Re: selling an stw account(no false information and payd)

2020-05-26 Thread AudioGames . net Forum — General Game Discussion : moaddye via Audiogames-reflector


  


Re: selling an stw account(no false information and payd)

death_free_card. you have 27teleporter. you have 5baseball. you have 70shotgun_shell. you have 46bandaid. you have 2250flair. you have 3684shield. you have 16spear. you have 16pot. you have 430paper. you have 60pen. you have 19keys. you have 12mint. you have 55sleeping_pill. you have 400radio. you have 290open_water_boddle. you have 150revolver. you have 196bullet. you have 2712 knife. you have 111 cap. you have 280 spit. you have 430 hammock. you have 19 compass. you have 130soft_pants. you have 36captured_fish. you have 40small_ring. you have 200boat. you have 16paddle. you have 2thin_shirt. you have 102battory. you have 3740large_soft_jacket. you have 250sword. you have 1dusty_shoes. you have 70patted_gloves. you have 140baseball_hat. you have 220crossbow. you have 97bow. you have 37arrow. you have 23lure. you have 80combat_boots. you have 3health_scanner. you have 18umbrella. you have 1whistle. you have 8torn_pants. you have 253very_3_free_soft_mountain_crumbling_string. you have 285lighter. you have 1cup_of_beer. you have 4cigarrette. you have 31bnb_keycard. you have 1ball. you have 2glass. you have 1paper_fan. you have 1ripped_up_doctor's_gloves. you have 3empty_water_balloon. you have 300dice_cup. you have 11balloon_pack. you have 6dice. you have 74empty_balloon. you have 539water_balloon. you have 7bell. you have 1water_balloon_pack. you have 85fancy_block_shelter. you have 1cassette_player. you have 1volf_cahn_cassette_3. you have 1volf_cahn_cassette_1. you have 4note_deluxe_01_fun_times_cassette. you have 1joe_garston_ncs_cassette_loud_and_clear. you have 1note_deluxe_03_wonder_struck_cassette. you have 1wolf_man_corpse. you have 7mountain_medallion. you have 2golden_shoes. you have 1doctor's_glasses. you have 1giant_wolf_skull. you have 1doctor's_pants. you have 2very_large_leaf. you have 1crumbling_rocks. you have 7note_1_by_thomas. you have 1volf_cahn_wolf_skin_coat. you have 7volf_cahn_map. you have 1doctor's_jacket. you have 3doctor's_shoes. you have 1paper_coupon. you have 11king's_glasses. you have 1large_oyster_shell. you have 1ripped_up_doctor's_gloves. you have 3dead_mutated_wolf. you have 4torchered_mans_note. you have 1mutated_wolf_head. you have 1doctor's_gloves. you have 1golden_king_hobo_medallion. you have 1lost_silver_coin. you have 1empty_wallet. you have 7stw_point. you have 335coins. you have 170large_brace. you have 6bunched_towel. you have 3small_crude_cast. you have 3paper_thumbcast. you have 2cast. you have 4small_brace. you have 5crude_cast. you have 1elastic_sling. you have 12small_cast. you have 3tight_plastic_medicle_shoes. you have 3antibiotic. you have 5bike. you have 2axe. you have 19rockgun. you have 4lance. you have 3boomerang. you have 6medal_arrow. you have 56hammer. you have 31branch. you have 30poisoned_dagger. you have 1baseball_bat. you have 1shotgun. you have 1medal. you have 98net. you have 5dul_axe_blade. you have 1spearhead. you have 1brick. you have 1clay. you have 23ice. you have 203flint. you have 77stone. you have 139branch. you have 30mud. you have 125snow. you have 16sand. you have 3wood. you have 265grass. you have 45gravel. you have 3water. you have 4219stored_water. you have 7500dead_boar. you have 6dead_polarbear. you have 1dead_python_snake. you have 2spit. you have 430skinned_wolf. you have 25meal_kit. you have 900skillet_with_shark_meat. you have 5skillet_with_bear_meat. you have 4skillet_with_wolf_meat. you have 11skillet. you have 55wrapped_protein_bar. you have 953raw_fish. you have 2raw_polarbear_meat. you have 1raw_bear_meat. you have 2raw_wolf_meat. you have 28raw_boar. you have 3open_can_of_chicken_noodle_soup. you have 1skinned_python_snake. you have 1etible_fish. you have 16water_boddle. you have 72chip. you have 900lunchable_meat. you have 91lunchable_cheese. you have 68butter_cracker. you have 79cup_of_tea. you have 2banana. you have 2berry. you have 8nut. you have 2cup_of_soup. you have 1268etible_bear_meat. you have 7open_pop_can. you have 10pop. you have 233dehydrated_meat. you have 10etible_oyster. you have 2shovel. you have 1can_opener. you have 1cheap_sandpaper. you have 1tattered_shirt. you have 260baseball_hat. you have 220combat_boots. you have 3umbrella. you have 1torn_pants. you have 253pajama_shirt. you have 90bronze_ring. you have 50mountain_medallion. you have 2faded_sleeveless_shirt. you have 123purl_neckless. you have 80white_button_up_shirt. you have 32ripped_up_faded_leather_jacket. you have 75dirty_warm_puffy_winter_jacket. you have 80smelly_cowboy_boots. you have 112nasty_rabbit_fur_gloves. you have 110battered_cowboy_hat. you have 40plad_pajama_pants. you have 1faded_pink_sleeveless_shirt. you have 1large_boots. you have 1rubber_boots. you have 2warn_out_gloves. you have 211thin_tight_women's_shirt. you have 100bullet_proof_vest. you have 206string_hat. you have 216pair_of_sun_glasses. you have 161golden_shoes. you have 1police_helmet. you have 

Re: is breakerbox still active?

2020-05-26 Thread AudioGames . net Forum — General Game Discussion : electro via Audiogames-reflector


  


Re: is breakerbox still active?

I'm almost half on this. I have a probability of 50% that he/they will doo, but also a 50% says to me that he/they will not.

URL: https://forum.audiogames.net/post/533849/#p533849




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Re: selling an stw account(no false information and payd)

2020-05-26 Thread AudioGames . net Forum — General Game Discussion : ivan_soto via Audiogames-reflector


  


Re: selling an stw account(no false information and payd)

Just upload it as a text file to dropbox or paste it in the post.

URL: https://forum.audiogames.net/post/533848/#p533848




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Re: Rockstar's launcher on PC is pure, unadulterated ass/annoying DRM rant

2020-05-26 Thread AudioGames . net Forum — General Game Discussion : rings2006 via Audiogames-reflector


  


Re: Rockstar's launcher on PC is pure, unadulterated ass/annoying DRM rant

f this rockstar trash i herd someone is working on a mod that romoves it

URL: https://forum.audiogames.net/post/533846/#p533846




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Re: How can I learn pure basic?

2020-05-26 Thread AudioGames . net Forum — Developers room : Nuno via Audiogames-reflector


  


Re: How can I learn pure basic?

I use PB to create some software extensions like for ZDSR, as it's not C++ and compiles to native code.

URL: https://forum.audiogames.net/post/533845/#p533845




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Re: Spam's a way to success!

2020-05-26 Thread AudioGames . net Forum — Site and forum feedback : Nuno via Audiogames-reflector


  


Re: Spam's a way to success!

Haha, I understand. But how could I know?

