News about oriolgomez.com games

2019-05-04 Thread AudioGames . net Forum — General Game Discussion : ogomez92 via Audiogames-reflector


  


News about oriolgomez.com games

Hi all!So as some of you might know, I am rewriting my older games in js.I have bomber cats and supercube already, bomber cats does not have any life changing modifications, but supercube now has sound and music packs, the cube makes sense when it moves, you can review the cube and move it at your leisure until the game begins, and I will try to add new game modes.Since you can move the cube around before the game starts, practice option will be removed from the menu.As for rhythm rage, I need to figure out how to use zlib to compress my game data and I haven't done that yet. Once zlib support is done, it will be much easier to implement in future games as well.So rhythm rage might still take a while.The reason why you haven't been seeing beatstar updates is the following, and I would like your input on this, too.The new versions of electron are not compatible with the encryption system used by beatstar. As such, I need to figure out how to move you guys from older save files to the new format, which is not encrypted but rather uses another system to mangle the save string.I could encrypt the new save format with another cypher, but given that the game is open source, someone could easily get the key so... why?The thing is, I'm having issues converting old save files and I know that some of you might be pissed if I release a version where you cannot use your older incompatible save files.So my question is, what should I do?1. Figure out a way to get your old save files to the new system.2. Start over and give all players a substantial reward upon request, in the form of a save file with many beatcoins.3. Stop working on the game entirely because it needs to die in hell just like its developer (hopefully not this option please!)Anyway I hope to hear your input.P.s: Another thing I'm working on is converting beatstar achievements to text. This way, I can add a bunch more random achievements and challenges. what do you think?Should I keep the old audio achievements?

URL: https://forum.audiogames.net/post/431412/#p431412




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News about oriolgomez.com games

2019-05-04 Thread AudioGames . net Forum — General Game Discussion : ogomez92 via Audiogames-reflector


  


News about oriolgomez.com games

Hi all!So as some of you might know, I am rewriting my older games in js.I have bomber cats and supercube already, bomber cats does not have any life changing modifications, but supercube now has sound and music packs, the cube makes sense when it moves, you can review the cube and move it at your leisure until the game begins, and I will try to add new game modes.Since you can move the cube around before the game starts, practice option will be removed from the menu.As for rhythm rage, I need to figure out how to use zlib to compress my game data and I haven't done that yet. Once zlib support is done, it will be much easier to implement in future games as well.So rhythm rage might still take a while.The reason why you haven't been seeing beatstar updates is the following, and I would like your input on this, too.The new versions of electron are not compatible with the encryption system used by beatstar. As such, I need to figure out how to move you guys from older save files to the new format, which is not encrypted but rather uses another system to mangle the save string.I could encrypt the new save format with another cypher, but given that the game is open source, someone could easily get the key so... why?The thing is, I'm having issues converting old save files and I know that some of you might be pissed if I release a version where you cannot use your older incompatible save files.So my question is, what should I do?1. Figure out a way to get your old save files to the new system.2. Start over and give all players a substantial reward upon request, in the form of a save file with many beatcoins.3. Stop working on the game entirely because it needs to die in hell just like its developer (hopefully not this option please!)Anyway I hope to hear your input.

URL: https://forum.audiogames.net/post/431412/#p431412




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News about oriolgomez.com games

2019-05-04 Thread AudioGames . net Forum — General Game Discussion : ogomez92 via Audiogames-reflector


  


News about oriolgomez.com games

Hi all!So as some of you might know, I am rewriting my older games in js.I have bomber cats and supercube already, bomber cats does not have any life changing modifications, but supercube now has sound and music packs, the cube makes sense when it moves, you can review the cube and move it at your leisure until the game begins, and I will try to add new game modes.Since you can move the cube around before the game starts, practice option will be removed from the menu.As for rhythm rage, I need to figure out how to use zlib to compress my game data and I haven't done that yet. Once zlib support is done, it will be much easier to implement in future games as well.So rhythm rage might still take a while.The reason why you haven't been seeing beatstar updates is the following, and I would like your input on this, too.The new versions of electron are not compatible with the encryption system used by beatstar. As such, I need to figure out how to move you guys from older save files to the new format, which is not encrypted but rather uses another system to mangle the save string.I could encrypt the new save format with another cypher, but given that the game is open source, someone could easily get the key so... why?The thing is, I'm having issues converting old save files and I know that some of you might be pissed if I release a version with older incompatible save files.So my question is, what should I do?1. Figure out a way to get your old save files to the new system.2. Start over and give all players a substantial reward upon request, in the form of a save file with many beatcoins.3. Stop working on the game entirely because it needs to die in hell just like its developer (hopefully not this option please!)Anyway I hope to hear your input.

URL: https://forum.audiogames.net/post/431412/#p431412




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Re: Couple questions bgt

2019-05-04 Thread AudioGames . net Forum — Developers room : ogomez92 via Audiogames-reflector


  


Re: Couple questions bgt

Use serializeIn my bgt days serialize saved my life but... I just would never do something like this anymore when in more less primitive programming language you can save entire game objects to files, pickle, or JSON strings...If you are just starting out why don't you learn to code with js or python? we can point you in the right direction.I remember rhythm rage save files were a pain to save!Want to see my rhythm rage save level function? that is a pain!void set_level(string level,string value,string pack) {
int whichone=-1;
string info;
ok=unlockinfo.get(pack+".pack",info);
string[] lvl=string_split(info,",,,",true);

for (uint i=0;ithat's it.Just trying to give you an example as to why you should use  a more modern programming language.If you don't see the difference...

URL: https://forum.audiogames.net/post/431410/#p431410




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Re: Couple questions bgt

2019-05-04 Thread AudioGames . net Forum — Developers room : ogomez92 via Audiogames-reflector


  


Re: Couple questions bgt

Use serializeIn my bgt days serialize saved my life but... I just would never do something like this anymore when in more less primitive programming language you can save entire game objects to files, pickle, or JSON strings...If you are just starting out why don't you learn to code with js or python? we can point you in the right direction.I remember rhythm rage save files were a pain to save!Want to see my rhythm rage save level function? that is a pain!void set_level(string level,string value,string pack) {
int whichone=-1;
string info;
ok=unlockinfo.get(pack+".pack",info);
string[] lvl=string_split(info,",,,",true);

for (uint i=0;ithat's it.default is the pack name and 5 is the max level I have unlocked.Then I can save each level name in an object with the name of the pack with information about maximum fail count, score, etc.I don't remember how the new version does it anymore but I know I'm doing it. Haven't worked on this game for months.Just trying to give you an example as to why you should use  a more modern programming language.If you don't see the difference...

URL: https://forum.audiogames.net/post/431410/#p431410




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Re: Keep craft, incremental medeival expantion and crafting game

2019-05-04 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Keep craft, incremental medeival expantion and crafting game

Not as yet, but the dev does seem to be quite active so  could be a good idea, especially as far as page headings goes.

URL: https://forum.audiogames.net/post/431411/#p431411




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Re: Couple questions bgt

2019-05-04 Thread AudioGames . net Forum — Developers room : ogomez92 via Audiogames-reflector


  


Re: Couple questions bgt

Use serializeIn my bgt days serialize saved my life but... I just would never do something like this anymore when in more less primitive programming language you can save entire game objects to files, pickle, or JSON strings...If you are just starting out why don't you learn to code with js or python? we can point you in the right direction.I remember rhythm rage save files were a pain to save!Want to see my rhythm rage save level? that is a pain!void set_level(string level,string value,string pack) {
int whichone=-1;
string info;
ok=unlockinfo.get(pack+".pack",info);
string[] lvl=string_split(info,",,,",true);

for (uint i=0;ithat's it.default is the pack name and 5 is the max level I have unlocked.Then I can save each level name in an object with the name of the pack with information about maximum fail count, score, etc.I don't remember how the new version does it anymore but I know I'm doing it. Haven't worked on this game for months.Just trying to give you an example as to why you should use  a more modern programming language.If you don't see the difference...

