Re: [android-developers] Re: Valid use case for AbsoluteLayout?

2011-12-12 Thread Romain Guy
It generates utterly broken UIs on display of various sizes and densities.

On Mon, Dec 12, 2011 at 11:33 AM, Julian wrote:

> Also, there are many different parts of the SDK that CAN be misused:
> nesting too many LinearLayouts together, running blocking operations
> on the UI thread, loading large bitmaps into memory, etc.  What makes
> AbsoluteLayout different in particular?
>
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[android-developers] Re: Valid use case for AbsoluteLayout?

2011-12-12 Thread Julian
Also, there are many different parts of the SDK that CAN be misused:
nesting too many LinearLayouts together, running blocking operations
on the UI thread, loading large bitmaps into memory, etc.  What makes
AbsoluteLayout different in particular?

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[android-developers] Re: Valid use case for AbsoluteLayout?

2011-12-12 Thread Julian
> Because too many developers would misuse it if it wasn't. Instead of using
> a FrameLayout just make a copy of AbsoluteLayout in your application.

Does that mean it WILL be removed from the SDK at some point then?

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