Re: Good countries/cities for blind people?

2019-06-27 Thread AudioGames . net Forum — Off-topic room : vaibhavbhandari via Audiogames-reflector


  


Re: Good countries/cities for blind people?

I live in India but don't know much about the people cause I've not tried going alone yet. I should start trying to do that.

URL: https://forum.audiogames.net/post/444585/#p444585




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Re: Screaming Strike 2 -- One of the funniest audio arcade games!

2019-06-27 Thread AudioGames . net Forum — New releases room : nyanchan via Audiogames-reflector


  


Re: Screaming Strike 2 -- One of the funniest audio arcade games!

I just implemented a simple validator. It's not perfect, but yeah.

URL: https://forum.audiogames.net/post/444584/#p444584




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Re: Bokurano Daibouken 3 : secondary topic

2019-06-27 Thread AudioGames . net Forum — New releases room : nyanchan via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

@2832Thanks. I'll log the issue to where it should be.

URL: https://forum.audiogames.net/post/444583/#p444583




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Audioverse.io

2019-06-27 Thread AudioGames . net Forum — New releases room : Orin via Audiogames-reflector


  


Audioverse.io

Hi all,Just discovered this site. It has a narrator mode for us, however when I try and actually play a game, I don't hear anything.We also can't seem to create games with this. Keeps bringing me back to the play a story page when I attempt to get to the editor.http://audioverse.ioPosting this in new releases because it's a new find and something is playable, but not to me at the moment.

URL: https://forum.audiogames.net/post/444582/#p444582




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Re: using multiple of the same class in bgt

2019-06-27 Thread AudioGames . net Forum — Developers room : Zarvox via Audiogames-reflector


  


Re: using multiple of the same class in bgt

I'm having a very very difficult time with this. I can make 5 players, but bgt doesn't actually know that there are 5 players. For example, a for loop that makes players p1 through p5. Then if I press space it speaks p5's money. Only problem is, bgt wants to complain because it doesn't actually see p5.String amount="p"+index;//index is the for loop counterplayer amount;//that creates a playerWe have 5 players now, labeled from p1 to p5. But the code for KEY_SPACE, speak(p5.money) does not work even though p5 exists. Help pleaseUpdate: I noticed why it is not working. It is creating the players inside of the for loop and so they are not global. How can I turn them global after the for loop?

URL: https://forum.audiogames.net/post/444581/#p444581




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Re: using multiple of the same class in bgt

2019-06-27 Thread AudioGames . net Forum — Developers room : Zarvox via Audiogames-reflector


  


Re: using multiple of the same class in bgt

I'm having a very very difficult time with this. I can make 5 players, but bgt doesn't actually know that there are 5 players. For example, a for loop that makes players p1 through p5. Then if I press space it speaks p5's money. Only problem is, bgt wants to complain because it doesn't actually see p5.String amount="p"+index;//index is the for loop counterplayer amount;//that creates a playerWe have 5 players now, labeled from p1 to p5. But the code for KEY_SPACE, speak(p5.money) does not work even though p5 exists. Help please

URL: https://forum.audiogames.net/post/444581/#p444581




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Re: free sapi5 eloquence

2019-06-27 Thread AudioGames . net Forum — Off-topic room : FamilyMario via Audiogames-reflector


  


Re: free sapi5 eloquence

Digital Rights Management.

URL: https://forum.audiogames.net/post/444580/#p444580




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-06-27 Thread AudioGames . net Forum — New releases room : buu420 via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

I am as well, and just so you don't to change your monsters policy from being super love which makes that I think your not being strict enough message to pop up, you need to feed your monster fruit gummies.I got a Siara, and it's one mean monster, jade you are correct I believe, but it's a devil I bdevil you need not a pixie. I raised mine to 4 years old, and it's statts are amazing, I'm totally gonna have to do some searching to find these golden herbs now. Also, I tweaked my training method a bit, I don't give it any stat inhancers now til it's a bit over the age of maturity, when stat trains start netting you less, I usually will do it now around about 8 or 7 in the A rank stat. Don't use more then 2 though I would say unless you want a monster with a shortened life span, and even 2 might still me shortening my monsters life.

URL: https://forum.audiogames.net/post/444579/#p444579




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Re: Bokurano Daibouken 3 : secondary topic

2019-06-27 Thread AudioGames . net Forum — New releases room : audiogame via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

Hey nyanchan. I have been meaning to post and say that some of the statuses of the enemies aren't translated. Like security jets and lord dragons in flight aren't translated. Also I think that the return needle from needle launcher 10 isn't either. And when you hit something with a magical piece it says the damage but not by magical piece it just says something like this. 800 damage to Soldier by . I know this stuff's being worked on, just posting to let you know about stuff that I've noticed.

URL: https://forum.audiogames.net/post/444578/#p444578




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Re: notepad++ and nvda

2019-06-27 Thread AudioGames . net Forum — Off-topic room : deadPixel via Audiogames-reflector


  


Re: notepad++ and nvda

Head on over to the Settings sub-menu, then Preferences, then go to the Misc list item, then click the checkbox that says "Show only filename in title bar". That should do the trick.

URL: https://forum.audiogames.net/post/444577/#p444577




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Re: Is it worth buying a gpd win2_

2019-06-27 Thread AudioGames . net Forum — Off-topic room : Remi via Audiogames-reflector


  


Re: Is it worth buying a gpd win2_

hello@arturminyazev, thank you for  the reply, I am going to play games for the blind on it

URL: https://forum.audiogames.net/post/444576/#p444576




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I phone 7’s battery lasts shorter than iPhone se

2019-06-27 Thread AudioGames . net Forum — Off-topic room : fatih via Audiogames-reflector


  


I phone 7’s battery lasts shorter than iPhone se

Hello,I bought an iPhone 7 about 1-2 weeks ago. However it seems to me that it’s battery lasts shorter than my previous phone, which was an iPhone se. Could it be because this is a new phone or 3-d touch or haptic feedback? I love 3-d touch and haptics so I don’t want to turn them off.Thanks in advance for your answers

URL: https://forum.audiogames.net/post/444575/#p444575




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I phone 7’s battery lasts shorter than iPhone se

2019-06-27 Thread AudioGames . net Forum — Off-topic room : fatih via Audiogames-reflector


  


I phone 7’s battery lasts shorter than iPhone se

Hello,I bought an iPhone 7 about 1-2 weeks ago. However it seems to me that it’s battery lasts shorter than my previous phone, which was an iPhone se. Could it be vecause this is a new phone or 3-d touch or haptic feedback? I love 3-d touch and haptics so I don’t want to turn them off

URL: https://forum.audiogames.net/post/444575/#p444575




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Re: Word game, say the first word that comes to your mind

2019-06-27 Thread AudioGames . net Forum — Off-topic room : deadPixel via Audiogames-reflector


  


Re: Word game, say the first word that comes to your mind

Acquisitive.