URL: https://forum.audiogames.net/post/431410/#p431410




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Re: Couple questions bgt

2019-05-04 Thread AudioGames . net Forum — Developers room : ogomez92 via Audiogames-reflector


  


Re: Couple questions bgt

Use serializeIn my bgt days serialize saved my life but... I just would never do something like this anymore when in more less primitive programming language you can save entire game objects to files, pickle, or JSON strings...If you are just starting out why don't you learn to code with js or python? we can point you in the right direction.I remember rhythm rage save files were a pain to save!data.unlocks.data.unlockMaxLevel and stuff like that was a pain.with the new version made in js I can just save an object likeunlocks={default:5,}that's it.default is the pack name and 5 is the max level I have unlocked.Then I can save each level name in an object with the name of the pack with information about maximum fail count, score, etc.I don't remember how the new version does it anymore but I know I'm doing it. Haven't worked on this game for months.Just trying to give you an example as to why you should use  a more modern programming language.

URL: https://forum.audiogames.net/post/431410/#p431410




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Re: Couple questions bgt

2019-05-04 Thread AudioGames . net Forum — Developers room : ogomez92 via Audiogames-reflector


  


Re: Couple questions bgt

Use serializeIn my bgt days serialize saved my life but... I just would never do something like this anymore when in more less primitive programming language you can save entire game objects to files, pickle, or JSON strings...If you are just starting out why don't you learn to code with js or python? we can point you in the right direction.I remember rhythm rage save files were a pain to save!data.unlocks.data.unlockMaxLevel and stuff like that was a pain.with the new version made in js I can just save an object likedata="" />pack:"default",maxUnlockedLevel:5,that's it.

URL: https://forum.audiogames.net/post/431410/#p431410




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Re: Couple questions bgt

2019-05-04 Thread AudioGames . net Forum — Developers room : ogomez92 via Audiogames-reflector


  


Re: Couple questions bgt

Use serializeIn my bgt days serialize saved my life but... I just would never do something like this anymore when in more less primitive programming language you can save entire game objects to files, pickle, or JSON strings...If you are just starting out why don't you learn to code with js or python? we can point you in the right direction.I remember rhythm rage save files were a pain to save!data.unlocks.data.unlockMaxLevel and stuff like that was a pain.

URL: https://forum.audiogames.net/post/431410/#p431410




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Re: Couple questions bgt

2019-05-04 Thread AudioGames . net Forum — Developers room : ogomez92 via Audiogames-reflector


  


Re: Couple questions bgt

Use serializeIn my bgt days serialize saved my life but... I just would never do something like this anymore when in more less primitive programming language you can save entire game objects to files, pickle, or JSON strings...If you are just starting out why don't you learn to code with js or python? we can point you in the right direction.

URL: https://forum.audiogames.net/post/431410/#p431410




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Re: Couple questions bgt

2019-05-04 Thread AudioGames . net Forum — Developers room : ogomez92 via Audiogames-reflector


  


Re: Couple questions bgt

Use serializeIn my days of bgt serialize saved my file but... I just would never do something like this anymore when in more less primitive programming language you can save entire objects to files, pickle, or JSON strings...

URL: https://forum.audiogames.net/post/431410/#p431410




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Re: ArtilEcho a new artillery game prototype

2019-05-04 Thread AudioGames . net Forum — New releases room : redfox via Audiogames-reflector


  


Re: ArtilEcho a new artillery game prototype

@7, it can't, it runs off a server, and the server isn't up, cause he has to run it off his motem.

URL: https://forum.audiogames.net/post/431409/#p431409




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Re: ArtilEcho a new artillery game prototype

2019-05-04 Thread AudioGames . net Forum — New releases room : redfox via Audiogames-reflector


  


Re: ArtilEcho a new artillery game prototype

@6, it can't, it runs off a server, and the server isn't up, cause he has to run it off his motem.

URL: https://forum.audiogames.net/post/431409/#p431409




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Re: branble takes a walk through the morning bramble bushes

2019-05-04 Thread AudioGames . net Forum — New releases room : ogomez92 via Audiogames-reflector


  


Re: branble takes a walk through the morning bramble bushes

I need a learn sounds menu. what is this alarm that keeps playing? etcbtw, with the current jump system, I can easily exploit this game. I can move around at 100 steps per second (you know what I mean) and keep getting coins and powerups.

URL: https://forum.audiogames.net/post/431408/#p431408




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Re: branble takes a walk through the morning bramble bushes

2019-05-04 Thread AudioGames . net Forum — New releases room : ogomez92 via Audiogames-reflector


  


Re: branble takes a walk through the morning bramble bushes

I need a learn sounds menu. what is this alarm that keeps playing? etc

URL: https://forum.audiogames.net/post/431408/#p431408




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Re: ArtilEcho a new artillery game prototype

2019-05-04 Thread AudioGames . net Forum — New releases room : hannes via Audiogames-reflector


  


Re: ArtilEcho a new artillery game prototype

Hi this looks so cool i wish i could test it as well it sounds like fun

URL: https://forum.audiogames.net/post/431407/#p431407




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Re: branble takes a walk through the morning bramble bushes

2019-05-04 Thread AudioGames . net Forum — New releases room : ogomez92 via Audiogames-reflector


  


Re: branble takes a walk through the morning bramble bushes

@bran, Let me know if you need hosting for this, feel free to message @ogomez92 on telegram if you need it.@43: I said what I said because, while the game may not be complete, it certainly looks complete in your recordings. I just worry that this might become one of those great games that is never released, like treasure hunt 2, perilous hearts, etc. The game is too good to pass up, even if the concept is simple and doesn't have 1 lines of background story text. You make your games in a way that keeps you playing. Tons of achievements, ever changing world which gets harder as you play... I had never seen an audio game change so immediately and dynamically.Take oh shit for example. With less than 50 sounds you are making a game that keeps the player on edge. I'm sure that Scramble will do just the same.

URL: https://forum.audiogames.net/post/431406/#p431406




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Re: branble takes a walk through the morning bramble bushes

2019-05-04 Thread AudioGames . net Forum — New releases room : musicalman via Audiogames-reflector


  


Re: branble takes a walk through the morning bramble bushes

I'd host on my Google Drive, but since updates are made frequently, I don't think that is the best option.As for the game itself, I tried it and I really like it, though I'm not at all very good at it, and I haven't yet seen all the power-ups and hazards . But I have a few suggestions:1. Sometimes I have no idea what power-up I collected, and other times I collect one that doesn't seem to be documented, but there are so many I can't keep them strait in my head. A learn game sounds option might alleviate this, so I'm glad you're working on that.I suggest though that it contains some of the less-often heard sounds. But if you don't want that, you could make it so that menu items are unlocked after certain things have happend in-game. For instance, you check learn game sounds to familiarize yourself with everything, but when you play, you get a power-up you've never heard before, or anything else really, and it's making all these sounds you didn't get a chance to prepare for. Well, you gotta panic and fight your way through as best you can. If after two or three meet-ins, you're still stuck on what's going on and would like some help, the learn game sounds menu may get those items in it. It's kind of a reward for fighting through things and getting used to them, ya know? Just a thought.2. I personally don't have an issue with the name, since credit was given to Scrambled for inspiring the idea. Borrowing from the name before release though is undermining in a sense, but we all have our own standards for that sort of thing. To some people, a name is just a few characters, to others it is important enough to deserve legal protection, and of course it depends on context and personal circumstances too.I'm of the belief that while you can't please everyone, you should listen to as many people as you can, within reason of course. I believe the name has been enough to turn people away, which is a shame because this game is pretty fun for me, and I'd hate for its name alone to be responsible for reducing the player bass. Given the amount of clone drama that's been going on, I can see how simple name borrowing can be taken wrong.3. As much as this isn't a professional game, I still believe the documentation is lackluster. It doesn't have to look like a college thesis, but it does need to show that you put some effort into organizing and presenting the information, and I don't see that really. There are too many small sections that tell you to look at other sections or documents. That's my biggest issue with it. Comments such as "I can't remember what this does" generally don't look good when they're written by a developer. The game itself is pretty cool, far cooler than I would've expected actually (though I am easily impressed), and it needs a cooler readme. I'd be interested in cleaning it up if you want.Well, that's all I got. Hope this continues being developed! BTW I'm still super excited for Scrambled, so yeah this is not gonna replace it for me.

