[android-developers] Animation Problem

2012-06-07 Thread abhijeet tomar
Hello Developers,

I have done frame Animation suceessfully and the frame images comes from
Drawable folder .
Actually problem is that...images are alot then we have not store in
Drawable folder..thats why images will be stored in SdCard...
Problem is that ,How to read images from sd card and set into animation
frame...
Please Help me...

Thanks in Advance

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Re: [android-developers] Animation Problem

2012-06-07 Thread Narendra Singh Rathore
On Thu, Jun 7, 2012 at 1:19 PM, abhijeet tomar abhijeet...@gmail.comwrote:

 Hello Developers,

 I have done frame Animation suceessfully and the frame images comes from
 Drawable folder .
 Actually problem is that...images are alot then we have not store in
 Drawable folder..thats why images will be stored in SdCard...
 Problem is that ,How to read images from sd card and set into animation
 frame...
 Please Help me...

 Thanks in Advance


Use this.

animation.addFrame(
BitmapDrawable.createFromPath (sdcard/image1.png), 250);

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[android-developers] Animation problem

2010-12-28 Thread iced
Hello,
I'm new here and I don't know if this is the right place for my
problem. Please excuse me if it's wrong.
I want to create a scale animation where a view grows a bit from it's
original size and then shrinks to it's old size.
My XML file:
?xml version=1.0 encoding=utf-8?
set xmlns:android=http://schemas.android.com/apk/res/android;
scale
android:repeatCount=infinite
android:fromXScale=1.0
android:toXScale=1.2
android:fromYScale=1.0
android:toYScale=1.2
android:pivotX=50%
android:pivotY=50%
android:duration=2000
android:startOffset=0 /
scale
android:repeatCount=infinite
android:fromXScale=1.2
android:toXScale=1.0
android:fromYScale=1.2
android:toYScale=1.0
android:pivotX=50%
android:pivotY=50%
android:duration=2000
android:startOffset=2000 /
/set
When I start this animation the view object grows directly by the
factor 1.2. Then the animation starts and the view grows and shrinks
like I want it. After that there is another jump to the original size
of the view. So there are two jumps, which I don't want and I don't
know how to solve this problem.
Please could you help me.
Thank you

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Re: [android-developers] Animation problem

2010-12-28 Thread John Lussmyer
You may want to set the setFillBefore and/or setFillAfter values.  (one of
them defaults to true, the other to false.)

On Tue, Dec 28, 2010 at 3:21 PM, iced pascal-h...@t-online.de wrote:

 Hello,
 I'm new here and I don't know if this is the right place for my
 problem. Please excuse me if it's wrong.
 I want to create a scale animation where a view grows a bit from it's
 original size and then shrinks to it's old size.


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[android-developers] Animation Problem

2009-08-11 Thread HVT

Hello All,

I'm new to Android and trying to develop an app that has loads of
animation.
Its a small game.

Currently i have a object (image) moving around the canvas. I used
animation to animate it around the screen.

But the problem here is i dont have the XY coordinates of that object
while its animating.
I want to get the coordinates of the bitmap whenever i want during the
animation.

I think if there was some way where i can read the presentation layer
probably i could get the cordinates of the object.

Please help me guys i'm stuck here now for like a week.


My another problem is with rotate animation, i some how dont seem to
understand its functionality.
I have played with it for a couple of days but no luck, i'm still new
to it and dont get anything.

The object makes big arcs even if the  x,y values are  0,0 and the
object jumps around when i try to give it random values.

Any help would be highly appreciated.


Thanks in advance.


HVT

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