Re: Madden NFL 20 Beta, terms and FAQ

2019-07-26 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector


  


Re: Madden NFL 20 Beta, terms and FAQ

Huh thanks, will try that out. I normally refrain from playing around with the sliders, but i suppose I can tweak the running game a little bit, will see what comes off it. Because a mostly does running plays with the eventuall pass thrown in, this should work better and I should get some touchdowns in.Do we actually have a controls manual for the game? The last one I have was from the manual in madden 18 and there was none in the 19 manual and as far as I see it currently, the controls dialogue doesn't read.I will continue investigating how well the playbooks work, hoepfully I get something done there.Greetings Moritz.Greetings Moritz.

URL: https://forum.audiogames.net/post/451171/#p451171




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Re: Madden NFL 20 Beta, terms and FAQ

2019-07-26 Thread AudioGames . net Forum — General Game Discussion : Liam via Audiogames-reflector


  


Re: Madden NFL 20 Beta, terms and FAQ

I usually press it once as what your player does is attempt to spin away. I cranked up some sliders too high earlier and was making ridiculous 80 yard touch down runs. Even my custom quarterback who is 7 feet tall and 400 pounds got in on one of those long runs.

URL: https://forum.audiogames.net/post/451169/#p451169




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shortcut fuction titles in bgt

2019-07-26 Thread AudioGames . net Forum — Developers room : Zarvox via Audiogames-reflector


  


shortcut fuction titles in bgt

Is it possible to use an array entry or string variable when asking bgt to move to a function? For example, string func="function";//do some code//go to function 3(func)3();is there any way to do this or do I have to write out the whole function name I want to go to?

URL: https://forum.audiogames.net/post/451166/#p451166




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Re: Fighting arena has been released

2019-07-26 Thread AudioGames . net Forum — New releases room : Liam via Audiogames-reflector


  


Re: Fighting arena has been released

Please reread my post. I am referring the likely hood of this actually happening. I think my american sarcasm fell short. The pint I'm trying to make is. I would be hard pressed to believe the OP actually purchased a collection from Sound ideas which costs hundreds of dollars. I know that Philip put a lt of money in to his sound collection as I was around when he was making all the crazy purchases.As Carter has stated. if we're wrong then we'll be happy to reinstate the link. But so far there is no proof, just temper tantrums from someone who didn't get their way.

URL: https://forum.audiogames.net/post/451167/#p451167




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Re: shortcut function calls in bgt

2019-07-26 Thread AudioGames . net Forum — Developers room : Liam via Audiogames-reflector


  


Re: shortcut function calls in bgt

As an aside, in other languages like Python, I believe you can make arrays or well lists in python nomenclature of methods... I think. BGT is extremely inflexible when it gets to more advanced things. for example you're not able to pass an array as a function argument unless you've previously declared that array earlier.

URL: https://forum.audiogames.net/post/451170/#p451170




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Re: Planet Saga, public demo released.

2019-07-26 Thread AudioGames . net Forum — New releases room : SkyLord via Audiogames-reflector


  


Re: Planet Saga, public demo released.

wow, i'm surprised by the quality of this translator.

URL: https://forum.audiogames.net/post/451172/#p451172




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Re: Madden NFL 20 Beta, terms and FAQ

2019-07-26 Thread AudioGames . net Forum — General Game Discussion : Liam via Audiogames-reflector


  


Re: Madden NFL 20 Beta, terms and FAQ

so.. play books. What I can tell when you use slim, you have a choice of three plays. using an xbox controller as an example youc an press either A, X or Y to choose one of the three. Still trying to figure all that out.

URL: https://forum.audiogames.net/post/451173/#p451173




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Re: TextSpaced sci-fi text-based MMO

2019-07-26 Thread AudioGames . net Forum — New releases room : Caccio72 via Audiogames-reflector


  


Re: TextSpaced sci-fi text-based MMO

I would like to ask the admin of Text Spaced, Apollo, to let me back into the game, and allow me to at least play it. Whatever I did, even if all offenses he accused me of would be true, I have committed those when communicating, chatting on the game's Discord channels, and not in the game itself. In the Text Space game itself, I haven't committed any bannable offense, haven't violated any game rules, haven't cheated, used multis, intentionally abused features, nor harrassed or annoyed other players with messages, again, in the game itself. I have even donated real money to it, twice even, despite my pretty modest financial situation. So permabanning me from all game related Discord channels, including the possibility to PM other users there,  should be a strict enough punishment for whatever I did, there is no need, nor a valid reason to permaban me from the game itself too, taking away from me my main, primary entertainment, which occupied, filled the very most of my vast spare time.Regards, Cacciofrom Hungary

URL: https://forum.audiogames.net/post/451174/#p451174




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-07-26 Thread AudioGames . net Forum — New releases room : Caccio72 via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

Aaah...so giving items to my monster, and even too friendly relationship can cause this early old age...this figures, I gave an item to my monster almost each single turn, and our relationship recently is almost always 98, 99, or 100% even!Many thanks for informing me of this!

URL: https://forum.audiogames.net/post/451175/#p451175




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Re: An accessible browser roguelike, Swords by Sleepless Inc.

2019-07-26 Thread AudioGames . net Forum — New releases room : music097 via Audiogames-reflector


  


Re: An accessible browser roguelike, Swords by Sleepless Inc.

hello guys have you guys played this game with ios safari? i tried but i cannot play. if someone can give them a feedback please let them know that using voiceover we cannot click new game.

URL: https://forum.audiogames.net/post/451176/#p451176




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Re: Planet Saga, public demo released.

2019-07-26 Thread AudioGames . net Forum — New releases room : nuno69 via Audiogames-reflector


  


Re: Planet Saga, public demo released.

@397 I always trold everyone that chinese is the bestLuyi, welcome here friend! I hoped you'll join in soon!@Simba, Battle of Armageddon does not get your money, in fact its very cheap for what you get

URL: https://forum.audiogames.net/post/451177/#p451177




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Re: a question about manamon moves

2019-07-26 Thread AudioGames . net Forum — General Game Discussion : omer via Audiogames-reflector


  


Re: a question about manamon moves

yeah, wish i could mod the sounds of this game toohope someone wants to create such a thing again just with battlemode

URL: https://forum.audiogames.net/post/451178/#p451178




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Re: Planet Saga, public demo released.

2019-07-26 Thread AudioGames . net Forum — New releases room : nuno69 via Audiogames-reflector


  


Re: Planet Saga, public demo released.

P.S. I have not seen a japanese game with a good storyline. Soul Calibur VI is an exception

URL: https://forum.audiogames.net/post/451179/#p451179




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Re: Fighting arena has been released

2019-07-26 Thread AudioGames . net Forum — New releases room : omer via Audiogames-reflector


  


Re: Fighting arena has been released

hey liami'm just wondering wich hollywood is  thatwould love to listen its demo

URL: https://forum.audiogames.net/post/451180/#p451180




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Re: vpn

2019-07-26 Thread AudioGames . net Forum — Off-topic room : omer via Audiogames-reflector


  


Re: vpn

psiphonif your going to stay with webbrouser only

URL: https://forum.audiogames.net/post/451181/#p451181




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Re: Any way to fix this

2019-07-26 Thread AudioGames . net Forum — Off-topic room : omer via Audiogames-reflector


  


Re: Any way to fix this

o good

URL: https://forum.audiogames.net/post/451182/#p451182




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Re: Fighting arena has been released

2019-07-26 Thread AudioGames . net Forum — New releases room : Liam via Audiogames-reflector


  


Re: Fighting arena has been released

I'm not sure of the exact library. I know that PH uses a lot of sounds from the hollywood libs. hilip had picked them up before they got bought out by Sound ideas.