URL: https://forum.audiogames.net/post/533847/#p533847




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Re: Rockstar's launcher on PC is pure, unadulterated ass/annoying DRM rant

2020-05-26 Thread AudioGames . net Forum — General Game Discussion : rings2006 via Audiogames-reflector


  


Re: Rockstar's launcher on PC is pure, unadulterated ass/annoying DRM rant

f this rocksar trash i herd someone is working on a mod the romoves it

URL: https://forum.audiogames.net/post/533846/#p533846




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Re: Galactic Colonies: Public accessible alpha version available

2020-05-26 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Galactic Colonies: Public accessible alpha version available

Actually, at the moment it is! pretty difficult to explore even by touch, because the labels on the map do not update when new sectors are explored. You can refresh the map by going back to space and opening the planet again, but this is clynky and doesn't often work, especially when proximity becomes very importat, as in building hydroponic farms next to a lake for example. This is another reason besides the timer bug whilst I'm waiting for things to get fixed myself. @Guitarman, the fact that metalpop have! made some pretty extensive work on the game's accessibility, and have been working on it for months should tell you a lot about their intentions. At this point, I suspect the problem is more, as always, time and trouble, matters which I don't imagine corona virus has helped much with either.if in six months or a year there hasn't been any word on accessibility or on bug fixing, then! might be the time to contact the developpers and see what is up, but at this point I'm still confident we'll be seeing a new version in the not too distant future.

URL: https://forum.audiogames.net/post/533844/#p533844




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Re: steam accessability

2020-05-26 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: steam accessability

arturminyazev wrote:sadly, no-dwrite doesn't work for me and i must use ocr and i don't know whymaybe someone have an advice what to do?What is shown if you run OCR on the screen?

URL: https://forum.audiogames.net/post/533843/#p533843




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2020-05-26 Thread AudioGames . net Forum — New releases room : Ghaith via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

Hello, I didn't get how do I modify the sounds, and when I tried downloading the update, as @961 said, it throws an error in Japanese, and when I tried to restart the game to check for updates, it doesn't tell me about any new updates, what do I do?

URL: https://forum.audiogames.net/post/533842/#p533842




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Re: the neon network

2020-05-26 Thread AudioGames . net Forum — Off-topic room : rory-games via Audiogames-reflector


  


Re: the neon network

agreed, @9 is awesome!

URL: https://forum.audiogames.net/post/533841/#p533841




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Re: How Did You Guys Learn to Code

2020-05-26 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector


  


Re: How Did You Guys Learn to Code

now, I'm telling it to you from another approachin programming, nowadays a interesting field is data scienceI was programming in C++ before i know what data science is and how to grasp it.then when I herd about natural language processing and text to speech which is driven by AI, I was motivated to learn it.this helped me to get scikit-learn, and then mxnet as my first deep learning framework and then pytorch as my second framework, but the primary one.although I've learnt keras and tensorflow a bit (keras is a great tool, I may someday consider it again), but I thaught I am more comfortable with pytorch.then I read about OCR and the development of them.as I knew what different kinds of neural networks were, it was easier for me to grasp about computer vision (you can do this as a blind person, but that will be different for you than a sighted person).the thing is, I am interested on data science and ML, and this motivates me to learn more. consider that you own a car that can drive itself (computer vision), or a chatbot that can answer your questions. all of these are possible with the advent of ai which motivates me.

URL: https://forum.audiogames.net/post/533840/#p533840




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Re: selling an stw account(no false information and payd)

2020-05-26 Thread AudioGames . net Forum — General Game Discussion : moaddye via Audiogames-reflector


  


Re: selling an stw account(no false information and payd)

heh, weird! I can always try to copy and paste the list into the next post if you guys want, but it's probably not going to work, or if it is, clutter the page. Also, I have no idea where else top upload it

URL: https://forum.audiogames.net/post/533839/#p533839




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Re: mack alex tts voice for windows

2020-05-26 Thread AudioGames . net Forum — Off-topic room : Aron Leppik via Audiogames-reflector


  


Re: mack alex tts voice for windows

Aah makes sense.

URL: https://forum.audiogames.net/post/533837/#p533837




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Re: check out my very first microsoft sam skit!

2020-05-26 Thread AudioGames . net Forum — Off-topic room : rory-games via Audiogames-reflector


  


Re: check out my very first microsoft sam skit!

hi guys!In the next one I will be experimenting with stereo panning, and sound fx, to hopefully improve my quality. I will do as best as I can to make sure all sounds I use are gotten from royalty free libraries.Thanks for all the feedback!

URL: https://forum.audiogames.net/post/533838/#p533838




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Re: Manamon 2: Impressions Thread

2020-05-26 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector


  


Re: Manamon 2: Impressions Thread

I think it's that route where you first fight Ogma, but I might be misremembering.

URL: https://forum.audiogames.net/post/533836/#p533836




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Re: bloodstorm

2020-05-26 Thread AudioGames . net Forum — New releases room : mohamed via Audiogames-reflector


  


Re: bloodstorm

@151, that’s a weerd problem with Windows defender that i know how to fix, let me be done from scool and i will look into that.@153 that’s some cool ideas, will look into them

URL: https://forum.audiogames.net/post/533835/#p533835




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Re: bloodstorm

2020-05-26 Thread AudioGames . net Forum — New releases room : mohamed via Audiogames-reflector


  


Re: bloodstorm

@151, that’s a weerd problem with Windows defender that i know how to fix, let me be done from scool and i will look into that.@152 that’s some cool ideas, will look into them

URL: https://forum.audiogames.net/post/533835/#p533835




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Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

2020-05-26 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

Wouldn't surprise me if that's where they got the inspiration for... I love how he takes credit for the idea, though. haha. I didn't actually know they were doing that, that's super cool.

URL: https://forum.audiogames.net/post/533834/#p533834




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Re: A great discovery related to the game manamon 1

2020-05-26 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector


  


Re: A great discovery related to the game manamon 1

@20: To anyone to actually has the spare time to take that advice seriously, don't be surprised if your game's protagonist loses his liver. The character will probably be old enough to drink by the time he gets a million gold in manamon 1, and would probably become self-awar and spend the it all on a good supply of long-island iced teas after being driven insane by that amount of grinding in Manamon 1. Lol!

URL: https://forum.audiogames.net/post/533833/#p533833




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Re: accessible android emulator for windows?

2020-05-26 Thread AudioGames . net Forum — Off-topic room : mazen via Audiogames-reflector


  


Re: accessible android emulator for windows?

Last time i used it memuplayer was accessable, but you have to use the nvda cursor

URL: https://forum.audiogames.net/post/533832/#p533832




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accessible android emulator for windows?

2020-05-26 Thread AudioGames . net Forum — Off-topic room : matthew2004 via Audiogames-reflector


  


accessible android emulator for windows?

hithere Are any android emilators for the blind?I like to play android games useing my pc, but, I don't no what android emulators that accessiblecan you recommend me something?   thanks

URL: https://forum.audiogames.net/post/533831/#p533831




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Re: Galactic Colonies: Public accessible alpha version available

2020-05-26 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: Galactic Colonies: Public accessible alpha version available

Lol you guys, its not hard to explore by touch.

URL: https://forum.audiogames.net/post/533830/#p533830




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Re: selling an stw account(no false information and payd)

2020-05-26 Thread AudioGames . net Forum — General Game Discussion : manamon_player via Audiogames-reflector


  


Re: selling an stw account(no false information and payd)

Alert! - ESET Smart SecurityWebsite blockedThe web page is on the list of websites with potentially dangerous content.Access to it has been blocked.

