Re: Frandum, a primarily quest-based exploration Mud

2016-10-16 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

Thanks MArta. Ah, I'll check things out and see what I can find. As regards "coming back" it's generally not so much a leaving and returning as getting taken up with other things, particularly indeed as far as gaming is concerned that I do need to try things out in order to write about them for this site, though I will update the Frandum page with a note on crafting since that's the sort of feature people would really appreciate.

URL: http://forum.audiogames.net/viewtopic.php?pid=283094#p283094





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Re: Frandum, a primarily quest-based exploration Mud

2016-10-16 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

Ah, I'll check things out and see what I can find. As regards "coming back" it's generally not so much a leaving and returning as getting taken up with other things, particularly indeed as far as gaming is concerned that I do need to try things out in order to write about them for this site, though I will update the Frandum page with a note on crafting since that's the sort of feature people would really appreciate.

URL: http://forum.audiogames.net/viewtopic.php?pid=283094#p283094





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Re: audio described movies BT sinc folder

2016-10-16 Thread AudioGames . net Forum — Off-topic room : mastodont via Audiogames-reflector


  


Re: audio described movies BT sinc folder

I use those sites to download movies aswell but they use sendspace and that's bloody slow on my end and i'm not willing to pay for higher speed when they should atleast provide that for free considering the other limitation that they have for free users.

URL: http://forum.audiogames.net/viewtopic.php?pid=283093#p283093





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Re: Frandum, a primarily quest-based exploration Mud

2016-10-16 Thread AudioGames . net Forum — New releases room : frandum via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

@Dark [[wow]] you came back just on time. Indeed, crafting has arrived, with the possibility to craft something like a hundred different kinds of objects (it's possible you will be able to list them soon). But more minor changes keep popping up almost every day, e.g. the new list command you are so used to in other muds: I can't advertise them all in here, eh eh.The history of chat / conversations has been requested a few times already, so it is probably something I'm gonna lean into next. As for your quest, nothing to add to Mata's answer!

URL: http://forum.audiogames.net/viewtopic.php?pid=283092#p283092





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Re: Frandum, a primarily quest-based exploration Mud

2016-10-16 Thread AudioGames . net Forum — New releases room : mata via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

Spoiler ahead:I'm not giving you answer as to what's right or wrong, Dark, as it would ruin the game purpose. Whatever you believe, even if it's not right, better stick to it. What's right and what's wrong can be known by just trying. I'm on, so I'll be able to help. So what's the "city of good"? There's only one obvious city like that.

URL: http://forum.audiogames.net/viewtopic.php?pid=283091#p283091





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Re: accessible PSP Games?

2016-10-16 Thread AudioGames . net Forum — General Game Discussion : mata via Audiogames-reflector


  


Re: accessible PSP Games?

It doesn't work for me, even if I'm at the right window pain.

URL: http://forum.audiogames.net/viewtopic.php?pid=283090#p283090





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Re: the Return Of The King: The game we did not have before

2016-10-16 Thread AudioGames . net Forum — General Game Discussion : JasonBlaze via Audiogames-reflector


  


Re: the Return Of The King: The game we did not have before

hmm, any news about when this thing will be fix?I still really want to play it

URL: http://forum.audiogames.net/viewtopic.php?pid=283089#p283089





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Re: Frandum, a primarily quest-based exploration Mud

2016-10-16 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

Hi. The carrying works,and i look forward to trying out the new crafting system, also death is cool! . One command I am slightly missing and noticed today is the ability to get a chat history of recent messages, in case I missed something, eg history to get the last ten chat messages and tells, or history chat to make it specific. usually most chat systems in muds have this and it's handy with a screen reader particularly since you do sometimes miss chat message. Okay, I now confess I'm a little confused. Beware! farmlands of hope spoilage ahoy! So, I got the key from the farmer and went into the house. i found a figurine of balance (and got killed by the skeleton), and that seemed to take care of the novice riddle, however in the farmer's study I found a scroll which had a riddle about someone in the city of good and the
  line "the invoker's knolidge" which is now in my missions. Fare enough,however the line mentioned "in the city of good an invoker awaits" and so I gather I need to go and find a ladyy wizard or something somewhere who wants a job doing. The problem i have though is "the city of good" since that would seem to mean "Angnor" where the paladin's guild is. However, when I voiced this opinion on the chat I was told the solution was closer to the farm. Again, okay, however why if the solution is close to the farm does the riddle so obviously point to agnor? I'm rather confused, and now don't know where the heck to go to find this invoker.Perhaps the hint could be a little more specific to a given plac?

URL: http://forum.audiogames.net/viewtopic.php?pid=283088#p283088





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Re: ft...@home.samtupy.com

2016-10-16 Thread AudioGames . net Forum — Off-topic room : Sam_Tupy via Audiogames-reflector


  


Re: ft...@home.samtupy.com

exactly, jason. I'll bring the server back up in a bit btw guys, it was being slightly harsh on my net.

URL: http://forum.audiogames.net/viewtopic.php?pid=283087#p283087





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Site updates October 17th

2016-10-16 Thread AudioGames . net Forum — AudioGames - News room : Dark via Audiogames-reflector


  


Site updates October 17th

The site database is a lot like a woman. It's composed of entries that keep needing to be constantly updated every time a new game comes out or changes. Why is that like a woman? Well it is like a woman if she's like the site database,  yes, I probably should've mentioned that. So, the site database is like a woman provided that woman is like the site database, which in fairness the vast majority of women actually aren't most women not being composed of php code and game entries, but hay there could be one? Heck, maybe the site database is more like a man provided that man is composed of php code and game entries,  which again most really aren't, though if this php code woman and this php code man got together they could get married and have lots of php code children, which would be freaky,  wait a minute, we already have those, they're called viruses! gah! the php code people are trying to take over the world! it
 39;s all true! It all makes sence! run for your lives, run for the hills, or anywhere the php code people can't find you!But wait a minute, there isn't anywhere! noo! the human race is dmed! Dooomed!Hmmm, oh yes what was I thinking about, ah, updates. Well yes we have some of those, better enjoy them while you can!Updates by dark: the wastes:Added link to The wastes mods page where various extra items and conditions and such can be found to add to the game. Crazy party: fixed license type.Zompocalypse: Entry, description and links (at last. Added new homepage and download links from the audiogames archive site for 3D snake, Snake, Dark destroyer, Duck blaster, Tarzan Junior, Showdown, The snowball war, The savage gamut, Chicken killer, Maze game (tdl), 15 numbers and World of legends.3D snake: cleaned up and updated description.Snake: Completely rewrote description. Added audiogames archive links 
 to pages of Topspeed, Topspeed 2, topspeed 3, Packman talks, Sarah, Superdog's bone hunt, Interceptor, Traders of known space, Yellow bonnet, and the wastes. Packman talks: Added link to download the Dos version (though with a note it won't run on post xp windows).topspeed 3: Added short, placeholder description.Updated title of Savage Gamut which was incorrectly savage gambit, cleaned up and expanded description.Audio hub games: Added link to Sam Tupy's review.Frandum: entry, description and links. Altered descriptions of Bsc's free titles to reflect new hosting, though kept license type as "unknown" Crazy darts: changed genre to arcade games since it's really not a sports game. Beatstar pro: updated page with details of the new minigames, and added list formatting.World of legends: Updated and in some places rewrote description..

