[android-developers] Re: Loading random image when activity is brought up...Not working any ideas?

2010-06-25 Thread SheikhAman
If you could send the src project, it would be wonderful.
Still, i feel setTag isn't a good option, you should use
setImageDrawable with drawable object.

I would have used setImageResource(q) to change the image inside the
onClick function of the button.
for that, the ImageView needs to be accessible inside onClick too.

I don't think there's a need to refresh the activity, you can change
the image without restarting the whole activity

Also, just try to see what random number or Random() class's object is
giving.
I have seen many times that it generates same integer every time if
the limit (0-max) is short.
check this too.

for LogCat, what i do is i print messages from my code using
System.out.println() and have created a filter in LogCat which
separates all the output tagged with System.out
it helps me, maybe it can help you too, to find out what ur code is
doing at times.

Enjoy.


On Jun 25, 9:14 am, BryBam bry...@gmail.com wrote:
 Maybe I don't completely understand logcat. as of now it's been useful
 to see what line is causing my app to crash. But in this case it's not
 crashing and I dont see anything out of the ordinary in my logcat.
 Anyone able to see what I'm doing wrong?

 On Jun 21, 3:59 pm, BryBam bry...@gmail.com wrote:

  Well I appreciate the thought on another way I could go about doing
  this. However I have a very similar approach on another activity  with
  text and it works great.  I probably will want to look into your
  suggestion later on. But for now im simply looking to see what i'm
  doing wrong with my current code. At least for now, so i can get some
  peace of mind. Looking at it I see nothing wrong. Neither does
  eclipse.

  Lets just forget about the button, say i literally did just want a
  different image to come up whenever the page was visited. Anyone see
  the error? This has been bugging me for days.

  On Jun 21, 3:09 am, jamesc jame...@gmail.com wrote:

   I've only scanned your code and note that you're using an Intent on
   the same class to essentially get the 'redraw/reload of a random
   image' to occur.  I'm not sure that this would be the best way of
   going about what you want to achieve.  (As an aside try using logcat
   to see what's happening; is all OK with your AndroidManifest.xml, as
   there may be an issue with the resolution of the Intent?).

   Perhaps you should just look at finding (findViewById()) the ImageView
   and assigning it to a member field (you're currently finding it and
   assigning it on the stack), then in your onClick() override just do
   mMyImageView.setImageDrawable() (or whatever) to re-set what the
   rendered image should be?

   On Jun 20, 11:00 pm,BryBambry...@gmail.com wrote:

I would also like to point out that I've tried all three of these

private Integer [] mImageIds = {
            R.drawable.icon,
            R.drawable.shoticon,
            R.drawable.mixicon,
            };

private static final Integer [] mImageIds = {
            R.drawable.icon,
            R.drawable.shoticon,
            R.drawable.mixicon,
            };
private static Integer [] mImageIds = {
            R.drawable.icon,
            R.drawable.shoticon,
            R.drawable.mixicon,
            };

NONE OF THOSE HAVE MADE A DIFFERENCE.

On Jun 20, 5:48 pm,BryBambry...@gmail.com wrote:

 I've been staring at this for hours. It compiles fine with no errors
 and loads the activity on my nexus. The button and the menu items load
 fine with no issues at all. It's simply not loading any of the
 drawables i'm specifying :/ any ideas what I did wrong?

 All I want is whenever this activity is brought up it randomly chooses
 an image from the drawables i specify.

 
 HERE'S MY CODE FOR THE JAVA
 

 package com.package.name;

 import java.util.Random;
 import android.app.Activity;
 import android.content.Intent;
 import android.os.Bundle;
 import android.view.View;
 import android.widget.ImageView;
 import android.view.Menu;
 import android.view.MenuInflater;
 import android.view.MenuItem;
 import android.view.View.OnClickListener;

 public class RandomImage extends Activity implements OnClickListener{

     private static final Random rgenerator = new Random();

     Integer [] mImageIds = {
             R.drawable.icon,
             R.drawable.shoticon,
             R.drawable.mixicon,
             };

 @Override
 public void onCreate(Bundle savedInstanceState) {
     super.onCreate(savedInstanceState);
     setContentView(R.layout.randomimage);

     Integer q = mImageIds[rgenerator.nextInt(mImageIds.length)];

  

[android-developers] Re: Loading random image when activity is brought up...Not working any ideas?

