Re: Girl I love

2016-09-05 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector


  


Re: Girl I love

This is a little strange!A girl can be a good friend, and sometimes better than a guy!What I'd like to say here is that, you cannot love someone whom you've talked to in a class, in a bus, in a train, in a meeting, in your next desk, in your next door neighbour's house, and God knows more where could you feel love at first hearing.Seriously, consider love as a more serious relationship. Girls can be friends with boys, and vice-virsa.I care enough to remember a discussion two years ago in my classroom. A teacher said a very good phrase about friendship that I loved, really.She said: "it's more of a mentality that teens think having a friend of their gender feels more suitable to them. If you can really understand the term "Friendship", then the term "Gender" will not count." "We have had cases in our lives where we could better be friends with guys who could well listen to us, and didn't recog
 nise the words jealousy, envy, and fraudgelence."You cannot really fall in love if you just have a short conversation with a girl. You need to see what is her approach towards you, what is her reaction towards your reaction, and so on. But that, cannot, be done, in just, twenty minutes. For sure. That will never work.Honestly, I have met more than 70 girls this year at my faculty and never did I think about the word love. Why? because I would see them for just 20, 30 minutes or two hours, and then I wouldn't see them for two other days or even one week. The question comes out instantly, "can you fal in love with a girl in twenty minutes?" Certainly no!You can just get to know with her character a little, but that could not be completely true either.A twenty-thirty minute conversation can be simply a pleasant experience with someone whom you meet for the first time, and it could be the beginning of something more significant, which may resu
 lt in a truly adorable relationship. However, you cannot feel love about someone only because you've talked to her three times, have met her three times, have messaged her three times on Facebook, have worked three times on a group, and more social situations you may come across in your daily life.People's approaches may be completely different to mine, but I really consider love something vastly unique, something that cannot come in a day, in a week. But love needs time, care, patience, quietness, kindness, admiration.. Love needs love, after all.

URL: http://forum.audiogames.net/viewtopic.php?pid=277870#p277870





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Re: accessible PSP Games?

2016-09-05 Thread AudioGames . net Forum — General Game Discussion : border1 via Audiogames-reflector


  


Re: accessible PSP Games?

@simba: How is it possible to set the things up in mlb 08? Do you use an editor or OCR to set the things up right?

URL: http://forum.audiogames.net/viewtopic.php?pid=277869#p277869





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Re: Monthly chat September 2016

2016-09-05 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: Monthly chat September 2016

@Mirage, sorry to hear about the none 24. I can sympathize, since my lady suffers rather from the same problem. Combine that with me, who is naturally something of an insomniac, and it can make for some rather fun timings of doing things . Adventure to fate is extremely good, but heck of a complex. I haven't played the first owing to the fact the labels are sort of not fixed, but the second two I like a lot, albeit I haven't saat down with quest to the future for a long period. Zombie exodus is imho one of the better Cog titles, albeit there are several good ones. I recently tried Pendragon rising and failed horribly which is why I didn't add my thoughts on it to the trying choiceofgames thread, though you might want to look through that thread for suggestions. If you fancy historical fiction, I can highly recommend Bernard Cornwell's King arthu
 r series, The Winter King, Enemy of God and Excalibur. A really unique take on what the real Arthur might have been like, and also a lovely way to show some of the myths and how they came about. Cornwell's writing I like generally, (though some of the later Sharpe books can get rather silly), but that's my favourite series of his I think. My lady has also recently recommended me coline Mculluf's roman republic series,  actually her words were "Well if you like stuff as nasty as Game of thrones you'd like those" which certainly caught my interest .@Phil, I've actually not tried several of those dos titles myself. I wonder if anything can be done to get them to cooperate with silly later windows, since I have heard something about dos emulators, something I'll need if I get my windows 10 machine in a couple of months, someth
 ing I need to do since sites like Paypal and youtube are getting a bit problematic and there are games like Manamon I want to run.@Cae, the cavern sounds rather cool. Mistborn is a good series, though the mechanics of the magic are a little blatantly mechanics that could be used in a computer game, and often indeed Sanderson talks about them in rather a mechanical, rather than literary way. The world however is very unique, albeit like a lot of Sanderson's people really don't travel much and it feels a bit stuck in one place, also while I love the characters, his idea to make the overthrow of a tyranical ruler into a heist story with a gang of thieves doesn't quite succeed, mostly because the main characters are far too nice and more like a gang of rebels who trust each other,  quite different to the actual and scummy thieves you meet in course of the book itself .Still, a good series, and I'm finding a lot I like in the first book. I'm not one of these people who thinks Sanderson is next to god as some do, indeed other than Stormlight I'd not say many of his books are exceptionally awesomely amazing, but they are certainly good!Well things have been rather quiet which is nice, albeit still with los of archiving to do, though mistborn is getting rather good resisting the urge to read is difficult. Similarly, I am liking crazy party but don't seem to be able to connect to others, and rythm rage but can't download the packs from Oriol's site, so my gaming is a bit stuck at the minute, at least until my lady is done with a massive amount of indexing and I can borrow her computer to get back into Manamon, though I am tempted to update my version of vipmud so I can try a few muds out like cosmic rage (which was rather fun especially with the soundpack), as several muds do undoubtedly need pag
 es in the db, plus there are some games like Frandom that I really just want to play. I'll also say though, it is lovely to just be able to spend time with my lady without having to work to anyone else's schedule or anything major to do. Really we've not been alone together for more than about 4 hours at a time since our honymoon, so it's nice to just have some time. We're currently reading Star tide rising together by David Brin. We definitely enjoyed The uplift war (there's a review on fantasybookreview.co.uk, and any book with star travelling dolphins definitely gets my vote .

URL: http://forum.audiogames.net/viewtopic.php?pid=277868#p277868





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Re: BrogueSpeak, an accessible roguelike

2016-09-05 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector


  


Re: BrogueSpeak, an accessible roguelike

Lazycat wrote: Anyway, what I could do though, is to make comma key cycle through doors, bridges, and don't know what else, Yes, absolutely OK this way.Point is i had to store some items on a upper floor and hat a little trouble to find them again.

URL: http://forum.audiogames.net/viewtopic.php?pid=277867#p277867





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Re: BrogueSpeak, an accessible roguelike

2016-09-05 Thread AudioGames . net Forum — New releases room : LazyCat via Audiogames-reflector


  


Re: BrogueSpeak, an accessible roguelike

firefly82 wrote:What do you think about this?Like blindndangerous said there is not much to cycle through, so that would unnecessarily complicate. By the way, number keys are already taken for cursor and character movement on numeric key pad. Anyway, what I could do though, is to make comma key cycle through doors, bridges, and don't know what else, but leave period key to do what it does now.firefly82 wrote:There is a txt file with the first 1000 dungeon seeds.You are right, they are not correct. It's from some earlier version.

URL: http://forum.audiogames.net/viewtopic.php?pid=277866#p277866





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Re: BrogueSpeak, an accessible roguelike

2016-09-05 Thread AudioGames . net Forum — New releases room : LazyCat via Audiogames-reflector


  


Re: BrogueSpeak, an accessible roguelike

firefly82 wrote:What do you think about this?Like blindndangerous said there is not much to cycle through, so that would unnecessarily complicate. By the way, number keys are already taken for cursor and character movement on numeric key pad. What I could do though, is to make comma key cycle through doors and bridges, and leave period key to do what it does now.firefly82 wrote:There is a txt file with the first 1000 dungeon seeds.You are right, they are not correct. It's from some earlier version.

