[android-developers] Re: Good practise

2009-08-14 Thread Jiri

Thnx Kaj,

well it is not really an app. I am exploring Android and Java, coming 
from an AS3 backgound. I havent even begun to look inot threads.
But to answer your question. The app is just drawing dots to the canvas 
and one button is moving them all x+=1. I wanted to find out how to deal 
with this in Android.
1. use an intent that all the newly created dots are listenening to.
2. use a model and register this to listen to an intent. When it 
responds, it goes through the dots and updates them.

Jiri

Kaj Bjurman wrote:
 You haven't told us how many dots that you have, but I do think it
 sounds like an odd design. What kind of application is it? How often
 are they moved? How many dots do you have? What do they represent?
 
 I might of course be wrong here, but this sounds a bit like a common
 problem that I often see in people who are starting with game
 programming and is using e.g. one thread per bullet or what ever
 they have that is moving.
 
 
 On 11 Aug, 20:10, Jiri jiriheitla...@googlemail.com wrote:
 Thanx Yusuf,

 your advice is right, i should optimise later. I have to admit i am just
 started exploring Java and the android API, so hence the sloppyness.

 The main point is, that being so new, i have to post these kind of
 questions to take away some insecurity on choices i make. If I
 understand your point correctly, it is not bad practice what i did. I
 just need to optimize...

 Using a dotmanager, isnt it more expensive to go through all the dots an
 update them. I can imagine by using the architecture as is and not
 implement another structure, this would be faster.

 Any ideas on that?

 Jiri



 Yusuf T. Mobile wrote:
 Code first for simplicity then optimize if/as needed. That being said
 (well, more like pontificated, sorry), a simpler design would be to
 aggregate all your dots into a DotManager. This would listen and draw
 all the dots as needed. Aggregation works if all the dots are similar
 enough that their code can be centralized, and if I understand your
 problem correctly (all dots listen for the same event and then they
 all move), my brilliant and royalty-free design would be appropriate.
 Yusuf Saib
 Android
 ·T· · ·Mobile· stick together
 The views, opinions and statements in this email are those of the
 author solely in their individual capacity, and do not necessarily
 represent those of T-Mobile USA, Inc.
 On Aug 11, 9:13 am, jiriheitla...@googlemail.com
 jiriheitla...@googlemail.com wrote:
 I was wondering if the following is considered good practice.
 I am creating mulitple Dot instance. A Dot instance is a value object
 containing x,y, color, diameter fields.
 I draw each created Dot to a view:
 code
canvas.drawCircle( dot.getX(),dot.getY(),dot.getDiameter
 (),paint);
 /code
 Now i want all the Dots to listen to a certain event, lets say that i
 want to click a button and move all the Dots.
 What i do is in the Dot constructor i add this code:
 code
IntentFilter intentFilter = new IntentFilter
 (org.dadata.demo.SEND_TO_REACTOR);
Appcontext.registerReceiver(this, intentFilter);
...
 @Override
 public void onReceive(Context context, Intent intent) {
 this.x += 5;
 }
 /code
 Then from my button i send the intent :
 code
 intent.setAction(org.dadata.demo.SEND_TO_REACTOR);
 getApplicationContext().sendBroadcast(intent);
 View.invalidate();
 /code
 I am wondering if someone could give me some feedback on this. Is it
 expensive for instance, and are there better ways to achive the same.
 Thank you,
 Jiri
  
 

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[android-developers] Re: Good practise

2009-08-12 Thread Kaj Bjurman

You haven't told us how many dots that you have, but I do think it
sounds like an odd design. What kind of application is it? How often
are they moved? How many dots do you have? What do they represent?

I might of course be wrong here, but this sounds a bit like a common
problem that I often see in people who are starting with game
programming and is using e.g. one thread per bullet or what ever
they have that is moving.


On 11 Aug, 20:10, Jiri jiriheitla...@googlemail.com wrote:
 Thanx Yusuf,

 your advice is right, i should optimise later. I have to admit i am just
 started exploring Java and the android API, so hence the sloppyness.

 The main point is, that being so new, i have to post these kind of
 questions to take away some insecurity on choices i make. If I
 understand your point correctly, it is not bad practice what i did. I
 just need to optimize...

 Using a dotmanager, isnt it more expensive to go through all the dots an
 update them. I can imagine by using the architecture as is and not
 implement another structure, this would be faster.

 Any ideas on that?

 Jiri



 Yusuf T. Mobile wrote:
  Code first for simplicity then optimize if/as needed. That being said
  (well, more like pontificated, sorry), a simpler design would be to
  aggregate all your dots into a DotManager. This would listen and draw
  all the dots as needed. Aggregation works if all the dots are similar
  enough that their code can be centralized, and if I understand your
  problem correctly (all dots listen for the same event and then they
  all move), my brilliant and royalty-free design would be appropriate.

  Yusuf Saib
  Android
  ·T· · ·Mobile· stick together
  The views, opinions and statements in this email are those of the
  author solely in their individual capacity, and do not necessarily
  represent those of T-Mobile USA, Inc.

