Re: Mines and kings and toys and robots and passengers and more!

2017-04-30 Thread AudioGames . net Forum — AudioGames - News room : Dark via Audiogames-reflector


  


Re: Mines and kings and toys and robots and passengers and more!

Hi. Very nice job with the news thumbs up for that actually you pre-empted me a little there . , In terms of translation there is also now the first translated Cog title, Choice of the dragon now translated into Spanish, see the appropriate topic in new releases for further details, you may consider adding details of that while your discussing game translations, as if Choiceofgames get enough positive response about those, they will offer more translations of their titles in the future, which would obviously be a good thing for none English speakers. either way, great news post.

URL: http://forum.audiogames.net/viewtopic.php?pid=309212#p309212





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Re: When do you think were the best years of Pop music?

2017-04-30 Thread AudioGames . net Forum — Off-topic room : Mirage via Audiogames-reflector


  


Re: When do you think were the best years of Pop music?

I think the best years were 1955 through 1969.So many different genres were represented on the Billboard charts, from pop, to soul, to folk, to rock.Another element that was present in a lot of music from that era was simply a sense of fun. I feel like that is missing these days.Finally, maybe just because of the history of the times, there was a depth of meaning to some of the music that has made it timeless.Just my two cents on my favorite musical era.

URL: http://forum.audiogames.net/viewtopic.php?pid=309211#p309211





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Re: The killer

2017-04-30 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: The killer

It's sad to hear that people are starting to cheat also in this game.Maybe you can do some log activity on the server so you can see what exactly the players are doing, and figure out how they cheat and finally bann them?If you need to make the game payed, I'll fully support that...

URL: http://forum.audiogames.net/viewtopic.php?pid=309210#p309210





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Re: Game of thrones: Fully playable but not fully accessible

2017-04-30 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: Game of thrones: Fully playable but not fully accessible

You need to do two things: 1: Train some shooting with a bow, and 2: do some other activity which I currently don't remember what is, but you'll quickly find that in a walkthrough.For the bow shooting, you need to search a lot to find this. If I remember correctly, the training place for the bow is at the left part of the place. It doesn't matter how much you fail this part. You will continue anyway. For the other activity which I don't remember what is, you need to search a lot as well. I remember there is something like a platform at the right part of the place, where you'll find the activity. You have to push or drag the thing by holding down a button while walking. It's pretty difficult to explain. I wish I could replay that part again to refresh my memories. Lol.

URL: http://forum.audiogames.net/viewtopic.php?pid=309209#p309209





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Re: Three-D Velocity Update: Multiplayer

2017-04-30 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: Three-D Velocity Update: Multiplayer

Hi Munawar.[[wow]]. Thanks so much for releasing the update, where we can configure the server.I have a feature request, but I don't know how difficult it would be to make this:It would be awesome to have a feature in the game, which contains a list of the active servers. Then, people don't need to enter either an IP or a server address, and then people could always see what servers are currently online and active.

URL: http://forum.audiogames.net/viewtopic.php?pid=309207#p309207





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Re: tk takes a bad turn

2017-04-30 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: tk takes a bad turn

Thanks for clarifying that. I find this rumor in the first post quite confusing.  I'm glad you're still developing the game.

URL: http://forum.audiogames.net/viewtopic.php?pid=309208#p309208





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Re: telltale game on the PC, anyone tried one of these?

2017-04-30 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: telltale game on the PC, anyone tried one of these?

Hi.Nah, it's after this part with the loud music. It's in part 2 if I remember correctly.

URL: http://forum.audiogames.net/viewtopic.php?pid=309206#p309206





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Re: Tekken 7 Story mode Breakdown!

2017-04-30 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Tekken 7 Story mode Breakdown!

This has been the way of the world since Tekken 4, where every character is voiced in whatever language they speak. In teken 6, there are actually a fair number of characters with English voices... Paul, Martial Law, Neana, Miguel, Lili, etc. This is one of the points I hate about Tekken 7... no alternate option for the people who don't understand all the languages. Subtitles are there of course, so from an average standpoint, the whole thing works... which is all Namko cares about.

URL: http://forum.audiogames.net/viewtopic.php?pid=309205#p309205





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Re: telltale game on the PC, anyone tried one of these?

2017-04-30 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector


  


Re: telltale game on the PC, anyone tried one of these?

update: for tales of the borderlands, now I got to play as fiona, and right now I am at the part after going in to the room with a very loud music, I walk around and suddenly I find sasha and she says that I must speak with august about the vault key and search for liddia straus.suddenly, 2 man comes, which is tommy and tector, who is trading something with august. after they gone, I was asked where is liddia straus, but in that choice, I just press X and fiona says that she is that person. after that, august shoots a gun at the radio, turning off the music and he shoot some people. after that the business between fiona, sasha and august is starting.

URL: http://forum.audiogames.net/viewtopic.php?pid=309204#p309204





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Where can I find the Hims braille display API and reference?

2017-04-30 Thread AudioGames . net Forum — Developers room : nyanchan via Audiogames-reflector


  


Where can I find the Hims braille display API and reference?

Hi.The title says it all. I just looked at the Hims website, but it's damn complicated or bugged with firefox. are the dll(probably hanSoneConnect) and its documentation downloadable / requestable from somewhere?

URL: http://forum.audiogames.net/viewtopic.php?pid=309203#p309203





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Re: I found a working link for maitipi escape!

2017-04-30 Thread AudioGames . net Forum — New releases room : smoothgunner via Audiogames-reflector


  


Re: I found a working link for maitipi escape!

can anyone tell me what is this game about?

URL: http://forum.audiogames.net/viewtopic.php?pid=309202#p309202





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king of dragon pass, the handbook of wealth and war.

2017-04-30 Thread AudioGames . net Forum — Articles Room : fluffy solger via Audiogames-reflector


  


king of dragon pass, the handbook of wealth and war.

Hi all.Wellcome to the handbook of wealth and war!This book will explain how to become wealthy while warring.Firstly, start war with another clan, lets use the apple clan as an example.You want to take thralls, or not.Anyway, start recrooting weapon thanes, and also start atrackting carls and make sure to keep about twenty magic.When you rade, choose to take captives and charge, don't sacrifice because you have a better chance of winning.Also, use all your magic.After the rade is over (and you got thralls), ransome them all!Keep on doing this and you will become the wealthiest clan in dragon pass!Let me know if you want more king of dragon pass guides!

URL: http://forum.audiogames.net/viewtopic.php?pid=309200#p309200





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Re: The killer

2017-04-30 Thread AudioGames . net Forum — New releases room : blink_wizard via Audiogames-reflector


  


Re: The killer

Just because the game is payed isn't gonna fix the cheating/ O, well, if they cheat I can ban the key and stop them from playing the game entirely. So, yes it will help. How is this a pattern, Cartertemm? Its sad that just when you hear about a game being payed, you start complaining. You know, as harsh as this may sound, not everything's gonna free in life. Just, figured I would let you know.

URL: http://forum.audiogames.net/viewtopic.php?pid=309201#p309201





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Re: I found a working link for maitipi escape!

2017-04-30 Thread AudioGames . net Forum — New releases room : Dragomier via Audiogames-reflector


  


Re: I found a working link for maitipi escape!

You said to press enter then use the arrow keys? Nothing is happening... I'm using NVDA so I don't know if that matters.

URL: http://forum.audiogames.net/viewtopic.php?pid=309199#p309199





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When do you think were the best years of Pop music?

2017-04-30 Thread AudioGames . net Forum — Off-topic room : RichYamamoto via Audiogames-reflector


  


When do you think were the best years of Pop music?

Hey all,I had a question for those who listen to Pop music. When do you think were the best years for pop music? Mine are from 2007-2012

URL: http://forum.audiogames.net/viewtopic.php?pid=309198#p309198





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Re: I found a working link for maitipi escape!

2017-04-30 Thread AudioGames . net Forum — New releases room : janagirl via Audiogames-reflector


  


Re: I found a working link for maitipi escape!

Hi Paddy,right, I knew the game only in german, too. Now, it's available in english and the german version is gon, what a pity for me because I'm from Germany. But never mind, it's so cool and it really brings back memories to me, too. As I said, I couldn't believe it and was so happy to play it again.

URL: http://forum.audiogames.net/viewtopic.php?pid=309196#p309196





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key manager

2017-04-30 Thread AudioGames . net Forum — New releases room : dardar via Audiogames-reflector


  


key manager

Hello folks!Are you a developer of games?Are you looking to go commercial, but have no, easy way of keeping track of your product keys?Then don't we just have the thing for you!Bringing you Key manager, developers edition!In this easy-to-use menu-based product all of your distributed product keys are stored in .GFAT files, encryypted and then put in an easy-to-back up location.This program is fully accessible, but not only that, it'll even keep track of your profits!give it a try!http://www.nathantech.net/nathantechsoftware.phpFurther note: I will be releasing a users edition, for the storage of paid for keys, tomorrow. I simply have not finished the readme yet.I hope you enjoy, and as always, compliments and opinions welcome!