URL: http://forum.audiogames.net/viewtopic.php?pid=277866#p277866





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Re: CS:2D game and community

2016-09-05 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: CS:2D game and community

@issa1963a  Hello and welcome to the forum. The name of this site is audio! games.net. We exist to promote, discuss and support computer games accessible to blind players. if Cs 2D is indeed accessible to blind players, ie, playable entirely without graphics, then we'd definitely appreciate knowing, indeed if you'd be interested in making your game accessible please let us know. if however blind players can't play this game independently, then your probably advertising in the wrong place.Moderation! I'd say the major concern here isn't whether Valve is losing money, but whether this game is accessible. The first post does note the game is "like the real cs" ie, a clone, therefore not using the original source code, however the major question is, can it be played by blind people with the same access as sighted people? Heck, even if it was! an illegal use of the game's source code to create an access
 ible version, there is a potential arguement that this doesn't affect sales of the inaccessible mainstream version since nobody could claim the mainstream owners were losing custom based on blind players playing an accessible version of the game. either way that's neither here nor there since this appears to be a clone with it's own source code and thus quite legal, so as I said, the really! major question is is this game accessible to blind and visually impared players? if not, then it probably doesn't belong on this forum whatever it's legal status.

URL: http://forum.audiogames.net/viewtopic.php?pid=277864#p277864





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What's going about darkflier's forum

2016-09-05 Thread AudioGames . net Forum — Off-topic room : blindgamer via Audiogames-reflector


  


What's going about darkflier's forum

Hello all, especialy  mason.Today i tryed to login in darkflier's forum,   but situation was really dangerous.Forum main page was empty, only 1 category i see and it was testing forum.In test forum was something ununderstandable topic, please check someone this forum.

URL: http://forum.audiogames.net/viewtopic.php?pid=277865#p277865





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Re: CS:2D game and community

2016-09-05 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: CS:2D game and community

Moderation! I'd say the major concern here isn't whether Valve is losing money, but whether this game is accessible. The first post does note the game is "like the real cs" ie, a clone, therefore not using the original source code, however the major question is, can it be played by blind people with the same access as sighted people? Heck, even if it was! an illegal use of the game's source code to create an accessible version, there is a potential arguement that this doesn't affect sales of the inaccessible mainstream version since nobody could claim the mainstream owners were losing custom based on blind players playing an accessible version of the game. either way that's neither here nor there since this appears to be a clone with it's own source code and thus quite legal, so as I said, the really! major question is is this game accessible to blind and visually impared players? if not, then it probably doesn't belong on
  this forum whatever it's legal status.

URL: http://forum.audiogames.net/viewtopic.php?pid=277864#p277864





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Re: Girl I love

2016-09-05 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: Girl I love

@Ishen, too right when you tell a random girl you don't know you love her she'll block you, frankly I'd do the same if some stalker person did it to me, since that's really! dodgy.Similarly hhurstseth405, I don't know what happened between you and this girl on facebook, but it sounds very much like the same thing, ie, you started in on areas she wasn't comfortable with, and were only thinking about what you wanted, not what she might want.News flash! 1: Girls are actually people with feelings just like you. 2: Love is a conversation between two people.If you stop treating girls like human beings and just see them as  an odd alien species you have to interact with to get what you want, focusing only on your own feelings and not thinking about the other person, thinking about "what girls want" rather than "How can I be a good friend"  Or still worse, assuming that you love someone based
  on little contact and just spewing your own desires all over the place, frankly it makes you look like a creep and you might just be one. Yes, there is such a thing as attraction, but it's to be treated with care, particularly since if the other person doesn't return said attraction it can potentially feel very unsafe. My lady and I exchanged emails for nearly six months just becoming friends, both of us with no idea that anything else was possible. Even when we met in person for a weekend of music school, there was at most just a mutual attraction, nothing concrete, certainly nothing to go professing vows of eternal love or the like. It took literally hours of phone calls before we were certain what we felt, and another week together almost constantly at music school before we decided to actually try being together, and yet we have a chemistry which is so complete people say being around us is rather overwhelming, indeed in terms of compatibility we ar
 e and have been extremely lucky.Yes, there is a time for poetry (one of my poems was read at our wedding), serenades below the window, flowers, champaign, romantic gestures etc, heck with our honymoon we had an actual bed of roses, however those things occur after! you've sorted out your feelings as playful bits of fun, and even then only when you are both sure your interested in that sort of thing, (I have friends who would knock their respective partners out if they were bought flowers).So to start with remember "girls! are! people!" and before you should even consider getting one iota close to anything like love, you need to be friends first,  after all believe me, you and your potential partner will be spwending a heck of a lot of time together, which will be a bit miserable if you don't get on and you're stuck with nothing to talk about .

URL: http://forum.audiogames.net/viewtopic.php?pid=277863#p277863





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Re: i think last ultra power: old version of ultra power

2016-09-05 Thread AudioGames . net Forum — General Game Discussion : prajwal via Audiogames-reflector


  


Re: i think last ultra power: old version of ultra power

ahahaha ishan  that source code got stolen from mason that  y ultra power is  allpeoples heheh

URL: http://forum.audiogames.net/viewtopic.php?pid=277862#p277862





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Re: newsflash: judgement day released as freeware!

2016-09-05 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: newsflash: judgement day released as freeware!

Hi.It would be awesome, if Liam would make a script which would reset the scoreboard each week.

URL: http://forum.audiogames.net/viewtopic.php?pid=277861#p277861





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-09-05 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

Hi.I'm sorry if this has been asked before, but I don't remember people talk much about it. What is the update installer used for? I mean, what does it update? Is this individuel for each manamon?I haven't had much time to play lately, but I've finally passed the part where my game save broke. I'm currently in the Oriando city or what's called. It's quite a nice city, and I like the music there.

URL: http://forum.audiogames.net/viewtopic.php?pid=277860#p277860





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Re: Dino RPG

2016-09-05 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Dino RPG

I believe I tried this one a number of years ago, and the map was utterly unusable, meaning that it was impossible to move or progress or really do much in the current location but look at items and other players. I did send off a request to the devs but heard nothing back.The game might have changed since then though.

URL: http://forum.audiogames.net/viewtopic.php?pid=277859#p277859





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Re: Announcing the audiogames archive

2016-09-05 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Announcing the audiogames archive

Actually I'm doing Lworks games next and there will be several major updates to the db required, since it's great some are around. Heck we removed the page for Supershot quite a number of years ago due to Liam taking the game down, so it'll need an entirely new entry .

URL: http://forum.audiogames.net/viewtopic.php?pid=277858#p277858





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Re: Plea to all developers

2016-09-05 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: Plea to all developers

Hi.I agree that some advanced sports games would be awesome. The sports games from VIP gameszone are not advanced like EA sports or other mainstream sports games. The gameplay shouldn't be impossible to make, but all the audio and commentary might be a challenge for an audiogame.

URL: http://forum.audiogames.net/viewtopic.php?pid=277857#p277857





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-09-05 Thread AudioGames . net Forum — New releases room : Andy93 via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

Well, I agree with that. But just the fact that pokemon was made and inspired with anti christian reasons, makes it... hmm. I'd better don't keep talking, since as I said in my first post, it ain't my intention too start another heated discussion in the  wrong place. I just wanted to ask a question, wich luckyly was  answered, and I'm so grateful for that

URL: http://forum.audiogames.net/viewtopic.php?pid=277856#p277856





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Re: Virtual Machines

2016-09-05 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: Virtual Machines

Hmm... Weird. I have no clue on why.

URL: http://forum.audiogames.net/viewtopic.php?pid=277855#p277855





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Re: BrogueSpeak, an accessible roguelike

2016-09-05 Thread AudioGames . net Forum — New releases room : blindndangerous via Audiogames-reflector


  


Re: BrogueSpeak, an accessible roguelike

I wouldn't do that, it's not really that much to cycle through in the first place.

URL: http://forum.audiogames.net/viewtopic.php?pid=277854#p277854





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Re: BrogueSpeak, an accessible roguelike

2016-09-05 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector


  


Re: BrogueSpeak, an accessible roguelike

Hey Lazycat!I played a little arround yesterday and an idea came to my mind.Maybe you could upgrade the selection with > and <. Your could use the upper numberkeys to change between different selections for example when you press 1 you can cycle through stairs. 2 doors and bridges. 3 traps. 4 items. And so on.What do you think about this?Oh, another thing. There is a txt file with the first 1000 dungeon seeds. But i think they are not correct. Am i wright?

