Re: Resident evil 5 and 6 questions, has anyone played them? How accessibl

2016-07-05 Thread AudioGames . net Forum — General Game Discussion : Jack534 via Audiogames-reflector


  


Re: Resident evil 5 and 6 questions, has anyone played them? How accessibl

yep saw that topic, that could be something I could do, I could also make recordings of the game if any one wants.

URL: http://forum.audiogames.net/viewtopic.php?pid=266937#p266937





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Re: death match project alpha

2016-07-05 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: death match project alpha

[[wow]], Danny. This will feel more natural, I think. How many of the levels have you made in the single player part so far? Does that mean you need to converte all the levels from 2D to 3D? I look even more forward to this than before...

URL: http://forum.audiogames.net/viewtopic.php?pid=266938#p266938





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Re: Resident evil 5 and 6 questions, has anyone played them? How accessibl

2016-07-05 Thread AudioGames . net Forum — General Game Discussion : Jack534 via Audiogames-reflector


  


Re: Resident evil 5 and 6 questions, has anyone played them? How accessibl

yep saw that topic, that could be something I could, I could also make recordings of the game if any one wants.

URL: http://forum.audiogames.net/viewtopic.php?pid=266937#p266937





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Re: new rhythm rage teaser!

2016-07-05 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: new rhythm rage teaser!

[[wow]], Awesome...

URL: http://forum.audiogames.net/viewtopic.php?pid=266936#p266936





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Re: death match project alpha

2016-07-05 Thread AudioGames . net Forum — New releases room : Diegogaribay via Audiogames-reflector


  


Re: death match project alpha

how do you find the navigation  station in the level after you arrive  at the bridge? I am stuck

URL: http://forum.audiogames.net/viewtopic.php?pid=266935#p266935





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Re: Resident evil 5 and 6 questions, has anyone played them? How accessibl

2016-07-05 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: Resident evil 5 and 6 questions, has anyone played them? How accessibl

@Jack534: That sounds really awesome for sure. I have the game for ps3, but might get it for my ps4 as well, mainly to support the company.Maybe you and your sighted brother would be interested in helping mr.brunete with his guide for the game? YOu can read more at the following link:http://forum.audiogames.net/viewtopic.php?id=17168The most important thing for me is the menus. I have no sighted help at all, and I find the menus in the game quite difficult to navigate...

URL: http://forum.audiogames.net/viewtopic.php?pid=266934#p266934





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Re: Help with movement on Map in Python

2016-07-05 Thread AudioGames . net Forum — Developers room : TJ . Breitenfeldt via Audiogames-reflector


  


Re: Help with movement on Map in Python

Thanks magurp244, I thought I needed something like that, but I just couldn't think of how to set it up. So I tried it, but I am now unable to move at all. It loads my map and I have no footstep or wall sounds when I press the arrow keys. I would say it is safe to assume that all my sound and conditionals concerning the currentPosition variable are correct because it was working before, and I just copied and pasted the code. So, I have some logic error somewhere in the keyPress dictionary manipulation. I through in a s().output statement to speak out the value of the down arrow keyPress, at the top of the update function and it is returning false even while I am holding down the key. I am not sure if there is some logic error or what, but there is some issue with the dictionary value for the key being pressed not sticking. I actually had a problem similar with my pauseMenuOptions list, I was trying to change the list as an instance variable, but the modifications I would make
  would not hold for some reason so I declared it as a global variable and it worked. it did not work this time though, I tried declaring the keyPress dictionary as a global, but I am still unable to move. Here is my modified codefrom accessible_output2.outputs.auto import Auto as s
import pygame

import menu
import soundHandler
import game

pauseMenuOptions = [["Return to Game", "exit"], ["Settings", "exit"], ["Return to main menu", "exit"], ["Quit Game", "exit game"]]

class MapParser(object):
"""Import the data from map.txt and add it to a list to be parced."""
def __init__(self, ):
self.mapList = []
self.exitGame = False
self.currentPosition = [0, 0]  # y value, x value  
self.footstepSound = pygame.mixer.Sound("data/sounds/footstep.ogg")
self.wallSound = pygame.mixer.Sound("data/sounds/wall.ogg")
self.keyPress = {"left": False, "right": False, "up": False, "down": False, "time": 0}

def playMapMusic(self, music):
if music == None:
pass
else:
soundHandler.playMusic(music, 0.03, -1)

def exitMap(self):
pauseMenuOptions[len(pauseMenuOptions)-2][1] = "exit game"

def readMap(self):
with open("resources/map1.txt", "r") as mapFile:
# loop through the map file and add each row as a sublist
for line in mapFile:
row = line.split()
self.mapList.append(row)

def mapKeys(self):
pauseMenu = menu.Menu(pauseMenuOptions, "Paused")
for event in pygame.event.get():
# set keypress to true
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
soundHandler.pauseAndUnpauseMusic("pause")
s().output("paused", interrupt=True)
pauseMenu.run()
if pauseMenuOptions[len(pauseMenuOptions)-2][1] == "exit game":
s().output("returning to main menu")
else:
s().output("unpaused", interrupt=True)
soundHandler.pauseAndUnpauseMusic("unpause")

if event.key == pygame.K_RIGHT:
self.keyPress["right"] = True
elif event.key == pygame.K_LEFT:
self.keyPress["left"] = True
elif event.key == pygame.K_UP:
self.keyPress["up"] = True
elif event.key == pygame.K_DOWN:
self.keyPress["down"] = True
# set key release to false
elif event.type == pygame.KEYUP:
if event.key == pygame.K_RIGHT:
self.keyPress["right"] = False
elif event.key == pygame.K_LEFT:
self.keyPress["left"] = False
elif event.key == pygame.K_UP:
self.keyPress["up"] = False
elif event.key == pygame.K_DOWN:
self.keyPress["down"] = False

def update(self):
if self.keyPress["time"] >= 100:
self.keyPress["time"] = 0
# Moving right
if self.keyPress["right"] == True:
if self.currentPosition[1]+1 <= len(self.mapList[0])-1:
if self.mapList[self.currentPosition[0]][self.currentPosition[1]+1] == "w":
soundHandler.playSound(self.wallSound, 0, 0.7)
elif self.mapList[self.currentPosition[0]][self.currentPosition[1]+1] == "p":
self.currentPosition[1] += 1
soundHandler.playSound(self.footstepSound, 0, 1)
else:
soundHandler.playSound(self.wallSound, 0, 0.7)
# Moving left
if self.keyPress["left"] == True:
if self.currentPosition[1]-1 >= 0:
if 

Re: Making audiogames with python where do I start?

2016-07-05 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: Making audiogames with python where do I start?

Spacing is an important factor in Python, as it encapsulates code blocks. When hitting enter it will automatically add a set amount of spaces that are consistent with that particular block of code, from what I can tell there is no way to disable this feature in PythonWin.

URL: http://forum.audiogames.net/viewtopic.php?pid=266932#p266932





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Re: Making audiogames with python where do I start?

2016-07-05 Thread AudioGames . net Forum — Developers room : kingzombie via Audiogames-reflector


  


Re: Making audiogames with python where do I start?

How do i stop pywin from putting spaces when i make a new line? and what are the best settings for it?

URL: http://forum.audiogames.net/viewtopic.php?pid=266931#p266931





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Re: Survive the Wild!

