Re: UltraPower (new topic!)

2015-12-16 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector


  


Re: UltraPower (new topic!)

To be fair, I was 16, approaching the age of 17 when I started game development, but yes I agree. While I of course say don't take your job super seriously and have fun, if your going to be in the game development industry, at least show some respect to what your doing and take some responcibility. You can't exactly treat creating games as a toy. And for the record, reading this topic and seeing the immature posts makes me ashamed to be a game dev. So please, for the sake of the rest of the audio games forum close or delete this topic, it serves no other perpice but to clutter the new releases room with useless and unrequired insults.

URL: http://forum.audiogames.net/viewtopic.php?pid=243061#p243061





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Re: Bokurano Daibouken 3 : secondary topic

2015-12-16 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

Yukio, in your next update, you might think about  making it so that if we've already passed a stage with carla in it, her death means nothing from that point on in that particular stage and playing mode.I'm trying to get a few copper wires in stage 16-4, and the stupid idiot keeps getting killed because she's always in the way when I'm either:A, killing the bossB, killing a launcheror she's getting killed by the boss or launchers.I can't get the components I need if she's just going to end the stage if something kills her, and even with super speed drinks, I can never get to her in time.It's not the difficulty that's the problem, it's the stupid AI on carla.I'll keep trying, but I'm also stuck on stage 21-1 with the cameras.No matter what I do, I'm either dead or have a crashed game when stuff happens and death or crash.No matter what I do I can't take 
 out the cameras with any weapon or combo of weapons, and no matter what way the cameras are facing, they always see me no matter how I try and sneek past them or what hight I'm at.I'm sure their's a way, I just haven't found it quite yet.Oh, and the thing with carla, I'm just trying to get every possible weapon I can have by this point except for the omayga shooter.\Sorry if I sound kind of rood, but I hate it when it's not my skill that's the problem, but the fact that no matter what I do, the person I'm supposed to protect keeps dying through no falt of my own.I don't want the game to get broken when a player is trying to complete a stage for the first time, just something so that she's not a liabilitty after the first time.Edit: I finally got the wires I needed, and carla staied put for a change.Later!

URL: http://forum.audiogames.net/viewtopic.php?pid=243055#p243055





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Re: UltraPower (new topic!)

2015-12-16 Thread AudioGames . net Forum — New releases room : vlad25 via Audiogames-reflector


  


Re: UltraPower (new topic!)

hi. here's the new version click here to download the latest version 

URL: http://forum.audiogames.net/viewtopic.php?pid=243059#p243059





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Re: garbage collection in bgt

2015-12-16 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector


  


Re: garbage collection in bgt

Easiest question first: For entity managers, only have one.  When the player changes levels, dump everything but the player and reload.  If you're going to have levels, just make other levels stop, possibly even letting them reset completely.The rest of this sails very, very far into things you get to duplicate because you chose BGT territory.  For starters, Python has Pyglet for event handling and Blinker for pubsub (though you may want to roll your own pubssub because that pattern can often be improved on).  C++ has signals2 from Boost for Pubsub and I honestly don't know what for event handling, but since it's C++ it probably has at least 5 popular options (game programming in C++ = not my idea of fun).  Java is a horrible choice for game programming but a common choice for new programmers, so it manages to also have a lot of options for the stuff being discussed here.For menus that don't pause, you need what CAE is sugge
 sting, but you also need what I have seen called event bubbling.  You maintain a stack of objects that are interested in handling game events, only ever pushing onto or popping from the top.  Each event-handling function (say on_,key_press from Pyglet) returns either true or false.  When an event comes in, you begin at the top of the stack, call the event function, repeat until one of them returns true.  If the menu wants to let the things below it keep going, then, it need only return false from tick.  I like to follow this up with a base class that responds to everything and returns a member variable, coupled with a function that disables or enables passthrough for everything the thing on top doesn't override itself.  Admittedly some frameworks choose true for continue and false for stop, but the idea remains the same.The advantage to this approach for something like an online game is that your menus can take over odd keys, say q and e for 
 left and right and w for select or something.  The rest of the game continues responding as normal: you can walk and swing your sword and whatever, and aren't completely helpless while you hunt for chain lightning in your list of 20 spells.  You can also push things like Swamp radars onto the top and have them respond to tick without blocking it.  Finally, because it's handling the main loop, it can do stuff like account for the time it takes your game to tick and hold you at a constant framerate.  This sort of structure is almost but not quite useless for single-player games; this sort of structure is almost as necessary as giving the head programmer water for online games.

URL: http://forum.audiogames.net/viewtopic.php?pid=243067#p243067





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Re: simulators and games archive

2015-12-16 Thread AudioGames . net Forum — General Game Discussion : ammericandad2005 via Audiogames-reflector


  


Re: simulators and games archive

pradual, It's called com audio, not audio come.

URL: http://forum.audiogames.net/viewtopic.php?pid=243060#p243060





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Cubus Maximus/supercube, a new game from Oriol Gómez is here!

2015-12-16 Thread AudioGames . net Forum — New releases room : ogomez92 via Audiogames-reflector


  


Cubus Maximus/supercube, a new game from Oriol Gómez is here!

Hi all!Not christmas themed guys... But it's still a new game right?welcome to supercube, a new and exciting game by Oriol Gómez.This is a game about concentration, mind and hand coordination. You are in control of a cube, with six colored sides.It features two game modes, music cube and memory man. Can you keep up with the ever changing colors and beat all 30 levels? Can you get better memory scores than all your friends?Read the readme to find out more about this game! You can find it, as always, on my website:http://oriolgomez.com/en_games.php

URL: http://forum.audiogames.net/viewtopic.php?pid=243063#p243063





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Re: Cubus Maximus/supercube, a new game from Oriol Gómez is here!

2015-12-16 Thread AudioGames . net Forum — New releases room : FabiG94 via Audiogames-reflector


  


Re: Cubus Maximus/supercube, a new game from Oriol Gómez is here!

Hellogood news, thank you very much Oriol.greetings.

URL: http://forum.audiogames.net/viewtopic.php?pid=243064#p243064





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Re: UltraPower (new topic!)

2015-12-16 Thread AudioGames . net Forum — New releases room : vlad25 via Audiogames-reflector


  


Re: UltraPower (new topic!)

ok guys. so it's enough. agree with you danny, but i think it's much better if we will talk about what's the subject insteadof deleting it. but the problem is the next: you guys don't want to do other things except insulting. so please let's tallk about the point of the subject. and the point is this game.

URL: http://forum.audiogames.net/viewtopic.php?pid=243065#p243065





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Re: Monthly chat December 2015

2015-12-16 Thread AudioGames . net Forum — Off-topic room : niall via Audiogames-reflector


  


Re: Monthly chat December 2015

I'm sorry gamecreator to hear about your breakup. Those can be very rough and can take a long time to get over. I hope you can find some opportunities to keep busy and do something you love. I have always found making games to be far too complex and taxing, kind of like building a sandcastle one grain at a time. I have no idea how anyone does it, but I've always meant to look into inform 7, in order to right a story with some interactive elements.You're right Dark that people respect titles for no apparent reason, but getting a PH.D. at least means that you were able to focus on one topic for a couple of years and in some way add to it, which is more than I can say for myself. I start each day trying to learn more Japanese, but after 5 minutes get distracted on youtube because of some news story, and then I'm in the mood for some Beethoven, and then I'm reading the news, and so on. I love learning, but can't concentrate on one thing long enough 
 to learn anything interesting.     I did manage to get all my Christmas shopping done in one intense two hour burst though, and I think everyone will be satisfied. I find when you're shopping on a budget, the best thing to do is get something that's either edible or drinkable, as everyone likes to relax with something delicious after the hectic holidays.     I've been meaning to read more classic science fiction, as well as more classics in general, so I'll have to pick up some heinlane. I've tried Philip K. Dick's The Man in the High Castle, because I love alternate history, but have yet to find a book that tackles alternate history in enough depth. The Man in the High Castle came the closest though I think.