URL: http://forum.audiogames.net/viewtopic.php?pid=277853#p277853





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-09-05 Thread AudioGames . net Forum — New releases room : Loxias via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

Aha, I see. I have known Christians who had no issue with and liked Pokémon, so the reasoning wasn't obvious to me. It's probably best not to assume people will know that. Not chastising you btw, just explaining why the thought didn't occur to me, and why it might not cross others' minds in future.

URL: http://forum.audiogames.net/viewtopic.php?pid=277852#p277852





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Dino RPG

2016-09-05 Thread AudioGames . net Forum — New releases room : Orin via Audiogames-reflector


  


Dino RPG

Hi everyone,Has anybody tried this game? Despite the P2W tactics with free players only being able to make one move per day, I figured I'd try to look past that, since the game has interesting characters, a story, quests and an interesting combat system. That, and the whole Dino creature thing makes it pokemon-ish.Everything seems accessible but the map, which seemed to have clickable links, but maybe I was wrong about this?http://en.dinorpg.com

URL: http://forum.audiogames.net/viewtopic.php?pid=277851#p277851





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Newb Back Needing Help With Handles

2016-09-05 Thread AudioGames . net Forum — Developers room : ross via Audiogames-reflector


  


Newb Back Needing Help With Handles

Hello everyone.I'm back because as the title suggest, I'm still struggling quite a bit with handles. Without spoiling how it's going to work, I'm creating a sidescroller. The problem I'm having is creating multiple enemies. I have the enemy class at a functional point. Now all I need to do is be able to spawn multiple enemies.I understand how handles work, but I'm having difficulty implementing them. If someone could show me an example of how to use a handle to spawn multiple enemies, I would be really grateful. If anyone wants to show me an example with my code how I would do what I'm asking, I'll post my source code for you to look at. Thank you.P.S. Sorry if I have a few spelling/grammer mistakes. I'm half asleep while writing this and hoping to have a few replies when I wake up. Source code:https://www.dropbox.com/sh/kzelspssbw6o … OsDKa?dl=0

URL: http://forum.audiogames.net/viewtopic.php?pid=277850#p277850





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-09-05 Thread AudioGames . net Forum — New releases room : Andy93 via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

@Loxias: Thnk you so much for that answer, it was quite honest really.And, I said obvius reasons because, as a christian I do not like anything related to  pokemon, neither the TV shows nor the games, and I  have reasons for saying what I'm saying.So, that ends up my Dilema, again thanks so much Loxias for tht answer

URL: http://forum.audiogames.net/viewtopic.php?pid=277849#p277849





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-09-05 Thread AudioGames . net Forum — New releases room : Loxias via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

Andy, the game is very much like Pokémon, if you don't like Pokémon, you won't like this. What, btw, are these "obvious" reasons? Unless it's simply that you don't like Pokémon itself, which is fairly self explanatory I guess. I'll say this much though, if your only exposure to Pokémon is the TV show, don't knock the game until you try it.

URL: http://forum.audiogames.net/viewtopic.php?pid=277848#p277848





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Re: accessible c compilers and IDES with JAWS?

2016-09-05 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector


  


Re: accessible c compilers and IDES with JAWS?

if you have dev-C++ and you can compile with it, you probably have gccif not, you can obtain it fromhereand you can get the codeblocks fromhere

URL: http://forum.audiogames.net/viewtopic.php?pid=277847#p277847





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Re: accessible c compilers and IDES with JAWS?

2016-09-05 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector


  


Re: accessible c compilers and IDES with JAWS?

if you have dev-C++ and you can compile with it, you probebly have gccif not, you can obtain it fromhereand you can get the codeblocks fromhere

URL: http://forum.audiogames.net/viewtopic.php?pid=277847#p277847





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Re: Kings age strategy game by gameforge.com

2016-09-05 Thread AudioGames . net Forum — New releases room : caio via Audiogames-reflector


  


Re: Kings age strategy game by gameforge.com

I already knew about Kingsage. And I have to say, I'm a bit tired of them, too simply because I find their combat system dull. It would be niceif you could really see them attacking your enemies and not just get reports with the results.

URL: http://forum.audiogames.net/viewtopic.php?pid=277845#p277845





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Re: BK1 and BK2 plot

2016-09-05 Thread AudioGames . net Forum — General Game Discussion : mata via Audiogames-reflector


  


Re: BK1 and BK2 plot

Sorry for doubleposting, the water place that the hero and the kid end up in in my bk1 plot summery is actually a swimming pool in the hero's house. Another thing to add to his wealth. Having giant size swimming pool in a house is obviously not common.

URL: http://forum.audiogames.net/viewtopic.php?pid=277846#p277846





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-09-05 Thread AudioGames . net Forum — New releases room : Trajectory via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

Jayde:Just a suggestion for the guide (specifically the section on Irroadium). I'm actually surprised nobody seems to have noticed this.Irroadium will only use his X Oblivian moves once every 3rd round. Which oblivion move he uses appears to be completely random afaik, but he will never deviate from using oblivion moves strictly on every 3rd round. If you have a mon with fly or tunnel you can use this knowledge to insure that one of your mons is completely safe from oblivion moves. If Irroadium is unable to attack due to paralysis or confusion when it's his time to use an oblivion move, he'll miss his chance and not use it for another three turns.I usually have Martiagle so I just use hone blades and be sure to use fly on every third round to keep Martiegle safe from oblivion .It definitely feels like Final Fantasy, where there's often some sort of attack pattern which enemies follow.

URL: http://forum.audiogames.net/viewtopic.php?pid=277844#p277844





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Re: has anyone explored the deep web?

2016-09-05 Thread AudioGames . net Forum — Off-topic room : Aprone via Audiogames-reflector


  


Re: has anyone explored the deep web?

I don't think deep web means what you think it means.  It means web pages and content that is generated dynamically, so it doesn't show up on search engines.  When I check on my server database, for example, that is a dynamically generated page and is considered part of the deep web, even though only a small percentage of it deals with experiments on homeless people.  The dark web is just servers who take efforts to hide their IP address, likely to make it hard to know exactly where the servers are physically located.  This could be done for a wide variety of reasons, but it's true that some do this for legal reasons.  A person hosting a gam bling website is not allowed to do that within the United States, so someone who is doing that may try to make it difficult to prove their server is located there.  By hiding that information, 
 if caught they may be able to lie and claim their server is actually located in another country that does not have the same gam bling laws.

URL: http://forum.audiogames.net/viewtopic.php?pid=277843#p277843





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Re: has anyone explored the deep web?

2016-09-05 Thread AudioGames . net Forum — Off-topic room : Aprone via Audiogames-reflector


  


Re: has anyone explored the deep web?

I don't think deep web means what you think it means.  It means web pages and content that is generated dynamically, so it doesn't show up on search engines.  When I check on my server database, for example, that is a dynamically generated page and is considered part of the deep web, even though only a small percentage of it deals with experiments on homeless people.  

URL: http://forum.audiogames.net/viewtopic.php?pid=277843#p277843





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Re: has anyone explored the deep web?

2016-09-05 Thread AudioGames . net Forum — Off-topic room : Aprone via Audiogames-reflector


  


Re: has anyone explored the deep web?

I don't think deep/dark web means what you think it means.  It means web pages and content that is generated dynamically, so it doesn't show up on search engines.  When I check on my server database, for example, that is a dynamically generated page and is considered part of the deep/dark web, even though only a small percentage of it deals with experiments on homeless people.  

URL: http://forum.audiogames.net/viewtopic.php?pid=277843#p277843





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Re: newsflash: judgement day released as freeware!

2016-09-05 Thread AudioGames . net Forum — New releases room : bryant via Audiogames-reflector


  


Re: newsflash: judgement day released as freeware!

Hello.This is excelent news! I am glad that liam is going to continue working on games. I was sad when he said he might close l works a while ago and just put all his games up for free, but i'm glad he hasn't. I really enjoy his games and his streams and playthroughs he has done, particularly the bk3 ones.