URL: https://forum.audiogames.net/post/451183/#p451183




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Re: Sonus GDE YouTube tutorials

2019-07-26 Thread AudioGames . net Forum — General Game Discussion : Aaronlp via Audiogames-reflector


  


Re: Sonus GDE YouTube tutorials

It looks like you need the second link Timothy.Yeah that's no problem Ghaith. It's very simple anyway. You put the contents of the game folder on a memory stick. And plug it in. When powering up it will look for the game and start playing it. But when it comes time to build sonus games I'll be sure you do a demonstration of this as each game needs uploading to the store to have a key file put on it. The PCP doesn't worry about this as piracy isn't a concern.

URL: https://forum.audiogames.net/post/451184/#p451184




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Re: enemies and items with the sonus GDE

2019-07-26 Thread AudioGames . net Forum — Developers room : Aaronlp via Audiogames-reflector


  


Re: enemies and items with the sonus GDE

Essentially the game starts with a big infinite map. As it's only comparing coordinates and they can be as big as you want. But to transfer from one area to another I normally create an object responsible for loading in all the next area objects and also have it use the clear all objects action to remove the previous "area" before loading all the new objects in.

URL: https://forum.audiogames.net/post/451185/#p451185




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Re: Pokémon Crystal Access

2019-07-26 Thread AudioGames . net Forum — New releases room : Dekyo-NEC2608 via Audiogames-reflector


  


Re: Pokémon Crystal Access

Hey folks! I just found this. I don't need to explain anything, but looks cool! It's compatible with the script.Edit: I've caught a shiny Caterpie and a shiny Ledyba in this hack! That's weird... many shiny have come to me lately .

URL: https://forum.audiogames.net/post/451163/#p451163




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Re: Pokémon Crystal Access

2019-07-26 Thread AudioGames . net Forum — New releases room : Dekyo-NEC2608 via Audiogames-reflector


  


Re: Pokémon Crystal Access

Hey folks! I just found this. I don't need to explain anything, but looks cool! It's compatible with the script.Edit: I've caught a shiny Caterpie and a shiny Ledyba in this hack! That's weird... many shiny have come to me lately .Edict (2nd time): Now I've caught a shiny Pidgey! What's happening in this game? Seems shiny's are often encountered frequently.

URL: https://forum.audiogames.net/post/451163/#p451163




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-07-26 Thread AudioGames . net Forum — New releases room : Honk via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

@830:Don't confuse relationship/friendship with policy though. Your friendship should be always as high as possible but your policy should be neither strict nor as it translates in the game sweet I think. Just in case you misunderstood that last advice from bookrage.

URL: https://forum.audiogames.net/post/451186/#p451186




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Re: Any way to fix this

2019-07-26 Thread AudioGames . net Forum — Off-topic room : revan via Audiogames-reflector


  


Re: Any way to fix this

HDD'S doesn't likes the kidding or jokingIf you try to joke with with hard drive,  it will die, example yours! hahadropping, hitting the table damages the heads insidethe heads cycling slowly,  and flying in the platter aroundthat means heads hitting the platter when you drop, irrepairable damage!just keep in mind,  have to carefully use these technologiestoday's mechanical drives more reliable thought

URL: https://forum.audiogames.net/post/451187/#p451187




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Re: Any way to fix this

2019-07-26 Thread AudioGames . net Forum — Off-topic room : revan via Audiogames-reflector


  


Re: Any way to fix this

HDD'S doesn't likes the kidding or jokingIf you try to joke with hard drive,  it will die, example yours! hahadropping, hitting the table damages the heads insidethe heads cycling slowly,  and flying in the platter aroundthat means heads hitting the platter when you drop, irrepairable damage occurs!just keep in mind,  have to carefully use these technologiestoday's mechanical drives more reliable thought

URL: https://forum.audiogames.net/post/451187/#p451187




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Re: Pokémon Crystal Access

2019-07-26 Thread AudioGames . net Forum — New releases room : Dekyo-NEC2608 via Audiogames-reflector


  


Re: Pokémon Crystal Access

Hey folks! I just found this. I don't need to explain anything, but looks cool! It's compatible with the script.Edit: I've caught a shiny Caterpie and a shiny Ledyba in this hack! That's weird... many shiny have come to me lately .Edict (2nd time): Now I've caught a shiny Pidgey! What's happening in this game? Seems shiny's are often encountered frequently.Edit (3rd time): Now I've caught a shiny Lefmew, which is the beta Hoppip). I've no Pokéballs at all!

URL: https://forum.audiogames.net/post/451163/#p451163




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Re: Madden NFL 20 Beta, terms and FAQ

2019-07-26 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector


  


Re: Madden NFL 20 Beta, terms and FAQ

Hi.What I could figure out that x is mostly passing and a is mostly running, not very consistent, but will do for now.Currently I'm trying out face of the franchise, quite interesting to play with college teams, if only the virbrations wouldn't cut out that often.Greetings Moritz.

URL: https://forum.audiogames.net/post/451188/#p451188




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Re: Madden NFL 20 Beta, terms and FAQ

2019-07-26 Thread AudioGames . net Forum — General Game Discussion : Liam via Audiogames-reflector


  


Re: Madden NFL 20 Beta, terms and FAQ

I wish they'd create an option to disable the ridiculous choice timers. I feel like that in and of itself would be needed for those with parcial vision or maybe those with other reading disabilities.I'm really content with franchise mode. when setting up your franchise, change the option from General manager to player, and you can have your own sort of face of the Franchise

URL: https://forum.audiogames.net/post/451189/#p451189




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Re: Fighting arena has been released

2019-07-26 Thread AudioGames . net Forum — New releases room : cartertemm via Audiogames-reflector


  


Re: Fighting arena has been released

@27I would love to see your reaction after working extremely hard on a project you were proud of, all your own, just to have someone steal assets you spent lots of either money or time on. Suffice it to say, we would be reading tantrum 27*20 and you might disappear for, like, ever. Only joking of course.Congrats defender BTW, looks like you've earned a place in his signature.We're not trying to act like dicks here. For what it's worth I wholeheartedly agree with 31. We're not trying to discourage you, but I think it's important to understand just the amount of work that goes into a good project. If you don't feel like you have the ability to come through with that, development might not be for you. Especially if our concerns are met with pointless enraged outbursts.So maybe a break or time away is what you need after all.

URL: https://forum.audiogames.net/post/451190/#p451190




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Re: Madden NFL 20 Beta, terms and FAQ

2019-07-26 Thread AudioGames . net Forum — General Game Discussion : sirpdex via Audiogames-reflector


  


Re: Madden NFL 20 Beta, terms and FAQ

Wow I blasted through my 10 hour trial like it was nothing lol. spent all the 10 hours inside ultimate team lmfao. It was so enjoyable and addictive va it felt like I was only playing for a short while.What are you doing to me EA stop it haha, I'm waiting on another code for another month so I can get back on and play a different mode with a new account I am like a crack addict.the challenges were amazing and the fact that I could play with my fellow visually impaired members in co-op blue our mind. and I worked away around using the auction house which is not 100% accessible using OCR which was brilliant. Once the new game is released we shall be streaming all sorts of content not to be missed as we are not the best and it will be comical listening along or watching.

