Re: A nice gift from one of the greatest composers

2019-01-10 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: A nice gift from one of the greatest composers

Hi.Dark have nothing to do regarding to moving topics. 

URL: http://forum.audiogames.net/post/404544/#p404544




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Re: Jenux OS, The "Next Jen!"

2019-01-10 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector


  


Re: Jenux OS, The "Next Jen!"

it helps if you have people you can talk to, but in general, for just starting out you will need to learn the basics, how to get around the file system, which means learning commands like cd, ls, pwd, mount and umount, mkdir, echo, touch, rm, and so on. Once you can do things like that, involving making directories, creating files and putting stuff in those files, removing them, then you could move onto learning some other stuff, like how to pipe the output of a command into the input of another. Two examples I'd recommend learning right off are how to use grep, and how to use more more and less. Grep helps you find things in the output of a command, an example would be ps -ef | grep espeakup. Notice the vertical bar character, its called the pipe, because it pipes things together. So what's going on here is that if you didn't pipe the output to grep, it would go to your screen, this is called standard output, or stdout. You'd have to look through all the processes running on your system just to find one, and that's assuming you can scroll back in your terminal. piping the output of ps into the input of grep means that grep is now able to operate on it. More and less are two commands to help you deal with lots of output. They are pagination utilities. When you pipe to more, you get a whole screen of output, rather than all the output scrolling off the screen, then it waits for you to hit enter. You go on doing this until you reach the end of the output. Less is a bit more robust, as it provides a higher level of navigation, in that you can scroll up and down through the input, then hit q when you're done. So, let's say you had a large file, cat, which is short for catalog is how you'd read that file back, but its going to scroll off the screen until its done. This is where piping the output of cat into more or less would help. You could also cat a file and pipe it to grep to find a particular string, but let's say you don't want to search the entirety of the file for that string, but only the last one or 2 lines, this is where tail comes in. Tail is brilliant for looking at the last few lines of log files to see errors. Let's say you're coding and you want to scan the file for a specific term, but you just implemented a new change and that is likely going to be the last like, or not. You could do this, tail -n 1 /path/to/file | grep keyword. Also grep is a lot more powerful than just searching for one word, you can also give it complex expressions to use as its criteria, but that's beyond the scope of what I'm doing here, and I'm not experienced enough to give accurate information beyond the very basics of that. There's always more to learn and so, My advice would be, don't try to learn it for the sake of learning it. This begs the question, what has you interested in Linux? If the answer to that question is a particular project or set of projects, start there after learning the basics. Look for guides, etc.

URL: http://forum.audiogames.net/post/404543/#p404543




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what is cerkom reality?

2019-01-10 Thread AudioGames . net Forum — Off-topic room : mongoo_4044 via Audiogames-reflector


  


what is cerkom reality?

hii herd this program somewhere; but dont no how it workssome peeple telling me that the program creates tts voices; but i didnt trust most of themhas any one no how does this program work?

URL: http://forum.audiogames.net/post/404542/#p404542




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Re: The recent situation with tk

2019-01-10 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: The recent situation with tk

I'm glad I'm not personally involved in this crap anymore. Just saying...

URL: http://forum.audiogames.net/post/404541/#p404541




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Re: Creating an audio game using Sable (video 2), by Ebon Sky Studios

2019-01-10 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Creating an audio game using Sable (video 2), by Ebon Sky Studios

I've seen the first two videos and I like the idea, but one thing comes to mind, with no code, etc. how will the games support the feature set the creator wishes to implement. Games have to follow a vision, if you're creating one, you have to know what you want, and go then put it into practice. I think this could work, for a while, but what happens when the feature set provided by the Sable engine is used by many different games, and they now all feel very similar.You say no coding is required, but is coding supported? If the answer is yes, then that alleviates the above concern, at least to a degree, then the remainder could be eliminated by knowing how robust the scripting/coding is. In order for games made using this engine to feel unique - accepting of course that there is more to an audio game than just the sounds - we can then come to the conclusion that once several games are released under Sable, at some point, will start to feel very similar.That isn't to say that a card game will feel like a battleship style game, or something like that, but games of the same genre, or games which include elements of the same genre or genres over time will begin to feel very familiar, very similar. This therefore, is my chief concern beyond the obvious ones:, stability, security in data storage, speed of execution, etc. I then pose the question, if coding and scripting is not a feature of the engine, how will developers using Sable make their games feel unique? I am mainly looking into gameplay mechanics, and controls. Mechanics could be how woudl the inventory system work in an RPG? Could you code one of your own, could you add or modify a base class that's already there, etc. Maybe in one game, you're OK with tracking items by total number, but in another, you want to make the inventory system different by creating body slots and items that go in those slots, for example, you wouldn't be putting leather greaves on your head.I do wish your project success and look forward to both trying it for making games, and playing games made using it. I also apologize if I have asked questions that already have been answered, I haven't read the rest of this topic yet, and will do so sometime later on.

URL: http://forum.audiogames.net/post/404540/#p404540




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Re: is there anyway to host my own website;

2019-01-10 Thread AudioGames . net Forum — Off-topic room : mongoo_4044 via Audiogames-reflector


  


Re: is there anyway to host my own website;

i understand!thanks for the information guys!i will try your comments; as well as jc_hosting. Wish you have a nice dey!

URL: http://forum.audiogames.net/post/404539/#p404539




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Re: About C#. Keys

2019-01-10 Thread AudioGames . net Forum — Developers room : nuno69 via Audiogames-reflector


  


Re: About C#. Keys

Yeah, but this is a kinda of a double-edged sword.From the one side, stupidity of all stupidities is to ask a question just to trash the answer or advice from a more experienced personFrom the other side, you sometimes use such words, that I, because I am not a native english speaker must research in order to fully understand your answer.

URL: http://forum.audiogames.net/post/404538/#p404538




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Re: any horror movie fans among us?

2019-01-10 Thread AudioGames . net Forum — Off-topic room : SkyGuardian via Audiogames-reflector


  


Re: any horror movie fans among us?

sorry for  double posting,  but I recommend you watch Annabelle before Annabelle creation, because Annabel creation will spoil it, trust me

URL: http://forum.audiogames.net/post/404537/#p404537




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Re: Jenux OS, The "Next Jen!"

2019-01-10 Thread AudioGames . net Forum — Off-topic room : Amit via Audiogames-reflector


  


Re: Jenux OS, The "Next Jen!"

Hi,Does anyone know of a resource which a newbie can  use to learn linux from scratch?Regards,Amit

URL: http://forum.audiogames.net/post/404536/#p404536




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Re: Learning Game Menus On Xbox

2019-01-10 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: Learning Game Menus On Xbox

Hi.Many people are streaming the Xbox screen to the computer by using the Xbox app in Windows 10, and doing OCR to read the game menus. THis works surprisingly well.Then people are getting sighted help to read the menus, taking notes and write them down and maybe share them with others. This can be a challenge, but if the games are playable, then it's really worth it.

URL: http://forum.audiogames.net/post/404535/#p404535




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Re: CVAA Accessibility Rules Now In Effect

2019-01-10 Thread AudioGames . net Forum — General Game Discussion : stirlock via Audiogames-reflector


  


Re: CVAA Accessibility Rules Now In Effect

Ethin.I have four words for you.Please delete your accountAll of your posts are combative in nature, and you come off as a whiny, spoiled little brat. Please stop posting, get off the net and get out of the house.

URL: http://forum.audiogames.net/post/404534/#p404534




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Re: XBox guide: Anyone interested?

2019-01-10 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: XBox guide: Anyone interested?

Hi.Thanks for asking. I'm still working on the first part, and carefully thinking about how to organize the guide to make it as much flexible as possible for the future.I will make a section in the guide where I list all the playable games for the Xbox. In that section, I will link to official material like walkthroughs or guides, which makes the games even more playable. Regarding to that, i'm currently working on a small guide for an awesome game I found, which is much more playable that I thought then I tried it the first times. i'm working on a small guide which will make you able to buy the game, pick it up and just play it right away just by following the guide. I will release that as a surprise for everyone, and I will show with this small guide how playable a game can be, if we have a great guide with all the information we need.Because I will use that game guide in the games section of my Xbox guide, the Xbox guide takes more time than I had planned to get started. It would be better to have a Xbox guide which mentions playable games including sources with guides on how to play them, than having a guide explaining how to use a console without any playable games... So, if everything is going as planned, I will write the guide for the game this weekend, and then concentrate on the Xbox game afterwards.

URL: http://forum.audiogames.net/post/404533/#p404533




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Re: Adventures at C: specific Bugs, and is There a Way to Fix them

2019-01-10 Thread AudioGames . net Forum — General Game Discussion : saqib mir via Audiogames-reflector


  


Re: Adventures at C: specific Bugs, and is There a Way to Fix them

when you get an item called your health has been fully restored.after its one step, the boss level will start, and then you have to jump very fastly to kill it before he escapes from you.

URL: http://forum.audiogames.net/post/404532/#p404532




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Re: CVAA Accessibility Rules Now In Effect

2019-01-10 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: CVAA Accessibility Rules Now In Effect

Hi.I agree with post 49, and everything else @ianhamilton_ has posted so far.KenshiraTheTrinity wrote:The ps4 has a functional tts chat system, its just that many other menus remain inaccessible. In that regards, I read somewhere that sony was making things accessible on the software front, while microsoft was doing likewise on the hardware side.Remember: The TTS function is only available in the US, and not a feature which can be used world wide due to how Sony have chosen to make the US hardware a requirement for the TTS to function. But if Sony ever will change that in the future, then things shall become interesting. 