2010-06-24 Thread BryBam
Maybe I don't completely understand logcat. as of now it's been useful
to see what line is causing my app to crash. But in this case it's not
crashing and I dont see anything out of the ordinary in my logcat.
Anyone able to see what I'm doing wrong?

On Jun 21, 3:59 pm, BryBam bry...@gmail.com wrote:
 Well I appreciate the thought on another way I could go about doing
 this. However I have a very similar approach on another activity  with
 text and it works great.  I probably will want to look into your
 suggestion later on. But for now im simply looking to see what i'm
 doing wrong with my current code. At least for now, so i can get some
 peace of mind. Looking at it I see nothing wrong. Neither does
 eclipse.

 Lets just forget about the button, say i literally did just want a
 different image to come up whenever the page was visited. Anyone see
 the error? This has been bugging me for days.

 On Jun 21, 3:09 am, jamesc jame...@gmail.com wrote:

  I've only scanned your code and note that you're using an Intent on
  the same class to essentially get the 'redraw/reload of a random
  image' to occur.  I'm not sure that this would be the best way of
  going about what you want to achieve.  (As an aside try using logcat
  to see what's happening; is all OK with your AndroidManifest.xml, as
  there may be an issue with the resolution of the Intent?).

  Perhaps you should just look at finding (findViewById()) the ImageView
  and assigning it to a member field (you're currently finding it and
  assigning it on the stack), then in your onClick() override just do
  mMyImageView.setImageDrawable() (or whatever) to re-set what the
  rendered image should be?

  On Jun 20, 11:00 pm,BryBambry...@gmail.com wrote:

   I would also like to point out that I've tried all three of these

   private Integer [] mImageIds = {
               R.drawable.icon,
               R.drawable.shoticon,
               R.drawable.mixicon,
               };

   private static final Integer [] mImageIds = {
               R.drawable.icon,
               R.drawable.shoticon,
               R.drawable.mixicon,
               };
   private static Integer [] mImageIds = {
               R.drawable.icon,
               R.drawable.shoticon,
               R.drawable.mixicon,
               };

   NONE OF THOSE HAVE MADE A DIFFERENCE.

   On Jun 20, 5:48 pm,BryBambry...@gmail.com wrote:

I've been staring at this for hours. It compiles fine with no errors
and loads the activity on my nexus. The button and the menu items load
fine with no issues at all. It's simply not loading any of the
drawables i'm specifying :/ any ideas what I did wrong?

All I want is whenever this activity is brought up it randomly chooses
an image from the drawables i specify.


HERE'S MY CODE FOR THE JAVA


package com.package.name;

import java.util.Random;
import android.app.Activity;
import android.content.Intent;
import android.os.Bundle;
import android.view.View;
import android.widget.ImageView;
import android.view.Menu;
import android.view.MenuInflater;
import android.view.MenuItem;
import android.view.View.OnClickListener;

public class RandomImage extends Activity implements OnClickListener{

    private static final Random rgenerator = new Random();

    Integer [] mImageIds = {
            R.drawable.icon,
            R.drawable.shoticon,
            R.drawable.mixicon,
            };

@Override
public void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    setContentView(R.layout.randomimage);

    Integer q = mImageIds[rgenerator.nextInt(mImageIds.length)];

    ImageView iv = (ImageView) findViewById(R.id.imageviewyeah);
    iv.setTag(q);

    View nextButton = findViewById(R.id.next_image_button);
    nextButton.setOnClickListener(this);

}

    @Override
    public void onClick(View v) {
    switch (v.getId()) {
    case R.id.next_image_button:
        Intent i = new Intent(this, RandomImage.class);
        startActivity(i);
        break;
    }

}

    @Override
        public boolean onCreateOptionsMenu (Menu menu) {
                super.onCreateOptionsMenu(menu);
                MenuInflater inflater = getMenuInflater();
                inflater.inflate(R.menu.menu3, menu);
                return true;
        }

@Override
public boolean onOptionsItemSelected (MenuItem item) {
                switch (item.getItemId()) {
                case R.id.menu:
                        startActivity(new Intent(this, Main.class));
                        return true;


[android-developers] Re: Loading random image when activity is brought up...Not working any ideas?