URL: https://forum.audiogames.net/post/444574/#p444574




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Re: Screaming Strike 2 -- One of the funniest audio arcade games!

2019-06-27 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector


  


Re: Screaming Strike 2 -- One of the funniest audio arcade games!

you don't need to post the stats. Just run a function that evaluates whether the person could have achieved the score he did with the stats, and if it couldn't have been, then it can't be posted. The score posting would remain exactly the same. But you can only post if the game determines that you couldn't have cheated. Of course, there are ways around this, by locking the game's timer so that you can modify multiple values at the same time, but it's really not worth it much. You could make it so that each score remains on the board for a certain period then disappears, similar to how the Oh Shit scores work. In that game, a score stays up for 7 days after which it is removed, allowing people's names to show up but then they have to show consistency to stay there. You wouldn't have to reset the scoreboards after 3 months this way.There's probably also a way to generate a unique computer ID, which you could transfer along with the score, and that way you could block computers of  cheaters so that their score postings would be rejected if they managed to figure out how to modify the numbers in such a way that they could illude the cheating checker. But you probably don't have to go that far.

URL: https://forum.audiogames.net/post/444573/#p444573




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Re: Is it worth buying a gpd win2_

2019-06-27 Thread AudioGames . net Forum — Off-topic room : arturminyazev via Audiogames-reflector


  


Re: Is it worth buying a gpd win2_

hellodepends what games you will play on itif you want play games only for blind, this is not bad idea to buy thisbut if you want to play games for the sighted, which require very powerful components, it is not the best ideafor this money you can buy more powerful laptop, or to build a cool computerI recommend it to purchase if you need a compact device, which you can always carry for everyday tasks, watching videos or surfing the browser and etc

URL: https://forum.audiogames.net/post/444572/#p444572




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Is it worth buying a gpd win2_

2019-06-27 Thread AudioGames . net Forum — Off-topic room : Remi via Audiogames-reflector


  


Is it worth buying a gpd win2_

hello all.I've been considering buying a gpd win2, but I don't know if I should.is  it worth buying it when it comes to gaming_

URL: https://forum.audiogames.net/post/444571/#p444571




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Re: broken external hard drive: anyone able to help?

2019-06-27 Thread AudioGames . net Forum — Off-topic room : Ty via Audiogames-reflector


  


Re: broken external hard drive: anyone able to help?

I've seen this on a couple computers, never found a way to fix it though.

URL: https://forum.audiogames.net/post/444570/#p444570




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Re: How can I incrypt sounds?

2019-06-27 Thread AudioGames . net Forum — Developers room : Ty via Audiogames-reflector


  


Re: How can I incrypt sounds?

Yeah. if not, they're in masons open source projects.

URL: https://forum.audiogames.net/post/444569/#p444569




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Re: Survive the Wild!

2019-06-27 Thread AudioGames . net Forum — New releases room : Ty via Audiogames-reflector


  


Re: Survive the Wild!

The speed hacking system is pretty broken.

URL: https://forum.audiogames.net/post/444568/#p444568




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-06-27 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

And, I think I just made a breakthrough.fairlybigspoilersAny of you found golden herbs yet? They sell for a whopping 5k apiece, which is awesome, right? Well, don't sell 'em! They reverse aging by one whole life period (so if your monster is old, it will be mature, or if it's mature, it will go back to peak period). If these are stackable, I suspect it would be possible to use two or three of these and essentially max out a monster, which is precisely what I'm about to go do. Will spam some more and let you know how it turns out. lol Sorry for all the posts in here.Update: You can only use one of these per monster. I get it, but I don't like it. They're fairly hard to come by, and it would be difficult to stockpile them, so I wish this restriction was limited. At the same time, being able to go through peak training period like 3-4 times would get you max stats, guaranteed, especially given that you'd be competing in A and S and F-rank stuff, getting goodies and crushing the competition eventually.Now, I'm still curious what Shining Herb does...

URL: https://forum.audiogames.net/post/444563/#p444563




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Re: For beginners. Why is C# better than Python for audio game development

2019-06-27 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: For beginners. Why is C# better than Python for audio game development

@45, very true. I've repeatedly told people to stop asking that, yet they keep doing it. Sigh...

URL: https://forum.audiogames.net/post/444567/#p444567




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Re: free sapi5 eloquence

2019-06-27 Thread AudioGames . net Forum — Off-topic room : adel . spence via Audiogames-reflector


  


Re: free sapi5 eloquence

one question. what is a drm?

URL: https://forum.audiogames.net/post/444566/#p444566




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Re: I really need help.

2019-06-27 Thread AudioGames . net Forum — Developers room : kianoosh via Audiogames-reflector


  


Re: I really need help.

