Re: Release Date Announcement for A Hero's Call

2017-12-16 Thread AudioGames . net Forum — New releases room : flyby chow via Audiogames-reflector


  


Re: Release Date Announcement for A Hero's Call

I agree, it would be cool if some one could post a link to the interview, hmm, wonder what time it wil be on, central african time?

URL: http://forum.audiogames.net/viewtopic.php?pid=342450#p342450





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Re: notebook temperature?

2017-12-16 Thread AudioGames . net Forum — Off-topic room : shotgunshell via Audiogames-reflector


  


Re: notebook temperature?

True. Just tried to do a show on Friday, and the computer went to hell and back just for playing music.

URL: http://forum.audiogames.net/viewtopic.php?pid=342448#p342448





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Re: The Gathering Mud

2017-12-16 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: The Gathering Mud

I had a quick gander at their website but it didn't tell me much, in particular not a lot of info on quests vs activities vs progression etc.I'm a little busy trying out many other things (heck I was in the middle of trying out empire mud when i got destracted), but I'll add this to the pile of stuff I need to have a bash at .

URL: http://forum.audiogames.net/viewtopic.php?pid=342449#p342449





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Re: Release Date Announcement for A Hero's Call

2017-12-16 Thread AudioGames . net Forum — New releases room : BryanP via Audiogames-reflector


  


Re: Release Date Announcement for A Hero's Call

That would be easier for me. I'm not sure what time that would be my time.

URL: http://forum.audiogames.net/viewtopic.php?pid=342447#p342447





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Re: The Gathering Mud

2017-12-16 Thread AudioGames . net Forum — New releases room : JasonBlaze via Audiogames-reflector


  


Re: The Gathering Mud

hi guys!how far you are into this mud now?

URL: http://forum.audiogames.net/viewtopic.php?pid=342446#p342446





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Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-16 Thread AudioGames . net Forum — New releases room : JasonBlaze via Audiogames-reflector


  


Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

hi there!is there a way to change the sapi voice use in the game?I already change it via control pannel but the game still uses microsoft zira for some reason 

URL: http://forum.audiogames.net/viewtopic.php?pid=342445#p342445





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Re: 195 airs an exclusive interview with Joseph Bein

2017-12-16 Thread AudioGames . net Forum — Off-topic room : toto via Audiogames-reflector


  


Re: 195 airs an exclusive interview with Joseph Bein

thanks sow much

URL: http://forum.audiogames.net/viewtopic.php?pid=342444#p342444





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Re: 195 airs an exclusive interview with Joseph Bein

2017-12-16 Thread AudioGames . net Forum — Off-topic room : SilverMoon via Audiogames-reflector


  


Re: 195 airs an exclusive interview with Joseph Bein

Hello Toto, so for you, the interview will occur at 7 p.m in the evening.Hope this helps, please free to tweet me if you have any questions.My twitter handle is @silvermoon1022Hope you'll be able to tune in, and more importantly, perhaps donate to our fundraiser for Make A Wish.

URL: http://forum.audiogames.net/viewtopic.php?pid=342443#p342443





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Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-16 Thread AudioGames . net Forum — New releases room : kevin . glaap via Audiogames-reflector


  


Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

Chris and wlomaswe have a 13 inch macbook 2015, a 13 inch macbook air 2015, a 15 inch macbook pro 2013 and a 15 inch macbook pro 2017.@Chris While these are a bit more powerful than your 2013 air, they run without the slightest problem and your system seems to reach the tested requirements that were tested on Windows machines. Typically macos runs a bit faster even.

URL: http://forum.audiogames.net/viewtopic.php?pid=342442#p342442





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Re: 195 airs an exclusive interview with Joseph Bein

2017-12-16 Thread AudioGames . net Forum — Off-topic room : toto via Audiogames-reflector


  


Re: 195 airs an exclusive interview with Joseph Bein

hi i m from lithuania

URL: http://forum.audiogames.net/viewtopic.php?pid=342440#p342440





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Re: Echo dot assistance

2017-12-16 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: Echo dot assistance

From what I read on the webpage it seems that you can only place amazon orders firstly if you setup one click payments on amazon itself, and secondly if you buy Amazon prime. Sorry, but the idea of paying a monthly fee for the privilige of being ablen to buy items just seems utterly wrong to me, so I have no fears of that happening .On the pluss side, I have used one of the todo lists and I did see a shoping skill that lets you buy from a Morrisons, which is our local  supermarket, so that could be handy assuming it isn't overly expensive or complex to setup. Amusingly enough all the smart home stuff that should theoretically be useful seemed to take quite a lot of setting up when we looked at buying a smart washing machine, and as I said amazon music options seem no good at all, though at least I have worked out how to download the mp3 files if I buy stuff from amazon themselves rather than using the echo, so that is okay.On the plus side, I have also setup a couple of  games including six swords and dungeon adventure, I actually like games with the speech control, particularly the rpg ones, so that is pretty good.

URL: http://forum.audiogames.net/viewtopic.php?pid=342441#p342441





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Re: The Road of Life

2017-12-16 Thread AudioGames . net Forum — New releases room : raygrote via Audiogames-reflector


  


Re: The Road of Life

Whoa, this is a cool game! I'm absolutely horrible at it, but admittedly it's well after midnight and I'm tired. A few questions before I go to bed:1. I'm still confused about how holding shift for alignment works, so that has gotten me killed a number of times. How do you align yourself west/0 degrees reliably? Right now I'm panicking when I have to turn and running off the side of the road.2. I've only been brave enough to try the night mode because I don't want to deal with being fired on. Is there much hope in avoiding enemy fire, or, as is often the case in historical battles, is there an element of chance that you simply have no control over? I hope there's at least something you  can do to deal with enemy fire, or it wouldn't be fun.3. On the islands, I think you can make repairs for your truck, or heal your wounds if you were shot in the daytime. I've never made it past 1000 meters, let alone to an island. While I don't understand fully how to get on and off the island, I do have a rough idea in my head of how it's structured. This is going to illustrate my lack of historical knowledge I'm sure, but what am I looking for on the islands if I am not hurt? I assume there are supplies there I need to pick up, but the readme doesn't mention that unless I missed it. Do I need to go to both islands?4. Stemming from that, after I've done what I have to do on the islands, what do I do then? Do I head back east for some purpose? And probably a dumb question, does the road extend west past the  islands?5. Is this an endless mission or can you actually come out safely if you're good/lucky enough? Okay, that's pretty much every question I can think of.Someone mentioned how the 0 degrees facing west thing was confusing. I could see how it would be, but I've never been good with orientation, I prefer math instead, so having 0 degrees facing the direction I need to go, whether it's meant to be north or west, doesn't really bother me all that much. At the end of the day I still imagine a strait narrow road going forward. I don't imagine it going left, and as far as my limited understanding of the game goes, you don't need to heavily rely on the true directions, you just have to keep track of where you're going in space, however you choose to orientate yourself. IF you want to think of it as going north instead, I think you could get away with that in this game.I like these kind of driving games even if I'm horrible at them, and the sound design actually gets me really worked up. I hate sudden loud noises so I can't play it too many times because I keep clumbsily driving off the side of the road, but in a way that's how a game should be. After all, if I were for some reason doing this in real life, falling through ice into a cold lake would hardly be a quiet or pleasant experience! Thank you so much for this great game! Now I'm probably off to sleep, but hopefully I will feel courageous and strengthened enough tomorrow to try it again .