URL: http://forum.audiogames.net/viewtopic.php?pid=283086#p283086





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Site updates October 17th

2016-10-16 Thread AudioGames . net Forum — AudioGames - News room : Dark via Audiogames-reflector


  


Site updates October 17th

The site database is a lot like a woman. It's composed of entries that keep needing to be constantly updated by you every time a new thing comes out. Why is that like a woman? Well it is like a woman if she's like the site database,  yes, I probably should've mentioned that. So, the site database is like a woman provided that woman is like the site database, which in fairness the vast majority of women actually aren't most women not being composed of php code and game entries, but hay there could be one? Heck, maybe the site database is more like a man provided that man is composed of php code and game entries,  which again most really aren't, though hay if this php code woman and this php code man got together they could get married and have lots of php code children, which would be freaky,  wait a minute, we already have those, they're called viruses! gah! the php code people are trying to take over the world! it


Re: Merry Battle Zoness from Game Madness Interactive!

2016-10-16 Thread AudioGames . net Forum — New releases room : luiscarlosgm via Audiogames-reflector


  


Re: Merry Battle Zoness from Game Madness Interactive!

Nah, you can wait again like 2 years or se.

URL: http://forum.audiogames.net/viewtopic.php?pid=283085#p283085





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Re: Crazy Party: mini-games and card battle! (beta42)

2016-10-16 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta42)

Hi. Your only missing one world I believe. To unlock it go and look in the volcano, though be ware since the minigame for it is a tough one. As to the maths questions, well I'll say as I've said before calm down, don't let the music make you panic, and also try working out the somes in your head when not playing, try and guess which ones you have wrong and then go back and think what they should be. Really it sort of amuses me that people will try and try and try again with the turtle raise or pearl diving or some of the other tough games, but when it gets to mathematics request changes. Really though there is nothing impossible in the games, i went from not being able to finish them to scoring in the thirties, so it definitely can be done, just perciveer. With the mastermind, you just need to treat it like a number guess, it's not too bad when you get the hang. With the cards, again, just try to memorize which card is at
  which position and get pairs, for example if you go one which is a heart and three which is a club, and then the computer chooses 9 which is a club and 14 which is something else, you go 3 for the club and then 9 for the next club, then if your next card is a 5 which is a heart go 1. It's really not too bad provided you can recall where the cards are, though you can occasionally get unlucky in terms of who turns over which. As regards the battle mode I'll explain how it works. First, what your trying to do is reduce your opponent's hitpoints by playing attack cards. however, you can't just play ultra powerful attacks streight off, you have to level up to them. If you start off as one type, like say water type, you'll earn one level in each type for every turn you stay in it and every water card you play, this will let you play higher level attack cards. not all cards are attacks though. Some increase your level, some give y
 our opponent curses like poison or confusion or paralysis, some reduce curses on you, others make you more powerful, either by raising your level or raising your ability to do one sort of damage such as physical or special. Some cards even let you draw more cards from your deck, giving you more chances to play the next card you want. thus basically you need to try and level yourself up and hurt your opponent with powerful attacks, while stopping them from hurting you. just remember to check each card with the e key before playing and you should get the principle.

URL: http://forum.audiogames.net/viewtopic.php?pid=283084#p283084





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Re: possibilities for earning money for us in the internet. your advices

2016-10-16 Thread AudioGames . net Forum — Off-topic room : seb2314 via Audiogames-reflector


  


Re: possibilities for earning money for us in the internet. your advices

Just like aaron said, it all depends. This is a wide subject that's for sure. Here's a few examples: Sell things, play poker, do surveys though keep in mind that this last suggestion is definitely not worth it if you don't know which site is legit. I honestly think that there are much better ways to earn money than filling up surveys, though keep in mind this is only my personal opinion.

URL: http://forum.audiogames.net/viewtopic.php?pid=283083#p283083





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Re: possibilities for earning money for us in the internet. your advices

2016-10-16 Thread AudioGames . net Forum — Off-topic room : seb2314 via Audiogames-reflector


  


Re: possibilities for earning money for us in the internet. your advices

Just like aaron said, it all depends. This is a wide subject that's for sure. Here's a few examples: Sell things, play poker, do surveys though keep in mind that this last suggestion is definitely not worth it if you don't know which site is legit. I honestly think that there are much better ways to earn money than fill up surveys, though keep in mind this is only my personal opinion.

URL: http://forum.audiogames.net/viewtopic.php?pid=283083#p283083





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Re: Code 7 - A fully-voiced text adventure

2016-10-16 Thread AudioGames . net Forum — New releases room : musicfairy via Audiogames-reflector


  


Re: Code 7 - A fully-voiced text adventure

i completely agree, making the puzzles easier would make the game absolutely worthless, and not hard at all, and then what would be the point? the balance between puzzle and story is perfect as it is. Also I am very sad I missed the twitch stream!

URL: http://forum.audiogames.net/viewtopic.php?pid=283082#p283082





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Re: The Bsc is back!

2016-10-16 Thread AudioGames . net Forum — AudioGames - News room : jack via Audiogames-reflector


  


Re: The Bsc is back!

@Turtlepower: Try this. It's an extended visual basic runtime package. It contains pretty much all the versions of the vb runtime.https://sourceforge.net/projects/vb6extendedruntime/

URL: http://forum.audiogames.net/viewtopic.php?pid=283081#p283081





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Re: Warsim, text based randomly generated stratogy

2016-10-16 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

1 every turn it randomizes 2 to 5 land buyers, with a preference towards 2 or 3, a smaller chance of 4 and a tiny chance for a really good fifth.2 Each of them has a land value score, that is how much they'll buy a piece of land for, and each of them can only buy 1 piece of land and hen disappear for that turn.3 Empire currency is worth 1 land value, so if they had a score land buying value of of 900 they could buy land from you at 900 gold + nothing else. Goblin tribals, peasants, knights, soldiers or other stuff would be worth more value. Let's say that a goblin tribal is worth  6 value. The land buyer with a value of 900 could instead buy land for 100 goblin tribals and 300 gold, or 900 gold, or 140 goblin tribals and 60 gold and it would all be the same as long as it added up.Also would you mind posting the download link to the latest beta of the game? I don't like looking around for it.edit: Maybe dark could update the first post wi
 th the current link? Wastelander you could also put the link at the bottom of your changelogupdate posts

URL: http://forum.audiogames.net/viewtopic.php?pid=283080#p283080





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Re: Warsim, text based randomly generated stratogy

2016-10-16 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

1 every turn it randomizes 2 to 5 land buyers, with a preference towards 2 or 3, a smaller chance of 4 and a tiny chance for a really good fifth.2 Each of them has a land value score, that is how much they'll buy a piece of land for, and each of them can only buy 1 piece of land and hen disappear for that turn.3 Empire currency is worth 1 land value, so if they had a score land buying value of of 900 they could buy land from you at 900 gold + nothing else. Goblin tribals, peasants, knights, soldiers or other stuff would be worth more value. Let's say that a goblin tribal is worth  6 value. The land buyer with a value of 900 could instead buy land for 100 goblin tribals and 300 gold, or 900 gold, or 140 goblin tribals and 60 gold and it would all be the same as long as it added up.Also would you mind posting the download link to the latest beta of the game? I don't like looking around for it.

