Re: Land of Livia: An IOS game which has been made accessible

2018-03-07 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Land of Livia: An IOS game which has been made accessible

Hi.I don't get how to upgrade an item using the Lore items. Nothing happens when I click on an item in my inventory.

URL: http://forum.audiogames.net/viewtopic.php?pid=354921#p354921





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Re: UFC3 Guide In Progress - Need Design Feedback

2018-03-07 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: UFC3 Guide In Progress - Need Design Feedback

Hi.It makes sense for me.Is there any update on the possibility to add screenreader support for the menus, or implement Narrator on the XBox as a start? It takes a lot of time to write those guides and menus...Keep up the great job.

URL: http://forum.audiogames.net/viewtopic.php?pid=354920#p354920





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Re: Mainstream Release Announcement: Way Of The Passive Fist

2018-03-07 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: Mainstream Release Announcement: Way Of The Passive Fist

Hi.Is the game a sidescroller where you only move left and right? Or is it a 3D game? I have seen a gameplay on Youtube, and don't hear any footsteps at all.

URL: http://forum.audiogames.net/viewtopic.php?pid=354919#p354919





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Re: bgt stuff-, bit torrent sync folder.

2018-03-07 Thread AudioGames . net Forum — Developers room : SBGgamer via Audiogames-reflector


  


Re: bgt stuff-, bit torrent sync folder.

IS this folder still up?

URL: http://forum.audiogames.net/viewtopic.php?pid=354918#p354918





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Re: Eurofly Version 2.0 now available

2018-03-07 Thread AudioGames . net Forum — New releases room : Rio_unesa via Audiogames-reflector


  


Re: Eurofly Version 2.0 now available

What is requirement for Eurofly 2 cause I always have error when running task and free flight after choosing the plane, my system is Windows 10 64 bit

URL: http://forum.audiogames.net/viewtopic.php?pid=354917#p354917





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Re: You can now use your preferred screen reader (NVDA, JAWS) on Linux.

2018-03-07 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector


  


Re: You can now use  your preferred screen reader (NVDA, JAWS) on Linux.

I do also have a VPS, and yes, I can say winmoo is a fucking pile of dumpster turds on fire with rabbit piss sprinkled on top.

URL: http://forum.audiogames.net/viewtopic.php?pid=354916#p354916





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Re: A new TeamTalk Server!

2018-03-07 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector


  


Re: A new TeamTalk Server!

Another teamtalk server, lol, oh my ever loving god. No, don't go to his, go to mine, ironlabs.servegame.com 10330 10330 blank blank. go there please, make my life not so shitty with your warm and beautiful presence... oh god please come talk to me, I'm lonely.On a more serious note, yes, that server does work but no one uses it, secondly, @OP, yes, as pointed out, this is not in the correct place, it needs to go to off topic.

URL: http://forum.audiogames.net/viewtopic.php?pid=354915#p354915





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Re: An accessible, browser-based horse racing manager MMO?

2018-03-07 Thread AudioGames . net Forum — General Game Discussion : alec via Audiogames-reflector


  


Re: An accessible, browser-based horse racing manager MMO?

Hi,Sorry I don't have an answer to your question, but I just wanted to comment that I got curious and tried the boxing game you mentioned, and it's pretty freaking cool. I love the types of games where you have to design the best combination of stats and effects and throw them at someone else's build. It takes all the random number generation and pointless grinding out of games and focuses on pure strategy. The one fight per week thing is a tad annoying because once I get going on something I don't want to stop for a while, but I think the ability to design sparring partners exactly how I want and use my own fight plans with them for testing purposes gives me about as good a chance as I could hope for to improve my strategy. If any mods are reading this, I really think this game deserves a db entry. The simulation is really quite one of a kind, and the accessibility is top notch with minimal graphics and entertaining textual commentary.

URL: http://forum.audiogames.net/viewtopic.php?pid=354914#p354914





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Re: Why do you think Apple created the novelty voices?

2018-03-07 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector


  


Re: Why do you think Apple created the novelty voices?

I think someone did it on their spare time and Apple put them in there for the hell of it. I can't see them paying qualified people to make that type of thing, just isn't cost effective, they're literally useless except for a bit of fun.

URL: http://forum.audiogames.net/viewtopic.php?pid=354913#p354913





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Re: Eurofly Version 2.0 now available

2018-03-07 Thread AudioGames . net Forum — New releases room : best audiogamer via Audiogames-reflector


  


Re: Eurofly Version 2.0 now available

masroor.rahmani wrote:hello guys can you give me a Category 3 profile? can you upload it? thanks.I am sorry for that. Actually, my profile contains only category two airplanes. And i think that asking for a profile on a forum is not allowed.

URL: http://forum.audiogames.net/viewtopic.php?pid=354912#p354912





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Re: announcing the release of tts blade battle

2018-03-07 Thread AudioGames . net Forum — New releases room : JasonBlaze via Audiogames-reflector


  


Re: announcing the release of tts blade battle

is there something special? like combo and stuff? , or just a  space masher?

URL: http://forum.audiogames.net/viewtopic.php?pid=354911#p354911





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Re: Bokurano Daibouken 3 : secondary topic

2018-03-07 Thread AudioGames . net Forum — New releases room : The Imaginatrix via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

Okay, can someone explain why I can't get the Jump Shoes or Chaos Nuts again? I'm doing exactly what I'm supposed to in order to get them and they've worked before! Is it because I'm in a more difficult mode? Can some things only be gotten in normal mode?

URL: http://forum.audiogames.net/viewtopic.php?pid=354909#p354909





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Re: my dream, your nightmare

2018-03-07 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: my dream, your nightmare

One reason I'd like to see vacus, droidic etc ships hanging around when your doing your normal activities, provided of course combat could be made a little more possible to survive and a little more tactical. As a great example of this,look at smugglers 5. If you play a trader and head into a nsystem your faction has a war with, or if you run into a pirate, you will be in a turn based battle, and you will need to use your shields and flee pretty sharpish, indeed lots of the traders battle abilities are more about reducing random encounters and getting out of battles intact.

URL: http://forum.audiogames.net/viewtopic.php?pid=354910#p354910





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Re: announcing the release of tts blade battle

2018-03-07 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: announcing the release of tts blade battle

@braille0109, what I have done is create a folder on my hd called audiogames, and another called testing area and add them both as exceptions. i prefer to keep the downloads folder free since then I'm more likely to be notified if I download anything dodgy. Once I stuck tts blade battle in my testing area folder there were no problems at all.As to the game itself, great job on getting a finished project out the door and setup, I really like the sounds and the taunt creator is fairly amusing.The only problem I have with the game so far, is it is a little easy and lacking in variety. I run in, wail away with my sword, perhaps taking one or two hits in the process. After that the enemies are so slow I can effectively just keep out of their way until my health regenerates (especially once I have the teleport), heck most enemies don't do more than one or two hits thanks to my fast finger on the spacebar. I realize this is a first project which is fair enough, but you probably should consider what you could do to vary the gameplay somewhat. There are more than enough examples of very well put together audio side scrollers these days to give a good idea what works and what does not and how to create variety in enemies, attackss obstacles etc in order to create a game that is addictive to play.I'll look forward to seeing where this goes in the future, and congratulations again on getting a working game completed and out the door.

URL: http://forum.audiogames.net/viewtopic.php?pid=354908#p354908





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Why do you think Apple created the novelty voices?

2018-03-07 Thread AudioGames . net Forum — Off-topic room : greaver via Audiogames-reflector


  


Why do you think Apple created the novelty voices?