URL: http://forum.audiogames.net/post/404531/#p404531




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Re: What do you think about death penalty?

2019-01-10 Thread AudioGames . net Forum — Off-topic room : Jeffb via Audiogames-reflector


  


Re: What do you think about death penalty?

Murder is a crime no matter how you try to spin it. Those that put someone to death should there for also be put to death because they are commiting a crime. The death death penalty is wrong and not only for that reason but because God decides when we die. Just like murder is a crime it is also a sin. It is a sin that the executioner will have along with the murderer. I would rather have someone have to do hard labor than to be put to death.

URL: http://forum.audiogames.net/post/404530/#p404530




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Re: GoldGun - searching for final Beta testers

2019-01-10 Thread AudioGames . net Forum — Developers room : david_oliva via Audiogames-reflector


  


Re: GoldGun - searching for final Beta testers

Hi friendsThanks a lot for joining this betatesting phase. Now we have places covered. Thanks a lot. David

URL: http://forum.audiogames.net/post/404529/#p404529




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Re: Kontakt Accessibility scripts?

2019-01-10 Thread AudioGames . net Forum — Off-topic room : LordLuceus via Audiogames-reflector


  


Re: Kontakt Accessibility scripts?

http://access4music.com/ has the script you're looking for. The script works with REAPER all the way up to the latest version of Kontakt, which is 6.0.3, except for the new libraries specifically written for Kontakt 6, as they have a different UI. Fortunately there are very few of those at present. The script costs $35, and it's worth every penny for the access you get.HTH.

URL: http://forum.audiogames.net/post/404528/#p404528




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Re: What do you think about death penalty?

2019-01-10 Thread AudioGames . net Forum — Off-topic room : BlindNinja via Audiogames-reflector


  


Re: What do you think about death penalty?

To add on to my earlier post... here's just the most recent example in a recent string of at least 4 I can remember being posted about in the last year, possibly more that I don't remember or didn't even know about.This guy sexually assaulted a child... yes, child, and at least one other victim, possibly more. Yet we released him back into the community.At least they actually did something right and caught him quickly this time, but if they hadn't, god knows who he would've hurt next and when before he was found. And before anyone says anything... if you actually have reformed, you have no legitimate reason to run off like these people do.

URL: http://forum.audiogames.net/post/404527/#p404527




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Re: Sound of Magic - A fantastical journey for young and old adventurers

2019-01-10 Thread AudioGames . net Forum — New releases room : simba via Audiogames-reflector


  


Re: Sound of Magic - A fantastical journey for young and old adventurers

@107, the _expression_ Ihr oder Euch is also used for addressing a person of high nobility, royall decend or someone in a very high position. These days it's not used anymore, but some hundred years ago when Germany still had an emperor till 1918, it was still common. You will find this saying in fantasy games with a German translation almost everytime.it is also used for talking to a number of persons at the same time, but this is the modern version of the word.Greetings Moritz.

URL: http://forum.audiogames.net/post/404526/#p404526




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Re: Creating an audio game using Sable (video 2), by Ebon Sky Studios

2019-01-10 Thread AudioGames . net Forum — General Game Discussion : Dragons via Audiogames-reflector


  


Re: Creating an audio game using Sable (video 2), by Ebon Sky Studios

Any update?

URL: http://forum.audiogames.net/post/404525/#p404525




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Re: What do you think about death penalty?

2019-01-10 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector


  


Re: What do you think about death penalty?

I'm definitely for the death penalty. Crimes of a certain nature should not allow you to continue to live and waste tax dollars keeping you in prison. I'm talking of capital crimes, murder 1, rape, anything involving pedophilia, things of that nature.

URL: http://forum.audiogames.net/post/404524/#p404524




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Re: Error 429: Too many requests

2019-01-10 Thread AudioGames . net Forum — Site and forum feedback : ironcross32 via Audiogames-reflector


  


Re: Error 429: Too many requests

I find it a bit worrisome that in the 18 or so days this topic has been up, there has not been any staff response to it. Something like we're working on it would have been sufficient. Is that not to be the result of all this that's gone on in the past few months, more transparency?Not an edit, but an addendum since I could just go back, but I got one while attempting to post this reply.

URL: http://forum.audiogames.net/post/404522/#p404522




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Re: Error 429: Too many requests

2019-01-10 Thread AudioGames . net Forum — Site and forum feedback : ironcross32 via Audiogames-reflector


  


Re: Error 429: Too many requests

I find it a bit worrisome that in the 18 or so days this topic has been up, there has not been any staff response to it. Something like we're working on it would have been sufficient. Is that not to be the result of all this that's gone on in the past few months, more transparency?Not an edit, but an addendum since I could just go back, but I got one while attempting to post this reply.

URL: http://forum.audiogames.net/post/404523/#p404523




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Re: Error 429: Too many requests

2019-01-10 Thread AudioGames . net Forum — Site and forum feedback : ironcross32 via Audiogames-reflector


  


Re: Error 429: Too many requests

I find it a bit worrisome that in the 18 or so days this topic has been up, there has not been any staff response to it. Something like we're working on it would have been sufficient. Is that not to be the result of all this that's gone on in the past few months, more transparency?

URL: http://forum.audiogames.net/post/404521/#p404521




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Re: Elite Dangerous: Distant Worlds 2 Expedition departing Jan. 13

2019-01-10 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Elite Dangerous: Distant Worlds 2 Expedition departing Jan. 13

that's pretty cool. I've always wanted to play that game, or something equal with the same level of detail.

URL: http://forum.audiogames.net/post/404520/#p404520




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Re: Important! Anyone who uses NVDA should fill out this NVAccess Survey.

2019-01-10 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector


  


Re: Important! Anyone who uses NVDA should fill out this NVAccess Survey.

Done, biggest issues are performance related for me.

URL: http://forum.audiogames.net/post/404519/#p404519




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Re: CVAA Accessibility Rules Now In Effect

2019-01-10 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector


  


Re: CVAA Accessibility Rules Now In Effect

@58, And, of course, you know what makes me (and others) so wary? Its the fact that you keep repeatedly mentioning the fact that all of its covered by NDAs. That only makes what you claim far less believable. When an NDAs are involved, its much, much harder to verify the credibility or veracity of things you here indirectly about what's covered under that NDA. Just because what you have stated has happened does in no way mean that it was the CVAA that made those things happen. You cannot state definitively that, if the CVAA had never come about, none of these things would've happened; and despite the fact that you say that this is not a debate, it is a debate. A debate is, as you no doubt no, a formal discussion on a particular topic in a public meeting or legislative assembly, in which opposing arguments are put forward. Therefore, this entire topic is a debate. This side-discussion you and I are having is a debate. And, last but not least, you keep denying the fact that it is a bullying tactic. Can you disprove my claim that it is a bullying tactic? Do you even know what a bullying tactic looks like in the legal world? In case you have forgotten, or refuse to acknowledge it, it is exactly this. It is a large organization or government entity with enough legal power using laws (that may be ineffective), fines (which are far more effective), money, and other legal authority and power (of which there are many) to force another government entity, organization, or body and/or group of people (such as the AAA industry or the entire population of a city, state and so on) to comply with the bully's demands. The bully (the entity/government agency/organization/etc... may put forth a bill/proposition (which is usually enacted) that sounds all flowery and wonderful, but is, really, designed to force the targeted industry, group, etc., into compliance using whatever means necessary. I've seen things like what I described before, you have, everyone has. The CVAA seems just like I described: all sounds nice and wonderful, but really doesn't accomplish much in the big grand of scheme, and bully's people into implementing accessibility into custom-made communications solutions if they don't decide to make a plugin for an already existing one. Plus, money talks, as you no doubt know. I'm quite positive that, given the corrupt nature of the US (and almost -- if not all -- organizations in the US, if not the world) a company could easily get away with violating the CVAA if they have enough money for as long as they want. If you own a business that has 2.5 billion dollars in income, or just 2.5 billion dollars in general, $100.00 is nothing. That's only 0.04 percent of either your income or your businesses general finances.

URL: http://forum.audiogames.net/post/404518/#p404518




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Re: CVAA Accessibility Rules Now In Effect

2019-01-10 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: CVAA Accessibility Rules Now In Effect

Ah so I was right about this being an inxluence on ps4 tts.

URL: http://forum.audiogames.net/post/404517/#p404517




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Kontakt Accessibility scripts?

2019-01-10 Thread AudioGames . net Forum — Off-topic room : CrystalD via Audiogames-reflector


  


Kontakt Accessibility scripts?

Hi.  So more and more I'm finding that I want to expand my instrument library, and all the good instruments are on Kontakt player for the most part it seems.  I know there are some Kontakt accessibility scripts for Windows somewhere, but for the life of me I can't find them.  Could anyone direct me to where I can download and or purchase them?  Thanks!

URL: http://forum.audiogames.net/post/404516/#p404516




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Re: Important! Anyone who uses NVDA should fill out this NVAccess Survey.

2019-01-10 Thread AudioGames . net Forum — Off-topic room : CrystalD via Audiogames-reflector


  


Re: Important! Anyone who uses NVDA should fill out this NVAccess Survey.

Thanks for bringing this to our attention.  Filled it out.