URL: https://forum.audiogames.net/post/431405/#p431405




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Re: Couple questions bgt

2019-05-04 Thread AudioGames . net Forum — Developers room : rory-games via Audiogames-reflector


  


Re: Couple questions bgt

dude, please, read the bgt manual. a lot of this stuff could be answered from that. hth

URL: https://forum.audiogames.net/post/431404/#p431404




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Re: branble takes a walk through the morning bramble bushes

2019-05-04 Thread AudioGames . net Forum — New releases room : musicalman via Audiogames-reflector


  


Re: branble takes a walk through the morning bramble bushes

I'd host on my Google Drive, but since updates are made frequently, I don't think that is the best option.As for the game itself, I tried it and I really like it, though I'm not at all very good at it, and I haven't yet seen all the power-ups and hazards . But I have a few suggestions:1. Sometimes I have no idea what power-up I collected, and other times I collect one that doesn't seem to be documented, but there are so many I can't keep them strait in my head. A learn game sounds option might alleviate this, so I'm glad you're working on that.I suggest though that it contains some of the less-often heard sounds. But if you don't want that, you could make it so that menu items are unlocked after certain things have happend in-game. For instance, if you get a power-up you've never heard before, or anything else really, and it's making sounds that you don't understand, you gotta panick and fight your way through as best you can. If after two or three meet-ins, you're still stuck on what's going on and would like some help, the learn game sounds menu will have those items in it. Just a thought.2. I personally don't have an issue with the name, since credit was given to Scrambled for inspiring the idea. Borrowing from the name before release though is undermining in a sense, but we all have our own standards for that sort of thing. To some people, a name is just a few characters, to others it is important enough to deserve legal protection.I'm of the belief that while you can't please everyone, you should listen to as many people as you can, within reason of course. I believe the name has been enough to turn people away, which is a shame because this game is pretty fun for me, and I'd hate for its name alone to be responsible for reducing the player bass. Given the amount of clone drama that's been going on, and I can see how simple name borrowing can be taken wrong.3. As much as this isn't a professional game, I still believe the documentation is lackluster. It doesn't have to look like a college thesis, but it does need to show that you put some effort into organizing and presenting the information, and I don't see that really. There are too many small sections that tell you to look at other sections or documents. Comments such as "I can't remember what this does" generally don't look good when they're written by a developer. The game itself is pretty cool, far cooler than I would've expected actually, and it needs a cooler readme. I'd be interested in cleaning it up if you want.Well, that's all I got. HOpe this continues being developed! BTW I'm still super excited for Scrambled.

URL: https://forum.audiogames.net/post/431405/#p431405




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Re: i've had it with NVDA, i think.

2019-05-04 Thread AudioGames . net Forum — Off-topic room : Aarush via Audiogames-reflector


  


Re: i've had it with NVDA, i think.

@107:First of all, you're right about something. let me correct my mistake:Thank you all, for your feedback. i do appriciate it. even though the topic got pritty much derailed, but many of you, did give some constructive feedback which is highly, greatly, appriciated.Now, as for what you said:Yes, you are right. Exactly why i wasn't choosing to reply to the topic in fear that the already going flamewar might intensify. Because, half of the community were either not ready to believe that these issues can be fixed (or even exist) just cause "the "majority" weren't facing them and the other half were more interested in derailing the topic and taking it where it wasn't supposed to goBut as i said, yes i did read the posts, and by what i said earlier, i meant i chose not to care about it as much because of the reasons i clerified above(i hope).But, i should have given credit where credit is due, so yes thanks everyone for the feedback. Will try to keep whatever yall said in mind.Now, as for coming up with a possible solution, that's why i asked for your help. and that's what i trust the devs should do(when the community fails).I'm disappointed because i didn't expect this kind of a backlash though..."instead of complaining, come up with a solution"I think that's the reason why i openned this topic in the first place...to ask for suggestions, to ask for help. in other words, to ask for a "possible solution".I fail to understand the cause of all this fighting and drama.However, i'd like to thank 107 for pointing out my mistakes.

URL: https://forum.audiogames.net/post/431403/#p431403




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Re: A perilous hearts walkthrough

2019-05-04 Thread AudioGames . net Forum — General Game Discussion : Lucas1853 via Audiogames-reflector


  


Re: A perilous hearts walkthrough

It will not be continued. The developer has moved on to something different because audiogames do not make enough money to make a sustainable living.

URL: https://forum.audiogames.net/post/431402/#p431402




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Re: Shooter Concept Demo (Windows and Mac!)

2019-05-04 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector


  


Re: Shooter Concept Demo (Windows and Mac!)

The enemy grabber pulls all the enemies from one location to your immediate vacinity. As soon as you're unfrozen, jump out the way and get ready to shoot them. The enemy caller spawns enemies at your location without freezing you. I agree, I know you can't kill the allies, but I am wasting ammo before I figure out they're not hittable. I'm not really playing atm though, too grindy right now with only a knife and scant rifle ammo and the gun virtually useless.

URL: https://forum.audiogames.net/post/431401/#p431401




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Re: preserving the BMMV TV shows

2019-05-04 Thread AudioGames . net Forum — Off-topic room : Sean-Terry01 via Audiogames-reflector


  


Re: preserving the BMMV TV shows

Hi. I was able to get the Simpsons S 19. Now all I'm missing is S 24 and Seasons after 27. At least I think there may be seasons after 27. Lol.

URL: https://forum.audiogames.net/post/431400/#p431400




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Re: the game of thrones discussion topic

2019-05-04 Thread AudioGames . net Forum — Off-topic room : LordLuceus via Audiogames-reflector


  


Re: the game of thrones discussion topic

The prequel I was talking about is HBO's GoT spinoff that's currently in development. It's supposed to take place thousands of years in the past and explore the origins of the White Walkers. They also have two other spinoffs in development, according to GRRM.

URL: https://forum.audiogames.net/post/431398/#p431398




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Re: branble takes a walk through the morning bramble bushes

2019-05-04 Thread AudioGames . net Forum — New releases room : wightfall via Audiogames-reflector


  


Re: branble takes a walk through the morning bramble bushes

when I clicking on a link it said this link has expirecould you upload on another place like dropbox or google drive so someone can host for you else where

URL: https://forum.audiogames.net/post/431397/#p431397




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Re: Shooter Concept Demo (Windows and Mac!)

2019-05-04 Thread AudioGames . net Forum — New releases room : turtlepower17 via Audiogames-reflector


  


Re: Shooter Concept Demo (Windows and Mac!)

Oh yeah, I remembered something else I wanted to add. I think it would be good if the footsteps of the allies could be slightly different than those of the enemies, that way you're not just standing there waiting to see if they attack you or not.I'm also genuinely confused as to what the enemy grabber and enemy caller items do. Enemy grabber seems to freeze you, and generate a whole bunch of enemies, which leaves you helpless while they slaughter you, while I'm not even sure what enemy caller is supposed to be doing. Can anyone explain what their function is? By the way, I've made it to level 150, even with the weapon spawning bug. If you're dedicated enough, and put your points in the right places, i.e. armor, range, and speed primarily, you can do ok. It's still more grinding than I would like, but it does add what I'm sure is an unintended challenge to the game.

URL: https://forum.audiogames.net/post/431396/#p431396




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Re: A perilous hearts walkthrough

2019-05-04 Thread AudioGames . net Forum — General Game Discussion : baby via Audiogames-reflector


  


Re: A perilous hearts walkthrough

I hope that will continue the development of this gamebecause it is sure that many would love to play this game

URL: https://forum.audiogames.net/post/431395/#p431395




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Re: Bop It!

2019-05-04 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: Bop It!

Try beat star pro or bop it ultimate.

URL: https://forum.audiogames.net/post/431394/#p431394




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Re: ArtilEcho a new artillery game prototype

2019-05-04 Thread AudioGames . net Forum — New releases room : musicalman via Audiogames-reflector


  


Re: ArtilEcho a new artillery game prototype

can it still be downloaded? Would be interested to try it.