Although I didn't find the tgt file or anything like that in the first post, But here you can do this:if(key_down(KEY_LEFT) and wtimer.elapsed>=wspeed){if(x>0){x-=1;spool.play_stationary("sounds/step"+random(1,3)+".ogg", false, false);spool.update_listener_1d(x);wtimer.restart();}}also hereif(key_down(KEY_DOWN) and wtimer.elapsed>=wspeed){if(z > 0){spool.play_stationary("sounds/step"+random(1,3)+".ogg", false, false);z--;spool.update_listener_1d(z);wtimer.restart();}}Now make sure you remove other key handlings for key_left and key_down other than the first handling of  them because they're not needed if you implementr my code there.It was what I could find out about what's wrong in your code. Please tell me the exact error you're getting from the dlg calling partA simple way of calling the dlg function is this. Assume this is in the void main function:string text="Hi there pepe";dlg(text);Also make sure you include the dlg to your scriptAnd for the zones. Zones are usually handled like tiles, Except that if the player steps in them, the screen reader says something if the previous zone they were in, isn't the same as the new one. It's up to you how You want to handle it. In bgt I'd go with an array of string holding my zones, that each element in the array is filled like this. 0|10|0|10|0|0|zone_text. These numbers are min x, max x, min y, max y, min z and max z of the zone respectively. Then in a function that I check whenever player moves, I define a parsing code for the elements of the zone array that spilits each element in which | is the spilit point. Now I check if the player's location is completely inside the min x, max x, min y, max y, min z and max z of the element and if so, Check if the player's last zone isn't the same as this one he just entered, their screen reader speak it

URL: https://forum.audiogames.net/post/444565/#p444565




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Re: I really need help.

2019-06-27 Thread AudioGames . net Forum — Developers room : kianoosh via Audiogames-reflector


  


Re: I really need help.

Although I didn't find the tgt file or anything like that in the first post, But here you can do this:if(key_down(KEY_LEFT) and wtimer.elapsed>=wspeed){if(x>0){x-=1;spool.play_stationary("sounds/step"+random(1,3)+".ogg", false, false);spool.update_listener_1d(x);wtimer.restart();}}also hereif(key_down(KEY_DOWN) and wtimer.elapsed>=wspeed){if(z > 0){spool.play_stationary("sounds/step"+random(1,3)+".ogg", false, false);z--;spool.update_listener_1d(z);wtimer.restart();}}It was what I could find out about what's wrong in your code. Please tell me the exact error you're getting from the dlg calling partA simple way of calling the dlg function is this. Assume this is in the void main function:string text="Hi there pepe";dlg(text);Also make sure you include the dlg to your scriptAnd for the zones. Zones are usually handled like tiles, Except that if the player steps in them, the screen reader says something if the previous zone they were in, isn't the same as the new one. It's up to you how You want to handle it. In bgt I'd go with an array of string holding my zones, that each element in the array is filled like this. 0|10|0|10|0|0|zone_text. These numbers are min x, max x, min y, max y, min z and max z of the zone respectively. Then in a function that I check whenever player moves, I define a parsing code for the elements of the zone array that spilits each element in which | is the spilit point. Now I check if the player's location is completely inside the min x, max x, min y, max y, min z and max z of the element and if so, Check if the player's last zone isn't the same as this one he just entered, their screen reader speaks it

URL: https://forum.audiogames.net/post/444565/#p444565




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Re: asking for pc games recommendation

2019-06-27 Thread AudioGames . net Forum — General Game Discussion : mata via Audiogames-reflector


  


Re: asking for pc games recommendation

I have a long list of stuff to download it seems. Awesome then. proceeding to collect.:)

URL: https://forum.audiogames.net/post/444564/#p444564




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-06-27 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

And, I think I just made a breakthrough.fairlybigspoilersAny of you found golden herbs yet? They sell for a whopping 5k apiece, which is awesome, right? Well, don't sell 'em! They reverse aging by one whole life period (so if your monster is old, it will be mature, or if it's mature, it will go back to peak period). If these are stackable, I suspect it would be possible to use two or three of these and essentially max out a monster, which is precisely what I'm about to go do. Will spam some more and let you know how it turns out. lol Sorry for all the posts in here.

URL: https://forum.audiogames.net/post/444563/#p444563




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Re: Any non-japanese vidogames with good story?

2019-06-27 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Any non-japanese vidogames with good story?

Col tip. Thanks Sima. Unfortunately, I don't think I'll be playing this mode much since it's virtually pointless  without being ble to read the dialog. lol

URL: https://forum.audiogames.net/post/444562/#p444562




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Re: New Samurai Shodown!

2019-06-27 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: New Samurai Shodown!

Still trying to figure out how to beat her.

URL: https://forum.audiogames.net/post/444561/#p444561




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Re: Screaming Strike 2 -- One of the funniest audio arcade games!

2019-06-27 Thread AudioGames . net Forum — New releases room : nyanchan via Audiogames-reflector


  


Re: Screaming Strike 2 -- One of the funniest audio arcade games!

@197I thought of posting game stats as well to prevent cheating, but I used the common scoreboard system, and it didn't support long external data. I chose not to modify that script at that time because I wanted to prioritize the game release. Hmm.

URL: https://forum.audiogames.net/post/444560/#p444560




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Re: Screaming Strike 2 -- One of the funniest audio arcade games!

2019-06-27 Thread AudioGames . net Forum — New releases room : nyanchan via Audiogames-reflector


  


Re: Screaming Strike 2 -- One of the funniest audio arcade games!

@197I thought of posting game stats as well to prevent cheating, but I used the common scoreboard system, and it didn't support long external data. I chose not tomodify that script at the moment because I wanted to prioritize the game release. Hmm.

URL: https://forum.audiogames.net/post/444560/#p444560




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Re: Bokurano Daibouken 3 : secondary topic

2019-06-27 Thread AudioGames . net Forum — New releases room : TheBlindSaiyan via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

Or, how about the possibility of a free play mode, where you have a random generating map full of enemies and items that get harder leveled as you kill.Or if you wanted to fight a hoard of specific enemies, the map could be separated with doors, or even drops like in the stone 300 mini-game.So for example, if I wanted to fight some lamps for whatever reason, I may go/drop to level 3 depending on if the enomies are in order of encounters.

URL: https://forum.audiogames.net/post/444559/#p444559




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-06-27 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

So, I figured out Ciara.fairlybigspoilersI think one of your monsters has to either be a pixie or a devil (maybe just pixie). It so far looks a lot like a combo of pixie and devil so I'm not sure what's so special about it. It blows my 18x18 matrix to hell. But I did diecover that if you fuse it with something different, and it's first, you'll get another pure Ciara, suggesting it won't breed with other things. Which means it might be possible to get some pretty mean stat stuff here if played well.

URL: https://forum.audiogames.net/post/444558/#p444558




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-06-27 Thread AudioGames . net Forum — New releases room : The Imaginatrix via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

I was able to fix my problem with cocktail gummies. I was on the right track after I saw that mentioned in an earlier post but I got the wrong kind.