URL: http://forum.audiogames.net/viewtopic.php?pid=283080#p283080





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Re: Warsim, text based randomly generated stratogy

2016-10-16 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

1 every turn it randomizes 2 to 5 land buyers, with a preference towards 2 or 3, a smaller chance of 4 and a tiny chance for a really good fifth.2 Each of them has a land value score, that is how much they'll buy a piece of land for, and each of them can only buy 1 piece of land and hen disappear for that turn.3 Empire currency is worth 1 land value, so if they had a score land buying value of of 900 they could buy land from you at 900 gold + nothing else. Goblin tribals, peasants, knights, soldiers or other stuff would be worth more value. Let's say that a goblin tribal is worth  6 value. The land buyer with a value of 900 could instead buy land for 100 goblin tribals and 300 gold, or 900 gold, or 140 goblin tribals and 60 gold and it would all be the same as long as it added up.

URL: http://forum.audiogames.net/viewtopic.php?pid=283080#p283080





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Re: Merry Battle Zoness from Game Madness Interactive!

2016-10-16 Thread AudioGames . net Forum — New releases room : Erick via Audiogames-reflector


  


Re: Merry Battle Zoness from Game Madness Interactive!

I bloody new it! I very well knew it! this is why I don't trust other developers when they say something! And what is that typo leters, I don't undertand that bloody sentence! I am so mad right now, he said they were gonna do something with it, bloody! Forget it

URL: http://forum.audiogames.net/viewtopic.php?pid=283079#p283079





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Re: Code 7 - A fully-voiced text adventure

2016-10-16 Thread AudioGames . net Forum — New releases room : cj89 via Audiogames-reflector


  


Re: Code 7 - A fully-voiced text adventure

Yeah, I just played and don't have an issue with the puzzles either. I love the telltale style results screen at the end too. I'll be  happy to support this, there's definitely some replay value here

URL: http://forum.audiogames.net/viewtopic.php?pid=283078#p283078





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Re: Crazy Party: mini-games and card battle! (beta42)

2016-10-16 Thread AudioGames . net Forum — New releases room : amerikranian via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta42)

hi. i've been playing party for quite a bit now, i unlocked the following worlds:the first one, valey or something?the castle,the forest,the underground,the beach,the factory,the cerkess or what ever it is,the hights,the volcano,the math world, (worst of all IMO),and the darkness.i know at least one that i haven't unlocked, it's through masterminds i think, i never understood how that thing works and i always run out of try's. now, the math world sucks, please please let you start with -10 points or something. it's harder then you might think getting sqrt of 1210 or something. my problems are not sqrt, but simon thing, i almost failed it, i scored 2 points and i'd like to unlock it, i cant memorize enough sounds, though.in memory game, one with the cards, please add a timor to how  long you can choose to pick a card, i was able to write down all card names, just wondere
 d if it would work and it did, i still lost, though.so can you post a list of the worlds i'm missing and a general tip on where should i look? my favorite worlds are the underground and the hights.thanks, and i've tried the battle mode, i won the first master, ur, jim, but i still have no idea how that works. can you provide a walkthrough/tutorial? saying: "it's like pokemon is not enough". thanks abunch for your help.

URL: http://forum.audiogames.net/viewtopic.php?pid=283077#p283077





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Re: adventure at c stage Remnant V 3.0 Final rC is now released!

2016-10-16 Thread AudioGames . net Forum — New releases room : amerikranian via Audiogames-reflector


  


Re: adventure at c stage Remnant V 3.0 Final rC is now released!

good day. so, i've been thinking about posting the second part of the playthrough, the reason why is that while yes, i've beat the main game, i failed, really baddly at the post game. so yeah, i'm posting it, in the game i fall off the path of truth right as the platforms change to wood, i take the sewer level, i could have took the ship, but i wanted extra lives, i could have tried to do a challenge, but the thing is eighter it's too many platforms, or you placed a lot of custem sorcess things, making sounds of platforms, the challenge is impossible for me because at some point the platforms sound the same so i couldn't hear where am i jumping next. i went through the castle of lies and killed remnent for the first time. please look at the postgame. it's a freeking nightmare. why? listen to my recording and find out why. i don't have the link yet, i might post it today or tomorrow, the reason why not today is that i have something to do and i mi
 ght forget it. well, i'm off for now. and please please, please look at the postgame. (fall off the path of truth and lost for the first time while i recorded a playthrough. what a grate day. .)

URL: http://forum.audiogames.net/viewtopic.php?pid=283076#p283076





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Re: mortal combat

2016-10-16 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector


  


Re: mortal combat

there are about 20 different mortal kombat games, they have been released regularly for 24 years. Do you know the full title of the game that you're referring to, and/or what year it was released?

URL: http://forum.audiogames.net/viewtopic.php?pid=283075#p283075





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Re: mortal combat

2016-10-16 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector


  


Re: mortal combat

there are about 20 different mortal kombat games, do you know the full title of the game that you're referring to, and/or what year it was released?

URL: http://forum.audiogames.net/viewtopic.php?pid=283075#p283075





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Re: Code 7 - A fully-voiced text adventure

2016-10-16 Thread AudioGames . net Forum — New releases room : kevin . glaap via Audiogames-reflector


  


Re: Code 7 - A fully-voiced text adventure

even if i wanted to that wouldn't be possible.i meant that playtesting might help with figuring out user experience problems that keep people from understanding what to do.you're not supposed to fail the game because you don't fully understand how the interface works.

URL: http://forum.audiogames.net/viewtopic.php?pid=283074#p283074





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Re: Warsim, text based randomly generated stratogy

2016-10-16 Thread AudioGames . net Forum — New releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

@KeyIsFull, I agree it needs work, have you got any other ideas for how it could work? @Niklas, you're welcome man! enjoy@Soul Keeper, I hadn't considered it, how would developing your own currency work?

URL: http://forum.audiogames.net/viewtopic.php?pid=283073#p283073





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Re: Adventure To Fate : Quest To The Future JRPG

2016-10-16 Thread AudioGames . net Forum — New releases room : kingzombie via Audiogames-reflector


  


Re: Adventure To Fate : Quest To The Future JRPG

Are you able to fix the battle screen for smaller devices because during battles the map is still there and I can't fight anything because of this.

URL: http://forum.audiogames.net/viewtopic.php?pid=283072#p283072





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Re: NHL 2004 accessibility

2016-10-16 Thread AudioGames . net Forum — General Game Discussion : seb2314 via Audiogames-reflector


  


Re: NHL 2004 accessibility

@simbaInteresting questions, and I can only give you positive answers. When a new player starts playing for a certain team and his name is not common, for example, they take peaces of certain names to combine one file and they use this for the name. The interface and rosters are virtually always updated, so if the Hamburg freezers aren't there in real life, update the interface and the rosters and you won't see them in the game either. I'll be honest, I'm disappointed that not a lot of blind people are into this game. It's fully accessible with jaws, and there is no other sports game as accessible as this one where you can even play full seasons or a dynasty with your favorite team. I will write a quick guide in the coming days anyway, so keep checking this topic.

URL: http://forum.audiogames.net/viewtopic.php?pid=283071#p283071





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Re: anyone up for a dragon pong game?

2016-10-16 Thread AudioGames . net Forum — General Game Discussion : smoothgunner via Audiogames-reflector


  


Re: anyone up for a dragon pong game?

thx I have the game downloaded, but there is a problem. I have no speech in the menus. when I move the arrow keys up and down, I can hear the sound effects, I can hear the background music but no speech. it took me like 10minutes to close the game without it

URL: http://forum.audiogames.net/viewtopic.php?pid=283070#p283070





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Re: audio described movies BT sinc folder

2016-10-16 Thread AudioGames . net Forum — Off-topic room : Sean-Terry01 via Audiogames-reflector


  


Re: audio described movies BT sinc folder

Currently, I have 1631 movies described. I'm still growing with it. I also have almost 200 different audio described TV series. I have quite a few documentaries as well. I'm going to make one of my external hard drive's nothing but audio described content!  I am very nearly at 480 gigs of described content!