URL: https://forum.audiogames.net/post/431392/#p431392




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Re: Olympus recorders with Voice Guidance on them?

2019-05-04 Thread AudioGames . net Forum — Off-topic room : Diegogaribay via Audiogames-reflector


  


Re: Olympus recorders with Voice Guidance on them?

Thank you for helping me out! I’ll look up all of those and find the prices. They really should have it listed on their website though.

URL: https://forum.audiogames.net/post/431393/#p431393




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Re: Football game for blind

2019-05-04 Thread AudioGames . net Forum — General Game Discussion : Diego via Audiogames-reflector


  


Re: Football game for blind

Adjusting some settings and using NVDA OCR it is possible to play FIFA.

URL: https://forum.audiogames.net/post/431391/#p431391




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Re: ArtilEcho a new artillery game prototype

2019-05-04 Thread AudioGames . net Forum — New releases room : Lucas1853 via Audiogames-reflector


  


Re: ArtilEcho a new artillery game prototype

This is quite sad. I was never able to play a game.

URL: https://forum.audiogames.net/post/431389/#p431389




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Re: ArtilEcho a new artillery game prototype

2019-05-04 Thread AudioGames . net Forum — New releases room : redfox via Audiogames-reflector


  


Re: ArtilEcho a new artillery game prototype

I loved this game when it was alive.I do wish he had given us more time to play with it but you know.

URL: https://forum.audiogames.net/post/431390/#p431390




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Re: Shooter Concept Demo (Windows and Mac!)

2019-05-04 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector


  


Re: Shooter Concept Demo (Windows and Mac!)

I think it was an oversight rather than a deliberate act, but yeah, the game really should be OK to continue if the connection can't be established.

URL: https://forum.audiogames.net/post/431388/#p431388




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Re: Olympus recorders with Voice Guidance on them?

2019-05-04 Thread AudioGames . net Forum — Off-topic room : nyanchan via Audiogames-reflector


  


Re: Olympus recorders with Voice Guidance on them?

I don't have the full list, but ds-750, 850 and 900 are good ones. Honestly I do not like the new 3-mic system introduced in 850, so I'd recommend buying the old 750 model floating around somewhere, if any. It must be cheaper since it's an older model.

URL: https://forum.audiogames.net/post/431387/#p431387




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Re: Olympus recorders with Voice Guidance on them?

2019-05-04 Thread AudioGames . net Forum — Off-topic room : nyanchan via Audiogames-reflector


  


Re: Olympus recorders with Voice Guidance on them?

I don't have the full list, but ds-750, 850 and 950 are good ones. Honestly I do not like the new 3-mic system introduced in 850, so I'd recommend buying the old 750 model floating around somewhere, if any. It must be cheaper since it's an older model.

URL: https://forum.audiogames.net/post/431387/#p431387




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Re: Olympus recorders with Voice Guidance on them?

2019-05-04 Thread AudioGames . net Forum — Off-topic room : nyanchan via Audiogames-reflector


  


Re: Olympus recorders with Voice Guidance on them?

I don't have the full list, but ds-750, 850 and 950 are good ones. Honestly I do not like the new 3-mic system introduced in 850, so I'd recommend buying the old 750 model floating around somewhere, if any.

URL: https://forum.audiogames.net/post/431387/#p431387




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Re: Shooter Concept Demo (Windows and Mac!)

2019-05-04 Thread AudioGames . net Forum — New releases room : wightfall via Audiogames-reflector


  


Re: Shooter Concept Demo (Windows and Mac!)

john said everything I would to said.if you don't have internet while launching the game from version 0.47 till 0.49 at current version you'll get fatal error.I tested with version 0.45 that implement run counter without internet game not detect errorif you can fix in next version player without internet while playing or low speed of internet can play just fineI think it is one reason when people trying to launching the game and got fatal error

URL: https://forum.audiogames.net/post/431386/#p431386




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Re: ArtilEcho a new artillery game prototype

2019-05-04 Thread AudioGames . net Forum — New releases room : nyanchan via Audiogames-reflector


  


Re: ArtilEcho a new artillery game prototype

Aww. I saw this topic 10 hours after the initial post though, the test seems to have been over. Sad.

URL: https://forum.audiogames.net/post/431385/#p431385




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Re: ArtilEcho a new artillery game prototype

2019-05-04 Thread AudioGames . net Forum — New releases room : Karlitos via Audiogames-reflector


  


Re: ArtilEcho a new artillery game prototype

I can't download it it says the test is over

URL: https://forum.audiogames.net/post/431384/#p431384




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Re: Restricted/new users: introduce yourself!

2019-05-04 Thread AudioGames . net Forum — Introduce Yourself to Gain Access : Slender via Audiogames-reflector


  


Re: Restricted/new users: introduce yourself!

You'll get in eventually, unfortunately it seems that the administrator that can unrestrict users isn't here at the moment.

URL: https://forum.audiogames.net/post/431383/#p431383




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Re: A perilous hearts walkthrough

2019-05-04 Thread AudioGames . net Forum — General Game Discussion : Slender via Audiogames-reflector


  


Re: A perilous hearts walkthrough

What's the error? It seems to work here...

URL: https://forum.audiogames.net/post/431382/#p431382




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Re: Shooter Concept Demo (Windows and Mac!)

2019-05-04 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector


  


Re: Shooter Concept Demo (Windows and Mac!)

ouch

URL: https://forum.audiogames.net/post/431381/#p431381




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Re: Fyquest (SCS campaign) and Swamp Map Editor have been updated

2019-05-04 Thread AudioGames . net Forum — New releases room : rory-games via Audiogames-reflector


  


Re: Fyquest (SCS campaign) and Swamp Map Editor have been updated

the map editor gives a 404 error, can you re-upload it?

URL: https://forum.audiogames.net/post/431380/#p431380




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Re: Shooter Concept Demo (Windows and Mac!)

2019-05-04 Thread AudioGames . net Forum — New releases room : john via Audiogames-reflector


  


Re: Shooter Concept Demo (Windows and Mac!)

Game fails to launch if blocked by firewall. Likely culprit is the update check, as the runs counter used to display 0 if it couldn't reach the net.Looking forward to trying some of the newest changes, though giving up level 600 will be a little painful.

URL: https://forum.audiogames.net/post/431379/#p431379




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Re: Shooter Concept Demo (Windows and Mac!)

2019-05-04 Thread AudioGames . net Forum — New releases room : john via Audiogames-reflector


  


Re: Shooter Concept Demo (Windows and Mac!)

Game fails to launch if blocked by firewall. Likely culprit is the update check, as the runs counter used to display 0 if it couldn't reach the net.

URL: https://forum.audiogames.net/post/431379/#p431379




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Re: branble takes a walk through the morning bramble bushes

2019-05-04 Thread AudioGames . net Forum — New releases room : audiogame via Audiogames-reflector


  


Re: branble takes a walk through the morning bramble bushes

Hey there. I just released a new version, fixing a few of the bugs. The sounds learning menu didn't show up yet, because I wanted to get these bugs fixed, but yep.Once again, someone is allowed to host this, just make sure to give me the link so I can update the posts with them.https://send.firefox.com/download/36cd2 … 1qEoVLF4HAhave fun

URL: https://forum.audiogames.net/post/431378/#p431378




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Re: A perilous hearts walkthrough

2019-05-04 Thread AudioGames . net Forum — General Game Discussion : tayo . bethel via Audiogames-reflector


  


Re: A perilous hearts walkthrough

That link is broken, no matter which browser I use  it on.

URL: https://forum.audiogames.net/post/431377/#p431377




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Re: Restricted/new users: introduce yourself!

2019-05-04 Thread AudioGames . net Forum — Introduce Yourself to Gain Access : Tojik via Audiogames-reflector


  


Re: Restricted/new users: introduce yourself!