URL: http://forum.audiogames.net/viewtopic.php?pid=309197#p309197





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Re: Return Of The King multilanguage version released

2017-04-30 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

the best in the world wrote:Hi everyone. I downloaded the game from the last link here. then when I extracted it to a folder and tried to run it? it said. please download the complete package. what should I do? and thanks Ignore. That's the server announcement

URL: http://forum.audiogames.net/viewtopic.php?pid=309195#p309195





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Re: The killer

2017-04-30 Thread AudioGames . net Forum — New releases room : DracoSelene89 via Audiogames-reflector


  


Re: The killer

Just because a game is paid does not mean it'll magically clear itself up. If somebody's going to cheat, they will cheat whether a server is free or pay to play. Seriously, when there's sites selling access to cheat software out there that shows a lot of people want it and I've run into people who, a few years ago while one game was dying off, would make a new account if they got banned and pay $25 for another game just to carry on cheating.TL:DR Going paid won't fix the issue of people cheating. That's entirely dependent on how good both the code, and admin team are.

URL: http://forum.audiogames.net/viewtopic.php?pid=309194#p309194





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Re: setting up a usb microphone

2017-04-30 Thread AudioGames . net Forum — Off-topic room : raygrote via Audiogames-reflector


  


Re: setting up a usb microphone

Honestly if you ask me, I'd say the microphone itself is defective. I don't really trust computer stores anymore, as I've gotten things defective. I once bought a 6TB WD My Book drive. When I picked it up from the store which I will not name, it was just in a box with a little cellophane wrapped around the drive, and maybe a little enclosure to hold it in the box. It wasn't wrapped in something soft and shock-absorbent, and this worried me a bit. But I just wanted a nice huge drive that I could sit down and just let run, and use for backup as well as a storage tank. It wasn't meant to be moved around, so maybe the poor packaging job wouldn't harm anything. Got home, plugged it in, Windows didn't recognize it on either of my machines. Eventually it did work, but only after an hour or so of being plugged in, so I didn't trust it. Instead of messing with the store I bought it from, I called WD directly, and after hearing of my situation, they r
 eplaced the drive. The tech support rep was quite surprised that I was having this issue, and was also pleasantly accommodating as well to my needs as a blind PC user. The replacement drive was also a little finicky, but it eventually worked without issue, and has worked flawlessly on the new machine I got since then.Several years ago I had a similar experience with cheap headphones. They fell apart as soon as I got them home and out of the box. So my trust for such places is lowering. Almost everything I need now, I buy online. Maybe it's just me, but I seem to be more successful that way. In the case of microphones, I'd just look up different things on Youtube and listen to people use the mics. That's how I've made a lot of my computer mic choices. I don't know much about desk microphones, but now that you mention them, it might be fun looking into them.If I were you, I'd return your microphone, as setup shouldn't be this difficult.
  I've used countless microphones on all of my machines and haven't had a single problem with any of them, besides the one I told above with my Yeti Pro. And that was clearly a manufacture driver issue.

URL: http://forum.audiogames.net/viewtopic.php?pid=309193#p309193





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Re: setting up a usb microphone

2017-04-30 Thread AudioGames . net Forum — Off-topic room : raygrote via Audiogames-reflector


  


Re: setting up a usb microphone

Honestly if you ask me, I'd say the microphone itself is defective. I don't really trust computer stores anymore, as I've gotten things defective. I once bought a 6TB WD My Book drive. When I picked it up from the store which I will not name, it was just in a box with a little cellophane wrapped around the drive, and maybe a little enclosure to hold it in the box. It wasn't wrapped in something soft and shock-absorbent, and this worried me a bit. But I just wanted a nice huge drive that I could sit down and just let run, and use for backup as well as a storage tank. It wasn't meant to be moved around, so maybe the poor packaging job wouldn't harm anything. Got home, plugged it in, Windows didn't recognize it on either of my machines. Eventually it did work, but only after an hour or so of being plugged in, so I didn't trust it. Instead of messing with the store I bought it from, I called WD directly, and after hearing of my situation, they r
 eplaced the drive. The tech support rep was quite surprised that I was having this issue, and was also pleasantly accommodating as well to my needs as a blind PC user. The replacement drive was also a little finicky, but it eventually worked without issue, and has worked flawlessly on the new machine I got since then.Several years ago I had a similar experience with cheap headphones. They fell apart as soon as I got them home and out of the box. So my trust for such places is lowering. Almost everything I need now, I buy online. Again maybe it's just me, but I seem to be more successful that way. In the case of microphones, I'd just look up different things on Youtube and listen to people use the mics. That's how I've made a lot of my computer mic choices. I don't know much about desk microphones, but now that you mention them, it might be fun looking into them.If I were you, I'd return your microphone, as setup shouldn't be this diff
 icult. I've used countless microphones on all of my machines and haven't had a single problem with any of them, besides the one I told above with my Yeti Pro. And that was clearly a manufacture driver issue.

URL: http://forum.audiogames.net/viewtopic.php?pid=309193#p309193





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Re: Return Of The King multilanguage version released

2017-04-30 Thread AudioGames . net Forum — New releases room : dan_c via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

Hi,I'm having an issue.  downloaded the last link posted, signed up on the site fine, updated the game.  However whenever I open the file, it tells me to download the full package.  then when I sign in, it closes without warning.

URL: http://forum.audiogames.net/viewtopic.php?pid=309192#p309192





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Re: Three-D Velocity With Server Update

2017-04-30 Thread AudioGames . net Forum — New releases room : Munawar via Audiogames-reflector


  


Re: Three-D Velocity With Server Update

Hi,Sorry, the forum put the period in the URL for some reason...LOL. Now it is fixed.

URL: http://forum.audiogames.net/viewtopic.php?pid=309190#p309190





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Re: Street Fighter V Official thread

2017-04-30 Thread AudioGames . net Forum — General Game Discussion : Deng via Audiogames-reflector


  


Re: Street Fighter V Official thread

Hey guys. Sorry for not coming here to post up the week's missions. I was waiting on eventHubs to post up the story, and they barely only did it this morning. Anyway, lets get into this week's missions. I hope you all are noticing that the missions keep repeating themselves. I wonder why.-Missions-1: Sleeping Dog: Enter the Apprentice Alley stage in versus mode or an online mode. Take note of the sleeping dog in the background, to the left of the center.All you have to do is score three knockdowns near the dog to wake it up. Complete the match and the 5,000 FM is yours.2: Perform a counter 10 time(s): Perform 10 counter hits in either Ranked, Casual, or Battle Lounge matches and you'll receive 300 Fight Money.3: Play a Trial: Play a character's trial in the challenges menu. Another 500 FM is yours.4: Win 10 Battle Lounge match(es): This mission is worth 1,000 FM. All you have to do is win 10 battle lounge
  matches to complete the mission.-There you all go. Again, sorry for posting up these missions a bit late.

URL: http://forum.audiogames.net/viewtopic.php?pid=309191#p309191





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Three-D Velocity With Server Update

2017-04-30 Thread AudioGames . net Forum — New releases room : Munawar via Audiogames-reflector


  


Three-D Velocity With Server Update

Hi Everyone!I have made an update to TDV just now and have fixed a few things. Also, the server has some admin commands. I'll add more as I get new ideas and people give suggestions on what admins should be allowed to do. As always, the repository for TDV is here: https://github.com/munawarb/Three-D-Velocity.The page has a link to the binary download as well.

URL: http://forum.audiogames.net/viewtopic.php?pid=309182#p309182





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Re: telltale game on the PC, anyone tried one of these?

2017-04-30 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector


  


Re: telltale game on the PC, anyone tried one of these?

to SLJ, you said that you stuck in borderlands after the talking mirror.is it the one before loading the loader bot or is it at the part after trading a vault key with august and then there is a major decision, in which you have to trust sasha or not?

URL: http://forum.audiogames.net/viewtopic.php?pid=309179#p309179





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Re: setting up a usb microphone

2017-04-30 Thread AudioGames . net Forum — Off-topic room : Phil via Audiogames-reflector


  


Re: setting up a usb microphone

Dark,But the store must have a USB laptop to test it out.It could be the plug end of the microphone is defective, or the female USB port on your computer  is damaged.

URL: http://forum.audiogames.net/viewtopic.php?pid=309189#p309189





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Re: Cyber assault mud

2017-04-30 Thread AudioGames . net Forum — New releases room : michaelhoffman1976 via Audiogames-reflector


  


Re: Cyber assault mud

I'd like to try this game but I would like to  have a soundpack to try it.

URL: http://forum.audiogames.net/viewtopic.php?pid=309188#p309188





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Re: Requesst cracks for old games

2017-04-30 Thread AudioGames . net Forum — General Game Discussion : danang137 via Audiogames-reflector


  


Re: Requesst cracks for old games

Please, could you give me your key?

URL: http://forum.audiogames.net/viewtopic.php?pid=309187#p309187





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Re: Manamon question

2017-04-30 Thread AudioGames . net Forum — General Game Discussion : michaelhoffman1976 via Audiogames-reflector


  


Re: Manamon question

i think there needs to be a main trading server  or some such.

URL: http://forum.audiogames.net/viewtopic.php?pid=309186#p309186





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Re: Three-D Velocity Update: Multiplayer

2017-04-30 Thread AudioGames . net Forum — General Game Discussion : Munawar via Audiogames-reflector


  


Re: Three-D Velocity Update: Multiplayer

Hi Everyone,I've just released an update to TDV that lets you control the server from the console and a few fixes as well. It's all found in the change log on the Github.sanslash332 wrote:Thanks munawar! very thanks alot! this is really great!pd: A small doubt. Is possible customise the ports of the server?I see that the server doesn't accept any command promt parammeter to config it Hi Sanslash332,You're welcome; I'm glad you enjoy it! Server is now accepting the configuration commands . The thing is, it was never designed to be run by many many pe
 ople, until now. So I have to rethink a few things. For example, I removed the in-game admins. When TDV was commercial, it was easy for the server to set the flag because it could detect that I've connected, or someone who I've explicitly set admin flag on, from the TDV account profile. Since that option is no longer available, I've had to change the behavior of the server in many ways.