URL: http://forum.audiogames.net/viewtopic.php?pid=243057#p243057





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Re: Psycho Strike - New Strategy/Action game

2015-12-16 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector


  


Re: Psycho Strike - New Strategy/Action game

the demo won't let you save. Really there's no point if you can only play to level  8 on any char though.

URL: http://forum.audiogames.net/viewtopic.php?pid=243058#p243058





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Re: UltraPower (new topic!)

2015-12-16 Thread AudioGames . net Forum — New releases room : roro via Audiogames-reflector


  


Re: UltraPower (new topic!)

Silence, is my only answer. I'll never, never let myself be involved in such childish actions. Let this topic die!

URL: http://forum.audiogames.net/viewtopic.php?pid=243062#p243062





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Re: members needing name changes

2015-12-16 Thread AudioGames . net Forum — Site and forum feedback : Ronal via Audiogames-reflector


  


Re: members needing name changes

hello, can you change my id also? , in most online game, i'm known as JasonBlaze , so: Ronal to JasonBlaze  

URL: http://forum.audiogames.net/viewtopic.php?pid=243066#p243066





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Re: Best Bookshare app for Windows?

2015-12-16 Thread AudioGames . net Forum — Off-topic room : Figment via Audiogames-reflector


  


Re: Best Bookshare app for Windows?

OK, I stand corrected then. Where did you find that? I looked on the web site and couldn't find any list of trial version limitations, which gave me the impression that there weren't any, so I just assumed that they were using the most common trial license used, which is a 30 day license for the full version.

URL: http://forum.audiogames.net/viewtopic.php?pid=243045#p243045





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Re: Griff! Sidescrolling Platformer Fantasy Game

2015-12-16 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: Griff! Sidescrolling Platformer Fantasy Game

No, Gryff does not have a release date, but it has previously been announced that the game is finnished, and it has been finnished for quite a while. that's at leased how I understood the announcement, but I might be wrong.

URL: http://forum.audiogames.net/viewtopic.php?pid=243047#p243047





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Re: simulators and games archive

2015-12-16 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: simulators and games archive

guys, auto it is googlable, its not hard to find, ComAudio is, and for gods sake, prajwal, please quit asking for stuff you have no clue what to do with

URL: http://forum.audiogames.net/viewtopic.php?pid=243050#p243050





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Re: UltraPower (new topic!)

2015-12-16 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: UltraPower (new topic!)

Just, [[wow]], guys. Oh my... I can't stop laughing.Nice post, Defender. Hahahaha!Ivan: Thanks a lot for your introduction. I look forward to see what you dive into regarding to projects in the future.Vlad: Well, just an other reason not to touch this game again. Now this is even more a mess.

URL: http://forum.audiogames.net/viewtopic.php?pid=243051#p243051





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Re: Town of peril reborn

2015-12-16 Thread AudioGames . net Forum — New releases room : animal metal via Audiogames-reflector


  


Re: Town of peril reborn

nice game

URL: http://forum.audiogames.net/viewtopic.php?pid=243044#p243044





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Re: Psycho Strike - New Strategy/Action game

2015-12-16 Thread AudioGames . net Forum — New releases room : CAE_Jones via Audiogames-reflector


  


Re: Psycho Strike - New Strategy/Action game

I remember trying it and getting told I couldn't save, but maybe I'm remembering wrong? I'm pretty sure it wouldn't let me load, at least, but that's less of a problem. I suppose I'll try it again, then.

URL: http://forum.audiogames.net/viewtopic.php?pid=243054#p243054





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Re: Bokurano Daibouken 3 : secondary topic

2015-12-16 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

Yukio, in your next update, you might think about  making it so that if we've already passed a stage with carla in it, her death means nothing from that point on in that particular stage and playing mode.I'm trying to get a few copper wires in stage 16-4, and the stupid idiot keeps getting killed because she's always in the way when I'm either:A, killing the bossB, killing a launcheror she's getting killed by the boss or launchers.I can't get the components I need if she's just going to end the stage if something kills her, and even with super speed drinks, I can never get to her in time.It's not the difficulty that's the problem, it's the stupid AI on carla.I'll keep trying, but I'm also stuck on stage 21-1 with the cameras.No matter what I do, I'm either dead or have a crashed game when stuff happens and death or crash.No matter what I do I can't take 
 out the cameras with any weapon or combo of weapons, and no matter what way the cameras are facing, they always see me no matter how I try and sneek past them or what hight I'm at.I'm sure their's a way, I just haven't found it quite yet.Oh, and the thing with carla, I'm just trying to get every possible weapon I can have by this point except for the omayga shooter.\Sorry if I sound kind of rood, but I hate it when it's not my skill that's the problem, but the fact that no matter what I do, the person I'm supposed to protect keeps dying through no falt of my own.I don't want the game to get broken when a player is trying to complete a stage for the first time, just something so that she's not a liabilitty after the first time.Later!

URL: http://forum.audiogames.net/viewtopic.php?pid=243055#p243055





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Re: UltraPower (new topic!)

2015-12-16 Thread AudioGames . net Forum — New releases room : Muhammad Hajjar via Audiogames-reflector


  


Re: UltraPower (new topic!)

Agree about this, the children's learning bgt's problem, and have some games etc, [[wow]], didn't expect the blinds' games world will become like that. A game programmed and hosted by a 13-15 child, sorry didn't mean anyone, but shouldn't this work be for adults and groups?

URL: http://forum.audiogames.net/viewtopic.php?pid=243056#p243056





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Re: death match a new beginning version 2.0 released

2015-12-16 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector


  


Re: death match a new beginning version 2.0 released

Greetings all. As was previously announced, we've returned to an installer format. Simpply redownload from the first post or this link https://dl.dropboxusercontent.com/u/266 … bsetup.exe and you'll be on dmnb.

URL: http://forum.audiogames.net/viewtopic.php?pid=243041#p243041





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Re: Town of peril reborn

2015-12-16 Thread AudioGames . net Forum — New releases room : Niklas via Audiogames-reflector


  


Re: Town of peril reborn

That sounds very interesting, i will check it out

URL: http://forum.audiogames.net/viewtopic.php?pid=243046#p243046





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Re: Accessible youtube playlist or channel downloader, please

2015-12-16 Thread AudioGames . net Forum — Off-topic room : Blademan via Audiogames-reflector


  


Re: Accessible youtube playlist or channel downloader, please

With YDL itself you can specify an output naming format, the default is the title, a dash, and the video ID from the site it was downloaded from. I'll probably be adding this to my fork of Hrvoje's addon (after, as he said), bigger bugs are fixed.

URL: http://forum.audiogames.net/viewtopic.php?pid=243052#p243052





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Re: Bokurano daiboukenn questions and tips

2015-12-16 Thread AudioGames . net Forum — General Game Discussion : janagirl via Audiogames-reflector


  


Re: Bokurano daiboukenn questions and tips

Hi all,now I have a question about level 1-1. I remember that it is a door which couldn't be opened. And I never found any keys to open it. It was the door to the northern.Can anybody tell me where to find this key?

URL: http://forum.audiogames.net/viewtopic.php?pid=243053#p243053





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Re: UltraPower (new topic!)

2015-12-16 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: UltraPower (new topic!)