The test is over, i think it did not go so bad, still would appreciate having my own account but for now a friend posted for me

URL: https://forum.audiogames.net/post/431376/#p431376




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Re: Time for change. New country. How can Britain help the world?

2019-05-04 Thread AudioGames . net Forum — Off-topic room : JaceK via Audiogames-reflector


  


Re: Time for change. New country. How can Britain help the world?

azaze@Simba:Let's see...the deadlock is due to politicians not giving a fuck about the national interest in the UK, and the Irish/Northern Irish border. Add to that the murder of Lyra McKee, and the rise of tensions in NI.and local elections that saw both main parties get destroyed at a local government (council) levelit's a complete mess. Do I think the PM being ousted will change anything? No. Because most politicians do not want the UK to leave. They'd rather we stay in a custom's union, which is not what the Brexit referendum was about. Oh, and I've been saying this for years, but the EU has too many similarities to both the USSR and Yugoslavia, especially with taking in former Eastern Bloc nations.Explain to me why three nations have to prop up 24, possibly 3 propping up 23 others. Why should the UK, France, Germany support Romania, Italy, Greece, Andorra, Holland, Belgium (which is in its own political mess, or heading that way)Scotland cannot support itself if it goes independent. Consider this. Scotland has not a lot in the way of natural resources. All that North Sea oil? Owned by multinational corporations. All that trade? Done within the UK and Europe. If Scotland goes independent, it will no longer be in the EU and may not be recognized as a country by everybody. Imagine, Scotland loses the ability to process oil in Aberdeen, and export to the rest of the UK. It would cripple Scotland to lose that. Yes, the SNP put together a currency idea, but Nicola Sturgeon does not understand the implications of independence. Okay, it may have worked 400, 500 years ago.butAlso, for trade, Simba, the UK has the Commonwealth and trade partners outside the EU, Japan, China, the USS, Canada, Brazil, Mexico. If the UK isn't in the EU, it is not subject to export regulatoins set by Brusssels.

URL: https://forum.audiogames.net/post/431375/#p431375




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Bop It!

2019-05-04 Thread AudioGames . net Forum — General Game Discussion : electro via Audiogames-reflector


  


Bop It!

Hi all,I was going to call this topic (Bop It! games collection), but since I'm kind of bored and nothing but to play that game... I don't know if this is the right topic or if I posted wrong (was my case or was it is or not how)?Anyway, as Iwas starting to investigate about the Bop It games and since I like those tipe of games since I'm "musically" in tempo, can omeone give me a list of Bop It audiogames for PC? Those games for me are so adicting taht if you tryed to win a serten number of points or somehow... you feel kind of tired. Don't know if there's a big collection of bop it games or if I missed something, but I really want those games. Again, sorry if I posted wrong or if my mind has gone corrupted (ton't tell me that I got some other things in my head).

URL: https://forum.audiogames.net/post/431374/#p431374




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Re: branble takes a walk through the morning bramble bushes

2019-05-04 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector


  


Re: branble takes a walk through the morning bramble bushes

Yeah I don't see it as stealing or anything like that either, it's kind of one of those ahhh... did he really? moments, but then just move on from it.

URL: https://forum.audiogames.net/post/431373/#p431373




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Re: Mortal Kombat 11

2019-05-04 Thread AudioGames . net Forum — General Game Discussion : sirpdex via Audiogames-reflector


  


Re: Mortal Kombat 11

Jumping on mk to get my ass handed to me now for a while lolAnyone on Xbox that want to party up & play, hit me up.Gamertag is SIRPDEX

URL: https://forum.audiogames.net/post/431372/#p431372




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Re: Keep craft, incremental medeival expantion and crafting game

2019-05-04 Thread AudioGames . net Forum — New releases room : jsquared via Audiogames-reflector


  


Re: Keep craft, incremental medeival expantion and crafting game

This has killed a bunch of my time. Has anyone reached out to the dev? A couple of tiny changes would go a long way.

URL: https://forum.audiogames.net/post/431371/#p431371




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Re: ArtilEcho a new artillery game prototype

2019-05-04 Thread AudioGames . net Forum — New releases room : SkyLord via Audiogames-reflector


  


Re: ArtilEcho a new artillery game prototype

This is a very cool game. I recommend it to yall guys.There's a somewhat steep learning curve, but after you know everything it becomes a good time killer.

URL: https://forum.audiogames.net/post/431370/#p431370




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Re: Making my game accessible with Jaws?

2019-05-04 Thread AudioGames . net Forum — Developers room : Lucas1853 via Audiogames-reflector


  


Re: Making my game accessible with Jaws?

Hi,Maybe it's possible to detect the control key within your game, like BGT games sometimes do? If the JAWS api provides a stop speech function or something of the like, you can call that when control is pressed. Otherwise, you can send a blank string to the speak function or a space or something to hopefully stop it from speaking.

URL: https://forum.audiogames.net/post/431369/#p431369




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Re: Shooter Concept Demo (Windows and Mac!)

2019-05-04 Thread AudioGames . net Forum — New releases room : audiogame via Audiogames-reflector


  


Re: Shooter Concept Demo (Windows and Mac!)

lol? You guys need to listen to the movie ferdenand or how ever you spell it. It's this scene where this bull things goes absolutely insane and just destroys everything. :dd. It's quite cool impo.Also, jump over the bulls, don't shoot at them. They can't be killed.

URL: https://forum.audiogames.net/post/431368/#p431368




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Re: CASTAWAYS2 problem

2019-05-04 Thread AudioGames . net Forum — General Game Discussion : turtlepower17 via Audiogames-reflector


  


Re: CASTAWAYS2  problem

Is there still a patch you have to apply? I can't remember if that was added into the full game download or not.

URL: https://forum.audiogames.net/post/431367/#p431367




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Re: Shooter Concept Demo (Windows and Mac!)

2019-05-04 Thread AudioGames . net Forum — New releases room : kody via Audiogames-reflector


  


Re: Shooter Concept Demo (Windows and Mac!)

Hi, so someone mentioned a china shop in the game? Where is this china shop? I've through the whole map from left to right and I haven't found any china shop. Also how in the wolrd are you supposed to say hi to the bull in the china shop? There is no chat feature? Thanks for any help.

URL: https://forum.audiogames.net/post/431366/#p431366




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Re: branble takes a walk through the morning bramble bushes

2019-05-04 Thread AudioGames . net Forum — New releases room : The Dwarfer via Audiogames-reflector


  


Re: branble takes a walk through the morning bramble bushes

Oh don't get me wrong dude, I respect your game names and game creations as well. You didn't steal my code or anything  and I do appreciate that you gave me credit for the inspiration, because I know you didn't necessarily have to do that.

URL: https://forum.audiogames.net/post/431364/#p431364




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Re: Shooter Concept Demo (Windows and Mac!)

2019-05-04 Thread AudioGames . net Forum — New releases room : turtlepower17 via Audiogames-reflector


  


Re: Shooter Concept Demo (Windows and Mac!)

I just had a few thoughts/suggestions as I was playing again. First, would it be possible to turn the volume of the water ambience down a little bit? I find that, especially when I'm swimming, the enemies can really easily sneak up on me because it's hard to tell where they're coming from. Also, I think the sniper rifle firing sound could stand to be lowered a tad as well. It's usually not a problem, but in ambushes, when you're trying to find a grenade or mine to hit them with, the sound drowns out what NVDA is saying as you cycle through your inventory. Speaking of grenades and mines, shouldn't they be able to destroy blades if they detonate near them? It would be more realistic, although I can see how that might ruin some of the challenge of the game.

URL: https://forum.audiogames.net/post/431363/#p431363




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Re: Star conquest.

2019-05-04 Thread AudioGames . net Forum — General Game Discussion : drums61999 via Audiogames-reflector


  


Re: Star conquest.

They used to have it then complained when people followed it. It was brought up a couple weeks ago.