URL: http://forum.audiogames.net/viewtopic.php?pid=277842#p277842





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Re: i think last ultra power: old version of ultra power

2016-09-05 Thread AudioGames . net Forum — General Game Discussion : Ishan Dhami via Audiogames-reflector


  


Re: i think last ultra power: old version of ultra power

old ultra power new ultra power indian ultra power oriol's ultra power ishan's ultra power Ivan's ultra power roldwolvs ultra power joni's ultra power coltin's ultra power mason's ultra power ultraultraultrapower ultra power of audiogames.net. where can I download original ultra power? ThanksIshan

URL: http://forum.audiogames.net/viewtopic.php?pid=277841#p277841





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Re: accessible c compilers and IDES with JAWS?

2016-09-05 Thread AudioGames . net Forum — Developers room : Ishan Dhami via Audiogames-reflector


  


Re: accessible c compilers and IDES with JAWS?

Hi visual studio! so do you mean for writing and compilation I have to use different things I have notpad++  for writing and where can I download GCC? ThanksIshan

URL: http://forum.audiogames.net/viewtopic.php?pid=277840#p277840





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Re: We are developing a fps audio game using 3D sound (HRTF)

2016-09-05 Thread AudioGames . net Forum — Developers room : sanslash332 via Audiogames-reflector


  


Re: We are developing a fps audio game using 3D sound (HRTF)

Well, your idea is definitelly awesome!Thanks for all, I'm waiting for tchec the final game!And I didn't know that openal supports HRTF X_X. I want use, a lot of time, hrtf on my progects, and I've tried open al sometimes,but I don't know that it supports hrtf rofl.Exist any tutorial or guide, on how to achieve efectiveli use of hrtf in a openal opogect? I know the listener, buffer an sources stuf, but no how to implement hrtf over your scene configuration :3Well, thanks for all. waiting for a result!

URL: http://forum.audiogames.net/viewtopic.php?pid=277839#p277839





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has anyone explored the deep web?

2016-09-05 Thread AudioGames . net Forum — Off-topic room : ammericandad2005 via Audiogames-reflector


  


has anyone explored the deep web?

high,has anyone explored the deep web (aka the dark web)? it's a super secret part of the internet jam packed with really messed up stuff-experiments on homeless people, historic cockpit voice recordings, and even a store that sells stolen goods.yeah, it's pretty messed up.

URL: http://forum.audiogames.net/viewtopic.php?pid=277838#p277838





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Re: A new audio game from a new developer - Dark Passenger

2016-09-05 Thread AudioGames . net Forum — General Game Discussion : Haramir via Audiogames-reflector


  


Re: A new audio game from a new developer - Dark Passenger

Hello Dan. Just finished the demo. I'm not sure if you're going to add more content in the full version, but yes, if you work with a few more pusle or hard situation, I'll definitely buy it.Best regards, Haramir.

URL: http://forum.audiogames.net/viewtopic.php?pid=277837#p277837





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Re: Girl I love

2016-09-05 Thread AudioGames . net Forum — Off-topic room : Ishan Dhami via Audiogames-reflector


  


Re: Girl I love

Hi hurhsethI know! because you know I fell in love in 3 times and all I get there negative approach to me If you want soft talk write something and show it to her. Like a poem and a creative song. only two conditions will be happen either she will admire you or critisise you .I don't believe in girls my friend! seriously I maybe sound a bit harsh but whenever I talk to a girl they show as that they have the concern of you first. after that when you love them they instantly block you from facebook and whats app. I advise you that be careful! I am not against of love but a secured love will go long my friend. ThanksIshan

URL: http://forum.audiogames.net/viewtopic.php?pid=277836#p277836





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Re: accessible c compilers and IDES with JAWS?

2016-09-05 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector


  


Re: accessible c compilers and IDES with JAWS?

hello,i am using code::blocks as my idealso,  gcc has command-line, so you can call it anywhere

URL: http://forum.audiogames.net/viewtopic.php?pid=277834#p277834





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-09-05 Thread AudioGames . net Forum — New releases room : Andy93 via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

Hello guys, just a quick question. But, before asking I'd like to say that its not my intention to cause heated  drama and stuff like that, as I am sure that some peple might wanna throw stones at  me.So here's my question. How similar or clos is this game to pokemon? I mean, I understand that it is inspired by pokemon itself, but how close it is to the concept? how similar is it to the franchise? I've decided to ask cuzz right now i'm in some soert of dilema. I've heard the game play at PG13, it sounds nice, great music and sound design as well as moovement aand other things, but for quite obvious reasons I don't wanna have anything too do with Pokemon or related stuff.So that's why I'm asking this, nd that's why I've not tried it yet. Thanks for your answers

URL: http://forum.audiogames.net/viewtopic.php?pid=277835#p277835





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Re: accessible c compilers and IDES with JAWS?

2016-09-05 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector


  


Re: accessible c compilers and IDES with JAWS?

hello,i am using code::blocks as my ide and gcc has command-line, so you can call it in any shell, eavon in command prompt and anywhere else

URL: http://forum.audiogames.net/viewtopic.php?pid=277834#p277834





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accessible c compilers and IDES with JAWS?

2016-09-05 Thread AudioGames . net Forum — Developers room : Ishan Dhami via Audiogames-reflector


  


accessible c compilers and IDES with JAWS?

Hi good morning(good afternoon and whatever greetings) !I am learning c from aptech computer education. I hope you have heard its name and I am the only visually impaired in that the center who is learning programming. I am using dev c++ and using win 7 in the computer of the institute. Mostly I can work in dev but when I compile the programme it din't show me errors. So I want to know that is there any other options for me If there are, please send me the info regarding it along side the link and your experience. ThanksIshan

URL: http://forum.audiogames.net/viewtopic.php?pid=277833#p277833





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Re: A new audio game from a new developer - Dark Passenger

2016-09-05 Thread AudioGames . net Forum — General Game Discussion : Ishan Dhami via Audiogames-reflector


  


Re: A new audio game from a new developer - Dark Passenger

Hi dan! good work I am downloading the new demo. the logo sounds mean that yes when you enter in to the game it plays the logo of the developer. thanks for making the heart beating more quietter now I'll see how it will look like. ThanksIshan

URL: http://forum.audiogames.net/viewtopic.php?pid=277832#p277832





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Re: shadow rine full voice version released

2016-09-05 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector


  


Re: shadow rine full voice version released

You aren't going to find it. It's not for sale anywhere, so unless someone has illegally ripped it, as there are copyright and purchased tracks the game used, it likely won't be anywhere.

URL: http://forum.audiogames.net/viewtopic.php?pid=277831#p277831





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Re: Announcing the audiogames archive

2016-09-05 Thread AudioGames . net Forum — New releases room : jack via Audiogames-reflector


  


Re: Announcing the audiogames archive

Chriss, the Super Shot patch came about a few years ago on Klango. I happened to still have it so it's now in the archive where it will stay. It actually does work, I did manage to play the bonus game and attempt to send my score which, according to the game, worked. Not sure if it actually showed up on the scoreboard though. Also, if I can find this again, I will upload alpha 7 of Super Liam, as Liam did pass that out as a surprise to celebrate reaching 300 twitter followers.

URL: http://forum.audiogames.net/viewtopic.php?pid=277830#p277830





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Re: Announcing the audiogames archive

2016-09-05 Thread AudioGames . net Forum — New releases room : jack via Audiogames-reflector


  


Re: Announcing the audiogames archive

Chriss, the Super Shot patch came about a few years ago on Klango. I happened to still have it so it's now in the archive where it will stay. It actually does work, I did manage to play the bonus game and attempt to send my score which, according to the game, worked. Not sure if it actually showed up on the scoreboard though.

URL: http://forum.audiogames.net/viewtopic.php?pid=277830#p277830





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Re: Announcing the audiogames archive

2016-09-05 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector


  


Re: Announcing the audiogames archive

Why are the BG games on the website now? I thought he wanted people to contact him through e-mail to get the games. Where did the Super Shot patch come from? As far as I knew, there was no way to register the game. Is this something that came about recently?