URL: http://forum.audiogames.net/viewtopic.php?pid=283069#p283069





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Re: Warsim, text based randomly generated stratogy

2016-10-16 Thread AudioGames . net Forum — New releases room : Soul Keeper via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

"There are now more troll faces." This made me laugh. But have you considered also randomizing the Aslona currency/allow players to develop their own currency or something?

URL: http://forum.audiogames.net/viewtopic.php?pid=283068#p283068





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Re: Warsim, text based randomly generated stratogy

2016-10-16 Thread AudioGames . net Forum — New releases room : Niklas via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

[[wow]], what an awesome update, thank you very much.

URL: http://forum.audiogames.net/viewtopic.php?pid=283067#p283067





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Re: Warsim, text based randomly generated stratogy

2016-10-16 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

Do you  plan to upgrade the sell land menu? Right now it always has the same 4 options and you can sell as much land as you want to whichever person you wat and they don't run out of money or troops to give.

URL: http://forum.audiogames.net/viewtopic.php?pid=283066#p283066





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Re: bgt stuff-, bit torrent sync folder.

2016-10-16 Thread AudioGames . net Forum — Developers room : kianoosh via Audiogames-reflector


  


Re: bgt stuff-, bit torrent sync folder.

And you need to be careful about exe files. SOmetimes they're virus. As I saw some of them a while a go that all of them start with V.

URL: http://forum.audiogames.net/viewtopic.php?pid=283065#p283065





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Re: have we impacted you

2016-10-16 Thread AudioGames . net Forum — Off-topic room : AlexN94 via Audiogames-reflector


  


Re: have we impacted you

I have never heard about you and have no clue what it's about...So nope, not affected me at all I think.

URL: http://forum.audiogames.net/viewtopic.php?pid=283064#p283064





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Re: Monthly chat October 2016

2016-10-16 Thread AudioGames . net Forum — Off-topic room : slender via Audiogames-reflector


  


Re: Monthly chat October 2016

Smegging? Did I just hear a reference to Red Dwarf? 

URL: http://forum.audiogames.net/viewtopic.php?pid=283063#p283063





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Re: Magic Blocks

2016-10-16 Thread AudioGames . net Forum — General Game Discussion : smoothgunner via Audiogames-reflector


  


Re: Magic Blocks

if anyone wants to get a multiplayer match, drop me a line, im dieing to play someone, I have yet to do it

URL: http://forum.audiogames.net/viewtopic.php?pid=283062#p283062





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Samurai of Legends, online browser game

2016-10-16 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Samurai of Legends, online browser game

I'll first tell everyone that this game is planely and obviously a torn city mod, and yes, the idea of samurai doing crimes and going to gaol is a bit nuts. so, what has! it got?Obviously lots of attacking of other players, random minigames involving exploring, and seemingly things like growing rice and getting peasants, as well as travelling around japan. to tell the truth I've not checked much of this one yet myself, though am having a look just to see. Anyone interested can find out more at This link which yes, is my donator link. As usual with this type of thing, how good it is depends upon how much there is to do, and certainly there is more than some games of this type I've seen. Whether enough to distinguish this? I'm not sure yet.

URL: http://forum.audiogames.net/viewtopic.php?pid=283060#p283060





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Re: Still major problems with steam.

2016-10-16 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector


  


Re: Still major problems with steam.

Hi.Thanks arron for the help, if the mobile app is also accessible, that is quite good if you ask me, again, thanks for the help

URL: http://forum.audiogames.net/viewtopic.php?pid=283061#p283061





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Re: Warsim, text based randomly generated stratogy

2016-10-16 Thread AudioGames . net Forum — New releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

This update took a lot of work to make, this is the hardest I've worked in a long time and probably the biggest update I've ever done for this game, There are tons of bugfixes, new features and additions, the biggest being the inter-faction relations feature, it's not completely finished but it works and its playable, as it stands enemies only raid eachother, they dont invade or skirmish, this will change soon! also the relations with eachother don't worsen after an attack which I also plan to modify soon, that aside, I hope you guys enjoy the update!* Added 199'272'654'144'000 Human Faces (199 trillion!!!)* Added Tons more goblin names replacing the 5 or 6 existing ones* Added New Huge Magi Name Set* Added New Huge Draconian Name Set* Added 10 New Riddles to Joke tellers* Fixed Great Gar'Gallock poor man bug* Fixed IndependentKingdom1 getting too few tier2 troops each turn* Added 55 new 
 coin parts (266'640 new coin images)* Added Bogeyman Race* Added Riddles Credits* Added Merc Leaders have faces!* Fixed Merc Hire invasion cost robbery bug* Added tons of new currency types* Added Donations Page* Added Load Game check to prevent load game crashes and inform players of bugs or outdated game files* Fixed Trade caravans from 'the' smallhaven and 'the' rihhm text bug* Fixed Rihmm and smallhaven peasants all joining first bandit group bug* Updated Bandit Pillage screen to show how much they take if they take all gold* Updated Bandit Pillage screen to not appear if enemy has no gold taken* Fixed duplicate expenses for soldier pay bug* Fixed Bandit scourge when no bandits exist* Fixed After Independent King dies, replacement uses same face bug* Updated Aslona bandits join bandit horde show exactly how many bandits joined them* Updated Deserters join you 
 to show how many deserters join you* Updated all Peasants join bandits show how many peasants* Removed Duplicate peasant revolt event* Added Peasants protest event* Added Undead Sightings Random Event* Changed Displayed name in combat screen for bandit horde and goblin kingdoms* Added Kingdom Reports Screen allowing you to re-view your turn reports part by part or altogeather* Fixed Bandit Crash Bug* Added Loading Screen at start of a new game* Modified spacing of warsim text on the main screen* Added Mercenary group re-roll to debug screen* Added Random Flag Colours* Fixed the Infamous mercenary troop duplication bug* Added mock up weapon generator to generators* Added New Assthaki names using Markov chains* Added coloured eyes concept art to concept art screen* Added coloured lines to make the game more interesting* Fixed Age Old Battlescore issue that gave aslona an unfair advant
 age* Added Inter-faction relations* Added new options in debug mode* Added 100s of greek names for cyclopes[Today's Video](https://youtu.be/jHhI719YVdU)

URL: http://forum.audiogames.net/viewtopic.php?pid=283059#p283059





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Re: Warsim, text based randomly generated stratogy

2016-10-16 Thread AudioGames . net Forum — New releases room : Niklas via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

Just another idea regarding the daily life aspect of your kingdom: Maybe you could have pets wich you have to care for, a bit like tamagotchis. Further more, they could be usefull in some situations as well, so it could assist in fighting and/or be a friendly companion as well. Others could be used for transport and on farms to produce milk and such things for your kingdom but the caring aspect, even if optional, would add something into the daily life because you have to feed them, cure them if they get sick, play with them or let them play with each other etc. Even trading with them could be possible.