URL: http://forum.audiogames.net/viewtopic.php?pid=309185#p309185





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Re: Requesst cracks for old games

2017-04-30 Thread AudioGames . net Forum — General Game Discussion : BryanP via Audiogames-reflector


  


Re: Requesst cracks for old games

Then you're pretty much out of luck I'm afraid. As far as Treasure Hunt I was able to get a replacement key from Munawar last year I believe or maybe the year before, but I remember the game couldn't save properly on my Vista machine which is what I was running at the time. It was a shame because I wanted to see if it would load more quickly than it did on my mom's old Windows 98 computer. I remember it took something like two or three minutes if not longer to load a game. I forget if it took that long to save but loading was a pain.

URL: http://forum.audiogames.net/viewtopic.php?pid=309183#p309183





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Re: Three-D Velocity With Server Update

2017-04-30 Thread AudioGames . net Forum — New releases room : prajwal via Audiogames-reflector


  


Re: Three-D Velocity With Server Update

hello  dear bajani github says page not found  plese have a look on that

URL: http://forum.audiogames.net/viewtopic.php?pid=309184#p309184





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Three-D Velocity With Server Update

2017-04-30 Thread AudioGames . net Forum — New releases room : Munawar via Audiogames-reflector


  


Three-D Velocity With Server Update

Hi Everyone!I have made an update to TDV just now and have fixed a few things. Also, the server has some admin commands. I'll add more as I get new ideas and people give suggestions on what admins should be allowed to do. As always, the repository for TDV is here: https://github.com/munawarb/Three-D-Velocity.The page has a link to the binary download as well.

URL: http://forum.audiogames.net/viewtopic.php?pid=309182#p309182





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How Do You Get Topspeed Multiplayer Working

2017-04-30 Thread AudioGames . net Forum — General Game Discussion : shotgunshell via Audiogames-reflector


  


How Do You Get Topspeed Multiplayer Working

Hello.There was another post made about this but nobody responded, so I'm making another 1. I attempted to install a bunch of components and even tried to run command prompt in administrative mode and run it that way, but nothing works. I'd really appreciate the help.

URL: http://forum.audiogames.net/viewtopic.php?pid=309181#p309181





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Re: tomb hunter beta 4.1

2017-04-30 Thread AudioGames . net Forum — General Game Discussion : Phil via Audiogames-reflector


  


Re: tomb hunter beta 4.1

Tomb HunterMason Armstrong,  of DarkFlier Productionshttp://www.darkflier.com/ and Nikola Stojsic of NS Studios http://www.nsstudiosweb.com/games.phpwww.nsstudiosweb.com/Are currently developing Tomb Hunter game in beta development.You play Arizona Smith and will risk your hide to find gold, gems, and artifacts. You need to find the pieces of an ancient scroll that will bring untold wealth in the depths of ten mostly underground temples.  It will be no easy task for the temple is filled with lots of ghoulies and treacherous environments to navigate to fulfill your dreams of exploration, adventure, and wealth.In the full version, you will run, jump, crouch, climb, and swim through dozens of eerie environments on various terrain, using ladders, ropes, vines, conveyer belts, platforms, and much more.  You will fight to overcome lots of adversaries such as creatures like rolling chattering skulls, huge tarantulas, snakes, and undead.  You’ll also navigate around treacherous lava and acid pits and various traps.  Along the way you’ll find and acquire various tools such as picks and torches to uncover buried treasures or to light your path.There are only 4 Main Menu options as of right now. Play, which is P. Learn, which is S. Load, which is L. Exit,  which is x.Current beta version is :THBeta4.1http://darkflier.com/projects.php

URL: http://forum.audiogames.net/viewtopic.php?pid=309180#p309180





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Re: telltale game on the PC, anyone tried one of these?

2017-04-30 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector


  


Re: telltale game on the PC, anyone tried one of these?

to SLJ, you said that you stuck in borderlands after the talking mirror.is it the one before loading the loader bot?

URL: http://forum.audiogames.net/viewtopic.php?pid=309179#p309179





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Re: I found a working link for maitipi escape!

2017-04-30 Thread AudioGames . net Forum — New releases room : paddy via Audiogames-reflector


  


Re: I found a working link for maitipi escape!

So did I! I was ten when my father first introduced it to me (I played it in our garden on my father's laptop  ), and I must admit that I couldn't get very far. Hell, this brings back memories. This game was considered to be gone for quite a while now! To my biggest surprise since I thought the game was in German only, it appears that this is an English version.Thanks a lot for that, I'll just go find my mouse... 

URL: http://forum.audiogames.net/viewtopic.php?pid=309178#p309178





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Re: I found a working link for maitipi escape!

2017-04-30 Thread AudioGames . net Forum — New releases room : paddy via Audiogames-reflector


  


Re: I found a working link for maitipi escape!

So did I! I was ten when my father first introduced it to me (I played it in our garden on my father's laptop  ), and I must admit that I couldn't get very far. Hell, this brings back memories. The game is in German only, and has been considered gone for quite a while now... just to answer the question asked above.Thanks a lot for that, I'll just go find my mouse... 

URL: http://forum.audiogames.net/viewtopic.php?pid=309178#p309178





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Re: Survive the Wild!

2017-04-30 Thread AudioGames . net Forum — New releases room : Smoke-J via Audiogames-reflector


  


Re: Survive the Wild!

so a little bit of a back story. when some people do pk they like to do what we call hiding in a tree. they stand on a tree tile on the ground. what this does is make it so nothing in the game can hit them, the tree takes all the hits making them invinsible while they can still shoot or hit the person attacking them. this is clearly a bug, it is the same thing that happens when someone hides on a wall tile that does not have a cap on it. that person on the wall can hit everyone but no one can hit them, the wall takes all the hits. of course this is not allowed, it allows someone to kill another person without being damaged at all. the only way to stop the person is to sacrafice your dfc or die trying to cut down the tree. for this we tell people it is not allowed to hide in trees. if they are caught doing it they get warned and told not do do it. they all know why they are doing it, so they cannot be damaged but so they can kill other people. if someone has pk on and they are on top of a tree that is perfectly fine. you are just on top of a tree, and it would make no sense to tell someone you cannot stand on top of a tree just because you have pk on. if that was the case you could not run from bears and wolves with pk on, you would just have to get eaten or kill them. of course enesmete was not climbing up trees, he stands on them on the ground so he cannot be hit while at the same time he can hit others.i was watching him when i came online after being told by 3 people that he was hiding in trees again, this was the day he got banned. and first i saw him being smart. he would go to a tree, take a couple stepps behind it and wait. this way when someone came to attack him they would hit the tree, but not him. this is just smart, he was protecting himself with a tree. he was not actually standing inside the tree tile to make himself invinsible. then the 2 people who were fighting him sito and marro would run up and cut down the tree. i can only assume this is what he called them hiding in a tree. when in reality they were cutting down the tree so they could then hit him behind the tree. it would of been better strategy to run around the tree but to each their own i guess.the other thing i hav been told by multiple people is when enesmete was hiding in a tree before i came online sito and marro would jump or climb to the top of the same tree so he could not hit them and they could not hit him. this is rather stupid by both people, but one is not cheating the other is. climbing to a top of a tree is fine, when you are there you cannot hit someone cause you are higher than them. they were just doing this so enesmete could not cheat to kill them. it is much better than getting killed because the person you are fighting is cheating.and of course enesmete says i only warn him, and others do not get in trouble. ask cocoa if they have recieved admin warnings from me or other admins everyone says they are friends with. they will tell you the answer. if you want a spoiler here, i will give you one.smoke-j just gave a level 5 warning to Cocoa: do not insult in the out of character, you know the rules and their punishments. if you continue to do it you will be jailed.and damn straight he would be, he knows it too, that is why he stopped doing it.now, let's get into the history of enesmete.first part of the history is enesmete getting in trouble for drinking to fast using a bug, and his first thing he had to do was insult the admin who insulted him via sending admin tells.Amine just gave a level 5 warning to enesmete: Do not use space and alt space at the same time to drink faster especially when you are smoking. That's concidered as a cheat.so then he sends insulting admintells calling amine a little child baby saying he cannot warn him because he is only a baby and to shut up.the admin tell is for people to contact admins when they need help, not to send random messages, and especially not to insult an admin who just warned you.smoke-j just gave a level 2 warning to enesmete: it does not matter the age of an admin who warns you, nor does their size matter. you were warned by an admin, try to listen to the warning, not listening to the warning no matter who it comes from will result in you going to jail or worse. you are not being targeted, but you are not listening to the warnings, use alt space and space to drink faster again and it will be jail, end of story, no questions no more warnings. you have been warned, if you disagree go read the rules again and refresh your memory on admin warnings. if you would listen to the warning you would not be being checked for cheating so much.so then that was done, i don't directly remember any messages i got after this but i am sure there are, he does it to everyone.this below happened 1 or 2 days before he got banned.this is when i moved him to the conference room to talk so he could listen and did not get killed while we were talking because there 

Re: tomb hunter beta 4.1

2017-04-30 Thread AudioGames . net Forum — General Game Discussion : audiogame via Audiogames-reflector


  


Re: tomb hunter beta 4.1

no problem anytime

URL: http://forum.audiogames.net/viewtopic.php?pid=309176#p309176





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Re: Return Of The King multilanguage version released

2017-04-30 Thread AudioGames . net Forum — New releases room : techmaster20 via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

Why won't the game launch?