URL: https://forum.audiogames.net/post/444557/#p444557




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Re: How can I incrypt sounds?

2019-06-27 Thread AudioGames . net Forum — Developers room : ivan_soto via Audiogames-reflector


  


Re: How can I incrypt sounds?

You need to get the pack tools created by Mason, or x0. YOu'll probably be able to find them here.http://github.com/cartertemm

URL: https://forum.audiogames.net/post/444556/#p444556




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Re: Balloon master!

2019-06-27 Thread AudioGames . net Forum — New releases room : ivan_soto via Audiogames-reflector


  


Re: Balloon master!

Yes, I have gotten the basic core of the game to run under Mac OS.

URL: https://forum.audiogames.net/post/444555/#p444555




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Re: Scrolling battles pro

2019-06-27 Thread AudioGames . net Forum — New releases room : mohamed via Audiogames-reflector


  


Re: Scrolling battles pro

downloaded from the website not the  updater. The updater will not work

URL: https://forum.audiogames.net/post/444553/#p444553




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Re: For beginners. Why is C# better than Python for audio game development

2019-06-27 Thread AudioGames . net Forum — Developers room : nolan via Audiogames-reflector


  


Re: For beginners. Why is C# better than Python for audio game development

Man, this is such a ridiculous thread. I'll tell you all what the best language for writing games is.The best language is whatever you write a fun, playable, maintainable game in. Bonus points if you sell it, because then you have a customer base for whom you're presumably obligated to do a good job of maintaining whatever you've sold, though passionate freeware is equivalently as valuable.And that's it. You can architecture astronaut this subject to death, but if you aren't out there writing games then your preference doesn't matter much, and if you *are* then you're too busy for this mess.Wish there was a more intermediate/advanced audio/accessible game development community out there. I guess there needs to be an intro-level community, but this one is so full of silly "which language is best!" threads and similar.And to be clear, I think there are *better* languages for starting out. Lua, Python, C#, etc. are probably better for beginners than are C++ and Rust. But I don't think there's a "best," and the best way to spot an inexperienced developer is to look toward the one suggesting that anything, whether it's C# or _javascript_ or Kubernetes or Rust, is the best technology for any given problem hands-down.

URL: https://forum.audiogames.net/post/444554/#p444554




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Re: MLB 08, road to the show, did anyone tried it?

2019-06-27 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector


  


Re: MLB 08, road to the show, did anyone tried it?

I also got tagged out sometimes but it’s a bit random for me

URL: https://forum.audiogames.net/post/444552/#p444552




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Re: Any non-japanese vidogames with good story?

2019-06-27 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: Any non-japanese vidogames with good story?

O ok, interesting.

URL: https://forum.audiogames.net/post/444551/#p444551




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-06-27 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

Get yourself a bell of rose, or whatever it's called. It'll increase your bond with your monster and make that process easier. You may well have to sacrifice some competition time.So, I have a moon stone now (got it from the volcano), but it doesn't create Ciara. I used it on two normal creatures and got an expected normal creature. Not sure if there's random chance to it or what, but yeah. Disappointing so far. The fragment of mutation is fun though. Also finding ryan/pixie kind of meh. Combination attack is slow, bark and intimidate are meh, moonlight is pretty awesome and tackle's not bad, but that's about it really. Have definitely felt better with plant/pixie/ghost/zombie stuff thus far.

URL: https://forum.audiogames.net/post/444550/#p444550




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Re: Madden NFL 20 Beta, terms and FAQ

2019-06-27 Thread AudioGames . net Forum — General Game Discussion : Lirin via Audiogames-reflector


  


Re: Madden NFL 20 Beta, terms and FAQ

Hi Karen,ANy chance You will do this for PC too? As far as I know even NFL 19 is not accessible on this platform for some reason.

URL: https://forum.audiogames.net/post/444549/#p444549




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-06-27 Thread AudioGames . net Forum — New releases room : The Imaginatrix via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

Still trying to work out how to get my monster's policy down from super sparta to something else, preferably without sacrificing competition time. I've tried everything to not be strict but it isn't working.

URL: https://forum.audiogames.net/post/444548/#p444548




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Re: New Samurai Shodown!

2019-06-27 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: New Samurai Shodown!

I love the new boss, she's very epic. and also @Assault thank you for writing down the name! I still didn't know the new name until now.

URL: https://forum.audiogames.net/post/444547/#p444547




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notepad++ and nvda

2019-06-27 Thread AudioGames . net Forum — Off-topic room : Diego via Audiogames-reflector


  


notepad++ and nvda

Hello guys!When reading the title of the notepad ++ window with NVDA, it ends up talking all the way through the file, and I'd like it to speak only the name that is being displayed at the moment.Does anyone know a way to do this?

URL: https://forum.audiogames.net/post/444546/#p444546




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Re: New Samurai Shodown!

2019-06-27 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: New Samurai Shodown!

Holy Shizuka! She's boss... litterally. Bosses like that are far too rare in fighting games.. I haven't seen a boss with this much variation in them since Kazuya from Tekken 7. That first round is deceptively easy.

URL: https://forum.audiogames.net/post/444545/#p444545




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Re: What has happened to the Sarah game from pcs.

2019-06-27 Thread AudioGames . net Forum — General Game Discussion : Aron Leppik via Audiogames-reflector


  


Re: What has happened to the Sarah game from pcs.

Has it reseaved any updates since 2014? I onestly haven't played it for a long time.