URL: http://forum.audiogames.net/viewtopic.php?pid=283058#p283058





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Re: Warsim, text based randomly generated stratogy

2016-10-16 Thread AudioGames . net Forum — New releases room : Niklas via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

Just another idea regarding the daily life aspect of your kingdom: Maybe you could have pets wich you have to care for, a bit like tamagotchis. Further more, they could be usefull in some situations as well, so it could assist in fighting and/or be a friendly companion as well. Others could be used for transport and on farms to produce milk and such things for your kingdom but the caring aspect, even if optional, would add something into the daily life because you have to feed them, cure them if they get sick, play with them or let them play with each other etc.

URL: http://forum.audiogames.net/viewtopic.php?pid=283058#p283058





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Re: Warsim, text based randomly generated stratogy

2016-10-16 Thread AudioGames . net Forum — New releases room : Niklas via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

Just another idea regarding the daily life aspect of your kingdom: Maybe you could have pets wich you have to care for, a bit like tamagotchis. Further more, they could be usefull in some situations as well, so it could assist in fighting and/or be a friendly companion as well. Others could be used for transport and on farms to produce milk and such things for your kingdom but the caring aspect, even if optional, would add something into the aily life.

URL: http://forum.audiogames.net/viewtopic.php?pid=283058#p283058





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Re: the Return Of The King: The game we did not have before

2016-10-16 Thread AudioGames . net Forum — General Game Discussion : 拓海 via Audiogames-reflector


  


Re: the Return Of The King: The game we did not have before

This update has increased to change your job.The magician can change to Magic tutor.The warrior can change to a knight.The hunter can be change to a assassin.Summoner can change to the priest.But you have to reach the 50 level.In addition, the volume impact system is added.You can't pass the player or monster in front of you, you will crash into them.The increase in transaction market, game player can put to sell goods on consignment to the market, want to buy the game player can browse And buy.Adds a variety of map navigation and object navigation system.It also adds some new hotkeys

URL: http://forum.audiogames.net/viewtopic.php?pid=283057#p283057





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Re: accessible PSP Games?

2016-10-16 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector


  


Re: accessible PSP Games?

cloud OCR? I've not heard of that one, so will try and find it.

URL: http://forum.audiogames.net/viewtopic.php?pid=283056#p283056





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Re: Still major problems with steam.

2016-10-16 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: Still major problems with steam.

Unfortunately navigation is a bit of a pain. You might be better off logging into the Steam website, finding the game you want once logged in, and then making the game bring up the install window from the web. You can also do this with the Steam app on iPhone or Android.Also, to change location, I found some instructions.First, log out of the Steam client. Basically, it's best to just exit.Next, go into your c:\program files\steam folder.Before continuing keep the following in mind: do not rush ahead, read the whole of this next line.Delete everything accept for two things: the folder called Steamapps, and the file called steam.exeThen move the folder to your other hard drive.Launch steam from the new folder on the other drive. It should update itself and get everything working, and then every time you download a new game it will download it into drive:\steam\steamapps or whatever you call your new folder. IT will always be in steamap
 ps in that folder though.

URL: http://forum.audiogames.net/viewtopic.php?pid=283055#p283055





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Re: Where to get PureTTS or Tolk

2016-10-16 Thread AudioGames . net Forum — Developers room : aaron via Audiogames-reflector


  


Re: Where to get PureTTS or Tolk

Unfortunately I'm struggling to find PureTTS, google isn't helping me at all with this one.

URL: http://forum.audiogames.net/viewtopic.php?pid=283054#p283054





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Re: My first audio drama feed back.

2016-10-16 Thread AudioGames . net Forum — Off-topic room : aaron via Audiogames-reflector


  


Re: My first audio drama feed back.

It depends on the sound editor you use, but usually it's a similar theory, find the position you want to mix at and use the mixing tools.Different sound editors work in different ways though, so practicality takes some getting used to.

URL: http://forum.audiogames.net/viewtopic.php?pid=283053#p283053





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Re: audio described movies BT sinc folder

2016-10-16 Thread AudioGames . net Forum — Off-topic room : arqmeister via Audiogames-reflector


  


Re: audio described movies BT sinc folder

Does anyone know if the lord of the rings extended editions ever got a proper description? I know the theatrical releases did, but i could never find if the extended editions did.

URL: http://forum.audiogames.net/viewtopic.php?pid=283052#p283052





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Re: mortal combat

2016-10-16 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: mortal combat

Are you talking about the classics or the new version?

URL: http://forum.audiogames.net/viewtopic.php?pid=283051#p283051





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Re: audio described movies BT sinc folder

2016-10-16 Thread AudioGames . net Forum — Off-topic room : aaron via Audiogames-reflector


  


Re: audio described movies BT sinc folder

Agreed. The thing is, though, I wish we were a bit more lucky in the community as a whole. For instance, here in the UK, we can legally watch Doctor Who described, and iPlayer has an audio description setting for catch up episodes, but in the US you guys seem to be stuck with downloads. The same can be said for us too. I can't get Alien on dvd with audio description but I can download it from a website. With the websites as well, we have to rely on the person behind it to update it when new stuff comes out, and there's some things missing. For instance, Age of Ultron is one of the missing things that's definitely audio described.

URL: http://forum.audiogames.net/viewtopic.php?pid=283050#p283050





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Re: new Pokemon genoration 7 games may leave blind players in the dust

2016-10-16 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: new Pokemon genoration  7 games may leave blind players in the dust

Keep us posted, I'm quite curious.

URL: http://forum.audiogames.net/viewtopic.php?pid=283049#p283049





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Re: NVDA remote unsecurity prooven, recording of dev included

2016-10-16 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: NVDA remote unsecurity prooven, recording of dev included

Basically what happened is Ivan basically broadcasted his nvda remote key to the world, that's what started this whole thing. Whether Ivan disconnected in the midst of this or not, it doesn't matter. You just, don't, give, out, your, password, plain and simple. Nvda Remote has no terms of service, but do you honestly think that Microsoft, for example, would've stayed mute if someone had done that one Remote Desktop? No, in fact if any twerp were to do that they would've at the very least gotten a polite reminder not to. Yes, Tyler's lesson was a little harsh and, not entirely right, it was a lesson after all. And, for the last time, don't be your own vulnerability with passwords, ok? Just don't. 123, even if your intention was to broadcast your remote password out to the world, is about the least amount of effort you could put into a password, and normally, while I wouldn't actually be the one doing this, I wouldn't have one shred 
 of sympathy if someone with a poor excuse for a password got hacked. Tie this to the unnecessary drama, and you've got a volatile  mixture. *sigh*

URL: http://forum.audiogames.net/viewtopic.php?pid=283048#p283048





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Re: The Bsc is back!

2016-10-16 Thread AudioGames . net Forum — AudioGames - News room : Dark via Audiogames-reflector


  


Re: The Bsc is back!

@Ingrid, try installing Jim Kitchin's games, particularly the winkit file. it comes with a lot of the dependencies needed to run older games written in vb6 like Pipe2 and Hunter. aprone's games as well such as lunimals and pawprints also come with a "checkup" file that registers needed components to run vb6.

URL: http://forum.audiogames.net/viewtopic.php?pid=283047#p283047





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Re: NVDA remote unsecurity prooven, recording of dev included

2016-10-16 Thread AudioGames . net Forum — Off-topic room : Nocturnus via Audiogames-reflector


  


Re: NVDA remote unsecurity prooven, recording of dev included

That's the general idea, yes.  We open the door and we let in the thieves and the house is bad.