Just, [[wow]], guys. Oh my... I can't stop laughing.Nice post, Defender. Hahahaha!Ivan: Thanks a lot for your introduction. I look forward to see what you dive into regarding to projects in the future.Vlad: Well, just an other reason not to touch this game again. Now this is even more a mess.luiscarlosgm: Just, [[wow]]! All my fingers have hammered the report button and have written a good reason for doing so, hoping that you'll be banned from the forum, because you are clearly not old enough for this forum, and you should not have any rights to contact any people in my opinion before you have learned to communicate...

URL: http://forum.audiogames.net/viewtopic.php?pid=243051#p243051





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Re: Ten year aniversary

2015-12-16 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector


  


Re: Ten year aniversary

Hi,This post says so much to me although it is not long.I've been on this forum for around two years and I can say that it is, at least to me, one of the best forums I have ever come across in my "Online" experience.It is a really big pleasure to be here and I visit this forum everyday because I know I'll find something interesting for me.It is this forum where I could share and read shared experiences with other blind people around the world which, to me, has always been very important. I live in what I call a second-world country which means "Under development". Here, people find a lot of trouble making a living and one of those groups who strive to live a wonderful life are Blind people. It is here, where I found out that many people, regardless of their country or their financial state, share almost the same experience compared to what blind people have to go through here where I live. It is this place where I could see som
 e wonderful discussions that made me love this forum more and more. Discussions about blindness, religion, school, learning, things we love and so on will simply be added to the list of my good old days.  Honestly, I don't have many blind friends here, except for 3 or 4 whom I regularly talk to and this has been a forum that gave me the opportunity to talk with other blind folks, to share our experiences, attitudes or opinions.One of the most important things is that we, fortunately, do not have a lot of troublemakers here in this forum and that is the beauty of it. This is something that I have expressed even in my older posts, indeed I have seen other forums, consisting of both blind and sighted people which may require you to take a lot of medicines to calm down your headache and pressure. It was incredibly ridiculous to see 35 to 50 year old people involve in extremely ch
 ildish conversations that made me leave them in less than an hour.Of course, this harmony that we have would not be achieved if we didn't have a good moderation.I'd like to wholeheartedly thank you Dark so much for your passionate work and for taking the time to reply to our posts. It's been a great pleasure to be here.Cheers and wish you a very, very good time.

URL: http://forum.audiogames.net/viewtopic.php?pid=243042#p243042





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Re: Braillemon status update!

2015-12-16 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector


  


Re: Braillemon status update!

Hay Rachel, have you got some kind of release date for Braillemon yet?If not, how far along are you?You said sometime before thanks giving that it'd be a few weeks, and we're coming up on Christmas.I'm really looking forward to showing the completed product off this Christmas, and wonderd if the final product would be out by then, or at least by January 1 2016?Later!

URL: http://forum.audiogames.net/viewtopic.php?pid=243048#p243048





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Re: Bokurano Daibouken 3 : secondary topic

2015-12-16 Thread AudioGames . net Forum — New releases room : whocrazy via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

OK, I went to 210,8, but my hook doesn't seem to be able to reach the surface above, so I went back one step to 209, found a place to grapple on to, climbed up to height 21, pressed the right arrow to try and drop at an angle and ended up back at 212,8 again, there is a wall or some kind of obstacle and I can't travel any further

URL: http://forum.audiogames.net/viewtopic.php?pid=243049#p243049





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Re: Doomed

2015-12-16 Thread AudioGames . net Forum — New releases room : Niklas via Audiogames-reflector


  


Re: Doomed

I like it so far. The sounds are very good. A little bug i encountered is that if I fire a missile on a ship, the missile moves to it and the missile sounds repeats a few times before hitting, wich is somewhat irritating. Anyway, it is good so far but has potencial, so maybe if more content gets added, it will be even more interesting. Anyway, good game mason, keep up the great work.

URL: http://forum.audiogames.net/viewtopic.php?pid=243043#p243043





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Re: Looking for Something Similar to SoundRTS

2015-12-16 Thread AudioGames . net Forum — General Game Discussion : magurp244 via Audiogames-reflector


  


Re: Looking for Something Similar to SoundRTS

Well, there's the CrazyMod pack for SoundRTS if you haven't found that yet, other than that though I don't think there's anything else. Well, unless you count my AudioRTS Demo. I'm in the process of overhauling the interface and reworking it after its rocky initial release, but haven't gotten around to finishing it yet.

URL: http://forum.audiogames.net/viewtopic.php?pid=243071#p243071





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Re: Scrolling Battles Pro

2015-12-16 Thread AudioGames . net Forum — New releases room : Rory via Audiogames-reflector


  


Re: Scrolling Battles Pro

Hi, it is carupted. I can not open the file no matter what, and i try to move somewhere else but it does not work, can someone help with this? Or can someone else upload? I'm not sure what's wrong with this, but its very annoying.

URL: http://forum.audiogames.net/viewtopic.php?pid=243069#p243069





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Re: Scrolling Battles Pro

2015-12-16 Thread AudioGames . net Forum — New releases room : ultrocity_audio via Audiogames-reflector


  


Re: Scrolling Battles Pro

You may have a virus program trying to remove it or change it.

URL: http://forum.audiogames.net/viewtopic.php?pid=243072#p243072





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Re: Best Bookshare app for Windows?

2015-12-16 Thread AudioGames . net Forum — Off-topic room : ultrocity_audio via Audiogames-reflector


  


Re: Best Bookshare app for Windows?

I've ran the trial before purchasing it, and the book cut off at 70 percent or so and put a message.

URL: http://forum.audiogames.net/viewtopic.php?pid=243073#p243073





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Re: Cubus Maximus/supercube, a new game from Oriol Gómez is here!

2015-12-16 Thread AudioGames . net Forum — New releases room : ogomez92 via Audiogames-reflector


  


Re: Cubus Maximus/supercube, a new game from Oriol Gómez is here!

Trust me the geometry isn't wrong. I've gone over it a million times.

URL: http://forum.audiogames.net/viewtopic.php?pid=243074#p243074





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Re: simulators and games archive

2015-12-16 Thread AudioGames . net Forum — General Game Discussion : prajwal via Audiogames-reflector


  


Re: simulators and games archive

hahahahahaha  but plese upload plese   ad  on  tweeter its keny.prajwal...@gmail.com

URL: http://forum.audiogames.net/viewtopic.php?pid=243077#p243077





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Re: simulators and games archive

2015-12-16 Thread AudioGames . net Forum — General Game Discussion : prajwal via Audiogames-reflector


  


Re: simulators and games archive

i found  auto i t but can i find com audio on google?

URL: http://forum.audiogames.net/viewtopic.php?pid=243078#p243078





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Re: online votrax synth!

2015-12-16 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: online votrax synth!

Very nice, brings back a lot of fond memories of my braille n speak 2000, rest it's easily breakable sole as of early2004. Lol! This is the first ever true votrax experience online. Sure, it isn't the same chip used in the blazy notetakers, but it's close enough. And if you remember type and talk, you're getting that same sound. Since this guy as of 2012 said he had 6 arduino votrax boards, and was giving aaway 4 of them, I contacted him and asked him if he was still giving them away, as I have recently got into the arduino platform myself for some small useful devices. If he is still selling them, we could probably talk about an offer for one. Who knows, that could come in handy for many things. I could finally have a speechboard for arduino. Who knows, maybe I could get a serial port for the arduino and turn it into a serial/usb serial external synth!

URL: http://forum.audiogames.net/viewtopic.php?pid=243079#p243079





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Re: Cubus Maximus/supercube, a new game from Oriol Gómez is here!