  On Aug 11, 9:13 am, jiriheitla...@googlemail.com
  jiriheitla...@googlemail.com wrote:
  I was wondering if the following is considered good practice.
  I am creating mulitple Dot instance. A Dot instance is a value object
  containing x,y, color, diameter fields.
  I draw each created Dot to a view:
  code
         canvas.drawCircle( dot.getX(),dot.getY(),dot.getDiameter
  (),paint);
  /code

  Now i want all the Dots to listen to a certain event, lets say that i
  want to click a button and move all the Dots.
  What i do is in the Dot constructor i add this code:
  code
     IntentFilter intentFilter = new IntentFilter
  (org.dadata.demo.SEND_TO_REACTOR);
     Appcontext.registerReceiver(this, intentFilter);
     ...
      @Override
      public void onReceive(Context context, Intent intent) {
          this.x += 5;
      }
  /code

  Then from my button i send the intent :

  code
  intent.setAction(org.dadata.demo.SEND_TO_REACTOR);
  getApplicationContext().sendBroadcast(intent);
  View.invalidate();
  /code

  I am wondering if someone could give me some feedback on this. Is it
  expensive for instance, and are there better ways to achive the same.

  Thank you,

  Jiri
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[android-developers] Re: Good practise

2009-08-11 Thread Yusuf T. Mobile

Code first for simplicity then optimize if/as needed. That being said
(well, more like pontificated, sorry), a simpler design would be to
aggregate all your dots into a DotManager. This would listen and draw
all the dots as needed. Aggregation works if all the dots are similar
enough that their code can be centralized, and if I understand your
problem correctly (all dots listen for the same event and then they
all move), my brilliant and royalty-free design would be appropriate.



Yusuf Saib
Android
·T· · ·Mobile· stick together
The views, opinions and statements in this email are those of the
author solely in their individual capacity, and do not necessarily
represent those of T-Mobile USA, Inc.





On Aug 11, 9:13 am, jiriheitla...@googlemail.com
jiriheitla...@googlemail.com wrote:
 I was wondering if the following is considered good practice.
 I am creating mulitple Dot instance. A Dot instance is a value object
 containing x,y, color, diameter fields.
 I draw each created Dot to a view:
 code
        canvas.drawCircle( dot.getX(),dot.getY(),dot.getDiameter
 (),paint);
 /code

 Now i want all the Dots to listen to a certain event, lets say that i
 want to click a button and move all the Dots.
 What i do is in the Dot constructor i add this code:
 code
    IntentFilter intentFilter = new IntentFilter
 (org.dadata.demo.SEND_TO_REACTOR);
    Appcontext.registerReceiver(this, intentFilter);
    ...
     @Override
     public void onReceive(Context context, Intent intent) {
         this.x += 5;
     }
 /code

 Then from my button i send the intent :

 code
 intent.setAction(org.dadata.demo.SEND_TO_REACTOR);
 getApplicationContext().sendBroadcast(intent);
 View.invalidate();
 /code

 I am wondering if someone could give me some feedback on this. Is it
 expensive for instance, and are there better ways to achive the same.

 Thank you,

 Jiri
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[android-developers] Re: Good practise

2009-08-11 Thread Jiri

Thanx Yusuf,

your advice is right, i should optimise later. I have to admit i am just 
started exploring Java and the android API, so hence the sloppyness.

The main point is, that being so new, i have to post these kind of 
questions to take away some insecurity on choices i make. If I 
understand your point correctly, it is not bad practice what i did. I 
just need to optimize...

Using a dotmanager, isnt it more expensive to go through all the dots an 
update them. I can imagine by using the architecture as is and not 
implement another structure, this would be faster.

Any ideas on that?

Jiri

Yusuf T. Mobile wrote:
 Code first for simplicity then optimize if/as needed. That being said
 (well, more like pontificated, sorry), a simpler design would be to
 aggregate all your dots into a DotManager. This would listen and draw
 all the dots as needed. Aggregation works if all the dots are similar
 enough that their code can be centralized, and if I understand your
 problem correctly (all dots listen for the same event and then they
 all move), my brilliant and royalty-free design would be appropriate.
 
 
 
 Yusuf Saib
 Android
 ·T· · ·Mobile· stick together
 The views, opinions and statements in this email are those of the
 author solely in their individual capacity, and do not necessarily
 represent those of T-Mobile USA, Inc.
 
 
 
 
 
 On Aug 11, 9:13 am, jiriheitla...@googlemail.com
 jiriheitla...@googlemail.com wrote:
 I was wondering if the following is considered good practice.
 I am creating mulitple Dot instance. A Dot instance is a value object
 containing x,y, color, diameter fields.
 I draw each created Dot to a view:
 code
canvas.drawCircle( dot.getX(),dot.getY(),dot.getDiameter
 (),paint);
 /code

 Now i want all the Dots to listen to a certain event, lets say that i
 want to click a button and move all the Dots.
 What i do is in the Dot constructor i add this code:
 code
IntentFilter intentFilter = new IntentFilter
 (org.dadata.demo.SEND_TO_REACTOR);
Appcontext.registerReceiver(this, intentFilter);
...
 @Override
 public void onReceive(Context context, Intent intent) {
 this.x += 5;
 }
 /code

 Then from my button i send the intent :

 code
 intent.setAction(org.dadata.demo.SEND_TO_REACTOR);
 getApplicationContext().sendBroadcast(intent);
 View.invalidate();
 /code

 I am wondering if someone could give me some feedback on this. Is it
 expensive for instance, and are there better ways to achive the same.

 Thank you,

 Jiri
  
 

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