URL: http://forum.audiogames.net/viewtopic.php?pid=342436#p342436





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Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-16 Thread AudioGames . net Forum — New releases room : kevin . glaap via Audiogames-reflector


  


Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

hanif and stewie and anybody related to camera mazewe were really concerned with this puzzle but during playtesting (with people from this forum) we were encouraged to leave it like this.We will add more information like "All cameras rotated clock-wise" in the next update though.The problem is also that more information is not that easy. Sighted players can see which paths are going to be available before moving to a certain direction. But implementing something where you can ask for the available parhs of every junction is not that different to moving there physically and asking then. Also it's technically very difficult, because the system only knows the possible ways as soon as the character arrives.spoilerThe difficult bit where also sighted players get stuck for a few minutes, which is entirely wanted, is to instead of just rotating when its possible to explore the available paths without rotating. There's a long pathway opening up at some point. Sighted players can see that. That's why we added the info that "only one more rotation is needed". So you technically have the same tools. Just finding the long path and only then rotating the cameras once more is more difficult. Not sure how to solve that.

URL: http://forum.audiogames.net/viewtopic.php?pid=342439#p342439





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Re: The Road of Life

2017-12-16 Thread AudioGames . net Forum — New releases room : wp85 via Audiogames-reflector


  


Re: The Road of Life

[[wow]] an officer held an apartment building for 3 weeks Defender? That's a long time. Where did you read or listen to this stuff? Tomorrow I'm gonna try going on youtube, just to see if I can listen to a documentary on this particular battle during the war.

URL: http://forum.audiogames.net/viewtopic.php?pid=342435#p342435





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Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-16 Thread AudioGames . net Forum — New releases room : wlomas via Audiogames-reflector


  


Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

Kevin, you state that you use mac extensively during the testing process, which model do you use? just curious? this seemed a promising title.

URL: http://forum.audiogames.net/viewtopic.php?pid=342437#p342437





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Re: Sindome Mud

2017-12-16 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Sindome Mud

it was the heavy rp that rather put me off trying the thing, since that isn't as much my interest, the  background and systems looked great, but I wasn't sure what there was to do if you were more an explorer/quester type like me.I'd also however take the mud connector votes with a pinch or two of salt, since I've noticed that very well established, if rather standard muds tend to get all the credit, eg, Aardwolf is number two on the list, and while not bad for what it is, imho it's not the second greatest mud in existance, plus as I said sindome wouldn't be my thing because of the heavy rp, while very unique muds like Frandum end up  down in the rankings.

URL: http://forum.audiogames.net/viewtopic.php?pid=342438#p342438





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Re: The Road of Life

2017-12-16 Thread AudioGames . net Forum — New releases room : raygrote via Audiogames-reflector


  


Re: The Road of Life

Whoa, this is a cool game! I'm absolutely horrible at it, but admittedly it's well after midnight and I'm tired. A few questions before I go to bed:1. I'm still confused about how holding shift for alignment works, so that has gotten me killed a number of times. How do you align yourself west/0 degrees reliably? Right now I'm panicking when I have to turn and running off the side of the road.2. I've only been brave enough to try the night mode because I don't want to deal with being fired on. Is there much hope in avoiding enemy fire, or, as is often the case in historical battles, is there an element of chance that you simply have no control over? I hope there's at least something you  can do to deal with enemy fire, or it wouldn't be fun.3. On the islands, I think you can make repairs for your truck, or heal your wounds if you were shot in the daytime. I've never made it past 1000 meters, let alone to an island. While I don't understand fully how to get on and off the island, I do have a rough idea in my head of how it's structured. This is surely  going to illustrate my lack of historical knowledge I'm sure, but what am I looking for on the islands if I am not hurt? I assume there are supplies there I need to pick up, but the readme doesn't mention that unless I missed it. Do I need to go to both islands?4. Stemming from that, after I've done what I have to do on the islands, what do I do then? Do I head back east for some purpose? And probably a dumb question, does the road extend west past the  islands?5. Is this an endless mission or can you actually come out safely if you're good/lucky enough? Okay, that's pretty much every question I can think of.Someone mentioned how the 0 degrees facing west thing was confusing. I could see how it would be, but I've never been good with orientation, I prefer math instead, so having 0 degrees facing the direction I need to go, whether it's meant to be north or west, doesn't really bother me all that much. At the end of the day I still imagine a strait narrow road going forward. I don't imagine it going left, and as far as my limited understanding of the game goes, you don't need to heavily rely on the true directions, you just have to keep track of where you're going in space, however you choose to orientate yourself. IF you want to think of it as going north instead, I think you could get away with that in this game.I like these kind of driving games even if I'm horrible at them, and the sound design actually gets me really worked up. I hate sudden loud noises so I can't play it too many times because I keep clumbsily driving off the side of the road, but in a way that's how a game should be. After all, if I were for some reason doing this in real life, falling through ice into a cold lake would hardly be a quiet or pleasant experience! Thank you so much for this great game! Now I'm probably off to sleep, but hopefully I will feel courageous and strengthened enough tomorrow to try it again .

URL: http://forum.audiogames.net/viewtopic.php?pid=342436#p342436





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Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-16 Thread AudioGames . net Forum — New releases room : kevin . glaap via Audiogames-reflector


  


Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

@flame_elchemist maybe some settings broke ans you have an empty voice field in the game settings on mac. In the ~/Library/Preferences should be a file called something like unity.GoodwolfStudio.Code7.plist Not quite sure if you hve to edit or remove that.

URL: http://forum.audiogames.net/viewtopic.php?pid=342434#p342434





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Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-16 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector


  


Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

camera spoilersYou can rotate all cameras by 90 degrees (clockwise? Anticlockwise? I don't know.) You have to rotate them in such a way you can walk to d243 (which I think is south of cf41). The impression I get is that its laid out as a grid with cfxy representing x and y coordinates. This puzzle really needs more information for blind people I think. Can you actually see all cameras on the map or do you only get the text feedback if you can see it?

URL: http://forum.audiogames.net/viewtopic.php?pid=342433#p342433





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Re: Sindome Mud

2017-12-16 Thread AudioGames . net Forum — General Game Discussion : Mirage via Audiogames-reflector


  


Re: Sindome Mud

It's very heavily RP. So I think it may just be hard to jump in when you don't know anyone.

URL: http://forum.audiogames.net/viewtopic.php?pid=342432#p342432





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Re: Sindome Mud

2017-12-16 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Sindome Mud

I can't really figure out what the frig you're supposed to be doing in it, I got bored and left.

URL: http://forum.audiogames.net/viewtopic.php?pid=342431#p342431





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Re: crazy party on mac

2017-12-16 Thread AudioGames . net Forum — General Game Discussion : aaron77 via Audiogames-reflector


  


Re: crazy party on mac

making the game run in Wine is the easy part.  harder yet is getting speech set up without sighted assistance.  It would be relatively easy for someone that had said sighted assistance to set it up and share it with others, though.

URL: http://forum.audiogames.net/viewtopic.php?pid=342430#p342430





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Re: Am I the only one unable to reach this site with Firefox?

2017-12-16 Thread AudioGames . net Forum — Off-topic room : magurp244 via Audiogames-reflector


  


Re: Am I the only one unable to reach this site with Firefox?

Hm, that is the verison i've been using. It makes sense, but audiogames.net is the only site that gave me problems, every other site seemed to operate normally.

URL: http://forum.audiogames.net/viewtopic.php?pid=342429#p342429





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Re: Am I the only one unable to reach this site with Firefox?

2017-12-16 Thread AudioGames . net Forum — Off-topic room : magurp244 via Audiogames-reflector


  


Re: Am I the only one unable to reach this site with Firefox?

Ah, indeed I am. Well thats good to know, heh.

URL: http://forum.audiogames.net/viewtopic.php?pid=342429#p342429





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Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-16 Thread AudioGames . net Forum — New releases room : hanif via Audiogames-reflector


  


Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

hello all. this game is really great, and I'm enjoying it.however, I'm stuck at this puzzle: in the science room, I go to the security area and then I go to d241, and then go to CF11. but when I arrived there, it says can't rotate. I go to CF12 and it says rotation is possible. I go to CF22, but there are many places that is blocked by a camera. going to CF21 resulted a same way, the camera is blocking my way.any tips?