URL: http://forum.audiogames.net/viewtopic.php?pid=309175#p309175





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Re: Return Of The King multilanguage version released

2017-04-30 Thread AudioGames . net Forum — New releases room : Karlitos via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

Hi all I was complete the scarecrowd hunting task. But I don't know how to find the ebony sword. Can someone help? Regards, Karlitos

URL: http://forum.audiogames.net/viewtopic.php?pid=309174#p309174





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Re: The killer

2017-04-30 Thread AudioGames . net Forum — New releases room : cartertemm via Audiogames-reflector


  


Re: The killer

Uhh, make it paid? And the same pattern returns. There's one cheater on my game guys, so wallets out.

URL: http://forum.audiogames.net/viewtopic.php?pid=309173#p309173





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Re: Three-D Velocity Update: Multiplayer

2017-04-30 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector


  


Re: Three-D Velocity Update: Multiplayer

Download the latest version, Mority. Btw, since Munawar mentioned servers I might as well give folks a heads up, if anyone is looking to run the tdv server on a raspberry pi, it won't work, as of now. Wine or any x86-based program or emulator won't run under arm, and while there's ExagEar Desktop which is some supposed x86 overlay for arm devices, it's a pretty expensive product, and the cost goes up the newer your pi model is, going from $15 to $35 or so. Not sure on its accessibility over ssh either. There's Qemu, but that's a complete emulation overlay, as opposed to wine being a single-application compatibility overlay. Even if we got speech under such an environment, I've heard that any full windows emulation is extremely slow on a pi.

URL: http://forum.audiogames.net/viewtopic.php?pid=309172#p309172





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Re: blind cricket for android and IOS

2017-04-30 Thread AudioGames . net Forum — New releases room : robla via Audiogames-reflector


  


Re: blind cricket for android and IOS

Hi.A few thoughts from a cricket fan, and a blind cricket player.Huge potential, the sound is great, really realistic. but it's not a true cricket game, because you don't actually get to bowl, at all.After getting used to the game, it is horifically easy. I'm hitting 200 in 10 overs  most of the time now. Career mode is easy, the hardest  part is  probably school mode. Over all, though, I just think it's very limitted.  Career mode is a total of 17 overs, that's not even 1 game in real life. I'd love to see a bit more of a challenge. because unless you miss a straight delivery, you will not get out, ever. And given the fact that you could block every straight delivery, you could never lose a wicket.I'd love to see more of a two-innings game, I wouldn't even mind so much if we got to play a full tournament. but you go straight into the world cup final. I'm not unhappy I payed money for this gam
 e, if it plans to be enhanced. If not, it's a complete waste of money, in my opinion.

URL: http://forum.audiogames.net/viewtopic.php?pid=309171#p309171





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Re: Three-D Velocity Update: Multiplayer

2017-04-30 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector


  


Re: Three-D Velocity Update: Multiplayer

Hi.[[wow]], that's cool to hear, can't wait to join the battle field.I just have one problem, how can I start the online mode? I dont see it in the TDV mode selection menu.Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=309170#p309170





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Re: Survive the Wild!

2017-04-30 Thread AudioGames . net Forum — New releases room : enes via Audiogames-reflector


  


Re: Survive the Wild!

hi,A friend of mine, enesmete, asked me to share this message. Hello, my name is Enesmete. I want to talk about an incident I faced while playing survive the wild. Lately, some admins have started being unfair to some players. During pk fights, Smoke-j has been taking sides. During the pk fight we had yesterday, I was warned by Smoke-j to not hide in trees. During another pk fight we had today, sito1 and marro hid in the trees but received no warning. When I came to cut down the trees they hid in with a spear, one of my dfcs was taken with an admin command. Later, when I tried again, I was forced to sleep in the tree and another dfc was taken. Then, I got angry  and sent Smoke-j some messages, after which he sent me to jail for 14 days.  Because I couldn't stand to play the game with this unfairness, I requested to be banned, and was banned instantly. Due to the injustice brought on me, me and other like minded friends will withdraw all the money we   spent on the game ($400). We believe that it is wrong and unfair for the admins to grant unfair advantages to their friends. Furthermore, we will talk about these injustices in the gaming community until justice is served. I request my ban to be removed. The game shouldn’t continue like this. We request a Turkish admin. Although we sent this message to sam he brushed us off.

URL: http://forum.audiogames.net/viewtopic.php?pid=309169#p309169





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Re: The killer

2017-04-30 Thread AudioGames . net Forum — New releases room : coltonhill01 via Audiogames-reflector


  


Re: The killer

there is always one other option, which we might try first. To run the inv and timers serverside, which would prevent any speedhacks from taking place. I will begin this implimentation if allowed.

URL: http://forum.audiogames.net/viewtopic.php?pid=309168#p309168





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Re: The killer

2017-04-30 Thread AudioGames . net Forum — New releases room : blink_wizard via Audiogames-reflector


  


Re: The killer

Hi. I'm still a developer...this is my project after all. Lol. Anyway, back to the main point of this post. As you might know, we are currently dealing with a cheater named bitch4. We have added speedhack proection, yet this person gets around it. The only choice I'm left with is to either, yes, you're gonna hate me for this, but payed.So...don't even know what to do anymore.

URL: http://forum.audiogames.net/viewtopic.php?pid=309165#p309165





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Re: VBCable and Voice meater

2017-04-30 Thread AudioGames . net Forum — Off-topic room : datajake1999 via Audiogames-reflector


  


Re: VBCable and Voice meater

Yes, it works on windows 10.

URL: http://forum.audiogames.net/viewtopic.php?pid=309167#p309167





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Re: tk takes a bad turn

2017-04-30 Thread AudioGames . net Forum — General Game Discussion : blink_wizard via Audiogames-reflector


  


Re: tk takes a bad turn

Hi. I am Ivan, and I can say, I am a developer of the killer.

URL: http://forum.audiogames.net/viewtopic.php?pid=309166#p309166





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Re: Tekken 7 Story mode Breakdown!

2017-04-30 Thread AudioGames . net Forum — General Game Discussion : Orin via Audiogames-reflector


  


Re: Tekken 7 Story mode Breakdown!

Hmm, so just like Tekken 6, the narrator and like one other character has English dialog?Despite this I'm still kinda interested, but I'll be playing Injustice 2 first.

URL: http://forum.audiogames.net/viewtopic.php?pid=309164#p309164





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Re: Return Of The King multilanguage version released

2017-04-30 Thread AudioGames . net Forum — New releases room : the best in the world via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

Hi everyone. I downloaded the game from the last link here. then when I extracted it to a folder and tried to run it? it said. please download the complete package. what should I do? and thanks 

URL: http://forum.audiogames.net/viewtopic.php?pid=309163#p309163





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Re: Three-D Velocity Update: Multiplayer

2017-04-30 Thread AudioGames . net Forum — General Game Discussion : Munawar via Audiogames-reflector


  


Re: Three-D Velocity Update: Multiplayer

SLJ wrote:Hi Munawar.Is there any documentation available for the server or for the multiplayer part of the game? Is it possible to configure the server, like setting a password and make other changes as well?Hi Slj,This is awesome; thanks so much for hosting a server! I'm working on this now. I'm going to disable admin mode from inside the game and let admins configure the server from the console only. The downside to this is that you won't be able to configure the server if you lose STDIN. So since you're running it as an always-available server you can get around that by just running the TDV server in something like screen, where you can freely detach from SSH sessions without losing STDIN. This is assuming you're running it on Linux of course over SSH.We should set up something so I can efficiently notify you when a new version of the server is available.

URL: http://forum.audiogames.net/viewtopic.php?pid=309162#p309162





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Re: For Honor?

2017-04-30 Thread AudioGames . net Forum — General Game Discussion : king gamer222 via Audiogames-reflector


  


Re: For Honor?

Well I'm gonna have to cut a $54 loss. 

URL: http://forum.audiogames.net/viewtopic.php?pid=309161#p309161





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Re: VBCable and Voice meater

2017-04-30 Thread AudioGames . net Forum — Off-topic room : turtlepower17 via Audiogames-reflector


  


Re: VBCable and Voice meater

Does VB Audio Cable work under Windows 10? Last time I tried it, about a year ago, I couldn't get it to work. That's fine since I happen to have VAC, but I was just curious to try it out and see how it compared in functionality. Seeing this topic made me think of it again.

