[android-developers] Re: Android Game Framework ?
The guy behind Rokon has said that he was actively persuing changing the license on the next release to the Android License (which should solve the licensing issues)... Just seems odd to me, with an Open Source project like Android to expect Google to step up to the plate and eat the millions of dollars extra to create a game framework... I'm not saying it wouldn't be great, I've made plenty of games so far on Android, and would love it if there were some easy methods for some of the common tasks, but when someone sets out a very good starting point (Rokon), it seems a better option to just build on that... Also, your mention of "Before XNA, there were almost none DirectX game with commercial success", I would be interested to hear how you came to that conclusion, as I remember plenty of very popular games requiring various versions of directx. - Dan On Tue, Oct 6, 2009 at 12:50 PM, vetch wrote: > > As I mentioned before. Rokon has GPL licensing. It is useless, if you > think about selling your game. > > Second: using framework without any support is a big risk. One-man > support is no support. > > Third: I need something Google-approved, improved, fixed, developed, > tested and stable as rock. > > No offence to Rokon, but I think, team of 10 professionals working for > money is better than one-man "team". > > Maybe community should ask Google to create Android native game > framework ? > > It is still time for that. For three years from here, Android on a > game field can be a big looser. > > We must learn from others; Before XNA, there were almost none DirectX > game with commercial success, made by small teams. Because of > complexity and costs. > > After XNA, community created hundreds of games, many of them with big > success on PC/Steam and Xbox Arcade. And many of them by one man > only ! > > As you see, easy to use framework allows all developers with great > ideas, to create good games. > > Good tools are important. > > On 6 Paź, 15:48, MrChaz wrote: > > Rokon looks pretty good and sounds pretty much like what you're > > looking for. > > You'll never be able to avoid writing the game loop but at least Rokon > > removes a whole bunch of the engine code. > > > > On Oct 5, 10:57 pm, vetch wrote: > > > > > I do not know if Rokon is good or great. I looked through his code - > > > for me it looks like early alpha stage. Besides, it has licensing > > > "issues", so I prefer to writing my own, that I really understand. > > > > > I hope Google knows how badly Android needs embedded game framework. > > > > > On 5 Paź, 23:43, Dan Sherman wrote: > > > > > > But its a community effort... The guy from Rokon was on here looking > for > > > > help on his (very well designed) game engine, could be very neat if > it got > > > > some power behind it. > > > > > > Look at the iphone (as hopefully a decent example), theres not much > there in > > > > terms of game frameworks. Someone ported cocos2d which ended up > doing quite > > > > well. > > > > > > XNA is a bad example, as it was built for something that only does > games, > > > > and has been since ported to other places. Google doesn't build > games... > > > > > > - Dan > > > > > > On Mon, Oct 5, 2009 at 5:34 PM, vetch wrote: > > > > > > > very funny :) but I think, you did not understand my point. > > > > > > > I think about game engine framework embedded in SDK. > > > > > > > Google done great job with UI framework, hardware interfaces and > > > > > others, so I think, creating another high level framework for > games, > > > > > should not be a problem for them. > > > > > > > On 5 Paź, 23:25, Dan Sherman wrote: > > > > > >http://lmgtfy.com/?q=android+game+framework > > > > > > > > On Mon, Oct 5, 2009 at 5:17 PM, vetch > wrote: > > > > > > > > > Me, and I think, many other developers, always tried to write > some > > > > > > > game. > > > > > > > > > Problem with a game, is a complexity of technic stuff. > Complexity, > > > > > > > means learning. Learning is great, but takes time. > > > > > > > > > I think, Android needs a game framework. Something like SDL or > more, > > > > > > > XNA from Microsoft. Of course, we can use Canvas to draw, but > it is > > > > > > > slow. We can use OpenGL, but after two days of learning I still > do not > > > > > > > know how to draw f** background. Of course, I will do that. > Some > > > > > > > day :) But state and flags-ful OGL interface is really hard to > > > > > > > understand if you go from wonderful world of objective > thinking. > > > > > > > > > I just want to focus on creating art, not wondering how to > create > > > > > > > tools for that. > > > > > > > > > I'm worrying, really worring about Android and games. M$ has > XNA, > > > > > > > porting it to Zune with Tegra. After that, XNA will come to > WinMo. If > > > > > > > you ever used C# and XNA, you know, how simple and great it is. > What > > > > > > > does it mean ? Thousands of games for Microsoft Mobile Junk and > still > > > > > > > no great ga
[android-developers] Re: Android Game Framework ?