Hi, I was wondering, does anyone know, or have a guess as to why Apple created the novelty voices,

URL: http://forum.audiogames.net/viewtopic.php?pid=354907#p354907





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Re: Mainstream Release Announcement: Way Of The Passive Fist

2018-03-07 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector


  


Re: Mainstream Release Announcement: Way Of The Passive Fist

Disclaimer - I'm not blindIt may be possible to beat the boss, but difficult, and lots of random chance involved.As you'll have gathered by that point, for most of the game you can just stand still and enemies will take it in turns to stand next to you to fight.The boss is designed to mix things up a bit by him continually moving, and occasionally throwing tires at you, which can't be blocked or dodged, you have to move/dash out of the way of them.There are a number of continually respawning minions on the screen. You need to use them to get your combo bar up, then one you have a combo of five hit the boss with your freshly charged super move.Fighting the minions is straightforward enough, there the basic type from the start of the game.  Standing by the edge of the screen can help, to prevent being attacked from both sides.Dodging the tires may be possible, by dashing up or down with the A button.The really difficult bit is managing to hit the boss with your super punch. He is continually moving, so without stereo it is pure chance really whether you'll manage to hit him with it.So it may take a long time of many missed hits.In the plus side he isn't very strong, only takes I think three super moves to kill him.

URL: http://forum.audiogames.net/viewtopic.php?pid=354906#p354906





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Re: You can now use your preferred screen reader (NVDA, JAWS) on Linux.

2018-03-07 Thread AudioGames . net Forum — Off-topic room : kaigoku via Audiogames-reflector


  


Re: You can now use  your preferred screen reader (NVDA, JAWS) on Linux.

I have to say, I am aalso on the Cygwin bandwagon. WSL is a nice addition to newer versions of Windows, but Cygwin has been around much longer to fill the desire of running Unix and Unix-style applications on a Microsoft environment. Even MSYS can do quite a lot, even though it's main purpose is to build WIN32 apps in a MinGW environment. Also, with either one of these (cygwin or mingw/msys), if you're a C/C++ programmer, you can distribute applications with ease, without having to worry about the complexities of the Visual Studio IDE. Well, maybe that last statement is just an opinion. lolBTW, you don't have to mess around with Cygwin's setup GUI installer. The setup also has command line parameters you can pass to it:Example:setup_x86.exe -P openssh -M-P for package, and -M for quiet mode.

URL: http://forum.audiogames.net/viewtopic.php?pid=354905#p354905





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Re: A new TeamTalk Server!

2018-03-07 Thread AudioGames . net Forum — New releases room : wightfall via Audiogames-reflector


  


Re: A new TeamTalk Server!

ok let me say ...firstly this is not a new release gameread rules carefully.next topic doesn't matter for forum room purpose for posting in treads mean new for releasing a new game or project that already completed.and the last thing you should listen what most people are saying and think that is it right I don't know you so I couldn't say much.

URL: http://forum.audiogames.net/viewtopic.php?pid=354904#p354904





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Re: dectalk getting the mame treatment?

2018-03-07 Thread AudioGames . net Forum — Off-topic room : FamilyMario via Audiogames-reflector


  


Re: dectalk getting the mame treatment?

There's even, supposedly, a driver for the Speech+ Prose 2000. I say supposedly, because when I tried it on the latest version of MAME, 0.195, absolutely no sound came out of the emulated machine. I assume because since the real device is hard to come by these days, it would be hard to get it properly emulated at this point. If the name Prose 2000 sounds familiar, it's the same synthesizer used by Stephen Hawking.

URL: http://forum.audiogames.net/viewtopic.php?pid=354903#p354903





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Re: Lambda Documentation

2018-03-07 Thread AudioGames . net Forum — Developers room : Draq via Audiogames-reflector


  


Re: Lambda Documentation

I want to say implementing doors is a relatively simple process, but that depends on your level of MOO coding knowledge, and it'll all depend on what sort of setup you have for exits, if you've modified matching, etc. If you're keeping the exit object, adding an opened property to them and modifying verbs to check for it might be the way to go. You'd also want a verb somewhere to open and close doors, messages for them being opened and closed, etc.

URL: http://forum.audiogames.net/viewtopic.php?pid=354902#p354902





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Re: You can now use your preferred screen reader (NVDA, JAWS) on Linux.

2018-03-07 Thread AudioGames . net Forum — Off-topic room : quanin via Audiogames-reflector


  


Re: You can now use  your preferred screen reader (NVDA, JAWS) on Linux.

Cygwin is a pile. WSL is probably a pile. Both are still 25 times better than trying to run a Windows port of whatever Linux application locally. Ask anyone who's ever tried to set up a MUD/MOO server. If you can't afford a license for VMware, or don't have the resources to run it, it's still the better option. Me personally, I prefer a $20 VPS. but I'm not above installing something like this for a local dev environment, because let's be real here. Windows to Linux compatibility is a bitch.

URL: http://forum.audiogames.net/viewtopic.php?pid=354901#p354901





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Re: 6 Swords - Fantasy Adventure game for Amazon Echo

2018-03-07 Thread AudioGames . net Forum — New releases room : bookrage via Audiogames-reflector


  


Re: 6 Swords - Fantasy Adventure game for Amazon Echo

thanks for the info, also had an encounter I thought would be easy but turned out not to be. Was walking off the paths and came across 20 giant wasps. All my guys were level 6 at the time but they all ganged up on one of my characters and on top of that those little nasties are surpisingly hard to hit and surprisingly durable. They actually did knock her out. I don't know how monsters choose to tattack people, I think she's got slightly worse equipment than the others so that might be involved in why she seems to be a frequent target.Also, in the past few weeks, haven't seen any castle deeds or door permits dropping from monsters. Is that over? I have a ton of those things but  I don't think I ever got an entryway thing. So since they weigh nothing, was wondering if I should still be holding onto them or whether they have been removed from the game and I should just sell them.

URL: http://forum.audiogames.net/viewtopic.php?pid=354900#p354900





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Re: Land of Livia: An IOS game which has been made accessible

2018-03-07 Thread AudioGames . net Forum — New releases room : nolly via Audiogames-reflector


  


Re: Land of Livia: An IOS game which has been made accessible

A lot of people have joined campfire ID GB8eXwAs far as the reef map goes, I hear you can catch some pretty good things in the ocean.

URL: http://forum.audiogames.net/viewtopic.php?pid=354899#p354899





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Re: Lambda Documentation

2018-03-07 Thread AudioGames . net Forum — Developers room : hurstseth405 via Audiogames-reflector


  


Re: Lambda Documentation

I want to make doors and stuff. I learn by example the best. Some of the stuff I have seen in games is really neat and I wanted to learn how to implement them for my self with out really stealing the code.

URL: http://forum.audiogames.net/viewtopic.php?pid=354898#p354898





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Re: Looking for feedback on rpg I'm making

2018-03-07 Thread AudioGames . net Forum — Developers room : miziziziz via Audiogames-reflector


  


Re: Looking for feedback on rpg I'm making

Haramir wrote:...Definitely something along the lines of Diablo 1. I want to avoid tts as it's just too hard to implement in the engine I'm using, but also it's not very immersive imo.  I don't know if a screen reader would work in it either.I'll take a look at drop sounds, I thought I had one but I guess not. Sounds definitely need work, I'm just using public domain sounds I find right now.I'll check out Shadow Line thanks for the recommendation.I don't use Skype but I'd be happy to chat with email (tallnar...@gmail.com) or  on discord (my tag is miziziziz#5547 )keyIsFull wrote:...Good ideas! I actually have the snap to cardinal direction implemented but I switched it for an auto lock when you're facing  near a cardinal direction. I think manual snap works better though so I'll switch it back. And I'll add left control for attack right away and speed up keyboard turning.