2016-07-05 Thread AudioGames . net Forum — New releases room : parnooson1234 via Audiogames-reflector


  


Re: Survive the Wild!

hi sam what is"error, You are currently banned from the game. please try again later"I don't do any things whys I been get banned?Thanks

URL: http://forum.audiogames.net/viewtopic.php?pid=266930#p266930





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Re: Happy Fourth of July brought to you by The BGT Soundtrack, and My Bass

2016-07-05 Thread AudioGames . net Forum — Off-topic room : ammericandad2005 via Audiogames-reflector


  


Re: Happy Fourth of July brought to you by The BGT Soundtrack, and My Bass

Nice! My only wish now was there was a program similar to famitracker for bgt soundtrack.

URL: http://forum.audiogames.net/viewtopic.php?pid=266929#p266929





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Re: I found l tts 3000 sapi4 with american english voices

2016-07-05 Thread AudioGames . net Forum — Off-topic room : ammericandad2005 via Audiogames-reflector


  


Re: I found l tts 3000 sapi4 with american english voices

Thanks jake. It's kinda sad that michael and michelle were only voices to survive the transition to sapi5. There was also a 3rd japanese tts3000 voice (kengy) that was only available for sapi5. Finding that one is a bitch though, because I think it was only included with older versions of kerswiel3000 I believe. The only reason I know of that one is because my mother's alma mater, Origon State University, had that voice on one of the computers.Update: kengie was atually one of the default tts 3000 voices carried over to sapi 5. That being said, my rant about how difficult it is to find it only applies to the sapi 5 version. Again, It's said to see peter (UK) and karol didn't get ported to sapi 5 in the same way michale and michelle did.

URL: http://forum.audiogames.net/viewtopic.php?pid=266902#p266902





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Re: the road to rage question

2016-07-05 Thread AudioGames . net Forum — General Game Discussion : leibylucwgamer via Audiogames-reflector


  


Re: the road to rage question

Hi Gorthelon,Thanks for the clarification.  I'll give this a go when I find that hidden admin password to the router.Just to ensure I'm doing this properly, the TCP and UTP ports for the same port number need to be opened (forwarded)?  Is the number I choose arbitrary, or is there a method to determining what that might be?I have little to no experience with networking, so my apologies for the seemingly basic questions.Edit: I've forwarded the ports under my router.  I had two options:Basic settings:A dropdown where you could select a device that was connected to the router.  I selected my my laptop that I am using.  Then from the next dropdown menu, it wanted to know what application to forward, or click custom.  I clicked custom, selected both UTP and TCP.  Then I inputted 6789 for the port number.I tried connecting to my server on RTR by clicking connect under the start section of
  the game.  It automatically did.I'm trying now to determine how to identify the server address.I hope I didn't need to mess with the destination ports, source ports, or forward to ports options under the advanced section.Luke

URL: http://forum.audiogames.net/viewtopic.php?pid=266904#p266904





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Re: Iphone and mac storage filling up automatically

2016-07-05 Thread AudioGames . net Forum — Off-topic room : flyby chow via Audiogames-reflector


  


Re: Iphone and mac storage filling up automatically

griff, u not alone here, i love my i phone, but for some reason the space has mushroomed, from apps taking 2 gigs, to over 4 gigs of space. i have no explenation. they just, grooped it under, other. so wen u go to ware it shows you how much space is being used it says. other is 2 or 3 gigs in use. it does not show me what it is. super odd though

URL: http://forum.audiogames.net/viewtopic.php?pid=266928#p266928





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Re: Building your own machine

2016-07-05 Thread AudioGames . net Forum — Off-topic room : flyby chow via Audiogames-reflector


  


Re: Building your own machine

building your own pc is super fun, when you have a monster cace to put the goodies in, how ever, the hard part, comes when you need to mount the cooler on to the CPU chip. also when you need to slot the CPU chip, as well as your after market cooler. if you not careful when slotting the CPU chip   in to the board. braking one of those pins on the chip. costs you your pricey CPU chip. so yes. sighted help is needed when trying to do those 2 things. with the modular power supplies out there, like the corsair brand ones, its fun putting them together, but always have some sighted super vision. trust me, you don't wanna blow up a power supply, but yes, for the most part building a pc is dooable, but it will need some help. mounting the wires correctly on the front panel is also a bit of a pain.

URL: http://forum.audiogames.net/viewtopic.php?pid=266927#p266927





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Re: In the Interest of Making an Informed Decision

2016-07-05 Thread AudioGames . net Forum — Off-topic room : king gamer222 via Audiogames-reflector


  


Re: In the Interest of Making an Informed Decision

[[wow]], that pretty much leaves me in the dust, as I run a Linux box and steer clear of Windows where possible.

URL: http://forum.audiogames.net/viewtopic.php?pid=266926#p266926





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Re: Help with movement on Map in Python

2016-07-05 Thread AudioGames . net Forum — Developers room : sneak via Audiogames-reflector


  


Re: Help with movement on Map in Python

I haven't used python, so I don't know if this is correct. I think what you're running into is an issue with your event.key variable.I don't think it's updating after each frame, so when you push up, it sets the key to up, but I'm not sure if it's clearing it or not after it loops back to the top. So it's true every time. HTH.

URL: http://forum.audiogames.net/viewtopic.php?pid=266925#p266925





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Re: In the Interest of Making an Informed Decision

2016-07-05 Thread AudioGames . net Forum — Off-topic room : magurp244 via Audiogames-reflector


  


Re: In the Interest of Making an Informed Decision

Given some recent rumblings around E3 after microsofts annoucement of the Xbox One S and their new Project Scorpio Console, some are questioning if the future of the Xbox One may be short lived, though they talk alot about cross compatibility and "no one gets left behind". It seems most, maybe all, future Xbox games will also be cross compatible with PC's thus undermining the "exclusive" aspect of consoles, and with 3 different Xboxes with shared games it smells more like a rebranded family of pre-built PC's more than consoles. In other words, people are starting to ask themselves why they would bother getting an Xbox when they could just stick with a PC and get both Xbox and PC games on it.There's an opinion piece about it here: Microsoft's mixed messages at E3 aren't pretty for Xbox One owners

URL: http://forum.audiogames.net/viewtopic.php?pid=266924#p266924





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Re: death match project alpha

2016-07-05 Thread AudioGames . net Forum — New releases room : nibar via Audiogames-reflector


  


Re: death match project alpha

hi dannynice i hope the battle system will be worked on, since i don't like the battle system with progect alpha and dmnb v2. i'm talking about the ground battle. we should have the possibility to run during the ground battle and i think you shouldn't press the enter key when a enermy grabbs you in the offline mode, why not have a shield system or something similar or something more like bk3.as for the online mode. we should be able to hear the sounds when someone else is moving around to locate him easyer, also a key whitch tell us how far and where the player is we are trying to kill, have a player scanner or something like that should be good, like in stw. also diffrent sounds for when someone hitt you and when you hitt someone. if you will use the same healing system as in dmnb and project alpha specially in dmnb v 2, i think there should be many diffrent healing items whitch give you diffrent values of health.sorry this is a long post, but i j
 ust want to brought up these things heh

URL: http://forum.audiogames.net/viewtopic.php?pid=266923#p266923





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Re: Crazy Party: mini-games and card battle! (beta39)

2016-07-05 Thread AudioGames . net Forum — New releases room : JWoodill21 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta39)

yeah. fighting should be fine

URL: http://forum.audiogames.net/viewtopic.php?pid=266922#p266922





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Re: a easy way to checck out the forum with your i phone

2016-07-05 Thread AudioGames . net Forum — Off-topic room : nibar via Audiogames-reflector


  


Re: a easy way to checck out the forum with your i phone

nope, it doesn't use the crome engen. it uses the firefox engen.