URL: https://forum.audiogames.net/post/451191/#p451191




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Re: Madden NFL 20 Beta, terms and FAQ

2019-07-26 Thread AudioGames . net Forum — General Game Discussion : sirpdex via Audiogames-reflector


  


Re: Madden NFL 20 Beta, terms and FAQ

Before I forget it was a pleasure meeting you for the first time Aaron glad to see you had some fun yesterday in the party it was good catching up with you. Hope to see you online soon

URL: https://forum.audiogames.net/post/451192/#p451192




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Re: Anybody herr, from new zealand?

2019-07-26 Thread AudioGames . net Forum — Off-topic room : crashmaster via Audiogames-reflector


  


Re: Anybody herr, from new zealand?

Hi.I am from new zealand.So what is it like.Well it can get reasonably hot in the summer, and cold in the winter.The air is clean, corruption is low.Its a nice place to live if you have some place to go, true there are poor people and rich and we do have our troubles like everyone.Job wize, it depends who you talk to.Assistance to depends on who is previding it.I have had had bad experiences with both systems so don't ask me about it.There are some blind people with qualifications, some without. some that manage to get some sort of job.But who knows, you sort of have to make it yourself like everything else, its a nice place to go and its quiet.Work wize you will get as much chance as in any western country.We have beaches if you like that and have people to take you about.We have houses and apartments if you  can afford them.There are places the disabled work.Technically everyone is supposed to have a job but they don't.Technically I am looking for work so the  government doesn't put me into some retarded place but I don't exactly do it.There is supposed to be a good wage and a job for everyone but you know its the same story world round.You can't wait for a job, find it and hope to get it.Not sure where you are from but you are not an english speaker by your style and name.Its hard enough for local blind people to get  a job.But if you want to come for the relitive peace, mostly bar the single terror attack, the multiple earthquakes we have on and off and the possibility that auckland being on the top of 50 volcanoes could go at any moment its fine.

URL: https://forum.audiogames.net/post/451193/#p451193




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Re: Planet Saga, public demo released.

2019-07-26 Thread AudioGames . net Forum — New releases room : Lirin via Audiogames-reflector


  


Re: Planet Saga, public demo released.

Oh, really? Most of the japanese stuff I've played was just great in terms of gameplay and story. Final fantasy series, Secret of mana, Dragon quest, Legend of zelda and so on. Don't forget who stands behind the top consoles like Playstation or Switch. Nintendo and Sony are making excellent stuff from years and there are smaller devs, who are making fantastic games. Vanilla ware could be as a good example.

URL: https://forum.audiogames.net/post/451194/#p451194




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Re: What is the best Linux distributions for the blind?

2019-07-26 Thread AudioGames . net Forum — Off-topic room : crashmaster via Audiogames-reflector


  


Re: What is the best Linux distributions for the blind?

My big issue with some of these things like debian in command mode was the fact that alsa speech was so fucking quiet as compaired to pulse audio that I had a hard time with it.I don't know all the package names to install things, I have had it where an update to the software using apt get -upgrade suddenly completed but stopped me running commands and the vm stopped accepting them.I forgot my password though so I killed the vm.I'll put it back later when I have something to do with it.Its a shame about zorinos though.I didn't like the continuous menu scroling.For me ubuntu mate just worked, but I am used to the old gnome2 system  on old fedora.I'd still like a way to load everything one day.Though my want to continue with linux has sort of stopped now I have managed to get dosbox to work with com0com and such.

URL: https://forum.audiogames.net/post/451195/#p451195




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Re: My Original song, Do dogs go to Heaven has been released!

2019-07-26 Thread AudioGames . net Forum — Off-topic room : michaelhoffman1976 via Audiogames-reflector


  


Re: My Original song, Do dogs go to Heaven has been released!

no, it's auto-tune. Pitch correction is another name for it. I felt like the music itself could have been a bit lower in volume and the mic have less echo.  I feellike in today's music industry auto-tune gets used way too much. sepcially in hard rock then when they do do it the music is louder than the voices. which pisses me off. I like the concept of hte song, but it just didn't do anything for me. I'm sorry.  don't get discouraged though. keep trying.

URL: https://forum.audiogames.net/post/451196/#p451196




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Re: Fighting arena has been released

2019-07-26 Thread AudioGames . net Forum — New releases room : NicklasMCHD via Audiogames-reflector


  


Re: Fighting arena has been released

#29 raises an interesting question.Why are crazy party exempt from this rule. Yah yah, it's an old game, but it's still beeing updated.Just like in the * real * world, if new legislation is passed, everyone most comply. While it is true, that you can't judge something, if the law didn't exist when that something was created, you can judge them for not complying with new legislation.

URL: https://forum.audiogames.net/post/451197/#p451197




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Re: Planet Saga, public demo released.

2019-07-26 Thread AudioGames . net Forum — New releases room : tayo . bethel via Audiogames-reflector


  


Re: Planet Saga, public demo released.

... maybe there should be a Battle of Armageddon topic? Just so the PS topic doesn't get cluttered. THis is a really interesting discussion. I have one last question. Why is it that we see quite a lot of Chinese audiogame MMORPGs, but hardly any Japanese ones? Or any western ones, for that matter. This in spite of the fact that MMORPGS aren't quite as popular as they used to be in China, at least according to an article I've read recently. I'll track it down later for anyone who wants to read it for themselves. I can think of four or five Chinese MMORPGs that are audiogames, but no Japanese or western ones.

URL: https://forum.audiogames.net/post/451198/#p451198




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Re: Fighting arena has been released

2019-07-26 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector


  


Re: Fighting arena has been released

Whoa whoa post 36, so now we're taking down links because it's, likely, that he got those assets out of q9? You just said that you know exactly what sound library they came from. I think it's about a 50 50 chance that he got them from the library or from the game. Part of me is wondering whether this is just an experiment to test out the new ruling. If you had known he got them out of a library would you have taken the link down as quickly? I know for a fact that there are bt sync folders full of copyrighted sounds floating around. Are you taking into account that he is 14 years old to decide that he probably didn't pay for the files? Would you as an individual be slower to accuse, and advise the moderation team to act against, a person you knew to have money and easier access to funds because you knew they were older/lived in a country with easier access to PayPal? It does seem kind of worrying. It was probably a fairly instinctual decision, but that sort of underscores the prejudice that is going around here. Now I'm not saying he legally obtained the sounds; i personally think he didn't. But I think that the action you took was hasty. A more moderate action might have been to advise people that we believe that the game is using copyrighted content and a warning that it will be removed in 14 days, and contact the developer to try and work something out with him, and then remove the link after 14 days which would give him plenty of time to find replacement sounds or show a receipt for purchasing the library.Next point: It is easier to determine that he got those sound effects from the library or the game because they were used in isolation. Had he done some mixing, or used even a rudimentary audio effects chain to process the files noticeably without changing the essence of the sounds as blood splatter sounds, he probably could have gotten away with it. So really this new ruling is meant to catch low hanging fruit, as in the people who are so lazy they won't even minimally cover their tracks. It kind of makes the rule pointless, as I am sure anyone here could learn how to run a bunch of files through a batch processor to avoid detection. And you will be certain that by setting an example with this game, they're going to do it and evade the rulings. I guess it's good to have the rule to catch something, and the effort needed is so small that it's inconsequential so why not.Oh and also, this topic is quickly devolving, so I will add the  standard#FreTheKids

URL: https://forum.audiogames.net/post/451199/#p451199




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Re: Madden NFL 20 Beta, terms and FAQ

2019-07-26 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector


  


Re: Madden NFL 20 Beta, terms and FAQ

I still need to figure out mut.I know how to play challenges and complete them, but how do I open packs, know how many coins I have, purchase packs, not for real money and actually create my lineup? the lineup screen looks a bit confusing to me.Greetings Moritz.

