[android-developers] Re: using SKIA canvas in native code, SimpleJNI hack.

2009-10-05 Thread siva

Thanks Mark for the info, about contributing back to open source,
certainly, except for the proprietary codec.

Regards
Siva

On Oct 5, 8:07 pm, "Mark Murphy"  wrote:
> > Dianne, to be more specific, I work for an OEM application
> > development, how do I provide my renderer like SWF or FLV through
> > MediaPlayer framework. Is it something I can plug my renderer into
> > Surfaceflinger?
>
> You will get better support for this in [android-porting], or perhaps
> [android-platform] if you are planning on contributing this code back to
> Android.
>
> --
> Mark Murphy (a Commons Guy)http://commonsware.com
> Android App Developer Books:http://commonsware.com/books.html
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[android-developers] Re: using SKIA canvas in native code, SimpleJNI hack.

2009-10-05 Thread Mark Murphy

> Dianne, to be more specific, I work for an OEM application
> development, how do I provide my renderer like SWF or FLV through
> MediaPlayer framework. Is it something I can plug my renderer into
> Surfaceflinger?

You will get better support for this in [android-porting], or perhaps
[android-platform] if you are planning on contributing this code back to
Android.

-- 
Mark Murphy (a Commons Guy)
http://commonsware.com
Android App Developer Books: http://commonsware.com/books.html



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[android-developers] Re: using SKIA canvas in native code, SimpleJNI hack.

2009-10-05 Thread siva

Dianne, to be more specific, I work for an OEM application
development, how do I provide my renderer like SWF or FLV through
MediaPlayer framework. Is it something I can plug my renderer into
Surfaceflinger?

Regards
Siva

On Oct 5, 3:45 pm, siva  wrote:
> You are right Dianne in way, Also, I believe the OEMs can use such an
> architecture, right? It's actually the OEM that is going to provide
> update and they make sure it works with the update.
>
> We have been debating this question, what one should do if one has to
> get best fps on a given hardware, will the JAVA SDK guarantee that?
> or  should I use Surfaceflinger in native code?
>
> Thanks,
> Siva
> On Oct 5, 12:01 am, Dianne Hackborn  wrote:
>
>
>
> > You are using private APIs, which are not supported across platform releases
> > or devices.  Expect any app doing this to break arbitrary at some platform
> > update or on some device(s).
>
> > On Sat, Oct 3, 2009 at 10:37 PM, siva  wrote:
>
> > > I set out to use SkCanvas and other native SKIA classes but I could
> > > not find any sample code. After a week's of search and diving deep
> > > into Android source, I got it working. Below in my blog, I have
> > > detailed, how to use SimpleJNI native sample, to get native canvas
> > > going. If you find it useful or I did something wrong let me know
>
> > >http://matthiyosi.blogspot.com/2009/10/using-skia-in-android-native-c...
>
> > --
> > Dianne Hackborn
> > Android framework engineer
> > hack...@android.com
>
> > Note: please don't send private questions to me, as I don't have time to
> > provide private support, and so won't reply to such e-mails.  All such
> > questions should be posted on public forums, where I and others can see and
> > answer them.
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[android-developers] Re: using SKIA canvas in native code, SimpleJNI hack.

2009-10-05 Thread siva

You are right Dianne in way, Also, I believe the OEMs can use such an
architecture, right? It's actually the OEM that is going to provide
update and they make sure it works with the update.

We have been debating this question, what one should do if one has to
get best fps on a given hardware, will the JAVA SDK guarantee that?
or  should I use Surfaceflinger in native code?

Thanks,
Siva
On Oct 5, 12:01 am, Dianne Hackborn  wrote:
> You are using private APIs, which are not supported across platform releases
> or devices.  Expect any app doing this to break arbitrary at some platform
> update or on some device(s).
>
> On Sat, Oct 3, 2009 at 10:37 PM, siva  wrote:
>
> > I set out to use SkCanvas and other native SKIA classes but I could
> > not find any sample code. After a week's of search and diving deep
> > into Android source, I got it working. Below in my blog, I have
> > detailed, how to use SimpleJNI native sample, to get native canvas
> > going. If you find it useful or I did something wrong let me know
>
> >http://matthiyosi.blogspot.com/2009/10/using-skia-in-android-native-c...
>
> --
> Dianne Hackborn
> Android framework engineer
> hack...@android.com
>
> Note: please don't send private questions to me, as I don't have time to
> provide private support, and so won't reply to such e-mails.  All such
> questions should be posted on public forums, where I and others can see and
> answer them.
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[android-developers] Re: using SKIA canvas in native code, SimpleJNI hack.

2009-10-04 Thread Dianne Hackborn
You are using private APIs, which are not supported across platform releases
or devices.  Expect any app doing this to break arbitrary at some platform
update or on some device(s).

On Sat, Oct 3, 2009 at 10:37 PM, siva  wrote:

>
> I set out to use SkCanvas and other native SKIA classes but I could
> not find any sample code. After a week's of search and diving deep
> into Android source, I got it working. Below in my blog, I have
> detailed, how to use SimpleJNI native sample, to get native canvas
> going. If you find it useful or I did something wrong let me know
>
>
> http://matthiyosi.blogspot.com/2009/10/using-skia-in-android-native-code.html
> >
>


-- 
Dianne Hackborn
Android framework engineer
hack...@android.com

Note: please don't send private questions to me, as I don't have time to
provide private support, and so won't reply to such e-mails.  All such
questions should be posted on public forums, where I and others can see and
answer them.

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