[android-developers] Re: Piracy, almost 50% of my new users - Seriously Google?

2010-03-02 Thread MobDev
I was just curious, for those 29 who asked a refund will hou just
refund the app-price or will you refund 4 GBP per single app ?
Thanks in advance

On 28 feb, 10:26, Al Sutton a...@funkyandroid.com wrote:
 We put Purchase Checking in at AndAppStore for exactly this kind of
 reason (http://andappstore.com/AndroidApplications/
 purchase_checking.jsp).

 Google, and particularly the Market team, seem to be very slow at
 taking things on board an delivering what developers want, so I'd
 suggest using the market feedback forum instead of this group because
 I'm not sure if any of the Market team actually subscribe to this
 group, and thus may never see your comments.

 Al.

 On Feb 27, 3:56 am, Xavier jxlar...@gmail.com wrote:

  I published my first (and apparently last) Android application
  Wednesday 10pm. By now Google Checkout reports 203 orders (29 of those
  refunded).

  My app also includes the Furry analytic library. So far it reports 377
  new users. A discrepancy of almost  a 50% of users which only led me
  to believe its piracy related. Is it really so easy to pirate Android
  applications sold through the Android Market even though they have a
  copy protection feature?

  This is unbelievable. My app is also available for the iPhone since
  November, have sold almost 40.000 copies with a piracy % of less that
  5%.

  What the hell Google? If this continues I'd have no choice but remove
  the app from the Android Market since the app heavily relies on a
  server back-end which costs me bandwidth and resources.

  Why on earth can't you implement a simple callback when the purchase
  is done with the device UID so we can check for this when the app
  runs? This would solve everything. Pirates would have to crack the app
  itself to disable this protection but its infinitely harder than just
  copy the apk file and upload it to rapidshare.

  I hope I can get an answer from a Google engineer.

  Regards,

  Xavier

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[android-developers] Re: Piracy, almost 50% of my new users - Seriously Google?

2010-02-28 Thread Al Sutton
We put Purchase Checking in at AndAppStore for exactly this kind of
reason (http://andappstore.com/AndroidApplications/
purchase_checking.jsp).

Google, and particularly the Market team, seem to be very slow at
taking things on board an delivering what developers want, so I'd
suggest using the market feedback forum instead of this group because
I'm not sure if any of the Market team actually subscribe to this
group, and thus may never see your comments.

Al.

On Feb 27, 3:56 am, Xavier jxlar...@gmail.com wrote:
 I published my first (and apparently last) Android application
 Wednesday 10pm. By now Google Checkout reports 203 orders (29 of those
 refunded).

 My app also includes the Furry analytic library. So far it reports 377
 new users. A discrepancy of almost  a 50% of users which only led me
 to believe its piracy related. Is it really so easy to pirate Android
 applications sold through the Android Market even though they have a
 copy protection feature?

 This is unbelievable. My app is also available for the iPhone since
 November, have sold almost 40.000 copies with a piracy % of less that
 5%.

 What the hell Google? If this continues I'd have no choice but remove
 the app from the Android Market since the app heavily relies on a
 server back-end which costs me bandwidth and resources.

 Why on earth can't you implement a simple callback when the purchase
 is done with the device UID so we can check for this when the app
 runs? This would solve everything. Pirates would have to crack the app
 itself to disable this protection but its infinitely harder than just
 copy the apk file and upload it to rapidshare.

 I hope I can get an answer from a Google engineer.

 Regards,

 Xavier

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[android-developers] Re: Piracy, almost 50% of my new users - Seriously Google?

2010-02-27 Thread JP

In my experience the download stats in Android Market are updated only
every 24h or so. I don't keep an eye on it all the time, but this is
how I saw it the last time I checked more frequently (like, months
ago, actually, time flies).

Give it a few more days and you'll get a better feel for what's going
on.


On Feb 26, 7:56 pm, Xavier jxlar...@gmail.com wrote:
 I published my first (and apparently last) Android application
 Wednesday 10pm. By now Google Checkout reports 203 orders (29 of those
 refunded).

 My app also includes the Furry analytic library. So far it reports 377
 new users. A discrepancy of almost  a 50%

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[android-developers] Re: Piracy, almost 50% of my new users - Seriously Google?

2010-02-27 Thread Edward Falk
If your app is talking to a server anyway, why not authenticate on
that channel too?

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[android-developers] Re: Piracy, almost 50% of my new users - Seriously Google?

2010-02-27 Thread Carlo
Hi Xavier,

I have also posted a recent question here, about if there is a way to
detect a market install VS an ADB push APK, to my understanding , on
a rooted phone, pushing with the forward lock option is simulating the
same process as buying an application set with copy protection. I hope
we can find a way to detect from the 2 different install procedure, if
not this will be a serious flaw in the security android market as ADB
and USB drivers are publicly available.

On Feb 27, 12:56 pm, Xavier jxlar...@gmail.com wrote:
 I published my first (and apparently last) Android application
 Wednesday 10pm. By now Google Checkout reports 203 orders (29 of those
 refunded).

 My app also includes the Furry analytic library. So far it reports 377
 new users. A discrepancy of almost  a 50% of users which only led me
 to believe its piracy related. Is it really so easy to pirate Android
 applications sold through the Android Market even though they have a
 copy protection feature?

 This is unbelievable. My app is also available for the iPhone since
 November, have sold almost 40.000 copies with a piracy % of less that
 5%.

 What the hell Google? If this continues I'd have no choice but remove
 the app from the Android Market since the app heavily relies on a
 server back-end which costs me bandwidth and resources.

 Why on earth can't you implement a simple callback when the purchase
 is done with the device UID so we can check for this when the app
 runs? This would solve everything. Pirates would have to crack the app
 itself to disable this protection but its infinitely harder than just
 copy the apk file and upload it to rapidshare.

 I hope I can get an answer from a Google engineer.

 Regards,

 Xavier

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Re: [android-developers] Re: Piracy, almost 50% of my new users - Seriously Google?

2010-02-27 Thread SoftwareForMe.com SoftwareForMe.com
Hi Xavier,

I agree with what's been said; the stats lag reality by some time. You can
pretty much count on the number of orders in your console inbox, however;
they are usually up to date within a couple minutes.

We face the same problem: server back-end. We have various ways to estimate
the number of non-authentic copies, and we have estimated as high as 50% at
times. Our numbers change because we have occasionally make changes that
cause older copies to stop working (not intentionally, but as the result of
a protocol update, etc.).

We will be including a fairly simple licensing scheme to help deal with this
soon. We'd prefer not do the extra work, and also not to have our customers
inconvenienced, but we see it as protecting the resources that our genuine
customers have paid for. After some polling, they (the customers) seem 100%
supportive.

If you'd like details of how we plan to do this, feel free to email us
directly.

Scott
SoftwareForMe.com

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