URL: http://forum.audiogames.net/viewtopic.php?pid=266921#p266921





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Re: Crazy Party: mini-games and card battle! (beta39)

2016-07-05 Thread AudioGames . net Forum — New releases room : nibar via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta39)

hi fighting is good for that jimm

URL: http://forum.audiogames.net/viewtopic.php?pid=266920#p266920





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Re: Street Fighter V Official thread

2016-07-05 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Street Fighter V Official thread

So who's played the new story mode? Personally, I think it's very wel done.. the dialog, at least in Japanese, is better than any of the NRS offerings in that the lines are somewhat less predictable and well, much more sincerely delivered... the plot itself is generic and shallow, but not bad for a fighting game, especially for a first effort from Capcom with anything like this style of production. Here's hoping for more!

URL: http://forum.audiogames.net/viewtopic.php?pid=266919#p266919





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Re: Crazy Party: mini-games and card battle! (beta39)

2016-07-05 Thread AudioGames . net Forum — New releases room : josephweakland via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta39)

ok so i have progressed to the point where i unlocked the rock gem. which type would be best choice to fight against that gem? advise please:) 

URL: http://forum.audiogames.net/viewtopic.php?pid=266918#p266918





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Re: Help with movement on Map in Python

2016-07-05 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: Help with movement on Map in Python

I think the problem may be that your input handling is bottlenecking. Your using "pygame.event.wait()" which handles one element in the event buffer at a time, and then forcing the system to wait between each item in the buffer with time delay. Try this:class MapParser(object):
"""Import the data from map.txt and add it to a list to be parsed."""
def __init__(self, ):
self.mapList = []
self.exitGame = False
self.currentPosition = [0, 0]  # y value, x value  
pauseMenuOptions = [["Return to Game", "exit"], ["Settings", "exit"], ["Return to main menu", "exit"], ["Quit Game", exit]]
#key input handling dictionary
self.keyPress = {'left':False,'right':False,'up':False,'down':False,'time':0}

def playMapMusic(self, music):
if music == None:
pass
else:
soundHandler.playMusic(music, 0.03, -1)

def exitMap(self):
pauseMenuOptions[len(pauseMenuOptions)-2][1] = "exit game"

def readMap(self):
with open("resources/map1.txt", "r") as mapFile:
# loop through the map file and add each row as a sublist
for line in mapFile:
row = line.split()
self.mapList.append(row)

def mapKeys(self):
pauseMenu = menu.Menu(pauseMenuOptions, "Paused")
for event in pygame.event.get()
#set key press to True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
soundHandler.pauseAndUnpauseMusic("pause")
s().output("paused", interrupt=True)
pauseMenu.run()
s().output("unpaused", interrupt=True)
soundHandler.pauseAndUnpauseMusic("unpause")
if event.key == pygame.K_f:
s().output(pauseMenuOptions[len(pauseMenuOptions)-2][0])
s().output(pauseMenuOptions[len(pauseMenuOptions)-2][1])

if event.key == pygame.K_RIGHT:
self.keyPress['right'] = True
elif event.key == pygame.K_LEFT:
self.keyPress['left'] = True
elif event.key == pygame.K_UP:
self.keyPress['up'] = True
elif event.key == pygame.K_DOWN:
self.keyPress['down'] = True
#set key release to False
elif event.type == pygame.KEYUP:
if event.key == pygame.K_RIGHT:
self.keyPress['right'] = False
elif event.key == pygame.K_LEFT:
self.keyPress['left'] = False
elif event.key == pygame.K_UP:
self.keyPress['up'] = False
elif event.key == pygame.K_DOWN:
self.keyPress['down'] = False


#update state
def update(self):
#if X amount of time has passed, update move code
if self.keyPress['time'] >= 100:
self.keyPress['time'] = 0
#move left
if self.keyPress['left'] == True:
if self.currentPosition[1]-1 >= 0:
if self.mapList[self.currentPosition[0]][self.currentPosition[1]-1] == "w":
soundHandler.playSound(self.wallSound, 0.7, 0)
elif self.mapList[self.currentPosition[0]][self.currentPosition[1]-1] == "p":
self.currentPosition[1] -= 1
soundHandler.playSound(self.footstepSound, 1, 0)
else:
soundHandler.playSound(self.wallSound, 0.7, 0)
#move right
if self.keyPress['right'] == True:
if self.currentPosition[1]+1 <= len(self.mapList[0])-1:
if self.mapList[self.currentPosition[0]][self.currentPosition[1]+1] == "w":
soundHandler.playSound(self.wallSound, 0, 0.7)
elif self.mapList[self.currentPosition[0]][self.currentPosition[1]+1] == "p":
self.currentPosition[1] += 1
soundHandler.playSound(self.footstepSound, 0, 1)
else:
soundHandler.playSound(self.wallSound, 0, 0.7)
#move up
if self.keyPress['up'] == True:
if self.currentPosition[0]-1 >= 0:
if self.mapList[self.currentPosition[0]-1][self.currentPosition[1]] == "w":
soundHandler.playSound(self.wallSound, 0.5, 0.5)
elif self.mapList[self.currentPosition[0]-1][self.currentPosition[1]] == "p":
self.currentPosition[0] -= 1
soundHandler.playSound(self.footstepSound, 1, 1)
else:
soundHandler.playSound(self.wallSound, 0.5, 0.5)
#move down
if self.keyPress['down'] == True:
if self.currentPosition[0]+1 <= len(self.mapList)-1:
  

Re: New horror and adventure sidescroller, The gate!

2016-07-05 Thread AudioGames . net Forum — New releases room : amerikranian via Audiogames-reflector


  


Re: New horror and adventure sidescroller, The gate!

hey guys. i'm going to say what i'm thinking about the gate but first. please understand the following.1. i don't critisize to make vgstorm to look bad, i hope they will continue to make good games.2. i never coded a game, so i don't know how hard it is, how hard is to add stuff, etc.ok, let's start with things that i like. first, i really like how each new level introduces new enemy, obsticle, etc. i like some of the sounds in the game and how some enemys, like ghosts can kill you in one hit. first i played the gate on easy mode and thought meh, this game sucks. i tried it in normal and it was slightly harder, i died 7 or so times, but still finished with 50 or so lives remaining. i save up my angels breaths for the final boss to last as long as i can before dying and i must say, most of the times i can kill him with 1 life. but let's take the gate and compare it to the other games vgstorm made. with what should we start? let'
 s start with adventure at c, sinse it's vgstorms first release. please remember AAC is free. so, first of all, levels. AAC  keeps most of them short but chalanging, the gates levels are long, i mean really long with most of them as a blank space. enemys. AAC gave you something like a bow or a sword but laser uses batterys and you have to find a recharge or buy some at the shop while for bow you needed arrows, but for sword not. sword does more damage then bow in the gate and it doesn't have ammo. if you know what your doing in the gate you almost don't get hurt if your not get ambeshed. speaking of ambeshes and stuff. when i played through the gate for the first time, most times i die is because a rock falling right on top of me, like it popped out of nowhere. it's a cheap death. really, make game hard, but don't do that, it doesn't makes the game hard it just makes the game stupid. true in dungens sometimes rocks fall, but not that much. pluss, du
 ngen has to be quite old for it to start falling apart. story. oh is there one? aah yes there is. now, here's an intresting thing. you don't get a lot of story in AAC but it keep pushes you, you wana know what will come next, while in the gate all  i thought was: "yawn, when will this end?". that's pretty much all about AAC. let's move onto paladin, shall we? i'd say it's much, much, much more fun then the gate. first, it's an rpg, second it has good story, third it has good music, you get my point, right? even if paladin had those annoying beeps, it was still fun. and, it didn't kill you cheaply like the gate does. true paladin can get boring or you  can get a headake from it after playing  it for a while, but i get a headake after hearing  the guy jump like 200 times in the gate as well. FYI, the fastest time i finished the gate was 2h 28min. i also have a playthrough of me playing through it on easy if anyo
 ne wants it. anyway, we're done with paladin i think. onto the last game that vgstorm made. it's called... psycho strike. ok sorry, psycho strike. it's one of my favorites even if it gets boring from time to time. anyway, i'd say it's much more fun then the gate even if all you do is kill people/rob a bank/get more people for your gang/get food etc etc etc. it's really fun with drugs as well, but anyway, i think code in the gate is practicly the same with some stuff added in it, some sounds replaced, changed, etc. i think that's it. my rating for vgstorm games is: 1. AAC, 2. paladin, 3. psycho strike, 4. the gate. again, i'm not trying to make vgstorm bad or anything, i'm just telling what i'm thinking about it. thanks and sorry for english