2010-06-21 Thread jamesc
I've only scanned your code and note that you're using an Intent on
the same class to essentially get the 'redraw/reload of a random
image' to occur.  I'm not sure that this would be the best way of
going about what you want to achieve.  (As an aside try using logcat
to see what's happening; is all OK with your AndroidManifest.xml, as
there may be an issue with the resolution of the Intent?).

Perhaps you should just look at finding (findViewById()) the ImageView
and assigning it to a member field (you're currently finding it and
assigning it on the stack), then in your onClick() override just do
mMyImageView.setImageDrawable() (or whatever) to re-set what the
rendered image should be?

On Jun 20, 11:00 pm, BryBam bry...@gmail.com wrote:
 I would also like to point out that I've tried all three of these

 private Integer [] mImageIds = {
             R.drawable.icon,
             R.drawable.shoticon,
             R.drawable.mixicon,
             };

 private static final Integer [] mImageIds = {
             R.drawable.icon,
             R.drawable.shoticon,
             R.drawable.mixicon,
             };
 private static Integer [] mImageIds = {
             R.drawable.icon,
             R.drawable.shoticon,
             R.drawable.mixicon,
             };

 NONE OF THOSE HAVE MADE A DIFFERENCE.

 On Jun 20, 5:48 pm, BryBam bry...@gmail.com wrote:

  I've been staring at this for hours. It compiles fine with no errors
  and loads the activity on my nexus. The button and the menu items load
  fine with no issues at all. It's simply not loading any of the
  drawables i'm specifying :/ any ideas what I did wrong?

  All I want is whenever this activity is brought up it randomly chooses
  an image from the drawables i specify.

  
  HERE'S MY CODE FOR THE JAVA
  

  package com.package.name;

  import java.util.Random;
  import android.app.Activity;
  import android.content.Intent;
  import android.os.Bundle;
  import android.view.View;
  import android.widget.ImageView;
  import android.view.Menu;
  import android.view.MenuInflater;
  import android.view.MenuItem;
  import android.view.View.OnClickListener;

  public class RandomImage extends Activity implements OnClickListener{

      private static final Random rgenerator = new Random();

      Integer [] mImageIds = {
              R.drawable.icon,
              R.drawable.shoticon,
              R.drawable.mixicon,
              };

  @Override
  public void onCreate(Bundle savedInstanceState) {
      super.onCreate(savedInstanceState);
      setContentView(R.layout.randomimage);

      Integer q = mImageIds[rgenerator.nextInt(mImageIds.length)];

      ImageView iv = (ImageView) findViewById(R.id.imageviewyeah);
      iv.setTag(q);

      View nextButton = findViewById(R.id.next_image_button);
      nextButton.setOnClickListener(this);

  }

      @Override
      public void onClick(View v) {
      switch (v.getId()) {
      case R.id.next_image_button:
          Intent i = new Intent(this, RandomImage.class);
          startActivity(i);
          break;
      }

  }

      @Override
          public boolean onCreateOptionsMenu (Menu menu) {
                  super.onCreateOptionsMenu(menu);
                  MenuInflater inflater = getMenuInflater();
                  inflater.inflate(R.menu.menu3, menu);
                  return true;
          }

  @Override
  public boolean onOptionsItemSelected (MenuItem item) {
                  switch (item.getItemId()) {
                  case R.id.menu:
                          startActivity(new Intent(this, Main.class));
                          return true;

  }

  return false;
          }

  }

  
  AND HERES MY CODE FOR THE LAYOUT.XML

  

  ?xml version=1.0 encoding=utf-8?
  LinearLayout
      android:orientation=vertical
  xmlns:android=http://schemas.android.com/apk/res/android;
  android:id=@+id/widget0
  android:background=@drawable/nhiebg
  android:layout_width=fill_parent
  android:layout_height=fill_parent
      android:layout_gravity=center 

  ImageView
          android:id=@+id/imageviewyeah
          android:tag=q
          android:layout_width=wrap_content
          android:layout_height=wrap_content
          android:layout_gravity=center
  /ImageView

  Button
          android:id=@+id/next_image_button
          android:text=Next Image
          android:layout_width=fill_parent
          android:layout_height=wrap_content
          android:padding=10dip
          android:typeface=serif/

  /LinearLayout

-- 
You received this 

[android-developers] Re: Loading random image when activity is brought up...Not working any ideas?