As I mentioned before. Rokon has GPL licensing. It is useless, if you think about selling your game. Second: using framework without any support is a big risk. One-man support is no support. Third: I need something Google-approved, improved, fixed, developed, tested and stable as rock. No offence to Rokon, but I think, team of 10 professionals working for money is better than one-man "team". Maybe community should ask Google to create Android native game framework ? It is still time for that. For three years from here, Android on a game field can be a big looser. We must learn from others; Before XNA, there were almost none DirectX game with commercial success, made by small teams. Because of complexity and costs. After XNA, community created hundreds of games, many of them with big success on PC/Steam and Xbox Arcade. And many of them by one man only ! As you see, easy to use framework allows all developers with great ideas, to create good games. Good tools are important. On 6 Paź, 15:48, MrChaz wrote: > Rokon looks pretty good and sounds pretty much like what you're > looking for. > You'll never be able to avoid writing the game loop but at least Rokon > removes a whole bunch of the engine code. > > On Oct 5, 10:57 pm, vetch wrote: > > > I do not know if Rokon is good or great. I looked through his code - > > for me it looks like early alpha stage. Besides, it has licensing > > "issues", so I prefer to writing my own, that I really understand. > > > I hope Google knows how badly Android needs embedded game framework. > > > On 5 Paź, 23:43, Dan Sherman wrote: > > > > But its a community effort... The guy from Rokon was on here looking for > > > help on his (very well designed) game engine, could be very neat if it got > > > some power behind it. > > > > Look at the iphone (as hopefully a decent example), theres not much there > > > in > > > terms of game frameworks. Someone ported cocos2d which ended up doing > > > quite > > > well. > > > > XNA is a bad example, as it was built for something that only does games, > > > and has been since ported to other places. Google doesn't build games... > > > > - Dan > > > > On Mon, Oct 5, 2009 at 5:34 PM, vetch wrote: > > > > > very funny :) but I think, you did not understand my point. > > > > > I think about game engine framework embedded in SDK. > > > > > Google done great job with UI framework, hardware interfaces and > > > > others, so I think, creating another high level framework for games, > > > > should not be a problem for them. > > > > > On 5 Paź, 23:25, Dan Sherman wrote: > > > > >http://lmgtfy.com/?q=android+game+framework > > > > > > On Mon, Oct 5, 2009 at 5:17 PM, vetch wrote: > > > > > > > Me, and I think, many other developers, always tried to write some > > > > > > game. > > > > > > > Problem with a game, is a complexity of technic stuff. Complexity, > > > > > > means learning. Learning is great, but takes time. > > > > > > > I think, Android needs a game framework. Something like SDL or more, > > > > > > XNA from Microsoft. Of course, we can use Canvas to draw, but it is > > > > > > slow. We can use OpenGL, but after two days of learning I still do > > > > > > not > > > > > > know how to draw f** background. Of course, I will do that. Some > > > > > > day :) But state and flags-ful OGL interface is really hard to > > > > > > understand if you go from wonderful world of objective thinking. > > > > > > > I just want to focus on creating art, not wondering how to create > > > > > > tools for that. > > > > > > > I'm worrying, really worring about Android and games. M$ has XNA, > > > > > > porting it to Zune with Tegra. After that, XNA will come to WinMo. > > > > > > If > > > > > > you ever used C# and XNA, you know, how simple and great it is. What > > > > > > does it mean ? Thousands of games for Microsoft Mobile Junk and > > > > > > still > > > > > > no great games for Android. Worst. Many Android developers will go > > > > > > to > > > > > > WinMo for XNA. Many games will be easily ported from Xbox Arcade > > > > > > too. > > > > > > > And we will be wasting time, wondering, how to get 25fps from Canvas > > > > > > or OpenGL. Without sound. > > > > > > > Now, I think, is the time to do something with that. Android really > > > > > > needs something like XNA, to allow us producing games without all > > > > > > that > > > > > > technic stuff like OpenGL, game loops with managing threads, times, > > > > > > buffers, right pixel format settings and others. > > > > > > > What you think about official game framework for Android ? > > > > > > > Is Google working on something like that ? > > --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visi
[android-developers] Re: Android Game Framework ?