URL: http://forum.audiogames.net/viewtopic.php?pid=354897#p354897





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Re: You can now use your preferred screen reader (NVDA, JAWS) on Linux.

2018-03-07 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector


  


Re: You can now use  your preferred screen reader (NVDA, JAWS) on Linux.

I like this though, I don't like cygwin

URL: http://forum.audiogames.net/viewtopic.php?pid=354896#p354896





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Re: Land of Livia: An IOS game which has been made accessible

2018-03-07 Thread AudioGames . net Forum — New releases room : Dranelement via Audiogames-reflector


  


Re: Land of Livia: An IOS game which has been made accessible

Spoilerish.Has anyone managed to find the reeth map? I haven't...

URL: http://forum.audiogames.net/viewtopic.php?pid=354894#p354894





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Re: Having trouble converting kindle books to epub

2018-03-07 Thread AudioGames . net Forum — Off-topic room : Ethin via Audiogames-reflector


  


Re: Having trouble converting kindle books to epub

You can fix this... sort of. Add your book, then don't tab; use shift+tab instead and find the convert button.

URL: http://forum.audiogames.net/viewtopic.php?pid=354895#p354895





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Re: You can now use your preferred screen reader (NVDA, JAWS) on Linux.

2018-03-07 Thread AudioGames . net Forum — Off-topic room : Lucas1853 via Audiogames-reflector


  


Re: You can now use  your preferred screen reader (NVDA, JAWS) on Linux.

I just have a vm running that I ssh into. It does fine.

URL: http://forum.audiogames.net/viewtopic.php?pid=354893#p354893





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Re: dectalk getting the mame treatment?

2018-03-07 Thread AudioGames . net Forum — Off-topic room : ammericandad2005 via Audiogames-reflector


  


Re: dectalk getting the mame treatment?

it all started in 2015, when mame and it sister project mess joined forces. since then, the aim changed from preserving just arcade games to preserving everything, from consoles, to computers, and even old handheld electronic games. hell, they even added a driver for the speech +, the first ever talking calculator.

URL: http://forum.audiogames.net/viewtopic.php?pid=354892#p354892





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Re: Land of Livia: An IOS game which has been made accessible

2018-03-07 Thread AudioGames . net Forum — New releases room : flame_elchemist via Audiogames-reflector


  


Re: Land of Livia: An IOS game which has been made accessible

is their a campfire for us?

URL: http://forum.audiogames.net/viewtopic.php?pid=354891#p354891





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Re: UFC3 Guide In Progress - Need Design Feedback

2018-03-07 Thread AudioGames . net Forum — General Game Discussion : ea_accessible via Audiogames-reflector


  


Re: UFC3 Guide In Progress - Need Design Feedback

The haptic feedback setting adds controller vibrations that signal to the user when their opponent throws a high strike or a low strike, giving them the ability to react with the appropriate defense without visual cues.If the right motor rumbles, your opponent is throwing a high strike.If the left motor rumbles, they are throwing a low strike.The intensity of the rumble tells you how far away your opponent was when they threw the strike.Is there any specific priority order anyone wants for the guide?

URL: http://forum.audiogames.net/viewtopic.php?pid=354890#p354890





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Re: dectalk getting the mame treatment?

2018-03-07 Thread AudioGames . net Forum — Off-topic room : aaron via Audiogames-reflector


  


Re: dectalk getting the mame treatment?

Hi,Oh [[wow]], so, what has happened to Mame these days? When did the start emulating synths? I always thought of Mame as an emulator for arcade games, so when did all this new stuff start?

URL: http://forum.audiogames.net/viewtopic.php?pid=354889#p354889





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Re: Mainstream Release Announcement: Way Of The Passive Fist

2018-03-07 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: Mainstream Release Announcement: Way Of The Passive Fist

Hi,I am very happy to show support to this dev though, because unlike, say, Thumper, this game is early in it's lifespan so I think there's hope that we can see this thing made even more playable, and that is what makes it so exciting. Add to that, the devs really, really want to listen to feedback, to the point where at some point during development of the initial version, they hired someone as an accessibility consultant, they came up with the idea of a dynamic difficulty system to help with accessibility, and they now wish they'd known about blind gamers much earlier in the development cycle. Another accessibility-related thing is the control settings, even though I won't be changing them myself, I love the concept of this: in this game, literally anything can be mapped to any button. Now, in a game like, say, Mortal Kombat or Injustice, you can't map movement, only the attack buttons. IN this game, for people that need it, they could map the left analog stick to movement, d-pad to player attacks, and left trigger as a super, and boom, someone who is left handed can play the whole game.I see potential for this to become one of the most accessible games, ever, and that's not jsut blindness here, that's everything.

URL: http://forum.audiogames.net/viewtopic.php?pid=354888#p354888





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Re: Clicker/iddle games

2018-03-07 Thread AudioGames . net Forum — General Game Discussion : Dranelement via Audiogames-reflector


  


Re: Clicker/iddle games

Just wondering if anyone has had luck with meta clicker? It seems like a neat concept, but I am slightly confused.

URL: http://forum.audiogames.net/viewtopic.php?pid=354887#p354887





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Re: You can now use your preferred screen reader (NVDA, JAWS) on Linux.

2018-03-07 Thread AudioGames . net Forum — Off-topic room : JaceK via Audiogames-reflector


  


Re: You can now use  your preferred screen reader (NVDA, JAWS) on Linux.

Did they ever fix the whole it only uses the Windows filesystem part mind for WSL? Also I'd rather personally just use Linux on a machine, or a flavor of

URL: http://forum.audiogames.net/viewtopic.php?pid=354886#p354886





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Re: New EA Accessibility Forums and Bug Reporting

2018-03-07 Thread AudioGames . net Forum — General Game Discussion : ea_accessible via Audiogames-reflector


  


Re: New EA Accessibility Forums and Bug Reporting

I updated the read me first post to include a link to easily direct to the bug list.If anyone has issues filing, please let me know.Direct link to list: https://answers.ea.com/t5/Bug-Reports/b … reports-enThanks,- Karen Stevens

URL: http://forum.audiogames.net/viewtopic.php?pid=354883#p354883





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Re: New EA Accessibility Forums and Bug Reporting

2018-03-07 Thread AudioGames . net Forum — General Game Discussion : darren via Audiogames-reflector


  


Re: New EA Accessibility Forums and Bug Reporting

well I've never purchased any of said games because I've assumed from the outset that they are not accessible for blind people to play. so even if I had a copy of the game or any of those types of games I don't know how I would even start to file bug reports not being able to access any of the game at all.

URL: http://forum.audiogames.net/viewtopic.php?pid=354884#p354884





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Re: New EA Accessibility Forums and Bug Reporting

2018-03-07 Thread AudioGames . net Forum — General Game Discussion : ea_accessible via Audiogames-reflector


  


Re: New EA Accessibility Forums and Bug Reporting

I have no features changes to report on this time. I'm encouraging use of the forum so issues are permanently visible to teams. Posting increases the odds of something being addressed.Thanks, - Karen Stevens

URL: http://forum.audiogames.net/viewtopic.php?pid=354885#p354885





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Re: New EA Accessibility Forums and Bug Reporting

2018-03-07 Thread AudioGames . net Forum — General Game Discussion : Diego via Audiogames-reflector


  


Re: New EA Accessibility Forums and Bug Reporting

Hello Karen! Ha some development on implementing accessibility in the menus of the games?

URL: http://forum.audiogames.net/viewtopic.php?pid=354882#p354882





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Re: UFC3 Guide In Progress - Need Design Feedback

2018-03-07 Thread AudioGames . net Forum — General Game Discussion : ea_accessible via Audiogames-reflector


  


Re: UFC3 Guide In Progress - Need Design Feedback

@Orin - basically the main menu layout is a grid, where some things might vertically take up more than one grid space. The numbered list is the number of horizontal slices, the | was to denote vertical slices inside a horizontal slice. Does that make sense? I'm totally open to suggestions.