URL: http://forum.audiogames.net/viewtopic.php?pid=342428#p342428





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Re: Swamp, zombie FPS by Aprone

2017-12-16 Thread AudioGames . net Forum — New releases room : WintergreenKitty via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Sorry, longest ten minutes ever, haha.  But we are officially live as of this second.

URL: http://forum.audiogames.net/viewtopic.php?pid=342427#p342427





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Re: Swamp, zombie FPS by Aprone

2017-12-16 Thread AudioGames . net Forum — New releases room : WintergreenKitty via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

I do believe everything is sorted now.  The time is finally here! Going live in approximately ten minutes.

URL: http://forum.audiogames.net/viewtopic.php?pid=342425#p342425





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Re: The Road of Life

2017-12-16 Thread AudioGames . net Forum — New releases room : nuno69 via Audiogames-reflector


  


Re: The Road of Life

@defender you can remove the link from Dropbox, I hav e uploaded it to my server.  The link is:http://www.nuno-srv.pl/TheRoadOfLife.zip

URL: http://forum.audiogames.net/viewtopic.php?pid=342424#p342424





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Re: Am I the only one unable to reach this site with Firefox?

2017-12-16 Thread AudioGames . net Forum — Off-topic room : livrobo via Audiogames-reflector


  


Re: Am I the only one unable to reach this site with Firefox?

You wouldn't happen to be using the ESR version of Firefox would you? That version uses an older user agent string that Cloudflare doesn't allow.

URL: http://forum.audiogames.net/viewtopic.php?pid=342426#p342426





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Re: Am I the only one unable to reach this site with Firefox?

2017-12-16 Thread AudioGames . net Forum — Off-topic room : magurp244 via Audiogames-reflector


  


Re: Am I the only one unable to reach this site with Firefox?

Had the same problem, ended up ditching Firefox. What OS are you using?

URL: http://forum.audiogames.net/viewtopic.php?pid=342423#p342423





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Re: Request a name change version 2

2017-12-16 Thread AudioGames . net Forum — Site and forum feedback : coltonhill01 via Audiogames-reflector


  


Re: Request a name change version 2

Hi there.Could I have my name changed from coltonhill01 to x0? I don't know if the forum allows that... Ya know, the whole two character thing.I just identify now as x0, phasing out my real name in favor os the alias, plus since I'm identifying everywhere else as x0 let's kill the legacy.

URL: http://forum.audiogames.net/viewtopic.php?pid=342420#p342420





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Am I the only one unable to reach this site with Firefox?

2017-12-16 Thread AudioGames . net Forum — Off-topic room : Loxias via Audiogames-reflector


  


Am I the only one unable to reach this site with Firefox?

Hey guys, I'm having a really weird problem. I can reach the Audiogames site and forum just fine with Chrome, IE and Safari, but when I attempt to load it using Firefox, the server times out on me. Is something wrong with my browser, or are others having this problem?

URL: http://forum.audiogames.net/viewtopic.php?pid=342422#p342422





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Re: Request a name change version 2

2017-12-16 Thread AudioGames . net Forum — Site and forum feedback : coltonhill01 via Audiogames-reflector


  


Re: Request a name change version 2

Hi there.Could I have my name changed from coltonhill01 to x0? I don't know if the forum allows that... Lowercase x, then numeral 0. And also I'm guessing when I try to log in with jmy current account ID it will either A: break in fantastic ways or B: update itself.

URL: http://forum.audiogames.net/viewtopic.php?pid=342420#p342420





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Re: Custom Ringtones

2017-12-16 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector


  


Re: Custom Ringtones

iTunes 12.63 Still has the tones category. See this article.

URL: http://forum.audiogames.net/viewtopic.php?pid=342421#p342421





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Re: Swamp, zombie FPS by Aprone

2017-12-16 Thread AudioGames . net Forum — New releases room : WintergreenKitty via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Hello again everyone.  Just a reminder, first Swamp stream is tonight!  My apologies for the rather late reminder post; ended up sleeping a bit longer than I intended to.  The target time is going to be around 10:00PM Eastern Time tonight.  Currently dealing with some  minor technical issues, so there is a slight possibility that it may get pushed back to 10:30 or 11:00.  However, barring anything severe popping up, it's definitely happening tonight.  As is usual with my streams, there will be a 15 to 20 minute "Going Live" period, to give time for everyone to get there and get comfortable.  During that period, or at any other time during the stream, if you happen to hear a song that catches your fancy, you can use the bot command to have KittyBot tell you what it is by typing an exclamation point followed by the word "song".  The command would look like this: !songEntering this bot command will result in both a Twitch chat output of the title of the track and the artist, as well as a text-to-speech output of this info. Please note, the text-to-speech output from any bot command is played via my sound card, and thus is subject to the 10 to 15 second live-stream delay before you'll hear it.  That being said, I would ask that you not spam the bot command, I assure you, it's working.  This should not be possible, due to the cooldown on the command, but I'd rather not put that to the test just yet.  Also, please note that bot commands only work during the live broadcast.  If you are watching the VOD of the stream, no bot commands are available.Looking forward to seeing  you folks later tonight!Edit: For anyone who doesn't already know, the link to my channel can be found in my signature, but I'll also provide it in this post.My Twitch.tv Channel:  http://www.twitch.tv/WintergreenKitty

URL: http://forum.audiogames.net/viewtopic.php?pid=342417#p342417





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Re: IF Archive, anyone have it?

2017-12-16 Thread AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector


  


Re: IF Archive, anyone have it?

This might be the right site for you:www.delron.org.uk

URL: http://forum.audiogames.net/viewtopic.php?pid=342419#p342419





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Re: The Road of Life

2017-12-16 Thread AudioGames . net Forum — New releases room : Valmorian via Audiogames-reflector


  


Re: The Road of Life

so the following happens. chrome: This site can’t be reachedThe webpage at https://cloclo14.cloud.mail.ru/refresh?key=ky13hl3ryvio might be temporarily down or it may have moved permanently to a new web address.ERR_INVALID_RESPONSEfirefox: File not foundFirefox can’t find the file at https://cloclo14.cloud.mail.ru/refresh? … 2-7nh9k-i.• Check the file name for capitalization or other typing errors.• Check to see if the file was moved, renamed or deleted.Try Againinternet explorer:Info iconThe website declined to show this webpage HTTP 403Most likely causes:• This website requires you to log in.What you can try: Go back to the previous page.More informationMore informationmicrosoft edge:HTTP 403 errorMicrosoft Edge can’t get to this pageTry this• Log in to the website (if you can)• Go back to the last pageI posted all of this, because they all say different things

URL: http://forum.audiogames.net/viewtopic.php?pid=342418#p342418





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Re: Swamp, zombie FPS by Aprone

2017-12-16 Thread AudioGames . net Forum — New releases room : WintergreenKitty via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Hello again everyone.  Just a reminder, first Swamp stream is tonight!  My apologies for the rather late reminder post; ended up sleeping a bit longer than I intended to.  The target time is going to be around 10:00PM Eastern Time tonight.  Currently dealing with some  minor technical issues, so there is a slight possibility that it may get pushed back to 10:30 or 11:00.  However, barring anything severe popping up, it's definitely happening tonight.  As is usual with my streams, there will be a 15 to 20 minute "Going Live" period, to give time for everyone to get there and get comfortable.  During that period, or at any other time during the stream, if you happen to hear a song that catches your fancy, you can use the bot command to have KittyBot tell you what it is by typing an exclamation point followed by the word "song".  The command would look like this: !songEntering this bot command will result in both a Twitch chat output of the title of the track and the artist, as well as a text-to-speech output of this info. Please note, the text-to-speech output from any bot command is played via my sound card, and thus is subject to the 10 to 15 second live-stream delay before you'll hear it.  That being said, I would ask that you not spam the bot command, I assure you, it's working.  This should not be possible, due to the cooldown on the command, but I'd rather not put that to the test just yet.  Also, please note that bot commands only work during the live broadcast.  If you are watching the VOD of the stream, no bot commands are available.Looking forward to seeing  you folks later tonight!