URL: https://forum.audiogames.net/post/451200/#p451200




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Re: My Original song, Do dogs go to Heaven has been released!

2019-07-26 Thread AudioGames . net Forum — Off-topic room : SkyLord via Audiogames-reflector


  


Re: My Original song, Do dogs go to Heaven has been released!

For me, it's a fine song. I like it for what it is.

URL: https://forum.audiogames.net/post/451201/#p451201




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Re: Fighting arena has been released

2019-07-26 Thread AudioGames . net Forum — New releases room : omer via Audiogames-reflector


  


Re: Fighting arena has been released

that folder really screwed up all the thingsall the kidss now have the sounds and use them without a pease of somethingyeah i'm in that folder too, but at least i'M not acting wierd

URL: https://forum.audiogames.net/post/451202/#p451202




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Re: Fighting arena has been released

2019-07-26 Thread AudioGames . net Forum — New releases room : Liam via Audiogames-reflector


  


Re: Fighting arena has been released

Let me agree with 42. A lot of people have downloaded things like the SFX kit, and use them even though legally they do not have the right to use them.41: Before you jump down my throat, realize I am not the one who pulled the trigger. Thanks.

URL: https://forum.audiogames.net/post/451203/#p451203




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Re: Fighting arena has been released

2019-07-26 Thread AudioGames . net Forum — New releases room : simba via Audiogames-reflector


  


Re: Fighting arena has been released

Well, technically if a new game is released and it is announced on the forum, to make sure that all the sounds have been legally optained the create would need to post all the reseats, bills and what not to the mod staff for approval? Sorry, but this rule is getting into absourt situations if it's enforced all the way through.Greetings moritz.

URL: https://forum.audiogames.net/post/451204/#p451204




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Battle Of Armageddon: a forgotten survival horror

2019-07-26 Thread AudioGames . net Forum — New releases room : nuno69 via Audiogames-reflector


  


Battle Of Armageddon: a forgotten survival horror

hello!Yesterday in another threads, I started a discussion about a chinese game called Battle Of Armageddon.The game is an audio survival horror created by a chinese developer. inspired by Night Of Parasite it brings some new and cool mechanics to the table.Lol, I am not good at describing games so here's the operation overviewArrows: moveTab: special skill (not available in the demo)space: attackQ, E: switch equipment categoriesA, D: switch items in the given categoryW: use the itemS: use the toolZ: map informationX: character informationC: item descriptionV: pet information )if any)CTRL+Arrows: jumpSwhift+Arrows: lookShift+B: copy text to the clipboard.What's needed to run the game?Visual C++ 2008 redist, IBM VV TTS, Locale Emulator, and the translation tool of choice.Download:https://yadi.sk/d/IJrEjN4CLOgdjQRegarding the purchase, please contact me on e-mailnuno69a (at) poczta (dot) fm

URL: https://forum.audiogames.net/post/451205/#p451205




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Re: Planet Saga, public demo released.

2019-07-26 Thread AudioGames . net Forum — New releases room : luyi via Audiogames-reflector


  


Re: Planet Saga, public demo released.

I want to share a game. It is a cartoon interactive game I wrote. The name of the game is smart Ikkyuu. It is based on a Japanese cartoon. How do I share this game so that everyone can download it?I feel sorry again, I can't speak English.

URL: https://forum.audiogames.net/post/451206/#p451206




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Re: Battle Of Armageddon: a forgotten survival horror

2019-07-26 Thread AudioGames . net Forum — New releases room : JasonBlaze via Audiogames-reflector


  


Re: Battle Of Armageddon: a forgotten survival horror

where can I get the IBM VV TTS thing?

URL: https://forum.audiogames.net/post/451207/#p451207




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Re: Madden NFL 20 Beta, terms and FAQ

2019-07-26 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: Madden NFL 20 Beta, terms and FAQ

Can someone please explain franchise positions?I accidentally picked wr, and I think that's more of a passing option. I'm much much better at running plays. How do I delete my player? or do I just start a new franchise, and if so, which position should I pick? Is quarterback a good one to pick or could there be a better option for me?

URL: https://forum.audiogames.net/post/451208/#p451208




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Re: Madden NFL 20 Beta, terms and FAQ

2019-07-26 Thread AudioGames . net Forum — General Game Discussion : Liam via Audiogames-reflector


  


Re: Madden NFL 20 Beta, terms and FAQ

You can edit your player on the game's roster. i tend to play quarter back as he gets the ball on every play.

URL: https://forum.audiogames.net/post/451209/#p451209




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Re: Battle Of Armageddon: a forgotten survival horror

2019-07-26 Thread AudioGames . net Forum — New releases room : fredd via Audiogames-reflector


  


Re: Battle Of Armageddon: a forgotten survival horror

and what do you meen contacting you about the purchasse, do we pay you? if so how?

URL: https://forum.audiogames.net/post/451210/#p451210




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Re: Fighting arena has been released

2019-07-26 Thread AudioGames . net Forum — New releases room : cmerry via Audiogames-reflector


  


Re: Fighting arena has been released

Yeah. I think this rule has a lot of issues. I mean how exactly can we prove we got those libs legilly? Basically we can't. I honestly think at the moment we should be worrying more about stolen code, though I do like it when games sound good this kind of rule is almost impossible to inforce. And most people on here probably know I'm not at all a fan of this simter guy, so I'm not at all picking sides here.

URL: https://forum.audiogames.net/post/451211/#p451211




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Re: Battle Of Armageddon: a forgotten survival horror

2019-07-26 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector


  


Re: Battle Of Armageddon: a forgotten survival horror

He and the developer can contact.He will use qq to communicate with developers, so he can buy it.fredd wrote:and what do you meen contacting you about the purchasse, do we pay you? if so how?

URL: https://forum.audiogames.net/post/451212/#p451212




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Re: Battle Of Armageddon: a forgotten survival horror

2019-07-26 Thread AudioGames . net Forum — New releases room : fredd via Audiogames-reflector


  


Re: Battle Of Armageddon: a forgotten survival horror

i cant run the program, i press the application menu hit the local emulator icon and press chinese and it creates a .dmp file

URL: https://forum.audiogames.net/post/451213/#p451213




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Re: bgt, playing a sound through a handle

2019-07-26 Thread AudioGames . net Forum — Developers room : ivan_soto via Audiogames-reflector


  


Re: bgt, playing a sound through a handle

Just use the function that I gave you. Hold on, let me upload sdlib.bgt to db.https://www.dropbox.com/s/8db3lm1l7j10t … s.zip?dl=1

URL: https://forum.audiogames.net/post/451214/#p451214




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Re: Pokémon Crystal Access

2019-07-26 Thread AudioGames . net Forum — New releases room : Aron Leppik via Audiogames-reflector


  


Re: Pokémon Crystal Access

@ekyo-NEC2608: That's really cool.Are there any accessible pokemon randomisers?