URL: https://forum.audiogames.net/post/533829/#p533829




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Re: an odd bk-iii issue

2020-05-26 Thread AudioGames . net Forum — General Game Discussion : Aron Leppik via Audiogames-reflector


  


Re: an odd bk-iii issue

As 2 said, store all of your sasamatas and bats and thin plates in the warehouse and go back to 1.1.

URL: https://forum.audiogames.net/post/533828/#p533828




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Re: What Sapi voices do people use these days?

2020-05-26 Thread AudioGames . net Forum — Off-topic room : electro via Audiogames-reflector


  


Re: What Sapi voices do people use these days?

Mostely for spanish language I use Cereproc voices.

URL: https://forum.audiogames.net/post/533827/#p533827




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selling an stw account(no false information and payd)

2020-05-26 Thread AudioGames . net Forum — General Game Discussion : moaddye via Audiogames-reflector


  


selling an stw account(no false information and payd)

Hi. I no longer play stw, so my account is just sitting there doing nothing, and I want to sell it. I'm not sure for how much though, so I''ll just post general information and see what you guys think it's worth. name, kingof-fite(you can change that I think.)current location: near the beachAs I previously stated, it is a payd account. I've uploaded the items listhttp://www.fileconvoy.com/dfl.php?id=gb … 1a1fd356f2to those who haven't downloaded from fileconvoy before, just press k until you see the name of the file which is stw items list and click on it.Also, this file stays up for only 21 days, because that's the max  time the site supports

URL: https://forum.audiogames.net/post/533826/#p533826




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selling an stw account(no false information and payd)

2020-05-26 Thread AudioGames . net Forum — General Game Discussion : moaddye via Audiogames-reflector


  


selling an stw account(no false information and payd)

Hi. I no longer play stw, so my account is just sitting there doing nothing, and I want to sell it. I'm not sure for how much though, so I''ll just post general information and see what you guys think it's worth. name, kingof-fite(you can change that I think.)current location: near the beachAs I previously stated, it is a payd account. I've uploaded the items listhttp://www.fileconvoy.com/dfl.php?id=gb … 1a1fd356f2to those who haven't downloaded from fileconvoy before, just press k until you see the name of the file which is stw items list and click on it

URL: https://forum.audiogames.net/post/533826/#p533826




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selling an stw account(no false information and payd)

2020-05-26 Thread AudioGames . net Forum — General Game Discussion : moaddye via Audiogames-reflector


  


selling an stw account(no false information and payd)

Hi. I no longer play stw, so my account is just sitting there doing nothing, and I want to sell it. I'm not sure for how much though, so I''ll just post general information and see what you guys think it's worth. name, kingof-fite(you can change that I think.)current location: near the beachAs I previously stated, it is a payd account. I've uploaded the items listhttp://www.fileconvoy.com/dfl.php?id=gb … 1a1fd356f2

URL: https://forum.audiogames.net/post/533826/#p533826




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Re: Does virtual box work on mac with voiceover?

2020-05-26 Thread AudioGames . net Forum — Off-topic room : BigGun via Audiogames-reflector


  


Re: Does virtual box work on mac with voiceover?

Am I the only one who can't even install virtual box on the Mac? Like I would go through the install, I would click install, and after a few seconds it would just tell me the installation failed.

URL: https://forum.audiogames.net/post/533825/#p533825




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Re: Galactic Colonies: Public accessible alpha version available

2020-05-26 Thread AudioGames . net Forum — General Game Discussion : keyIsFull via Audiogames-reflector


  


Re: Galactic Colonies: Public accessible alpha version available

I refuse to play until we have a better view of this hexagonal map so that I can more strategically place my buildings. It's literally just hoping and praying once you get to the more complex sectors and I refuse to do that.

URL: https://forum.audiogames.net/post/533824/#p533824




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Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

2020-05-26 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

I like the bit at the end about fight island. Looks like things are coming around full circle at last.

URL: https://forum.audiogames.net/post/533823/#p533823




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Re: Official Discord discussion topic

2020-05-26 Thread AudioGames . net Forum — Off-topic room : thetechguy via Audiogames-reflector


  


Re: Official Discord discussion topic

@13. server settings > roles > click on the roles button at the top.

URL: https://forum.audiogames.net/post/533822/#p533822




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Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

2020-05-26 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

Cool interview! But I feel like Ed Boon really should refine his coments a little, if the transcript was anything to go by... celebration mode was also funny. Good insights into how their team does things though. I enjoyed the read.

URL: https://forum.audiogames.net/post/533821/#p533821




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Re: Galactic Colonies: Public accessible alpha version available

2020-05-26 Thread AudioGames . net Forum — General Game Discussion : Guitarman via Audiogames-reflector


  


Re: Galactic Colonies: Public accessible alpha version available

This is wonderful to hear! I kindly requested access fixes a few months back but they never responded to me so i figured it was not to be. I’m very happy to learn that metalpop is serious about accessibility.

URL: https://forum.audiogames.net/post/533820/#p533820




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Re: How Did You Guys Learn to Code

2020-05-26 Thread AudioGames . net Forum — Developers room : bhanuponguru via Audiogames-reflector


  


Re: How Did You Guys Learn to Code

i dont agree to number4 because you dont need to bee a programmer to learn to code. and also you dont need any study. you can learn it independently like i do.now i am 14 and i use to code from the age of 13. if you dont believe me its ok for me.what you need is just will to learn coding. not like just learning. and also i also felt tired whie learning to code. instead of scratching your head by learning every thing at once you can take a small break, have a chocklet, practice the previous coding teqneek and think your own programs rather than using the examples which they provided. experiment with codes. for example change the code a bit and try what happens. and when you fell good to go then go to next session or article what ever you call it and do the same process.i recommend this process to you if you ask me.

URL: https://forum.audiogames.net/post/533819/#p533819




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Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

2020-05-26 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

Check out this game informer interview with mk co-creator Edd Boon as he discusses aftermath and the future of mk11

URL: https://forum.audiogames.net/post/533818/#p533818




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Re: A great discovery related to the game manamon 1

2020-05-26 Thread AudioGames . net Forum — General Game Discussion : zenothrax via Audiogames-reflector


  


Re: A great discovery related to the game manamon 1

Helo I find 500 gold in manamon 2. Find a wiscow and try to breed with it. Then post about it on audiogames forums. Ask Ivan, he found first.

URL: https://forum.audiogames.net/post/533817/#p533817




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Re: guyde for killing the magical ball in bk 3

2020-05-26 Thread AudioGames . net Forum — General Game Discussion : ke7zum via Audiogames-reflector


  


Re: guyde for killing the magical ball in bk 3

I did it in hard. but I used a lot of fruit juice to ramp up my stuff. Got it in 3 hits.

URL: https://forum.audiogames.net/post/533816/#p533816




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Re: Official Sable Contest

2020-05-26 Thread AudioGames . net Forum — General Game Discussion : zenothrax via Audiogames-reflector


  


Re: Official Sable Contest

Damn it, I had no idea about this contest and it's already the 26th. I had a project in the works ages ago but it's nowhere near complete. Oh well, I would've probably lost anyway. 