URL: http://forum.audiogames.net/viewtopic.php?pid=342417#p342417





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Re: 195 airs an exclusive interview with Joseph Bein

2017-12-16 Thread AudioGames . net Forum — Off-topic room : SilverMoon via Audiogames-reflector


  


Re: 195 airs an exclusive interview with Joseph Bein

hello Toto, I'm sorry, but I'm not sure.If you can tell me the country you're from, I can probably use my echo dot to tell you, by seeing what time it is there, in comparison to what time it is where I am, but I can't tell you like off the top my head, unless I know where you are.

URL: http://forum.audiogames.net/viewtopic.php?pid=342416#p342416





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Re: Custom Ringtones

2017-12-16 Thread AudioGames . net Forum — Off-topic room : flackers via Audiogames-reflector


  


Re: Custom Ringtones

Although I've never imported stuff using the automatically add folder, so I'm not sure if there's a setting you need turned on or what, but I just put an m4r file in there and started iTunes with my phone connected and nothing happened. Though to be honest, it would be just as quick to copy and paste into the phone in itunes as it would to copy and paste into the automatic folder. I don't know why it isn't working for other people, but it's working okay for me and is quick and easy once you have the m4r file and know where to paste it. Think the sticking point with importing m4r into iTunes 12.7 is that you can't do that anymore because iTunes no longer has a tones category. So you don't import and sync, you add them straight to the tones section of your phone. That's what gave me a ton of headaches when I first tried to do it navigating iTunes for the first time and not finding the things people were talking about.

URL: http://forum.audiogames.net/viewtopic.php?pid=342415#p342415





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Re: Custom Ringtones

2017-12-16 Thread AudioGames . net Forum — Off-topic room : flackers via Audiogames-reflector


  


Re: Custom Ringtones

Although I've never imported stuff using the automatically add folder, so I'm not sure what you do, but I just put an m4r file in there and started iTunes with my phone connected and nothing happened. Though to be honest, it would be just as quick to copy and paste into the phone in itunes as it would to copy and paste into the automatic folder. I don't know why it isn't working for other people, but it's working okay for me and is quick and easy once you have the m4r file and know where to paste it. Think the sticking point with importing m4r into iTunes 12.7 is that you can't do that anymore because iTunes no longer has a tones category, you can only add them straight to the tones section of your phone. That's what gave me a ton of headaches when I first tried to do it navigating iTunes for the first time and not finding the things people were talking about.

URL: http://forum.audiogames.net/viewtopic.php?pid=342415#p342415





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Re: The Road of Life

2017-12-16 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: The Road of Life

Here's a linkhttps://www.dropbox.com/s/lr04hrnkckv1d … fe.7z?dl=1I'm gonna get my links frozen for this but, fuck it, it's a good game, I hope someone will pick up the slack when mine locks up.In response to post 27:Yeah, I'll trust you on the best way of doing the islands, but why shouldn't you hold shift while turning to zero as you leave?I need to read more about Leningrad, I know some, like how civilian fighters would hide in the blasted out buildings and fire out of impact holes into the tank slits or throw grenades at the tracks, and how one officer held an apartment building for several weeks against constant attack, also when the Molotov cocktail was invented I believe, and lots of sniping was going on, I think it was the biggest urban battle in history.But I didn't know it was 900 days! [[wow]]!

URL: http://forum.audiogames.net/viewtopic.php?pid=342414#p342414





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Re: Release Date Announcement for A Hero's Call

2017-12-16 Thread AudioGames . net Forum — New releases room : Sean-Terry01 via Audiogames-reflector


  


Re: Release Date Announcement for A Hero's Call

I'm not sure if I'll be able to catch the whole thing that's gonna be on this radio station, but, I will definitely do my best to be there for the interview with Joseph tomorrow at 10 AM my time. Even though I'll be listening to it, I still would love to be able to download the archive of it when it is available. I hope to, in some way, get a question or 2 out there during the interview. The time for release is slowly but surely, or should I refer to a line from We're Alive? Slowly, but with Shirley. coming upon us.

URL: http://forum.audiogames.net/viewtopic.php?pid=342413#p342413





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Re: Custom Ringtones

2017-12-16 Thread AudioGames . net Forum — Off-topic room : Chris via Audiogames-reflector


  


Re: Custom Ringtones

Is it still possible to put your m4r file into the "Automatically Add to iTunes" folder and have iTunes automatically import and sync the file? How do I do this on the Mac? I assume the steps are similar?

URL: http://forum.audiogames.net/viewtopic.php?pid=342412#p342412





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Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-16 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector


  


Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

@post 115 Try deleting the .app file and copying a fresh copy to the Applications folder. You may have to delete some preference files if the problem persists. Kevin is the expert on where those files are stored. If I had to guess, they're probably somewhere in your user library folder under ~/Library.Here are the specifications of my Mac. I'm running macOS High Sierra 10.13.2 on a mid 2013 13-inch MacBook Air. The computer has a 1.3 ghZ dual core Intel Core i5 4250U processor, 4 GB of LPDDR3 RAM, and Intel HD Graphics 5000.I'm trying to play this game on macOS since that is my prefered operating system. Are there any solutions for macOS? If not, I can give the graphics driver suggestion a shot in my Windows 10 BootCamp partition.

URL: http://forum.audiogames.net/viewtopic.php?pid=342411#p342411





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Re: Nvda stops reading documents

2017-12-16 Thread AudioGames . net Forum — Off-topic room : shotgunshell via Audiogames-reflector


  


Re: Nvda stops reading documents

I had said problem once. I was trying to right a tweet, and NVDA would not read the edit box at all. Restarting NVDA fixed it, and that's the only time it happened. It happened this year.

URL: http://forum.audiogames.net/viewtopic.php?pid=342410#p342410





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Re: IF Archive, anyone have it?

2017-12-16 Thread AudioGames . net Forum — General Game Discussion : Locutus via Audiogames-reflector


  


Re: IF Archive, anyone have it?

@Braille 0109, that's exactly what I'm looking for, and for exactly that reason. I want to be able to stick them all in an SD card and play them on my Apex, as I used to do back in the good old days.

URL: http://forum.audiogames.net/viewtopic.php?pid=342409#p342409





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Sindome Mud

2017-12-16 Thread AudioGames . net Forum — General Game Discussion : Mirage via Audiogames-reflector


  


Sindome Mud

Just wondering if anyone is on this Mud?It's constantly voted 1 on Mud connector, so I thought I'd look at it.It's in the cyberpunk genre, and there are things like bionic implants, cybernetics, in-game television, etc.I have a good idea for a character, with a detailed history and everything.But I'd like to learn any tips for the Mud involving screen readers.When I asked in game, I was told there are quite a few blind players.Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=342408#p342408





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Re: Seeing AI version 2.0

2017-12-16 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector


  


Re: Seeing AI version 2.0

yeah but I think its over now though

URL: http://forum.audiogames.net/viewtopic.php?pid=342407#p342407





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Re: What TV show/movie are you watching aka recommendation and reviews

2017-12-16 Thread AudioGames . net Forum — Off-topic room : zakc93 via Audiogames-reflector


  


Re: What TV show/movie are you watching aka recommendation and reviews

I'm on holiday now so also back to watching stuff. I tried the first season of sense8, and I like the concept, but the story is incredibly slow, although it gets better towards the end. I'm curious though so I'll probably try season 2. I also watched the first two seasons of mr robot, and I liked season 1, but season 2 just lost my interest at some point. Some good series I've watched: game of thrones (which we've established is pretty awesome), big bang theory (probably my favourite comedy), revolution (a show about life in a post-apocalyptic world without electricity), both the original and american being human (vampires, werewolves, ghosts), marco polo (about the historical character in the court of kublai khan), resurrection (about random dead people coming back), how I met your mother (mentioned before, pretty funny), and that's all I can think of at the moment.About movies, I can't remember them as well. Most recently watched assassin's creed but it was rather disappointing. Good ones I can think of at the moment: the dictator (very funny), pink panther (both movies, wish I could find them audio described, they are hilarious), see no evil, hear no evil (also pretty funny), divergent, insurgent and allegiant, the maze runner (prefer the first one), long walk to freedom, the hangover, horrible bosses, law abiding citizen, the invention of lying (really funny and well done), and that's all that come to mind at the moment.