URL: https://forum.audiogames.net/post/451215/#p451215




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Re: Battle Of Armageddon: a forgotten survival horror

2019-07-26 Thread AudioGames . net Forum — New releases room : nuno69 via Audiogames-reflector


  


Re: Battle Of Armageddon: a forgotten survival horror

1. Do you run the game in compatibility mode with Win8?2. Did you install everything I told in 1st post?

URL: https://forum.audiogames.net/post/451217/#p451217




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Re: Fighting arena has been released

2019-07-26 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector


  


Re: Fighting arena has been released

I think this comes down to reasonable doubt.Obviously we cannot check every game before it is posted, so occasionally stuff is going to get through. What we're talking about here is more of a reactionary stance, as opposed to a preventive one. If we can't stop it leaking, we can at least plug said leak when it occurs.Of course, there are some games that are very, very obvious, and I'm personally of the opinion that double standards should not exist no matter how good or bad a game is. If it's full of copyrighted assets, then it's full of copyrighted assets; end of story.

URL: https://forum.audiogames.net/post/451216/#p451216




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Re: Battle Of Armageddon: a forgotten survival horror

2019-07-26 Thread AudioGames . net Forum — New releases room : mata via Audiogames-reflector


  


Re: Battle Of Armageddon: a forgotten survival horror

That's something I really would like to play. However, I can't buy it directly myself and I don't know what good translation tool  I can use to play the game. The only way I can think of is to have someone buy it for me then transfer my money internationally to the person, if anyone's able.

URL: https://forum.audiogames.net/post/451218/#p451218




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Re: Planet Saga, public demo released.

2019-07-26 Thread AudioGames . net Forum — New releases room : nyanchan via Audiogames-reflector


  


Re: Planet Saga, public demo released.

A, off topic, I know I know, but here it goes.As I observe, Chinese devs are considering, or trying to make distributing mmorpgs a new business. In other words, it looks like they are trying to "live" by it. On the other hand, known Japanese developers (in this post, Galabo, morokuma and I) aren't. I don't know about mm since I haven't talked with him for a while though, morokuma and I are sharing the same thoughts, "We cannot handle online stuff for various reasons, especially when it comes to centralized one".

URL: https://forum.audiogames.net/post/451219/#p451219




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Re: Planet Saga, public demo released.

2019-07-26 Thread AudioGames . net Forum — New releases room : nyanchan via Audiogames-reflector


  


Re: Planet Saga, public demo released.

A, off topic, I know I know, but here it goes.As I observe, Chinese devs are considering, or trying to make distributing mmorpgs "a new business". In other words, it looks like they are trying to "live" by it. On the other hand, known Japanese developers (in this post, Galabo, morokuma and I) aren't. I don't know about mm since I haven't talked with him for a while though, morokuma and I are sharing the same thoughts, "We cannot handle online stuff for various reasons, especially when it comes to centralized one".

URL: https://forum.audiogames.net/post/451219/#p451219




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-07-26 Thread AudioGames . net Forum — New releases room : nyanchan via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

I'm pretty sure that "sweet" is one of the mistranslations. How would you say the opposite of being strict against a monster?

URL: https://forum.audiogames.net/post/451220/#p451220




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Re: shortcut function calls in bgt

2019-07-26 Thread AudioGames . net Forum — Developers room : Hijacker via Audiogames-reflector


  


Re: shortcut function calls in bgt

@Liam: thats not true, AngelScript (BGT) allows fast-declaration of arrays as an argument, although it doesn't look nice:function_with_string_array_argument(array = {"this", "is", "a", "test"});This however isn't described in the BGT help file at all. To get more information about such nitpicky details, i'd recommend to consult the AngelScript documentation. BGT, just like AngelScript, does have a more or less good multi-inheritance functionality by using mixin classes, just as another example.Best Regards.Hijacker

URL: https://forum.audiogames.net/post/451221/#p451221




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-07-26 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

Sweet isn't entirely mistranslated. But if you want truly the opposite of strict, you're probably looking for the word "permissive" or "indulgent".

URL: https://forum.audiogames.net/post/451222/#p451222




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Re: shortcut function calls in bgt

2019-07-26 Thread AudioGames . net Forum — Developers room : Liam via Audiogames-reflector


  


Re: shortcut function calls in bgt

Oh cool. I wasn't aware you could do that. I love being wrong sometimes.

URL: https://forum.audiogames.net/post/451223/#p451223




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Re: Planet Saga, public demo released.

2019-07-26 Thread AudioGames . net Forum — New releases room : nuno69 via Audiogames-reflector


  


Re: Planet Saga, public demo released.

Luyi, create a new topic in the new release room.

URL: https://forum.audiogames.net/post/451224/#p451224




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Re: More tools for devs; Unreal engine screenreader support

2019-07-26 Thread AudioGames . net Forum — General Game Discussion : Livdera via Audiogames-reflector


  


Re: More tools for devs; Unreal engine screenreader support

@6 It's been over a decade or more since I played Kingdom Hearts (probably would have been in 2004/2005), so I can't recall. But it definitely may have had an auto-targeting system. However, navigating a completely 3D world like that to find enemies/where to go seems very difficult to adapt. True, they could input 3D sound targeting beacons like in some of the audio games we've had come out, but I'm not sure they'd have a reason to attempt that when the world is so vast and would require siginificant gameplay considerations/changes.I mean, who knows what may happen in the future when the tools are available and devs get used to them/experiment. But KH3 is noted in the "upcoming"/announced games, so it's likely already heavily in development and probably can't easily be even updated to take advantage.Right now devs do not have easy access to accessibility tools for these platforms, so it is only the more devoted devs that know/want to add accessibility or need to that add them by using a hack/workaround (the accsesibility plugin for Unity used by Crafting Kingdom on IOS) or basically self-voice the entire game from scratch. A lot of mainstream devs do not want to use a third party plugin as a dependency for their game, either, so the lack of an "official" solution is a hard "no" for them.I, for one, am just excited on what creativity might start to come out of the games market when there are actual official ways to add accessibility. With games made in Unity and Unreal, we may no longer get silence or "sorry, it can't be done" from developers that we reach out to to ask about adding accessibility, as they will actually have a way to add it that is easy and official to the platform. Exciting times!@8, I do hope Unity and Unreal opt to have the accessibility on by default. I mean, technically it shouldn't make any difference to a sighted user unless they turn on TTS on their system of choice if I'm understanding things correctly. It should just let a screen reader know there are, for example, some buttons and a menu or something they can interact with. Having it off by default may just increase the "out of sight, out of mind" thing.As far as I know, other programming languages/platforms, if you use the platform-specific elements and not custom ones, the accessibility meta data is automatically visible to a screen reader. You only run into issues if someone makes a custom tool/element and doesn't manually add in the accessibility hooks.