2010-06-21 Thread BryBam
Well I appreciate the thought on another way I could go about doing
this. However I have a very similar approach on another activity  with
text and it works great.  I probably will want to look into your
suggestion later on. But for now im simply looking to see what i'm
doing wrong with my current code. At least for now, so i can get some
peace of mind. Looking at it I see nothing wrong. Neither does
eclipse.

Lets just forget about the button, say i literally did just want a
different image to come up whenever the page was visited. Anyone see
the error? This has been bugging me for days.

On Jun 21, 3:09 am, jamesc jame...@gmail.com wrote:
 I've only scanned your code and note that you're using an Intent on
 the same class to essentially get the 'redraw/reload of a random
 image' to occur.  I'm not sure that this would be the best way of
 going about what you want to achieve.  (As an aside try using logcat
 to see what's happening; is all OK with your AndroidManifest.xml, as
 there may be an issue with the resolution of the Intent?).

 Perhaps you should just look at finding (findViewById()) the ImageView
 and assigning it to a member field (you're currently finding it and
 assigning it on the stack), then in your onClick() override just do
 mMyImageView.setImageDrawable() (or whatever) to re-set what the
 rendered image should be?

 On Jun 20, 11:00 pm, BryBam bry...@gmail.com wrote:

  I would also like to point out that I've tried all three of these

  private Integer [] mImageIds = {
              R.drawable.icon,
              R.drawable.shoticon,
              R.drawable.mixicon,
              };

  private static final Integer [] mImageIds = {
              R.drawable.icon,
              R.drawable.shoticon,
              R.drawable.mixicon,
              };
  private static Integer [] mImageIds = {
              R.drawable.icon,
              R.drawable.shoticon,
              R.drawable.mixicon,
              };

  NONE OF THOSE HAVE MADE A DIFFERENCE.

  On Jun 20, 5:48 pm, BryBam bry...@gmail.com wrote:

   I've been staring at this for hours. It compiles fine with no errors
   and loads the activity on my nexus. The button and the menu items load
   fine with no issues at all. It's simply not loading any of the
   drawables i'm specifying :/ any ideas what I did wrong?

   All I want is whenever this activity is brought up it randomly chooses
   an image from the drawables i specify.

   
   HERE'S MY CODE FOR THE JAVA
   

   package com.package.name;

   import java.util.Random;
   import android.app.Activity;
   import android.content.Intent;
   import android.os.Bundle;
   import android.view.View;
   import android.widget.ImageView;
   import android.view.Menu;
   import android.view.MenuInflater;
   import android.view.MenuItem;
   import android.view.View.OnClickListener;

   public class RandomImage extends Activity implements OnClickListener{

       private static final Random rgenerator = new Random();

       Integer [] mImageIds = {
               R.drawable.icon,
               R.drawable.shoticon,
               R.drawable.mixicon,
               };

   @Override
   public void onCreate(Bundle savedInstanceState) {
       super.onCreate(savedInstanceState);
       setContentView(R.layout.randomimage);

       Integer q = mImageIds[rgenerator.nextInt(mImageIds.length)];

       ImageView iv = (ImageView) findViewById(R.id.imageviewyeah);
       iv.setTag(q);

       View nextButton = findViewById(R.id.next_image_button);
       nextButton.setOnClickListener(this);

   }

       @Override
       public void onClick(View v) {
       switch (v.getId()) {
       case R.id.next_image_button:
           Intent i = new Intent(this, RandomImage.class);
           startActivity(i);
           break;
       }

   }

       @Override
           public boolean onCreateOptionsMenu (Menu menu) {
                   super.onCreateOptionsMenu(menu);
                   MenuInflater inflater = getMenuInflater();
                   inflater.inflate(R.menu.menu3, menu);
                   return true;
           }

   @Override
   public boolean onOptionsItemSelected (MenuItem item) {
                   switch (item.getItemId()) {
                   case R.id.menu:
                           startActivity(new Intent(this, Main.class));
                           return true;

   }

   return false;
           }

   }

   
   AND HERES MY CODE FOR THE LAYOUT.XML

   

   ?xml version=1.0 encoding=utf-8?
   LinearLayout
       

[android-developers] Re: Loading random image when activity is brought up...Not working any ideas?