URL: https://forum.audiogames.net/post/533815/#p533815




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Re: an odd bk-iii issue

2020-05-26 Thread AudioGames . net Forum — General Game Discussion : ke7zum via Audiogames-reflector


  


Re: an odd bk-iii issue

No actually I'm trying to craft the bat thing in the weapons shop but I need another bat. but the box is just not there. Even when I switch levels  like I said.

URL: https://forum.audiogames.net/post/533813/#p533813




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Re: steam accessability

2020-05-26 Thread AudioGames . net Forum — General Game Discussion : rwbeardjr via Audiogames-reflector


  


Re: steam accessability

Yeah everything works fine here. The only thing I had trouble with was the lovely Steam guard thing where they ask you to enter the code. Once I got past though there were no problems

URL: https://forum.audiogames.net/post/533814/#p533814




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Re: Official Discord discussion topic

2020-05-26 Thread AudioGames . net Forum — Off-topic room : rwbeardjr via Audiogames-reflector


  


Re: Official Discord discussion topic

Hi guys.How do I manage roles?A personal friend of mine has asked me to help set up their server, and I'm trying to put up a music bot, which has joined the srv, but I can't get it on the channel and the join command I'm sending to it won't work. On the bot's FAQ page, it tells you that you can make a specific roll that will make it join a specific channel, but I can't figure out how to access the screen to do it.Any help is appreciated

URL: https://forum.audiogames.net/post/533812/#p533812




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Re: Galactic Colonies: Public accessible alpha version available

2020-05-26 Thread AudioGames . net Forum — General Game Discussion : revan via Audiogames-reflector


  


Re: Galactic Colonies: Public accessible alpha version available

I am stuck with last planet in sector 7I showed to my niece what's required to get 40 dronesshe said only there written 9 minutes 008, so random numbershow do i can pass that bugshe saying there's no written like drones requiring 2 ores 3 computer parts etconly time numbers shownin mailing list some people saying me get sighted assistance and complete,   I am showing to her nothing written about requirement materialsthanks in advance!

URL: https://forum.audiogames.net/post/533810/#p533810




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Re: Does virtual box work on mac with voiceover?

2020-05-26 Thread AudioGames . net Forum — Off-topic room : rwbeardjr via Audiogames-reflector


  


Re: Does virtual box work on mac with voiceover?

It's sort of usable. The only thing I can't do is get Narrator to start in the VM

URL: https://forum.audiogames.net/post/533811/#p533811




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Re: Galactic Colonies: Public accessible alpha version available

2020-05-26 Thread AudioGames . net Forum — General Game Discussion : revan via Audiogames-reflector


  


Re: Galactic Colonies: Public accessible alpha version available

I am stuck with last planet in sector 7I showed to my niece what's required to get 40 dronesshe said only there written 9 minutes 008, so random numbershow do i can pass that bugshe saying there's no written like drones requiring 2 ores 3 computer parts etconly time numbers shownthanks

URL: https://forum.audiogames.net/post/533810/#p533810




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Re: RSGames sale

2020-05-26 Thread AudioGames . net Forum — General Game Discussion : revan via Audiogames-reflector


  


Re: RSGames sale

i play in the web browser clientso no need to spend extra money for gestures and sounds etc

URL: https://forum.audiogames.net/post/533809/#p533809




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Re: ThTelnet, a accessible mud client for android

2020-05-26 Thread AudioGames . net Forum — General Game Discussion : revan via Audiogames-reflector


  


Re: ThTelnet, a accessible mud client for android

i don't have android device,  but i am excited to testcause long long time ago i searched alot when i had android device

URL: https://forum.audiogames.net/post/533808/#p533808




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Re: Atention to all STW players!

2020-05-26 Thread AudioGames . net Forum — General Game Discussion : revan via Audiogames-reflector


  


Re: Atention to all STW players!

who would buy? it's regular stuff you can collect for freeshow the teleporters, show the your paid items

URL: https://forum.audiogames.net/post/533807/#p533807




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Re: NVDASAPI: convey SAPI speech through NVDA

2020-05-26 Thread AudioGames . net Forum — General Game Discussion : thetechguy via Audiogames-reflector


  


Re: NVDASAPI: convey SAPI speech through NVDA

Agreed with #39.

URL: https://forum.audiogames.net/post/533806/#p533806




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Re: Atention to all STW players!

2020-05-26 Thread AudioGames . net Forum — General Game Discussion : thetechguy via Audiogames-reflector


  


Re: Atention to all STW players!

@1. lol.

URL: https://forum.audiogames.net/post/533805/#p533805




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Re: Rockstar's launcher on PC is pure, unadulterated ass/annoying DRM rant

2020-05-26 Thread AudioGames . net Forum — General Game Discussion : thetechguy via Audiogames-reflector


  


Re: Rockstar's launcher on PC is pure, unadulterated ass/annoying DRM rant

Agreed with #1.

URL: https://forum.audiogames.net/post/533804/#p533804




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Re: I'm not happy with overcast, here's the email I sent to the dev.

2020-05-26 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector


  


Re: I'm not happy with overcast, here's the email I sent to the dev.

Hi.@Vulcan_Raven I've tried that with no difference.@soren, thanks.@cw, it happens with any podcast I play.I've installed the app tuns of times with no difference.I'll wait and see what you say after a couple of days.

URL: https://forum.audiogames.net/post/533803/#p533803




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-05-26 Thread AudioGames . net Forum — New releases room : Dragons via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

Hey Paul!!I understand completely, that's why I'm glad that we got to tested out the Alpha version. I know you guys working hard for the final product and the game. So I'm just sit back and waiting for the game. Thanks again for the opportunity to test out Sable!!

URL: https://forum.audiogames.net/post/533802/#p533802




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Re: Aurora 4X, Back to More Accessible Stars

2020-05-26 Thread AudioGames . net Forum — New releases room : zkline via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

Latest version is still 1.95, yes. 1.10 will be out sometime soon, and will include some accessibility fixes for some areas which were a little confusing with NVDA.

URL: https://forum.audiogames.net/post/533801/#p533801




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Rockstar's launcher on PC is pure, unadulterated ass/annoying DRM rant

2020-05-26 Thread AudioGames . net Forum — General Game Discussion : NevEd via Audiogames-reflector


  


Rockstar's launcher on PC is pure, unadulterated ass/annoying DRM rant

What the hell is the deal with these draconian ass security precautions? You have to do a fucking captcha for damn near fucking everything. Which isn't helped by it being sluggish as balls with NVDA, and not always activating the options it says your on, and then it locks me out and says "your computer may be sending automated queries. Now I'm not able to log back into my social club to play a goddamn game in story mode because it forgot that I ticked auto-sign in because I didn't launch the fucking thing in over a week. You know, this is one thing you don't have to deal with when it comes to piracy. Obtrusive, inconvenient bullshit like this, that is just a security illusion for a bunch of rich assholes that makes them think their shit isn't being "illegally downloaded or shared." It fucking pisses me off. Why do they even need a launcher for in the first place? Every fucking publisher under the sun wants to have their own goddamn fucking distribution platform and they fail to realize they don't have the trust, time on the market, and even in-house games that Valve has. Theirs a good reason why Steam is still the best, despite it's shortcomings. A launcher for a company''s own games is fucking stupid anyway, what, just so they keep the small percentage that Valve takes? I bet taketwo takes the same fucking amount anyway, and even if they didn't, you're just pissing off your customers. I HATE Epic and will when I'm in a goddamn pine box probably, but at least they're trying to get other companies on board and turn their shit into what Steam was and still is, but this? It boggles my mind how high school dropouts with a dildo of ambition shoved up their ass have more business sense than some of these dipshits that have been around for years, who are supposedly competent professionals, because the people put in place that decide what's rite and wrong says so.And the universal claim about their support is that it sucks. So yeah.Anyone else deal with this crap? I'm getting sick and tired of it.Edit: 20 minutes later, and it's still not fucking letting me login to my shit!!! "your computer may be sending automated queries." It's not, and I'm about to go pirate your game, you tight sphinctered prick.

