book about
developing android game but can't decide which book should I buy.
I hope through that book I know how to scrolling screen, shooting,
jumping and other usual game actions.

If you know good book for that, please inform me.

thanks in advance..
Joseph

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Re: [android-developers] ANDROID GAME

2011-04-20 Thread Marcin Orlowski
On 20 April 2011 21:55, Diogo Salaberri  wrote:

> Hello guys..
>
> I want to developer a game for android SO. Somebody have a hint to help me
> about the grafical interface. How, for example, can I put a card ( like a
> king of hearts ) in the screen ?
>

1. FIX YOUR CAPS LOCK FIRST
2. read some basic tutorials on Java
3. read some basic tutorials on android and maybe opengl es
4. try to write app bit more complex than one you wrote last time (or hello
world for 1st run)
5. do you know enough to write game you think of?
6. no? go to 4
7. write your game
8. stuck somewhere? google for solution, ask here or go to 4
9. profit


Android has a native library to work with this ?
>

You mean king of heats? Never seen any :)

Regards,
Marcin Orlowski

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*Date In Tray*  - current date at glance...
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*Twitter
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Re: [android-developers] ANDROID GAME

2011-04-20 Thread Marcin Orlowski
On 20 April 2011 21:55, Diogo Salaberri  wrote:

> Hello guys..
>
> I want to developer a game for android SO. Somebody have a hint to help me
> about the grafical interface. How, for example, can I put a card ( like a
> king of hearts ) in the screen ?
>

1. FIX YOUR CAPS LOCK FIRST
2. read some basic tutorials on Java
3. read some basic tutorials on android and maybe opengl es
4. try to write app bit more complex than one you wrote last time (or hello
world for 1st run)
5. do you know enough to write game you think of?
7. no? go to 5
8. write your game
9. stuck somewhere? google for solution, ask here or go to 5
A. profit


Android has a native library to work with this ?
>

You mean king of heats? Never seen any :)

Regards,
Marcin Orlowski

*Tray Agenda * - keep you daily schedule handy...
*Date In Tray*  - current date at glance...
WebnetMobile on *Facebook * and
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*

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[android-developers] ANDROID GAME

2011-04-20 Thread Diogo Salaberri
Hello guys..

I want to developer a game for android SO. Somebody have a hint to help me
about the grafical interface. How, for example, can I put a card ( like a
king of hearts ) in the screen ?

Android has a native library to work with this ?

See you.. thanks

-- 
Atenciosamente;
Diogo Bonoto Salaberri
Bacharel em Ciência da Computação - UFPel

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[android-developers] android game

2010-10-28 Thread nena joy
Hello,

Anyone have the full souce code of the game - SpaceBlaster.


Thank you

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[android-developers] android game

2010-10-25 Thread nena joy
Hello,

 Now I am trying to create an android game.
Game is in the book"Apress - pro  Android games"
But the program is force closed when I try to touch in the screen.
Anyone have the full source code of that game-   "Space  Baster"
Please help me

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[android-developers] Android Game Development Scaling

2010-06-29 Thread General1337
Hello,
We're looking for a method to properly scale our textures and world.
The current method we're using is having an arbitrary world unit which
calculates the screen resolution and receives the size of a pixel on
all resolutions. However is there an easier way of implementing a
scaling method for game development? We have looked through dip and
other android native elements but these don't work as well for a
larger scale on game dev.
Thanks!

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[android-developers] Android Game Framework ?

2009-10-05 Thread vetch

Me, and I think, many other developers, always tried to write some
game.

Problem with a game, is a complexity of technic stuff. Complexity,
means learning. Learning is great, but takes time.

I think, Android needs a game framework. Something like SDL or more,
XNA from Microsoft. Of course, we can use Canvas to draw, but it is
slow. We can use OpenGL, but after two days of learning I still do not
know how to draw f** background. Of course, I will do that. Some
day :) But state and flags-ful OGL interface is really hard to
understand if you go from wonderful world of objective thinking.