URL: http://forum.audiogames.net/viewtopic.php?pid=309160#p309160





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Cyber assault mud

2017-04-30 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Cyber assault mud

Well as I said in the topic about five top muds I decided to give cyber assault a try. My character is imaginatively called "dark" (yes, you would never guess that was me would you). for anyone not familiar with the game, Cyber assault is a scifi themed mud with pop culture and semi post appocalypse elements, though I believe it's more fun than grim,  grimly fun? either way connection info is cyberassault.org port .The mechanics at the moment rather look like Alteraeon with guns and aliens rather than swords and dragons, but I literally have only just started, indeed if any veteran players want to give a little more info about the game and it's unique features feel free.first, I found the "blind filter" thanks to a kind person on chat, though any other handy in game toggles and screen reader fixes I should know? it is a slight issue the game doesn't have a screen reader help section to help with that info,
  though that is a db entry might be able to help with. On a more basic level, any suggestions on which class is good for soloing? I have had a  look at the descriptionsfor the classes, and other than highlander being hardcore, crazy being basically like a mage in other games and borg being literally walking tanks I'm not exactly sure what some of the others do. Mercenary seems like a fairly average jack of all trades with a speciality in guns or swords, but I'm not really sure how they differ from predators. Stalkers look like thieves, and callers seem to be of the ranger/druid type,  which does incline me to play one though right now I'm about 9 levels in would like to know a little more before committing myself, in particular which class is good for solo exploring.Second, I have more practices than I know what to do with right now. It would seem to make sense to at least practice some basic weapon type skills, but I'm not sur
 e which as typing practice gets me a huuge! list, and unlike something like alteraeon it doesn't appear you get a few class specific skills each level to decide whether to invest in and play with. I now need to break for tea, but I'll probably be back later, as I said I'm Dark on there if anyone wants to give me a yell. Btw, I do here there iss a soundpack which is of course cool, though it'd be nice to see how things work just in text for a bit, particularly if I am to write a db entry.

URL: http://forum.audiogames.net/viewtopic.php?pid=309159#p309159





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Re: Emergenky, problem with sistem 32

2017-04-30 Thread AudioGames . net Forum — Off-topic room : turtlepower17 via Audiogames-reflector


  


Re: Emergenky, problem with sistem 32

Completely agreed with that last post. Also, you might be able to Google the name of the missing dll file and download it. You should definitely be careful of what site you use to download such critical system files, but I seem to remember there being a site called dll library or something like that. I can't remember the exact name off the top of my head, but I do know it was a trustworthy source if it's still around.

URL: http://forum.audiogames.net/viewtopic.php?pid=309158#p309158





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Re: Emergenky, problem with sistem 32

2017-04-30 Thread AudioGames . net Forum — Off-topic room : jaybird via Audiogames-reflector


  


Re: Emergenky, problem with sistem 32

I would recommend never running any batch file you've never used before until and unless you have read over it very, very carefully, and you are very, very, very sure you know exactly how to run it, what directory to be in, and what it will do. Batch files are readable in any text editor like Notepad, so there's no reason not to do just that.

URL: http://forum.audiogames.net/viewtopic.php?pid=309157#p309157





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Re: Top 5 MUD list

2017-04-30 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Top 5 MUD list

@Mata, Having read this topic I am thinking of giving Cyber assault another go since it does have a good legacy in the community,  of course there are lots of muds I need to try, but right now I think I'm in the mood for a break from the usual fantasy setting. Back in 2011  so when I asked on the audeasy mailing list (where one member is a major player of the gameI was told the game had no screen reader friendly settings and if I was finding combat spammy it was my own fault for not using my client properly and not writing my own scripts, needless to say that wasn't exactly encouraging. I also recall not particularly liking the theme of the game when I tried it, one reason I didn't persist more than I had, but again I don't know if this was to do with the fact that I wasn't in a particularly cheerful frame of mind when I tried the game, odds are I'd be in a position to enjoy things rather more now.@Caccio, I don't kn
 ow about something space based, but there are a couple of cyberpunk games around that might be what your looking for. The first is a mud recently recommended in the new releases room in This topic by the name of cybersphere. it apparently has various activities, and extensive roleplaying in a cyberpunk world, and is not based on qusts or the usual progression through monster murder. What I couldn't determine from the topic is to what extent the the games' activities actually involve doing things within the game, and to what extent they exist primarily unrestricted rp between players and their writing, or to use technical language whether or not the game is a mud or a mush (a heavily rp orientated mud with few to no actual mechanics and everything via textual roleplay). Still you might want to give it a look.The other is SyndomeThis again is
  cyberpunk, though looking at the website I can say this one definitely has stats and activities to follow and is heavily rp orientated. It did get good voting on mud connector, though then again how much this is an indication of quality I don't know (poor frandom gets very few votes and yet the game is awesome).

URL: http://forum.audiogames.net/viewtopic.php?pid=309156#p309156





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Re: Top 5 MUD list

2017-04-30 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Top 5 MUD list

@Mata, Having read this topic I am thinking of giving Cyber assault another go since it does have a good legacy in the community. Back in 2011  so when I asked on the audeasy mailing list (where one member is a major player of the gameI was told the game had no screen reader friendly settings and if I was finding combat spammy it was my own fault for not using my client properly and not writing my own scripts, needless to say that wasn't exactly encouraging. I also recall not particularly liking the theme of the game when I tried it, one reason I didn't persist more than I had, but again I don't know if this was to do with the fact that I wasn't in a particularly cheerful frame of mind when I tried the game, odds are I'd be in a position to enjoy things rather more now.@Caccio, I don't know about something space based, but there are a couple of cyberpunk games around that might be what your looking for. The first is a m
 ud recently recommended in the new releases room in This topic by the name of cybersphere. it apparently has various activities, and extensive roleplaying in a cyberpunk world, and is not based on qusts or the usual progression through monster murder. What I couldn't determine from the topic is to what extent the the games' activities actually involve doing things within the game, and to what extent they exist primarily unrestricted rp between players and their writing, or to use technical language whether or not the game is a mud or a mush (a heavily rp orientated mud with few to no actual mechanics and everything via textual roleplay). Still you might want to give it a look.The other is SyndomeThis again is cyberpunk, though looking at the website I can say this one definitely has stats and activities to follow and is heavily rp orientated. It did get good voting on mud connector, though then again how much this is an indication of quality I don't know (poor frandom gets very few votes and yet the game is awesome).

URL: http://forum.audiogames.net/viewtopic.php?pid=309156#p309156





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Re: Top 5 MUD list

2017-04-30 Thread AudioGames . net Forum — General Game Discussion : Caccio72 via Audiogames-reflector


  


Re: Top 5 MUD list

Thanks for all the explanations Dark, I perfectly understand, and agree with your point, meaning the one about the listed MUDs on this website.So, after settling this little misunderstanding in a friendly manner, back to my wish to find a futuristic, space-based MUD, which has a similar game mechanics to Clok, (no restrictions, no limitations due a leveling up system, or main story-line with its obligatory quests), and with the theme of Prometheus. (that poor MUD is indeed having serious troubles, its server is really down more and more often, I sincerely feel sorry for it)Any suggestions of such an MUD then?

URL: http://forum.audiogames.net/viewtopic.php?pid=309155#p309155





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Re: tomb hunter beta 4.1

2017-04-30 Thread AudioGames . net Forum — General Game Discussion : gregsteel via Audiogames-reflector


  


Re: tomb hunter beta 4.1

Yeah it is.  Thanks for the help audio game.

URL: http://forum.audiogames.net/viewtopic.php?pid=309154#p309154





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Re: tomb hunter beta 4.1

2017-04-30 Thread AudioGames . net Forum — General Game Discussion : flame_elchemist via Audiogames-reflector


  


Re: tomb hunter beta 4.1

is the game still being made?

URL: http://forum.audiogames.net/viewtopic.php?pid=309152#p309152





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Re: Eurofly, first geographical atlas and flight simulator for blinds

2017-04-30 Thread AudioGames . net Forum — New releases room : Jeffb via Audiogames-reflector


  


Re: Eurofly, first geographical atlas and flight simulator for blinds

You could try changeing the airport backround noise to music for each contanent maybe but that's about it. You could change the flight music to a playlist perhaps.

URL: http://forum.audiogames.net/viewtopic.php?pid=309153#p309153





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Re: Game of thrones: Fully playable but not fully accessible

2017-04-30 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector


  


Re: Game of thrones: Fully playable but not fully accessible

exactly, that's the place where I currently stuck right now.I hear someone training to use a sword, and if you keep walking around like crazy, that guy is talking a lot.so in that part, do I need to search the sword or other things to interact with?

URL: http://forum.audiogames.net/viewtopic.php?pid=309151#p309151





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Re: Audio Game Conventions (what do lots of audio games do?)

2017-04-30 Thread AudioGames . net Forum — General Game Discussion : frastlin via Audiogames-reflector


  


Re: Audio Game Conventions (what do lots of audio games do?)

Focus mode is when you pass all your keystrokes to the browser. It's edit or focus mode. For NVDA it is NVDA+space, for jaws it is insert z and I don't know what it is for the other screen readers.You click on the pie or bar button and the app silently opens and when you enter focus mode, it would be exactly as if you opened a .exe file on windows.UI is different than the game itself. I am just talking about UI here. A list like this can help developers focus more on the game play and content rather than what key should announce health. In reality, key strokes should be remapable. The other conventions allow developers to focus on how to implement their idea. A list like this also highlights the deficiencies in current practices, like what is happening here.

URL: http://forum.audiogames.net/viewtopic.php?pid=309150#p309150





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Re: Audio Game Conventions (what do lots of audio games do?)

2017-04-30 Thread AudioGames . net Forum — General Game Discussion : frastlin via Audiogames-reflector


  


Re: Audio Game Conventions (what do lots of audio games do?)