URL: http://forum.audiogames.net/viewtopic.php?pid=266916#p266916





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Re: Street Fighter V Official thread

2016-07-05 Thread AudioGames . net Forum — General Game Discussion : Xoren via Audiogames-reflector


  


Re: Street Fighter V Official thread

IbukiReposted to show off the long third combo.This first combo only uses one bomb, making it a more realistic combo.Jump Forward, HPStanding MPLP > MP > HP (Target combo)QCF + PShort V Trigger (HP + HK)Back + MPDP + K (after second hit of Back + MP)Hold HPWait for the bomb explosionBack + MPRelease HP on the first hit of Back + MPQCF X2 + KThis second combo uses both bombs available to her, as well as requiring a stun setup. It's more to demonstrate her damage, not a very practical combo. Update: It's been modified to use her jumping HP > HK target combo, which only works on tall characters such as Birdie and Fagn.Jump Forward, HP> HK (T
 arget combo)Standing MPLP > MP > HP (Target combo)QCF + PShort V Trigger (HP + HK)Back + MPDP + K (after second hit of Back + MP)Hold HPWait for the bomb explosionBack + MPRelease HP on the first hit of Back + MPHCB+P (Stun)Backdash for spacingHCB+K, hold K till she says "I'm full of spirit"Medium bomb (Back + HP + HK)Jump Forward, HP > HK (Target combo)Standing MPLP > MP > HP )Target combo)HCB+LPHold HPWait until the bomb explodesRelease HP to juggle with upward kunaiQCF X2 + KThis third combo is an extension of the second combo, but employing very comp
 lex juggle points. It's inspired by this Youtube Combo, so credit goes to that person who paved the way. Next on the plate: improving it to break the record.Jump forward, HP > HK (Target combo)Standing MPLP > MP > HP (Target combo)QCF + PMedium V Trigger (Back + HP + HK)Walk forwardStanding MP(LP) > MP > HP (Target combo). Hold LP.Release LPWalk forwardBack + MPCancel first hit of Back + MP into DP + HKAs soon as the bomb hits for the stun, perform HCB + K.Hold Kick until Ibuki says "I'm full of spirit"Dash back twice (for spacing)Medium duration bomb (Back + HP + HK)Jump Forward, HP > HK (Target combo)<
 p>Standing MPLP > MP > HP (Target combo)DP + HKHold HPWait for the bomb to juggleQCF + LPQCF + MPRelease HPQCF X 2 + K

URL: http://forum.audiogames.net/viewtopic.php?pid=266915#p266915





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In the Interest of Making an Informed Decision

2016-07-05 Thread AudioGames . net Forum — Off-topic room : king gamer222 via Audiogames-reflector


  


In the Interest of Making an Informed Decision

Hello,I am researching whether or not to jump ship from the PS4 in favor of the Xbox One. I have looked at what the Xbox One has in terms of its narrator functionality, and I must say that, given the fact that it does have a bit of lag, I do think I like narrator a bit better in terms of what it can do. Here's what I know so far, anyways.1. The PS4 still has areas that don't talk. The friends and notification list, for two.2. The settings of the Xbox do talk, as do the friends and notifications.3. I have seen more updates to the Xbox than I have to the PS4, and I haven't noticed any improvements as of the most recent PS4 update.Any thoughts and opinions are welcome.

URL: http://forum.audiogames.net/viewtopic.php?pid=266914#p266914





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Re: Resident evil 5 and 6 questions, has anyone played them? How accessibl

2016-07-05 Thread AudioGames . net Forum — General Game Discussion : Jack534 via Audiogames-reflector


  


Re: Resident evil 5 and 6 questions, has anyone played them? How accessibl

hi all, well like 2 days ago I started playing re6 with my brother and it is awesome, just in one day we completed Chris and Leons campaigns. It was faster since he is sighted and can help with navigation and puzzles etc. But I found it really cool and yep I am using the ps4 remastered verrsion, might get it on pc.

URL: http://forum.audiogames.net/viewtopic.php?pid=266913#p266913





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Re: The Blank Game!

2016-07-05 Thread AudioGames . net Forum — New releases room : amerikranian via Audiogames-reflector


  


Re: The Blank Game!

ok i'll download in a bit. thanks

URL: http://forum.audiogames.net/viewtopic.php?pid=266912#p266912





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Re: new rhythm rage teaser!

2016-07-05 Thread AudioGames . net Forum — General Game Discussion : Jack534 via Audiogames-reflector


  


Re: new rhythm rage teaser!

sounds really cool, cant wait

URL: http://forum.audiogames.net/viewtopic.php?pid=266911#p266911





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Reaper

2016-07-05 Thread AudioGames . net Forum — Off-topic room : Jack534 via Audiogames-reflector


  


Reaper

hi all, so I am trying to get more into music production and I was wondering what wore some tips/info I could use to making music in reaper. I use osara and so far I have used Garage Band, but trying to get more into reaper. I was also wondering what would be a good midi controller or keyboard that works with reaper.Thanks for any help.

URL: http://forum.audiogames.net/viewtopic.php?pid=266910#p266910





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Re: new rhythm rage teaser!

2016-07-05 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector


  


Re: new rhythm rage teaser!

Sounds like a very cool rhythm game.Can't wait to check this thing out

URL: http://forum.audiogames.net/viewtopic.php?pid=266909#p266909





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Re: star conquest. why do people hate it?

2016-07-05 Thread AudioGames . net Forum — General Game Discussion : dd via Audiogames-reflector


  


Re: star conquest. why do people hate it?

my only real problem with the hosts is one that you don't see very often but you do see it, and I don't know if it's just one of them or more than onewhoever is in charge of building, in terms of several different places which I can't recall right now seems to be a relatively snarky/sarcastic person, which wouldn't be a problem for me if they didn't show it in the way they write characters and room descriptionsI don't have any exact examples on hand right now but if you look around it's very easy to see

URL: http://forum.audiogames.net/viewtopic.php?pid=266908#p266908





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Re: The Blank Game!

2016-07-05 Thread AudioGames . net Forum — New releases room : boy via Audiogames-reflector


  


Re: The Blank Game!