URL: http://forum.audiogames.net/post/404515/#p404515




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Re: i'm sorry

2019-01-10 Thread AudioGames . net Forum — Off-topic room : AlirezaNosrati via Audiogames-reflector


  


Re: i'm sorry

cock monster is the new game that i'm developing, it's a ripoff from stw where you can sex in that game. NVM i can't program

URL: http://forum.audiogames.net/post/404514/#p404514




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Re: CVAA Accessibility Rules Now In Effect

2019-01-10 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector


  


Re: CVAA Accessibility Rules Now In Effect

Ethin: to be blunt, this is not a debate. I am telling you how it is. You do not have any information to base your thinking on, you're making wild assumptions and jumping to entirely the wrong conclusions. Would you like to explain to me how the word "achievability" fits in with CVAA? Where precisely it is mentioned and what it means? Or what the four criteria are that make up the assessment of whether work falls under the definition of reasonable effort and expense?Perhaps if you knew a little about these things you would not be so eager to make baseless claims about indies. You're welcome to ask me about them.All of the companies that I have seen making significant efforts have been AAAs. I have sat in their studios and had demos of functionality. I've given feedback on that functonality.As you would know if you had game development experience, it is not possible to give you evidence of this, because it is all bound by strict non-disclosure agreements.You have two very clear options; you can accept my word on it, or you can flat out call me a liar. Which will it be?*Edit* Previous evidence that it already affected movers and shakers; consoles became covered by CVAA in 2015, requiring consoles in the USA to provide access to comms functionality and UI use to navigate to / operate it. In 2015 PS4 and XB1 both had text to speech added, initially only for the USA, and initially only covering the route through the system menus to the comms functionality. Then last year, soon after the final compliance date was announced for games, Xbox released a text to speech API for UI, and a transcription API for two way coversion been voice chat and text chat. Halo Wars 2 and Forza Horizon 4 both use the transcription API, therefore meeting some of CVAA's requirements in advance. Battlefield 5 includes an option to scale the size of the chat window up significantly, again meeting meeting one of CVAA's requirements in advance (accessible to people with low vision).So again what's it to be, am I telling the truth or lying?

URL: http://forum.audiogames.net/post/404511/#p404511




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Re: CVAA Accessibility Rules Now In Effect

2019-01-10 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector


  


Re: CVAA Accessibility Rules Now In Effect

Ethin: to be blunt, this is not a debate. I am telling you how it is. You do not have any information to base your thinking on, you're making wild assumptions and jumping to entirely the wrong conclusions. Would you like to explain to me how the word "achievability" fits in with CVAA? Where precisely it is mentioned and what it means? Or what the four criteria are that make up the assessment of whether work falls under the definition of reasonable effort and expense?Perhaps if you knew a little about these things you would not be so eager to make baseless claims about indies. You're welcome to ask me about them.All of the companies that I have seen making significant efforts have been AAAs. I have sat in their studios and had demos of functionality. I've given feedback on that functonality.As you would know if you had game development experience, it is not possible to give you evidence of this, because it is all bound by strict non-disclosure agreements.You have two very clear options; you can accept my word on it, or you can flat out call me a liar. Which will it be?*Edit* Evidence that it affected movers and shakers; consoles became covered by CVAA in 2015, requiring consoles in the USA to provide access to comms functionality and UI use to navigate to / operate it. In 2015 PS4 and XB1 both had text to speech added, initially only for the USA, and initially only covering the route through the system menus to the comms functionality. Then last year, soon after the final compliance date was announced for games, Xbox released a text to speech API for UI, and a transcription API for two way coversion been voice chat and text chat. Halo Wars 2 and Forza Horizon 4 both use the transcription API, therefore meeting some of CVAA's requirements in advance. Battlefield 5 includes an option to scale the size of the chat window up significantly, again meeting meeting one of CVAA's requirements in advance (accessible to people with low vision).So again what's it to be, am I telling the truth or lying?

URL: http://forum.audiogames.net/post/404511/#p404511




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Re: Cloning 1 particular aspect of a drive

2019-01-10 Thread AudioGames . net Forum — Off-topic room : flackers via Audiogames-reflector


  


Re: Cloning 1 particular aspect of a drive

One thing I would say if you do decide to shrink your C drive down to get it to fit. I've found in the past sometimes it will only allow you to shrink it down to a size that's much larger than the actual amount of space taken up by files. It says this is due to unmovable files or something. Turning off system restore before shrinking fixed this for me.

URL: http://forum.audiogames.net/post/404512/#p404512




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Re: Jenux OS, The "Next Jen!"

2019-01-10 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: Jenux OS, The "Next Jen!"

Has the new Raspberry Pi card-flashing method been released under the hood, or not yet?

URL: http://forum.audiogames.net/post/404513/#p404513




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Re: CVAA Accessibility Rules Now In Effect

2019-01-10 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector


  


Re: CVAA Accessibility Rules Now In Effect

Ethin: to be blunt, this is not a debate. I am telling you how it is. You do not have any information to base your thinking on, you're making wild assumptions and jumping to entirely the wrong conclusions. Would you like to explain to me how the word "achievability" fits in with CVAA? Where precisely it is mentioned and what it means? Or what the four criteria are that make up the assessment of whether work falls under the definition of reasonable effort and expense?Perhaps if you knew a little about these things you would not be so eager to make baseless claims about indies.All of the companies that I have seen making significant efforts have been AAAs. I have sat in their studios and had demos of functionality. I've given feedback on that functonality.As you would know if you had game development experience, it is not possible to give you evidence of this, because it is all bound by strict non-disclosure agreements.You have two very clear options; you can accept my word on it, or you can flat out call me a liar. Which will it be?*Edit* Evidence that it affected movers and shakers; consoles became covered by CVAA in 2015, requiring consoles in the USA to provide access to comms functionality and UI use to navigate to / operate it. In 2015 PS4 and XB1 both had text to speech added, initially only for the USA, and initially only covering the route through the system menus to the comms functionality. Then last year, soon after the final compliance date was announced for games, Xbox released a text to speech API for UI, and a transcription API for two way coversion been voice chat and text chat. Halo Wars 2 and Forza Horizon 4 both use the transcription API, therefore meeting some of CVAA's requirements in advance. Battlefield 5 includes an option to scale the size of the chat window up significantly, again meeting meeting one of CVAA's requirements in advance (accessible to people with low vision).So again what's it to be, am I telling the truth or lying?

URL: http://forum.audiogames.net/post/404511/#p404511




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Re: Cloning 1 particular aspect of a drive

2019-01-10 Thread AudioGames . net Forum — Off-topic room : flackers via Audiogames-reflector


  


Re: Cloning 1 particular aspect of a drive

One thing I would say if you do decide to shrink your C drive down to get it to fit. I've found in the past sometimes it will only allow you to shrink it down to a size that's much larger than the actual amount of space taken up by files. It says this is due to unmovable files or something. Turning off system restore then trying the shrink again fixed this for me.

URL: http://forum.audiogames.net/post/404512/#p404512




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Re: CVAA Accessibility Rules Now In Effect

2019-01-10 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector


  


Re: CVAA Accessibility Rules Now In Effect

Ethin: to be blunt, this is not a debate. I am telling you how it is. You do not have any information to base your thinking on, you're making wild assumptions and jumping to entirely the wrong conclusions. Would you like to explain to me how the word "achievability" fits in with CVAA? Where precisely it is mentioned and what it means? Or what the four criteria are that make up the assessment of whether work falls under the definition of reasonable effort and expense?Perhaps if you knew a little about these things you would not be so eager to make baseless claims about indies.All of the companies that I have seen making significant efforts have been AAAs. I have sat in their studios and had demos of functionality. I've given feedback on that functonality.As you would know if you had game development experience, it is not possible to give you evidence of this, because it is all bound by strict non-disclosure agreements.You have two very clear options; you can accept my word on it, or you can flat out call me a liar. Which will it be?*Edit* Evidence that it affected movers and shakers; consoles became covered by CVAA in 2015, requiring consoles in the USA to provide access to comms functionality and UI use to navigate to / operate it. In 2015 PS4 and XB1 both had text to speech added, initially only for the USA, and initially only covering the route through the system menus to the comms functionality. Then last year, soon after the final compliance date was announced for games, Xbox released a text to speech API for UI, and a transcription API for two way coversion been voice chat and text chat. Halo Wars 2 and Forza Horizon 4 both use the transcription API, therefore meeting some of CVAA's requirements in advance. Battlefield 5 includes an option to scales the size of the chat window up significantly, again meeting meeting one of CVAA's requirements in advance (accessible to people with low vision).So again what's it to be, am I telling the truth or lying?

URL: http://forum.audiogames.net/post/404511/#p404511




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Re: Cloning 1 particular aspect of a drive

2019-01-10 Thread AudioGames . net Forum — Off-topic room : flackers via Audiogames-reflector


  


Re: Cloning 1 particular aspect of a drive

One thing I would say if you do decide to shrink your C drive down to get it to fit. I've found in the past sometimes it will only allow you to shrink it down to a size that's much larger than the actual amount of space taken up by files. It says this is due to unmovable files or something. Turning off system restore fixed this for me.