URL: http://forum.audiogames.net/viewtopic.php?pid=342406#p342406





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Re: The Road To Rage I: Fires Of War -- First Person Shooter

2017-12-16 Thread AudioGames . net Forum — New releases room : Nikos via Audiogames-reflector


  


Re: The Road To Rage I: Fires Of War -- First Person Shooter

I use a VM on my mac and it works great.

URL: http://forum.audiogames.net/viewtopic.php?pid=342405#p342405





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Re: Soulcalibur 6 (or soul calibur vi) announced

2017-12-16 Thread AudioGames . net Forum — General Game Discussion : Valmorian via Audiogames-reflector


  


Re: Soulcalibur 6 (or soul calibur vi) announced

I played v a long time ago, and loved it I played four and wasn't really in to it we'll see how this goes!

URL: http://forum.audiogames.net/viewtopic.php?pid=342403#p342403





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Re: An update on OCR and Xbox One

2017-12-16 Thread AudioGames . net Forum — General Game Discussion : Valmorian via Audiogames-reflector


  


Re: An update on OCR and Xbox One

it also works on umvc3, and fable2 as well as the dimmo I tried of marvel vs capcom infanit

URL: http://forum.audiogames.net/viewtopic.php?pid=342404#p342404





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Re: Soulcalibur 6 (or soul calibur vi) announced

2017-12-16 Thread AudioGames . net Forum — General Game Discussion : pulseman45 via Audiogames-reflector


  


Re: Soulcalibur 6 (or soul calibur vi) announced

Same thing for me. I thought the character creation menus would be too complex so I didn't find the courage to try it.

URL: http://forum.audiogames.net/viewtopic.php?pid=342402#p342402





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Re: Monthly chat December 2017

2017-12-16 Thread AudioGames . net Forum — Off-topic room : Ethin via Audiogames-reflector


  


Re: Monthly chat December 2017

Not much has been happening in my neck of the woods over here. The only major thing that's happened is that it *is* now *cold*! And it gets really, really cold! I'm currently playing CR and am travelling with my clan out into deep space so we can determine where to put our industrial plant. I'm also working on a game with a few other individuals (we're all contributing, so no one gets an ultimate decision over how the game works), written in Python. It's turned out to be absolutely amazing and we're nowhere finished with it!Right now I'm home for Christmas though don't know what I want. It's that difficult situation where I've already got everything I need and want right now. (I'd love to get out of this contract I foolishly signed up to, but, of course, I can't cancel it; no, I have to either pay all of it *now* or pay it off slowly. Fuck Unity!)Other than that, college is great, and I've been having fun!

URL: http://forum.audiogames.net/viewtopic.php?pid=342401#p342401





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Re: Let's Build an Audiogame Together in Python

2017-12-16 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Let's Build an Audiogame Together in Python

@prajwal, there can't really be an audiogame tutorial in Python without it being biased in some way. Unlike BGT, there are different libraries in Python for each task. For example, for configuration files, there's pyyaml, pytoml, configobj, and a few others; for game libraries themselves, there is pygame and pyglet as the two major competitors; for audio, there's libaudioverse, among others; for screen reader output there's tolk and accessible_output2; and so on and so forth. There'd either need to be a tutorial that gives the pros and cons of all these libraries; a tutorial that teaches all these libraries, no easy task, I assure you; or no tutorial at all. Of course, you could make a biased tutorial -- that is, a tutorial that teaches one set of particular library -- but then you'd need to make another that teaches the other. In Python things like this are perfectly acceptable though -- Python thrives on diversity. It's possible to make one -- you'll find it's a lot harder to do in Python than it is in BGT, for very good reasons. I'm not going to say why because others will just ignore me like they've ignored all the others who have said similar things to what I've said.

URL: http://forum.audiogames.net/viewtopic.php?pid=342400#p342400





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Re: Animal Acres, a largely accessible and very fun virtual pet game

2017-12-16 Thread AudioGames . net Forum — New releases room : angel_diva22 via Audiogames-reflector


  


Re: Animal Acres, a largely accessible and very fun virtual pet game

[[wow]], this sounds interesting.  Will check this out, for sure.

URL: http://forum.audiogames.net/viewtopic.php?pid=342399#p342399





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Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-16 Thread AudioGames . net Forum — New releases room : flame_elchemist via Audiogames-reflector


  


Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

now to fix the mac issues. i get no speech when running it on the mac.

URL: http://forum.audiogames.net/viewtopic.php?pid=342398#p342398





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Re: Release Date Announcement for A Hero's Call

2017-12-16 Thread AudioGames . net Forum — New releases room : toto via Audiogames-reflector


  


Re: Release Date Announcement for A Hero's Call

this http://forum.audiogames.net/viewtopic.p … 93#p342393

URL: http://forum.audiogames.net/viewtopic.php?pid=342397#p342397





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Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-16 Thread AudioGames . net Forum — New releases room : JLove via Audiogames-reflector


  


Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

@flame, thanks.  I am glad the issue was resolved.@Chris and others who seem to be having resource issues, please report after following the steps in post 111.

URL: http://forum.audiogames.net/viewtopic.php?pid=342395#p342395





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Re: Echo dot assistance

2017-12-16 Thread AudioGames . net Forum — Off-topic room : Orko via Audiogames-reflector


  


Re: Echo dot assistance

That button that seems to turn it off is probably the button that toggles the microphones on and off. It's useful when you want to be sure that Alexa won't respond to her name. I use it whenever I leave to be certain that the Alexa service won't be activated while I'm away. Yeah, call me paranoid, but with Alexa set up to allow Amazon orders to be placed through it, the security of knowing it can't be activated while I'm away is nice.

URL: http://forum.audiogames.net/viewtopic.php?pid=342396#p342396





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Echo dot assistance

2017-12-16 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Echo dot assistance

So I decided to brave the beast again and actually see if this expensive plastic  circle can actually do! anything  me as opposed to take up desk space. I configure the thing and set it up and! link with my amazon account okay.Since the amazon music thing didn't work out well last time I wonder if this can do anything else, so to begin I thought I'd try and search for a local business. "alexa where is waterstones?" Alexa says "go to settings in the alexa ap and add address" I go to settings and the only place to add address is under "traffic updates" so I stick my address in there. "Alexa where is waterstones" "you'll need to go to settings to add address" "alexa where! in settings" "I don't know that" "alexa my current address is (says current address)" "I'm sorry I don't understand that. Okay so I think this is wasting my time and decide to try the "things to try" section. "Alexa play a christmas game" "You'll need to go and enable local skills" I go to local skills and m, what the heck?It also doesn't help that I'm not exactly sure what the bloody buttons do anyway, the top one with the bobble on it is the action button I know and the right and left are volume up and down, but the bottom one just seems to turn it off. So, any advice with this thing! can it actually do! anything useful at all?Edit: Okay, it turns out what I thought was a heading was a link,  there was a settings catagory I missed on the webpage, which was a little odd. So on the  plus side I've now  locations and managed to actually use a few local things like weather. On the other hand, Siri would've done this anyway on my mobile phone . Then again I was able to get the thing to play True or false which mrs. Dark was rather amused by .I haven't seen any skills or abilities that really  blew my mind as yet, and the music thing seems a wee bit pointless, still if anyone has any suggestions for things to try I'd appreciate knowing them, though sadly I don't know how much is available in Britain (I didn't see any signs of six swords or starlanes).