2010-06-20 Thread BryBam
I would also like to point out that I've tried all three of these

private Integer [] mImageIds = {
R.drawable.icon,
R.drawable.shoticon,
R.drawable.mixicon,
};

private static final Integer [] mImageIds = {
R.drawable.icon,
R.drawable.shoticon,
R.drawable.mixicon,
};
private static Integer [] mImageIds = {
R.drawable.icon,
R.drawable.shoticon,
R.drawable.mixicon,
};




NONE OF THOSE HAVE MADE A DIFFERENCE.




On Jun 20, 5:48 pm, BryBam bry...@gmail.com wrote:
 I've been staring at this for hours. It compiles fine with no errors
 and loads the activity on my nexus. The button and the menu items load
 fine with no issues at all. It's simply not loading any of the
 drawables i'm specifying :/ any ideas what I did wrong?

 All I want is whenever this activity is brought up it randomly chooses
 an image from the drawables i specify.

 
 HERE'S MY CODE FOR THE JAVA
 

 package com.package.name;

 import java.util.Random;
 import android.app.Activity;
 import android.content.Intent;
 import android.os.Bundle;
 import android.view.View;
 import android.widget.ImageView;
 import android.view.Menu;
 import android.view.MenuInflater;
 import android.view.MenuItem;
 import android.view.View.OnClickListener;

 public class RandomImage extends Activity implements OnClickListener{

     private static final Random rgenerator = new Random();

     Integer [] mImageIds = {
             R.drawable.icon,
             R.drawable.shoticon,
             R.drawable.mixicon,
             };

 @Override
 public void onCreate(Bundle savedInstanceState) {
     super.onCreate(savedInstanceState);
     setContentView(R.layout.randomimage);

     Integer q = mImageIds[rgenerator.nextInt(mImageIds.length)];

     ImageView iv = (ImageView) findViewById(R.id.imageviewyeah);
     iv.setTag(q);

     View nextButton = findViewById(R.id.next_image_button);
     nextButton.setOnClickListener(this);

 }

     @Override
     public void onClick(View v) {
     switch (v.getId()) {
     case R.id.next_image_button:
         Intent i = new Intent(this, RandomImage.class);
         startActivity(i);
         break;
     }

 }

     @Override
         public boolean onCreateOptionsMenu (Menu menu) {
                 super.onCreateOptionsMenu(menu);
                 MenuInflater inflater = getMenuInflater();
                 inflater.inflate(R.menu.menu3, menu);
                 return true;
         }

 @Override
 public boolean onOptionsItemSelected (MenuItem item) {
                 switch (item.getItemId()) {
                 case R.id.menu:
                         startActivity(new Intent(this, Main.class));
                         return true;

 }

 return false;
         }

 }

 
 AND HERES MY CODE FOR THE LAYOUT.XML

 

 ?xml version=1.0 encoding=utf-8?
 LinearLayout
     android:orientation=vertical
 xmlns:android=http://schemas.android.com/apk/res/android;
 android:id=@+id/widget0
 android:background=@drawable/nhiebg
 android:layout_width=fill_parent
 android:layout_height=fill_parent
     android:layout_gravity=center 

 ImageView
         android:id=@+id/imageviewyeah
         android:tag=q
         android:layout_width=wrap_content
         android:layout_height=wrap_content
         android:layout_gravity=center
 /ImageView

 Button
         android:id=@+id/next_image_button
         android:text=Next Image
         android:layout_width=fill_parent
         android:layout_height=wrap_content
         android:padding=10dip
         android:typeface=serif/

 /LinearLayout

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