URL: https://forum.audiogames.net/post/444544/#p444544




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Eery and Spooky

2019-06-27 Thread AudioGames . net Forum — Off-topic room : audioracer via Audiogames-reflector


  


Eery and Spooky

Hey everyone. So here is another post from the BGT Tone Synth. This one uses lots of MinorMajor7 Chords. And to me, MinorMajor7 Chords give off an Eery and Spooky feel. And Needless to say, I was a bit freaked out on this one. https://lm.facebook.com/l.php?u=https%3 … UaxLfYJlrQ

URL: https://forum.audiogames.net/post/444543/#p444543




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Soft and Jazzy Piece with the BGT Tone Synth

2019-06-27 Thread AudioGames . net Forum — Off-topic room : audioracer via Audiogames-reflector


  


Soft and Jazzy Piece with the BGT Tone Synth

Hey everyone. So I know it has been a while since I made or posted anything with the BGT Tone Synth. So here we go. This piece is called Soft and Jazzy because it has lots of Minor7 Chords in it. And to me, Minor7 Chords give off a Nice calm beautiful relaxing Romantic Feel. So enjoy. https://lm.facebook.com/l.php?u=https%3 … wDbKINmc8A

URL: https://forum.audiogames.net/post/444542/#p444542




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Re: Scrolling battles pro

2019-06-27 Thread AudioGames . net Forum — New releases room : berdberd via Audiogames-reflector


  


Re: Scrolling battles pro

what the. so. i cant login as a dev any mor? no no. just joking i eevin dont no BGT. what i want ti say is. i dounlode it this update. but wen i run the game the same will hapin. i meen it will ask for the same update

URL: https://forum.audiogames.net/post/444541/#p444541




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Re: New Samurai Shodown!

2019-06-27 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: New Samurai Shodown!

Just a heads up that the older games are not in stereo, although still playable once you know the systems. I've always felt like if a game has stereo it's more like a bonus, as there are ways to enjoy non-stereo games as well (just look at all the older mk fighting games from back in the day).

URL: https://forum.audiogames.net/post/444540/#p444540




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Re: Survive the Wild!

2019-06-27 Thread AudioGames . net Forum — New releases room : berdberd via Audiogames-reflector


  


Re: Survive the Wild!

about it. for woking. you can press the arrows as fast as you like. for the sbeed hak thing. this is a bug for some players. if not for all of them. i wish sam will do something about it. its very annoing

URL: https://forum.audiogames.net/post/444539/#p444539




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Re: Warsim, text based randomly generated stratogy

2019-06-27 Thread AudioGames . net Forum — New releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

Hey cheers for reporting that bookrage, all fixed for the next update and you'll be credited for finding it!

URL: https://forum.audiogames.net/post/444538/#p444538




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Re: Restricted/new users: introduce yourself!

2019-06-27 Thread AudioGames . net Forum — Introduce Yourself to Gain Access : aaron via Audiogames-reflector


  


Re: Restricted/new users: introduce yourself!

@Livdera you are now unrestricted. By the way I also enjoy rpg games as well.

URL: https://forum.audiogames.net/post/444537/#p444537




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Re: What has happened to the Sarah game from pcs.

2019-06-27 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: What has happened to the Sarah game from pcs.

I honestly do not have any idea what's happening with the Sarah game either.

URL: https://forum.audiogames.net/post/444536/#p444536




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Re: Madden NFL 20 Beta, terms and FAQ

2019-06-27 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: Madden NFL 20 Beta, terms and FAQ

My gamertag is jukesy1992 and I am hoping to pick up a Madden game at some point, however I'd like to have a go at Samurai Shodown a bit more first. I hope to see you on the field at some point though. I might check the price of Madden 19 and go from there.

URL: https://forum.audiogames.net/post/444535/#p444535




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Re: Warsim: The Realm of Aslona' on 50% OFF on itch.io for Summer sale!

2019-06-27 Thread AudioGames . net Forum — General Game Discussion : Wastelander via Audiogames-reflector


  


Re: Warsim: The Realm of Aslona' on 50% OFF on itch.io for Summer sale!

I see your point, perhaps I'll look at it in the future, the problem is I'm not sure if I've stored any older builds and the game anytime in the last year is going to be basically a full game minus a heap of features

URL: https://forum.audiogames.net/post/444534/#p444534




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Implementation question

2019-06-27 Thread AudioGames . net Forum — Developers room : nuno69 via Audiogames-reflector


  


Implementation question

Hello! So I have a code, which check periodically for the new stuff using the JSON api provided by the service I try to consume. How I should go for implementing a notification, when something changes in the back response? Is the good old approach with the "temp" variable good? I am using C#, as always.

URL: https://forum.audiogames.net/post/444533/#p444533




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Re: MLB 08, road to the show, did anyone tried it?

2019-06-27 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector


  


Re: MLB 08, road to the show, did anyone tried it?

Hi.Well, it doesn't seam that you are moving automatically. for example when I am on base and the batter after me hits the ball for a base hit, I always get tagged out. I think you have to do something manually, problem is that I don't know the controls.Greetings Moritz.

URL: https://forum.audiogames.net/post/444532/#p444532




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Re: Any non-japanese vidogames with good story?

2019-06-27 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector


  


Re: Any non-japanese vidogames with good story?

Yep, it actually is, you need to fiddle around with it a bit but it works.The trick is to just move around the map in short quick taps, you will hear a short sliding sound. if you are near an arria where you can go, the sliding sound will be longer because the cursor zooms in on the object. you can hit confirm to see if you have hit the arria and select if you want to go there.Greetings Moritz.

URL: https://forum.audiogames.net/post/444531/#p444531




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How can I incrypt sounds?

2019-06-27 Thread AudioGames . net Forum — Developers room : Ahng via Audiogames-reflector


  


How can I incrypt sounds?

hello. I have a game with a sounds folder that i want to incrypt. set_storage thing doesn't work, and I've never seen an incryption post before. btw, i don't have any incryption key codes now, because i don't know how to even do them. help would be appreciated. thanks.

URL: https://forum.audiogames.net/post/444529/#p444529




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Re: Help a future gamer girl

2019-06-27 Thread AudioGames . net Forum — Off-topic room : Dragonfly via Audiogames-reflector


  


Re: Help a future gamer girl

Ah, I'm not sure why I didn't think to do that before. The [aypal is paypal.me/barbieI22Thank you for the tip on something that probably should have been obvious. Elly is starting to go further without the assitance of a walker but is still having problems with her left eye not wanting to cooperate.  Now to figure out how to edit my original post.

URL: https://forum.audiogames.net/post/444530/#p444530




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How can I incrypt sounds?

2019-06-27 Thread AudioGames . net Forum — Developers room : Ahng via Audiogames-reflector


  


How can I incrypt sounds?

hello. I have a game with a sounds folder that i want to incrypt. set_storage thing doesn't work, and I've never seen an incryption post before. thanks.