URL: http://forum.audiogames.net/viewtopic.php?pid=342389#p342389





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Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-16 Thread AudioGames . net Forum — New releases room : Orko via Audiogames-reflector


  


Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

@JLovThanks for that, if the game doesn't like my graphics processor, I'll have to try your suggestion.

URL: http://forum.audiogames.net/viewtopic.php?pid=342394#p342394





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Re: 195 airs an exclusive interview with Joseph Bein

2017-12-16 Thread AudioGames . net Forum — Off-topic room : toto via Audiogames-reflector


  


Re: 195 airs an exclusive interview with Joseph Bein

hisorry but when I can listen joseph?my time zone is eastern european maybe who can tell?thanks

URL: http://forum.audiogames.net/viewtopic.php?pid=342393#p342393





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Re: Release Date Announcement for A Hero's Call

2017-12-16 Thread AudioGames . net Forum — New releases room : Valmorian via Audiogames-reflector


  


Re: Release Date Announcement for A Hero's Call

and where do you find information on it cuz I didn't no it existed

URL: http://forum.audiogames.net/viewtopic.php?pid=342392#p342392





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Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-16 Thread AudioGames . net Forum — New releases room : flame_elchemist via Audiogames-reflector


  


Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

@JLove I tried the one where you go in to command prompt and did a scan for what was missing. i also downloaded        sapi.chm.

URL: http://forum.audiogames.net/viewtopic.php?pid=342390#p342390





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Re: Release Date Announcement for A Hero's Call

2017-12-16 Thread AudioGames . net Forum — New releases room : flame_elchemist via Audiogames-reflector


  


Re: Release Date Announcement for A Hero's Call

who's doing the radio show and what time is it gonna be at?

URL: http://forum.audiogames.net/viewtopic.php?pid=342391#p342391





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Echo dot assistance

2017-12-16 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Echo dot assistance

So I decided to brave the beast again and actually see if this expensive plastic  circle can actually do! anything  me as opposed to take up desk space. I configure the thing and set it up and! link with my amazon account okay.Since the amazon music thing didn't work out well last time I wonder if this can do anything else, so to begin I thought I'd try and search for a local business. "alexa where is waterstones?" Alexa says "go to settings in the alexa ap and add address" I go to settings and the only place to add address is under "traffic updates" so I stick my address in there. "Alexa where is waterstones" "you'll need to go to settings to add address" "alexa where! in settings" "I don't know that" "alexa my current address is (says current address)" "I'm sorry I don't understand that. Okay so I think this is wasting my time and decide to try the "things to try" section. "Alexa play a christmas game" "You'll need to go and enable local skills" I go to local skills and m, what the heck?It also doesn't help that I'm not exactly sure what the bloody buttons do anyway, the top one with the bobble on it is the action button I know and the right and left are volume up and down, but the bottom one just seems to turn it off. So, any advice with this thing! can it actually do! anything useful at all?

URL: http://forum.audiogames.net/viewtopic.php?pid=342389#p342389





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Re: Audio games in the Web Browser

2017-12-16 Thread AudioGames . net Forum — Developers room : frastlin via Audiogames-reflector


  


Re: Audio games in the Web Browser

I found Wad right after I posted that issue. I don't think it would be too difficult to write a wrapper for something like Sono to create oscillators, but I haven't spent the time reading through the web audio docs to figure out how it works. Wad was enough for me at the moment .

URL: http://forum.audiogames.net/viewtopic.php?pid=342388#p342388





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Re: Soulcalibur 6 (or soul calibur vi) announced

2017-12-16 Thread AudioGames . net Forum — General Game Discussion : anthony002 via Audiogames-reflector


  


Re: Soulcalibur 6 (or soul calibur vi) announced

I never could figure out how to find the devel jin style in the create a char menu, which is really a shame! And now that my third ps3 has burned out on me, it seems I'll never get to test it out, but from youtube vids I've seen it looks awsom. Pretty sure they even included his 10string.

URL: http://forum.audiogames.net/viewtopic.php?pid=342387#p342387





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Re: Seeing AI version 2.0

2017-12-16 Thread AudioGames . net Forum — Off-topic room : Trenton Goldshark via Audiogames-reflector


  


Re: Seeing AI version 2.0

For those wondering, @ironcross32 is referring to https://pcsorders.sprint.com/accessibil … -Flyer.pdf

URL: http://forum.audiogames.net/viewtopic.php?pid=342386#p342386





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Re: Soulcalibur 6 (or soul calibur vi) announced

2017-12-16 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Soulcalibur 6 (or soul calibur vi) announced

Pulseman pretty much has the same stance as me regarding guest characters. I'm interested to see who they pick, but I'm definitely going to be happier if they bring back more SC favourites or spend the time designing decent newcomers. And for the record, I never tested the devil jin style either. I still have the game though, so you never know.. haha.

URL: http://forum.audiogames.net/viewtopic.php?pid=342384#p342384





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Re: eurofly a flight audio simulator from slovakia

2017-12-16 Thread AudioGames . net Forum — New releases room : Juliantheaudiogamer via Audiogames-reflector


  


Re: eurofly a flight audio simulator from slovakia

Hello People!I want to ask you all something.A friend of mine is working on some airplanes for Eurofly that are flown by Austrian Airlines.If you are interested, just post here, I will tell him and he'll see what he can do and how he can get the files on the Forum/to the People who are interested.Happy gaming!Julian

URL: http://forum.audiogames.net/viewtopic.php?pid=342385#p342385





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Re: Demand for a Complex 4X Space Strategy Game?

2017-12-16 Thread AudioGames . net Forum — General Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: Demand for a Complex 4X Space Strategy Game?

I'd love this kind of thing, definitely if it can be played offline.I'd have lots of time to mess around on it.

URL: http://forum.audiogames.net/viewtopic.php?pid=342383#p342383





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Re: Seeing AI version 2.0

2017-12-16 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector


  


Re: Seeing AI version 2.0

well its iphone 7, while not having the best camera, has features I like and use. I don't have plans to switch to android anytime soon. I like it, but I like iOS better.

URL: http://forum.audiogames.net/viewtopic.php?pid=342382#p342382





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Re: The Road of Life

2017-12-16 Thread AudioGames . net Forum — New releases room : keithwipf1 via Audiogames-reflector


  


Re: The Road of Life

I can't download the game because the links are broken.Could someone please post a Dropbox link?

URL: http://forum.audiogames.net/viewtopic.php?pid=342381#p342381





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Re: The Road of Life

2017-12-16 Thread AudioGames . net Forum — New releases room : brian . kurosawa via Audiogames-reflector


  


Re: The Road of Life

Have you tried Google drive? It's easy and doesn't have limitations, only in space, as i remember. And the browser's interface are awesome.

URL: http://forum.audiogames.net/viewtopic.php?pid=342380#p342380





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Re: Seeing AI version 2.0

2017-12-16 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: Seeing AI version 2.0

Brandon, knfb is largely dependent on your phone. If it has a bad camera, the ocr is gonna product shitty results through no fault of its own. I know this is definitely not a top concern for us, I would seriously consider looking at the rant and rave about your phone's camera. That is the first thing younger folks are gonna consider when reviewing a phone before anything else, how good is the damn camera? And as annoying as that is when there could be much more important things to focus on (ram, the cpu, audio performance, charging speed *cudos to you Qualcom*) the camera is for whatever reason a primary concern. But that can play in our favor for ocr. With that said, I highly recommend the nexus 6p not only for its performance and use of the right cpu brand Qualcom, but its crystal clear 12mp camera which, for the most part, odes knfb amazingly well. It may have a few random short bursts of Engrish here and there but it gets the meat and potatoes of most documents. As for seeing AI, I will agree it is beyond impressive being a free app, but if you wouldn't tell it to someone's face, don't scan anything you want to keep to yourself. That's what knfb is for.