URL: https://forum.audiogames.net/post/533793/#p533793




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Re: Rockstar's launcher on PC is pure, unadulterated ass/annoying DRM rant

2020-05-26 Thread AudioGames . net Forum — General Game Discussion : NevEd via Audiogames-reflector


  


Re: Rockstar's launcher on PC is pure, unadulterated ass/annoying DRM rant

What's funny about that is that I've known of AVGN for years but never really dug in. Same thing with Angry Joe. I can't make myself get angry about everything, if it's not genuine, it's just not gonna feel the same, I'm not gonna be as razor sharp and insensitive to other people's smushy ass feelings, etc. lol

URL: https://forum.audiogames.net/post/533800/#p533800




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Re: Rockstar's launcher on PC is pure, unadulterated ass/annoying DRM rant

2020-05-26 Thread AudioGames . net Forum — General Game Discussion : Draq via Audiogames-reflector


  


Re: Rockstar's launcher on PC is pure, unadulterated ass/annoying DRM rant

Rofl. You honestly just made me think of the Angry Video Game Nerd. He goes on rants similar to yours.

URL: https://forum.audiogames.net/post/533799/#p533799




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Re: Retroarch is now accessible

2020-05-26 Thread AudioGames . net Forum — General Game Discussion : NevEd via Audiogames-reflector


  


Re: Retroarch is now accessible

Not in there yet, unfortunately. This is what I'm realy waiting for.

URL: https://forum.audiogames.net/post/533798/#p533798




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Re: Aurora 4X, Back to More Accessible Stars

2020-05-26 Thread AudioGames . net Forum — New releases room : darren via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

is that still 1.95? or has there been an update? i am on the discord but it's rather heavy so i don't always look at it. sometimes i get swamped with notifications lol.

URL: https://forum.audiogames.net/post/533797/#p533797




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Re: Rockstar's launcher on PC is pure, unadulterated ass/annoying DRM rant

2020-05-26 Thread AudioGames . net Forum — General Game Discussion : NevEd via Audiogames-reflector


  


Re: Rockstar's launcher on PC is pure, unadulterated ass/annoying DRM rant

Definitely not the only one, my dude. And I'll tell you what, I ain't gonna give no links, so nobody should ask, but I have my pirated copy of the game on my external hdd in case I finally give up with this stupid, corporate blowjobbery, and I bought the game fucking legally with the 7 goddamn DVDs and all, GTA IV too. Bought it multiple times as well, for friends.

URL: https://forum.audiogames.net/post/533796/#p533796




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Re: Rockstar's launcher on PC is pure, unadulterated ass/annoying DRM rant

2020-05-26 Thread AudioGames . net Forum — General Game Discussion : Dan_Gero via Audiogames-reflector


  


Re: Rockstar's launcher on PC is pure, unadulterated ass/annoying DRM rant

Holy hell, you’re actually telling me that I’m not the only one who had to deal with that bullshit?

URL: https://forum.audiogames.net/post/533795/#p533795




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Re: Smackdown vs raw walkthroughs

2020-05-26 Thread AudioGames . net Forum — General Game Discussion : bradp via Audiogames-reflector


  


Re: Smackdown vs raw walkthroughs

Enjoy, there is the raw wrestlemania story with Tripple H as World Heavyweight champ, the alternative which I will do will have shelton benjamin as world heavyweight champ and that will finish up the raw side.

URL: https://forum.audiogames.net/post/533794/#p533794




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Rockstar's launcher on PC is pure, unadulterated ass/annoying DRM rant

2020-05-26 Thread AudioGames . net Forum — General Game Discussion : NevEd via Audiogames-reflector


  


Rockstar's launcher on PC is pure, unadulterated ass/annoying DRM rant

What the hell is the deal with these draconian ass security precautions? You have to do a fucking captcha for damn near fucking everything. Which isn't helped by it being sluggish as balls with NVDA, and not always activating the options it says your on, and then it locks me out and says "your computer may be sending automated queries. Now I'm not able to log back into my social club to play a goddamn game in story mode because it forgot that I ticked auto-sign in because I didn't launch the fucking thing in over a week. You know, this is one thing you don't have to deal with when it comes to piracy. Obtrusive, inconvenient bullshit like this, that is just a security illusion for a bunch of rich assholes that makes them think their shit isn't being "illegally downloaded or shared." It fucking pisses me off. Why do they even need a launcher for in the first place? Every fucking publisher under the sun wants to have their own goddamn fucking distribution platform and they fail to realize they don't have the trust, time on the market, and even in-house games that Valve has. Theirs a good reason why Steam is still the best, despite it's shortcomings. A launcher for a company''s own games is fucking stupid anyway, what, just so they keep the small percentage that Valve takes? I bet taketwo takes the same fucking amount anyway, and even if they didn't, you're just pissing off your customers. I HATE Epic and will when I'm in a goddamn pine box probably, but at least they're trying to get other companies on board and turn their shit into what Steam was and still is, but this? It boggles my mind how high school dropouts with a dildo of ambition shoved up their ass have more business sense than some of these dipshits that have been around for years, who are supposedly competent professionals, because the people put in place that decide what's rite and wrong says so.And the universal claim about their support is that it sucks. So yeah.Anyone else deal with this crap? I'm getting sick and tired of it.

URL: https://forum.audiogames.net/post/533793/#p533793




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Re: Smackdown vs raw walkthroughs

2020-05-26 Thread AudioGames . net Forum — General Game Discussion : bradp via Audiogames-reflector


  


Re: Smackdown vs raw walkthroughs

Bringing this topic back from the dead, I finally finished the raw side, so I will start on the smackdown side eventually. I might finish up the alternate raw storyline, and that will get me the legend storyline, so after that, raw will be complete, then I can go on to smackdown. The wrestlemania raw storyline is taking a while to convert, so I will upload once it is done.Have a nice day!

URL: https://forum.audiogames.net/post/533792/#p533792




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Re: mack alex tts voice for windows

2020-05-26 Thread AudioGames . net Forum — Off-topic room : an idiot via Audiogames-reflector


  


Re: mack alex tts voice for windows

Voice dream has it on ios.

URL: https://forum.audiogames.net/post/533791/#p533791




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Re: check out my very first microsoft sam skit!

2020-05-26 Thread AudioGames . net Forum — Off-topic room : Gaki_shonen via Audiogames-reflector


  


Re: check out my very first microsoft sam skit!

I also wanna know how you make the tts sound like its glitching? like, I doenow, er'r'r'r''r?

URL: https://forum.audiogames.net/post/533790/#p533790




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Re: Retroarch is now accessible

2020-05-26 Thread AudioGames . net Forum — General Game Discussion : Gaki_shonen via Audiogames-reflector


  


Re: Retroarch is now accessible

hi. how do I turn on the accessible mode for the android version of retroarch?