2015-12-16 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector


  


Re: Cubus Maximus/supercube, a new game from Oriol Gómez is here!

Hi I just tried this and I think the geometry is wrong.So starting with the sphere with yellow facing up. I rotate the sphere forward and green is up. Ok, that makes sense. I rotate it left so now red is facing up. then I rotate it back to the right and its now on yellow. shouldn't it be back to green facing up?

URL: http://forum.audiogames.net/viewtopic.php?pid=243068#p243068





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Re: Cubus Maximus/supercube, a new game from Oriol Gómez is here!

2015-12-16 Thread AudioGames . net Forum — New releases room : ogomez92 via Audiogames-reflector


  


Re: Cubus Maximus/supercube, a new game from Oriol Gómez is here!

NoIt would have green facing up if it had 8 sides. But it has 6 sides.

URL: http://forum.audiogames.net/viewtopic.php?pid=243070#p243070





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Re: Bokurano Daibouken 3 : secondary topic

2015-12-16 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

If you're wandering away from Karla, there is the problem. You need to be able to stay close to her, preferably with her behind you so you can attack whatever it is you're supposed to without hitting her. If she runs past you, stop attacking... this is what can possibly happen if you're tempermental with the space bar. Karla is actually very easy to work with... if I can, I'll do a recording tonight of playing a few stages with her. As for the cameras... not sure what to tell you. They have a range of 20 feet horrizontally, so don' be in that range when they're facing you. And remember, for both cameras and Karla, use the object locator! It's a vital tool in this game!for 19-1, grapple up at 209-8, then press and hold the right arrow to fall at more of an angle. There's a small gap in that area which can land you in the wrong place. Might do a recording of that too.

URL: http://forum.audiogames.net/viewtopic.php?pid=243081#p243081





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Re: Cubus Maximus/supercube, a new game from Oriol Gómez is here!

2015-12-16 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector


  


Re: Cubus Maximus/supercube, a new game from Oriol Gómez is here!

I can't picture the cube in my head, so I just end up hitting random things. The other alternative is memorizing what happens when you turn to each side, but that's really hard because I have to memorize 24 different commands, 4 arrow keys for each side. I am very bad at spatial thinking

URL: http://forum.audiogames.net/viewtopic.php?pid=243076#p243076





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Re: Cubus Maximus/supercube, a new game from Oriol Gómez is here!

2015-12-16 Thread AudioGames . net Forum — New releases room : animal metal via Audiogames-reflector


  


Re: Cubus Maximus/supercube, a new game from Oriol Gómez is here!

awesome!! will check it out!!

URL: http://forum.audiogames.net/viewtopic.php?pid=243075#p243075





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Re: simulators and games archive

2015-12-16 Thread AudioGames . net Forum — General Game Discussion : prajwal via Audiogames-reflector


  


Re: simulators and games archive

hahahahahaha   sorry .. fill free to add me on     ad  on  tweeter its keny.prajwal...@gmail.com

URL: http://forum.audiogames.net/viewtopic.php?pid=243077#p243077





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Re: Accessible youtube playlist or channel downloader, please

2015-12-16 Thread AudioGames . net Forum — Off-topic room : Hrvoje via Audiogames-reflector


  


Re: Accessible youtube playlist or channel downloader, please

Nice. I hope I'll be able to merge your changes with my code on bitbucket.

URL: http://forum.audiogames.net/viewtopic.php?pid=243080#p243080





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Re: Any suggestions for a pdf reader?

2015-12-16 Thread AudioGames . net Forum — Off-topic room : Theo via Audiogames-reflector


  


Re: Any suggestions for a pdf reader?

There's now functional OCR for handwriting. No idea where you could get it, but I know people who do handwriting on their tablets, then push a button to have the OCR done.

URL: http://forum.audiogames.net/viewtopic.php?pid=243085#p243085





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Re: UltraPower (new topic!)

2015-12-16 Thread AudioGames . net Forum — New releases room : luiscarlosgm via Audiogames-reflector


  


Re: UltraPower (new topic!)

@SLJ... just... O god... that people are... just...

URL: http://forum.audiogames.net/viewtopic.php?pid=243090#p243090





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Re: Cubus Maximus/supercube, a new game from Oriol Gómez is here!

2015-12-16 Thread AudioGames . net Forum — New releases room : brian . kurosawa via Audiogames-reflector


  


Re: Cubus Maximus/supercube, a new game from Oriol Gómez is here!

Nice work!

URL: http://forum.audiogames.net/viewtopic.php?pid=243091#p243091





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Re: Bar code scanning apps for iOS?

2015-12-16 Thread AudioGames . net Forum — Off-topic room : Figment via Audiogames-reflector


  


Re: Bar code scanning apps for iOS?

But, what does your room mate use?

URL: http://forum.audiogames.net/viewtopic.php?pid=243094#p243094





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Re: Bokurano Daibouken 3 : secondary topic

2015-12-16 Thread AudioGames . net Forum — New releases room : whocrazy via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

Oh great. the instant translate NVDA addon is no longer working and I can't translate Japanese to English any more.  Now I really am stuck, I have no idea how to get through level 20-1, I'm supposed to search for something.  There are these beeps that get faster and faster in certain places, but that's all I know so far.

URL: http://forum.audiogames.net/viewtopic.php?pid=243097#p243097





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Re: death match a new beginning version 2.0 released

2015-12-16 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector


  


Re: death match a new beginning version 2.0 released

So far nothing new currently yes. This is because i'm taking a bit of a break from the game to renew my head and get some more ideas.

URL: http://forum.audiogames.net/viewtopic.php?pid=243107#p243107





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Re: Scrolling Battles Pro

2015-12-16 Thread AudioGames . net Forum — New releases room : Rory via Audiogames-reflector


  


Re: Scrolling Battles Pro

Ok i think i fixed the ambiance problem, it seems to randomly play ambiance when i start the game, but what about the dridwalls? I think that's what they're called, how do i get passed them? They are dangerous. One time a got stuck between 2 of them in a very small area, about 5 feet or so across, and there was a time bomb in there, set to go off. I couldn't do anything, so was hit by the full force of the explosion. How can i get around these walls, do i fly or what?

URL: http://forum.audiogames.net/viewtopic.php?pid=243088#p243088





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Re: death match a new beginning version 2.0 released

2015-12-16 Thread AudioGames . net Forum — New releases room : mike-tan via Audiogames-reflector


  


Re: death match a new beginning version 2.0 released

so, still nothin new on the surver?

URL: http://forum.audiogames.net/viewtopic.php?pid=243104#p243104





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Re: Scrolling Battles Pro

2015-12-16 Thread AudioGames . net Forum — New releases room : ultrocity_audio via Audiogames-reflector


  


Re: Scrolling Battles Pro

Press g, hold that while pressing up arrow, release both, then hold right arrow.

URL: http://forum.audiogames.net/viewtopic.php?pid=243105#p243105





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Re: Finally a solution for Instant translate

2015-12-16 Thread AudioGames . net Forum — Off-topic room : FabiG94 via Audiogames-reflector


  


Re: Finally a solution for Instant translate

hiother time the instant ttranslate not working more.greetings and thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=243084#p243084





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Re: Bar code scanning apps for iOS?

2015-12-16 Thread AudioGames . net Forum — Off-topic room : livrobo via Audiogames-reflector


  


Re: Bar code scanning apps for iOS?

 I'm pretty sure he means he has his roommates look at it...

URL: http://forum.audiogames.net/viewtopic.php?pid=243106#p243106





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Re: Bar code scanning apps for iOS?