I tested Rokon for a while, its pretty clean. He said he was planning on upgrading the sound engine to JetBoy (or at least look into it), but Rokon was written pre-1.6 - Dan On Tue, Oct 6, 2009 at 9:48 AM, MrChaz wrote: > > Rokon looks pretty good and sounds pretty much like what you're > looking for. > You'll never be able to avoid writing the game loop but at least Rokon > removes a whole bunch of the engine code. > > On Oct 5, 10:57 pm, vetch wrote: > > I do not know if Rokon is good or great. I looked through his code - > > for me it looks like early alpha stage. Besides, it has licensing > > "issues", so I prefer to writing my own, that I really understand. > > > > I hope Google knows how badly Android needs embedded game framework. > > > > On 5 Paź, 23:43, Dan Sherman wrote: > > > > > > > > > But its a community effort... The guy from Rokon was on here looking > for > > > help on his (very well designed) game engine, could be very neat if it > got > > > some power behind it. > > > > > Look at the iphone (as hopefully a decent example), theres not much > there in > > > terms of game frameworks. Someone ported cocos2d which ended up doing > quite > > > well. > > > > > XNA is a bad example, as it was built for something that only does > games, > > > and has been since ported to other places. Google doesn't build > games... > > > > > - Dan > > > > > On Mon, Oct 5, 2009 at 5:34 PM, vetch wrote: > > > > > > very funny :) but I think, you did not understand my point. > > > > > > I think about game engine framework embedded in SDK. > > > > > > Google done great job with UI framework, hardware interfaces and > > > > others, so I think, creating another high level framework for games, > > > > should not be a problem for them. > > > > > > On 5 Paź, 23:25, Dan Sherman wrote: > > > > >http://lmgtfy.com/?q=android+game+framework > > > > > > > On Mon, Oct 5, 2009 at 5:17 PM, vetch > wrote: > > > > > > > > Me, and I think, many other developers, always tried to write > some > > > > > > game. > > > > > > > > Problem with a game, is a complexity of technic stuff. > Complexity, > > > > > > means learning. Learning is great, but takes time. > > > > > > > > I think, Android needs a game framework. Something like SDL or > more, > > > > > > XNA from Microsoft. Of course, we can use Canvas to draw, but it > is > > > > > > slow. We can use OpenGL, but after two days of learning I still > do not > > > > > > know how to draw f** background. Of course, I will do that. Some > > > > > > day :) But state and flags-ful OGL interface is really hard to > > > > > > understand if you go from wonderful world of objective thinking. > > > > > > > > I just want to focus on creating art, not wondering how to create > > > > > > tools for that. > > > > > > > > I'm worrying, really worring about Android and games. M$ has XNA, > > > > > > porting it to Zune with Tegra. After that, XNA will come to > WinMo. If > > > > > > you ever used C# and XNA, you know, how simple and great it is. > What > > > > > > does it mean ? Thousands of games for Microsoft Mobile Junk and > still > > > > > > no great games for Android. Worst. Many Android developers will > go to > > > > > > WinMo for XNA. Many games will be easily ported from Xbox Arcade > too. > > > > > > > > And we will be wasting time, wondering, how to get 25fps from > Canvas > > > > > > or OpenGL. Without sound. > > > > > > > > Now, I think, is the time to do something with that. Android > really > > > > > > needs something like XNA, to allow us producing games without all > that > > > > > > technic stuff like OpenGL, game loops with managing threads, > times, > > > > > > buffers, right pixel format settings and others. > > > > > > > > What you think about official game framework for Android ? > > > > > > > > Is Google working on something like that ? > > > --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: Android Game Framework ?