URL: https://forum.audiogames.net/post/451226/#p451226




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Re: Battle Of Armageddon: a forgotten survival horror

2019-07-26 Thread AudioGames . net Forum — New releases room : fredd via Audiogames-reflector


  


Re: Battle Of Armageddon: a forgotten survival horror

also, i cant pay for this

URL: https://forum.audiogames.net/post/451225/#p451225




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Re: Announcing Expanding Known Space from Valiant Galaxy Associates

2019-07-26 Thread AudioGames . net Forum — New releases room : vga via Audiogames-reflector


  


Re: Announcing Expanding Known Space from Valiant Galaxy Associates

I know I posted stats earlier for a larger game, but as I was beta testing some of the things for the update, I had a really rougher game than I've had in a while, and thought i'd share.  This is by no means a large game, but it gives a different flavor to people who have been seeing much smaller games.Game Statistics for Playthrough of VGA Expanding Known Space, Version (22 beta ).The player beat the game! woohoo!The game lasted 1 hours 44 minutes 51 seconds  and ended on Friday, July 26, 2019 at 7:45 AM.The war between you (the solarian federation) and the enemy (the interstellar union) started in 2850 and ended in 2866 (65 turns, with the solarian federation victorious.Game was in ouch that's really not fair difficulty. Mission far corners mode was enabled.Military victory condition was assigned - was not metColonization victory condition was assigned (60%) - the solarian federation met this condition with 70% for 4 seasonsEconomic victory condition was assigned (60%) - the solarian federation met this condition with 71% for 3 seasonsCapital Control victory condition was assigned - was not metThe enemy was in normal mode.the solarian federation finished with 28 colonies (70%) with the most ever held  being 28. the interstellar union finished with 11 colonies (27%) with the most ever held being 19.the solarian federation colonized 1 of 1 asteroid belts, 4 of 7 space stations, 2 of 3 ice planets, 5 of 7 volcanic planets, 3 of 4 ocean planets and 13 of 18 earth type planets.the interstellar union colonized 0 of 1 asteroid belts, 3 of 7 space stations, 1 of 3 ice planets, 2 of 7 volcanic planets, 0 of 4 ocean planets and 5 of 18 earth type planets.At the end, the solarian federation was making 263 credits for 71% of the total income, the interstellar union was making 240 credits for 25% of the total income.the solarian federation made a total of 9045 credits, the interstellar union made a total of 19952.the solarian federation spent 0 on intelligence gathering, the interstellar union spent 325.the solarian federation purchased 287 interceptors, 429 destroyers, 32 frigates, 111 cruisers, 104 battle ships and 49 colony ships for a total of 1012.the interstellar union purchased 96 interceptors, 18 destroyers, 96 frigates, 25 cruisers, 705 battle ships and 48 colony ships for a total of 988.the solarian federation lost 82 interceptors, 193 destroyers, 9 frigates, 20 cruisers, 29 battle ships and 9 colony ships for a total of 342 (309 lost in combat, 33 lost to hazards).the interstellar union lost 74 interceptors, 18 destroyers, 75 frigates, 18 cruisers, 441 battle ships and 24 colony ships for a total of 650 (621 lost in combat, 29 lost to hazards).the solarian federation lost 4 ships to changing loyalties, the interstellar union lost 12.you have won 0 military, 3 colonization, 0 economic, 1 capital control and 1 mission victories and you have lost 0 military, 0 colonization, 0 economic, 0 capital control and 1 missions for a total of 4 wins, 1 losses.During the course of the game I lost Zion, Vishnu, Vesta, Grunwelt, Paradise station, and Amundsen.  I managed to retake Vishnu, Zion, Vesta and subsequently lost Vesta again.  The only reason I won was because I made a lot of smaller strike fleets and sent them to run around in his rear area striking where he didn't have many forces.  Between colonizing planets he had skipped or not gotten to, and taking over his colonies, I managed to win.  I never saw Bolivar, but likely couldn't have taken it over in any case.  The AI in ouch that's not fair mode sometimes has upwards of 120 battleships on Bolivar.  Still it was touch and go, even til the end of the game, he was still sending fleets of 20 battleships to Earth.  in addition, these were not single large fleets.  There were multiple occasions where fleets of 20-30 battleships struck me at multiple points.  There was a point in the midgame where I was fairly sure i'd end up losing.  Take care,Jeremy

URL: https://forum.audiogames.net/post/451229/#p451229




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Re: Battle Of Armageddon: a forgotten survival horror

2019-07-26 Thread AudioGames . net Forum — New releases room : fredd via Audiogames-reflector


  


Re: Battle Of Armageddon: a forgotten survival horror

sorry for dubbleposting but can someone send me nvda translate and tell me how to use?

URL: https://forum.audiogames.net/post/451227/#p451227




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What did happened with Elten?

2019-07-26 Thread AudioGames . net Forum — Off-topic room : electro via Audiogames-reflector


  


What did happened with Elten?

Well just that I'm bored I wantt to ask (What's going on with elten?) Just I heard that there's some server migrating and I don't know what I've heard of...

URL: https://forum.audiogames.net/post/451228/#p451228




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Re: voxin for linux getting big update in October

2019-07-26 Thread AudioGames . net Forum — Off-topic room : JaceK via Audiogames-reflector


  


Re: voxin for linux getting big update in October

This is gonna be a stupid question. But.I'm after a voice I can use in things like speech-dispatcher that sounds more natural and human-like than espeak. So.is it worth paying the 5 EUR for Voxin stuff?

URL: https://forum.audiogames.net/post/451230/#p451230




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Re: shortcut function calls in bgt

2019-07-26 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: shortcut function calls in bgt

Liam, you can store messages in python. Just put their names into a list without the parentheses

URL: https://forum.audiogames.net/post/451231/#p451231




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Re: shortcut function calls in bgt

2019-07-26 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: shortcut function calls in bgt

Liam, you can store functions in python. Just put their names into a list without the parentheses

URL: https://forum.audiogames.net/post/451231/#p451231




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Re: Planet Saga, public demo released.

2019-07-26 Thread AudioGames . net Forum — New releases room : Muhammad Hajjar via Audiogames-reflector


  


Re: Planet Saga, public demo released.

Well imho, I find that Japanese games are much much better than Chinese ones in terms of lots of factors like story and gameplay. For the retro sounds I completely disagree with nuno, actually I’ve found that the sound design in this game is fantastic, this type of sounds do really suit such a game if you take a look at similar Japanese and mainstream RPG’s, they’re like that when it comes to sounds.Kinda quick looking post but I’m just typing via my phone 

URL: https://forum.audiogames.net/post/451232/#p451232




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Re: shortcut function calls in bgt

2019-07-26 Thread AudioGames . net Forum — Developers room : Zarvox via Audiogames-reflector


  


Re: shortcut function calls in bgt

what is this thing about arrays and function arguements? Never heard of that before. Can someone please explain what it does?

URL: https://forum.audiogames.net/post/451233/#p451233




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Re: Warsim, text based randomly generated stratogy

2019-07-26 Thread AudioGames . net Forum — New releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