URL: http://forum.audiogames.net/viewtopic.php?pid=277828#p277828





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Re: Announcing the audiogames archive

2016-09-05 Thread AudioGames . net Forum — New releases room : john via Audiogames-reflector


  


Re: Announcing the audiogames archive

Ghorthalon:Unless I'm vastly mistaken, most games actually explicitly allow distribution of the installer, since there are pretty much no pay-to-download audiogames (the circumstance where distributing a demo installer is a problem).However, as with Thomas's request to avoid hosting Montezuma's revenge and Ian from Spoonbill's request for same, if a dev contacts me, I'll of course respect their wishes.

URL: http://forum.audiogames.net/viewtopic.php?pid=277829#p277829





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Re: Girl I love

2016-09-05 Thread AudioGames . net Forum — Off-topic room : joshknnd1982 via Audiogames-reflector


  


Re: Girl I love

sounds like emphatuation to me. just avoid her as much as possible eventually your temporary feelings will go away it tmay take 2 or 3 months maybe more but they will eventually go away.

URL: http://forum.audiogames.net/viewtopic.php?pid=277827#p277827





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Re: Girl I love

2016-09-05 Thread AudioGames . net Forum — Off-topic room : hhurstseth405 via Audiogames-reflector


  


Re: Girl I love

I didn't know that her in this guy were sirius.

URL: http://forum.audiogames.net/viewtopic.php?pid=277826#p277826





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Re: A new audio game from a new developer - Dark Passenger

2016-09-05 Thread AudioGames . net Forum — General Game Discussion : IdeaCabin via Audiogames-reflector


  


Re: A new audio game from a new developer - Dark Passenger

Hi guys,It's new demo day as promised! I've uploaded a new version of the game with some changes as found below.https://www.dropbox.com/sh/uuezvppey91a … bxZca?dl=0Patch notes:Dark Passenger Demo V2 - 5th September 2016General Changes:* Added a short audio intro when the game starts.* Players will now hear a bump sound when moving into a solid object such as a wall* Made many areas much wider and made the walls less obstructive.Bug Fixes:* Players should no longer stick to walls, movement should be much more fluid when moving near walls.* Fixed footsteps sounds and other sounds meant to be at the player's location not being centred.* Footstep sounds should now play while moving up and right at the same time.Level Changes:Starting area:* Made the starting area much wider and restructured the area, changing the location of almost everything.* The heart beat has been made a bit less rapid and a bit quieter.* The player has been given an extra 10 seconds to find the tranquilliser, the guide now tells the player to hurry up finding the tranquilliser 10 seconds later than previously to compensate.Second area (Sleeping guard area):* Reduced sleeping guard's detection range and slightly increased his sound threshold before he awakes.Fourth areas (Patrolling guards area):* Guards have not been skipping leg day, they are now a bit faster.Final demo area (Escape area):* Changed the guide's pathing to allow the player to more easily follow the guide and be less prone to walking into traps.* Added a voice segment to let the player know the demo is over once completed.Not yet implemented:* No menu as of yet, will try to put this in later but no schedule on this as of yet.* No Controller support as of yet, will look into this shortly.Recent Comments:Ishan: What do you mean by Logo sound? Do you mean the sound that plays when you see a developer's logo in a game? If so, I'll admit I never even considered that! especially since no logo shows since there's no graphics at all!hanif: I think Quick time events can be really hit or miss, they are very Marmite... people rather love them or hate them! Currently there isn't much of a focus on combat in the game as its simply moving around paying attention to sound to avoid enemies. At the moment I would like to keep things simple, especially since sighted people will likely struggle without the use of their eyes as it is playing the game. Me and my friends have already died countless times due to not being used to relying on our ears, it's a good laugh.That said, the game does become quite a bit harder a few levels after the demo ends, if the first release of the full game turns out to be too easy or too simple, I'll certainly look into how I can mix it up a bit, it's no fun if the player never dies after all...I'm going to get some sleep, tomorrow I'll get that new thread started. Let me know what you think of the latest demo!Cheers,Dan

URL: http://forum.audiogames.net/viewtopic.php?pid=277825#p277825





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-09-05 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

[[wow]] Jayde, weird that you missed that in the Sancott Factory, right before you head up the ladder to Shadow Administrator Kuro, there's a chest that has an update installer inside off to the left.

URL: http://forum.audiogames.net/viewtopic.php?pid=277824#p277824





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Re: CS:2D game and community

2016-09-05 Thread AudioGames . net Forum — General Game Discussion : Figment via Audiogames-reflector


  


Re: CS:2D game and community

Last time I knew Counter Strike was a game by Valve that used Steam. It is an online multiplayer combat first person shooter That isn't accessible unless it is heavily modded.With that said, I have to wonder if this is the same game or a clone. My bet is that it is the same game, and with that in mind, I wonder just how legal this game is.Considering that, I'm not touching this thing. Especially when the poster has only one post here.

URL: http://forum.audiogames.net/viewtopic.php?pid=277823#p277823





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Re: the "lucky cop" is ready to download!

2016-09-05 Thread AudioGames . net Forum — New releases room : kianoosh shakeri via Audiogames-reflector


  


Re: the "lucky cop" is ready to download!

Hi guise, Sorry for the long wait.I'm going to release the update really really soon, Tomoro maybe.Added zones too, a big Thanks goes to mason.As you know, Ambiences, Persons, New tile, Map isnow more bigger, Graplinghook going to be Fixed, cartrages(buggy buggy buggy), Enemies location doesn't change when you pause and Resume the game, Hope you enjoy the new update soon,Thanks for your long wait.

URL: http://forum.audiogames.net/viewtopic.php?pid=277822#p277822





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Re: BK1 and BK2 plot

2016-09-05 Thread AudioGames . net Forum — General Game Discussion : mata via Audiogames-reflector


  


Re: BK1 and BK2 plot

Thank you for the explanation.:)

URL: http://forum.audiogames.net/viewtopic.php?pid=277821#p277821





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Re: CS:2D game and community

2016-09-05 Thread AudioGames . net Forum — General Game Discussion : GhorthalonTheDragon via Audiogames-reflector


  


Re: CS:2D game and community

SkyLord, read Post 2.It's a clone of CS in 2D written in Blitz3D as far as I know. Which, sadly, is inaccessible. However I did once find the source of it, so if that's still a thing, it could probably be made so. But not easily.

URL: http://forum.audiogames.net/viewtopic.php?pid=277820#p277820





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-09-05 Thread AudioGames . net Forum — New releases room : Loxias via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

Same here. In my next playthrough I want to try out the three lesser mythicals, since no one seems to know much about 2 of them. I'll take either Leafox or Aquaf, Paladore, then have to decide on a sixth.

URL: http://forum.audiogames.net/viewtopic.php?pid=277819#p277819





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Re: CS:2D game and community

2016-09-05 Thread AudioGames . net Forum — General Game Discussion : SkyLord via Audiogames-reflector


  


Re: CS:2D game and community

and @1, if you are sighted, what is when you first run the game? it seems i can do nothing.

URL: http://forum.audiogames.net/viewtopic.php?pid=277818#p277818





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Re: Virtual Machines

2016-09-05 Thread AudioGames . net Forum — General Game Discussion : staindaddict via Audiogames-reflector


  


Re: Virtual Machines

I've got a virtual machine for windows XP set up with virtual box, but it isn't working. My private detective CD won't work, I can't copy and paste, I can't click on .exe files, it's ridiculous. lol

URL: http://forum.audiogames.net/viewtopic.php?pid=277817#p277817





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Re: CS:2D game and community

2016-09-05 Thread AudioGames . net Forum — General Game Discussion : SkyLord via Audiogames-reflector


  


Re: CS:2D game and community

hi, it's accesible?

URL: http://forum.audiogames.net/viewtopic.php?pid=277816#p277816





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Re: Crazy Party: mini-games and card battle! (beta41)

2016-09-05 Thread AudioGames . net Forum — New releases room : darkblade 98 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta41)

Hi. I have been playing this game for quite a while now and I have to say that the dev did a very nice job. However, This game like most, isn't without it's flaws. as for the mini-games I don't really know because I havn't been playing them much. All of my efferts have been focused on battle mode. I was and still am a big pokemon fan so battle mode was very easy to adapt to. however, I've noticed that this battle mode seems very heavily luck based, is that supposed to happen or am I doing something wrong? Thanks

URL: http://forum.audiogames.net/viewtopic.php?pid=277815#p277815





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Re: CS:2D game and community

2016-09-05 Thread AudioGames . net Forum — General Game Discussion : brian . kurosawa via Audiogames-reflector


  


Re: CS:2D game and community

Guys, isn't what i am thinking, right?