Rokon looks pretty good and sounds pretty much like what you're looking for. You'll never be able to avoid writing the game loop but at least Rokon removes a whole bunch of the engine code. On Oct 5, 10:57 pm, vetch wrote: > I do not know if Rokon is good or great. I looked through his code - > for me it looks like early alpha stage. Besides, it has licensing > "issues", so I prefer to writing my own, that I really understand. > > I hope Google knows how badly Android needs embedded game framework. > > On 5 Paź, 23:43, Dan Sherman wrote: > > > > > But its a community effort... The guy from Rokon was on here looking for > > help on his (very well designed) game engine, could be very neat if it got > > some power behind it. > > > Look at the iphone (as hopefully a decent example), theres not much there in > > terms of game frameworks. Someone ported cocos2d which ended up doing quite > > well. > > > XNA is a bad example, as it was built for something that only does games, > > and has been since ported to other places. Google doesn't build games... > > > - Dan > > > On Mon, Oct 5, 2009 at 5:34 PM, vetch wrote: > > > > very funny :) but I think, you did not understand my point. > > > > I think about game engine framework embedded in SDK. > > > > Google done great job with UI framework, hardware interfaces and > > > others, so I think, creating another high level framework for games, > > > should not be a problem for them. > > > > On 5 Paź, 23:25, Dan Sherman wrote: > > > >http://lmgtfy.com/?q=android+game+framework > > > > > On Mon, Oct 5, 2009 at 5:17 PM, vetch wrote: > > > > > > Me, and I think, many other developers, always tried to write some > > > > > game. > > > > > > Problem with a game, is a complexity of technic stuff. Complexity, > > > > > means learning. Learning is great, but takes time. > > > > > > I think, Android needs a game framework. Something like SDL or more, > > > > > XNA from Microsoft. Of course, we can use Canvas to draw, but it is > > > > > slow. We can use OpenGL, but after two days of learning I still do not > > > > > know how to draw f** background. Of course, I will do that. Some > > > > > day :) But state and flags-ful OGL interface is really hard to > > > > > understand if you go from wonderful world of objective thinking. > > > > > > I just want to focus on creating art, not wondering how to create > > > > > tools for that. > > > > > > I'm worrying, really worring about Android and games. M$ has XNA, > > > > > porting it to Zune with Tegra. After that, XNA will come to WinMo. If > > > > > you ever used C# and XNA, you know, how simple and great it is. What > > > > > does it mean ? Thousands of games for Microsoft Mobile Junk and still > > > > > no great games for Android. Worst. Many Android developers will go to > > > > > WinMo for XNA. Many games will be easily ported from Xbox Arcade too. > > > > > > And we will be wasting time, wondering, how to get 25fps from Canvas > > > > > or OpenGL. Without sound. > > > > > > Now, I think, is the time to do something with that. Android really > > > > > needs something like XNA, to allow us producing games without all that > > > > > technic stuff like OpenGL, game loops with managing threads, times, > > > > > buffers, right pixel format settings and others. > > > > > > What you think about official game framework for Android ? > > > > > > Is Google working on something like that ? --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: Android Game Framework ?
Yeah Rokon is somewhat real rough as he did not even switch to JetBoy game sound track engine which is in Android 1.6 now.. On Oct 5, 4:57 pm, vetch wrote: > I do not know if Rokon is good or great. I looked through his code - > for me it looks like early alpha stage. Besides, it has licensing > "issues", so I prefer to writing my own, that I really understand. > > I hope Google knows how badly Android needs embedded game framework. > > On 5 Paź, 23:43, Dan Sherman wrote: > > > But its a community effort... The guy from Rokon was on here looking for > > help on his (very well designed) game engine, could be very neat if it got > > some power behind it. > > > Look at the iphone (as hopefully a decent example), theres not much there in > > terms of game frameworks. Someone ported cocos2d which ended up doing quite > > well. > > > XNA is a bad example, as it was built for something that only does games, > > and has been since ported to other places. Google doesn't build games... > > > - Dan > > > On Mon, Oct 5, 2009 at 5:34 PM, vetch wrote: > > > > very funny :) but I think, you did not understand my point. > > > > I think about game engine framework embedded in SDK. > > > > Google done great job with UI framework, hardware interfaces and > > > others, so I think, creating another high level framework for games, > > > should not be a problem for them. > > > > On 5 Paź, 23:25, Dan Sherman wrote: > > > >http://lmgtfy.com/?q=android+game+framework > > > > > On Mon, Oct 5, 2009 at 5:17 PM, vetch wrote: > > > > > > Me, and I think, many other developers, always tried to write some > > > > > game. > > > > > > Problem with a game, is a complexity of technic stuff. Complexity, > > > > > means learning. Learning is great, but takes time. > > > > > > I think, Android needs a game framework. Something like SDL or more, > > > > > XNA from Microsoft. Of course, we can use Canvas to draw, but it is > > > > > slow. We can use OpenGL, but after two days of learning I still do not > > > > > know how to draw f** background. Of course, I will do that. Some > > > > > day :) But state and flags-ful OGL interface is really hard to > > > > > understand if you go from wonderful world of objective thinking. > > > > > > I just want to focus on creating art, not wondering how to create > > > > > tools for that. > > > > > > I'm worrying, really worring about Android and games. M$ has XNA, > > > > > porting it to Zune with Tegra. After that, XNA will come to WinMo. If > > > > > you ever used C# and XNA, you know, how simple and great it is. What > > > > > does it mean ? Thousands of games for Microsoft Mobile Junk and still > > > > > no great games for Android. Worst. Many Android developers will go to > > > > > WinMo for XNA. Many games will be easily ported from Xbox Arcade too. > > > > > > And we will be wasting time, wondering, how to get 25fps from Canvas > > > > > or OpenGL. Without sound. > > > > > > Now, I think, is the time to do something with that. Android really > > > > > needs something like XNA, to allow us producing games without all that > > > > > technic stuff like OpenGL, game loops with managing threads, times, > > > > > buffers, right pixel format settings and others. > > > > > > What you think about official game framework for Android ? > > > > > > Is Google working on something like that ? --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: Android Game Framework ?