It depends where you are in the game. If you're seeing townspeople and workers, your probably in the bookstore of Milltown. Interact with the document on using magic, which is actually the mathhing and unmathhing book. That will be changed in the next update. Also if you don't have a clip board reading program, you'll need it for the game. With this, you can translate and not have to press NVDA c to hear the english. You will also automatically have the clip board read to you, very useful for this game and almost all other Japanese games. Download Clipreader here: https://www.blindworlds.com/sites/defau … reader.rar You will need Say Tools for this program. If you don't have it,http://www.empowermentzone.com/saysetup.exeOnce you've downloaded both these things and extracted Clipreader, just open Clipreader and your good.

URL: http://forum.audiogames.net/viewtopic.php?pid=266907#p266907





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Re: The Blank Game!

2016-07-05 Thread AudioGames . net Forum — New releases room : boy via Audiogames-reflector


  


Re: The Blank Game!

It depends where you are in the game. If you're seeing townspeople and workers, your probably in the bookstore of Milltown. Interact with the document on using magic, which is actually the mathhing and unmathhing book. That will be changed in the next update. Also if you don't have a clip board reading program, you'll need it for the game. With this, you can translate and not have to press NVDA c to hear the english. You will also automatically have the clip board read to you, very useful for this game and almost all other Japanese games. Download Clipreader here:https://www.blindworlds.com/sites/defau … reader.rarYou will need Say Tools for this program. If you don't have it,Once you've downloaded both these things and extracted Clipreader, just open Clipreader and your good.

URL: http://forum.audiogames.net/viewtopic.php?pid=266907#p266907





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Re: The Blank Game!

2016-07-05 Thread AudioGames . net Forum — New releases room : amerikranian via Audiogames-reflector


  


Re: The Blank Game!

ok i'll look at  jgt. also has anyone ellse had any problems with audiogames.net web or it's just me. in post 26, you need to press shift enter to go to the next text, ur, i do. ok so i eather q translate or jgt works, it's copying stuff to clipboard and  i press nvda c to here it in english. now, it doesn't translate who do i wana talk to. like towns people, worker, etc. anyway for that to happend?

URL: http://forum.audiogames.net/viewtopic.php?pid=266905#p266905





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Re: new rhythm rage teaser!

2016-07-05 Thread AudioGames . net Forum — General Game Discussion : avidgamer via Audiogames-reflector


  


Re: new rhythm rage teaser!

This sounds epic, quite a few levels already from what i can tell, assume out over summer? hope so ☺️

URL: http://forum.audiogames.net/viewtopic.php?pid=266906#p266906





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Re: The Blank Game!

2016-07-05 Thread AudioGames . net Forum — New releases room : amerikranian via Audiogames-reflector


  


Re: The Blank Game!

ok i'll look at  jgt. also has anyone ellse had any problems with audiogames.net web or it's just me. in post 26, you need to press shift enter to go to the next text, ur, i do

URL: http://forum.audiogames.net/viewtopic.php?pid=266905#p266905





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Re: the road to rage question

2016-07-05 Thread AudioGames . net Forum — General Game Discussion : leibylucwgamer via Audiogames-reflector


  


Re: the road to rage question

Hi Gorthelon,Thanks for the clarification.  I'll give this a go when I find that hidden admin password to the router.Just to ensure I'm doing this properly, the TCP and UTP ports for the same port number need to be opened (forwarded)?  Is the number I choose arbitrary, or is there a method to determining what that might be?I have little to no experience with networking, so my apologies for the seemingly basic questions.Luke

URL: http://forum.audiogames.net/viewtopic.php?pid=266904#p266904





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Re: I found l tts 3000 sapi4 with american english voices

2016-07-05 Thread AudioGames . net Forum — Off-topic room : leibylucwgamer via Audiogames-reflector


  


Re: I found l tts 3000 sapi4 with american english voices

I never particularly cared for the MSTTS Michael and Michelle voices, but they certainly got the job done back in the days of Jim Kitchens' games.If I'm not mistaken, those voices didn't make it to Win8.  I imagine the newer voices just replaced them, while still running the SAPI5 engine.Luke

URL: http://forum.audiogames.net/viewtopic.php?pid=266903#p266903





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Re: I found l tts 3000 sapi4 with american english voices

2016-07-05 Thread AudioGames . net Forum — Off-topic room : ammericandad2005 via Audiogames-reflector


  


Re: I found l tts 3000 sapi4 with american english voices

Thanks jake. It's kinda sad that michael and michelle were only voices to survive the transition to sapi5. There was also a 3rd japanese tts3000 voice (kengy) that was only available for sapi5. Finding that one is a bitch though, because I think it was only included with older versions of kerswiel3000 I believe. The only reason I know of that one is because my mother's alma mater, Origon State University, had that voice on one of the computers.

URL: http://forum.audiogames.net/viewtopic.php?pid=266902#p266902





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Re: The Blank Game!

2016-07-05 Thread AudioGames . net Forum — New releases room : boy via Audiogames-reflector


  


Re: The Blank Game!

Sometimes you have to press control comma multiple times. If you get something in Japanese, press the translate command again. It will switch from Japanese to English. If you're having problems with Q Translate and want to use JGT, I think there is a section in the user manual about how to use it with text games. Follow the same steps on how to use it with text games and it should work with this. The person who couldn't press enter, 1: restart NVDA. If that doesn't work, go to the topic about JGT and look at post 95. Download the add on for NVDA that fixes the problem with pressing enter, it should work. Also, make sure you have version 1.2 of this game, it fixes the math problems bug and has some of the menus translated to English.

URL: http://forum.audiogames.net/viewtopic.php?pid=266901#p266901





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Help with movement on Map in Python

2016-07-05 Thread AudioGames . net Forum — Developers room : TJ . Breitenfeldt via Audiogames-reflector


  


Help with movement on Map in Python

Hi, so I need some help, I have pretty much the bare bones for an 2d audio game in python, however, when I move around on the map I am having a bit of a problem when the arrows are held down.I have a sound played for a footstep, and I have a sound played when you run into a wall, the problem is that when you hold down, say down arrow, the counter that increases the position I am on in the map freaks out and continues to increase long after I let go of the down arrow key. then once I hit a wall, I continue running into the wall repeatedly, and I can not make another move on the map until I stop running into the wall. I originally had a problem because I would hold down an arrow key and the counter would increase very very fast, and I would have the same problem I am having now, just really fast. So I fixed that by using pygame.delay at the end of my map function. I am not sure if this is the best way to fix the speed issue or if there is a better way.Can someone help 
 me? I am not sure how to fix this issue. Also, if anyone has any suggestions for how I can improve how I have designed my map that would be very helpful. right now I am just righting out my maps in a text file and drawing them into a 2d array. I have a very strange set up for how I am exiting my map to get back to the main menu, I was determined to get it working, and I did, it just looks strange with the global variable. At one point I will make it a focus to fix that, but not right now.from accessible_output2.outputs.auto import Auto as s
import pygame

import menu
import soundHandler
import game

pauseMenuOptions = [["Return to Game", "exit"], ["Settings", "exit"], ["Return to main menu", "exit"], ["Quit Game", "exit game"]]