Focus mode is when you pass all your keystrokes to the browser. It's edit or focus mode. For NVDA it is NVDA+space, for jaws it is insert z and I don't know what it is for the other screen readers.You click on the button and the app silently opens and when you enter focus mode, it would be exactly as if you opened a .exe file on windows.UI is different than the game itself. I am just talking about UI here. A list like this can help developers focus more on the game play and content rather than what key should announce health. In reality, key strokes should be remapable. The other conventions allow developers to focus on how to implement their idea. A list like this also highlights the deficiencies in current practices, like what is happening here.

URL: http://forum.audiogames.net/viewtopic.php?pid=309150#p309150





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Re: Warsim, text based randomly generated stratogy

2017-04-30 Thread AudioGames . net Forum — New releases room : arnold18 via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

It functions perfectly with nvda, use the nvda object review mode to read the text in the console window.

URL: http://forum.audiogames.net/viewtopic.php?pid=309148#p309148





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Re: The Inquisitor is going rogue

2017-04-30 Thread AudioGames . net Forum — General Game Discussion : BryanP via Audiogames-reflector


  


Re: The Inquisitor is going rogue

Which sucks because I love the atmosphere. I know some people have beaten it but I can't for the life of me figure how.

URL: http://forum.audiogames.net/viewtopic.php?pid=309149#p309149





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Re: Ontoys online game platform

2017-04-30 Thread AudioGames . net Forum — General Game Discussion : fatih via Audiogames-reflector


  


Re: Ontoys online game platform

hi,I somehow managed to reg'ster my game w'th facebook but when I try to log in from the client, it says not authorized. Logging in from the site works. My friend is having trouble registering.Thank you.

URL: http://forum.audiogames.net/viewtopic.php?pid=309147#p309147





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Re: lyrebird tts coming in the future

2017-04-30 Thread AudioGames . net Forum — Off-topic room : Jeffb via Audiogames-reflector


  


Re: lyrebird tts coming in the future

Yes they do here is their website.https://lyrebird.ai/

URL: http://forum.audiogames.net/viewtopic.php?pid=309146#p309146





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Re: Three-D Velocity Update: Multiplayer

2017-04-30 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: Three-D Velocity Update: Multiplayer

Hi Munawar.Is there any documentation available for the server or for the multiplayer part of the game? Is it possible to configure the server, like setting a password and make other changes as well?

URL: http://forum.audiogames.net/viewtopic.php?pid=309145#p309145





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Re: Three-D Velocity Update: Multiplayer

2017-04-30 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: Three-D Velocity Update: Multiplayer

Hi all.Here is some great news. I'm now hosting an online multiplayer server. Check out this topic:http://forum.audiogames.net/viewtopic.p … 43#p309143

URL: http://forum.audiogames.net/viewtopic.php?pid=309144#p309144





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CoolForTheNlind is hosting a Three-D Velocity server

2017-04-30 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


CoolForTheNlind is hosting a Three-D Velocity server

Hi all.I'm really proud to announce that CoolForTheBlind now is hosting a Three-D Velocity server, where you can battle with, or against your friends online.The online part seem to be missing from the documentation, so I'm not sure on how everything works yet.There are a number of cool features to check out such as chatrooms, free room where you can do what you want, both as a pilot and where you're just watching other people playing, deathmatch mode where you play against everyone, team battle where you battle in teams and properly more.First, if you haven't done that already, download the game from the following link:https://github.com/munawarb/Three-D-Vel … latest.zipExtract the zip file and run TDV.exe to start the game.Then, connect to the following address: server.coolfortheblind.dkI had a bit of trouble by getting the server to work, so I'm not sure on how stable it'll run. I don't have much time to play, but I'll pop in from time to time to check that everything is working.Thanks a ton to Munawar for releasing the server part of this awesome game as opensource as well.Well, if it runs stable, I'll offer this as an official free to play server for the game. I won't stop other people from hosting a server as well.I hope you'll enjoy this. Happy batteling and blasting... 

URL: http://forum.audiogames.net/viewtopic.php?pid=309143#p309143





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Re: The killer

2017-04-30 Thread AudioGames . net Forum — New releases room : Angel via Audiogames-reflector


  


Re: The killer

Hi.What is with this topic?I saw it in general but I am verry sad.

URL: http://forum.audiogames.net/viewtopic.php?pid=309142#p309142





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Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2017-04-30 Thread AudioGames . net Forum — New releases room : dardar via Audiogames-reflector


  


Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

Hello folks!Let me address things here, one by one:first, @Mirage thank you for your kind words, you have, quite literally, made my week!Next up, mush pack.I hear a rumour, it's only a rumour, but a rumour none the less that a basic mush pack may or may not have been released, literally, last night. I've not had a chance to ask about yet, so don't quote me on that.Next up, events, we have simply loads of events upcoming, some of which I've listed below:event name: player poatchingevent description:Welcome to player poatching, Cosmic Rage's first ever PVP orientated event!In this event, starting at May 1st, 00:01, and running till May 1st, 23:59, we will be watching the PVP Arena.At the end of the event, who ever has killed the most guards, will receive a massive £10 in donator cash to spend on any, you heard me, any donator item in the list!not only that, but the owner of the PVP Arena at the end of the event will also receive £5 of donator cash!Join me, in player poatching!event name: rescue missionevent description:A while ago  a civilian by the name of Marshall Ritchhart pushed, and pushed, and pushed.Eventually, Kayla snapped, and sent him off to go and live on the frontlines, to live the life, to fight the fight.Now, however, it's all gone wrong. One desperate message, one single, cry for help.Can you find Marshall and the remaining officers before the Vacus do?Announcements:Saturday, 29  April  2017 00:16 n8: hello folks! I'm done overhauling player run shops, so feel free to play around and break all the things once again. I've made it so that shop items vertualise, which means, you got it, you won't lose blueprints when there's cleanups! anyway... let me know if things break and what not. oh and, enjoy!Sunday, 30  April  2017 12:31 n8: hello folks. I'm proud to bring you cosmic rage's latest development into soundpacking. Version checks! As of the latest update to Erra's pack, and a soon to come update of Sierra's, you will now be able to type, providing you have the channel on, sp version to see if you are running the latest version of the pack! For the coders who are interested, the version is stored in a variable within the pack, the pack then has a trigger for which it prints this command to the mud on command. You might argue that yes, its a bit crude, but hey, if it works, it works! For the not coder users, here are some handy commands: 1. @soundpacks. To register what pack you are usin, type @soundpacks, and answer yes to the question. 2. To check the version, type sp version. 3. For soundpack admins, to update the moo that there has been an update, type @spupdate. Help file soon to follow! Enjoy!Sunday, 30  April  2017 16:33 n8: hello folks! Suggested by annellin, and with help from our well-loved angelica, I bring you our latest camping development... Grilling! In grilling you have the opportunity through the training of your skill to prepare and cook a vast variety of foods.Adding that extra bit to camping, grills allow you to immerse yourself in what it's really like to be in a forest with nothing but a grill and a tent for company. Naturally, there is a help file on it, help grilling. The grills are very customisable, with options for where the food is stored, what it looks like, what description you want it to have, ETC, and as always, I hope you enjoy!

URL: http://forum.audiogames.net/viewtopic.php?pid=309141#p309141





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Re: The Inquisitor is going rogue

2017-04-30 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: The Inquisitor is going rogue

I have beaten both 1 and 2 for IOS. The first game without any issues at all. The second game have some annoying issues which I don't remember much about. But the third game is just crap, and waist of money because of the bugs.

URL: http://forum.audiogames.net/viewtopic.php?pid=309140#p309140





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Re: Top 5 MUD list

2017-04-30 Thread AudioGames . net Forum — General Game Discussion : mata via Audiogames-reflector


  


Re: Top 5 MUD list

Cyber Assault honestly should be added. It has everything set, even toggle for screen reader, and it's of course playable even without soundpack...whatever you say Dark, whatever you say.

URL: http://forum.audiogames.net/viewtopic.php?pid=309139#p309139





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Re: The Inquisitor is going rogue

2017-04-30 Thread AudioGames . net Forum — General Game Discussion : BryanP via Audiogames-reflector


  


Re: The Inquisitor is going rogue

IOS actually.

URL: http://forum.audiogames.net/viewtopic.php?pid=309138#p309138





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Re: Audio Game Conventions (what do lots of audio games do?)

2017-04-30 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Audio Game Conventions (what do lots of audio games do?)

@Frastlin, I looked at your audio graphs but I'm afraid I couldn't get any idea. I found two buttons saying "pie graph 1" and "bar graph 1" and a message saying "please enter focus mode if using a screen reader to hear examples" There were no mode switching buttons on the page I could find andAs far as I know Nvda doesn't have a focus mode, even in Supernova which used to call the virtual curser the "virtual focus" it's now called the dolphin curser so I'm afraid I don't know what your getting at though I'd be interested to see what representation your actually trying to achieve particularly with what you say about audio conventions, since I would've thought that for a project like this it would be more a of suggesting the groundwork for representing information coherently in an audio setting than the less critical matter of what control schemes or specific design models of gameplay were u
 sed in previous games,  eg it'd be important to understand how to represent using sound, but it wouldn't matter too much that say most space invaders audio games have not bothered with enemies who actually attack and have tended to use a smaller number of invaders on a more random movement pattern across  sterrio field to increase difficulty, as opposed to having a large number of invaders moving slowlybut attacking frequently as is the tradition in mainstream games.As to the more general comments on game inovation, well I agree to an extent, however before everyone gets too much into the doom and gloom I will note that comparing the situation now to the situation ten years ago there is a huge! improvement in what is around and the sort of work being done, both within the community and from interested developers on platforms like Ios.hell, look at the difference between something like Crazy party and the arcade games produced  five years ago
 .Or consider that ten years ago we had no flight sims at all, now we have several, one of which even uses real world gps maps!Yes, we do need things pushing further, and I still! want that audio Final fantasy game, but I'll say that it seems a lot closer now than it has been in the past,  another reason why I am afraid I am against the sort of conventions for control or game design mentioned earlier and would rather concentrate upon the important lessons of design.