URL: http://forum.audiogames.net/viewtopic.php?pid=277813#p277813





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Re: Plea to all developers

2016-09-05 Thread AudioGames . net Forum — General Game Discussion : brian . kurosawa via Audiogames-reflector


  


Re: Plea to all developers

Well, i don't know if vipgameszone still sell your games but i found some cool port games there. I red some people saying that isn't having success perchasing the games or something like that.

URL: http://forum.audiogames.net/viewtopic.php?pid=277812#p277812





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Re: Rhythm Rage has been released! Yes indeed!

2016-09-05 Thread AudioGames . net Forum — New releases room : ogomez92 via Audiogames-reflector


  


Re: Rhythm Rage has been released! Yes indeed!

that is very... weird. I'll try and host them as zip files however might take me a while, given that my upload speed is pittyful

URL: http://forum.audiogames.net/viewtopic.php?pid=277811#p277811





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Re: Plea to all developers

2016-09-05 Thread AudioGames . net Forum — General Game Discussion : shrike via Audiogames-reflector


  


Re: Plea to all developers

Thanks Connor for the reply,I forgot to mention that I can't stand browser games, not only do I find them aggravating to navigate the games are time scheduled which requires you to be online at various times of the day, for me that's not fun more of a chor.

URL: http://forum.audiogames.net/viewtopic.php?pid=277810#p277810





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-09-05 Thread AudioGames . net Forum — New releases room : FeatheryPeachKitsune via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

with palidor getting power punch.  which isn't that bad of a move in my opinion. along with eventual inner healing, white lance, battle cry and maybe takedown,  that's really not a bad moveset and may just be worth it on my team this run.

URL: http://forum.audiogames.net/viewtopic.php?pid=277809#p277809





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Re: CS:2D game and community

2016-09-05 Thread AudioGames . net Forum — General Game Discussion : GhorthalonTheDragon via Audiogames-reflector


  


Re: CS:2D game and community

Last time I tried it was everything but accessible by visually impaired people.

URL: http://forum.audiogames.net/viewtopic.php?pid=277808#p277808





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CS:2D game and community

2016-09-05 Thread AudioGames . net Forum — General Game Discussion : issa1963a via Audiogames-reflector


  


CS:2D game and community

Hello there,Im here to today to make a presentation about an amazing game.(DOWNLOAD NOW http://www.cs2d.com)The game is named Counter Strike 2D it's a war game that everyone can play for free!There is a competive scene and also a lot of tournaments hosted by PCS community.CS:2D is:100% FREE & super quick start - load and start playing within secondsFor Windows Win, Linux Linux and  Mac MacOS (+ headless server for Win and Linux)Small and portable, available as ZIP or setupIn English, Portuguese, Turkish, Polish, Russian, Spanish, German, French, 1337 and more coming soon!Also:Fast paced online action (or offline against bots!)All original Counter-Strike 1.6 weapons and many moreMany modes: CS-like, DM, Zombies, Construction...Easy to use map editor with entity/trigger systemConsole & buy scripts like the real CSModify & extend with L
 ua scriptsMany active players around the world, loads of custom maps and scripts!  This game includes guns/equip  such as:1 - USP2 - Glock3 - Deagle4 - P2285 - Elite6 - Five-Seven10 - M311 - XM101420 - MP521 - TMP22 - P9023 - Mac 1024 - UMP4530 - AK-4731 - SG55232 - M4A133 - Aug34 - Scout35 - AWP36 - G3SG137 - SG55038 - Galil39 - Famas40 - M24941 - Tactical Shield45 - Laser46 - Flamethrower47 - RPG Launcher48 - Rocket Launcher49 - Grenade Launcher50 - Knife51 - HE52 - Flashbang53 - Smoke Grenade54 - Flare55 - Bomb56 - Defuse Kit57 - Kevlar58 - Kevlar+Helm59 - Night Vision60 - Gas Mask61 - Primary Ammo62 - Secondary Ammo63 - Planted Bomb64 - Medikit65 - Bandage66 - Coins6
 7 - Money68 - Gold69 - Machete70 - Red Flag71 - Blue Flag72 - Gas Grenade73 - Molotov Cocktail74 - Wrench75 - Snowball76 - Air Strike77 - Mine78 - Claw79 - Light Armor80 - Armor81 - Heavy Armor82 - Medic Armor83 - Super Armor84 - Stealth Suit85 - Chainsaw86 - Gut Bomb87 - Laser Mine88 - Portal Gun89 - Satchel Charge90 - M13491 - FN F2000More game infos:1)Game contains chat for talk with another online players around the world.2)Ban,kick,votekick system.3)Radar for check where are your teammates!4)Rank system to see what number you are in the kills.5)Advanced serverlist with sorting, filters, internet servers, LAN servers, favorites and recently joined lists6)Friends system and user authentication (U.S.G.N.)7)Spraylogo-, map- and filetransferWhy should you create a USGN account at  
 ? What are benefits?First of all by creating a usgn account you can save your game(kill,deaths,hours you played on the server)Also you can acheive a rank like VIP,MOD,ADMIN in a server(without usgn you cant do this)And the most important you can add friends and see when they are online and also chat with them and follow them on the server they are!For join the competive scene you must have a usgn its rule so they can know its you and not a fake person.Game ModesStandard (normal Counter-Strike)DeathmatchTeam DeathmatchConstructionZombies! Create & ExtendSounds and graphics can be replaced easilyCreate and use your own spraylogosEasy to use map editorEntity & trigger systemServer-sided Lua script system allows to modify and extend the gameplayConsole & buy scripts like the original Counter-Strike

URL: http://forum.audiogames.net/viewtopic.php?pid=277807#p277807





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Re: Announcing the audiogames archive

2016-09-05 Thread AudioGames . net Forum — New releases room : GhorthalonTheDragon via Audiogames-reflector


  


Re: Announcing the audiogames archive

Could have at least asked all the developers that are still here if they're fine with having multiple copies of their stuff hosted on your servers, too. I'm fine with it, but others might get mad at it, especially games that regularly get updated. Especially since most of the games licenses say to not redistribute.

URL: http://forum.audiogames.net/viewtopic.php?pid=277806#p277806





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Re: 2D Platformer 4.0

2016-09-05 Thread AudioGames . net Forum — New releases room : masonian via Audiogames-reflector


  


Re: 2D Platformer 4.0

Hmm, that's interesting. Unfortunately that's not a debug build so I don't have specific lines to fix the issue.I could indeed code horizontal platforms, that was on my list of things to do.

URL: http://forum.audiogames.net/viewtopic.php?pid=277805#p277805





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-09-05 Thread AudioGames . net Forum — New releases room : derekedit via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

Is there any way we can get the display of manamon to send out to not include the ones that can't be sent out? I.e. you've got 5 that have been defeated, the list should only include the one you can use, since you can't do anything with the others. Unless there's a quick way to select the one you want without looking through the rest of the list and I just don't know about it?

URL: http://forum.audiogames.net/viewtopic.php?pid=277803#p277803





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Re: Plea to all developers

2016-09-05 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: Plea to all developers

shrike, there are so many sports browser games online, seriously all you probably need to do is google "text browser sports simulation" and you'd get a lot of results from socker to racing.