URL: https://forum.audiogames.net/post/431365/#p431365




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Re: branble takes a walk through the morning bramble bushes

2019-05-04 Thread AudioGames . net Forum — New releases room : The Dwarfer via Audiogames-reflector


  


Re: branble takes a walk through the morning bramble bushes

And guys, I'll clarify once again that I have no problem what soever with him creating a game similar to Scramble. I've played it and heard demos now and I can definitively state that aside from a couple things with the same names, the fact that you move around and can jump, the fact that you get items, and the fact that there are powerups, the concepts differ from there. I won't even include achievements and stats in that list since every arcade audio game and its mom has those features implemented. I have no problem with the game play. I have no problem that it was released now because Sediment's right - technically, he heard my game idea and decided to release something inspired by it, when he felt it was ready to release. Orial was valid in his concern that I haven't been working on Scramble, because I have given no release date and I haven't told anyone aside from my testers and friends how close to completion it is, so that's all he has to go on. So yeah, I figured I'd get those things out of the way.As for the name thing, here's why I have a problem with it, and I hope it will clear things up.Someone brought up ah hell and ah damn it. Yes. Those are both crazy party themed arcade titles with obviously similarly themed names as oh shit. However, Sam and Carter created them, both asking... "Hey dude. I know that you just released Oh Shit... and I was wondering if I could make a game called (game name), or would that bother you?" I told them yes they could, and we were all going to create a package with all three of those games and make it kind of a collab sort of thing. We didn't though because Carter said oh hell to ah hell, and quit working on it.  Sam released his though. But here's another thing about those games. Oh Shit, Ah Damn It, and Ah Hell, those were also 3 similarly themed but differently featured games whose goal was to pis off the player as much as possible. That's why I called it Oh Shit in the first place. However, Scramble? That was called as such because of my original vision of the game - scramble to get as many items and avoid as much as possible before the pit swallows you whole. Fight against an ever decreasing amount of time to scramble... and get the highest score possible.But Branble did even less to conceal its similarity and obvious taking-after of Scramble than ah hell and ah damn it did of Oh Shit. All he did was replace a few letters in the game name. Just take the SC, turn it into BR, and take the M and it becomes an N. There ya go. The name is a complete rip on the name Scramble. And to circle back and tie these together,  the oh (or ah) swear trilogy of games had sufficiently different names, rather than Branble vs. Scramble, wherein Branble looks like "Bran's Scramble." I hope I've made that point clear, and not confusing... believe me I tried. So you see, it's not one of those "illegal" things to do. It's technically not stealing. It's just one of those low, kind of slimy things that personally, my morals would prevent me from doing. I won't argue that it be changed on my demand or claim rights to the game name like I have some kind of patent for it, but as an equal forum user on a level playingfield I will come forth and express my displeasure. That's all. And because that's all I came here to do, I will not hijack this game's topic any further with this issue, as I believe I have reasonably said what needed saying. I know that game topics with drama and or flamewars are extremely unattractive to potential viewers, so I will not be the one to boot one up here over a minor issue. I'm not just "ducking out" of an argument as it were, - if Bran or someone else has a different take on this I'd be happy to listen and agree/disagree with it, I'm just saying I won't keep bringing it up as an issue.

URL: https://forum.audiogames.net/post/431359/#p431359




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Re: branble takes a walk through the morning bramble bushes

2019-05-04 Thread AudioGames . net Forum — New releases room : audiogame via Audiogames-reflector


  


Re: branble takes a walk through the morning bramble bushes

Thank you 43. I understand, but I do want to mention that as it stands, branble was supposed to be a concept similar to that of scramble, so what I'm saying is that without the game name being what it is, branble, the game wouldn't be where it is. And I personally respect my game name ideas :d.

URL: https://forum.audiogames.net/post/431362/#p431362




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Re: A perilous hearts walkthrough

2019-05-04 Thread AudioGames . net Forum — General Game Discussion : Slender via Audiogames-reflector


  


Re: A perilous hearts walkthrough

I believe The Audiogames Archive might have it.

URL: https://forum.audiogames.net/post/431361/#p431361




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Re: branble takes a walk through the morning bramble bushes

2019-05-04 Thread AudioGames . net Forum — New releases room : connor142 via Audiogames-reflector


  


Re: branble takes a walk through the morning bramble bushes

One more thing I'd like to see is for powerups like the anti gravity to stop after some time. Because when you get that powerup, you literally can't jump anymore without losing health, and from what I've observed, it never wears off until you die.

URL: https://forum.audiogames.net/post/431360/#p431360




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Re: branble takes a walk through the morning bramble bushes

2019-05-04 Thread AudioGames . net Forum — New releases room : The Dwarfer via Audiogames-reflector


  


Re: branble takes a walk through the morning bramble bushes

And guys, I'll clarify once again that I have no problem what soever with him creating a game similar to Scramble. I've played it and heard demos now and I can definitively state that aside from a couple things with the same names, the fact that you move around and can jump, the fact that you get items, and the fact that there are powerups, the concepts differ from there. I won't even include achievements and stats in that list since every arcade audio game and its mom has those features implemented. I have no problem with the game play. I have no problem that it was released now because Sediment's right - technically, he heard my game idea and decided to release something inspired by it, when he felt it was ready to release. Orial was valid in his concern that I haven't been working on Scramble, because I have given no release date and I haven't told anyone aside from my testers and friends how close to completion it is, so that's all he has to go on. So yeah, I figured I'd get those things out of the way.As for the name thing, here's why I have a problem with it, and I hope it will clear things up.Someone brought up ah hell and ah damn it. Yes. Those are both crazy party themed arcade titles with obviously similarly themed names as oh shit. However, Sam and Carter created them, both asking... "Hey dude. I know that you just released Oh Shit... and I was wondering if I could make a game called (game name), or would that bother you?" I told them yes they could, and we were all going to create a package with all three of those games and make it kind of a collab sort of thing. We didn't though because Carter said oh hell to ah hell, and quit working on it.  Sam released his though. But here's another thing about those games. Oh Shit, Ah Damn It, and Ah Hell, those were also 3 similarly themed but differently featured games whose goal was to pis off the player as much as possible. That's why I called it Oh Shit in the first place. However, Scramble? That was called as such because of my original vision of the game - scramble to get as many items and avoid as much as possible before the pit swallows you whole. Fight against an ever decreasing amount of time to scramble... and get the highest score possible.But Branble did even less to conceal its similarity and obvious taking-after of Scramble than ah hell and ah damn it did of Oh Shit. All he did was replace a few letters in the game name. Just take the SC, turn it into BR, and take the M and it becomes an N. There ya go. The name is a complete rip on the name Scramble.So you see, it's not one of those "illegal" things to do. It's technically not stealing. It's just one of those low, kind of slimy things that personally, my morals would prevent me from doing. I won't argue that it be changed on my demand or claim rights to the game name like I have some kind of patent for it, but as an equal forum user on a level playingfield I will come forth and express my displeasure. That's all.

URL: https://forum.audiogames.net/post/431359/#p431359




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Re: branble takes a walk through the morning bramble bushes

2019-05-04 Thread AudioGames . net Forum — New releases room : audiogame via Audiogames-reflector


  


Re: branble takes a walk through the morning bramble bushes

Items do give, points. They don't bring them to you, they give you them directly, not from the map.Learn sounds menu is in the works for the next build.And, nice score for a first game.

URL: https://forum.audiogames.net/post/431358/#p431358




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Re: branble takes a walk through the morning bramble bushes

2019-05-04 Thread AudioGames . net Forum — New releases room : simba via Audiogames-reflector


  


Re: branble takes a walk through the morning bramble bushes

Oh and while we are at it, is there a way to look at your achievments again? Couldn't find an option for that in the main menu or the status display, so if it's not implemented, it would be a good idea for those who want to look at those again.Would be an awesome game for mobile plattforms.Greetings Moritz.

URL: https://forum.audiogames.net/post/431357/#p431357




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Re: A perilous hearts walkthrough

2019-05-04 Thread AudioGames . net Forum — General Game Discussion : tayo . bethel via Audiogames-reflector


  


Re: A perilous hearts walkthrough

Hi" Sorry for reviving a dead topic, but does someone have the working link to the audio walkthrough of this demo? I really, really would like to know how to deal with the boars LOL

URL: https://forum.audiogames.net/post/431356/#p431356




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Re: muds with accesable hiacking systems?