URL: http://forum.audiogames.net/viewtopic.php?pid=354881#p354881





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Re: UFC3 Guide In Progress - Need Design Feedback

2018-03-07 Thread AudioGames . net Forum — General Game Discussion : ea_accessible via Audiogames-reflector


  


Re: UFC3 Guide In Progress - Need Design Feedback

Visuals menu1.    Opacity | Gameplay HUD Opacity2.    Calibration3.    Brightness4.    Accessibility | Color Blind HUD | Camera Flashes | Haptic Feedback5.    Video | ResolutionHaptic Feedback added additional rumble cues to the game.To Turn it on, from main menu origin:•    Tap right on the left stick 8 times•    Press A/Cross to go to Extras•    Tap right once on the left stick, then down twice•    Press A/Cross to go to Visuals•    Press LB/L1 twice to go to the Accessibility tab•    Press up once on the left stick to go to Haptic Feedback•    Press right once on the left stick to turn on additional rumble cues.

URL: http://forum.audiogames.net/viewtopic.php?pid=354880#p354880





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Re: UFC3 Guide In Progress - Need Design Feedback

2018-03-07 Thread AudioGames . net Forum — General Game Discussion : Orin via Audiogames-reflector


  


Re: UFC3 Guide In Progress - Need Design Feedback

I don't mind the cirticle bar, though a bulleted list might be better, especially when you get into sub menu into sub menu into sub menu.That's going to be a lot of virticle bars to look at.

URL: http://forum.audiogames.net/viewtopic.php?pid=354879#p354879





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Re: Monthly chat March 2018

2018-03-07 Thread AudioGames . net Forum — Off-topic room : Orko via Audiogames-reflector


  


Re: Monthly chat March 2018

Earlier this morning, I gave up and headed into the emergency room. Considering how bad this flu season has been and how many people have died from it and suspecting that I had it, I wasn't willing to take any more chances. Well, the good news is I don't have the flu, the bad news is that I have acute bronchitis, which, though not lethal, can be just as bad as the flu with all the symptoms you suffer. They prescribed an antibiotic which should be able to knock it out in three to five days. After what this has been like the past four days, that'll feel like a slice of heaven!

URL: http://forum.audiogames.net/viewtopic.php?pid=354878#p354878





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Re: weird steam issue upon installation

2018-03-07 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector


  


Re: weird steam issue upon installation

I'm trying to get rid of a game save to start the game over, but it keeps! coming! back!

URL: http://forum.audiogames.net/viewtopic.php?pid=354877#p354877





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Re: A new TeamTalk Server!

2018-03-07 Thread AudioGames . net Forum — New releases room : Muhammad Hajjar via Audiogames-reflector


  


Re: A new TeamTalk Server!

Lol totally agree with Riad. Those just want attention nothing more.

URL: http://forum.audiogames.net/viewtopic.php?pid=354876#p354876





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Re: A new TeamTalk Server!

2018-03-07 Thread AudioGames . net Forum — New releases room : Riad via Audiogames-reflector


  


Re: A new TeamTalk Server!

[[wow]]! A new game, ur, server, release! Seriously? I wonder if this thing's even stable or if that guy's IP is even gonna stay the same for a few days, try at least having a DDNS before announcing any such server, and please, please post in the right room next time.

URL: http://forum.audiogames.net/viewtopic.php?pid=354874#p354874





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Re: Mainstream Release Announcement: Way Of The Passive Fist

2018-03-07 Thread AudioGames . net Forum — General Game Discussion : mojsior via Audiogames-reflector


  


Re: Mainstream Release Announcement: Way Of The Passive Fist

I think that stereo is needed for this game.It reminds me about another very cool fighting game on pc called zombie vikings where the sound is in mono also, but it is playable.I think that I will purchase that game, because it is nice that developers are open on suggestions.

URL: http://forum.audiogames.net/viewtopic.php?pid=354875#p354875





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Re: A Hero's Call, a request?

2018-03-07 Thread AudioGames . net Forum — General Game Discussion : mojsior via Audiogames-reflector


  


Re: A Hero's Call, a request?

I think that you should write to ian reed.Ge is the creator and programmer of a heroes call and game engine

URL: http://forum.audiogames.net/viewtopic.php?pid=354873#p354873





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A Hero's Call, a request?

2018-03-07 Thread AudioGames . net Forum — General Game Discussion : Trajectory via Audiogames-reflector


  


A Hero's Call, a request?

Hi,Before I get started I wanted to start by saying that I in no way intend for this request to come off as inappropriate. I fully understand if this is not something you guy's want to talk about, but if at all possible I would be greatly appreciative of your time in answering three questions.1. What was your choice of ECMA Script engine?2. Are the scripts compiled into byte code before being encrypted, or are they just encrypted minified source or something?3. Are the save files just JSON.stringify()'d JS objects which are then encrypted and stored as is?To be clear, I'm in no way interested in decryption information, sound files, source code or anything else that would compromise your work. I'm just cureous about the script engine because I want to develop a similar game engine myself, but found that a lot of the ECMA script engines out there either don't compile to byte code or have a fair amount of license restrictions. If you'd be willing to answer any of this, I would much appreciate it, but once again I do understand if this makes you uncomfortable.Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=354872#p354872





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Re: New EA Accessibility Forums and Bug Reporting

2018-03-07 Thread AudioGames . net Forum — General Game Discussion : ea_accessible via Audiogames-reflector


  


Re: New EA Accessibility Forums and Bug Reporting

There may be a chance if you file bugs on exactly what you are asking for :-) Ditto on any other title. Don't worry if something is possible or not, although if you do have suggested solutions there is a place for that in the bug report.Basically, if you wish for something, please file. If you want something for multiple games, please file on each. If you want totally different things for one title, try to break it down into separate filed requests on each - i.e football passing issues in madden are different than a request for better menu navigation. If you've emailed or tweeted me requests in the past, it doesn't hurt to file anyway, so there's a permanent record that follows the team around. I'm sure some feedback has been lost over time, as people move between teams - the forum prevents that from happening.I've been working on getting this forum up for ages - email & twitter were never intended to be long-term feedback mechanisms, it just took way longer than expected to get a more permanent solution up and running.- Karen Stevens

URL: http://forum.audiogames.net/viewtopic.php?pid=354871#p354871





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Re: weird steam issue upon installation

2018-03-07 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: weird steam issue upon installation

when you install, press the button even though it is checked.

URL: http://forum.audiogames.net/viewtopic.php?pid=354870#p354870





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Re: using spss with screen readers?

2018-03-07 Thread AudioGames . net Forum — Off-topic room : Ethin via Audiogames-reflector


  


Re: using spss with screen readers?

@enes, Wikipedia can help you there. Technically, IBM should not need to state what was required to work with what. Nothing requires them to. I have offered alternatives on this topic and you have refused them; therefore, you're stuck with what we can help you out with. But I'm not going to go into debates about what a corporation is required to state or not.

URL: http://forum.audiogames.net/viewtopic.php?pid=354869#p354869





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Re: New EA Accessibility Forums and Bug Reporting

2018-03-07 Thread AudioGames . net Forum — General Game Discussion : darren via Audiogames-reflector


  


Re: New EA Accessibility Forums and Bug Reporting

that's cool. so any chance any of their star wars games could be made accessible?