URL: http://forum.audiogames.net/viewtopic.php?pid=277804#p277804





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Re: Monthly chat September 2016

2016-09-05 Thread AudioGames . net Forum — Off-topic room : CAE_Jones via Audiogames-reflector


  


Re: Monthly chat September 2016

I finally got the Mistborn in audio and keep forgetting (then remembering when I don't feel like reading it).Last week was LCB's White Water Rafting trip. Which was more of a paintball / ropes course / Lookout Mountain / White Water Rafting trip. I'm not entirely sure what the appeal to the blind is of a place whose main selling point is the ability to see seven states from the top, but the trip up and down the mountain was fun enough, I guess? At one point I got just far enough ahead of my group that a large group of Cantonese-speaking people more or less enveloped me and made turning back a bit awkward, so I just kept going at their pace and waited for everyone at the mid-point restaurant. Also, I am not the type who would find something called "Fairyland Cavern" creepy, except that this one was the most humid place on the mountain and it was dank and drippy and there was cheerful music playing and there were statues of gnoams and the like lining t
 he rather narrow passageways... so I dare say the effect was less Disney and more Haunted House.(Why can't I programming?  )

URL: http://forum.audiogames.net/viewtopic.php?pid=277802#p277802





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-09-05 Thread AudioGames . net Forum — New releases room : enes via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

hi all,Does anyone know anything about remulion? At level 1, he has battle cry, slash and another move I can't remember, which is really amazing.  I can't imagine what he could do at level 60 or so. And on tarbu, his moveset is really impressive. This is where I wish manamon could learn more attacks. Maybe 7-8  or so.

URL: http://forum.audiogames.net/viewtopic.php?pid=277801#p277801





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Plea to all developers

2016-09-05 Thread AudioGames . net Forum — General Game Discussion : shrike via Audiogames-reflector


  


Plea to all developers

Hi All,I have now been blind for 10 years and in that time not 1 football manager game has been made accessible, with exception to football chairman obn ios, but that do not count as you cannot choose your team on match days.I have written to e a sports, sports interactive and eidos to try and convince them the interest it would generate if they were made accessible.   I mean the games are 95% text based so it should not be a major issue surely?football chairman has made millions in sales on ios so if developers can just see what they have achieved potential is there.Hell I would accept any sports management sims, NFL, NBA, NHL.  Anything, its that desperate.Hopefully a talented developer like Aprone will see this post and see theres a lot of potential in this genre, because we are seriously lacking in the sports field of audio or accessible gaming.Please don't suggest Hat Trick because its god Awful, also I was told I 
 Club Manager was accessible on ios but I found it was not, anyone else here has tried it?best wishesShrike

URL: http://forum.audiogames.net/viewtopic.php?pid=277800#p277800





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Re: Rhythm Rage has been released! Yes indeed!

2016-09-05 Thread AudioGames . net Forum — New releases room : Mitch via Audiogames-reflector


  


Re: Rhythm Rage has been released! Yes indeed!

Darn. Wish it was able to be ported because there is a serious lack of Mac auciogames.

URL: http://forum.audiogames.net/viewtopic.php?pid=277799#p277799





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Re: newsflash: judgement day released as freeware!

2016-09-05 Thread AudioGames . net Forum — New releases room : burak via Audiogames-reflector


  


Re: newsflash: judgement day released as freeware!

Hello,We never can get in the top 10 of the scoreboard. The guys, especially in first places, have cheated. Since the game is abandoned, Liam is not going to care about the score boards, and we cannot get into number1. Do you guys have any salutions?

URL: http://forum.audiogames.net/viewtopic.php?pid=277798#p277798





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Re: newsflash: judgement day released as freeware!

2016-09-05 Thread AudioGames . net Forum — New releases room : EternalGamer via Audiogames-reflector


  


Re: newsflash: judgement day released as freeware!

[[wow]]! The original Judgment Day in full splendor! What a trip down memory lane this is. Time to kick me some Supreme Evil Butt!

URL: http://forum.audiogames.net/viewtopic.php?pid=277797#p277797





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Re: newsflash: judgement day released as freeware!

2016-09-05 Thread AudioGames . net Forum — New releases room : Dragomier via Audiogames-reflector


  


Re: newsflash: judgement day released as freeware!

I do a lot of moving around... I think that helps.

URL: http://forum.audiogames.net/viewtopic.php?pid=277796#p277796





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Re: BK1 and BK2 plot

2016-09-05 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: BK1 and BK2 plot

Nyan is a verbble tick, nya is the sound made by a cat. The way yamijin talks doesn't imply anything about him being a cat... just that he's a little, quirky, if you observe the way he speaks in general, not just with that trademark at the end of his sentences.@Cae, the Ninja in the shop speaks in more archaic Japanese. A lot of his sentences end with gozaru, a very old way of saying "to be", equivalent to desu or da in colloquial Japanese. The grammar is also slightly different, but can't think of a way to explain it right now since it's early in the morning... and I've never studied it. I just understand it based on all the Jidaigekki I've watched and my love for Japanese history. Great plot summaries, by the way!

URL: http://forum.audiogames.net/viewtopic.php?pid=277795#p277795





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Re: BK1 and BK2 plot

2016-09-05 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: BK1 and BK2 plot

Nyan is a verbble tick, nya is the sound made by a cat. The way yamijin talks doesn't imply anything about him being a cat... just that he's a little, quirky, if you observe the way he speaks in general, not just with that trademark at the end of his sentences.@Cae, the Ninja in the shop speaks in more archaic Japanese. A lot of his sentences end with gozaru, a very old way of saying "to be", equivalent to desu or da in colloquial Japanese. The grammar is also slightly different, but can't think of a way to explain it right now since it's early in the morning... and I've never studied it. I just understand it based on all the Jidaigekki I've watched and my love for Japanese history.

URL: http://forum.audiogames.net/viewtopic.php?pid=277795#p277795





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Re: newsflash: judgement day released as freeware!

2016-09-05 Thread AudioGames . net Forum — New releases room : jack via Audiogames-reflector


  


Re: newsflash: judgement day released as freeware!

Do the bags appear near the beginning, or do you have to deal with a ton of rockets before the bags come? The way I'm seeing it is that the faster you fall the more points you get.

URL: http://forum.audiogames.net/viewtopic.php?pid=277794#p277794





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Re: BK1 and BK2 plot

2016-09-05 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector


  


Re: BK1 and BK2 plot

I think 'nyan' is a mix of  the sound a cat makes, and a verbal tick of sorts. It's not uncommon in anime and manga for characters to have some distinguishing word or noise they add to sentences just because. (You'll notice that the ninja in the stage 7 shops kinda talks funny, even if you're using Google Translate. I can't tell if that's because he's adding some ninja sound, or if it's because he's talking in archaic Japanese... since I haven't actually studied pre-modern Japanese even though that's a common subject in Japanese schools...)(Also, Digi Charat's protagonist is a catgirl who often ends sentences with -nya, just because she's a catgirl. I'm not saying that Yamijin is supposed to be a cat-person, any more than Yukio for going by Nyanchan... it's just what it reminds me of.)

URL: http://forum.audiogames.net/viewtopic.php?pid=277793#p277793





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Re: Adventure To Fate : Future Apocalypse (upcoming iOS game)

2016-09-05 Thread AudioGames . net Forum — General Game Discussion : Mitch via Audiogames-reflector


  


Re: Adventure To Fate : Future Apocalypse (upcoming iOS game)

I'm gonna try and post a guide to the arcane archer class in this message. Here we go...The arcane archer relies on intelligence and agility, but not as much as crit chance. I have always felt like I should stack up on agility and crit with intelligence as an added bonus.Here's my ideal eq set for lvl 27:Weapon: Mithril BowShield: Dragon Glass (I wasn't Able tfind it this run)Head: Raiders Cap Chest: Cape of the BeastLegs: Carbon LeggingsBoots: Executioners BootsNeck: Assassin's ChainGloves: Dragon Spirit GlovesBelt: Ranger's beltBracelet: Carbon Cuffs2x Rings: Ring of FateAs you can see you can pack a lot of power with this eqset.Now for Skills:Accuracy (for the obvious crit chance)Mirrored: (good add-on, if you want to have reflect on)Dual Shot: Good 2.stam attack Arcane Arrow: uses barely any sp and does a lot of damageSyphon Shot: lee
 ches half of the damage dealt. Hope this guide helped. Let me know if there's better eq for  any place on the body.