URL: http://forum.audiogames.net/viewtopic.php?pid=283046#p283046





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Re: Even mages now have Iphones

2016-10-16 Thread AudioGames . net Forum — AudioGames - News room : Dark via Audiogames-reflector


  


Re: Even mages now have Iphones

Well I understand the frustration of not having access to a given platform, but i will say Ios has some awesome games available for it and many things that couldn't be done on Pc. Timecrest for example is literally like a text conversation your having with a young mage in another world, so you get alerts when he's doing various things, so it wouldn't really work as a pc game. Actually, ios is these days probably the second most popular platform for games to windows, and there are more and more games coming out for it.

URL: http://forum.audiogames.net/viewtopic.php?pid=283044#p283044





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Re: Warsim, text based randomly generated stratogy

2016-10-16 Thread AudioGames . net Forum — New releases room : Niklas via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

[[wow]], amazing. Keep it up.

URL: http://forum.audiogames.net/viewtopic.php?pid=283045#p283045





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Re: All about updates

2016-10-16 Thread AudioGames . net Forum — AudioGames - News room : Dark via Audiogames-reflector


  


Re: All about updates

Hi Ingrid. Beatstar is easy to play, you just hit the buttons when you here the sound. use the "listen to sounds" option from the main menu to hit the spacebar, tab, backspace and enter keys and find out what you need to hear in each soundpack. When you have enough beatcoins by playing, unlock new soundpacks or minigames. For more information, check out the beatstar page in the database, which you can get to through the frontpage of this site, either at the "gamelist" option, or by using the dropdown menu. hth.

URL: http://forum.audiogames.net/viewtopic.php?pid=283043#p283043





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Re: Upcoming! Code 7, an sf audio adventure

2016-10-16 Thread AudioGames . net Forum — AudioGames - News room : Dark via Audiogames-reflector


  


Re: Upcoming! Code 7, an sf audio adventure

Hi Ingrid. Glad you like the news, getting people interested is my intention here, since that's what news is for . I will confess I don't always write news about everything since there are so many games coming out these days and so much to try, and there's only one of me.

URL: http://forum.audiogames.net/viewtopic.php?pid=283042#p283042





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Re: Installing Android 7.0 on my Nexus 7 2013

2016-10-16 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: Installing Android 7.0 on my Nexus 7 2013

Honestly not sure which does. The full package may, though. This is the one major problem I've always come across. A lot of the newer gapps packages don't have talkback, in which case you will unavoidably need sighted help if you can't find one that does.

URL: http://forum.audiogames.net/viewtopic.php?pid=283041#p283041





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Re: Upcoming! Code 7, an sf audio adventure

2016-10-16 Thread AudioGames . net Forum — AudioGames - News room : Dark via Audiogames-reflector


  


Re: Upcoming! Code 7, an sf audio adventure

Hi Ingrid. Glad you like the news, getting people interested is my intention here, since that's what news is for . I will confess I don't always write news about everything since there are so many games coming out these days and so much to try, one reason we have several people responsable for writing the news.

URL: http://forum.audiogames.net/viewtopic.php?pid=283042#p283042





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Re: Installing Android 7.0 on my Nexus 7 2013

2016-10-16 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: Installing Android 7.0 on my Nexus 7 2013

Honestly not sure which does. The full package may, though.

URL: http://forum.audiogames.net/viewtopic.php?pid=283041#p283041





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New Cog game, Sorcery is for Saps

2016-10-16 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


New Cog game, Sorcery is for Saps

Yes, a new one. What sort of thing this one involves I'm not sure, since there are several games about wizards, but hay it's always an interesting subject and I like the idea of court politics plus magic. Needless to say, the game is available in accessible form on Ios, on the choiceofgames website or on androidd, so steam is not necessary at all.  apparently there is also a %25 off sale for the next week for anyone interested in picking up the game. announcement goes like this: Sorcery Is for SapsWe’re proud to announce that Sorcery Is for Saps, the latest in our popular “Choice of Games” line of multiple-choice interactive-fiction games, is now available for Steam, iOS, and Android. It’s 25% off until October 21st!As an apprentice sorcerer, you should never steal your master’s identity. But what if that’s the only way to save the kingdom?Sorcery Is for Saps is a 200,000-word interactive fantasy novel by Hilari Bell and Anna-Maria Crum, where your choices control the story. It’s entirely text-based—without graphics or sound effects—and fueled by the vast, unstoppable power of your imagination.Will your powers save the cursed king–or will you turn traitor and seize the throne yourself? You can probably break a simple kindness curse, but there are dark forces at work and you may be in over your head before you can say “Abracadabra.”Throw in your lot with scheming councilors, the attractive heir, or even go to work for the invaders. But whether you choose to save the king or your own neck, one thing is clear—this is your big chance!Magic, power, or true love—which will you choose? In Sorcery Is for Saps, you’ll find it’s easier than waving a wand.Be a hero or turn traitor, seduced by a sexy spy.Play as male or female, gay, straight, or bi.Steal a rival wizard’s inventions.Fight the maniacal, mechanical, magical monkey.Power up for politics, succeed at sorcery, or just get really, really rich.Trade barbs with your snarky familiar. Or will you kow-tow to a sarcastic ferret?End up as a sorcerer, a royal councilor, a villain, or a mouse. (Literally. You can be turned into a mouse.)We hope you enjoy playing Sorcery Is for Saps. We encourage you to tell your friends about it, and recommend the game on StumbleUpon, Facebook, Twitter, and other sites. Don’t forget: our initial download rate determines our ranking on the App Store. The more times you download in the first week, the better our games will rank.Read the full announcement Here

URL: http://forum.audiogames.net/viewtopic.php?pid=283040#p283040





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Re: NVDA remote unsecurity prooven, recording of dev included

2016-10-16 Thread AudioGames . net Forum — Off-topic room : CAE_Jones via Audiogames-reflector


  


Re: NVDA remote unsecurity prooven, recording of dev included

So I just skimmed a bit. Are people giving out their passwords, then blaming the platform when the people they gave the passwords to aren't trustworthy after all? I sorta feel like I've seen this on other fronts of this drama that I've been unable to avoid, not just NVDA remote. But maybe I'm misremembering.So, uh, maybe we should keep private security information private from now on? Set up groups that require multiple people have access so that they don't put anything important at risk?

URL: http://forum.audiogames.net/viewtopic.php?pid=283039#p283039





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Re: Code 7 - A fully-voiced text adventure

2016-10-16 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector


  


Re: Code 7 - A fully-voiced text adventure

No, please do not make the puzzles easier. They're fine as they are, the whole point is to experiment with the system and figure out how things work. Making them easier would be completely unfair. I don't think the game has less clues in accessibility mode.

URL: http://forum.audiogames.net/viewtopic.php?pid=283038#p283038





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Re: Code 7 - A fully-voiced text adventure

2016-10-16 Thread AudioGames . net Forum — New releases room : kevin . glaap via Audiogames-reflector


  


Re: Code 7 - A fully-voiced text adventure

hi the player,thank you  it's so great that you all like the game so much.you can't directly influence the outcome of this episode. however depending on how you play you can influence the next episodes.repeating isn't that easy since it will always only repeat the last sentence and there won't be a way for sapi to remember which of the last sentences belong together. but i'll see what I can do.Kickstarter has to work. We don't have plans for the game that you'd like if the Kickstarter isn't successful, since then we'd have to go for a version without voice actors which would be an awful step back for the visually impaired version and the whole game overall. I'm confident that we can make it though. Please all help.We are currently on twitch and are doing a live stream where we answer all questions in the chat and read the beginning of the ebook that you get if you pledge 35€. So listening should be interesting too.https://www.twitch.tv/goodwolfstudio

URL: http://forum.audiogames.net/viewtopic.php?pid=283037#p283037





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Re: anyone up for a dragon pong game?