URL: http://forum.audiogames.net/viewtopic.php?pid=354868#p354868





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UFC3 Guide In Progress

2018-03-07 Thread AudioGames . net Forum — General Game Discussion : ea_accessible via Audiogames-reflector


  


UFC3 Guide In Progress

Does this menu layout example work for you, I don't know if | is a good choice for delimited character. Do you prefer the use of bulleted lists for columns, or numbered lists?Menus are broken into columns that navigate from left to right. Some columns are split, which navigate up and down. | denotes split. The term “origin” will be used to describe the top left entry of a menu.Main Menu1.    Fight Modes2.    Career Mode | Create Fighter3.    UFC Ultimate Team4.    Tutorials | Ads5.    Tournament Mode | Custom Events6.    Live Events7.    Ranked Championships | Buy Bruce Lee (only if you don’t have him)8.    Online Quick Fight | Fighternet9.    Extras | Practice Mode | Skill ChallengesTo get to Extras, from Main Menu origin, tap right on the left stick 8 times, then press A/Cross, Extras Menu1.    UFC 3 Introduction | My Fighters2.    Gameplay | Controls | Visuals3.    Audio | Music4.    EA Account | Share Usage Data | Redeem Code5.    Manual | Credits | Legal AgreementThanks,- Karen Stevens

URL: http://forum.audiogames.net/viewtopic.php?pid=354867#p354867





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UFC3 Guide In Progress

2018-03-07 Thread AudioGames . net Forum — General Game Discussion : ea_accessible via Audiogames-reflector


  


UFC3 Guide In Progress

Does this menu layout example work for you, I don't know if | is a good choice for delimited characterThe main menu is broken into columns that navigate from left to right. Some columns are split, which navigate up and down. | denotes split•    Fight Modes•    Career Mode | Create Fighter•    UFC Ultimate Team•    Tutorials | Ads•    Tournament Mode | Custom Events•    Live Events•    Ranked Championships | Buy Bruce Lee (only if you don’t have him)•    Online Quick Fight | Fighternet•    Extras | Practice Mode | Skill ChallengesThanks,- Karen Stevens

URL: http://forum.audiogames.net/viewtopic.php?pid=354867#p354867





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Re: weird steam issue upon installation

2018-03-07 Thread AudioGames . net Forum — General Game Discussion : Xoren via Audiogames-reflector


  


Re: weird steam issue upon installation

Rather than reinstalling Steam, change the desktop Steam shortcut's path to add -language English.  Once you fire it up, it'll be switched back to English. You can then safely remove the amendment to the shortcut.Kai

URL: http://forum.audiogames.net/viewtopic.php?pid=354865#p354865





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Re: using spss with screen readers?

2018-03-07 Thread AudioGames . net Forum — Off-topic room : enes via Audiogames-reflector


  


Re: using spss with screen readers?

still, it is the fault of  IBM, for not stating that java access bridge was required for the program to operate with screen readers. I didn't evne know it was java based.

URL: http://forum.audiogames.net/viewtopic.php?pid=354866#p354866





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Re: Mainstream Release Announcement: Way Of The Passive Fist

2018-03-07 Thread AudioGames . net Forum — General Game Discussion : stirlock via Audiogames-reflector


  


Re: Mainstream Release Announcement: Way Of The Passive Fist

Yep, you have to get combo bonus on the little guys, and hit the boss with power punches. I daresay impossible without positional audio.

URL: http://forum.audiogames.net/viewtopic.php?pid=354863#p354863





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Re: You can now use your preferred screen reader (NVDA, JAWS) on Linux.

2018-03-07 Thread AudioGames . net Forum — Off-topic room : Ethin via Audiogames-reflector


  


Re: You can now use  your preferred screen reader (NVDA, JAWS) on Linux.

@ironcross32, you can pretty much do the same thing with Cygwin. The interface for the installer can be tricky to use, but I've managed to get it to install all the modules. It's over 100 GB so yeah. 

URL: http://forum.audiogames.net/viewtopic.php?pid=354864#p354864





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Re: dectalk getting the mame treatment?

2018-03-07 Thread AudioGames . net Forum — Off-topic room : FamilyMario via Audiogames-reflector


  


Re: dectalk getting the mame treatment?

Didn't know that. Looks like you learn something new every day!The voice quality between DECtalk 1.8 and 2.0 (which are the versions you can find on most ROM sites, vary slightly.From what I could gather, DECtalk 1.8 did not have Dennis or Wendy as a predefined voice, evidenced by when I tried to type [:nd] or [:nw] in the text box. DECtalk 2.0 did add those, I believe, and from what I tested, Dennis sounded way too breathy. Now I'm tempted to try running these on my Raspberry Pi 3 running RetroPie through RetroArch MAME. We'll see how that goes.

URL: http://forum.audiogames.net/viewtopic.php?pid=354862#p354862





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Re: announcing the release of tts blade battle

2018-03-07 Thread AudioGames . net Forum — New releases room : braille0109 via Audiogames-reflector


  


Re: announcing the release of tts blade battle

hi. I need a little help. so I have my downloads added as an exception, on my win10. I even removed it, just to make sure, and added it again. as soon as I extract this thing, windows defender instantly removes it. am on win10 over here. how do I get this thing to work, please? nothing else gets deleted, by the way, and nothing ever was, from an excluded location.

URL: http://forum.audiogames.net/viewtopic.php?pid=354861#p354861





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Re: make unity 3d accessible

2018-03-07 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: make unity 3d accessible

I like MonoGame. Could never figure out how to do things like menus and things without it doing what I code it to do a billion times.

URL: http://forum.audiogames.net/viewtopic.php?pid=354859#p354859





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Re: You can now use your preferred screen reader (NVDA, JAWS) on Linux.

2018-03-07 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector


  


Re: You can now use  your preferred screen reader (NVDA, JAWS) on Linux.

WSL means you can use SSH and SFTP without need of another client. It also means you can interact with the windows filesystem and use git to clone things, and then use the windows side to build / whatever. It's all that in one environment rather than needing to get PUtty, gitbash and shit like that. It also lets you manage files in a way you can't easily do on windows. If you have a bunch of wave files and you want them in ogg or something, you can use SOX to do it, then when you're done rm *.wav to get rid of the wave files in one go and save space. Have fun going through and picking out all the wav files with windows explorer.

URL: http://forum.audiogames.net/viewtopic.php?pid=354860#p354860





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Re: dectalk getting the mame treatment?

2018-03-07 Thread AudioGames . net Forum — Off-topic room : ammericandad2005 via Audiogames-reflector


  


Re: dectalk getting the mame treatment?

you could hit scrol lock (or fn+c) to pass the keyboard controls streight to mame. I learned that from the mame documentation, and used for 2 drivers (tiger k28 and votrax pss).

URL: http://forum.audiogames.net/viewtopic.php?pid=354858#p354858





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Re: You can now use your preferred screen reader (NVDA, JAWS) on Linux.

2018-03-07 Thread AudioGames . net Forum — Off-topic room : crashmaster via Audiogames-reflector


  


Re: You can now use  your preferred screen reader (NVDA, JAWS) on Linux.

Hmmm.Since I started university I got interested in linux and after a while I doodled round with a distro, I think it was eventually arch.However the unit I was working on well its old and its battery went flat, it was an old xp unit and when I returned to it to continue after a few weeks it just didn't work anymore so I reformatted and put xp back on it.At the time I was fiddling round I was really sick and unable to do much of anything bar type, I don't really have that sort of time as such to really handle it.I did fiddle with wsl a bit but yeah the package manager if you update it enough does well screw it up totally and eventually I was able to get the commands to completely clear its packages.Cygwin, I tried ages ago, but I really didn't care about its setup, if there was a way to install all its modules or bits in some sort of downloadable innosetup script or something maybe but to be honest I never got the interface to work right at all.My next plan was to retire this old 5 year old toshiba and once I get a newer hp load sonnar, yeah I know its the cheap way out but unlike other distros based on arch it can be updated for ever in a day without an image on the other people have been going on about ubuntu mate which uses above all things the old gnome 2 environment though it may be on its last legs which I was happy using back in my old university days.On the other hand I am unsure still on this reguard my other idea was to vm it and eventually buy a box where I could happily set it up log in etc and it would just work.Ofcause my main put off is that linux readers, ie orca are not as accessible as windows screen readers like nvda.In your opinion is it worth if at all possible trying native linux again if I have a system spair, actually I have no doubt its the best, but is it worth running vmware or something on say a laptop or system with hardware vertualisation I know without it its complete rubbish or is cygwin fine for what I want and is it worth using it.

