[android-developers] Re: Piracy, almost 50% of my new users - Seriously Google?
I was just curious, for those 29 who asked a refund will hou just refund the app-price or will you refund 4 GBP per single app ? Thanks in advance On 28 feb, 10:26, Al Sutton a...@funkyandroid.com wrote: We put Purchase Checking in at AndAppStore for exactly this kind of reason (http://andappstore.com/AndroidApplications/ purchase_checking.jsp). Google, and particularly the Market team, seem to be very slow at taking things on board an delivering what developers want, so I'd suggest using the market feedback forum instead of this group because I'm not sure if any of the Market team actually subscribe to this group, and thus may never see your comments. Al. On Feb 27, 3:56 am, Xavier jxlar...@gmail.com wrote: I published my first (and apparently last) Android application Wednesday 10pm. By now Google Checkout reports 203 orders (29 of those refunded). My app also includes the Furry analytic library. So far it reports 377 new users. A discrepancy of almost a 50% of users which only led me to believe its piracy related. Is it really so easy to pirate Android applications sold through the Android Market even though they have a copy protection feature? This is unbelievable. My app is also available for the iPhone since November, have sold almost 40.000 copies with a piracy % of less that 5%. What the hell Google? If this continues I'd have no choice but remove the app from the Android Market since the app heavily relies on a server back-end which costs me bandwidth and resources. Why on earth can't you implement a simple callback when the purchase is done with the device UID so we can check for this when the app runs? This would solve everything. Pirates would have to crack the app itself to disable this protection but its infinitely harder than just copy the apk file and upload it to rapidshare. I hope I can get an answer from a Google engineer. Regards, Xavier -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Piracy, almost 50% of my new users - Seriously Google?
We put Purchase Checking in at AndAppStore for exactly this kind of reason (http://andappstore.com/AndroidApplications/ purchase_checking.jsp). Google, and particularly the Market team, seem to be very slow at taking things on board an delivering what developers want, so I'd suggest using the market feedback forum instead of this group because I'm not sure if any of the Market team actually subscribe to this group, and thus may never see your comments. Al. On Feb 27, 3:56 am, Xavier jxlar...@gmail.com wrote: I published my first (and apparently last) Android application Wednesday 10pm. By now Google Checkout reports 203 orders (29 of those refunded). My app also includes the Furry analytic library. So far it reports 377 new users. A discrepancy of almost a 50% of users which only led me to believe its piracy related. Is it really so easy to pirate Android applications sold through the Android Market even though they have a copy protection feature? This is unbelievable. My app is also available for the iPhone since November, have sold almost 40.000 copies with a piracy % of less that 5%. What the hell Google? If this continues I'd have no choice but remove the app from the Android Market since the app heavily relies on a server back-end which costs me bandwidth and resources. Why on earth can't you implement a simple callback when the purchase is done with the device UID so we can check for this when the app runs? This would solve everything. Pirates would have to crack the app itself to disable this protection but its infinitely harder than just copy the apk file and upload it to rapidshare. I hope I can get an answer from a Google engineer. Regards, Xavier -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Piracy, almost 50% of my new users - Seriously Google?
In my experience the download stats in Android Market are updated only every 24h or so. I don't keep an eye on it all the time, but this is how I saw it the last time I checked more frequently (like, months ago, actually, time flies). Give it a few more days and you'll get a better feel for what's going on. On Feb 26, 7:56 pm, Xavier jxlar...@gmail.com wrote: I published my first (and apparently last) Android application Wednesday 10pm. By now Google Checkout reports 203 orders (29 of those refunded). My app also includes the Furry analytic library. So far it reports 377 new users. A discrepancy of almost a 50% -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Piracy, almost 50% of my new users - Seriously Google?
If your app is talking to a server anyway, why not authenticate on that channel too? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Piracy, almost 50% of my new users - Seriously Google?
Hi Xavier, I have also posted a recent question here, about if there is a way to detect a market install VS an ADB push APK, to my understanding , on a rooted phone, pushing with the forward lock option is simulating the same process as buying an application set with copy protection. I hope we can find a way to detect from the 2 different install procedure, if not this will be a serious flaw in the security android market as ADB and USB drivers are publicly available. On Feb 27, 12:56 pm, Xavier jxlar...@gmail.com wrote: I published my first (and apparently last) Android application Wednesday 10pm. By now Google Checkout reports 203 orders (29 of those refunded). My app also includes the Furry analytic library. So far it reports 377 new users. A discrepancy of almost a 50% of users which only led me to believe its piracy related. Is it really so easy to pirate Android applications sold through the Android Market even though they have a copy protection feature? This is unbelievable. My app is also available for the iPhone since November, have sold almost 40.000 copies with a piracy % of less that 5%. What the hell Google? If this continues I'd have no choice but remove the app from the Android Market since the app heavily relies on a server back-end which costs me bandwidth and resources. Why on earth can't you implement a simple callback when the purchase is done with the device UID so we can check for this when the app runs? This would solve everything. Pirates would have to crack the app itself to disable this protection but its infinitely harder than just copy the apk file and upload it to rapidshare. I hope I can get an answer from a Google engineer. Regards, Xavier -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: Piracy, almost 50% of my new users - Seriously Google?
Hi Xavier, I agree with what's been said; the stats lag reality by some time. You can pretty much count on the number of orders in your console inbox, however; they are usually up to date within a couple minutes. We face the same problem: server back-end. We have various ways to estimate the number of non-authentic copies, and we have estimated as high as 50% at times. Our numbers change because we have occasionally make changes that cause older copies to stop working (not intentionally, but as the result of a protocol update, etc.). We will be including a fairly simple licensing scheme to help deal with this soon. We'd prefer not do the extra work, and also not to have our customers inconvenienced, but we see it as protecting the resources that our genuine customers have paid for. After some polling, they (the customers) seem 100% supportive. If you'd like details of how we plan to do this, feel free to email us directly. Scott SoftwareForMe.com -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en