I do not know if Rokon is good or great. I looked through his code - for me it looks like early alpha stage. Besides, it has licensing "issues", so I prefer to writing my own, that I really understand. I hope Google knows how badly Android needs embedded game framework. On 5 Paź, 23:43, Dan Sherman wrote: > But its a community effort... The guy from Rokon was on here looking for > help on his (very well designed) game engine, could be very neat if it got > some power behind it. > > Look at the iphone (as hopefully a decent example), theres not much there in > terms of game frameworks. Someone ported cocos2d which ended up doing quite > well. > > XNA is a bad example, as it was built for something that only does games, > and has been since ported to other places. Google doesn't build games... > > - Dan > > On Mon, Oct 5, 2009 at 5:34 PM, vetch wrote: > > > very funny :) but I think, you did not understand my point. > > > I think about game engine framework embedded in SDK. > > > Google done great job with UI framework, hardware interfaces and > > others, so I think, creating another high level framework for games, > > should not be a problem for them. > > > On 5 Paź, 23:25, Dan Sherman wrote: > > >http://lmgtfy.com/?q=android+game+framework > > > > On Mon, Oct 5, 2009 at 5:17 PM, vetch wrote: > > > > > Me, and I think, many other developers, always tried to write some > > > > game. > > > > > Problem with a game, is a complexity of technic stuff. Complexity, > > > > means learning. Learning is great, but takes time. > > > > > I think, Android needs a game framework. Something like SDL or more, > > > > XNA from Microsoft. Of course, we can use Canvas to draw, but it is > > > > slow. We can use OpenGL, but after two days of learning I still do not > > > > know how to draw f** background. Of course, I will do that. Some > > > > day :) But state and flags-ful OGL interface is really hard to > > > > understand if you go from wonderful world of objective thinking. > > > > > I just want to focus on creating art, not wondering how to create > > > > tools for that. > > > > > I'm worrying, really worring about Android and games. M$ has XNA, > > > > porting it to Zune with Tegra. After that, XNA will come to WinMo. If > > > > you ever used C# and XNA, you know, how simple and great it is. What > > > > does it mean ? Thousands of games for Microsoft Mobile Junk and still > > > > no great games for Android. Worst. Many Android developers will go to > > > > WinMo for XNA. Many games will be easily ported from Xbox Arcade too. > > > > > And we will be wasting time, wondering, how to get 25fps from Canvas > > > > or OpenGL. Without sound. > > > > > Now, I think, is the time to do something with that. Android really > > > > needs something like XNA, to allow us producing games without all that > > > > technic stuff like OpenGL, game loops with managing threads, times, > > > > buffers, right pixel format settings and others. > > > > > What you think about official game framework for Android ? > > > > > Is Google working on something like that ? > > --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: Android Game Framework ?
But its a community effort... The guy from Rokon was on here looking for help on his (very well designed) game engine, could be very neat if it got some power behind it. Look at the iphone (as hopefully a decent example), theres not much there in terms of game frameworks. Someone ported cocos2d which ended up doing quite well. XNA is a bad example, as it was built for something that only does games, and has been since ported to other places. Google doesn't build games... - Dan On Mon, Oct 5, 2009 at 5:34 PM, vetch wrote: > > very funny :) but I think, you did not understand my point. > > I think about game engine framework embedded in SDK. > > Google done great job with UI framework, hardware interfaces and > others, so I think, creating another high level framework for games, > should not be a problem for them. > > > On 5 Paź, 23:25, Dan Sherman wrote: > > http://lmgtfy.com/?q=android+game+framework > > > > On Mon, Oct 5, 2009 at 5:17 PM, vetch wrote: > > > > > Me, and I think, many other developers, always tried to write some > > > game. > > > > > Problem with a game, is a complexity of technic stuff. Complexity, > > > means learning. Learning is great, but takes time. > > > > > I think, Android needs a game framework. Something like SDL or more, > > > XNA from Microsoft. Of course, we can use Canvas to draw, but it is > > > slow. We can use OpenGL, but after two days of learning I still do not > > > know how to draw f** background. Of course, I will do that. Some > > > day :) But state and flags-ful OGL interface is really hard to > > > understand if you go from wonderful world of objective thinking. > > > > > I just want to focus on creating art, not wondering how to create > > > tools for that. > > > > > I'm worrying, really worring about Android and games. M$ has XNA, > > > porting it to Zune with Tegra. After that, XNA will come to WinMo. If > > > you ever used C# and XNA, you know, how simple and great it is. What > > > does it mean ? Thousands of games for Microsoft Mobile Junk and still > > > no great games for Android. Worst. Many Android developers will go to > > > WinMo for XNA. Many games will be easily ported from Xbox Arcade too. > > > > > And we will be wasting time, wondering, how to get 25fps from Canvas > > > or OpenGL. Without sound. > > > > > Now, I think, is the time to do something with that. Android really > > > needs something like XNA, to allow us producing games without all that > > > technic stuff like OpenGL, game loops with managing threads, times, > > > buffers, right pixel format settings and others. > > > > > What you think about official game framework for Android ? > > > > > Is Google working on something like that ? > > > > > > > --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: Android Game Framework ?