2016-10-16 Thread AudioGames . net Forum — General Game Discussion : toto via Audiogames-reflector


  


Re: anyone up for a dragon pong game?

hidragon pongyou can download fromhttp://dragonapps.org/games.html

URL: http://forum.audiogames.net/viewtopic.php?pid=283036#p283036





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Re: So long, blazblue.

2016-10-16 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: So long, blazblue.

Can you clarify on what you mean by liberties developers don't take because the game is a fighting game? I'm not sure I follow... what you mentioned about the story doesn't seem to do with anything that is dependent on the game's genre. lol I preordered the game and have the demo ready to download... so it'll tide me over until the game comes out!

URL: http://forum.audiogames.net/viewtopic.php?pid=283035#p283035





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Re: Code 7 - A fully-voiced text adventure

2016-10-16 Thread AudioGames . net Forum — New releases room : the player via Audiogames-reflector


  


Re: Code 7 - A fully-voiced text adventure

Hi Kevin,yesterday, I finaly found time, to play episode zero in full. I enjoyed the game very much so far. The story is really cool. And the fact, that Alex doesn't have his own voice, only adds a certain depth to the atmosphere to the game in my opinion. Those who played through the first episode will know, what I mean...There's only one suggestion, that I have. Though it was probably mentioned here before. I didn't read the whole topic, because I didn't want to spoiler myself. So, it would be nice, if you could add a key, where I could let sapi repeat, what it last said. And I have a question. I know about your kickstarter campaign. And I really hope, you will get the money, you need. But do you have alternative plans, in case the campaign won't get through? I will certainly give episode zero another go, since I want to know, if I can change the outcome with different answers.Keep up the good work :-).

URL: http://forum.audiogames.net/viewtopic.php?pid=283034#p283034





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Re: Bokurano Daibouken 3 : secondary topic

2016-10-16 Thread AudioGames . net Forum — New releases room : dd via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

are you sure you're doing it right? because that's what you have to do, lol if you do manage to arrange them that way it unlocks the door

URL: http://forum.audiogames.net/viewtopic.php?pid=283033#p283033





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Re: anyone up for a dragon pong game?

2016-10-16 Thread AudioGames . net Forum — General Game Discussion : smoothgunner via Audiogames-reflector


  


Re: anyone up for a dragon pong game?

can someone shoot me a link to the game..and you can only play this game online correct?

URL: http://forum.audiogames.net/viewtopic.php?pid=283032#p283032





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Re: Installing Android 7.0 on my Nexus 7 2013

2016-10-16 Thread AudioGames . net Forum — Off-topic room : Chris via Audiogames-reflector


  


Re: Installing Android 7.0 on my Nexus 7 2013

All right, I have one last question about Google apps. Which file should I install? I currently have the Micro package. I found ones that said full, Mini, and I think stock. Which one contains TalkBack while installing the least amount of Google crap.

URL: http://forum.audiogames.net/viewtopic.php?pid=283031#p283031





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Re: new Pokemon genoration 7 games may leave blind players in the dust

2016-10-16 Thread AudioGames . net Forum — General Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: new Pokemon genoration  7 games may leave blind players in the dust

Menus are easy enough.Items can't be used unless a pokemon needs them, and you can sort them in a default scripted order to.Viewing a pokemon's status screen plays its cry, so you always know what creature you're viewing.Attacks all have a unique sound, so once you learn the sounds, you're good to go.As for navigation, wals or NPCS all make a sound when bumped into, so you can just follow walls and such.Text doesn't speak, but we've got lets plays for that.And; judging by the hype this game's getting, I'm sure their'll be no shortage of those.Gamefaqs might even have guides with directions to, so their's that.The sun and moon demo comes out in just under 2 days here, so we'll see how things go...Later!

URL: http://forum.audiogames.net/viewtopic.php?pid=283030#p283030





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Re: anyone up for a dragon pong game?

2016-10-16 Thread AudioGames . net Forum — General Game Discussion : toto via Audiogames-reflector


  


Re: anyone up for a dragon pong game?

hmmmstrange

URL: http://forum.audiogames.net/viewtopic.php?pid=283029#p283029





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Re: anyone up for a dragon pong game?

2016-10-16 Thread AudioGames . net Forum — General Game Discussion : burak via Audiogames-reflector


  


Re: anyone up for a dragon pong game?

Does not work. Make sure your server works correctly.

URL: http://forum.audiogames.net/viewtopic.php?pid=283028#p283028





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Re: anyone up for a dragon pong game?

2016-10-16 Thread AudioGames . net Forum — General Game Discussion : toto via Audiogames-reflector


  


Re: anyone up for a dragon pong game?

try now

URL: http://forum.audiogames.net/viewtopic.php?pid=283026#p283026





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Re: Upcoming! Code 7, an sf audio adventure

2016-10-16 Thread AudioGames . net Forum — AudioGames - News room : ingrid via Audiogames-reflector


  


Re: Upcoming! Code 7, an sf audio adventure

hi dark. hm i'm quite interested heer for i've been on the forum's it's really good and to find this out [[wow]] lol you make games so interesting. if there is a new pc game you would make me want to download it for most people don't show as good as excitement sas you. you are verry good at exciting people specially me.

URL: http://forum.audiogames.net/viewtopic.php?pid=283027#p283027





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Re: Free Download Manager Accessibility

2016-10-16 Thread AudioGames . net Forum — Off-topic room : gamesmaster via Audiogames-reflector


  


Re: Free Download Manager Accessibility

I am using the 64 bit versionwhen I open the program, all it says iswindowI try to alt tab, but it doesn't announce any menue

URL: http://forum.audiogames.net/viewtopic.php?pid=283025#p283025





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Re: anyone up for a dragon pong game?

2016-10-16 Thread AudioGames . net Forum — General Game Discussion : burak via Audiogames-reflector


  


Re: anyone up for a dragon pong game?

Please keep the game up, could not connect. You need to be patient and keep the game up if you want players to play.

URL: http://forum.audiogames.net/viewtopic.php?pid=283024#p283024





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Re: anyone up for a dragon pong game?

2016-10-16 Thread AudioGames . net Forum — General Game Discussion : toto via Audiogames-reflector


  


Re: anyone up for a dragon pong game?

hi I m hostethe serverport is 3214IP78.56.110.233

URL: http://forum.audiogames.net/viewtopic.php?pid=283023#p283023





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Re: NVDA remote unsecurity prooven, recording of dev included

2016-10-16 Thread AudioGames . net Forum — Off-topic room : AlexN94 via Audiogames-reflector


  


Re: NVDA remote unsecurity prooven, recording of dev included

Ah, I can always rely on this forum to provide me with some sort of blindy drama... Thanks Guys.

URL: http://forum.audiogames.net/viewtopic.php?pid=283022#p283022





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Re: the Return Of The King: The game we did not have before

2016-10-16 Thread AudioGames . net Forum — General Game Discussion : Bogdan via Audiogames-reflector


  


Re: the Return Of The King: The game we did not have before

It is anoying. I tried to update several times but no way.

URL: http://forum.audiogames.net/viewtopic.php?pid=283021#p283021





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Re: accessible PSP Games?

2016-10-16 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector


  


Re: accessible PSP Games?