URL: http://forum.audiogames.net/viewtopic.php?pid=342379#p342379





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Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-16 Thread AudioGames . net Forum — New releases room : JLove via Audiogames-reflector


  


Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

@chris, if you want to disable graphics in an attempt to further troubleshoot the issue and test whether your performance improves, please do the following:Open start.  In the search box, type device manager, and press enter.  Tab once to navigate to the tree view.  Arrow down to display adaptors, and open by pressing right arrow.  You will see at least 2 options (assuming you have one graphics card).  One will be the graphics card of your PC (i.e., mine shows AMD Radeon R9 M370).  The other will say, "Freedom Scientific Accessibility Display Driver."  Navigate to the graphics card of your PC (Radeon, Intel Graphics HD, etc).  Open the associated ccontext menu by pressing applications (if you're using a wireless keyboard), or shift+f10 if your keyboard does not have an applications key.  Arrow down to disable, and press enter.  Tab to yes, and press enter.  This will completely disable graphics on your PC.  Close the device manager.  IMPORTANT:  Do not disable the Freedom Scientific Accessibility Display driver, as JFW needs this, and will continue to function normally as long as the Freedom Scientific Accessibility Display Driver is enabled (I have my graphics card disabled as I write this post).  Try running the game again after this has been completed, and report back.NOTE:  As previously stated, the above action completely disables graphics on your device.  If you have need of graphics in the future, you may re-enable the graphics driver by performing the above steps and choosing enable from the associated context menu.

URL: http://forum.audiogames.net/viewtopic.php?pid=342375#p342375





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Re: 195 airs an exclusive interview with Joseph Bein

2017-12-16 Thread AudioGames . net Forum — Off-topic room : SilverMoon via Audiogames-reflector


  


Re: 195 airs an exclusive interview with Joseph Bein

Time is drawing near everyone.We are less than 11 hours away before the radiothon on 195 the globe kicks off.I hope to see you all there.As I said, everyone is free to join in.The team talk server is tthub.org the ports for both udp and tcp is 10064.if you can't, or don't have team talk, feel free to tweet me, or of course our station @195_theglobe to participate.You can also add l...@195theglobe.com to your Skype, and interact with us that way.If you don't have internet, and you prefer to talk to us on the phone, you can call in at (951) 525-6562. for those of you calling outside the u.s the country code is 1. Also, don't forget, the exclusive interview with Joseph Bein of Out Of Sight Games will air at noon on Sunday, 11 central time, 10 mountain time, and 9 in the morning pacific time on Sunday. if you have any questions for me personally, feel free to reach out on twitter @silvermoon1022. Also, please be sure to use the hashtag #globeonair so that others may participate in the conversation too. I look forward to hearing from all you. Whether it be on Skype, or on our team talk server, on twitter, or even on the phone. Thank you all so much. Oh and last but most certainly not least, since this is what the radiothon is actually for, please be sure to donate to our fundraiser. The proceeds will all go to Make A wish foundation. We want to be able to grant a child's wish this holiday season. You can get all the info on where to donate, on our website at www.195theglobe.comwhen you do, you will be elegible to receive one of our totally awesome prizes. Including, an amazon echo, one year prime membership, ITunes gift card, Best buy gift card, and so much more!!! We are currently up to 500 dollars in our fundraiser. Let's see how much we can raise during the radiothon, and show our true giving spirit this holiday season. So please donate, please communicate with us, and I hope to hear from each and everyone of you.

URL: http://forum.audiogames.net/viewtopic.php?pid=342378#p342378





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Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-16 Thread AudioGames . net Forum — New releases room : JLove via Audiogames-reflector


  


Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

@chris, if you want to disable graphics in an attempt to further troubleshoot the issue and test whether your performance improves, please do the following:Open start.  In the search box, type device manager, and press enter.  Tab once to navigate to the tree view.  Arrow down to display adaptors, and open by pressing right arrow.  You will see at least 2 options (assuming you have one graphics card).  One will be the graphics card of your PC (i.e., mine shows AMD Radeon R9 M370).  The other will say, "Freedom Scientific Accessibility Display Driver."  Navigate to the graphics card of your PC (Radeon, Intel Graphics HD, etc).  Open the associated ccontext menu by pressing applications (if you're using a wireless keyboard), or shift+f10 if your keyboard does not have an applications key.  Arrow down to disable, and press enter.  Tab to yes, and press enter.  This will completely disable graphics on your PC.  Close the device manager.  Do not disable the Freedom Scientific Accessibility Display driver, as JFW needs this.  Try running the game again after this has been completed, and report back.NOTE:  As previously stated, this action completely disables graphics on your device.  If you have need of graphics in the future, you may re-enable the graphics driver by performing the above steps and choosing enable from the associated context menu.

URL: http://forum.audiogames.net/viewtopic.php?pid=342375#p342375





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Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-16 Thread AudioGames . net Forum — New releases room : JLove via Audiogames-reflector


  


Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

@chris, if you want to disable graphics in an attempt to further troubleshoot the issue and test whether your performance improves, please do the following:Open start.  In the search box, type device manager, and press enter.  Tab once to navigate to the tree view.  Arrow down to display adaptors, and open by pressing right arrow.  You will see at least 2 options (assuming you have one graphics card).  One will be the graphics card of your PC (i.e., mine shows AMD Radeon R9 M370).  The other will say, "Freedom Scientific Accessibility Display Driver."  Navigate to the graphics card of your PC (Radeon, Intel Graphics HD, etc).  Open the associated ccontext menu by pressing applications (if you're using a wireless keyboard), or shift+f10 if your keyboard does not have an applications key.  Arrow down to disable, and press enter.  Tab to yes, and press enter.  This will completely disable graphics on your PC.  Close the device manager.  Do not disable the Freedom Scientific Accessibility Display driver, as JFW needs this.  Try running the game again after this has been completed, and report back.

URL: http://forum.audiogames.net/viewtopic.php?pid=342375#p342375





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Re: Survive the Wild!

2017-12-16 Thread AudioGames . net Forum — New releases room : sitaa via Audiogames-reflector


  


Re: Survive the Wild!

At midnight will be action.

URL: http://forum.audiogames.net/viewtopic.php?pid=342377#p342377





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Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-16 Thread AudioGames . net Forum — New releases room : JLove via Audiogames-reflector


  


Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

@chris, if you want to disable graphics in an attempt to further troubleshoot the issue and test whether your performance improves, please do the following:Open start.  In the search box, type device manager, and press enter.  Tab once to navigate to the tree view.  Arrow down to display adaptors, and open by pressing right arrow.  You will see at least 2 options (assuming you have one graphics card).  One will be the graphics card of your PC (i.e., mine shows AMD Radeon R9 M370).  The other will say, "Freedom Scientific Accessibility Display Driver."  Navigate to the graphics card of your PC (Radeon, Intel Graphics HD, etc).  Open the associated ccontext menu by pressing applications (if you're using a wireless keyboard), or shift+f10 if your keyboard does not have an applications key.  Arrow down to disable, and press enter.  Tab to yes, and press enter.  This will completely disable graphics on your PC.  Do not disable the Freedom Scientific Accessibility Display driver, as JFW needs this.  Try running the game again after this has been completed, and report back.

URL: http://forum.audiogames.net/viewtopic.php?pid=342375#p342375





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Re: Nvda stops reading documents

2017-12-16 Thread AudioGames . net Forum — Off-topic room : Caccio72 via Audiogames-reflector


  


Re: Nvda stops reading documents

Yeah, I could guess this is an extremely rare and strange issue, after all, not even that sighted computer-expert friend of mine, who is far more adept with Windows software and operations than I ever was, even in my sighted period, could not solve it with his 1st attempt either...so I admit creating this forum topic out of pure despair!