very funny :) but I think, you did not understand my point. I think about game engine framework embedded in SDK. Google done great job with UI framework, hardware interfaces and others, so I think, creating another high level framework for games, should not be a problem for them. On 5 Paź, 23:25, Dan Sherman wrote: > http://lmgtfy.com/?q=android+game+framework > > On Mon, Oct 5, 2009 at 5:17 PM, vetch wrote: > > > Me, and I think, many other developers, always tried to write some > > game. > > > Problem with a game, is a complexity of technic stuff. Complexity, > > means learning. Learning is great, but takes time. > > > I think, Android needs a game framework. Something like SDL or more, > > XNA from Microsoft. Of course, we can use Canvas to draw, but it is > > slow. We can use OpenGL, but after two days of learning I still do not > > know how to draw f** background. Of course, I will do that. Some > > day :) But state and flags-ful OGL interface is really hard to > > understand if you go from wonderful world of objective thinking. > > > I just want to focus on creating art, not wondering how to create > > tools for that. > > > I'm worrying, really worring about Android and games. M$ has XNA, > > porting it to Zune with Tegra. After that, XNA will come to WinMo. If > > you ever used C# and XNA, you know, how simple and great it is. What > > does it mean ? Thousands of games for Microsoft Mobile Junk and still > > no great games for Android. Worst. Many Android developers will go to > > WinMo for XNA. Many games will be easily ported from Xbox Arcade too. > > > And we will be wasting time, wondering, how to get 25fps from Canvas > > or OpenGL. Without sound. > > > Now, I think, is the time to do something with that. Android really > > needs something like XNA, to allow us producing games without all that > > technic stuff like OpenGL, game loops with managing threads, times, > > buffers, right pixel format settings and others. > > > What you think about official game framework for Android ? > > > Is Google working on something like that ? > > --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: Android Game Framework ?
http://lmgtfy.com/?q=android+game+framework On Mon, Oct 5, 2009 at 5:17 PM, vetch wrote: > > Me, and I think, many other developers, always tried to write some > game. > > Problem with a game, is a complexity of technic stuff. Complexity, > means learning. Learning is great, but takes time. > > I think, Android needs a game framework. Something like SDL or more, > XNA from Microsoft. Of course, we can use Canvas to draw, but it is > slow. We can use OpenGL, but after two days of learning I still do not > know how to draw f** background. Of course, I will do that. Some > day :) But state and flags-ful OGL interface is really hard to > understand if you go from wonderful world of objective thinking. > > I just want to focus on creating art, not wondering how to create > tools for that. > > I'm worrying, really worring about Android and games. M$ has XNA, > porting it to Zune with Tegra. After that, XNA will come to WinMo. If > you ever used C# and XNA, you know, how simple and great it is. What > does it mean ? Thousands of games for Microsoft Mobile Junk and still > no great games for Android. Worst. Many Android developers will go to > WinMo for XNA. Many games will be easily ported from Xbox Arcade too. > > And we will be wasting time, wondering, how to get 25fps from Canvas > or OpenGL. Without sound. > > Now, I think, is the time to do something with that. Android really > needs something like XNA, to allow us producing games without all that > technic stuff like OpenGL, game loops with managing threads, times, > buffers, right pixel format settings and others. > > What you think about official game framework for Android ? > > Is Google working on something like that ? > > > > --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---