2015-12-16 Thread AudioGames . net Forum — Off-topic room : livrobo via Audiogames-reflector


  


Re: Bar code scanning apps for iOS?

Lol, I'm pretty sure he means he has his ro]omates look at it...

URL: http://forum.audiogames.net/viewtopic.php?pid=243106#p243106





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Re: Cubus Maximus/supercube, a new game from Oriol Gómez is here!

2015-12-16 Thread AudioGames . net Forum — New releases room : brian . kurosawa via Audiogames-reflector


  


Re: Cubus Maximus/supercube, a new game from Oriol Gómez is here!

Cool game.

URL: http://forum.audiogames.net/viewtopic.php?pid=243091#p243091





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Re: Griff! Sidescrolling Platformer Fantasy Game

2015-12-16 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: Griff! Sidescrolling Platformer Fantasy Game

Alright, this might sound a little bit harsh, but seriously enough with the whole shpeel about how we need to be greatful for this developer, that complaining might make him leave, Etc. Understand that when this dude became a developer, he did it by choice. No one made him. And if he was unprepared to except criticism, complaints, and rants for his less than satisfactory behavior, that is, to be brutally honest, his and only his problem. Also, to the person talking about mainstream games costing in upwards of $60, may I kindly ask where it is you get your information and from whom you are purchasing these games? As has been pointed out previously, there are numerous games in the mainstream industry, with more turning up frequently. While there may be some that cost $60, definitely all of them do not. And yes, I understand that no audio game costs this much to date, still this is no counter justification for people being angry and complaining at a developer who is incapable, as he&
 #039;s demonstrated on multiple occasions, of fulfilling his promises. Sure, he's done this before, and anyone paying close enough attention to his previous screw ups could accurately conclude that buying from him is not exactly the best idea, but it is not the player's responsibility to keep up with the developer's every move. Bottom line, if someone is told they will be receiving a game if they spend the money on it, and they actually spend the money on it and don't get it, it doesn't matter the reason. It doesn't matter that the developer made some oh so crappy mistake. It doesn't matter that he's "one of the few developers we have". His feelings, don't, matter at this point. This is a business transaction, and if a user traded their money in for a game, it is expected that they get the game or at least a refund. Because guess what happens in the real world if you are paid for something but don't give it? You get the law
  thrown on you, or in the very least a very nasty email with, and I point out this word with emphasis, complaints. Lots and lots of complaints.

URL: http://forum.audiogames.net/viewtopic.php?pid=243092#p243092





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Re: online votrax synth!

2015-12-16 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: online votrax synth!

I'll have to see if I could connect an arduino to the votalker. If anything, a usb serial port will work as well.

URL: http://forum.audiogames.net/viewtopic.php?pid=243101#p243101





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Re: Ultrocity Sound Library

2015-12-16 Thread AudioGames . net Forum — Off-topic room : ultrocity_audio via Audiogames-reflector


  


Re: Ultrocity Sound Library

No, they're not listed, my script isn't recursive. Gotta leave some surprises, right? 

URL: http://forum.audiogames.net/viewtopic.php?pid=243082#p243082





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Re: Ten year aniversary

2015-12-16 Thread AudioGames . net Forum — Off-topic room : Mirage via Audiogames-reflector


  


Re: Ten year aniversary

Happy forum Anniversary, Dark!I experience much the same thing, on another forum, where I've been for nearly nine years.  It is amazing, and humbling, to see how my life has changed since the first post.  I haven't been around this forum all that long, but I could see from the beginning, that you are a huge force of awesomeness for the blind gamer community.I wish you the very best in the next ten years, happy gaming, and a sense of adventure for all that life brings you.

URL: http://forum.audiogames.net/viewtopic.php?pid=243086#p243086





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Re: Scrolling Battles Pro

2015-12-16 Thread AudioGames . net Forum — New releases room : ultrocity_audio via Audiogames-reflector


  


Re: Scrolling Battles Pro

Press and hold G, then press up arrow. Then hold right arrow.

URL: http://forum.audiogames.net/viewtopic.php?pid=243089#p243089





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Re: Griff! Sidescrolling Platformer Fantasy Game

2015-12-16 Thread AudioGames . net Forum — General Game Discussion : BryanP via Audiogames-reflector


  


Re: Griff! Sidescrolling Platformer Fantasy Game

It can also depend on where you get the games. Some retailers charge more than others.

URL: http://forum.audiogames.net/viewtopic.php?pid=243093#p243093





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Re: garbage collection in bgt

2015-12-16 Thread AudioGames . net Forum — Developers room : audiogamer21 via Audiogames-reflector


  


Re: garbage collection in bgt

This reminds me of what I have to manage different scenes. Each menu or UI screen is a scene. I have a stack of scenes, and the top of the stack would be the current scene that receives calls to onUpdate. The top scene also indicates what types of transitions it wants (i.e transition to the next scene without saving the current one on the stack, or go back to the previous one).I could extend this with the ideas described. onKeyDown or onKeyUp events notify the scene at the top of the stack, which decides whether it wants to allow scenes below it to handle it, similarly for onUpdate it can decide whether scenes below it get to update.

URL: http://forum.audiogames.net/viewtopic.php?pid=243100#p243100





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Re: Scrolling Battles Pro

2015-12-16 Thread AudioGames . net Forum — New releases room : Rory via Audiogames-reflector


  


Re: Scrolling Battles Pro

Do I hold G down the whole time, or let go after pressing up aro? Or do i press and hold g, press up aro, then right and hold both g and right aro?

URL: http://forum.audiogames.net/viewtopic.php?pid=243103#p243103





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Re: Scrolling Battles Pro

2015-12-16 Thread AudioGames . net Forum — New releases room : Rory via Audiogames-reflector


  


Re: Scrolling Battles Pro

Hi. A friend gave me a link from his dropbox, and it worked. I really like the game, lots of killing, and flying around! But i noticed one thing, i am stuck. How do i pass water walls, those wall things out in the middle of the water? I tried blowing them up with multiple weapons, it didn't work, and the reason i am asking is, the ambiance near this is very loud, and sounds very distorted, like a lot of them are playing, that water sound. How do i fix this or can you add an ambiance volume changer? Because either i can get passed this or turn it down, its very loud and i can not hear anything else not even my screen reader.

URL: http://forum.audiogames.net/viewtopic.php?pid=243083#p243083





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Re: Bar code scanning apps for iOS?

2015-12-16 Thread AudioGames . net Forum — Off-topic room : Theo via Audiogames-reflector


  


Re: Bar code scanning apps for iOS?

lol. we're in the same boat. I actually haven't been using either for a very long time now. I just use my roommates instead. 

URL: http://forum.audiogames.net/viewtopic.php?pid=243087#p243087





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Re: online votrax synth!

2015-12-16 Thread AudioGames . net Forum — Off-topic room : ammericandad2005 via Audiogames-reflector


  


Re: online votrax synth!

that would be cool! there could even be a remake of the old votalker ISA card for pc that connects via USB and an NVDA addon could be made for it.