Day five of the develop-a-thon! we're still going, today is a big bunch of fixes thanks to a megalist of bugfinds from defender @audiogames.net as well as a bunch of new races and some blackmarket improvements!**NEW RACES**Bookrage sent me a huge list of ideas for races so we've now got 1'776'192 new races because of them* Added new race prefix 'Taiga' (credit bookrage)* Added new race prefix 'Toothy' +1 battlescore, double teeth (credit bookrage)* Added new race prefix 'Treetop' (credit bookrage)* Added new race prefix 'Academic' +4 civ level, +academy (credit bookrage)**NEW NAME SUFFIXES**As I write this I'm hungover so those bottom two suffixes are personal* Added new name suffix 'the Headstrong' (+39 battlescore)* Added new name suffix 'the Hard-Head' (+16 battlescore)* Added new name suffix 'the Painter' (+3 battlescore)* Added new name suffix 'the Fleshpainter' (+37 battlescore)* Added new name suffix 'the Corpsemaker' (+36 battlescore)* Added new name suffix 'the Corpsetwister' (+41 battlescore)* Added new name suffix 'the Corpsegrinder' (+42 battlescore)* Added new name suffix 'the Corpsemangler' (+41 battlescore)* Added new name suffix 'the Corpse-Eater' (+15 battlescore)* Added new name suffix 'the Hungover' (-10 battlescore)* Added new name suffix 'the Hammered' (-10 battlescore)**BLACKMARKET IMPROVEMENTS**Another little pile of Blackmarket improvements including the logical response to being charged a toll!* Added new graphic and layout of blackmarket garrison inquest screen* Added ability to ask 'Who dares charge TITLE YOURNAME a toll' (with answer from a startled guard)* Fixed blackmarket guard face changing everytime he turns you away for having not enough gold* Varied the blackmarket small shack text (credit defender)* Reworked sewer bluetrii patch screen (credit defender)**BUGFIXES**You should seriously see the list of bugged text defender had! still got way more to work through * Fixed Races of kingdom 3 having trouble with two and three headed races* Fixed pointless line in the face drawing tool of the hero creator* Fixed race system intro text saying 'over 300 thousand races' instead of 'over 73 million races' (hadn't update the text since the recent boom of the race generation system)* Fixed missing 'are' in black opal blackmarket ship description (Credit defender)* Fixed Ox head tavern text bug (credit defender)* Fixed age of the sewer folk text bug (credit defender)* Fixed cant feel my eyes text bug (credit defender)* Fixed head my warning text bug (credit defender)* Fixed i am glad I'm a mutant text bug (credit defender)* Fixed what are you looking at normie text bug (credit defender)* Fixed extra 'a' in blackmarket herald office description (credit defender)* Fixed black alley text bug (credit defender)* Fixed blackmarket sewer door description (credit defender)* Fixed there is darkness is everything text bug (credit defender)* Fixed goblin tour text bugs (credit defender)* Fixed foreign messenger bringing gold coin's face bypassing ascii filter (credit defender)* Fixed sharpest dagger blackmarket description bug (credit defender)* Fixed blessing booth critic text bug (credit defender)* Fixed wolf thorenson critic text bug (credit defender)* Fixed blackrow tavern dialogue text bug (credit defender)* Fixed gallows description text bug (credit defender)* Fixed slums eswin dialogue text bug (credit defender)* Fixed blackmarket slum pit text bug (credit defender)* Fixed stall worker text bug (credit defender)* Fixed lots of districts text bug (credit defender)* Fixed musicians guild wulf text (credit defender)**EVERYTHING ELSE**A handful of little improvements and changes!* Altered 'known knight' to 'well-known knight' in throne room (credit defender)* Added 'old mine guards' mercenary group origin* Added 'bitter war' mercenary group origin* Added a new helm part to helmet generator

URL: https://forum.audiogames.net/post/451234/#p451234




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Re: voxin for linux getting big update in October

2019-07-26 Thread AudioGames . net Forum — Off-topic room : JaceK via Audiogames-reflector


  


Re: voxin for linux getting big update in October

This is gonna be a stupid question. But.I'm after a voice I can use in things like speech-dispatcher that sounds more natural and human-like than espeak. So.is it worth paying the 5 EUR for Voxin stuff?EDIT: Aaaand bought the US English one. Liking it. $5 well spent

URL: https://forum.audiogames.net/post/451230/#p451230




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Re: the sound of magick , any news regarding the translation?

2019-07-26 Thread AudioGames . net Forum — General Game Discussion : Lirin via Audiogames-reflector


  


Re: the sound of magick , any news regarding the translation?

@Honk: What are your thoughts regarding the game? How long it is to beat and what about the mechanics? I am just curious as I can't speak german.

URL: https://forum.audiogames.net/post/451236/#p451236




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Re: Battle Of Armageddon: a forgotten survival horror

2019-07-26 Thread AudioGames . net Forum — New releases room : fredd via Audiogames-reflector


  


Re: Battle Of Armageddon: a forgotten survival horror

sorry for dubbleposting but i have downloaded the translate nvda from github and i ownly have pithon files and not the addon

URL: https://forum.audiogames.net/post/451235/#p451235




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Re: Battle Of Armageddon: a forgotten survival horror

2019-07-26 Thread AudioGames . net Forum — New releases room : BlindNinja via Audiogames-reflector


  


Re: Battle Of Armageddon: a forgotten survival horror

Mata, there are several NVDA addons available.Also, as far as the demo goes, what even are the limitations? I know at the very least you get a huge chunk to play if not all of it... I never did beat chapter 7 I think it was, too many places to go.

URL: https://forum.audiogames.net/post/451237/#p451237




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Re: Battle Of Armageddon: a forgotten survival horror

2019-07-26 Thread AudioGames . net Forum — New releases room : fredd via Audiogames-reflector


  


Re: Battle Of Armageddon: a forgotten survival horror

i need nvda translate please someone send the addon and not the sorce

URL: https://forum.audiogames.net/post/451238/#p451238




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Re: Planet Saga, public demo released.

2019-07-26 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector


  


Re: Planet Saga, public demo released.

Luyi欢迎。 不会说英文没关系。 这里的外国朋友们玩中国游戏的时候也是用翻译系统的。能沟通就可以了。

URL: https://forum.audiogames.net/post/451239/#p451239




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Re: Battle Of Armageddon: a forgotten survival horror

2019-07-26 Thread AudioGames . net Forum — New releases room : toto via Audiogames-reflector


  


Re: Battle Of Armageddon: a forgotten survival horror

hiI have error[Window Title]C:\Users\toto\Downloads\Battle Of Armageddon Demo\古墓疑云之末日之战\运行.exe[Content]C:\Users\toto\Downloads\Battle Of Armageddon Demo\古墓疑云之末日之战\运行.exeThe application has failed to start because its side-by-side configuration is incorrect. Please see the application event log or use the command-line sxstrace.exe tool for more detail.[OK]

URL: https://forum.audiogames.net/post/451240/#p451240




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Re: Planet Saga, public demo released.

2019-07-26 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector


  


Re: Planet Saga, public demo released.

I don't dispute the fact that some of the Chinese games are quite good. If Battle of Armageddon had better balance, and didn't have such a finicky system for buying extra content, it would be one of the best games around. I actually really enjoyed it asfar as I got, but got to a point where I couldn't continue because my inventory simply didn't have the right items because I missed several, and so had to start over. No games should be like that... hidden items are all well and good, but those are usually reserved for the most powerful ones, not ones you actually need to beat the game. But the story, sound design, and gameplay are all decent.As to MMO RPGS, Nyanchan said it best. It's hard to handle and manage a central base of hundreds of players as one or two people. It becomes much easier when, as in China, you make a business out of it, and where the blind population is probably higher than in either Japan or the US.@sky-lord, that's because this translator is human...

URL: https://forum.audiogames.net/post/451241/#p451241




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Re: Battle Of Armageddon: a forgotten survival horror

2019-07-26 Thread AudioGames . net Forum — New releases room : fredd via Audiogames-reflector


  


Re: Battle Of Armageddon: a forgotten survival horror

i cant play this game with out a translater i need nvda translate

URL: https://forum.audiogames.net/post/451242/#p451242




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Re: Battle Of Armageddon: a forgotten survival horror

2019-07-26 Thread AudioGames . net Forum — New releases room : Atlan via Audiogames-reflector


  


Re: Battle Of Armageddon: a forgotten survival horror

where can i find IBM VV TTS

URL: https://forum.audiogames.net/post/451243/#p451243




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Re: My Original song, Do dogs go to Heaven has been released!

2019-07-26 Thread AudioGames . net Forum — Off-topic room : targor via Audiogames-reflector


  


Re: My Original song, Do dogs go to Heaven has been released!

Sadly I have to agree with what has already been said. Be it called autotune or pitch correction or whatever, but it has absolutely no place in country music. But I like the melody, reminds me a tiny bit of "Good night irene".