URL: https://forum.audiogames.net/post/533789/#p533789




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Re: an odd bk-iii issue

2020-05-26 Thread AudioGames . net Forum — General Game Discussion : UltraLeetJ via Audiogames-reflector


  


Re: an odd bk-iii issue

easy, store all thin plates you have in the warehouse or just spend them.

URL: https://forum.audiogames.net/post/533788/#p533788




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Does virtual box work on mac with voiceover?

2020-05-26 Thread AudioGames . net Forum — Off-topic room : BlindJedi via Audiogames-reflector


  


Does virtual box work on mac with voiceover?

So I had a vmware trial ages ago to test Catalina for something before pro tools was usable on it and I could update. I used that vm like once, but by now that trial has long since expired. Normally I'd have no problem paying for such a program. But I'll be honest, I only want windows to use mush-z lol, since wine is gone in os10.15.4 or whatever were on now.So, unless theres a way to reset a trial, which I don't think there is (be nice to know if I can) I'm screwed. Buying vmware to me seems like overkill just to play one game.So yeah, that leads us to the nain point of this... Is virtual box usable with voiceover? Guess theres always tintin on the mac side but that seems like a lot of work to set up, maybe I just gotta do it though lol I don't know.Thoughts?

URL: https://forum.audiogames.net/post/533787/#p533787




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Re: ThTelnet, a accessible mud client for android

2020-05-26 Thread AudioGames . net Forum — General Game Discussion : Boo15mario via Audiogames-reflector


  


Re: ThTelnet, a accessible mud client for android

downloaded and will install it onto my tablet once I connect it to my computer.

URL: https://forum.audiogames.net/post/533786/#p533786




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Re: I'm not happy with overcast, here's the email I sent to the dev.

2020-05-26 Thread AudioGames . net Forum — Off-topic room : cw via Audiogames-reflector


  


Re: I'm not happy with overcast, here's the email I sent to the dev.

@brad, that is how it usually works for me when I playing through my playlists. I just assumed that playing the podcast show it self would work the same way, of course, the app one or two extra things for playlist, mainly the priority option which would jump around the list based on what is marked as priority, but that should not really affect playing just one podcast. Is this podcast your only podcast you subscribed to in the app? if so, try playing your "all episodes" playlist? That is one playlist you should not have to create or modified beyond the sorting. You could try doing in reinstall of the app to see if that fixes things, and or do a restart of your device. Need to sit down and see of just playing the podcast is the problem. So that will have to go on my to do list for the next few days.

URL: https://forum.audiogames.net/post/533785/#p533785




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Re: Manamon 2: Impressions Thread

2020-05-26 Thread AudioGames . net Forum — General Game Discussion : Mitch via Audiogames-reflector


  


Re: Manamon 2: Impressions Thread

So quick question (I tried the handy search feature but I wasn't able to find the answer).  Where exactly can you catch Venable (I spelled it correctly in the search thgh I think), but I'm trying to find it because the Master Dyaz fight as ow'd like to have it for Subliminal Radio Wave. I also have to redo my initial demo save because I lost it.

URL: https://forum.audiogames.net/post/533784/#p533784




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Re: check out my very first microsoft sam skit!

2020-05-26 Thread AudioGames . net Forum — Off-topic room : NevEd via Audiogames-reflector


  


Re: check out my very first microsoft sam skit!

Not bad for a start. You obviously have the lore down. As the other guy said, could definitely use some sound effects, but that'll come naturally when you get more confident with whatever software you use to make these.Speaking of which, what software do you use to make these? Are you totally blind?I wanted to post a separate thread asking blind youtubers how they do their thing for a while now, actually

URL: https://forum.audiogames.net/post/533783/#p533783




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Re: check out my very first microsoft sam skit!

2020-05-26 Thread AudioGames . net Forum — Off-topic room : Gaki_shonen via Audiogames-reflector


  


Re: check out my very first microsoft sam skit!

the name of the youtuber. blind sharpshooter

URL: https://forum.audiogames.net/post/533782/#p533782




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Re: steam accessability

2020-05-26 Thread AudioGames . net Forum — General Game Discussion : NevEd via Audiogames-reflector


  


Re: steam accessability

Strange, worked for me, although auto sign-in doesn't work for some reason and I have to click on the shortcut to log into steam for some reason.I wish they would just finish overhauling the interface for fucks sake.

URL: https://forum.audiogames.net/post/533781/#p533781




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Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-26 Thread AudioGames . net Forum — General Game Discussion : darkblade 98 via Audiogames-reflector


  


Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

Hi.I was reading ultraviolent4's guides and he always mentions stuff about stair dancing and door dancing, as ell as fleeing. I was just wondering how we as vi players do that? I'm assuming that the autotravel feature won't work if a monster is attacking you. I keep dying at around the third or fourth level.Thanks.

URL: https://forum.audiogames.net/post/533780/#p533780




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Re: steam accessability

2020-05-26 Thread AudioGames . net Forum — General Game Discussion : arturminyazev via Audiogames-reflector


  


Re: steam accessability

sadly, no-dwrite doesn't work for me and i must use ocr and i don't know whymaybe someone have an advice what to do?

URL: https://forum.audiogames.net/post/533779/#p533779




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Re: My problem in C

2020-05-26 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector


  


Re: My problem in C

@101In the U.S. a hell of a lot of people learn Java and stick with it.  That's definitely not unique to any country.  It's kind of a shame though, especially since Oracle may be about to literally change the face of the entire tech industry for the worse for the sake of protecting their IP (see Oracle V Google, it's bad, and the implications if it goes the wrong way go well beyond the U.S.).  Also, java is a terrible, terrible language, even if the JVM is actually a pretty cool runtime with a lot going for it.

URL: https://forum.audiogames.net/post/533778/#p533778




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Re: Warsim, text based randomly generated stratogy

2020-05-26 Thread AudioGames . net Forum — New releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