URL: http://forum.audiogames.net/post/404512/#p404512




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Re: CVAA Accessibility Rules Now In Effect

2019-01-10 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector


  


Re: CVAA Accessibility Rules Now In Effect

Ethin: to be blunt, this is not a debate. I am telling you how it is. You do not have any information to base your thinking on, you're making wild assumptions and jumping to entirely the wrong conclusions. Would you like to explain to me how the word "achievability" fits in with CVAA? Where precisely it is mentioned and what it means? Or what the four criteria are that make up the assessment of whether work falls under the definition of reasonable effort and expense?Perhaps if you knew a little about these things you would not be so eager to make baseless claims about indies.All of the companies that I have seen making significant efforts have been AAAs. I have sat in their studios and had demos of functionality. I've given feedback on that functonality.As you would know if you had game development experience, it is not possible to give you evidence of this, because it is all bound by strict non-disclosure agreements.You have two very clear options; you can accept my word on it, or you can flat out call me a liar. Which will it be?*Edit* Evidence that it affected movers and shakers; consoles became covered by CVAA in 2015, requiring consoles in the USA to provide access to comms functionality and UI use to navigate to / operate it. In 2015 PS4 and XB1 both had text to speech added, initially only for the USA, and initially only covering the route through the system menus to the comms functionality. Then last year, soon after the final compliance date was announced for games, Xbox released a text to speech API for UI, and a transcription API for two way coversion been voice chat and text chat. Halo Wars 2 and Forza Horizon 4 both use the transcription API, therefore meeting some of CVAA's requirements advance. Battlefield 5 includes an option to scales the size of the chat window up significantly, again meeting meeting one of CVAA's requirements in advance (accessible to people with low vision).So again what's it to be, am I telling the truth or lying?

URL: http://forum.audiogames.net/post/404511/#p404511




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Re: CVAA Accessibility Rules Now In Effect

2019-01-10 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector


  


Re: CVAA Accessibility Rules Now In Effect

Ethin: to be blunt, this is not a debate. I am telling you how it is. You do not have any information to base your thinking on, you're making wild assumptions and jumping to entirely the wrong conclusions. Would you like to explain to me how the word "achievability" fits in with CVAA? Where precisely of is mentioned and what it means? Or what the four criteria are that make up the assessment of whether work falls under the definition of reasonable effort and expense?Perhaps if you knew a little about these things you would not be so eager to make baseless claims about indies.All of the companies that I have seen making significant efforts have been AAAs. I have sat in their studios and had demos of functionality. I've given feedback on that functonality.As you would know if you had game development experience, it is not possible to give you evidence of this, because it is all bound by strict non-disclosure agreements.You have two very clear options; you can accept my word on it, or you can flat out call me a liar. Which will it be?*Edit* Evidence that it affected movers and shakers; consoles became covered by CVAA in 2015, requiring consoles in the USA to provide access to comms functionality and UI use to navigate to / operate it. In 2015 PS4 and XB1 both had text to speech added, initially only for the USA, and initially only covering the route through the system menus to the comms functionality. Then last year, soon after the final compliance date was announced for games, Xbox released a text to speech API for UI, and a transcription API for two way coversion been voice chat and text chat. Halo Wars 2 and Forza Horizon 4 both use the transcription API, therefore meeting some of CVAA's requirements advance. Battlefield 5 includes an option to scales the size of the chat window up significantly, again meeting meeting one of CVAA's requirements in advance (accessible to people with low vision).So again what's it to be, am I telling the truth or lying?

URL: http://forum.audiogames.net/post/404511/#p404511




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Re: Cloning 1 particular aspect of a drive

2019-01-10 Thread AudioGames . net Forum — Off-topic room : flackers via Audiogames-reflector


  


Re: Cloning 1 particular aspect of a drive

One thing I would say if you do decide to shrink your C drive down to get it to fit. I've found in the past sometimes it will only allow you to shrink it down to a size that's much larger than the actual amount of space taken up by files. Turning off system restore fixed this for me.

URL: http://forum.audiogames.net/post/404512/#p404512




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Re: CVAA Accessibility Rules Now In Effect

2019-01-10 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector


  


Re: CVAA Accessibility Rules Now In Effect

Ethin: to be blunt, this is not a debate. I am telling you how it is. You do not have any information to base your thinking on, you're making wild assumptions and jumping to entirely the wrong conclusions. Would you like to explain to me how the word "achievability" fits in with CVAA? Where precisely of is mentioned and what it means? Or what the four criteria are that make up the assessment of whether work falls under the definition of reasonable effort and expense?Perhaps if you knew a little about these things you would not be so eager to make baseless claims about indies.All of the companies that I have seen making significant efforts have been AAAs. I have sat in their studios and had demos of functionality. I've given feedback on that functonality.As you would know if you had game development experience, it is not possible to give you evidence of this, because it is all bound by strict non-disclosure agreements.You have two very clear options; you can accept my word on it, or you can flat out call me a liar. Which will it be?

URL: http://forum.audiogames.net/post/404511/#p404511




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Re: CVAA Accessibility Rules Now In Effect

2019-01-10 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: CVAA Accessibility Rules Now In Effect

Yeah, I can understand having reservations about bringing people over like that too.If I didn't have an over sea trip looming over head I'd be very interested in attending this conference. Its not too far from where I am.The ps4 has a functional tts chat system, its just that many other menus remain inaccessible. In that regards, I read somewhere that sony was making things accessible on the software front, while microsoft was doing likewise on the hardware side. This is of course referring to accessibility in general terms.Also, like I said before, e have a billion accessible social media softwares to chat with so this idea that indi devs are being forced to shell out money because they can't make chat work for us seems a we bit farfetched.

URL: http://forum.audiogames.net/post/404509/#p404509




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Re: What do you think about death penalty?

2019-01-10 Thread AudioGames . net Forum — Off-topic room : 拓海 via Audiogames-reflector


  


Re: What do you think about death penalty?

Killing people needs to pay for their lives.owe money and need to pay debts.

URL: http://forum.audiogames.net/post/404510/#p404510




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Re: CVAA Accessibility Rules Now In Effect

2019-01-10 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: CVAA Accessibility Rules Now In Effect

Yeah, I can understand having reservations about bringing people over like that too.If I didn't have an over sea trip looming over head I'd be very interested in attending this conference. Its not too far from where I am.The ps4 has a functional tts chat system, its just that many other menus remain inaccessible. In that regards, I read somewhere that sony was making things accessible on the software front, while microsoft was doing likewise on the hardware side. This is of course referring to accessibility in general terms.

URL: http://forum.audiogames.net/post/404509/#p404509




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Re: Jenux OS, The "Next Jen!"

2019-01-10 Thread AudioGames . net Forum — Off-topic room : hacker via Audiogames-reflector


  


Re: Jenux OS, The "Next Jen!"

A new version of the Jenux ISO has been released. Here are the changes:Replaced systemd-boot with grub for uefi boot. This means the following:1: support for 32-bit uefi firmware, for example in older macs and newer intel baytrail tablets and windows 8.1 devices2: audible indication when you have booted into the grub menu for the installer, first option is boot with accessibility, as always, so just press enter. Uses fenrir instead of speakup as a console screen reader, which increases responsiveness. It can be downloaded at:https://nashcentral.duckdns.org/project … x86_64.iso

URL: http://forum.audiogames.net/post/404508/#p404508




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Re: Word game, say the first word that comes to your mind

2019-01-10 Thread AudioGames . net Forum — Off-topic room : deadPixel via Audiogames-reflector


  


Re: Word game, say the first word that comes to your mind

Forest.

URL: http://forum.audiogames.net/post/404507/#p404507




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Re: CVAA Accessibility Rules Now In Effect

2019-01-10 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector


  


Re: CVAA Accessibility Rules Now In Effect

@ianhamilton_, my skepticism and the way I think may be misguided, but it is nevertheless the truth. The CVaA has only had an effect in the indi markets. It has had no effect in markets like Steam or the MS store. And, again, it is a bullying tactic. Its the FCC waving their dick at indi devs and yelling, "Hey! Make your communications portions of your app (and only those portions) accessible or you'll be fined!" Well, guess what? If Steam doesn't make their communications accessible, the FCC can fine them all the want, since their limited to $100.00; it won't effect Steams finances at all If Rockstar or Microsoft gets fined, it won't effect their finances at all either. The fines will only affect indi devs. The recent accessibility improvements to, say, Steam, are only because they've been forced to upgrade the Crhome browser; its not because of the CVAA or the ADA, or any other form of "law". If you can provide proof that it has affected major, big developers, movers and shakers in the gaming industry, then I will concede this debate, but will still be doubtful.As for your ticket option, while I am surprised by your offer, I doubt I will be able to attend. I do not have the finances to attend that.

URL: http://forum.audiogames.net/post/404506/#p404506




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Re: XBox guide: Anyone interested?

2019-01-10 Thread AudioGames . net Forum — General Game Discussion : flameAlchemist via Audiogames-reflector


  


Re: XBox guide: Anyone interested?

hows the guide coming along?

URL: http://forum.audiogames.net/post/404505/#p404505




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Re: CVAA Accessibility Rules Now In Effect

2019-01-10 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector


  


Re: CVAA Accessibility Rules Now In Effect

Sadly not, there's too much toxicity. Only from a very small portion of the community, but a very vocal one. I used to continually recommend developers stop by to learn; it has made me very sad to longer be able to.It'll all be different a year from now, the question is what to do about the current state of affairs... Especially as it's a really key time for devs to be able to learn about what is involved.

URL: http://forum.audiogames.net/post/404500/#p404500




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Re: CVAA Accessibility Rules Now In Effect

2019-01-10 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector


  


Re: CVAA Accessibility Rules Now In Effect

Sadly not, there's too much toxicity. Only from a very small portion of the community, but a very vocal one. I used to continually recommend developers stop by to learn; it has made me very sad to longer be able to.It'll all be different a year from now, the question is what to do between now and then... Especially as it's a really key time for devs to be able to learn about what is involved.