URL: https://forum.audiogames.net/post/444529/#p444529




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Re: Madden NFL 20 Beta, terms and FAQ

2019-06-27 Thread AudioGames . net Forum — General Game Discussion : death via Audiogames-reflector


  


Re: Madden NFL 20 Beta, terms and FAQ

Xbox, from what I've seen. I know I come on for a bit at least once a day. Northernwind01 is my xbox gamertag

URL: https://forum.audiogames.net/post/444528/#p444528




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Re: Streets of rage remake, worth it or not.

2019-06-27 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: Streets of rage remake, worth it or not.

This and the open bor project are separate entities, meaning that their development and existence are not related to one another.

URL: https://forum.audiogames.net/post/444527/#p444527




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Re: Any non-japanese vidogames with good story?

2019-06-27 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: Any non-japanese vidogames with good story?

Is that roming part actually managable

URL: https://forum.audiogames.net/post/444526/#p444526




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Re: Any non-japanese vidogames with good story?

2019-06-27 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Any non-japanese vidogames with good story?

Probably the best story mode in any fighting game of this generation, imo. Libra of Souls that is, even though I haven't personally played it. The regular story mode is also quite good at about 2 hours if you don't lose any fights.

URL: https://forum.audiogames.net/post/444524/#p444524




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Re: What has happened to the Sarah game from pcs.

2019-06-27 Thread AudioGames . net Forum — General Game Discussion : simter via Audiogames-reflector


  


Re: What has happened to the Sarah game from pcs.

@11 yeah yeah, and if we do that you will propably complain we have to many toppics about the same thing. These posts are geting anoying, since it don't changes a thing any way. Also it seams like gma games died 2016, so i don't think their engine, when ever that thing was made and what it was, is also death.

URL: https://forum.audiogames.net/post/444525/#p444525




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Re: What has happened to the Sarah game from pcs.

2019-06-27 Thread AudioGames . net Forum — General Game Discussion : simter via Audiogames-reflector


  


Re: What has happened to the Sarah game from pcs.

@11 yeah yeah, and if we do that you will propably complain we have to many toppics about the same thing. These posts are geting anoying, since it don't changes a thing any way.

URL: https://forum.audiogames.net/post/444525/#p444525




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Re: Any non-japanese vidogames with good story?

2019-06-27 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Any non-japanese vidogames with good story?

Probably the best story mode in any fighting game of this generation, imo. Libra of Souls that is, even though I haven't personally played it.

URL: https://forum.audiogames.net/post/444524/#p444524




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Re: Scrolling battles pro

2019-06-27 Thread AudioGames . net Forum — New releases room : Ilya via Audiogames-reflector


  


Re: Scrolling battles pro

nice!!

URL: https://forum.audiogames.net/post/444523/#p444523




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Re: Balloon master!

2019-06-27 Thread AudioGames . net Forum — New releases room : Ilya via Audiogames-reflector


  


Re: Balloon master!

hi, Well it would be neet for a little update to fix some buggs.But after that I see no problem with re writing it in a diffrent language.Are you currently useing bgt?because if you want it to work on all platforms you should give python a go.Hope to see this game get better and better!!

URL: https://forum.audiogames.net/post/444522/#p444522




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Re: Restricted/new users: introduce yourself!

2019-06-27 Thread AudioGames . net Forum — Introduce Yourself to Gain Access : Livdera via Audiogames-reflector


  


Re: Restricted/new users: introduce yourself!

Hey,Took me a bit to figure out this is how I get unrestricted. Heh. I registered a bit ago and was like "why am I not unrestricted yet?" Then forgot and came back to it.Anyhow - I'm completely blind, love games of all kind (I used tob e sighted and played games of all kind before). I most like simulation games and RPGs.Cheers!Livdera

URL: https://forum.audiogames.net/post/444521/#p444521




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Re: Android development

2019-06-27 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Android development

@11, rust doesn't have object-oriented programming, per see. If you read the rust book (rust-lang.org), you'll understand how it works. But the crate says its a "glu between Android and Rust," implying that your able to fully write android apps in Rust using whichever Style you like (though, as I said, rust does't really have OOP in the conventional sense).

URL: https://forum.audiogames.net/post/444520/#p444520




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Re: New Samurai Shodown!

2019-06-27 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector


  


Re: New Samurai Shodown!

Hi.Heh yeah, I guess special was the word I am looking for, hard to keep in mind if every games throes a special, xtreme extreme or another superlative verb at you.Greetings Moritz.

URL: https://forum.audiogames.net/post/444518/#p444518




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-06-27 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

Can you give the stats/abilities/moves for montrail and Ciara, if possible? Super super curious now.

URL: https://forum.audiogames.net/post/444519/#p444519




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Re: Any non-japanese vidogames with good story?

2019-06-27 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector


  


Re: Any non-japanese vidogames with good story?

Hi.There are three storie modes actually. One includes the main storie and short stories for all other characters, the main storie is about 2 hours while the character ones are between 5 and 15 minutes.The third one, libra of souls is the most extensive one because in here you create a custome character, travel the world, do missions, side quests, follow the main storie and the like. The fact that you can freely rome around a certain location makes this really entertaining.Greetings Moritz.

URL: https://forum.audiogames.net/post/444517/#p444517




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Re: Screaming Strike 2 -- One of the funniest audio arcade games!

2019-06-27 Thread AudioGames . net Forum — New releases room : crashmaster via Audiogames-reflector


  


Re: Screaming Strike 2 -- One of the funniest audio arcade games!

Well you can add us english in settings.I have us english in settings.I have nz english in settings.Remember that not all languages have all the features.English nz has english uk as a base.So I have english nz and english uk installed.Most international stuff is us, I'd go and add a language not a display one but a regular language and install us.Its easy to do.

URL: https://forum.audiogames.net/post/444516/#p444516




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Re: Balloon master!

2019-06-27 Thread AudioGames . net Forum — New releases room : ivan_soto via Audiogames-reflector


  


Re: Balloon master!

Hi,so a few things have been going on, mainly my job being in the way to provide another update. I can actually post a bug-fix update for the version and leave it at that, unlesss you guys want more content? After this update I plan to recode the game in a different programming language, allowing us to have native Mac OS support. What do you guys think?