I just want to focus on creating art, not wondering how to create
tools for that.

I'm worrying, really worring about Android and games. M$ has XNA,
porting it to Zune with Tegra. After that, XNA will come to WinMo. If
you ever used C# and XNA, you know, how simple and great it is. What
does it mean ? Thousands of games for Microsoft Mobile Junk and still
no great games for Android. Worst. Many Android developers will go to
WinMo for XNA. Many games will be easily ported from Xbox Arcade too.

And we will be wasting time, wondering, how to get 25fps from Canvas
or OpenGL. Without sound.

Now, I think, is the time to do something with that. Android really
needs something like XNA, to allow us producing games without all that
technic stuff like OpenGL, game loops with managing threads, times,
buffers, right pixel format settings and others.

What you think about official game framework for Android ?

Is Google working on something like that ?

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[android-developers] Android Game

2009-07-22 Thread Cold

I finished 50 percent of my game in J2SE only to clear out my concepts
to the game,,, but now i m shifting to Android
In J2SE i used 3 packages, several java files.. aand then basically
used the panels and a single thread..

Now i need to convert it into android. so like,, in one file i have
bottompanel, playpanel and toppanel.. each from different classes,,
calling into onee..

So comparing it with android,, i need to have 3 activities running in
a single java file.. AM I CORRECT IN THINKING THIS WAYY...

and now from a different activity i need to bring those values and
print it on the bottom panel activity..

My point is.. if i thinking the right wayy.. i looked into the
documentation,, i found Android Group.. but dont know how to use it..
could anybody refer me a good example to it..

Thank you in advance.. Please helpp...
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[android-developers] Android game developers desperately need optimised game engine example code ...

2009-03-30 Thread admin.androidsl...@googlemail.com

Many of you will have read or contributed to the very long thread I
started a week ago on '[android-developers] Re: Anything on Android
that can do smooth scrolling?'

That was a very useful discussion between devs and engineers on
whether additional performance could be made available to fast-moving
games by lowering priority or disabling other background threads.

However, I wanted to create a separate thread to discuss what can be
done TODAY in existing games to solve this problem.

Why is it a problem? Because there is not a single game in Android
Market that features smooth scrolling backgrounds. Games may not be
the only app needed, but they certainly need to be visually impressive
for the platform to survive.

Why do I think there is a solution today? Because all components using
GridView and ListView in most cases feature very smooth scrolling - if
you don't believe me, go to the thumbnail scrolling view in the native
picture viewer.

So what I am saying is there is some magic in the GridView / ListView
code which allows for smooth scrolling which games on Android platform
desperately need. Despite going through the source code extensively I
cannot discover what is needed to apply this to a game engine.

Please could someone with a good low-level knowledge of the GridView
and ListView API's please please please provide a very simple demo of
how this smooth scrolling could be applied to scrolling an oversized
image either horizontally or vertically.

Otherwise developers are all going to try and most likely fail to
figure this out themselves. Believe me I have spent many hours on this
looking at Android source code, surfaceviews, onDraw, dispatchDraw,
memory allocation, and nothing so far has given me anything close to
smooth scrolling.

And I also know game developers are competing with each other and want
to guard their tricks of the trade. But ultimately, we are ALL
competing with rival mobile platforms and unless this issue can be
resolved, all android game developers will lose out.

And the whole platform loses because there will be no quality games.
Why shouldn't our games look like this after all :
http://www.youtube.com/watch?v=Y4795KVt_kw

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[android-developers] Android game dev?....

2008-10-29 Thread Lauren Milan
I know, I know. Likely not, but any chance someone's in the mood to
produce a few games for EXCELLENT pay on the Android framework? If
so I'd love to hear from you. 




LAUREN MILAN TALENT MANAGER / FILTER STUDIOS
D  206.708.8901 



 

 


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