URL: https://forum.audiogames.net/post/451244/#p451244




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Re: My Original song, Do dogs go to Heaven has been released!

2019-07-26 Thread AudioGames . net Forum — Off-topic room : JaceK via Audiogames-reflector


  


Re: My Original song, Do dogs go to Heaven has been released!

Personally, I don't like it simply because the autotune ruins it for me. If you remove the autotune then rerecord it, I'd be willing to give it another listen. IMHO autotune has no place in any music unless it's used correctly. Thank you, Cher for that travesty...Also, I feel like you'd do better, IMHO if you had the engineer lower the music volume, or gave us a live performance so we can judge how the song is without all the techno bells and whistles and so forth. The song's not anything absolutely amazing stand out omg listen to this type, it's a solid, serviceable song, yes, but the autotune, I can't get past that really. It's a solid song but nothing award winning in the grand scheme of things.  Now gonna sit back and watch the OP hate me for giving my opinion and feedback

URL: https://forum.audiogames.net/post/451245/#p451245




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Re: The Vale Official Release Announcement

2019-07-26 Thread AudioGames . net Forum — General Game Discussion : toto via Audiogames-reflector


  


Re: The Vale Official Release Announcement

hi I got message from Falling Squirrel"Come play The Vale this weekend!From July 26th - July 28th Falling Squirrel will be  at ConBravo in Hamilton, Ontario with a number of other great indie developers. Come on out and play some games and enjoy the 10th anniversary of a fantastic geeky convention.  You can grab tickets and  find out more about ConBravo at this linkWe really hope to see you there - but even if you can't make it we'll be making another appearance later in the summer at PAX West in Seatltle. We'll send out an e-mail about that a few weeks from now.  Really hope we can see you there and thanks for your continued support!"

URL: https://forum.audiogames.net/post/451246/#p451246




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Re: The Vale Official Release Announcement

2019-07-26 Thread AudioGames . net Forum — General Game Discussion : toto via Audiogames-reflector


  


Re: The Vale Official Release Announcement

sorry and this linkhttps://2019.conbravo.com/

URL: https://forum.audiogames.net/post/451247/#p451247




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Re: Planet Saga, public demo released.

2019-07-26 Thread AudioGames . net Forum — New releases room : Lirin via Audiogames-reflector


  


Re: Planet Saga, public demo released.

@assault_freak: Yeah, that was one reason from few more why the game pushed me back. Hiddent stuff is always a great thing but not for completing a section or the whole game. It is just not fair and makes me frustrated a lot.

URL: https://forum.audiogames.net/post/451248/#p451248




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Re: Planet Saga, public demo released.

2019-07-26 Thread AudioGames . net Forum — New releases room : luyi via Audiogames-reflector


  


Re: Planet Saga, public demo released.

I would like to translate some Japanese games into Chinese, but the development environment used by these games does not support Chinese. If changed to Chinese, many words will be missed, so I do not know what to do. I hope  can understand translate这里有能看懂中文的朋友我顺便说说这个情况,因为我翻译出来不一定能表达准确,就是说我拿nn系列或者是sr来翻译,出来的结果是,翻译出来了没错,但是会有一些字莫名被吃掉,就比如继续游戏,载入你上次保存的游戏会变成继续游?,载入你上次??的游?,不知道应该如何解决这个问题,或者有没有办法解决

URL: https://forum.audiogames.net/post/451249/#p451249




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Re: voxin for linux getting big update in October

2019-07-26 Thread AudioGames . net Forum — Off-topic room : queenslight via Audiogames-reflector


  


Re: voxin for linux getting big update in October

Don’t ya just love it when web sites modify web pages deleting crucial info ya want?Check This Wayback Machine page, for ‘most likely” pricing, for Vocalizer voices.

URL: https://forum.audiogames.net/post/451250/#p451250




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Re: Sonus GDE YouTube tutorials

2019-07-26 Thread AudioGames . net Forum — General Game Discussion : Ty via Audiogames-reflector


  


Re: Sonus GDE YouTube tutorials

you need the second link for the engine, and the third link to play them. Also, will it ever be possible in the future to compile the games as executable files?

URL: https://forum.audiogames.net/post/451251/#p451251




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Re: Battle Of Armageddon: a forgotten survival horror

2019-07-26 Thread AudioGames . net Forum — New releases room : toto via Audiogames-reflector


  


Re: Battle Of Armageddon: a forgotten survival horror

okI m upload nvda translatehttps://www.dropbox.com/home?preview=tr … nvda-addon

URL: https://forum.audiogames.net/post/451252/#p451252




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Re: voxin for linux getting big update in October

2019-07-26 Thread AudioGames . net Forum — Off-topic room : Ty via Audiogames-reflector


  


Re: voxin for linux getting big update in October

If you want really human speech, like me, get vocalizer.

URL: https://forum.audiogames.net/post/451253/#p451253




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Re: My Original song, Do dogs go to Heaven has been released!

2019-07-26 Thread AudioGames . net Forum — Off-topic room : Ty via Audiogames-reflector


  


Re: My Original song, Do dogs go to Heaven has been released!

I have to saddly agree with 14. the autotoon, or pitch correction or what ever it is was just too much and sort of ruined it for me. I do like the melody though.

URL: https://forum.audiogames.net/post/451254/#p451254




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Re: Any way to fix this

2019-07-26 Thread AudioGames . net Forum — Off-topic room : Ty via Audiogames-reflector


  


Re: Any way to fix this

There is a way to fix it. take that backup, and put it on a new drive, boom, you have it back, .

URL: https://forum.audiogames.net/post/451255/#p451255




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-07-26 Thread AudioGames . net Forum — New releases room : KenshiraTheTrinity via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

Leaniant maybe, or however it's spelled, that means to be easy going, or the above words are fine too.

URL: https://forum.audiogames.net/post/451256/#p451256




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Re: espeak with emoticons

2019-07-26 Thread AudioGames . net Forum — Off-topic room : Ty via Audiogames-reflector


  


Re: espeak with emoticons

It should be on the playstore.

URL: https://forum.audiogames.net/post/451257/#p451257




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Re: My Original song, Do dogs go to Heaven has been released!

2019-07-26 Thread AudioGames . net Forum — Off-topic room : JaceK via Audiogames-reflector


  


Re: My Original song, Do dogs go to Heaven has been released!

I just feel like if you did a live or unplugged performance, OP you'd give us a fairer shot at the song as a whole. Yes the engineer might think oodles of pitch autotune sounds fine, but.I'd personally rather have heard a live or unplugged version of the song first, then the studio version and compared them, as it is, wellI said my opinion up there, but I'll paraphrase a few session musician friends:Engineers are twats who are only interested in if they like it, not the audience.

URL: https://forum.audiogames.net/post/451260/#p451260




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Re: Madden NFL 20 Beta, terms and FAQ

2019-07-26 Thread AudioGames . net Forum — General Game Discussion : Addolis via Audiogames-reflector


  


Re: Madden NFL 20 Beta, terms and FAQ

I have not played with ultimate team yet,  but that is something I will look at when the game is rleased.Guys, I'm sorry about yesterday, due to technical issues beyond my control that stream did not happen.I will however make a video of it today, and will put it in my dropbox folder.  and copy the public link here. I will also be releasing many more videos because there is so much more content open to us!Again, I'm terribly sorry about yesterday, and I will get something out to you today.

URL: https://forum.audiogames.net/post/451258/#p451258




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