URL: http://forum.audiogames.net/viewtopic.php?pid=342372#p342372





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Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-16 Thread AudioGames . net Forum — New releases room : JLove via Audiogames-reflector


  


Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

@chris, if you want to disable graphics in an attempt to further troubleshoot the issue and test whether your performance improves, please do the following:Open start.  In the search box, type device manager, and press enter.  Tab once to navigate to the tree view.  Arrow down to display adaptors, and open by pressing right arrow.  You will see at least 2 options (assuming you have one graphics card).  One will be the graphics card of your PC (i.e., mine shows AMD Radeon R9 M370).  The other will say, "Freedom Scientific Accessibility Display Driver."  Navigate to the graphics card of your PC (Radeon, Intel Graphics HD, etc).  Open the associated ccontext menu by pressing applications (if you're using a wireless keyboard), or shift+f10.  Arrow down to disable, and press enter.  Tab to yes, and press enter.  This will completely disable graphics on your PC.  Do not disable the Freedom Scientific Accessibility Display driver, as JFW needs this.  Try running the game again after this has been completed, and report back.

URL: http://forum.audiogames.net/viewtopic.php?pid=342375#p342375





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Re: getting nvda speak full sentinces in bgt

2017-12-16 Thread AudioGames . net Forum — Developers room : kianoosh via Audiogames-reflector


  


Re: getting nvda speak full sentinces in bgt

Hi. You are probably using the  screen reader speak interrupt function. That's why when you for example have a line of code which speaks something and below that is another line which speaks something else, the screen reader only speaks the second line. BTW, in those cases if there's no game play yet, You can use the wait function so it takes a bit to show the next message, and so on.

URL: http://forum.audiogames.net/viewtopic.php?pid=342376#p342376





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Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-16 Thread AudioGames . net Forum — New releases room : JLove via Audiogames-reflector


  


Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

After looking at @post 68, this sounds like a resource issue to me.  Chris, what are the specs of your machine?  I do not have the money to purchase the game at the moment, so unless there is a demo that I can try, I cannot test on mine.

URL: http://forum.audiogames.net/viewtopic.php?pid=342374#p342374





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Re: Audio games in the Web Browser

2017-12-16 Thread AudioGames . net Forum — Developers room : truecraig via Audiogames-reflector


  


Re: Audio games in the Web Browser

@frastlin, I was going to point you to an issue on the Sono project that asked for exactly what you're after. Then I realized you posted it Looks like the maintainer is waiting for you on that one, if you were interested in seeing it in Sono.I noticed it as I'm making a question issue asking about the rotation and listener orientation stuff. I've got a sort of example going... but it's not good yet

URL: http://forum.audiogames.net/viewtopic.php?pid=342373#p342373





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Re: Nvda stops reading documents

2017-12-16 Thread AudioGames . net Forum — Off-topic room : Caccio72 via Audiogames-reflector


  


Re: Nvda stops reading documents

Yeah, I could guess this is an extremely rare and strange issue, after all, not even that sighted computer-expert friend of mine, who is far more adept with Windows software and operations than I ever was in my sighted period, could not solve it at the 1st try either...so I admit creating this forum topic out of pure despair!

URL: http://forum.audiogames.net/viewtopic.php?pid=342372#p342372





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Re: The Road To Rage I: Fires Of War -- First Person Shooter

2017-12-16 Thread AudioGames . net Forum — New releases room : Mitch via Audiogames-reflector


  


Re: The Road To Rage I: Fires Of War -- First Person Shooter

Does this game work on Mac natively, or do I need to use Wine?

URL: http://forum.audiogames.net/viewtopic.php?pid=342371#p342371





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Re: The Road of Life

2017-12-16 Thread AudioGames . net Forum — New releases room : wp85 via Audiogames-reflector


  


Re: The Road of Life

I like the fact that this game is based around a piece of history. While I know a few things about world war Ii, I never knew that people had to travel across something like that, just to deliver supplies. I love the game and even though I've died like 1000 times I don't care. Deffender, I love your explanation on things. It answered several of my questions.

URL: http://forum.audiogames.net/viewtopic.php?pid=342370#p342370





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Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-16 Thread AudioGames . net Forum — New releases room : Orko via Audiogames-reflector


  


Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

Great! Thanks!These messages about wanting or needing to disable graphics give me some concern as to whether I might have problems too. My laptop uses a NVidia Quadro graphics processor which is a workstation class graphics system rather than a gaming oriented 3D graphics rendering system.On the plus side, only one game has ever had any issues with it, that game was written using the Unreal engine.

URL: http://forum.audiogames.net/viewtopic.php?pid=342369#p342369





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Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-16 Thread AudioGames . net Forum — New releases room : Orko via Audiogames-reflector


  


Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

These messages give me some concern as to whether I might have problems too. My laptop uses a NVidia Quadro graphics processor which is a workstation class graphics system rather than a gaming oriented 3D graphics system.On the plus side, only one game has ever had any issues with it, that game was written using the Unreal engine.

URL: http://forum.audiogames.net/viewtopic.php?pid=342369#p342369





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Re: using indefinite amounts of sound objects in bgt, is it possible?

2017-12-16 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector


  


Re: using indefinite amounts of sound objects in bgt, is it possible?

The sound_pool is what you want. It defaults to a maximum of 100 sounds, but you can increase that if need be. (If you have more than 100 sounds playing simultaneously, maybe reconsider some aspects of the design? It's doable, yeah, but implies some other issues of concern.)

URL: http://forum.audiogames.net/viewtopic.php?pid=342368#p342368





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Re: Release Date Announcement for A Hero's Call

2017-12-16 Thread AudioGames . net Forum — New releases room : BryanP via Audiogames-reflector


  


Re: Release Date Announcement for A Hero's Call

I'd imagine it'd be a couple hundred megabytes or thereabouts.

URL: http://forum.audiogames.net/viewtopic.php?pid=342367#p342367





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Re: Let's Build an Audiogame Together in Python

2017-12-16 Thread AudioGames . net Forum — Developers room : prajwal via Audiogames-reflector


  


Re: Let's Build an Audiogame Together in Python

hello y this  nice  topic isquit python audiogame tutorial is needed

URL: http://forum.audiogames.net/viewtopic.php?pid=342366#p342366





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Re: Grand Theft Auto V

2017-12-16 Thread AudioGames . net Forum — General Game Discussion : The coll gamer via Audiogames-reflector


  


Re: Grand Theft Auto V

Okay, solved the question with getting your own songs to play. Oh man that's so awesome if your own music is playing in GTAV!

URL: http://forum.audiogames.net/viewtopic.php?pid=342365#p342365





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Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-16 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector


  


Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

@Kevin I have tried lowering the graphics to the minimum setting but that doesn't fix the issue. Is this related to Unity or just the game graphics? Is it possible to disable all graphics so the system isn't overloaded?

URL: http://forum.audiogames.net/viewtopic.php?pid=342364#p342364





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Re: complex, persistent and free space empire building strategy?

2017-12-16 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: complex, persistent and free space empire building strategy?

I generally don't play ad2460 because of the resets. The reason I don't really do much with OGame is that most of the things you do are simply the same actions just dressed up a bit different. Hey look, we have so so many buildings, researches and units for you to build! Sure, only that all of the buildings you just hit upgrade and either you wait, or there's of course always that dark matter button, come on... you know wyou want to press it... oh what's that, you don't have any dark matter left? No problem, we'll just put this very convenient button here that lets you purchase dm with just one click! Also, we have all these cool ships, which all do the exact same things with a few minor differences and all are built the same. OH, but you surely haven't found out about the great and amazing battles you can fight with your enemies buy clicking on the attack button, selecting what ships to send and then getting a battle report with no flavor text what soever?

URL: http://forum.audiogames.net/viewtopic.php?pid=342363#p342363





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