URL: http://forum.audiogames.net/post/404500/#p404500




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Learning Game Menus On Xbox

2019-01-10 Thread AudioGames . net Forum — General Game Discussion : rowdyamerican via Audiogames-reflector


  


Learning Game Menus On Xbox

I'm wondering how those of you that own the Xbox go about learning game menus? I recently got an Xbox and so far I've read forums on this site, as well as watched youtube videos. Just wondering how others learn game menus. How do you learn the game controls as well? I know these may seem like basic questions, but I'm fairly new to the Xbox and I just want to see how others do things. Learning different methods can help all of us.

URL: http://forum.audiogames.net/post/404504/#p404504




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Re: What do you think about death penalty?

2019-01-10 Thread AudioGames . net Forum — Off-topic room : flackers via Audiogames-reflector


  


Re: What do you think about death penalty?

I don't really want to defend my position. All I will say is when I said thankfully I live in a country where it is abolished, and that things would have to deteriorate for it to be reintroduced, I wasn't suggesting countries that have abolished capital punishment are morally superior to those that haven't. I just meant that I'm grateful my country's stance squares up with my own viewpoint, and that I can't imagine it being brought back without some sort of seriously negative event.

URL: http://forum.audiogames.net/post/404503/#p404503




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Re: i'm sorry

2019-01-10 Thread AudioGames . net Forum — Off-topic room : Jonnyboy1991 via Audiogames-reflector


  


Re: i'm sorry

CM stands for cock maker.

URL: http://forum.audiogames.net/post/404502/#p404502




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Re: Word game, say the first word that comes to your mind

2019-01-10 Thread AudioGames . net Forum — Off-topic room : rowdyamerican via Audiogames-reflector


  


Re: Word game, say the first word that comes to your mind

Amazon

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Re: CVAA Accessibility Rules Now In Effect

2019-01-10 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector


  


Re: CVAA Accessibility Rules Now In Effect

Sadly not, there's too much toxicity. Only from a small portion of the community, but a very vocal one. I used to continually recommend developers stop by to learn; it has made me very sad to longer be able to.

URL: http://forum.audiogames.net/post/404500/#p404500




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Re: is there anyway to host my own website;

2019-01-10 Thread AudioGames . net Forum — Off-topic room : Jonnyboy1991 via Audiogames-reflector


  


Re: is there anyway to host my own website;

spam is one of the things that we do but if you want some linux knowledge under your belt and you're welling to work with it, linode is what I swair by. If you go to http://library.linode.com they have some beginner guides out there last I check. I'd go for the $5 a month plan sense if you're not that worried about running a large server with extra ram and processer, you really don't need to worry about it. HTH. Setting up apache and php is not that hard at all in fact, all of that can be found in the apt-get repos if you're going to go with ubuntu, which is what I'd recommend. . Or, if you want some more to play with, either sentos or arch. I honestly havn't tried arch, but I would love to one of these days, just to ya know, say that I have tried it I guess. Lol. Anyways, I hope this was beneficial for ya. If you need any more help, feel free to send me a forum email as I don't check my forum inbox unless it's needed.

URL: http://forum.audiogames.net/post/404499/#p404499




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Re: What do you think about death penalty?

2019-01-10 Thread AudioGames . net Forum — Off-topic room : bashue via Audiogames-reflector


  


Re: What do you think about death penalty?

http://www.the-testament-of-truth.co.uk … murder.htmMURDER & the 'kill' factorProvocation Justification & the invisible 'God factor'page 1 - Introduction & the 'kill' factorpage 4 - Provocation v/s RetaliationThere is always a 'reason' why men or women defy their God and disobey the: "Go your way in peace and love one another and be merciful and compassionate, and forgive your perceived enemy" Command of God.I now clear 'UP' this matter as I reveal a hidden 'factor' that has the capacity and audacity to overrule the mind of man and telepathically subjugate their consciousness for a moment in time. During that time they become mere 'robots' so to speak, and simply 'unconscionably' carry out the directives of 'possessive' thoughts that control them in an instant and for an instant in time or longer. * (See Note at end)A person such as Martin Bryant of Tasmania was regrettably unable to rid his mind of 'interfering' and subjugating thoughts, and he (his mind) became possessed by a very powerful demonic force (spirit person) who took over his mind totally for a time and, during that 'time' frame made use of Martin's biological body and, when IT the 'possessor' withdrew, and Martin recovered his mental faculties, he had NO 'recollection' of having personally done the horrendous deeds perpetrated.I do not wish to confuse the issue of the 'average' actions of aggressive people because the overriding factor I wish to 'expose' today is not only the result of invisible possessive demonic forces, but is also due to the power of a person's inner Dark energy essence (The SIN within, negative emotions) which is what 'permits' and thus enables their anti-God deeds AS WELL AS what I term "Minds under siege," being unstoppable intrusive thoughts that now 'haunt' everyone in society to varying degrees.There is never a 'reasonable' or conscionable reason to defy the Command of God and thus receive a return 'due' of suffering within His immutable: "Eye for an eye as you sow so shall ye reap" Law because, - - - IF you had or have the 'comprehension' of the context of God's Law and the understanding of 'How & Why' HE is able to invoke IT, THE LAW OF GOD, then you would NEVER let any 'provocation' or 'justification' to override your inner Light and commit a 'criminal' deed with ITS consequences.So "Why does man end up killing or being killed"?MURDER is seen by man as the 'ultimate' criminal deed if it is carried out by a 'civilian' who is not mandated or 'authorised' to kill in their 'line of duty.' But NONE seem to realise that ANY contravention of God's Command by ANY person is forbidden by God.It is I to now expose the REASON. Being, that any use of God's DARK ENERGY (forceful & destructive) by man for the purpose of intimidation, coercion, control, subjugation, extortion, vengeance, punishment OR killing or, for any other negative reason, has a 'dire' consequence for the individual indeed, being:The user of said energy in ones interaction with others, - - - be it simply 'bullying,' is what permits the destructive, forceful ENERGY of the Source God to flow through ones soul and, - - - as IT so does, - - - some of this Dark energy 'stains' and contaminates and GROWS like a 'cancer' within the spirit soul of the user. (Being the SIN within powerful negative emotions which grow stronger)page 2This DARK energy IS a 'law' unto ITSELF, and IS the 'overriding' GOD FACTOR in every negative interaction of 'errant' man, and IT has the 'power' to RULE and BE 'The Law' (God's law) in action at any 'moment that IT so chooses. The greater the 'mass' of dark energy you have drawn into your soul over eternal time 'pre birth' or, even when incarnate, the easier it is for IT to override your consciousness and simply DO unto others whatever IT so wishes to using YOU. (Balancing ITS Scales of Justice)Thus every person 'living' who has a contaminated soul is a 'carrier' of this DEADLY dis-ease within and is thus capable of being mentally overpowered and emotionally 'justified' and DRIVEN by said "God force" to be IT in action if IT so chooses. In the 'case' of Murder, IT (The Dark energy) does so choose when the one to be 'killed' is deserving of that 'fate,' * for IT then IS absolutely 'justified' to RETALIATE and KILL because THAT IS ITS NATURE and, IT is simply balancing ITS 'Scales of Justice' at the time and in the place that IT so chooses and, IT 'justifies' the action within or 'through' the OPEN mind of the ignorant mortal IT uses because, IT can and does OVERRIDE the consciousness of the person IT is 'inhabiting.'Note: that 'fate,' * - being the 'fate' of having ones 'spirit soul' depart from this realm and leave ALL behind. The departing spirit may continue to suffer mental and emotional trauma and feelings of 'loss' etc., on the next level/realm/destination. Their 'memory' may also haunt their 'killer' for a long time, and he or she the murderer will also be subjected to and suffer 

Re: What do you think about death penalty?

2019-01-10 Thread AudioGames . net Forum — Off-topic room : bashue via Audiogames-reflector


  


Re: What do you think about death penalty?

I do not in any way support/condone the death penalty and neither do I support/condone life in prison. The maximum people should get is 6 months and I wouldn't put them in cells either. Basic apartments should suffice. Also, I'd get them to attend feeling easy seminars each day so that their conscious and subconscious minds will be reprogrammed with Jehovah's light, love, knowledge, wisdom and truth. Give them a chance to return to sanity. We should not punish anyone for any reason because Jehovah will punish his children, not us for if we punish, we will be punished in turn. Better to counsel and educate so that the offenders can be elevated out of their plights. In so doing, we also help ourselves. Not only that but the murderers will have to be prepared for Jehovah to collect his due from them and those who arrest the criminals are responsible for preparing them for that eventuality. Only in getting the criminals to attend seminars, saying the star prayers and giving them the content written in the testament of truth will the police and jailors have fulfilled their obligations to the criminals. After their allotted time, the criminals should be free to go without a criminal record so that they can return to life outside of prison. They need to be given decent wages for whatever jobs they signed up in prison and basic financial assistance if they did not work. http://www.the-testament-of-truth.co.uk … ligion.htm http://www.the-testament-of-truth.co.uk … dslaw1.htm http://www.the-testament-of-truth.co.uk … /crime.htm http://www.the-testament-of-truth.co.uk … suburb.htm http://www.the-testament-of-truth.co.uk … terror.htm http://www.the-testament-of-truth.co.uk … eminar.htm http://www.the-testament-of-truth.co.uk … est001.htm http://www.the-testament-of-truth.co.uk/clem/index.htmKind regards, Amin Abdullah.