URL: http://forum.audiogames.net/viewtopic.php?pid=243096#p243096





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Re: Bokurano Daibouken 3 : secondary topic

2015-12-16 Thread AudioGames . net Forum — New releases room : Kyleman123 via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

yeah asalt freak she's not that difficult to work with once you get used to it but i agree with threeblacknoises that would be nice to have ukio

URL: http://forum.audiogames.net/viewtopic.php?pid=243095#p243095





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Re: Griff! Sidescrolling Platformer Fantasy Game

2015-12-16 Thread AudioGames . net Forum — General Game Discussion : mr . brunete via Audiogames-reflector


  


Re: Griff! Sidescrolling Platformer Fantasy Game

sorry people, but this time, i agree with Steve. hey, he is really stormy haha! ok, jokes apart, he is right in the fact that jyrO stated that the game was finished, and he needed to re-pacage only.That, is the most easiest thin in the world, you can pacage and make a setup file in no time.I understand that sometimes you can't reach the release date, and there's no problem with that, but in this case, if the game is already done, why not release it to the customers?.The excuse of saying "calm down, griff has no release date set", is a bit strange, to not say ridiculous.if you come here and the main post sais that the game is finished, furthermore the mail that the customers got after purchasing states that it is only a matter of mere ours, then that excuse of the release date makes no sense at all.I suported, and i'll continue suporting jyro, because i like is games, and i have no problems at all if i have to wait.But l
 et's be onest people, that excuse doesn't make sense.This time, nobody asked for release dates. one day, the developer simply came here stating that this game was completed long time ago.I'll not be too extremist, i think there's a game and jyro is working on it, i don't think he's tricking us with audio files, but angry people are right this time.

URL: http://forum.audiogames.net/viewtopic.php?pid=243098#p243098





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fixing legacy ofline.

2015-12-16 Thread AudioGames . net Forum — General Game Discussion : mr . brunete via Audiogames-reflector


  


fixing legacy ofline.

Hi guys!.I'm replaying legacy, the of-line verssion.I discovered that a file is missing on level1. after using the cassette on the gramophone, you hear rose's message.after that, if you try to interact with the gramophone, the game freezes.I've found the missing file by playing the on-line verssion and extracting it.I'll search for more missing files if there are any, and i plan to upload the fixed verssion.If someone else discover a missing file, please tell me so i can fix it.Finally, i don't know who managed to extract the files to make the of-line game, but they did a really awesome work.it is no easy task, and this topic is only to inform people if someone wants to help testing the game a Little more.After checking all six episodes, ill upload the game, and the radio drama in one compressed file.Thanks so much to the makers of the of-line verssion of the game!, all credit goes to them!

URL: http://forum.audiogames.net/viewtopic.php?pid=243099#p243099





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Re: Bokurano daiboukenn questions and tips

2015-12-16 Thread AudioGames . net Forum — General Game Discussion : dd via Audiogames-reflector


  


Re: Bokurano daiboukenn questions and tips

that door as far as I know does not actually have any key, its just there for flavor purposes

URL: http://forum.audiogames.net/viewtopic.php?pid=243102#p243102





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Re: Swamp, zombie FPS by Aprone

2015-12-16 Thread AudioGames . net Forum — New releases room : lori21 via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Hi, just thought I'd write my own thoughts here.  I've been noticing recently that Swamp has less players on the server, and that there have been less events.  I know Aprone has been taking time out which I can understand totally with all the complaints that have been going around, but I do feel that he should look into the people who are completing 200 crate missions in 20 minutes, as that seems a very short time.  It's the 200 crates with 150 db zombie I'm talking about Aprone.  A few players seem to be able to complete them quite fast and have been levelling like crazy and getting titles, where as I struggle with just a simple 10 crate 150 db mission.  I realise there are a lot better players out there than me, I just think it's a bit odd how quickly the missions are being completed.  Also, are we having any fun events for Christmas?  I've missed the Kai days and feel we need something really fun for Christmas and
  to attract more people back into Swamp.

URL: http://forum.audiogames.net/viewtopic.php?pid=243108#p243108





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Re: It's time to duel! Text based Yugioh is now available in English

2015-12-16 Thread AudioGames . net Forum — New releases room : buu420 via Audiogames-reflector


  


Re: It's time to duel! Text based Yugioh is now available in English

I wish he would add more cards cause then I would play. I have a bunch of decks I built a while back on YVD and like none of the cards are present in that mud. I mean I'll probably have to update them for current banlists and whatnot but if I could just use my decks I would be happily kicking some butt.

URL: http://forum.audiogames.net/viewtopic.php?pid=243109#p243109





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Re: Survive the Wild!

2015-12-16 Thread AudioGames . net Forum — New releases room : luciana . lu3a via Audiogames-reflector


  


Re: Survive the Wild!

Greetings.I'd like to add something to what Mayana said... With this way, people can kill each other even throw a ball on someone's head. It works the same, just at a shorter distance than revolver or crossbow. Hopefully it will be fixed soon.Thanks, and have a good luck all.

URL: http://forum.audiogames.net/viewtopic.php?pid=243110#p243110





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Re: Let's talk about audiogame development environments

2015-12-16 Thread AudioGames . net Forum — Developers room : Hrvoje via Audiogames-reflector


  


Re: Let's talk about audiogame development environments

BNS BASIC required just a few external programs, run.bns which runs your compiled .bas files and compile.bns which compiles source files .src into binary .bas files.I also had Blazie disk drive device for transfering data from a floppy disk into a notetaker. Good memories. So I didn't necessarily have to use Windisk.I've downloaded both .bns files and just transfered them to my notetaker. Once you do that, you can write and run your code directly on a notetaker, no need to connect to a PC.Back in 2003., I found the manual for coding in BNS Basic, written by Daniel Zingaro. On his web site, I also found his BNS games there, and I found compile.bns and run.bns programs on other places on the web, as well as Blazie's FTP site. Unfortunately, I haven't used my BNS 2000 since 2006, and it's battery is gone a long time ago. I lost my serial cable as well, and my later computers didn't have floppy disk drives built-in, so I found useless to
  continue using the notetaker.

URL: http://forum.audiogames.net/viewtopic.php?pid=243009#p243009





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Re: simulators and games archive

2015-12-16 Thread AudioGames . net Forum — General Game Discussion : prajwal via Audiogames-reflector


  


Re: simulators and games archive

i have auto i t but i want audio come

URL: http://forum.audiogames.net/viewtopic.php?pid=243021#p243021





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Re: UltraPower (new topic!)

2015-12-16 Thread AudioGames . net Forum — New releases room : ultrocity_audio via Audiogames-reflector


  


Re: UltraPower (new topic!)

I agree. I just want to ask, what is wrong with the blind community these days? It's ... sickening, to be honest.

URL: http://forum.audiogames.net/viewtopic.php?pid=243026#p243026





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Re: Doomed

2015-12-16 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector


  


Re: Doomed

I played the game, it's a standard issue space invader. move your targeting around, shoot when it's in the center, hear the explosion.

URL: http://forum.audiogames.net/viewtopic.php?pid=243027#p243027





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Re: Heroes of the Clan

2015-12-16 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Heroes of the Clan

No activation mail for me either. silly game. I actually wonder sinse Orin mentions having trouble as well if their system is defective, but sinse their registration page doesn't list anything to do if you don't recieve the activation mail other than check the junk or spam folder (which I don't have), I've not got a lot of options here sinse I'd rather not use my private e-mail address for playing online games. Might I suggest that if someone is already playing they go and tell the game admins about this problem.The address as always is my public one which most people will know, Dark at x g a m ddott org.

URL: http://forum.audiogames.net/viewtopic.php?pid=243017#p243017





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Re: UltraPower (new topic!)

2015-12-16 Thread AudioGames . net Forum — New releases room : ultrocity_audio via Audiogames-reflector


  


Re: UltraPower (new topic!)

Guys, guys guys guys.I hadn't posted here because I didn't want to involve myself in drama, but could we just, please. Please, let UP go. It's not worth all this.

URL: http://forum.audiogames.net/viewtopic.php?pid=243024#p243024





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Re: UltraPower (new topic!)