Hello everyone,So I've been working on this update for the past week or so after having something similar on my to-do list and having had the general idea suggested a few times by players.The idea is that new minor bandit gangs should spring up as other falls, while still allowing players to completely wipe bandits out and prevent respawning. This idea gave birth to the general bandit level system.The idea of a background general level of banditry is that a world with a big bandit problem would have plenty of groups quickly fill any power vacuums when older groups died off, however a world where bandits have been repeatedly killed off and given little chance to recover would only rarely see new groups rise up. And of course for those mass-murderin' completionists you can eradicate the bandit threat for good if you push hard enough.Read more about the general bandit level below, or scroll further down to see a fully documented playtest in action showing how I took a test world from completely infested with bandits to bandits being completely extinct.-The General Bandit LevelThe general bandit level is a number that represents the level of banditry in the realm. there are 10 different tiers it can be at;* Completely Infested (90+)* Infested (80+)* Endemic (70+)* Many-Hordes (60+)* Horde-Like (50+)* Emergent (40+)* Minor (30+)* Very Minor (20+)* Petty (10+)* Near-Extinct (1+)* Extinct (0)These levels effect several things in game, firstly they affect the number of troops bandit groups recruit each year. In realms where the bandit level is extremely high minor bandit gangs and Phenor's Bandit horde will get up to an extra 3x bonus in number of recruits, and at extremely low levels of banditry they get half of their average recruits.The level also effects the odds of both the bandit level increasing each year and the likelihood of new bandit gangs popping up to fill the void of old dead bandit gangs. If a realm is infested you will see new gangs spring up almost instantly to take their place, but with each group of bandits killed and certain laws passed the bandit level will drop.It is possible to play with this feature in a number of ways, you can take a hardline stance against the bandits and wipe out any minor gang the moment they rise, capture all bandit forts and put anti-bandit laws in place such as the Bandit Scourge. Over time you will see this bandit level drop with the ability to push them to extinction. You may also just keep the bandits level at bay, crushing disobedient hostile bandit groups but ignoring other more compliant ones. You may also wish to leave the bandits to their own devices, this is especially effective if rival factions have more hatrid for bandits as this will thin them out with the constant fighting.-New Bandit GangsNew bandit gangs don't just come out of thin air, there are 20 possible origins for these gangs, many of them only possible in certain scenarios. One bandit gang may be formed out of your own Bandit units, but this would only happen if you were a popular and kind ruler, if you were an evil and unpopular one the bandits wouldn't abandon you.Another bandit gang could be formed of breakaways pulling directly from the Bandit Horde, the Blackmarket, the North Merc Post, Fort Northwatch, or any number of other bandit filled regions. Of course if those locations were destroyed or owned by you and missing their bandit garrisons, this wouldn't happen.It's even possible for a mercenary group (as long as not under contract with you) turning to banditry, meaning they have the same leader and the same number of men, so keep an eye on those tough mercenary groups, and if you fill a mercenary group with 10'000 of your own soldiers and then fire the group, you'll bet there's a possibility that those 10'000 men could become nasty raiding bandits so be mindful.-A Tale of a PlaytestI playtested setting the bandit level near it's max of 100 which is 'completely infested', from here I set out to completely wipe out the bandit population and reduce the bandit level to 0.There were five minor bandit gangs at game start, two of them starting with a truce with me (that won't last). I went out and hired a tough mercenary group which had four attacks per year and very tough warriors with 120 battlescore each. I hired them and filled their ranks with all of my soldiers and then sent them to fight against the weakest minor bandits and invade their lands.One of the groups fell pretty early and the bandit level was dropped by 3. Not long afterwards that same turn a second group fell knocking the bandit level down by another 3.At the end of that turn the bandit level rose by 1 naturally, and a new group arose in the place of one of the dead ones. This group was called the Burgling Sons and was made of old deserters and runaways. Meanwhile one of the kingdoms in my game defeated a third minor bandit gang knocking the level down by another -3.

Re: Warsim, text based randomly generated stratogy

2020-05-26 Thread AudioGames . net Forum — New releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

I think you could spawn as high a number as the integer limits would allow you to enter, currently they interact with the world in a small way to complete their goals, their numbers can grow and shrink.They can't be interacted with though yet, It's something I've been needing to come back to for a long while now

URL: https://forum.audiogames.net/post/533776/#p533776




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Reading files with alexa?

2020-05-26 Thread AudioGames . net Forum — Off-topic room : Diego via Audiogames-reflector


  


Reading files with alexa?

Hello guys!Someone know how to read the files sended to amazon kindle via e-mail with alexa?

URL: https://forum.audiogames.net/post/533775/#p533775




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Re: Restricted/new users: introduce yourself!

2020-05-26 Thread AudioGames . net Forum — Introduce Yourself to Gain Access : GatitoLindo via Audiogames-reflector


  


Re: Restricted/new users: introduce yourself!

HelloFinally after a long time i decided to create an account here.But...  i had already an account, and i didn't remembered. as i see i just logged in the time i registered.So, if can i be unrestricted... please?Introducing my self a bit:I am Alejandro Leon and i am know in most diferent audiogames with the nickname Grekko. firstly i started using the name GatitoLindo until about a year ago wen another spanish person started using the name and expanding game to game, i couldn't do anything. so i firstly used sirius black until manamon 2 was released-. and i started using the name Grekko up to now.I registered this account on 2017, and i didn't find anything on the settings to change the namei am not a new user to the forum, as i check it as a guest frequentlyThat's all

URL: https://forum.audiogames.net/post/533774/#p533774




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Re: Help with EHCP

2020-05-26 Thread AudioGames . net Forum — Off-topic room : haily_merry via Audiogames-reflector


  


Re: Help with EHCP

@2, oh no, the domain is already pointed to my server. The issue here is that EHCP wants me to create a domain on their end in order to manage things such as email, mysql, etc, but if I do that I am forced to use my server's actual IP in order to access the control panel as my domain starts redirecting to a different page thanks to EHCP's DNS fuckery.Will check my PM's now.

URL: https://forum.audiogames.net/post/533773/#p533773




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Re: bloodstorm

2020-05-26 Thread AudioGames . net Forum — New releases room : Maranatà via Audiogames-reflector


  


Re: bloodstorm

Maybe inside the maps insert bonus items to find such as upgrades, special weapons and the possibility of destroying things, for example a building when it is destroyed after a few minutes it regenerates.  It would also be nice to have armored vehicles for walking, bombers to throw bombs from above.  Of course these are just my ideas, I don't know if they are feasible.  Anyway it's a really nice game, thanks for everything!

URL: https://forum.audiogames.net/post/533772/#p533772




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Re: bloodstorm

2020-05-26 Thread AudioGames . net Forum — New releases room : Maranatà via Audiogames-reflector


  


Re: bloodstorm

Instead I really like this game, to be honest I think it's the best online fighting game.  The sounds are fantastic and the weapons too, the maps are gorgeous, playing this game is beautiful!  But how about adding some weapons of mass destruction, such as nerve or paralyzing gas, poisoned arrows and maybe even the bomb thrower in gunfire?  Maybe to level up, instead of just killing, maybe add missions or an area of the map where you can fight against the computer and earn level points and coins.

URL: https://forum.audiogames.net/post/533771/#p533771




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Re: My problem in C

2020-05-26 Thread AudioGames . net Forum — Developers room : Dark Eagle via Audiogames-reflector


  


Re: My problem in C

I think that it doesn't have many jobs yet is because rust has yet to trickle down to more general companies, aside from the tech giants which you have mentioned.Once that happens, there will be more jobs for this language.What I can tell you though, that here in India, it is still unknown language. though I suppose it has to do more with the fact that most of the people here learn java, and stick with it.It has gotten to such an extent that there is a shortage of python developers, at least that's what I read in the tech news.

URL: https://forum.audiogames.net/post/533770/#p533770




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Re: Sharing My Music and Sound Effects - Over 2000 Tracks

2020-05-26 Thread AudioGames . net Forum — Developers room : Eric Matyas via Audiogames-reflector


  


Re: Sharing My Music and Sound Effects - Over 2000 Tracks

A huge heartfelt THANK YOU to the kind folks who reached out and supported my work this month by donating on my site. You folks literally make this all possible. Thank you!That said, this week’s new free MP3 tracks are:From my Puzzle Music 5 page:ICE PUZZLE – (Looping)https://soundimage.org/puzzle-music-5/From my Sci-Fi 9 page:TWISTED DYSTOPIA – (Looping)DETECTIVES IN DYTOPIA (Looping)https://soundimage.org/sci-fi-9/Big Ogg Track Update!Super high-quality Ogg versions of a bunch my tracks are ready. They sound really cool and could be used for all kinds of things besides puzzle games I’m sure. They are:BOUNCE LIGHT 1 & 2– (Looping)FROSTY PUZZLER (2 versions) – (Looping)PUZZLE TRANCE – (Looping)HYPNOTIC JEWELS – (Looping)PIANO PUZZLES – (Looping)MONKEY ISLAND PUZZLER – (Looping)MUSIC BOX PUZZLER – (Looping)PUZZLE CLUES – (Looping)CRYPTIC PUZZLER 1 & 2 – (Looping)BELL PUZZLES – (Looping)MELLOW PUZZLER 1 & 2 – (Looping)THOUGHT PUZZLES – (Looping)ROBOT’S CUBE – (Looping)HAPPY PUZZLER – (Looping)https://soundimage.org/puzzle-music-2/Have a good week and stay safe.