class MapParser(object):
"""Import the data from map.txt and add it to a list to be parced."""
def __init__(self, ):
self.mapList = []
self.exitGame = False
self.currentPosition = [0, 0]  # y value, x value  
pauseMenuOptions = [["Return to Game", "exit"], ["Settings", "exit"], ["Return to main menu", "exit"], ["Quit Game", exit]]
self.footstepSound = pygame.mixer.Sound("data/sounds/footstep.ogg")
self.wallSound = pygame.mixer.Sound("data/sounds/wall.ogg")

def playMapMusic(self, music):
if music == None:
pass
else:
soundHandler.playMusic(music, 0.03, -1)

def exitMap(self):
pauseMenuOptions[len(pauseMenuOptions)-2][1] = "exit game"

def readMap(self):
with open("resources/map1.txt", "r") as mapFile:
# loop through the map file and add each row as a sublist
for line in mapFile:
row = line.split()
self.mapList.append(row)

def mapKeys(self):
pauseMenu = menu.Menu(pauseMenuOptions, "Paused")
event = pygame.event.wait()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
soundHandler.pauseAndUnpauseMusic("pause")
s().output("paused", interrupt=True)
pauseMenu.run()
s().output("unpaused", interrupt=True)
soundHandler.pauseAndUnpauseMusic("unpause")
if event.key == pygame.K_f:
s().output(pauseMenuOptions[len(pauseMenuOptions)-2][0])
s().output(pauseMenuOptions[len(pauseMenuOptions)-2][1])
# Moving north
if event.key == pygame.K_UP:
if self.currentPosition[0]-1 >= 0:
if self.mapList[self.currentPosition[0]-1][self.currentPosition[1]] == "w":
soundHandler.playSound(self.wallSound, 0.5, 0.5)
elif self.mapList[self.currentPosition[0]-1][self.currentPosition[1]] == "p":
self.currentPosition[0] -= 1
soundHandler.playSound(self.footstepSound, 1, 1)
else:
soundHandler.playSound(self.wallSound, 0.5, 0.5)
# Moving east
if event.key == pygame.K_RIGHT:
if self.currentPosition[1]+1 <= len(self.mapList[0])-1:
if self.mapList[self.currentPosition[0]][self.currentPosition[1]+1] == "w":
soundHandler.playSound(self.wallSound, 0, 0.7)
elif self.mapList[self.currentPosition[0]][self.currentPosition[1]+1] == "p":
self.currentPosition[1] += 1
soundHandler.playSound(self.footstepSound, 0, 1)
else:
soundHandler.playSound(self.wallSound, 0, 0.7)
# Moving south
if event.key == pygame.K_DOWN:
if self.currentPosition[0]+1 <= len(self.mapList)-1:
if self.mapList[self.currentPosition[0]+1][self.currentPosition[1]] == "w":
soundHandler.playSound(self.wallSound, 0.5, 0.5)
elif 

Re: NVDA Instant Translate Solution

2016-07-05 Thread AudioGames . net Forum — Off-topic room : JWoodill21 via Audiogames-reflector


  


Re: NVDA Instant Translate Solution

thanks. it works

URL: http://forum.audiogames.net/viewtopic.php?pid=266899#p266899





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Re: star conquest. why do people hate it?

2016-07-05 Thread AudioGames . net Forum — General Game Discussion : drums61999 via Audiogames-reflector


  


Re: star conquest. why do people hate it?

The biggest problem with combat that most people have is figuring out the vector locking. You can lock like you do in Miriani by typing lockmode until it says coordinate locking, or something similar. Vector locking is generally preferred, and it works like this.when the tracker says that rats minor probe delta 037 is at sector north.You type aim 8 or /8. The tracking system is a little spammy, and most soundpacks gag out most of it so all you see is the direction to lock. that being said though, there is a shortened tracking option now that works slightly better. It's not perfect, but it's better than it was.The hosts are not always the friendliest, but they could be a lot worse I suppose. I wouldn't say they're that way intentionally, but rather they are very abrupt. My problem with the hosts has been their tendencies to have the favorite players be involved in all the fun plot lines without letting anyone know that it's going on unt
 il it happens.

URL: http://forum.audiogames.net/viewtopic.php?pid=266898#p266898





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Re: Compiler for C for Windows

2016-07-05 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Compiler for C for Windows

Hi Ishan,GCC is a command-line application. By default there is no GUI since Linux system administrators and developers usually prefer working on the command line rather than with the GUI. The simple usage of GCC looks like:gcc [options]   <...>By default GCC outputs native machine code in a file known as a.out. So, let's say you had the following C++ program:#include 
int main (int argc, char* argv[])
{
std::cout << "Hello world!" << std::endl;
return 0;
}and you named that file hello.cpp, the basic invocation would be:gcc hello.cppTo change the output file name, pass the -o (lowercase o) option:gcc -o hello hello.cppor, if on windows:gcc -o hello.exe hello.cppGCC supports a ton of options, see https://gcc.gnu.org/onlinedocs/gcc/Option-Summary.html for more information.

URL: http://forum.audiogames.net/viewtopic.php?pid=266897#p266897





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Re: NVDA Instant Translate Solution

2016-07-05 Thread AudioGames . net Forum — Off-topic room : JWoodill21 via Audiogames-reflector


  


Re: NVDA Instant Translate Solution

yay. will try now

URL: http://forum.audiogames.net/viewtopic.php?pid=266896#p266896





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Re: Slender: Lost Vision, a survival horror fan game based on slenderman

2016-07-05 Thread AudioGames . net Forum — New releases room : JWoodill21 via Audiogames-reflector


  


Re: Slender: Lost Vision, a survival horror fan game based on slenderman

[[wow]]. I'm still scared of the game. the new headphones I have makes it worse. lol. still love it though. and congrats for being number 15.

URL: http://forum.audiogames.net/viewtopic.php?pid=266895#p266895





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Re: Edge of Winter - New Castle Adventure Audio Game

2016-07-05 Thread AudioGames . net Forum — General Game Discussion : Nick via Audiogames-reflector


  


Re: Edge of Winter - New Castle Adventure Audio Game

hey Jyro, is the game finally finished and can I download it?

URL: http://forum.audiogames.net/viewtopic.php?pid=266894#p266894





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new rhythm rage teaser!

2016-07-05 Thread AudioGames . net Forum — General Game Discussion : ogomez92 via Audiogames-reflector


  


new rhythm rage teaser!

oh yes. The game isn't here yet, but here's new material... So you know that I'm not sleeping on the job!https://dl.dropboxusercontent.com/u/214 … teaser.mp3Enjoy!

URL: http://forum.audiogames.net/viewtopic.php?pid=266893#p266893





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Re: Street Fighter V Official thread

2016-07-05 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: Street Fighter V Official thread

[[wow]]! That actually sounds really stylish, I love it.

URL: http://forum.audiogames.net/viewtopic.php?pid=266892#p266892





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Re: The Blank Game!

2016-07-05 Thread AudioGames . net Forum — New releases room : sswwaaiikkee via Audiogames-reflector


  


Re: The Blank Game!

hihmmmwhen i m run the gamethen press enter but nothing hapines

URL: http://forum.audiogames.net/viewtopic.php?pid=266891#p266891





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Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2016-07-05 Thread AudioGames . net Forum — New releases room : cw via Audiogames-reflector


  


Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

It does. I use it with vipmud 2.0. Just make shure it is place in the right place.

URL: http://forum.audiogames.net/viewtopic.php?pid=266890#p266890





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Re: Edge of Winter - New Castle Adventure Audio Game

2016-07-05 Thread AudioGames . net Forum — General Game Discussion : FabiG94 via Audiogames-reflector


  


Re: Edge of Winter - New Castle Adventure Audio Game

Hiwoo, that is great.thanks giro.greetings.