2019-05-04 Thread AudioGames . net Forum — General Game Discussion : Orin via Audiogames-reflector


  


Re: muds with accesable hiacking systems?

Starmourn has a pretty fun hacking system.

URL: https://forum.audiogames.net/post/431355/#p431355




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Re: branble takes a walk through the morning bramble bushes

2019-05-04 Thread AudioGames . net Forum — New releases room : simba via Audiogames-reflector


  


Re: branble takes a walk through the morning bramble bushes

One thing to add though, at the end of a game it would be a good idea to stop the ambiance sound. I got killed by a tank and the thing kept on drowning out the speach, at leased for me.As others have probably said, a learn game sounds menu would be a good idea, I didn't really know what the map crusher or anything else sounded really.Do the power ups or rather power downs actually bring in points when you collect them next to their good or harmfull effects? If so, for the most players will not care for those items due to that most of them bring harmfull effects anyway.Personally, I would go and either put in some more good items to balance everything out, or, when you collect certain items, award bonus points for collecting coins during the item runtime.I am pritty happy with my first game, scored around 7k points I think.Greetings Moritz.

URL: https://forum.audiogames.net/post/431354/#p431354




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Re: branble takes a walk through the morning bramble bushes

2019-05-04 Thread AudioGames . net Forum — New releases room : ogomez92 via Audiogames-reflector


  


Re: branble takes a walk through the morning bramble bushes

Hey come on give the guy a break. I mean just go and find out what the powerup does for yourself. I'm impressed, it's not a bad game. I thought it would be a scramble wannabe, but it's actually different. I like it.

URL: https://forum.audiogames.net/post/431353/#p431353




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Re: branble takes a walk through the morning bramble bushes

2019-05-04 Thread AudioGames . net Forum — New releases room : audiogame via Audiogames-reflector


  


Re: branble takes a walk through the morning bramble bushes

but it does. It says, it speeds things up. Sure, that could mean a bunch of things, but yeah, it gives a general idea.

URL: https://forum.audiogames.net/post/431352/#p431352




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Re: branble takes a walk through the morning bramble bushes

2019-05-04 Thread AudioGames . net Forum — New releases room : simba via Audiogames-reflector


  


Re: branble takes a walk through the morning bramble bushes

therei is a difference between the game beeing proffessional and or it's manual. The game it self is good, at leased what I can say after playing it for around 5 minutes and getting the sounds down, but come on, a readme, manual or what ever assistive file should give an overview on what the product is about, how it works and all that stuff.Greetings Moritz.

URL: https://forum.audiogames.net/post/431351/#p431351




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Re: branble takes a walk through the morning bramble bushes

2019-05-04 Thread AudioGames . net Forum — New releases room : audiogame via Audiogames-reflector


  


Re: branble takes a walk through the morning bramble bushes

Did I ever say it was a professional game? If so, then please, point that out to me.

URL: https://forum.audiogames.net/post/431350/#p431350




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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2019-05-04 Thread AudioGames . net Forum — New releases room : kdh3641 via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

Does anyone know what the maximum level is?

URL: https://forum.audiogames.net/post/431349/#p431349




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Re: branble takes a walk through the morning bramble bushes

2019-05-04 Thread AudioGames . net Forum — New releases room : simba via Audiogames-reflector


  


Re: branble takes a walk through the morning bramble bushes

Hi.Well, something that buggs me even before I start the game.The powerup text file says.superfast: This lovely powerup like speeds things up and like does some other things I can't remember off the top of my head.You can't remember? You, the developer who probably wrote this file can't remember what hhis own source code for this powerup does? Sorry, but this is everything else than professional in my opinion, why do these things keep happening? Almost every change log or readme file has these things these days.Greetings Moritz.

URL: https://forum.audiogames.net/post/431348/#p431348




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Re: Time for change. New country. How can Britain help the world?

2019-05-04 Thread AudioGames . net Forum — Off-topic room : Ethin via Audiogames-reflector


  


Re: Time for change. New country. How can Britain help the world?

@9, I said the last millennia or so. The last century is too recent.

URL: https://forum.audiogames.net/post/431347/#p431347




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Re: branble takes a walk through the morning bramble bushes

2019-05-04 Thread AudioGames . net Forum — New releases room : ogomez92 via Audiogames-reflector


  


Re: branble takes a walk through the morning bramble bushes

I will have to agree with post 33... It's ok to create some hype about an upcoming game, but it's been more than 5 months since the first scramble appearances, and since the first recording he has been saying it would take some time but not too long for the game to be released. Hell, same thing can be said about rhythm rage for the mac. I've done exactly the same thing. But I don't blame this guy for coming up with his own take on the game and having the balls to post it online, just like I can't and won't stop anyone from making a danger on the wheel with coins instead of cones, as long as you didn't blatently copy my source.Cheers.

URL: https://forum.audiogames.net/post/431345/#p431345




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Re: branble takes a walk through the morning bramble bushes

2019-05-04 Thread AudioGames . net Forum — New releases room : ogomez92 via Audiogames-reflector


  


Re: branble takes a walk through the morning bramble bushes

I will have to agree with post 33... It's ok to create some hype about an upcoming game, but it's been more than 5 months since the first scramble appearances, and since the first recording he has been saying it would take some time but not too long for the game to be released. Hell, same thing can be said about rhythm rage for the mac. I've done exactly the same thing. But I don't blame this guy for coming up with his own take on the game and having the balls to post it online, just like I can't and won't stop anyone from making a beatstar with unlimited beatcoins or an unencrypted savefile, or creating a danger on the wheel with coins instead of cones.Cheers.

URL: https://forum.audiogames.net/post/431345/#p431345




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Re: Time for change. New country. How can Britain help the world?

2019-05-04 Thread AudioGames . net Forum — Off-topic room : simba via Audiogames-reflector


  


Re: Time for change. New country. How can Britain help the world?

Hi.Two things.Well first, pardon me saying that, but as it seams currently, Brittain isn't even able to rule out an ordered brexit plan, how long are we at this now, 2 or 3 years.And at ironcross, while I certainly agree that a united Britain is a good thing, if the scottish are with them, but you do realize what happens if Britain leaves the EU? did you, by any chance do an in depth research on what the consequences for the UK, the rest of europe and for example trade economics are? Saying you hate the EU is one thing, but prooving your point and showing some thinking ahead is required. And, let's shall not forget that the EU brings good things as well.I could just likely say, the USA suck and bring some arguments to the table which emphersize my point, but at the same time saying that everything is bad in the states would be just wrong.Greetings Moritz.

URL: https://forum.audiogames.net/post/431346/#p431346




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Re: branble takes a walk through the morning bramble bushes

2019-05-04 Thread AudioGames . net Forum — New releases room : ogomez92 via Audiogames-reflector


  


Re: branble takes a walk through the morning bramble bushes

I will have to agree with post 33... It's ok to create some hype about an upcoming game, but it's been more than 5 months since the first scramble appearances, and since the first recording he has been saying it would take some time but not too long for the game to be released. Hell, same thing can be said about rhythm rage for the mac. I've done exactly the same thing. But I don't blame this guy for coming up with his own take on the game and having the balls to post it online, just like I can't and won't stop anyone from making a beatstar with unlimited beatcoins or an unencrypted savefile.Cheers.

URL: https://forum.audiogames.net/post/431345/#p431345




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Re: branble takes a walk through the morning bramble bushes

2019-05-04 Thread AudioGames . net Forum — New releases room : ogomez92 via Audiogames-reflector


  


Re: branble takes a walk through the morning bramble bushes

I will have to agree with post 32... It's ok to create some hype about an upcoming game, but it's been more than 5 months since the first scramble appearances, and since the first recording he has been saying it would take some time but not too long for the game to be released. Hell, same thing can be said about rhythm rage for the mac. I've done exactly the same thing. But I don't blame this guy for coming up with his own take on the game and having the balls to post it online, just like I can't and won't stop anyone from making a beatstar with unlimited beatcoins or an unencrypted savefile.Cheers.