2015-12-16 Thread AudioGames . net Forum — New releases room : Xoren via Audiogames-reflector


  


Re: UltraPower (new topic!)

I wonder where the moderators are? This topic is easy pickings for moderator stomping.

URL: http://forum.audiogames.net/viewtopic.php?pid=243025#p243025





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Re: Bokurano Daibouken 3 : secondary topic

2015-12-16 Thread AudioGames . net Forum — New releases room : luiscarlosgm via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

OK boy, well if I grabbed the item from the box and open the door to the first room when I started the stage, I went down to search the correct door, and opened it, then there's a keyhole and when I press it I keep dying. Can you help me in this part?

URL: http://forum.audiogames.net/viewtopic.php?pid=243029#p243029





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Re: Scrolling Battles Pro

2015-12-16 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Scrolling Battles Pro

I noticed that the bottom of the waterfall is a hollow square, and for some reason, it seems that AI's can go straight through it, but either sometimes choose not to, or for some reason get stuck. Maybe they can't go through if they spawn in there?I have no idea how I even found my way into this place, but it may have been because an AI was basically walking hand in hand with me while stalking, so it acted as my access card so to speak.Anyway, all the AI's on the out side try to shoot each other through these impassible barriers, and the ones on the inside just set off bombs willy nilly until someone dies, either from shockwaves or fire.I bet this is why the game lags when you pass over the waterfall on the bridge above, so you may want to fill in that square...I also noticed that fires can burn on water, which is kinda weird, and that we're still having issues with things like footsteps, reload sounds, and shoot sounds either only parti
 ally playing, randomly playing panned left or right from where they usually are, and invisible fires, which is probably some kind of sound buffer overload.After I've gotten used to it, I'm relatively okay with bonus items only making sounds when you move, but I noticed that if you move up and down, they don't, it's only left to right, so grabbing items on the ladder is quite difficult now.I thought the AI's were supposed to use gliders, but they don't seem to at all.Waiting for 1.3 with baited breath, and hoping for a map extension, this game is getting more and more fun.

URL: http://forum.audiogames.net/viewtopic.php?pid=243030#p243030





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Re: UltraPower (new topic!)

2015-12-16 Thread AudioGames . net Forum — New releases room : cruiser destroyer via Audiogames-reflector


  


Re: UltraPower (new topic!)

folks, folks, folks! this is, a flame, war, topic. just flame flame flame flame war! war of all ages! i wonder too, where is moderators?

URL: http://forum.audiogames.net/viewtopic.php?pid=243028#p243028





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Re: Bokurano Daibouken 3 : secondary topic

2015-12-16 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

For 19-1, remember to use your camera to see what surfaces you can grapple onto. Go to 210-8, then grapple up until you are at height 21. then drop off the edge to your right, and press the right arrow once to drop at an angle and land on what I imagine to be an outcropping. then drop right again. you'll take a fall, so remember to hpgrade your hp whenever you can so that you increase the height you can fall from before dying.

URL: http://forum.audiogames.net/viewtopic.php?pid=243031#p243031





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Re: Ultrocity Sound Library

2015-12-16 Thread AudioGames . net Forum — Off-topic room : defender via Audiogames-reflector


  


Re: Ultrocity Sound Library

Ah, even better, are they listed now then?Also I don't really count impulses personally, but, even so that's now about 2 and 3 quarters of a cent per sound, even better.

URL: http://forum.audiogames.net/viewtopic.php?pid=243033#p243033





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Re: Scrolling Battles Pro

2015-12-16 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Scrolling Battles Pro

I noticed that the bottom of the waterfall is a hollow square, and for some reason, it seems that AI's can go straight through it, but either sometimes choose not to, or for some reason get stuck, maybe they can't go through if they spawn in there?I have no idea how I even found my way into this place, but it may have been because an AI was basically walking hand in hand with me while stalking, so it acted as my access card so to speak.Anyway, all the AI's on the out side try to shoot each other through these impassible barriers, and the ones on the inside just set off bombs willy nilly until someone dies, either from shockwaves or fire.I bet this is why the the game lags when you pass over the waterfall on the bridge above, so you may want to fill in that square...I also noticed that fires can burn on water, which is kinda weird, and that we're still having issues with things like footsteps, reload sounds, and shoot sounds either only p
 artially playing, randomly playing panned left or right from where they usually are, and invisible fires, which is probably some kind of sound buffer overload.After I've gotten used to it, I'm relatively okay with bonus items only making sounds when you move, but I noticed that if you move up and down, they don't, it's only left to right, so grabbing items on the ladder is quite difficult now.I thought the AI's were supposed to use gliders, but they don't seem to at all.Waiting for 1.3 with baited breath, and hoping for a map extension, this game is getting more and more fun.

URL: http://forum.audiogames.net/viewtopic.php?pid=243030#p243030





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Re: UltraPower (new topic!)

2015-12-16 Thread AudioGames . net Forum — New releases room : severestormsteve1 via Audiogames-reflector


  


Re: UltraPower (new topic!)

I agree with Ultrocity and Prometheus Moo. You see, it's not entirely the blind community, Aprone, reality software, those are some of the oases. The problem is, since BGT came out, and especially since it became freeware, a bunch of 12-13-14 year olds have got a hold of it, learned it, and started developing games before their time and with co developers who were also, before their time. And then we have a few of those who... are obviously little children by the way they right. I'm not going to point fingers, I'd much prefer to stay out of this as this whole thing is a bit below my age and maturity level. The sighted community has these folks, (there's a website called gmail.net where people sit there and spam and that's not the only place they do it, but I accidently went there one day when trying to check mail), but there certainly aren't as many of them ratio wise.  I'm completely in agreement with Ultrocity. The only reason I stay
  here is because these are the only electronic games I can play, and there are those civilized individuals with whom I can discuss computer issues, game feedback, books, writing, programming etc. I honestly wish that the mods would ban a few people and close this topic. Why they haven't done so already is beyond me, not because I expect them to do as I wish but because so many forum rules are being broken here. There are civilized, mature, adults here, but if this continues they are likely to leave. So I sincerely ask, as politely as possible, can this please, just, be closed? It's always at the top of new releases, always coming out with more flaming, nonsencical posts, and an annoying nusence to those of us who don't want to be represented by such fullishness.

URL: http://forum.audiogames.net/viewtopic.php?pid=243032#p243032





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Re: Scrolling Battles Pro

2015-12-16 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Scrolling Battles Pro

I noticed that the bottom of the waterfall is a hollow square, and for some reason, it seems that AI's can go straight through it, but either sometimes choose not too, or for some reason get stuck, maybe they can't go through if they spawn in there?I have no idea how I even found my way into this place, but it may have been because an AI was basically walking hand in hand with me while stalking, so it acted as my access card so to speak.Anyway, all the AI's on the out side try to shoot each other through these impassible barriers, and the ones on the inside just set off bombs willy nilly until someone dies, either from shockwaves or fire.I bet this is why the the game lags when you pass over the waterfall on the bridge above, so you may want to fill in that square...I also noticed that fires can burn on water, which is kinda weird, and that we're still having issues with things like footsteps, reload sounds, and shoot sounds either only 
 partially playing, randomly playing panned left or right from where they usually are, and invisible fires, which is probably some kind of sound buffer overload.After I've gotten used to it, I'm relatively okay with bonus items only making sounds when you move, but I noticed that if you move up and down, they don't, it's only left to right, so grabbing items on the ladder is quite difficult now.I thought the AI's were supposed to use gliders, but they don't seem to at all.Waiting for 1.3 with baited breath, and hoping for a map extension, this game is getting more and more fun.