URL: http://forum.audiogames.net/post/404497/#p404497




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Re: CVAA Accessibility Rules Now In Effect

2019-01-10 Thread AudioGames . net Forum — General Game Discussion : magurp244 via Audiogames-reflector


  


Re: CVAA Accessibility Rules Now In Effect

Word filtering and community toxicity are separate issues from TTS accessibility, conflating the two is counter productive. One is about moderating content, the other is about having access to said content. Yes, online communities all over can be cesspools, peoples behavior can fall outside the mandate and control of developers. Whats more important is having the tools to help mitigate and manage it, which does highlight the possible need for layers of TTS functionality, such as an ability to disable TTS chat whilst still enabling menu and game state TTS, or allowing users to mute, block, or fall back on things like scripted audio emotes.@ianhamilton_Tis' a pity you feel such issues would preclude recommending these forums, though I can hardly blame how you feel on the subject. Its worth remembering however that a community is not the sum of a few individuals, but many. It may be worth considering that there can still be something to be gained for those who drop by.

URL: http://forum.audiogames.net/post/404496/#p404496




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Re: Bokurano Daibouken 3 : secondary topic

2019-01-10 Thread AudioGames . net Forum — New releases room : musicjunky via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

I ran Disk Cleanup and it fixed the problem. I can now play again! 

URL: http://forum.audiogames.net/post/404495/#p404495




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Re: New adventure game emulator app with audio input and output (mobile)

2019-01-10 Thread AudioGames . net Forum — New releases room : jonikster via Audiogames-reflector


  


Re: New adventure game emulator app with audio input and output (mobile)

danielrm11,There is a programming language Kotlin, although I don't know whether it will be paid.For games on Android, there is C# and Monogame.Today I will post a question on Quora, whether Java will be paid for non-commercial projects.

URL: http://forum.audiogames.net/post/404494/#p404494




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Re: CVAA Accessibility Rules Now In Effect

2019-01-10 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector


  


Re: CVAA Accessibility Rules Now In Effect

JaceK wrote:a game with a TTS that can't be turned offLOL no

URL: http://forum.audiogames.net/post/404493/#p404493




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Re: CVAA Accessibility Rules Now In Effect

2019-01-10 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector


  


Re: CVAA Accessibility Rules Now In Effect

JaceK wrote:a game with a TTS that can't be turned offLOL

URL: http://forum.audiogames.net/post/404493/#p404493




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Re: CVAA Accessibility Rules Now In Effect

2019-01-10 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector


  


Re: CVAA Accessibility Rules Now In Effect

Actually you know what, I think I may have a solution.Ethin & JaceK; as I've said many times before, your cyncism is understandable, but misguided. Some insight would change that. If you are not comfortable with taking insight from me at face value, I may have another option.There is a game developer conference taking place on March 18th in San Francisco, attended by a wide swathe of the industry. Ethin I know that would involve interstate travel for you, JaceK I don't know where you live but I assume it would for you too. But if you can make it to San Francisco I will give you both free tickets to the conference. I will then personally take you around introducing you to attendees. At a minimum, people from Xbox, Playstation, Ubisoft and Warner Brothers (those four companies are the sponsors of the event so will definitely have attendees present). And this is a developer event rather than a gamer event or a PR event, so they'll be the right people to talk to - people directly involved in implementation. That way you can come to your own conclusions based on your own discussions, rather than have to take my word on anything. So, the kind of points you're discussing here; instead of discussing them in theoretical terms with other blind gamers, you can discuss them directly with the people who would be making the decisions and doing the work. How does that sound? Enough to hold off on the anti-accessibility comments until then? If so I am 100% serious about this. You wouldn't be the first blind gamers from these forums to attend. By March 18th a few interesting games should have launched too.

URL: http://forum.audiogames.net/post/404492/#p404492




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Re: CVAA Accessibility Rules Now In Effect

2019-01-10 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector


  


Re: CVAA Accessibility Rules Now In Effect

Actually you know what, I think I may have a solution.Ethin & JaceK; as I've said many times before, your cyncism is understandable, but misguided. Some insight would change that. If you are not comfortable with taking insight from me at face value, I may have another option.There is a game developer conference taking place on March 18th in San Francisco, attended by a wide swathe of the industry. Ethin I know that would involve interstate travel for you, JaceK I don't know where you live but I assume it would for you too. But if you can make it to San Francisco I will give you both free tickets to the conference. I will then personally take you around introducing you to attendees. At a minimum, people from Xbox, Playstation, Ubisoft and Warner Brothers (those four companies are the sponsors of the event so will definitely have attendees present). And this is a developer event rather than a gamer event or a PR event, so they'll be the right people to talk to - people directly involved in implementation. That way you can come to your own conclusions based on your own discussions, rather than have to take my word for it.How does that sound? Enough to hold off on the anti-accessibility comments until then? If so I am 100% serious about this. You wouldn't be the first blind gamers from these forums to attend. By March 18th a few interesting games should have launched too.

URL: http://forum.audiogames.net/post/404492/#p404492




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Re: CVAA Accessibility Rules Now In Effect

2019-01-10 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector


  


Re: CVAA Accessibility Rules Now In Effect

Actually you know what, I think I may have a solution.Ethin & JaceK; as I've said many times before, your cyncism is understandable, but misguided. Some insight would change that. If you are not comfortable with taking insight from me at face value, I may have another option.There is a game developer conference taking place on March 18th in San Francisco, attended by a wide swathe of the industry. Ethin I know that would involve interstate travel for you, JaceK I don't know where you live but I assume it would for you too. But if you can make it to San Francisco I will give you both free tickets to the conference. I will then personally take you around introducing you to attendees. At a minimum, people from Xbox, Playstation, Ubisoft and Warner Brothers (those four companies are the sponsors of the event so will definitely have attendees present). And this is a developer event rather than a gamer event or a PR event, so they'll be the right people to talk to - people directly involved in implementation. That way you can come to your own conclusions based on your own discussions, rather than have to take my word for it.How does that sound? Enough to hold off on the anti-accessibility comments until then? By March 18th a few interesting games should have launched too.

URL: http://forum.audiogames.net/post/404492/#p404492




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Re: CVAA Accessibility Rules Now In Effect

2019-01-10 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector


  


Re: CVAA Accessibility Rules Now In Effect

Actually you know what, I think I may have a solution.Ethin & JaceK; as I've said many times before, your cyncism is understandable, but misguided. Some insight would change that. If you are not comfortable with taking mine at face value, I have another option.There is a game developer conference taking place on March 18th in San Francisco, attended by a wide swathe of the industry. Ethin I know that would involve interstate travel for you, JaceK I don't know where you live but I assume it would for you too. But if you can make it to San Francisco I will give you both free tickets to the conference. I will then personally take you around introducing you to attendees. At a minimum, people from Xbox, Playstation, Ubisoft and Warner Brothers (those four companies are the sponsors of the event so will definitely have attendees present). And this is a developer event rather than a gamer event or a PR event, so they'll be the right people to talk to - people directly involved in implementation. That way you can come to your own conclusions based on your own discussions, rather than have to take my word for it.How does that sound? Enough to hold off on the anti-accessibility comments until then? By March 18th a few interesting games should have launched too.

URL: http://forum.audiogames.net/post/404492/#p404492




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Re: CVAA Accessibility Rules Now In Effect

2019-01-10 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector


  


Re: CVAA Accessibility Rules Now In Effect

Actually you know what, I think I may have a solution.Ethin & JaceK; as I've said many times before, your cyncism is understandable, but misguided. Some insight would change that. If you are not comfortable with taking mine at face value, I have another option.There is a game developer conference taking place on March 18th in San Francisco, attended by a wide swathe of the industry. Ethin I know that would involve interstate travel for you, JaceK I don't know where you live but I assume it would for you too. But if you can make it to San Francisco I will give you both free tickets to the conference. I will then personally take you around introducing you to attendees. At a minimum, people from Xbox, Playstation, Ubisoft and Warner Brothers (those four companies are the sponsors of the event so will definitely have attendees present). And this is a developer event rather than a gamer event or a PR event, they'll be the right people to talk to. People directly involved in implementation. That way you can come to your own conclusions based on your own discussions, rather than have to take my word for it.How does that sound? Enough to hold off on the anti-accessibility comments until then? By March 18th a few interesting games should have launched too.

URL: http://forum.audiogames.net/post/404492/#p404492




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Re: Important! Anyone who uses NVDA should fill out this NVAccess Survey.

2019-01-10 Thread AudioGames . net Forum — Off-topic room : Thatguy via Audiogames-reflector


  


Re: Important! Anyone who uses NVDA should fill out this NVAccess Survey.

Happily running version 2016.4, in my opinion, a perfectly good, usable version of NVDA, at least for simple, basic screenreading. I also haven't updated because of all these problems I keep hearing people talk about. That, and I really am not a fan of the new menu/settings interface. But what am I missing by choosing not to upgrade? Anything good been added that's worth putting up with some occasional bugs for?

URL: http://forum.audiogames.net/post/404491/#p404491




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Re: CVAA Accessibility Rules Now In Effect

2019-01-10 Thread AudioGames . net Forum — General Game Discussion : flameAlchemist via Audiogames-reflector


  


Re: CVAA Accessibility Rules Now In Effect

that would be cool if their was some kind of TTS THAT WE COULD enable. maybe it could use the Xboxs TTS. not sure on the ps4 part.

URL: http://forum.audiogames.net/post/404490/#p404490




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Re: SpaceX Iridium-8 Launch: Jan. 11

2019-01-10 Thread AudioGames . net Forum — Off-topic room : magurp244 via Audiogames-reflector


  


Re: SpaceX Iridium-8 Launch: Jan. 11

As reported by [arstechnica]:The first flight of the year is another batch of Iridium constellation satellites, which will be launching ftom Vandenberg Air Force Base and attempting a landing on the drone ship Just Read the Instructions. There's currently a 60% chance of favorable weather, with a back up window on saturday in case of a cancellation.You can watch the webcast [here], which starts 14 hours as of this post.