URL: http://forum.audiogames.net/viewtopic.php?pid=309137#p309137





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Re: Audio Game Conventions (what do lots of audio games do?)

2017-04-30 Thread AudioGames . net Forum — General Game Discussion : zakc93 via Audiogames-reflector


  


Re: Audio Game Conventions (what do lots of audio games do?)

Also, the mentioned conventions only apply to certain genres of games, specifically fps and side scrollers. What about for example strategy games such as SoundRTS and tactical battle?

URL: http://forum.audiogames.net/viewtopic.php?pid=309136#p309136





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Re: Top 5 MUD list

2017-04-30 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Top 5 MUD list

Hi Caccio. apology accepted, I can actually see where the  confusion arose since generally describing something as "out of date" in English does imply that it is obsolete or no further use. The _expression_ comes from groceries such as  meat or dairy products that have a "sell by" date on them and will be spoiled or inedible after that date. As to your question it's an easy answer as you'll see on The game genres page the muds we include are those with screen reader friendly adaptations specifically. though the vast majority of muds just have text output, many use things that make life difficult with a screen reader. Extensive use of ascii mapping or decorations, (medeivia used lots of these for example), use of coloured text or extensive punctuation markers to indicate in game events, inconvenient ways of formatting or presenting information such as player titles or numbers, a
 nd probably most critically text that is either too extensive or too quick to be easily understood and reacted to with a screen reader, (this was the trouble with star Conquest and at least at the time I tried them Cyber assault and epitaff though those last two I believe have since vastly improved in this area).many muds of course have adaptations for these things. Clok for example you will notice has an alternative to the coloured text used to indicate people in chat channels and a wiki page with directions to relevant places, materiamagica has a coordinates system and "where am I" commands to replace ascii mapping. while promethius if I remember rightly has several ways of making sure you get the relevant information in ship combat without having to listen to lots of spam.Muds without these adaptations aren't exactly unplayable (especially if your prepared to do a lot of client side scripting to do things like setup spam filters), but they
  aren't accessible out of the box so to speak. This is why the site only includes pages for muds that have these adaptations, though that isn't to say you shouldn't try something else, indeed a good way to get! a mud to be more screen reader friendly is to play it and talk nicely to the devs, (I did this myself in Wayfar1444, Erion and 4dimensions). As to whether other screen reader friendly muds will get db pages, the answer is yes,  eventually! however as with all db updates these things take time (especially since each mud needs a deal of playing before something coherent can be written about it), and there aren't many of us, not to mention the fact that all the staff are unpaid volunteers.This is another reason I find the recommendations in this topic interesting and why I'm asking about games like medeivia and their ascii.

URL: http://forum.audiogames.net/viewtopic.php?pid=309134#p309134





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Re: Top 5 MUD list

2017-04-30 Thread AudioGames . net Forum — General Game Discussion : snow via Audiogames-reflector


  


Re: Top 5 MUD list

ohh,i'm a chinese player,so,i list i can play and more details.1,miriani,why number 1 is miriani?because good RP,really,ooc is not support for the chat,and you can the most into a pilot life,not all people is good or bad,free pvp,but i'm not a bad pilot for stranding,destroying other pilots ship,but,you have to defense for life.and,really,good VIP mud sound pack,more than 90%,you have to enter command,yes,but this is like an audiogame.2,cosmic rage,again,RP,good RP,and most person is good,have good host and good person,you don't have to PVP,no stranding or something,and,many thing can do,finily,diffrent sector system and jump system.3,promo,this game no many player,and server not so good,but,the easy space system and status system.but you are free,really,and explore space is easy to do.4,alter aeon,most blind mud player know this,and play this,this game is good,but,i can not play mud with out starship and space,because,the map is too bi
 g,i can not find quest thing and complete it,i can not make a whole world in my head.5,the CA,a dark world,but,same up,i ca not find i need thing to do something.the system is good.so,no more details about this.finily,star conquest,extra to say this,my english is bad,can not write a profile,but this mud descriptiion is good.

URL: http://forum.audiogames.net/viewtopic.php?pid=309135#p309135





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Re: Top 5 MUD list

2017-04-30 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Top 5 MUD list

Hi Caccio. apology accepted, I can actually see where the  confusion arose since generally describing something as "out of date" in English does imply that it is obsolete or no further use. The _expression_ comes from groceries such as  meat or dairy products that have a "sell by" date on them and will be spoiled or inedible after that date. As to your question it's an easy answer as you'll see on The game genres page the muds we include are those with screen reader friendly adaptations specifically. though the vast majority of muds just have text output, many use things that make life difficult with a screen reader. Extensive use of ascii mapping or decorations, (medeivia used this for example), use of coloured text or extensive punctuation markers to indicate in game events, inconvenient ways of formatting or presenting information such as player titles or numbers, and probab
 ly most critically text that is either too extensive or too quick to be easily understood and reacted to with a screen reader, (I  very much this was the trouble with star Conquest and at least at the time I tried them Cyber assault and epitaff though those last two I believe have since fixed this).many muds of course have adaptations for these things. Clok for example you will notice has an alternative to the coloured text used to indicate people in chat channels and a wiki page with directions to relevant places, materiamagica has a coordinates system and "where am I" commands to replace ascii map directions etc. while promethius if I remember rightly has several ways of making sure you get the relevant information in ship combat without having to listen to lots of spam. Muds without these adaptations aren't exactly unplayable (especially if your prepared to do a lot of client side scripting to do things like setup spam filters), but t
 hey aren't accessible out of the box so to speak. This is why the site only includes pages for muds that have these adaptations, though that isn't to say you shouldn't try something else, indeed a good way to get! a mud to be more screen reader friendly is to play it and talk nicely to the devs, (I did this myself in Wayfar1444, Erion and 4dimensions). As to whether other screen reader friendly muds will get db pages, the answers yes,  eventually! however as with all db updates these things take time (especially since each mud needs a deal of playing before something coherent can be written about it).

URL: http://forum.audiogames.net/viewtopic.php?pid=309134#p309134





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Re: Manamon question

2017-04-30 Thread AudioGames . net Forum — General Game Discussion : BryanP via Audiogames-reflector


  


Re: Manamon question

You don't have to trade any specific ones to get the starters. You just have to trade something. The trade-based transformations, Lamgurk, Mortrex and Grizlord are exactly the same.

URL: http://forum.audiogames.net/viewtopic.php?pid=309133#p309133





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Re: The Inquisitor is going rogue

2017-04-30 Thread AudioGames . net Forum — General Game Discussion : staindaddict via Audiogames-reflector


  


Re: The Inquisitor is going rogue

You beat part one on the PC? There's a part at the end that I can't get past cause of a bug.

URL: http://forum.audiogames.net/viewtopic.php?pid=309132#p309132





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Re: The Inquisitor is going rogue

2017-04-30 Thread AudioGames . net Forum — General Game Discussion : BryanP via Audiogames-reflector


  


Re: The Inquisitor is going rogue

I've actually beaten both one and two several times. But I'd appreciate it if someone who's beaten 3 could help me with the third one. I know there are people who have b ecause I've seen people discussing scenes beyond where I'm at. I'm in a cave with a waterfall near the beginning of the game and I'm controlling Father Corona. About the only thing I can seem to do is hit myself with a tree branch or something LOL.

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Re: lyrebird tts coming in the future

2017-04-30 Thread AudioGames . net Forum — Off-topic room : shotgunshell via Audiogames-reflector


  


Re: lyrebird tts coming in the future

Does lyrebird have their own website yet?

URL: http://forum.audiogames.net/viewtopic.php?pid=309130#p309130





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Mines and kings and toys and robots and passengers and more!

2017-04-30 Thread AudioGames . net Forum — AudioGames - News room : pitermach via Audiogames-reflector


  


Mines and kings and toys and robots and passengers and more!