I've beatten the game now, so that prooves that harvey birdman is playable, although you need to have to deal with trials and error.

URL: http://forum.audiogames.net/viewtopic.php?pid=283020#p283020





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Re: audio described movies BT sinc folder

2016-10-16 Thread AudioGames . net Forum — Off-topic room : Figment via Audiogames-reflector


  


Re: audio described movies BT sinc folder

I prefer to download my movies from The Blind Mice Movie Vault, Ray Star's World, or jeff Rutkowski's, primarily because, that way you know you are getting stuff you'll actually be interested in rather than a bunch of files you just end up deleting.

URL: http://forum.audiogames.net/viewtopic.php?pid=283019#p283019





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Re: bgt stuff-, bit torrent sync folder.

2016-10-16 Thread AudioGames . net Forum — Developers room : roelvdwal via Audiogames-reflector


  


Re: bgt stuff-, bit torrent sync folder.

Because bgt scripts can also do nasty things. And check the includes too!

URL: http://forum.audiogames.net/viewtopic.php?pid=283018#p283018





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Re: The Bsc is back!

2016-10-16 Thread AudioGames . net Forum — AudioGames - News room : Figment via Audiogames-reflector


  


Re: The Bsc is back!

Most games now, unless they are very old, need DirectX 9, which is included in all versions of Windows newer than XP.

URL: http://forum.audiogames.net/viewtopic.php?pid=283017#p283017





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Re: Free Download Manager Accessibility

2016-10-16 Thread AudioGames . net Forum — Off-topic room : roelvdwal via Audiogames-reflector


  


Re: Free Download Manager Accessibility

Hello, you can use utorrent, but only if you find adds acceptable and if you make sure no junk gets onto your system. If you want fdm to be accessible, download the version for windows xp, that still works on newer versions of windows and is fully accessible.

URL: http://forum.audiogames.net/viewtopic.php?pid=283016#p283016





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Re: Code 7 - A fully-voiced text adventure

2016-10-16 Thread AudioGames . net Forum — New releases room : kevin . glaap via Audiogames-reflector


  


Re: Code 7 - A fully-voiced text adventure

hi abdullah_mohammad,thank you for your feedback.i don't think you have less clues than there are in the non-visually-impaired-version thoughand i also don't think you'd want it to be easier than the original game is right?how many adventure games have you played before?I'm trying to understand the circumstances, because we feel like we've already made the puzzles rather simple because we wanted the player to focus on the story. I don't see any informations missing now though, but game design is always difficult without playtesting. I have reached out to several officials from blind communities in our region to find people for playtesting sessions where we could see the gameplay directly, but sadly all of them haven't answered. Until that doesn't happen we won't be able to perfectionate the game design.

URL: http://forum.audiogames.net/viewtopic.php?pid=283015#p283015





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Re: Installing Android 7.0 on my Nexus 7 2013

2016-10-16 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: Installing Android 7.0 on my Nexus 7 2013

It will, yes, because you're flashing a new system image.

URL: http://forum.audiogames.net/viewtopic.php?pid=283014#p283014





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Re: the Return Of The King: The game we did not have before

2016-10-16 Thread AudioGames . net Forum — General Game Discussion : JasonBlaze via Audiogames-reflector


  


Re: the Return Of The King: The game we did not have before

no, if we don't run it with local emulator, the game will generate a random simbuls, I already tryed it , the menu is still on chinese, too , + even the menu is on english, we still can't play, because the hotkey for q translate is no longer working in the game, the hotkey is ctrl+ comma for updateing , yeah, sometimes the updater  crash, so yeah, need to try it many times.the update  are pritty cool anyways

URL: http://forum.audiogames.net/viewtopic.php?pid=283012#p283012





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Re: bgt stuff-, bit torrent sync folder.

2016-10-16 Thread AudioGames . net Forum — Developers room : The coll gamer via Audiogames-reflector


  


Re: bgt stuff-, bit torrent sync folder.

Why should I read the code before running it?

URL: http://forum.audiogames.net/viewtopic.php?pid=283013#p283013





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Re: the Return Of The King: The game we did not have before

2016-10-16 Thread AudioGames . net Forum — General Game Discussion : JasonBlaze via Audiogames-reflector


  


Re: the Return Of The King: The game we did not have before

no, if we don't run it with local emulator, the game will generate a random simbuls, I already tryed it , + even the menu is on english, we still can't play, because the hotkey for q translate is no longer working in the game, the hotkey is ctrl+ comma for updateing , yeah, sometimes the updater  crash, so yeah, need to try it many times.

URL: http://forum.audiogames.net/viewtopic.php?pid=283012#p283012





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Re: new Pokemon genoration 7 games may leave blind players in the dust

2016-10-16 Thread AudioGames . net Forum — General Game Discussion : Dragomier via Audiogames-reflector


  


Re: new Pokemon genoration  7 games may leave blind players in the dust

I'm curious... how are you able to play pokemon in the first place? What about menus?

URL: http://forum.audiogames.net/viewtopic.php?pid=283011#p283011





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Re: the Return Of The King: The game we did not have before

2016-10-16 Thread AudioGames . net Forum — General Game Discussion : Bogdan via Audiogames-reflector


  


Re: the Return Of The King: The game we did not have before

Hi. I also would like a translation for that game. I find it so amazing. Also I have some problems updating it so I think that we can say goodbie to it.

URL: http://forum.audiogames.net/viewtopic.php?pid=283010#p283010





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Re: the Return Of The King: The game we did not have before

2016-10-16 Thread AudioGames . net Forum — General Game Discussion : mojsior via Audiogames-reflector


  


Re: the Return Of The King: The game we did not have before

no no I have deleted all chinese languages from locale directory, there is only english language, but menus are still in chinese and I can not translate anythink

URL: http://forum.audiogames.net/viewtopic.php?pid=283009#p283009





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Re: So long, blazblue.

2016-10-16 Thread AudioGames . net Forum — General Game Discussion : pulseman45 via Audiogames-reflector


  


Re: So long, blazblue.

The impression was somewhat the same with most of the new characters in Chronophantasma. Back to ContinuumShift, when they added new playable characters we knew were they came from, except for Platinum which was completely new, and Lambda-11 which presence was logical because they wanted a replacement for Nu-13. At least it was more logical back then, because when Lambda came back in ChronoPhantasma extend many people wondered why she was back. I guess we are back to that fighting game thing I said in my last post. I thing the all Lambda/Nu storyis an even better example of it.

URL: http://forum.audiogames.net/viewtopic.php?pid=283008#p283008





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Re: So long, blazblue.

2016-10-16 Thread AudioGames . net Forum — General Game Discussion : pulseman45 via Audiogames-reflector


  


Re: So long, blazblue.

The impression was somewhat the same with most of the new characters in Chronophantasma. Back to ContinuumShift, when they added new playable characters we knew were they came from, except for Platinum which was completely new, and Lambda-11 which presence was logical because they wanted a replacement for Nu-13. At least it was more logical back then, because when Lambda came back in ChronoPhantasma extend many people wondered why she was back.

URL: http://forum.audiogames.net/viewtopic.php?pid=283008#p283008





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Re: the Return Of The King: The game we did not have before

2016-10-16 Thread AudioGames . net Forum — General Game Discussion : mastodont via Audiogames-reflector


  


Re: the Return Of The King: The game we did not have before

I would really love a translation for this game, I didn't manage to play it aswell. Well hope never dies!

URL: http://forum.audiogames.net/viewtopic.php?pid=283007#p283007





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