URL: https://forum.audiogames.net/post/444515/#p444515




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Re: income from a blogg website?

2019-06-27 Thread AudioGames . net Forum — Off-topic room : crashmaster via Audiogames-reflector


  


Re: income from a blogg website?

Well personally, I'd like a way to fund a blog.But remember all those so called add programs, well I am actively blockiing these.And while a few adds and trackers are good like your local department store, supermarket or other business as long as you are interested they are good.But adds equal spam, malware and attack mostly.I don't know if I would fund that.And its per click anyway.Depending on what you are and what you do, put a paypal donation on the site may help for donations.Over that, if you view products and link via amazon or google or whatever especially with the amount of smart home gear on the market from google and amazone to bose someone is watching you, tracking you and potentially snooping.Of course if you are selling they may be buying.However good luck on getting stuff you think is right for you I am unsure what control you have over this or that.And whilst I'd accept adds from companies and places I physically shop at and do business with, any google or other add I get I will block.I have avoided a lot of bannered software using opencandy actively sometimes by buying software only to end up with a 200 dollar useless thing or getting free software or opensource software at any rate.And at one point, I cracked all my software to avoid opencandy.Now with all the security breaches and other attacks, and while opensource and userware/freeware and low cost stuff has pulled me off pirating, I am still firmly against adds in general from anywhere.So that would mean not supporting anyone with that sort of idea in general.As for patrion, I don't know.I am against subscriptions mainly because while living at home is fine living on my own with the pittifull sum from the government I couldn't even stay online let alone subscribe to anything which wasn't free or had a low cost subscription on it.I can't see myself promoting such adds for funding.I've been hacked  before and I have had people hacked before.Backups are fine, but the only way to fix a problem like this is a reformat of all computers and in some cases a user lost most of his backups as well.Before you fund, why do you, I agree with a croud funding approach.You really want your users to pay you you don't get much for clicks.If you really want an idea, ask liam erven who has been on patrion for ages and funding through youtube for a few years now.I know he has had issues doing things from time to time.Its not as streight forward as youu think.While still hard, its almost easier to previde a product or service offline then fund it online.Once you have a trusted brand then that will be fine.

URL: https://forum.audiogames.net/post/444514/#p444514




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Re: Android development

2019-06-27 Thread AudioGames . net Forum — Developers room : Rastislav Kiss via Audiogames-reflector


  


Re: Android development

@Ethin: term simple is relative in this case, that would be however beyond topic of this discussion. I haven't a time to look on Rust android crates yet. What do they offer?It's a full object oriented wrapper for Java libraries, like Xamarin, or just a Rust implementation of the native api like ndk?Best regardsRastislav

URL: https://forum.audiogames.net/post/444513/#p444513




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Re: Android development

2019-06-27 Thread AudioGames . net Forum — Developers room : Rastislav Kiss via Audiogames-reflector


  


Re: Android development

@Ethin: term simple is relative in this case, that would be however beyond topic of this discussion. I haven't a time to look on Rust android crates yet. What do they offer?It's a full object oriented wrapper for Java libraries, like Xamarin, or just a Rust implementation of the native api like ndk?Best regardsRastislavEthin:

URL: https://forum.audiogames.net/post/444513/#p444513




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Re: Any non-japanese vidogames with good story?

2019-06-27 Thread AudioGames . net Forum — General Game Discussion : nuno69 via Audiogames-reflector


  


Re: Any non-japanese vidogames with good story?

How long is the story mode? Is it like the standard fighting game., where the story is 15 minutes long?

URL: https://forum.audiogames.net/post/444511/#p444511




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Re: For beginners. Why is C# better than Python for audio game development

2019-06-27 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: For beginners. Why is C# better than Python for audio game development

@43, ROFL man that was awesome!

URL: https://forum.audiogames.net/post/444512/#p444512




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Re: Streets of rage remake, worth it or not.

2019-06-27 Thread AudioGames . net Forum — General Game Discussion : Lirin via Audiogames-reflector


  


Re: Streets of rage remake, worth it or not.

Well, which remake? There was a lot of open BOR remakes so...

URL: https://forum.audiogames.net/post/444510/#p444510




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Re: New Samurai Shodown!

2019-06-27 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: New Samurai Shodown!

There's no SS game called extreme... lol. I think you mean SS5 Special? Yes, it's a fairly decent starting point, just remember that the new one has less mechanics than SS5 special.@Gilly B, cool. Thanks for pointing that out! Good for people who are debating whether to buy the game. I thought it was only for purchasers because that's what it initially sounded like when they first made the anouncement a  few months back.

URL: https://forum.audiogames.net/post/444509/#p444509




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Re: Streets of rage remake, worth it or not.

2019-06-27 Thread AudioGames . net Forum — General Game Discussion : juan reina via Audiogames-reflector


  


Re: Streets of rage remake, worth it or not.

I will too, every time! Like I said, I will get A friend to look at it. I really, really, really, really, want this to be A thing in the audiogaming comunity! Those who love beat em ups  have the rite to see this game being played! Cool game!

URL: https://forum.audiogames.net/post/444508/#p444508




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Re: Any non-japanese vidogames with good story?

2019-06-27 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Any non-japanese vidogames with good story?

Soul Calibur is a Japanese game... lol. And yes, you can play it with a keyboard only. It's a fighting game.

URL: https://forum.audiogames.net/post/444507/#p444507




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Re: broken external hard drive: anyone able to help?

2019-06-27 Thread AudioGames . net Forum — Off-topic room : omer via Audiogames-reflector


  


Re: broken external hard drive: anyone able to help?

uh, oops?

URL: https://forum.audiogames.net/post/444506/#p444506




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Re: Multi extra

2019-06-27 Thread AudioGames . net Forum — Off-topic room : Aron Leppik via Audiogames-reflector


  


Re: Multi extra

Agreed with post 142.

URL: https://forum.audiogames.net/post/444505/#p444505




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Re: income from a blogg website?

2019-06-27 Thread AudioGames . net Forum — Off-topic room : Smoke-J via Audiogames-reflector


  


Re: income from a blogg website?