If you don't Visit the New releases room of the forum often, you might very well be missing out on a lot of things. The last month or so has been extremely fruitful in terms of new games coming out, many of which are once again translations from other languages. So whether you're into arcade, strategy, first person shooting or role playing you'll probably find something interesting.And so in no particular order we first have Return of the King from the Chinese company Dadi Technology, a first of its kind in the audio gaming scene MMO RPG. You can be one of several classes, like sword wielding warriors, magic using masters, zombie spawning summoners or marksmen hunters who can use firearms. You can level up your character by completing quests and killing various enemies, which will give you more skills. You also have the option of buyi
 ng mounts, crafting weapons, teaming up with other people for team quests, engaging in PVP and more. The game is still in the process of being translated into English although the entire interface and most items and quest descriptions have already been completed. With more updates being planned introducing character alignment and a marrige system, it's definitely one to check out if you're willing to read and learn a lot in the beginning. It's also a big part why the news section of the site has been pretty quiet... At least for my part.  One thing Return of the King and the next game I want to bring to your attention, Crafting Kingdom have in common is, well, crafting. Crafting Kingdom is however a completely different game revolving exclusively around crafting items to open up possibil
 ities for crafting even more items. You can buy buildings like farms, quarries and blacksmiths to create various objects which you can sell on the market for gold which you can use to expand your production or upgrade your estate. The game also offers quests requiring you to meet certain goals, completing which will give you additional bonuses like faster production or higher sale prices. The game is available for free both on iOS and Android and is notable for being the first app made accessible using Michel Martin's new Unity Accessibility plugin.On the topic of games developped by Mainstream developers, Dark Passenger was just released on the Steam platform. It's a First Person stelf game in which you take control of a blind man trying to survive guided by another misterious man. You'll need to find objects, escape being noticed by guards as well as complete mazes without being killed if 
 you want to complete the game.Dark Passenger is still in early Access and so the developer is still looking for feedback which you can leave in the forum thread linked above.If you're a fan of the endless runner or arcade genres, take a look at Mine racer from 2MB solutions in which you are driving down a mine in a cart, trying to avoid sudden death by ducking stalagtites and jumping pits while picking up coins scattered all along the way. Mac and Linux users will be happy to hear the game is available for their platform in addition to Windows. You can name your own price for the game from a minimum of $5 or check out a free demo. If you buy the game, you will also get access to its source code.And finally, if you're into multiplayer card and strategy games, there's a new gaming platform in town, OntoysComing
  to us from Russia, it stands out by offering some social features, full support for graphics, integrated voice chat as well as a few interesting games not available anywhere else such as Age of Heroes or Soccer, with twists to well known games like 1000 Miles designed to make the game not stretch out as long by offering things like playing with multiple decks.And this is not all. A few games have received major updates, the Quentin C's Playroom now has the Quiz Party game in English, allowing you and your friends to pit yourselves in a general knowledge trivia, The recently open-sourced Three-D velocity has just regained its Multiplayer support with the Server also Getting the Github treatment, and finally Rhythm Rage now allows Pack makers to build interactive Tutorials, with a new official pack coming out ta
 king advantage of this as well.With a few big releases on the Horizon, such as A Inquisitor roguelike or the successfully funded A Heroes Call which promices to be a dream come true for many gamers, there's definitely a lot to look forward to this year!

URL: http://forum.audiogames.net/viewtopic.php?pid=309102#p309102





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Re: Mines and kings and toys and robots and passengers and more!

2017-04-30 Thread AudioGames . net Forum — AudioGames - News room : pitermach via Audiogames-reflector


  


Re: Mines and kings and toys and robots and passengers and more!

Fixed, thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=309128#p309128





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Re: Does Anyone Know Where To Get The Crazy Party Remade English File?

2017-04-30 Thread AudioGames . net Forum — General Game Discussion : shotgunshell via Audiogames-reflector


  


Re: Does Anyone Know Where To Get The Crazy Party Remade English File?

Will internet archives way back machine probably have that or do they not host files?

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Re: Top 5 MUD list

2017-04-30 Thread AudioGames . net Forum — General Game Discussion : Caccio72 via Audiogames-reflector


  


Re: Top 5 MUD list

Dark, I am afraid I fail at following you, you got me quite confused about this MUD-matter.Namely, you just wrote, that the MUDs listed on this site are those, which are adopted to screen-reader usage, so does that mean that those, which are not in this database are not?Or they may still be screen-reader friendly as well, just were not added to the list here yet? (maybe due not being tested by any staff-member of this site so far)This information is quite important to me, since I am just about trying out some of them.You were always nice, polite, and above all, very helpful to me, (my sincere respect and gratitude for that), so I can assure you, it was by no means my intention to offend you in any way, the excuse I can come up with is, that although I do speak and wright english totally fluently, it's still not my mother tongue, so I wasn't aware that the _expression_ "out of date" initially sounds offensive, sorry, please accept my appol
 ogy for it!I also apologise in a so called "pre-emptive way", if you will feel offended by my following, repeated appeal again, but as an always straight and honest man, I just feel the urge to state it here:In case those mentioned MUDS in this thread, which have not yet been added to the database of this website, are also screen-reader friendly or adopted, yes, they really should be added to it, ASAP. (normally, only after being tested by you, or some other audiogames.net staff-member)My best regards, and hope for no hard feelings, my intentions are good, sorry if I fail to express them in a proper-enough way!Cacciofrom Hungary

URL: http://forum.audiogames.net/viewtopic.php?pid=309127#p309127





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Re: Three-D Velocity Update: Multiplayer

2017-04-30 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: Three-D Velocity Update: Multiplayer

Hi.I haven't checked the previous version since I was waiting for the server stuff.I hoped it was more clear how to get the game up and running. So, here we go again.What do I exactly have to do? I'm not interested in the sourcecode, but just something which works. I downloaded the sourcecode.zip, but I'm not sure on if I downloaded the right file. I have entered the TDV/bin folder, and tried to run the TDV.exe file which gives me an error which is put into a log file. I then tried to run tdv.vhost.exe which gave me an other error by an .exe file which has stopped responding.Edit:I found the direct link. I'll just post this in case others might need it:https://github.com/munawarb/Three-D-Vel … latest.zip

URL: http://forum.audiogames.net/viewtopic.php?pid=309126#p309126





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Re: Top 5 MUD list

2017-04-30 Thread AudioGames . net Forum — General Game Discussion : Caccio72 via Audiogames-reflector


  


Re: Top 5 MUD list

Dark, I am afraid I fail at following you, you got me quite confused about this MUD-matter.Namely, you just wrote, that the MUDs listed on this site are those, which are adopted to screen-reader usage, so does that mean that those, which are not in this database are not?Or they may still be screen-reader friendly as well, just were not added to the list here yet? (maybe due not being tested by any staff-member of this site so far)This information is quite important to me, since I am just about trying out some of them.You were always nice, polite, and above all, very helpful to me, (my sincere respect and gratitude for that), so I can assure you, it was by no means my intention to offend you in any way, the excuse I can come up with is, that although I do speak and wright english totally fluently, it's still not my mother tongue, so I wasn't aware that the _expression_ "out of date" initially sounds offensive, sorry, please accept my appol
 ogy for it!I also apologise in a so called "pre-emptive way", if you will feel offended by my following appeal again, but as an always straight and honest man, I just feel the urge to state it here:In case those mentioned MUDS in this thread, which have not yet been added to the database of this website, are also screen-reader friendly or adopted, yes, they really should be added to it, ASAP. (normally, only after being tested by you, or some other audiogames.net staff-member)My best regards, and hope for no hard feelings, my intentions are good, sorry if I fail to express them in a proper-enough way!Cacciofrom Hungary

URL: http://forum.audiogames.net/viewtopic.php?pid=309127#p309127





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Re: Three-D Velocity Update: Multiplayer

2017-04-30 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: Three-D Velocity Update: Multiplayer

Hi.I haven't checked the previous version since I was waiting for the server stuff.I hoped it was more clear how to get the game up and running. So, here we go again.What do I exactly have to do? I'm not interested in the sourcecode, but just something which works. I downloaded the sourcecode.zip, but I'm not sure on if I downloaded the right file. I have entered the TDV/bin folder, and tried to run the TDV.exe file which gives me an error which is put into a log file. I then tried to run tdv.vhost.exe which gave me an other error by an .exe file which has stopped responding.

URL: http://forum.audiogames.net/viewtopic.php?pid=309126#p309126





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Re: Audio Game Conventions (what do lots of audio games do?)

2017-04-30 Thread AudioGames . net Forum — General Game Discussion : Dragomier via Audiogames-reflector


  


Re: Audio Game Conventions (what do lots of audio games do?)

This is something I've noticed a lot, A LOT in audiogames. Now, this can't really be an audiogame thing specifically, but what I've noticed is that, of late, story games are far less common and far less substantial. It's all about kill or be killed at a million miles an hour, and not like an RPG, where you can spend time on upgrades, buying things, etc. I think games that do that the best are the games by Aaron Baker, especially Paladin of The Sky and Manamon. I think his games introduce conventions that SHOULD be in the audiogames community, namely the well-developed stories and puzzles, customization and replayability. Again, I know this is not done by just one person, but we are becoming increasingly narrow-minded in this community, I think. We are so concerned with playing mainstream games now, which I do not object to in any way, that the games we can't play remain unplayable to us and people don't take initiative to make one for the blind simila
 r to it. And now, I can see where you'd say,

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Re: Mines and kings and toys and robots and passengers and more!

2017-04-30 Thread AudioGames . net Forum — AudioGames - News room : FabiG94 via Audiogames-reflector


  


Re: Mines and kings and toys and robots and passengers and more!

Hithe link from Dark Passenger is the link of the Crafting Kingdom.can you change the link?greetings.

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Re: lyrebird tts coming in the future

2017-04-30 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: lyrebird tts coming in the future

It's not true. He got confused. Microsoft voices are not, nor will they ever be, upgraded to Wavenet. Unless they released Wavenet as an sdk for devs, which, hate to reign in on the  parade, but I highly doubt this would happen. Even if they really wanted to, they couldn't. They would have to release the whole damn neural network, which would not be possible. They have ridiculously unbelievable amounts of compute power allocated to this. Not sure on exact stats, but just know this, their compute power would make 8gb of ram look like 256mb compared to this.

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