URL: http://forum.audiogames.net/viewtopic.php?pid=354857#p354857





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Re: A new TeamTalk Server!

2018-03-07 Thread AudioGames . net Forum — New releases room : braille0109 via Audiogames-reflector


  


Re: A new TeamTalk Server!

LOL! today's new release! A new TeamTalk Server! (Page 1) — New releases room — AudioGames.net Forum 

URL: http://forum.audiogames.net/viewtopic.php?pid=354856#p354856





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Re: using spss with screen readers?

2018-03-07 Thread AudioGames . net Forum — Off-topic room : nidza07 via Audiogames-reflector


  


Re: using spss with screen readers?

@13 ah sorry, you were not very clear on that, but Ethin has explained it pretty well.

URL: http://forum.audiogames.net/viewtopic.php?pid=354855#p354855





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Interesting thing about sound in a movie

2018-03-07 Thread AudioGames . net Forum — Off-topic room : akse0435 via Audiogames-reflector


  


Interesting thing about sound in a movie

Hi,This is a very interesting thing, that I’ve noticed about sound on dvd and bluray movies. The sound on a dvd is about a half tune higher, and a bit faster than the sound on a blu-ray. And it’s not just on a single movie. It’s almost all the movies I’ve hear trough the years. The funny thing is, that dvd’s came first, but blu-ray sound is the original sound. If you for example buy a soundtrack, on cd, from a movie, the music will sound the same way as on the blu-ray.Here is an example: two youtube-videos with the same song from a movie. The first one from a dvd, and the second one from a blu-ray.DVD:https://www.youtube.com/watch?v=wR2qfTWrX3wBlu-ray:https://www.youtube.com/watch?v=lIYL-PQa010What do you others think about all that, and does someone know, why it is like that?Best regards:Aksel Christoffersen

URL: http://forum.audiogames.net/viewtopic.php?pid=354854#p354854





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Re: using spss with screen readers?

2018-03-07 Thread AudioGames . net Forum — Off-topic room : Ethin via Audiogames-reflector


  


Re: using spss with screen readers?

Enes, the problem with that is that NVAccess is correct in this matter. It's not always the developers of NVDA who are at fault. That's like saying that it's NVAccess' fault for me not being able to use GTK applications, when it's clearly neither NVAccess' or Gnomes' fault, since GTK isn't designed to run on Windows anyway. I wish it was possible but it's not. If the developers are unwilling to provide a fix, or are unable to provide a fix, then theirs nothing you can do. Making a program accessible is usually not a one-sited issue where the developer(s) of the screen reader just make it happen; it's usually a two-sited issue where the developer(s) of the screen reader and the developer(s) of the app work together to expose, and take advantage of, the accessibility APIs provided by the operating system and by 3rd parties. There are, of course, those rare circumstances where the developer(s) of the app (or of the apps' GUI toolkit) expose accessibility aPIs, but the screen reader does not recognize those APIs, or does recognize them but is unable to interact with them; in those circumstances, it then becomes an issue between NVAccess and NVDA, or whatever screen reader your using. However, since SPSS is a Java package, it's not NVAccess' fault for not making the app accessible, nor is it IBM's fault; rather, its either your fault,for not following the appropriate procedures for enabling both the 32- and 64-bit JABs, or it's Oracles fault for breaking the JAB. I suspect, however, that the fault lies with you, and neither NVAccess, IBM, or Oracle, for failing to follow appropriate instructions and procedures for enabling the Java Access Bridge. I have written them below for a quick reference; try these, and I hope they work for you.Download the 32-and 64-bit JREs at either http://www.oracle.com/technetwork/java/ … 48532.html (version 9) or http://www.oracle.com/technetwork/java/ … 33155.html (version 8). Alternatively, install the full 32-and 64-bit JDKs at http://www.oracle.com/technetwork/java/ … 48520.html (version 9) or http://www.oracle.com/technetwork/java/ … 33151.html (version 8).If installing the JREs, simply install them as normal. If installing the JDKs, ensure that a public JRE for both are installed.After the installation of both versions, open command prompt and navigate to the directories for both, and type 'jabswitch /enable', without the apostrophes. Once done, restart your screen reader and all should work fine. If not, continue to the next steps.If SPSS is not immediately accessible, copy all the files listed for both the 32-bit and 64-bit versions of either or both the JREs and JDKs at https://docs.oracle.com/javase/accessbr … /setup.htm to their appropriate directories.HTH.Edit: I just realized that the JDK version 9 is only provided in 64-bit. That probably means the JRE is as well.

URL: http://forum.audiogames.net/viewtopic.php?pid=354853#p354853





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Re: using spss with screen readers?

2018-03-07 Thread AudioGames . net Forum — Off-topic room : Ethin via Audiogames-reflector


  


Re: using spss with screen readers?

Enes, the problem with that is that NVAccess is correct in this matter. It's not always the developers of NVDA who are at fault. That's like saying that it's NVAccess' fault for me not being able to use GTK applications, when it's clearly neither NVAccess' or Gnomes' fault, since GTK isn't designed to run on Windows anyway. I wish it was possible but it's not. If the developers are unwilling to provide a fix, or are unable to provide a fix, then theirs nothing you can do. Making a program accessible is usually not a one-sited issue where the developer(s) of the screen reader just make it happen; it's usually a two-sited issue where the developer(s) of the screen reader and the developer(s) of the app work together to expose, and take advantage of, the accessibility APIs provided by the operating system and by 3rd parties. There are, of course, those rare circumstances where the developer(s) of the app (or of the apps' GUI toolkit) expose accessibility aPIs, but the screen reader does not recognize those APIs, or does recognize them but is unable to interact with them; in those circumstances, it then becomes an issue between NVAccess and NVDA, or whatever screen reader your using. However, since SPSS is a Java package, it's not NVAccess' fault for not making the app accessible, nor is it IBM's fault; rather, its either your fault,for not following the appropriate procedures for enabling both the 32- and 64-bit JABs, or it's Oracles fault for breaking the JAB. I suspect, however, that the fault lies with you, and neither NVAccess, IBM, or Oracle, for failing to follow appropriate instructions and procedures for enabling the Java Access Bridge. I have written them below for a quick reference; try these, and I hope they work for you.Download the 32-and 64-bit JREs at either http://www.oracle.com/technetwork/java/ … 48532.html (version 9) or http://www.oracle.com/technetwork/java/ … 33155.html (version 8). Alternatively, install the full 32-and 64-bit JDKs at http://www.oracle.com/technetwork/java/ … 48520.html (version 9) or http://www.oracle.com/technetwork/java/ … 33151.html (version 8).If installing the JREs, simply install them as normal. If installing the JDKs, ensure that a public JRE for both are installed.After the installation of both versions, open command prompt and navigate to the directories for both, and type 'jabswitch /enable', without the apostrophes. Once done, restart your screen reader and all should work fine. If not, continue to the next steps.If SPSS is not immediately accessible, copy all the files listed for both the 32-bit and 64-bit versions of either or both the JREs and JDKs at https://docs.oracle.com/javase/accessbr … /setup.htm to their appropriate directories.HTH.