URL: http://forum.audiogames.net/viewtopic.php?pid=266889#p266889





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Re: The Blank Game!

2016-07-05 Thread AudioGames . net Forum — New releases room : amerikranian via Audiogames-reflector


  


Re: The Blank Game!

ok i downloaded q translate and unzipped it, now, ctrl , doesn't do anything. what keys do i need to press to copy and translate?

URL: http://forum.audiogames.net/viewtopic.php?pid=266888#p266888





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Re: The Blank Game!

2016-07-05 Thread AudioGames . net Forum — New releases room : amerikranian via Audiogames-reflector


  


Re: The Blank Game!

ok i downloaded q translate and unzipped it, now, crtl , doesn't do anything. what keys do i need to press to copy and translate?

URL: http://forum.audiogames.net/viewtopic.php?pid=266888#p266888





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Re: death match project alpha

2016-07-05 Thread AudioGames . net Forum — New releases room : JasonBlaze via Audiogames-reflector


  


Re: death match project alpha

damn this one  gonna be so awesome! 

URL: http://forum.audiogames.net/viewtopic.php?pid=266887#p266887





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Re: New game - the return of the king

2016-07-05 Thread AudioGames . net Forum — New releases room : JasonBlaze via Audiogames-reflector


  


Re: New game - the return of the king

hello 拓海,could you tell me how to register to the game wile I'm downloading?

URL: http://forum.audiogames.net/viewtopic.php?pid=266886#p266886





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Re: death match project alpha

2016-07-05 Thread AudioGames . net Forum — New releases room : prajwal via Audiogames-reflector


  


Re: death match project alpha

nice  just like  dead space  rotation system  but can it  tirn  with  mouse

URL: http://forum.audiogames.net/viewtopic.php?pid=266885#p266885





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Re: Monthly chat July 2016

2016-07-05 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector


  


Re: Monthly chat July 2016

Congratulation for the wedding, Dark.

URL: http://forum.audiogames.net/viewtopic.php?pid=266884#p266884





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Re: a easy way to checck out the forum with your i phone

2016-07-05 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector


  


Re: a easy way to checck out the forum with your i phone

Oh, thanks for the explaination.

URL: http://forum.audiogames.net/viewtopic.php?pid=266883#p266883





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Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2016-07-05 Thread AudioGames . net Forum — New releases room : kirundom via Audiogames-reflector


  


Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

does the soundpack work for vipmud 2.0

URL: http://forum.audiogames.net/viewtopic.php?pid=266882#p266882





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Re: death match project alpha

2016-07-05 Thread AudioGames . net Forum — New releases room : kirundom via Audiogames-reflector


  


Re: death match project alpha

this is gonna be good

URL: http://forum.audiogames.net/viewtopic.php?pid=266881#p266881





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My crazy fighting with two final bosses in The Gate

2016-07-05 Thread AudioGames . net Forum — General Game Discussion : glamorama28 via Audiogames-reflector


  


My crazy fighting with two final bosses in The Gate

I want to show you my ccrazy fighting with two final bosses in the game The Gate.You can listen to it here:https://www.youtube.com/watch?v=bqv8v36Z9yoIt's funny because I am not a very good player.

URL: http://forum.audiogames.net/viewtopic.php?pid=266880#p266880





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Re: death match project alpha

2016-07-05 Thread AudioGames . net Forum — New releases room : darth scorp via Audiogames-reflector


  


Re: death match project alpha

my goodness you're doing a great job! i didn't even think about rotation)and of course now i'm asking for turning with mouse and the compas i think, it will be the best game of the year, i'm sure of it!))

URL: http://forum.audiogames.net/viewtopic.php?pid=266879#p266879





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Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2016-07-05 Thread AudioGames . net Forum — New releases room : cw via Audiogames-reflector


  


Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

Well, I may had curst it for you seeing that I created an account yesterday. The mud I started playing before this one started going down within about an year or so from when I started playing. LOL. Ok ok ok, the mud is still around, but it was the drama that seem to be a bit of a pain per say.

URL: http://forum.audiogames.net/viewtopic.php?pid=266878#p266878





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Re: Swamp, zombie FPS by Aprone

2016-07-05 Thread AudioGames . net Forum — New releases room : CAE_Jones via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Was there a fix involving setting Swamp's priority in task manager? I remember this coming up before but don't remember what happened.

URL: http://forum.audiogames.net/viewtopic.php?pid=266877#p266877





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Re: Crazy Party: mini-games and card battle! (beta39)

2016-07-05 Thread AudioGames . net Forum — New releases room : Mayana via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta39)

For flying, use rocks, like I recommended in one of the last posts. Works great! Just go with a deck of only rock cards, with the large rocks you can kill them in just 4 hits for the strongest one.

URL: http://forum.audiogames.net/viewtopic.php?pid=266876#p266876





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Re: the road to rage question

2016-07-05 Thread AudioGames . net Forum — General Game Discussion : GhorthalonTheDragon via Audiogames-reflector


  


Re: the road to rage question

Hi Luke,The server should be included in the game, and in the server should be a readme and example config file to help you. The port you have to forward is both TCP and UDP, but you may choose the port yourself depending on what's most convenient for you. If you for example have Port 25255 open because of some game, you may use that port for your RTR server too while it's up. Of course you cannot use 1 port for 2 or more servers at the same time.

URL: http://forum.audiogames.net/viewtopic.php?pid=266875#p266875





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Re: Edge of Winter - New Castle Adventure Audio Game

2016-07-05 Thread AudioGames . net Forum — General Game Discussion : staindaddict via Audiogames-reflector


  


Re: Edge of Winter - New Castle Adventure Audio Game

Sounds great, can't wait. Great work, Jyro.

URL: http://forum.audiogames.net/viewtopic.php?pid=266874#p266874





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Re: death match project alpha

2016-07-05 Thread AudioGames . net Forum — New releases room : hanif via Audiogames-reflector


  


Re: death match project alpha

What a nice update. Keep it up.

URL: http://forum.audiogames.net/viewtopic.php?pid=266873#p266873





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Re: Edge of Winter - New Castle Adventure Audio Game

2016-07-05 Thread AudioGames . net Forum — General Game Discussion : jyro22 via Audiogames-reflector


  


Re: Edge of Winter - New Castle Adventure Audio Game

Hey everyone, I added the basic footstep reverb successfully then tested the game so we're just about ready to release.  I did find an issue while testing so I'm fixing that real quick.  Then I'll make a post about the status and release of this new adventure.  Thanks for your patience and support!

URL: http://forum.audiogames.net/viewtopic.php?pid=266872#p266872





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Re: the road to rage question

2016-07-05 Thread AudioGames . net Forum — General Game Discussion : leibylucwgamer via Audiogames-reflector


  


Re: the road to rage question

Hi Gorthelon,Is there any info on how to host a private server?  I couldn't find what ports I needed to forward to from my router.I think I asked this years ago with no response from this side of the forum, but I also never bothered asking you.Great work on the game, might I add!Luke

URL: http://forum.audiogames.net/viewtopic.php?pid=266871#p266871





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Re: Monthly chat July 2016

2016-07-05 Thread AudioGames . net Forum — Off-topic room : Ishan Dhami via Audiogames-reflector


  


Re: Monthly chat July 2016

hi as usual I am playing entombed and I am sure that my result will come. also my friend replied and I will work in a song. Surely I will write a translation for you and give the link so that Mister dark can suggest me a good concept of video. hahaha. ThanksIshan

URL: http://forum.audiogames.net/viewtopic.php?pid=266870#p266870





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Re: Operation BlackSquare cheat code

2016-07-05 Thread AudioGames . net Forum — General Game Discussion : GhorthalonTheDragon via Audiogames-reflector


  


Re: Operation BlackSquare cheat code

What cheat are you trying to enter?