URL: http://forum.audiogames.net/post/404489/#p404489




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Re: Cloning 1 particular aspect of a drive

2019-01-10 Thread AudioGames . net Forum — Off-topic room : Thatguy via Audiogames-reflector


  


Re: Cloning 1 particular aspect of a drive

Reinstalling my software... ehh. I wouldn't mind as much, except for I've used this computer for quite a while, and as such have accumulated a lot of data that I don't want to have to start over with. E.g. iTunes backups (not enough remaining space in iCloud) saved logins in firefox and chrome, s3 client configs, gitBash settings, etc, etc. Now, I know at least some of these things can be found in C:\users\name\program files or appdata. But I'm not entirely sure just how well programs would deal with old stuff being put in there without their having any prior knoledge of it. hence why I just want to pull everything over at once. But if I can't do it, that's fine. Just thought I'd ask here in case anybody knew of some obscure piece of software or other windows feature that would help me in this endeavour.

URL: http://forum.audiogames.net/post/404488/#p404488




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Re: Sound of Magic - A fantastical journey for young and old adventurers

2019-01-10 Thread AudioGames . net Forum — New releases room : Erick via Audiogames-reflector


  


Re: Sound of Magic - A fantastical journey for young and old adventurers

Hi. When is the English version coming out I've been weighting.

URL: http://forum.audiogames.net/post/404487/#p404487




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Re: Sound of Magic - A fantastical journey for young and old adventurers

2019-01-10 Thread AudioGames . net Forum — New releases room : harrylst via Audiogames-reflector


  


Re: Sound of Magic - A fantastical journey for young and old adventurers

Can someone explain to me why I'm being addressed as "ihr", andd "euch" throughout the game? I am one person for crying out loud.

URL: http://forum.audiogames.net/post/404486/#p404486




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Re: CVAA Accessibility Rules Now In Effect

2019-01-10 Thread AudioGames . net Forum — General Game Discussion : Chris via Audiogames-reflector


  


Re: CVAA Accessibility Rules Now In Effect

I agree with 49. Ethin, if you have nothing positive to say about this, please stop. The remarks you have made here and on other threads aren't helpful and may even discourage people from making games accessible for everyone.Sighted people may hate TTS and other accessibility features, but why should they care if it's not enabled by default? If the command to enable these features is obscure enough, it should be fine. As for asshole players, there's nothing that can be done. People are going to be asses, and there's not much you can do aside from walking away and doing something else or associating with a different group. I for one suppport anything like this because I want to one day play games with everyone else. I'm alienated from most folks in terms of games, so something like this would be revolutionary if developers are serious about implementing accessibility features.

URL: http://forum.audiogames.net/post/404485/#p404485




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Re: Cloning 1 particular aspect of a drive

2019-01-10 Thread AudioGames . net Forum — Off-topic room : roelvdwal via Audiogames-reflector


  


Re: Cloning 1 particular aspect of a drive

I don't think you can do this, at least not in any automated fassion. You could try deleting any big apps that take up a lot of space to shrink the used space so it'll fit on your ssd, but the better bet is probably to deactivate any comersial software, clean install, and then reinstall apps. With a 128 gb ssd, you might also want to manage it's storage a little, so when reinstalling apps you should put apps you use infrequently / are very large on your mechanical drive, and things like your web browser, other frequently used apps on the ssd.

URL: http://forum.audiogames.net/post/404484/#p404484




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Re: Cloning 1 particular aspect of a drive

2019-01-10 Thread AudioGames . net Forum — Off-topic room : flackers via Audiogames-reflector


  


Re: Cloning 1 particular aspect of a drive

Do you have to clone? Is it not suitable to just clean install windows, then reinstall your software? Personally I'd be reluctant to clone a drive that's performing poorly. The HDs I've cloned were performing okay for HDs, I just wanted the boost of the SSD.

URL: http://forum.audiogames.net/post/404483/#p404483




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Re: Bokurano Daibouken 3 : secondary topic

2019-01-10 Thread AudioGames . net Forum — New releases room : musicjunky via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

This is happening to me too, after I tried to update the game again.

URL: http://forum.audiogames.net/post/404482/#p404482




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A rather unusual "game" - Isotopium: Chernobyl

2019-01-10 Thread AudioGames . net Forum — General Game Discussion : magurp244 via Audiogames-reflector


  


A rather unusual "game" - Isotopium: Chernobyl

As reported by [rockpapershotgun]:The developer Remote Games have set up a real world scale model of Chernobyl and filled it with RC cars connected to the internet, players can connect to these vehicles with the goal of collecting "Isotopes" from containers littering the arena, solving puzzles, engage in contests, quests, and exploring the city of Pripyat. You only get a small amount of time, about 1 minute, but can pay for additional time, with planned features such as upgrading to bigger robots, unlocking secret doors, and capturing territory.Its a rather unusual "video game" as its played with real world vehicles in a real world scale model, its free to play, at least until you run out of isotopes which cost around 9$ for an hours worth, but seems like a pretty unique project. There's a video of the gameplay [here].

URL: http://forum.audiogames.net/post/404481/#p404481




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A rather unusual "game" - Isotopium: Chernobyl

2019-01-10 Thread AudioGames . net Forum — General Game Discussion : magurp244 via Audiogames-reflector


  


A rather unusual "game" - Isotopium: Chernobyl

As reported by [rockpapershotgun]:The developer Remote Games have set up a real world scale model of Chernobyl and filled it with RC cars connected to the internet, players can connect to these vehicles with the goal of collecting "Isotopes" from containers littering the arena, solving puzzles, engage in contests, quests, and exploring the city of Pripyat. You only get a small amount of time, about 1 minute, but can pay for additional time, with planned features such as upgrading to bigger robots, unlocking secret doors, and capturing territory.Its a rather unusual "video game" as its played with real world vehicles in a real world scale model, it costs around 9$ for about an hours worth of isotopes, but seems like a pretty unique project. There's a video of the gameplay [here].

URL: http://forum.audiogames.net/post/404481/#p404481




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Re: New adventure game emulator app with audio input and output (mobile)

2019-01-10 Thread AudioGames . net Forum — New releases room : queenslight via Audiogames-reflector


  


Re: New adventure game emulator app with audio input and output (mobile)

Greetings!The following linked article from DZone  should hopefully explain things better.

URL: http://forum.audiogames.net/post/404480/#p404480




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Re: New adventure game emulator app with audio input and output (mobile)

2019-01-10 Thread AudioGames . net Forum — New releases room : queenslight via Audiogames-reflector


  


Re: New adventure game emulator app with audio input and output (mobile)

Greetings!So, the following linked article from ]DZone  should hopefully explain things better.

URL: http://forum.audiogames.net/post/404480/#p404480




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JS handler, embed javascript in your python applications

2019-01-10 Thread AudioGames . net Forum — Developers room : pauliyobo via Audiogames-reflector


  


JS handler, embed _javascript_ in your python applications

Hi there. So I've just uploaded on github a little wrapper called JS handler which allows you to use _javascript_ as a scripting language  in your python games.This little wrapper is a wrapper over pyduktape which is a _javascript_ interpreter built in python.If you're interested, feel free to look it.JS handlerI suck at explaining, therefore, if you do not understand the documentation do not esitate to ask here.

URL: http://forum.audiogames.net/post/404479/#p404479




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Re: CVAA Accessibility Rules Now In Effect

2019-01-10 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector


  


Re: CVAA Accessibility Rules Now In Effect

Ethin, Jacek;You are wrong. I'm not saying I think you are wrong, I am saying you are categorically factually wrong.CVAA has had, talking in the historical sense, a huge impact on the industry. As I said, elevating the accessibility discussion to senior management, with direct impact on games. Many studios are putting really significant effort into meeting CVAA criteria, many others are developing non CVAA related functionality that they never would have had CVAA not pushed the accessibility discussion up the agendaI'm very well acquainted with your opinions by this point. I totally understand scepticism, it's an entirely reasonable conclusion.However I'd respectfully ask you to not regard me as a liar when I tell you that from what I know of the many developers I both work for and am acquainted with the workings of that CVAA has already had great impact, and is indeed going to result in many things never seen before in games, even over the next three months.It would be lovely if you wouldn't both continually dump upon these efforts. If 2020 rolls around and no change has happened, by all means call it all a waste of time. But until then, unless you're going to call me a liar, please take my word for it and please stop spreading such negativity about the concept of Devs working on accessibility. They do read these forums.Although less now. I've stopped recommending developers come to these forums to learn about accessibility, specifically because of the conduct of the pair of you. What you're saying isn't what devs need to read.Again, feel free to ask me any questions. I can't talk about things under NDA, but outside of that I will answer to the best of my ability.