URL: http://forum.audiogames.net/viewtopic.php?pid=354853#p354853





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Re: Urgent! major problem with Internet explorer

2018-03-07 Thread AudioGames . net Forum — Off-topic room : Draq via Audiogames-reflector


  


Re: Urgent! major problem with Internet explorer

Hmm. Try the instructions in this article to make sure your DNS settings are being provided from your network.https://support.microsoft.com/en-us/hel … p-settingsIf that doesn't work, I suspect your hosts file may have been highjacked. This article provides instructions for resetting your hosts file. It says Windows 7 in the URL, but it also works for 10.http://www.thewindowsclub.com/how-to-se … to-defaultIf none of that works, I'm at a loss.

URL: http://forum.audiogames.net/viewtopic.php?pid=354852#p354852





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Re: dectalk getting the mame treatment?

2018-03-07 Thread AudioGames . net Forum — Off-topic room : FamilyMario via Audiogames-reflector


  


Re: dectalk getting the mame treatment?

From reading the driver documentation on GitHub, which you can find at https://github.com/mamedev/mame/blob/ma … ectalk.cpp if one is interested, it seems that this driver was around for a long time. From what I could tell, I'm guessing the machine wasn't well emulated, and it was probably within MESS before it merged with MAME a few years later (don't know when as I haven't been keeping up with MAME as of recently).I have tested it, and from what I could gather, the sample rate of the sound emulation is a bit too high, no doubt because MAME is running at either 44100 or 48000 kHz.Also worth noting is that the machine takes over your entire keyboard, meaning that the Escape key won't work either. The only way I've found to exit it is to end MAME through Task Manager. Another thing worth noting is that you can't copy full songs into it. As far as I am aware, the machine will only accept a limited amount of entered characters at a time. Of course, you can't copy paste stuff into it, obviously.

URL: http://forum.audiogames.net/viewtopic.php?pid=354851#p354851





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Re: You can now use your preferred screen reader (NVDA, JAWS) on Linux.

2018-03-07 Thread AudioGames . net Forum — Off-topic room : Ethin via Audiogames-reflector


  


Re: You can now use  your preferred screen reader (NVDA, JAWS) on Linux.

@5, not really. Cygwin is a port of most Linux applications (really, nearly all of the super major ones) to windows. For example, with Cygwin you can run an X Windows Environment, compile programs, and use other apps like PHP and Ruby (as well as some other apps that aren't natively compiled for windows normally). WSL is a totally different environment to Cygwin. It's more of a compatibility/emulation layer on top of Windows that tries to emulate Linux as best it can, like Wine tries to emulate Windows as best it can.t WSL, unlike Cygwin, cannot run GUI applications, full DEs, etc., and its extremely easy to break (just update it with the package manager and it goes to shit). I really don't see the advantage to WSL, other than Microsoft, once again, reinventing the wheel and trying to make something that was already made; in other words, they're trying to make a clone of Cygwin. While I like the idea, Linux is simply not designed to run in or on windows, just like Windows is not designed to run in or on Linux. The two systems are as incomparable as apples and oranges, really. They use totally different executable formats, have completely different applications and kernels, one is open source and the other is not, one is more popular than the other... you get my point. I'll go for cygwin any day over WSL; while Cygwin uses shared memory and can run into problems when it runs into stack/heap allocation issues, that problem is easy to fix (just reboot). On the other hand, WSL breaking is... not so easy to fix.

URL: http://forum.audiogames.net/viewtopic.php?pid=354850#p354850





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Re: A new TeamTalk Server!

2018-03-07 Thread AudioGames . net Forum — New releases room : ashleygrobler04 via Audiogames-reflector


  


Re: A new TeamTalk Server!

yes, agreed

URL: http://forum.audiogames.net/viewtopic.php?pid=354849#p354849





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Re: Classic 6Dragons updates

2018-03-07 Thread AudioGames . net Forum — New releases room : drums61999 via Audiogames-reflector


  


Re: Classic 6Dragons updates

I've been stuck around level 35, and I'm having trouble finding teachers. that being said, being a gold dragon is rather fun.

URL: http://forum.audiogames.net/viewtopic.php?pid=354848#p354848





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Re: A new TeamTalk Server!

2018-03-07 Thread AudioGames . net Forum — New releases room : connor142 via Audiogames-reflector


  


Re: A new TeamTalk Server!

its not a game release, and though I'm not a moderator, I still ask for one to move it into OT.

URL: http://forum.audiogames.net/viewtopic.php?pid=354847#p354847





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Could Someone Sell Me a Battery For an Old Victor Reader Stream

2018-03-07 Thread AudioGames . net Forum — Off-topic room : shotgunshell via Audiogames-reflector


  


Could Someone Sell Me a Battery For an Old Victor Reader Stream

Hello...So, I recently had a birthday, and my Mom decided to buy me a VR Stream. She thought she was getting a good deal since it was up on EBay for $100, but it turns out the stream had a couple problems. One, it's the original model. Two, the battery is out of cycles and can't hold a charge. If someone could sell me a battery, I'd be willing to pay whatever you had in mind. I don't mean to come across to people begging, but I'd like to avoid getting a new stream altogether because we already spent $100 on it. It also came with the Victor Reader Classic which can't hold a charge either, and a portable CD player which doesn't work at all. Thanks in advance to anyone who can help me out.

URL: http://forum.audiogames.net/viewtopic.php?pid=354846#p354846





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Re: A new TeamTalk Server!

2018-03-07 Thread AudioGames . net Forum — New releases room : ashleygrobler04 via Audiogames-reflector


  


Re: A new TeamTalk Server!

it is a new release, but not a new release of any game

URL: http://forum.audiogames.net/viewtopic.php?pid=354843#p354843





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Re: You can now use your preferred screen reader (NVDA, JAWS) on Linux.

2018-03-07 Thread AudioGames . net Forum — Off-topic room : CAE_Jones via Audiogames-reflector


  


Re: You can now use  your preferred screen reader (NVDA, JAWS) on Linux.

Isn't Cygwin Linux-flavored Windows? I was assuming this was running Linux in a VM or something, where Cygwin appears to just be a CLI that looks like Linux with Windows equivalents of the most basic Linux applications. Y/N?

URL: http://forum.audiogames.net/viewtopic.php?pid=354844#p354844





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annowcing the release of tts blade battle

2018-03-07 Thread AudioGames . net Forum — New releases room : hannes via Audiogames-reflector


  


annowcing the release of tts blade battle

This is a nice little time waster made by me and Ashley Grobler. In this game you have to kill as many enemies as possible, you can also create your own taunts if the original ones get to boring.Here is the link.http://grproductions.freevar.com/tts blade battle.zippleas do not hesitate if you have any suggestions to contact me enjoy.

URL: http://forum.audiogames.net/viewtopic.php?pid=354842#p354842





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Re: annowcing the release of tts blade battle

2018-03-07 Thread AudioGames . net Forum — New releases room : ashleygrobler04 via Audiogames-reflector


  


Re: annowcing the release of tts blade battle

hi the right link is:http://grproductions.freevar.com/tts%20 … battle.zip

URL: http://forum.audiogames.net/viewtopic.php?pid=354845#p354845





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Re: A new TeamTalk Server!

2018-03-07 Thread AudioGames . net Forum — New releases room : tabutcu via Audiogames-reflector


  


Re: A new TeamTalk Server!

it is a new release guys, I Think it is right place.

URL: http://forum.audiogames.net/viewtopic.php?pid=354840#p354840





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dectalk getting the mame treatment?