URL: http://forum.audiogames.net/viewtopic.php?pid=266869#p266869





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Re: Question for computer programmers

2016-07-05 Thread AudioGames . net Forum — Off-topic room : GhorthalonTheDragon via Audiogames-reflector


  


Re: Question for computer programmers

With practice you will get an idea about what you're doing wrong. You will learn yourself, you will learn your language, and your tools. The compiler will tell you something and you might already get an idea what the problem is.If my boss told me to write a project I would definitely not write it on a trial and error basis. I sit down with coworkers on that project, we come up with plans, design documents, blah blah blah. We spend a lot of time not actually doing any coding but thinking about how we're gonna do it, how we're gonna distribute the different tasks among ourselves, etc.So we go into the whole thing with distinct ideas about what needs to happen realistically.Debugging is a lot more trial and error than the programming itself. But even then I sometimes lean back for 5 minutes and think what the problem could be. Or look over my code really quick. The compiler gives you an idea about where the error happened and usually it's accurat
 e enough for me to find the error pretty quick.And hey. If everything else fails, Google can fix your code. Or Stack Overflow can.To answer your question, in my experience your supervisor will ask you why you wrote certain code a certain way, especially at first or during application. So be prepared for that.

URL: http://forum.audiogames.net/viewtopic.php?pid=266868#p266868





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Re: the road to rage question

2016-07-05 Thread AudioGames . net Forum — General Game Discussion : GhorthalonTheDragon via Audiogames-reflector


  


Re: the road to rage question

Yes. I think people play on their own, private servers, because the standard maps get boring after a while. But hey. Help me make it better. The entire thing is on GitHub. Try not to fork but send me your changes and I'll let you merge them into the main game. I don't have the energy to continue on it besides work, music, and other exciting game ideas in my head that might soon become reality.  But don't quote me. Life's really hectic right now.

URL: http://forum.audiogames.net/viewtopic.php?pid=266867#p266867





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Re: Slender: Lost Vision, a survival horror fan game based on slenderman

2016-07-05 Thread AudioGames . net Forum — New releases room : GhorthalonTheDragon via Audiogames-reflector


  


Re: Slender: Lost Vision, a survival horror fan game based on slenderman

Man guysI just realized I'm number 15 on the 7-128 games list. I would have never expected this.I'm not sure if I can really update this game much more without making it confusing. I thought I open sourced it - but I guess not. Oh well. I'll get there in the end.I did manage to complete the game once. It took me a lng while but I had to do it. So long in fact that I'm no longer scared of the game. LOL

URL: http://forum.audiogames.net/viewtopic.php?pid=266866#p266866





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Re: Arrange the Tiles version 1.0

2016-07-05 Thread AudioGames . net Forum — New releases room : smoothgunner via Audiogames-reflector


  


Re: Arrange the Tiles version 1.0

ahh okI played the game again anyway still cool.if there is a way you can put trophys in the game for us to unlock or achievments I think that will be pretty cool

URL: http://forum.audiogames.net/viewtopic.php?pid=266865#p266865





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Re: Street Fighter V Official thread

2016-07-05 Thread AudioGames . net Forum — General Game Discussion : Xoren via Audiogames-reflector


  


Re: Street Fighter V Official thread

IbukiThis first combo only uses one bomb, making it a more realistic combo.Jump Forward, HPStanding MPLP > MP > HP (Target combo)QCF + PShort V Trigger (HP + HK)Back + MPDP + K (after second hit of Back + MP)Hold HPWait for the bomb explosionBack + MPRelease HP on the first hit of Back + MPQCF X2 + KThis second combo uses both bombs available to her, as well as requiring a stun setup. It's more to demonstrate her damage, not a very practical combo.Jump Forward, HPStanding MPLP > MP > HP (Target combo)QCF + PShort V Trigger (HP + HK)Back + MPDP + K (after s
 econd hit of Back + MP)Hold HPWait for the bomb explosionBack + MPRelease HP on the first hit of Back + MPHCB+P (Stun)Backdash for spacingHCB+K, hold K till she says "I'm full of spirit"Medium bomb (Back + HP + HK)Jump Forward, HPStanding MPLP > MP > HP )Target combo)HCB+LPHold HPWait until the bomb explodesRelease HP to juggle with upward kunaiQCF X2 + K

URL: http://forum.audiogames.net/viewtopic.php?pid=266831#p266831





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Re: Street Fighter V Official thread

2016-07-05 Thread AudioGames . net Forum — General Game Discussion : Xoren via Audiogames-reflector


  


Re: Street Fighter V Official thread

IbukiThis first combo only uses one bomb, making it a more realistic combo.Jump Forward, HPStanding MPLP > MP > HP (Target combo)QCF + PShort V Trigger (HP + HK)Back + MPDP + K (after second hit of Back + MP)Hold HPWait for the bomb explosionBack + MPRelease HP on the first hit of Back + MPQCF X2 + KThis next combo uses both bombs available to her, as well as requiring a stun setup. It's more to demonstrate her damage, not a very practical combo.Jump Forward, HPStanding MPLP > MP > HP (Target combo)QCF + PShort V Trigger (HP + HK)Back + MPDP + K (after second hit of Back + MP)H
 old HPWait for the bomb explosionBack + MPRelease HP on the first hit of Back + MPHCB+P (Stun)Backdash for spacingHCB+K, hold K till she says "I'm full of spirit"Medium bomb (Back + HP + HK)Jump Forward, HPStanding MPLP > MP > HP )Target combo)HCB+LPHold HPWait until the bomb explodesRelease HP to juggle with upward kunaiQCF X2 + K

URL: http://forum.audiogames.net/viewtopic.php?pid=266831#p266831





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Re: death match project alpha

2016-07-05 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector


  


Re: death match project alpha

Never thought i'd actually pull this off in any of my titles, but here we go with today's update. Tired of the same old movement system where you walk to one set of coordinates than move to another set? Presenting the implementation of rotation. Just like in a conventional mainstreem game, A S D and W move you, while the left and right aeros turn your character, this means you can yes, turn around and have full 360 degree movement in both online and offline modes. Its still in very early development, rotation works and i'm finishing off movement code as we speak.

URL: http://forum.audiogames.net/viewtopic.php?pid=266864#p266864





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Re: Swamp, zombie FPS by Aprone

2016-07-05 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

@Death: Have Swamp previously worked on this computer? It sounds like you need to update the driver for your graphic card. I have had the same issue on a virtual machine because of a graphic driver, but there are other ways to fix that on a virtual machine.

URL: http://forum.audiogames.net/viewtopic.php?pid=266863#p266863





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Re: Sonus - Audio Game Console

2016-07-05 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: Sonus - Audio Game Console

Hi. Regarding the batteries, it would be just fine for me, and really great, since you can just take more batteries with you on the go.Nice demo from the party game you are making. The voice in the menu doesn't need to say selected for each menu item, simply because when a menu item is spoken, then it's selected.  Keep up the fantastic great job.

URL: http://forum.audiogames.net/viewtopic.php?pid=266862#p266862





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