URL: http://forum.audiogames.net/post/404478/#p404478




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Re: CVAA Accessibility Rules Now In Effect

2019-01-10 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector


  


Re: CVAA Accessibility Rules Now In Effect

Etching, Jacek;You are wrong. I'm not saying I think you are wrong, I am saying you are categorically factually wrong.CVAA has had, talking in the historical sense, a huge impact on the industry. As I said, elevating the accessibility discussion to senior management, with direct impact on games. Many studios are putting really significant effort into meeting CVAA criteria, many others are developing non CVAA related functionality that they never would have had CVAA not pushed the accessibility discussion up the agendaI'm very well acquainted with your opinions by this point. I totally understand scepticism, it's an entirely reasonable conclusion.However I'd respectfully ask you to not regard me as a liar when I tell you that from what I know of the many developers I both work for and am acquainted with the workings of that CVAA has already had great impact, and is indeed going to result in many things never seen before in games, even over the next three months.It would be lovely if you wouldn't both continually dump upon these efforts. If 2020 rolls around and no change has happened, by all means call it all a waste of time. But until then, unless you're going to call me a liar, please take my word for it and please stop spreading such negativity about the concept of Devs working on accessibility. They do read these forums.Although less now. I've stopped recommending developers come to these forums to learn about accessibility, specifically because of the conduct of the pair of you. What you're saying isn't what devs need to read.

URL: http://forum.audiogames.net/post/404478/#p404478




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Re: BGT: Get text from txt file to string. How?

2019-01-10 Thread AudioGames . net Forum — Developers room : dardar via Audiogames-reflector


  


Re: BGT: Get text from txt file to string. How?

I actually created a note taking program in BGT many moons ago. Note to self, must port to python.

URL: http://forum.audiogames.net/post/404477/#p404477




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Re: WTF is this!

2019-01-10 Thread AudioGames . net Forum — Developers room : dardar via Audiogames-reflector


  


Re: WTF is this!

Hi there!For future reference, when asking, "Why TF isn't this code working?" it's best to give us some examples, just in case it is a syntax error!For future reference though, NVDA 5, report dynamic content changes, should always be on, and then use object navigation to navigate in the python console window.The python console window is just like any other command line utility.On windows, this means that control v, for paste, should work fine.To run a program using python, here's what I do:1. press windows r for run.2. Type cmd, for command line.3. Navigate to the folder of choice using cd file names, for example:cd Documentscd codecd test-project5. Type in: python myprogram.pyIf you have both python 2 and python 3, you may want to type either of these:py -2 myprogram.pypy -3 myprogram.pyHope this helps!

URL: http://forum.audiogames.net/post/404476/#p404476




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Re: I need help, again!

2019-01-10 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: I need help, again!

The affine cipher is a type of monoalphabetic substitution cipher. The way it works is as follows:* You pass the cipher a string* Each letter in an alphabet (i.e. the base64 or base32 alphabet) is mapped to its numeric equivalent* That numeric equivalent is encrypted with a simple mathematical function* That (now encrypted numeric equivalent) is then converted back to its alphabetic formThe formula used in the cipher means that each letter than is encrypted maps to one other letter and back again, meaning the cipher is a standard substitution cipher with a rule governing which letter maps to which. That also means that it has the same weaknesses of a substitution cipher. The simple mathematical function used to encipher (encrypt) each letter is (ax + b) mod 26, where b is the magnitude of the shift.In other words, mainly mathematical:* The letters of an alphabet of size m are first mapped to the range 0,m-1 (that is, 0 to the size of the alphabet minus one).* Modular arithmetic is then employed to map each plaintext letters' ordinal to its encrypted equivalent. That function is e(x)=(ax+b)%m, where modulus m is the size of the alphabet (determined in the first step) and a and b are the keys to the cipher. The value a must be chosen such that a and m are coprime (that is, the only positive integer (factor) that divides both of them is 1).* To decrypt the encrypted plaintext, you first get the encrypted letters ordinal, and employ the mathematical function d(x)=a^-1(x-b)%m, where a^-1 is the modular multiplicative inverse of a modulo m, i.e. it satisfies the equation 1=a(base a)^-1%m.The Caesar cipher is one such example of an affine cipher with a=1 since the encrypting function reduces to a linear shift.I know you asked for a simple explanation, but I elaborated on the cipher in case you needed it. If your going to be writing one, you'll need all that I have provided here. As for your other problem, ROT-13 can be implemented in 1 line in Python, 3 if you split it across lines for ease of readability. As a hint, look in the bytes module (automatically imported). I also just ran your code through Python, and the implementation isn't correct. When running the method I'm hinting at and giving it 'Hello world!', I get 'Uryyb jbeyq!'. When I run it through your method though, I get 'UryyC KCFyq!'. So your close, but not quite there.

URL: http://forum.audiogames.net/post/404474/#p404474




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Re: any horror movie fans among us?

2019-01-10 Thread AudioGames . net Forum — Off-topic room : SkyGuardian via Audiogames-reflector


  


Re: any horror movie fans among us?

What about anabell

URL: http://forum.audiogames.net/post/404475/#p404475




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Re: I need help, again!

2019-01-10 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: I need help, again!

The affine cipher is a type of monoalphabetic substitution cipher. The way it works is as follows:* You pass the cipher a string* Each letter in an alphabet (i.e. the base64 or base32 alphabet) is mapped to its numeric equivalent* That numeric equivalent is encrypted with a simple mathematical function* That (now encrypted numeric equivalent) is then converted back to its alphabetic formThe formula used in the cipher means that each letter than is encrypted maps to one other letter and back again, meaning the cipher is a standard substitution cipher with a rule governing which letter maps to which. That also means that it has the same weaknesses of a substitution cipher. The simple mathematical function used to encipher (encrypt) each letter is (ax + b) mod 26, where b is the magnitude of the shift.In other words, mainly mathematical:* The letters of an alphabet of size m are first mapped to the range 0,m-1 (that is, 0 to the size of the alphabet minus one).* Modular arithmetic is then employed to map each plaintext letters' ordinal to its encrypted equivalent. That function is e(x)=(ax+b)%m, where modulus m is the size of the alphabet (determined in the first step) and a and b are the keys to the cipher. The value a must be chosen such that a and m are coprime (that is, the only positive integer (factor) that divides both of them is 1).* To decrypt the encrypted plaintext, you first get the encrypted letters ordinal, and employ the mathematical function d(x)=a^-1(x-b)%m, where a^-1 is the modular multiplicative inverse of a modulo m, i.e. it satisfies the equation 1=a(base a)^-1%m.The Caesar cipher is one such example of an affine cipher with a=1 since the encrypting function reduces to a linear shift.I know you asked for a simple explanation, but I elaborated on the cipher in case you needed it. If your going to be writing one, you'll need all that I have provided here. As for your other problem, ROT-13 can be implemented in 3 lines in Python. As a hint, look in the bytes module (automatically imported). I also just ran your code through Python, and the implementation isn't correct. When running the method I'm hinting at and giving it 'Hello world!', I get 'Uryyb jbeyq!'. When I run it through your method though, I get 'UryyC KCFyq!'. So your close, but not quite there.

URL: http://forum.audiogames.net/post/404474/#p404474




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Re: Important! Anyone who uses NVDA should fill out this NVAccess Survey.

2019-01-10 Thread AudioGames . net Forum — Off-topic room : Chris via Audiogames-reflector


  


Re: Important! Anyone who uses NVDA should fill out this NVAccess Survey.

I filled it out as well. My issues concern Braille, since it's the weakest aspect of NVDA.

URL: http://forum.audiogames.net/post/404473/#p404473




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Re: What do you think about death penalty?

2019-01-10 Thread AudioGames . net Forum — Off-topic room : BlindNinja via Audiogames-reflector


  


Re: What do you think about death penalty?

@9It's not even that they escaped prison, lol people are just like, "Ehh, he's high risk for reoffending... let's just let him out on probation! . Oh no, he got away! Please call if you see him anywhere!"

URL: http://forum.audiogames.net/post/404472/#p404472




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Re: The recent situation with tk

2019-01-10 Thread AudioGames . net Forum — General Game Discussion : seb2314 via Audiogames-reflector


  


Re: The recent situation with tk

@TheTrueSwampGamer, have you tried contacting Ivan in private about your situation?

URL: http://forum.audiogames.net/post/404471/#p404471




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Re: The recent situation with tk

2019-01-10 Thread AudioGames . net Forum — General Game Discussion : simter via Audiogames-reflector


  


Re: The recent situation with tk

also, why are you writing nothing on your page about this? And still let people buy the game normaly via the page?

URL: http://forum.audiogames.net/post/404470/#p404470




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Re: i'm sorry

2019-01-10 Thread AudioGames . net Forum — Off-topic room : simter via Audiogames-reflector


  


Re: i'm sorry

what happened on cm? I really don't know what you are talking about

URL: http://forum.audiogames.net/post/404469/#p404469




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Re: About C#. Keys

2019-01-10 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: About C#. Keys

@27, Yeah, these guys neither can make up their minds nor do they even know what I'm talking about half the time. Methinks they need a bit more experience and a bit more knowledge from people who actually do know what their talking about.

URL: http://forum.audiogames.net/post/404468/#p404468




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Re: Redspot, blood and paril. First public beta released!

2019-01-10 Thread AudioGames . net Forum — New releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

lol yes

URL: http://forum.audiogames.net/post/404467/#p404467




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Re: What do you think about death penalty?

2019-01-10 Thread AudioGames . net Forum — Off-topic room : Nocturnus via Audiogames-reflector


  


Re: What do you think about death penalty?

@flackers,Nicely worded.  That does raise a couple of questions though; hope you take them as neither offensive or argumentative or malicious...1.  What do you say to the matter discussed in post 7, where keeping a prisoner responsible for bloodshed and other horrors might possibly escape the prison they are in?2.  If torture is not allowed and the prisoner in question feels tortured by the conditions he or she suffers as the result of their imprisonment, are we still responsible of barbaric practices?I'm stil not easily convinced that this is a situation that can be viewed through a black or white lense and just given a definite decision.  Life seriously is a complex thing.

URL: http://forum.audiogames.net/post/404466/#p404466




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