2018-03-07 Thread AudioGames . net Forum — Off-topic room : ammericandad2005 via Audiogames-reflector


  


dectalk getting the mame treatment?

high,I was looking through Emu Paradice for roms, and they have roms for 2 moddels of Dectalk synthesisers for mame.This indecates that, at the very least, that work has begone on adding dectalk emulation to mame.this gives dt the honer of being the second pc synthesiser to be emulated, after Votrax PSS.I haven't tested it since I was mostly using mame to play arcade games (and to dick around with the tiger k28 emulation), so has anyone tested it?also, would it be possible to rewrite the vbns driver to route the output to mame's personal speech system driver?

URL: http://forum.audiogames.net/viewtopic.php?pid=354841#p354841





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Re: A new TeamTalk Server!

2018-03-07 Thread AudioGames . net Forum — New releases room : tabutcu via Audiogames-reflector


  


Re: A new TeamTalk Server!

it is a new release guys, I tthink it is right place.

URL: http://forum.audiogames.net/viewtopic.php?pid=354840#p354840





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Re: A new TeamTalk Server!

2018-03-07 Thread AudioGames . net Forum — New releases room : Muhammad Hajjar via Audiogames-reflector


  


Re: A new TeamTalk Server!

Agree, this shouldn't belong here.

URL: http://forum.audiogames.net/viewtopic.php?pid=354839#p354839





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Re: A new TeamTalk Server!

2018-03-07 Thread AudioGames . net Forum — New releases room : manny447 via Audiogames-reflector


  


Re: A new TeamTalk Server!

yeah, this should be in off topic

URL: http://forum.audiogames.net/viewtopic.php?pid=354838#p354838





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Re: An atemp to re-access Puppet nightmares.

2018-03-07 Thread AudioGames . net Forum — General Game Discussion : targor via Audiogames-reflector


  


Re: An atemp to re-access Puppet nightmares.

Strange. It works for me. Had a few Problems finding it the first time because it Looks like nothing happens, but when I found out, it's no longer a Problem.

URL: http://forum.audiogames.net/viewtopic.php?pid=354837#p354837





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Re: make unity 3d accessible

2018-03-07 Thread AudioGames . net Forum — Developers room : francipvb via Audiogames-reflector


  


Re: make unity 3d accessible

Hello,What about Monogame?It is maintained and supports a lot of platforms (including android, ps4 and IOS), plus it has a content importer for the project. The only bad thing is that you'll code the entire game.Cheers,

URL: http://forum.audiogames.net/viewtopic.php?pid=354836#p354836





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Re: Christianity or Islam

2018-03-07 Thread AudioGames . net Forum — Off-topic room : enes via Audiogames-reflector


  


Re: Christianity or Islam

hi,Came here to discuss the terrorists  daesh, which absolutely have nothing to do with islam. Paul, you claim they are muslim because they claim to be so. That is utterly false, you don't become something by claiming to be one. You become something by embodying it's ideals. Daesh are are a band of murderers, and kafirs in islam, is it is stated in the Quran that,[4:93] And whoever kills a believer intentionally, his punishment is hell; he shall abide in it, and Allah will send His wrath on him and curse him and prepare for him a painful chastisement.[5:32] For this reason did We prescribe to the children of Israel that whoever slays a soul, unless it be for manslaughter or for mischief in the land, it is as though he slew all men; and whoever keeps it alive, it is as though he kept alive all men; and certainly Our messengers came to them with clear arguments, but even after that many of them certainly act extravagantly in the land.

URL: http://forum.audiogames.net/viewtopic.php?pid=354835#p354835





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Re: A new TeamTalk Server!

2018-03-07 Thread AudioGames . net Forum — New releases room : mata via Audiogames-reflector


  


Re: A new TeamTalk Server!

I don't think this topic belongs here...

URL: http://forum.audiogames.net/viewtopic.php?pid=354834#p354834





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A new TeamTalk Server!

2018-03-07 Thread AudioGames . net Forum — New releases room : tabutcu via Audiogames-reflector


  


A new TeamTalk Server!

Hi all!Today, I created a new tt5 server, you can log in to this server, and, hang with your friends.host informations:IP address:80.211.132.154ports are 10333username:guestpassword:guesthave fun!

URL: http://forum.audiogames.net/viewtopic.php?pid=354832#p354832





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Re: Mainstream Release Announcement: Way Of The Passive Fist

2018-03-07 Thread AudioGames . net Forum — General Game Discussion : Sightless Kombat via Audiogames-reflector


  


Re: Mainstream Release Announcement: Way Of The Passive Fist

I got to the boss of the first chapter as well and it seems like sighted assistance may be required for that boss in its current form, though I'll give any progress updates I can.

URL: http://forum.audiogames.net/viewtopic.php?pid=354833#p354833





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Re: using spss with screen readers?

2018-03-07 Thread AudioGames . net Forum — Off-topic room : enes via Audiogames-reflector


  


Re: using spss with screen readers?

Ethin, your words implied as much, even if you didn't state it directly.As for post 12, they told me to contact the developer of the software package, as they could provide the best fix. I seriously don't want the same automatic response.

URL: http://forum.audiogames.net/viewtopic.php?pid=354831#p354831





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Re: using spss with screen readers?

2018-03-07 Thread AudioGames . net Forum — Off-topic room : nidza07 via Audiogames-reflector


  


Re: using spss with screen readers?

@9 They told you on Github to contact devs? Can you give me such a ticket if it even exists because I do not believe such a thing will ever happen. By submitting tickets there, that is precisely what you are doing.

URL: http://forum.audiogames.net/viewtopic.php?pid=354830#p354830





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Re: using spss with screen readers?

2018-03-07 Thread AudioGames . net Forum — Off-topic room : Ethin via Audiogames-reflector


  


Re: using spss with screen readers?

I've suggested R as well. Yes, the graphical output isn't very accessible, but you get command-line output too. @9, I was not assuming that your situation was like mine might be in the US. Stop putting words in my mouth, would you?

URL: http://forum.audiogames.net/viewtopic.php?pid=354829#p354829





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Re: You can now use your preferred screen reader (NVDA, JAWS) on Linux.

2018-03-07 Thread AudioGames . net Forum — Off-topic room : Ethin via Audiogames-reflector


  


Re: You can now use  your preferred screen reader (NVDA, JAWS) on Linux.

You do know you can use Cygwin, right? Which is probably a lot more stable than WSL is. Also, the topic title is very misleading. Your not using your favorite screen reader on Linux. That's like saying that I'm using NVDA on my Linux server when I SSH into it.

URL: http://forum.audiogames.net/viewtopic.php?pid=354828#p354828





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Re: weird steam issue upon installation

2018-03-07 Thread AudioGames . net Forum — General Game Discussion : stewie via Audiogames-reflector


  


Re: weird steam issue upon installation

For me I have to hit space on the radio button even though it is checked. That or I have to click on it by routing the mouse to the NVDA focus and left clicking.

URL: http://forum.audiogames.net/viewtopic.php?pid=354827#p354827





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Re: Looking for feedback on rpg I'm making

2018-03-07 Thread AudioGames . net Forum — Developers room : keyIsFull via Audiogames-reflector


  


Re: Looking for feedback on rpg I'm making

Would be nice to hvea a command to snap to your nearest cardinal direction so we could move in straight lines better. Also, the turning is slow when using the keyboard. Would also be nice to have the left control to attack, so that you could play totally from the keyboard.

URL: http://forum.audiogames.net/viewtopic.php?pid=354826#p354826





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Re: Ontoys online game platform

2018-03-07 Thread AudioGames . net Forum — General Game Discussion : smoothgunner via Audiogames-reflector


  


Re: Ontoys online game platform

nidza thankyou for the client download link

URL: http://forum.audiogames.net/viewtopic.php?pid=354825#p354825





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