URL: http://forum.audiogames.net/viewtopic.php?pid=243030#p243030





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hi neet help for entombed

2015-12-16 Thread AudioGames . net Forum — General Game Discussion : parnooson1234 via Audiogames-reflector


  


hi neet help for entombed

hi every one i neet help in entombed i can't not run the game?Version:  1.02J Jobs:  |Last Actions: System.Collections.Generic.List`1[System.String]Message: Song playback failed. Please verify that the song is not DRM protected. DRM protected songs are not supported for creator games.Source: Microsoft.Xna.FrameworkTargetSite: Void Play(Microsoft.Xna.Framework.Media.Song)Data: System.Collections.ListDictionaryInternalStack:    at Microsoft.Xna.Framework.Media.MediaQueue.Play(Song song)   at Microsoft.Xna.Framework.Media.MediaPlayer.Play(Song song)   at AudioGame1.GameMedia.Play(GameMusic music)   at AudioGame1.Game1.Initialize()   at Microsoft.Xna.Framework.Game.Run()   at AudioGame1.Program.Main(String[] args)

URL: http://forum.audiogames.net/viewtopic.php?pid=243035#p243035





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Re: I'm looking for the Savage Gambit and Self Destruct

2015-12-16 Thread AudioGames . net Forum — General Game Discussion : zseli via Audiogames-reflector


  


Re: I'm looking for the Savage Gambit and Self Destruct

There's something wrong with my dictation.  There's something wrong with my dictation.  Let's try to write this post again. .My windows 10 laptop runs the key generator and says that my product ID is invalid, send a gives me a runtime error, object required. My windows 8.1 laptop fails to load the game, after displaying the registration key box.  He gives me an active X runtime error. So does my windows XP virtual machine, and my Windows 2000 virtual machine. My windows 10 laptop actually runs the game  but it doesn't run the key generator. I don't know what else to do at this point, so I guess I'll just leave it there.

URL: http://forum.audiogames.net/viewtopic.php?pid=243034#p243034





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Re: Bokurano Daibouken 3 : secondary topic

2015-12-16 Thread AudioGames . net Forum — New releases room : whocrazy via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

OK, this is getting seriously frustrating.  Can anyone tell me how to navigate the cave entrance in level 19-1? I am out of ideas.

URL: http://forum.audiogames.net/viewtopic.php?pid=243014#p243014





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Re: death match a new beginning version 2.0 released

2015-12-16 Thread AudioGames . net Forum — New releases room : mike-tan via Audiogames-reflector


  


Re: death match a new beginning version 2.0 released

hi. danny. I have one question. reguarding the soulvage mission. when we finish the mission, is there any credit reward?

URL: http://forum.audiogames.net/viewtopic.php?pid=243020#p243020





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Re: Swamp, zombie FPS by Aprone

2015-12-16 Thread AudioGames . net Forum — New releases room : operagamer via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Hi i just reinstall swamp it opens fine but can't move with the mouse it is frozen is there a way to fix Thanks

URL: http://forum.audiogames.net/viewtopic.php?pid=243011#p243011





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Re: UltraPower (new topic!)

2015-12-16 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector


  


Re: UltraPower (new topic!)

Not trying to take sides here, but just saying, especially to Vlad:If you happen to gain a source code to something with, ahem, shall we say, questionable manners, it's really not wise of you to brag  about it anywhere. I, of course, don't know if this is the case, but such has happened before. It could get you into some very big trouble as is.

URL: http://forum.audiogames.net/viewtopic.php?pid=243012#p243012





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Re: Prometheus: The Eternal Wars

2015-12-16 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector


  


Re: Prometheus: The Eternal Wars

Hello!The maps work in houses now, and also, transport vehicles should let you drive within the house properly.Let us know if it doesn't work and we'll look at it.

URL: http://forum.audiogames.net/viewtopic.php?pid=243013#p243013





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Ten year aniversary

2015-12-16 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Ten year aniversary

Well yes, it's my tenth forum aniversary. I can still remember writing This post (number 15 in the introductions topic), it was when I was in colidge, sitting at my desk in the afternoon. I'd been playing Sryth (after a year or two playing other web games like Logd and Ashes of Angels), and Bryan P pointed me in the direction of Shades of doom. I think it was Bryan who also pointed out this site, and I started trying games in the db like Galaxy ranger, Pipe 2 blast chamber and Hunter. It's been a very odd 10 years. Of course, being asked to take over news duties in 2007, and then db editing jobs in 2008, and becoming official administrator of the forum in 2009. I don't need to tell everyone of the ups and downs in audiogames that have gone on over that time, though i am pleased to say that the amount of games, and indeed amount of more complex games available now is so much greater
  than it was it's ridiculous! heck, back in 2006 we were lucky if we got one new release a month. Then again, the ups and downs (mostly ups), of audiogames development and all I've seen on the forum is also set against a slightly different personal story. I will say that Sinse 2007 for me things have not been easy. I won't go into how or why, but I will say having gaming and the community there has meant a lot, indeed there are points when I found games a definite aid to getting through some of the worst times (I once played Smugglers 3 for close to 36 streight hours). That being said, these ten years have also seen me have some astounding experiences. Getting into the guinnis book of records in 2006 at Buxton light opera festival, earning a masters and at least most of a doctorate, performing on stage in various places (even if I can't get into music school due to prejudice), singing the phantom menice earlier this year, meeting Colin Baker and bef
 ore he died Nicholas courtney, getting my own flat and indeed my own Canine companion.Of course, as everyone who's been seeing recent topics from me probably knows, my life is about to change very much once again and hopefully enter a much better phase due to my lady, so it's interesting this topic came up now. I'm certainly not abandoning this community, audiogames or gaming in general, (indeed I suspect my lady will be playing audiogames before we're done), however I do find it interesting recalling that rather idle student sitting around waiting for his Masters to get marked, who wasn't sure about installing a program and who wondered whether a game without graphics could be any good. A lot has changed, and a lot has stayed the same, and a lot has gone in directions I never expected, but then again, that's life for you! As a famous moviee should've said, "life is like a box of chocolates, all the good stuff gets t
 aken by other people and the nuts get left until last!"

URL: http://forum.audiogames.net/viewtopic.php?pid=243016#p243016





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Re: UltraPower (new topic!)

2015-12-16 Thread AudioGames . net Forum — New releases room : vlad25 via Audiogames-reflector


  


Re: UltraPower (new topic!)

o guys thanks for tips. now i'm going to upload the new version of ultra power and you will be able to connect to the server.and yeah, i know, but it's ok for the rest to know that i'm now in the project. anyway. this wouldn't be a masive problem. me and a friend will work on it so hard, which means don't worry. this game will become a very good.again, i'm apoogizing if i'm the cause of these flame wars of this topic

URL: http://forum.audiogames.net/viewtopic.php?pid=243015#p243015





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Re: list of all accesibles veb brovser space strategy games

2015-12-16 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: list of all accesibles veb brovser  space strategy games

Hi Milos. Other games I know include Astro empires (a rather difficult colonization game though with lots to get into), (check new releases for the topic and links, this is one I need to investigate more myself), astro galaxy from the makers of Space oddyssey but a very different game set around space exploration, Aeon empires, a game similar to ateraeon or trade wars, star traders (again, like trade wars, an online version of an old dos bbs game), ashes of angels, (a slower game about ship economics), and the very very complicated warring factions, though that game has an interface so complex I've never got it to work properly (some people apparently have but not myself hence why it never got a db page). Hth. Most of the links for these acept for astro empires can be found Here on the whitestick.co.uk site Hth.

URL: http://forum.audiogames.net/viewtopic.php?pid=243019#p243019





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