The best advice I could give is build up a readership first. I paid for BSG out of pocket for quite a while. After you have developed something people enjoy or find helpful then I would suggest setting up some sort of crowd support option like Patreon.Amazon affiliates is good, but as you found out the Captcha is not accessible, and they can be really picky with who they accept in relation to the content on your site. Also amazon is location based so if you set up amazon affiliates through the US store then someone in the UK uses your link it won't count for you. You will have to set up an affiliate account for every Amazon store you think readers of your site will use. Then you need to include links for each individual store, or use a script that automatically directs them to their closest amazon store based on their location.Ebay has a much better and easier to use partner network you can use, but then you can only link to Ebay products for site income. You can also look into subscription services you use and see if they have an affiliate program. If they do normally they offer a free month if you refer someone. You can then use the money you were using on that subscription to pay for your server/site costs.Overall it is an adventure to figure out a way to fund a blind related site. Blindness related topics are already very niche, so it can be challenging. The most important thing is your content. You have to start with that and give people a product they enjoy. The difficult part is paying out of pocket for that period as you develop your site. If you are able to do that,  then just try to make the best thing you can. With BSG I've learned if people enjoy what you do and they are able to, they will support what you produce. Just make something and see if people like it, then go from there.

URL: https://forum.audiogames.net/post/444504/#p444504




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Re: Screaming Strike 2 -- One of the funniest audio arcade games!

2019-06-27 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector


  


Re: Screaming Strike 2 -- One of the funniest audio arcade games!

what you could do to fight cheating is to see whether the amount of points they gained could have possibly been gained, knowing how many kills that he had. Like if you had 800 kills there is no way you could have gotten 16 billion points. That way it's at least more difficult because the cheater has to modify several variables instead of just one

URL: https://forum.audiogames.net/post/444503/#p444503




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Re: For beginners. Why is C# better than Python for audio game development

2019-06-27 Thread AudioGames . net Forum — Developers room : The Dwarfer via Audiogames-reflector


  


Re: For beginners. Why is C# better than Python for audio game development

Shh guys. no sense in arguing. This is just how Jonikster plans to start his virtual state, of which he will be the leader. One of his guidelines is thatyoumustusethelanguagehetellsyou!Oh and you can't bring up logical arguments with him. If he has nothing on you, he'll ignore them. (CarterTemm and others who received only vague answers if any at all), or he'll insult you. (SamTupy).I mean don't you get it? After constantly flip flopping languages, sticking with one for less time than the popular kid at high school sustains a relationship with their Junior prom date, he finally! Has the answers. He has officially used all of the knowledge you guys have given him to climb above you guys and he never saw it coming! Forget college, forget experimentation, forget programming books when you can join the elite virtual state of ya boy Jojo, and have all. The. Answers!*Wakes up and smells coffee* Oh. That's right. What I really meant was, someone who has been little more than a joke, a nuisance, and someone who asks the dumbest questions over and over is now coming back to prove to us all that he's changed. He gets it now. He doesn't need you to help him decide which key to hit with his ring finger, or what angle to sit in his chair, or how frequently he should have NVDA speak so that it doesn't run out of breath. No, now he is paying you all back for your help by teaching you a thing or two. Obviously he is only here to troll, therefore so am I.  that was fun!

URL: https://forum.audiogames.net/post/444502/#p444502




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Re: Any non-japanese vidogames with good story?

2019-06-27 Thread AudioGames . net Forum — General Game Discussion : nuno69 via Audiogames-reflector


  


Re: Any non-japanese vidogames with good story?

Can I play this game with a keyboard only?

URL: https://forum.audiogames.net/post/444501/#p444501




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Re: Multi extra

2019-06-27 Thread AudioGames . net Forum — Off-topic room : giorgi elbaqidze via Audiogames-reflector


  


Re: Multi extra

sorry for again posting but  i think this topic must be close.

URL: https://forum.audiogames.net/post/444500/#p444500




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Re: Scrolling battles pro

2019-06-27 Thread AudioGames . net Forum — New releases room : mazen via Audiogames-reflector


  


Re: Scrolling battles pro

Oh, so i had to download the new server program fromhttp://cmerry.tk/sbp/SBPServer.exeIts not  included in the new  version. Had to update the server manually. Anyways it worked, and our server is back. So enjoy.

URL: https://forum.audiogames.net/post/99/#p99




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Re: Android development

2019-06-27 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Android development

Would you be surprised if I told you that C is simpler than C++, and tha C is actually (and probably) easier to learn as a result? Granted, you don't have vectors and templates, but templates overcomplicate everything and make everything harder to understand both for the reader and the compiler.C++ is not used for android app development unless your making games. Its mainly used with the nadroid NDK, where you develop drivers and such fro the OS; not actual applications. If you want something that lets you develop native apps on Android though, check out Rust and the android-rs-glue crate, which allows you to wrie android apps in rust. You'll still need the android SDK and NDK though.

URL: https://forum.audiogames.net/post/97/#p97




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Re: Android development

2019-06-27 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Android development

Would you be surprised if I told you that C is simpler than C++, and tha C is actually (and probably) easier to learn as a result? Granted, you don't have vectors and templates, but templates overcomplicate everything and make everything harder to understand both for the reader and the compiler.C++ is not used for android app development unless your making games. Its mainly used with the nadroid NDK, where you develop drivers and such fro the OS; not actual applications. If you want something that lets you develop native apps on Android though, check out Rust and the android-rs-glue crate, which allows you to wrie android apps in rust. You'll still need the android SDK and KDK though.

URL: https://forum.audiogames.net/post/97/#p97




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Re: Scrolling battles pro

2019-06-27 Thread AudioGames . net Forum — New releases room : mohamed via Audiogames-reflector


  


Re: Scrolling battles pro

now the server is back

URL: https://forum.audiogames.net/post/98/#p98




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Re: Android development

2019-06-27 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Android development

Would you be surprised if I told you that C is simpler than C++, and tha C is actually (and probably) easier to learn as a result? Granted, you don't have vectors and templates, but templates overcomplicate everything and make everything harder to understand both for the reader and the compiler.C++ is not used for android app development unless your making games. Its mainly used with the nadroid NDK, where you develop drivers and such fro the OS; not actual applications.

URL: https://forum.audiogames.net/post/97/#p97




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