URL: http://forum.audiogames.net/viewtopic.php?pid=277792#p277792





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Re: Adventure To Fate : Future Apocalypse (upcoming iOS game)

2016-09-05 Thread AudioGames . net Forum — General Game Discussion : Mitch via Audiogames-reflector


  


Re: Adventure To Fate : Future Apocalypse (upcoming iOS game)

47 floorsto be exact.Also, Freeze Shot does not stun for 2 attacks. It onky does for one.

URL: http://forum.audiogames.net/viewtopic.php?pid=277791#p277791





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Re: Introducing: Out of Sight Games

2016-09-05 Thread AudioGames . net Forum — General Game Discussion : blindndangerous via Audiogames-reflector


  


Re: Introducing: Out of Sight Games

stirlock wrote:Protip. Do not. I repeat, do not, use kickstarter. You won't be able to keep anything if the project fails to get funded. Use indigogo instead, that way you can keep anything you receive.Really I'm wary of any sites like Kickstarter or indiegogo as their is no guarantee that youll make anything from either.  Look at what happened with Colors.  That game got nowhere on kickstarter.  If you don't have a huge following, you're going to fail at your campaign.  It's going to be even harder with an audiogame.  I'm looking forward to this though, hope it actually comes out.  Guess we'll see.

URL: http://forum.audiogames.net/viewtopic.php?pid=277790#p277790





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Re: newsflash: judgement day released as freeware!

2016-09-05 Thread AudioGames . net Forum — New releases room : Dragomier via Audiogames-reflector


  


Re: newsflash: judgement day released as freeware!

Can someone tell me how to get more points in parachute jump? I never miss a bag but the highest I can get is 300...

URL: http://forum.audiogames.net/viewtopic.php?pid=277789#p277789





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Re: Adventure To Fate : Future Apocalypse (upcoming iOS game)

2016-09-05 Thread AudioGames . net Forum — General Game Discussion : TouchMint via Audiogames-reflector


  


Re: Adventure To Fate : Future Apocalypse (upcoming iOS game)

@dark it's not a traditional connect through telnet type mud it has a customs client but I'll mess around with this features you suggested. Once it's a bit more stable and bug free I'll post it here you you guys can check it out and let us know what works and doesn't. @mirage thanks glad to hear you like the games. Unfortunately there isn't anything to say every room on the floor has been cleared. I think the newest to the future game has around 43? Floors? So quite a bit. Let me know if you need any help with anything else.

URL: http://forum.audiogames.net/viewtopic.php?pid=277788#p277788





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Re: Rhythm Rage has been released! Yes indeed!

2016-09-05 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Rhythm Rage has been released! Yes indeed!

Hi Oriol. Right click as I said produces an html document when the file is saved, and I don't know what to do with that since looking at the default pack I'd have assumed either the packs were zip folders with the pac info in or streight off files with a .pac extention. The example pack is okay, but neither retro world nor beatstar mega mix work, and I am not sure if the example pack is intended to be played or not. This is odd given I've been downloading all the other games from your site as zips and testing them to make database pages (there's one for rythm rage now too). I'd really like the packs to work with ie as there isn't a "better browserthat I can use I'm afraid, and really I don't see why Ie is a problem here.Perhaps you could either zip the packs up as you have the example pack, or have a pack downloader in the game like the one in Beatstar?Alternatively, perhaps someone could mirror the packs some
 where?

URL: http://forum.audiogames.net/viewtopic.php?pid=277787#p277787





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Re: newsflash: judgement day released as freeware!

2016-09-05 Thread AudioGames . net Forum — New releases room : jack via Audiogames-reflector


  


Re: newsflash: judgement day released as freeware!

And you can also download the visual basic plus extended runtime from post 17 if it still doesn't work.

URL: http://forum.audiogames.net/viewtopic.php?pid=277786#p277786





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Re: Audiogame Jam Announcement

2016-09-05 Thread AudioGames . net Forum — Developers room : jameskyle via Audiogames-reflector


  


Re: Audiogame Jam Announcement

Please don't worry about being too harsh. Honest feedback is very important to me.Audiogame Jam is something I am planning to organise and run again next year so everything learned now will be used to make next year's event better.

URL: http://forum.audiogames.net/viewtopic.php?pid=277785#p277785





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Re: Fire emblem awakening is playable

2016-09-05 Thread AudioGames . net Forum — General Game Discussion : stirlock via Audiogames-reflector


  


Re: Fire emblem awakening is playable

Oh [[wow]]. OK, that's really cool. Well I ordered this so it should be here in a day or two. Looking forward to trying this out.

URL: http://forum.audiogames.net/viewtopic.php?pid=277784#p277784





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Re: Crazy Party: mini-games and card battle! (beta41)

2016-09-05 Thread AudioGames . net Forum — New releases room : pika-san via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta41)

Hi guys, some persons asked for musics on this game, i'm making a playlist on youtube to put them in.

URL: http://forum.audiogames.net/viewtopic.php?pid=277783#p277783





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Re: Monthly chat September 2016

2016-09-05 Thread AudioGames . net Forum — Off-topic room : Phil via Audiogames-reflector


  


Re: Monthly chat September 2016

Dark,Yes the Audio Game Archive has given me a kick to the butt to post my old DOS games to him.I updated the contact information in 14 of my DOS games and even discovered a game I had forgotten about.It is DEVIL STAR ISLAND SCAVENGER HUNT, a game we had given away free at blind conventions and hadn't listed in our catalog.I sent John descriptions of all the PCS DOS games and he said he would update the PCS page with that information.I mite also put up a PCS DOS games page on my site too.However I do not support the old games and would not be able to help anyone trying to play them.They were all written for Windows 98 and XP.Most of them required you having an external synthesizer.Do they even exist now?In 2000 we sold 8 self-voicing games on CD that didn't require this.I tried to run one on my Windows Vista computer recently and it didn't work too well. The sounds were not as smoothly playing with so
 unds cutting out before they were done playing.  So yesterday I sent 4 of them to John,Duck Hunt2000.zip, Space Invaders2000.zipRed Dragon Kick Boxing Challenge2000.zip and Snipe Hunt2000.zip.Hopefully someone can get them to work.

URL: http://forum.audiogames.net/viewtopic.php?pid=277782#p277782





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Re: newsflash: judgement day released as freeware!

2016-09-05 Thread AudioGames . net Forum — New releases room : phoenix1991 via Audiogames-reflector


  


Re: newsflash: judgement day released as freeware!

Hi, Kattle. If you're getting that error, you could either download one of Aprone's games and run the Checkup utility. Or, you could download the Kitchensinc game kit. Hope that helped you. Contact me if you have any more issues.

URL: http://forum.audiogames.net/viewtopic.php?pid=277781#p277781





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Re: newsflash: judgement day released as freeware!

2016-09-05 Thread AudioGames . net Forum — New releases room : phoenix1991 via Audiogames-reflector


  


Re: newsflash: judgement day released as freeware!

Hi, Cattle. If you're getting that error, you could either download one of aprone's games and run the Checkup utility. Or, you could download the Kitchensinc game kit. Contact me if you have any more issues.

URL: http://forum.audiogames.net/viewtopic.php?pid=277781#p277781





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Re: Site updates September 5th

2016-09-05 Thread AudioGames . net Forum — AudioGames - News room : Dark via Audiogames-reflector


  


Re: Site updates September 5th

Okay, it's fixed now, thanks for letting us know.

URL: http://forum.audiogames.net/viewtopic.php?pid=277780#p277780





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Re: 2D Platformer 4.0

2016-09-05 Thread AudioGames . net Forum — New releases room : blindgamer via Audiogames-reflector


  


Re: 2D Platformer 4.0

at MasonHello firstSo, there is a error herewhen i want to delete my text square this error detectedCall stack size: 11Function: void add_text_square(int)Function: void remove_text_square(int)Function: void removetxt()Function: void removemenu()Function: void createrloop()Function: void game(int = 0, int = 0, bool = false)Function: void loadmap(string, bool = false, int = 0)Function: void loadmenu()Function: void mapsmenu()Function: void mainmenu()Function: void main()

URL: http://forum.audiogames.net/viewtopic.php?pid=29#p29





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