URL: https://forum.audiogames.net/post/431345/#p431345




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Re: branble takes a walk through the morning bramble bushes

2019-05-04 Thread AudioGames . net Forum — New releases room : ogomez92 via Audiogames-reflector


  


Re: branble takes a walk through the morning bramble bushes

I have to agree with post 32... It's ok to create some hype about an upcoming game, but it's been more than 5 months since the first scramble appearances. Hell, same thing can be said about rhythm rage for the mac. I've done exactly the same thing. But I don't blame this guy for coming up with his own versions and having the balls to post it online.

URL: https://forum.audiogames.net/post/431345/#p431345




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Re: branble takes a walk through the morning bramble bushes

2019-05-04 Thread AudioGames . net Forum — New releases room : Jonnyboy1991 via Audiogames-reflector


  


Re: branble takes a walk through the morning bramble bushes

So, just checked this shit out and not gunna lie here, I love it. The way I see this is the following. Scramble, while I've heard the various streams of it, has a lot going on. This, does also. Both have some of the same concepts, but different powerups, and let's not forget, that Scramble, has latters that you go up and down to collect shit if I remember correctly, remember, I'm not a beta tester so I can only say from what I've listened to the podcasts and streams. This, does not. Both games have a lot of potential here and wanting you to see what you're able to do with this. Keep up the good work. I am indeed looking forward to the release of scramble as well so there you go.

URL: https://forum.audiogames.net/post/431344/#p431344




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Re: Making my game accessible with Jaws?

2019-05-04 Thread AudioGames . net Forum — Developers room : philip_bennefall via Audiogames-reflector


  


Re: Making my game accessible with Jaws?

Yeah, the keyhook is not perfect. That's why I made it an optional feature in BGT, so that individual developers could choose to install it or not.Kind regards,Philip Bennefall

URL: https://forum.audiogames.net/post/431343/#p431343




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Re: Time for change. New country. How can Britain help the world?

2019-05-04 Thread AudioGames . net Forum — Off-topic room : connor142 via Audiogames-reflector


  


Re: Time for change. New country. How can Britain help the world?

That's it. The doggo administration of beerland has had it with these mackinations. We tried to discuss this like civilized heads of state, but you wouldn't listen. We showed you the terrible might of our infernal pizza ovens and beer can cannons, yet you refuse to acknowledge defeat. This brings me to this unfortunate decision. Beerland will have no choice but to use the infamous taco nuke. Once your cities are absolutely covered with taco bell sauce, you may reconsider your position.

URL: https://forum.audiogames.net/post/431342/#p431342




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Re: Dragon Village is here

2019-05-04 Thread AudioGames . net Forum — New releases room : Rocky Waters via Audiogames-reflector


  


Re: Dragon Village is here

jsymes, thankyou, I am always happy with feedback.  Yes I can see I overlooked the numbpad enter key.  In fact I guess I have overlooked this in every single piece of software I hav released.  I will look at this for future updates.  Technically speaking it must be a different key, smiles.  On the plus side, the numpad numbers work fine and folks are still finding this little game intriguing 6 months after release.  Just as an aside, I beat the game on stressful for the first time 2 weeks ago, may I suggest making hay while the sun shines is a smart move.Anyone who does beat the game on stressful fully deserves a fre copy.

URL: https://forum.audiogames.net/post/431341/#p431341




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Re: Time for change. New country. How can Britain help the world?

2019-05-04 Thread AudioGames . net Forum — Off-topic room : jonikster via Audiogames-reflector


  


Re: Time for change. New country. How can Britain help the world?

Ethin,Show me the person who tried to do what I want to do. And who lived in the last century.

URL: https://forum.audiogames.net/post/431340/#p431340




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Re: Time for change. New country. How can Britain help the world?

2019-05-04 Thread AudioGames . net Forum — Off-topic room : Ethin via Audiogames-reflector


  


Re: Time for change. New country. How can Britain help the world?

@7, your goal is far, far too grand and, as I have stated to you may times in the past, unachievable. You are attempting to do something that people have tried to do for millennia, and look at what happened to them -- they all failed. No matter how you "unite" the world, or even a group of states or cities, your always going to have strife, conflict, and everything else, and that will only lead you back to what we currently have.

URL: https://forum.audiogames.net/post/431339/#p431339




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Re: southpark audio descript

2019-05-04 Thread AudioGames . net Forum — Off-topic room : Jeffb via Audiogames-reflector


  


Re: southpark audio descript

I contacted Hulu about adding audio description to Bob's Burgers and other Fox shows cause it is there already but I had to post on a comunaty form. I couldn't find a way to contact the team directly.

URL: https://forum.audiogames.net/post/431338/#p431338




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Re: branble takes a walk through the morning bramble bushes

2019-05-04 Thread AudioGames . net Forum — New releases room : audiogame via Audiogames-reflector


  


Re: branble takes a walk through the morning bramble bushes

I just updated the link in post 1. Thanks post 11. Also, riad, thanks for the music setting thing. I fixed  that in the new version.Now, post 24. There is a very tiny corner of this community that has indeed played scranble. It's called beta testing. And let me point it out to you, that scramble's, uh, existance, has been shown off like 333 times since november of last year. Like seriously, I'm not trying to take the place of steve. His and mine are two different things. They are different languages. He has modes, I don't. Etc Etc. So yeah. Scramble could have made an appearance before now and it hasn't. Not my fault I'm going to wait until after scramble is released to release my take on it. Don't forget oh shit, aw hell, and aw damn it. Just don't.

URL: https://forum.audiogames.net/post/431336/#p431336




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Re: branble takes a walk through the morning bramble bushes

2019-05-04 Thread AudioGames . net Forum — New releases room : audiogame via Audiogames-reflector


  


Re: branble takes a walk through the morning bramble bushes

I just updated the link in post 1. Thanks post 11. Also, riad, thanks for the music setting thing. I fixed  that in the new version.Now, post 24. There is a very tiny corner of this community that has indeed played branble. It's called beta testing. And let me point it out to you, that scramble's, uh, existance, has been shown off like 333 times since november of last year. Like seriously, I'm not trying to take the place of steve. His and mine are two different things. They are different languages. He has modes, I don't. Etc Etc. So yeah. Scramble could have made an appearance before now and it hasn't. Not my fault I'm going to wait until after scramble is released to release my take on it. Don't forget oh shit, aw hell, and aw damn it. Just don't.

URL: https://forum.audiogames.net/post/431336/#p431336




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Re: the game of thrones discussion topic

2019-05-04 Thread AudioGames . net Forum — Off-topic room : Guitarman via Audiogames-reflector


  


Re: the game of thrones discussion topic

Hi.Yes I would say this would be a good show to watch. There is plenty of action, but other things too. Plus there are tons of hot chicks especially daenerys!

URL: https://forum.audiogames.net/post/431337/#p431337




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Re: Would you ever wanna use both BGT and Python?

2019-05-04 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector


  


Re: Would you ever wanna use both BGT and Python?

It'd probably be easier to connect them via UDP. But why?

URL: https://forum.audiogames.net/post/431335/#p431335




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Re: branble takes a walk through the morning bramble bushes

2019-05-04 Thread AudioGames . net Forum — New releases room : audiogame via Audiogames-reflector


  


Re: branble takes a walk through the morning bramble bushes

Hello there. So yeah. Since the firefox link no longer works, here's the one simter hosted. http://www.sdj-productions.tk/misc/

URL: https://forum.audiogames.net/post/431333/#p431333




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Re: Dragon Village is here

2019-05-04 Thread AudioGames . net Forum — New releases room : jsymes via Audiogames-reflector


  


Re: Dragon Village is here

I just came across this game about a week ago, and so far I'm enjoying it. There is one small odd thing I would like to bring to the developer's attention. I can enter the number of workers to assign to a job using the numpad numbers, but I can't hit the numpad enter to get the assignment implemented, I must use the regular enter key to finish off the assignment. Any chance of getting this little problem corrected? Thanks, and looking forward to any future updates this game might have.

URL: https://forum.audiogames.net/post/431334/#p431334




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