URL: https://forum.audiogames.net/post/533769/#p533769




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Re: Some very spasific android questions.

2020-05-26 Thread AudioGames . net Forum — Off-topic room : JasonBlaze via Audiogames-reflector


  


Re: Some very spasific android questions.

@angel, you are useing a50? can I contact you somewhere? would like to ask about a few things

URL: https://forum.audiogames.net/post/533768/#p533768




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Re: Some very spasific android questions.

2020-05-26 Thread AudioGames . net Forum — Off-topic room : JasonBlaze via Audiogames-reflector


  


Re: Some very spasific android questions.

@angel, you are useing a50? can I contact you somewhere?

URL: https://forum.audiogames.net/post/533768/#p533768




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Re: Is faster than light playable for blind or visually impaired players?

2020-05-26 Thread AudioGames . net Forum — General Game Discussion : magurp244 via Audiogames-reflector


  


Re: Is  faster than light playable for blind or visually impaired players?

What @3 said, the interface is mostly graphical and mouse driven in the more relevant ways, such as selecting and directing crew, or determining where damage to the ship is. This isn't to say that the games mechanics can't be adapted easily enough, because you can pause time at any point to set commands and such.

URL: https://forum.audiogames.net/post/533767/#p533767




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Re: w3 schools, the best website to lirn some langwiches!

2020-05-26 Thread AudioGames . net Forum — Developers room : Meatbag via Audiogames-reflector


  


Re: w3 schools, the best website to lirn some langwiches!

also I forgot, there are  also Exercises on 80 % of the pages there, they wont change anything, just a way to test how much you lirned the current page, it gives you a code with a missing part and tells you what it have to do and you have to complete it, then it will tell ya if you're right or not

URL: https://forum.audiogames.net/post/533766/#p533766




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w3 schools, the best website to lirn some langwiches!

2020-05-26 Thread AudioGames . net Forum — Developers room : Meatbag via Audiogames-reflector


  


w3 schools, the best website to lirn some langwiches!

hi, so, i'm amaised of how good this website is, well, I didint expearionsed a lot of it since until now I only lirned PHP from it but now I just started lirnning pythonyou can pay for sirtifikits thing but I dont really know much about that, but it offers a great lirnning plase for free!not just that, but also exambles of every step, and, some masiv referenses about the langwich built in functions, if existedlink ishttps://www.w3schools.comin easyer way to quickly get the thing you nead is googleing something likepython w3 schoolshope you lirn and enjoy it as much as i'm doing

URL: https://forum.audiogames.net/post/533765/#p533765




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Re: How Did You Guys Learn to Code

2020-05-26 Thread AudioGames . net Forum — Developers room : Hektor via Audiogames-reflector


  


Re: How Did You Guys Learn to Code

There are 2 parts to learning how to code: learning the language and learning how to think like a developer.  Learning computer languages is easy. learning how to think in a way that lets you break down problems and solutions in a way that can be turned into code takes time and practice.As you read through the tutorials, you need to commit to typing out and running every example that the author includes.  When you complete a chapter or section, you should then spend time you should spend time writing up small programs that use what you just learned.  For example, if you just learned how to do for loops--create different types of for loops.  Perhaps ones that count backwards or by a changing incremental value.  As lyou you learn mmore about a language, try coming up with small programming challenges for yourself and writing code.  Spend time refactoring your code--that is take a program you wrote and try to rewrite it in a better way with what you understand now.How I learned is that I started with one programming language andread a good book teaching that language.  I typed out every example in the book.  At the end of each chapter, I would go back and make changes to those examples to check my knowledge on what I learned.  When Ifinished the book, I then located the language reference for the language and started reading through that.  I typed up the examples includined in the language reference.  I wrote my own code playing around with concepts in the language to see how well I understood them.I also started just writing code to create small helpful programs.  For example, I needed to memorize a bunch of information about the periodic table so I wrote a program that would quiz me about the information and tell me how I did each time I ran the program.  I wrote a command line program that let me role dice for an RPG I was playing.  I would then go back later and rewrite those programs.  As you gain experience with coding, you find better ways to do things.I would also read articles about programming or the languages I had learned.  those articles would frequently show me a new way to do something or teach me a new concept.I looked at other people's code and tried to learn from their work.Like most skills, reading a book or taking a course is a good start to learning but the only way you get good at the skill is by using it over and over again.

URL: https://forum.audiogames.net/post/533764/#p533764




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Re: steam accessability

2020-05-26 Thread AudioGames . net Forum — General Game Discussion : DJEPIC via Audiogames-reflector


  


Re: steam accessability

If you're having trouble logging in, the no-dwrite thing still works.

URL: https://forum.audiogames.net/post/533763/#p533763




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Re: Is faster than light playable for blind or visually impaired players?

2020-05-26 Thread AudioGames . net Forum — General Game Discussion : arnold18 via Audiogames-reflector


  


Re: Is  faster than light playable for blind or visually impaired players?

It's not, i tried it several times, because i am a big fan of roguelike games.

URL: https://forum.audiogames.net/post/533762/#p533762




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Re: any regular gears 5 players around?

2020-05-26 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector


  


Re: any regular gears 5 players around?

different game I know, but I've heard of people having luck with battlefront two in single player as well.  luckily I managed to get it for around £10, so even if I have no luck, I can enjoy the amazing sound design at the very least.  the directional sound looks promising though.

URL: https://forum.audiogames.net/post/533761/#p533761




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Re: How Did You Guys Learn to Code

2020-05-26 Thread AudioGames . net Forum — Developers room : kaigoku via Audiogames-reflector


  


Re: How Did You Guys Learn to Code

I learned to code in high school.You know, it's interesting how I got started. I remember starting with the usual stuff, HTML, CSS, and _javascript_. Then, I went all into the Java documentation! Boy, was that a mistake! lol I was not ready for that.I had just learned to use the computer at age 16, and instantly pursued programming. It was ambitious, sure, but I took a dive into things I knew for which I wasn't ready. I listened to lots of podcasts on blind technology and found a couple of Linux podcasts. That kind of steered me to Linux and C. Funnily, I even pursued BGT at one point.It really was just a matter of finding multiple tutorials and sources from which I could learn. Then, I eventually built a small Math tool that worked for my needs in high school. It was a tool to turn in assignments written in a custom plain text Math notation. I wasn't aware of other tools like it at the time, but mine got the job done.During my research for the tool I was making, I learned about MathML and LaTeX and all the wonders of different text-to-speech rule sets and notations. After high school, I was called to do an internship at a major publishing company to work on some Math tools. Wow! I remember hearing how much they were going to pay me and thinking that was a lot for a recent high school graduate!After a summer-long internship with that company, they hired me as a conditional full time employee, since I was also just starting college. But I made some contributions they apparently liked, and I went with it.Truthfully, I had no idea what I was doing in that internship trial! But I got to reading and learning on the job, and experimented with the code base. Thank goodness for Git!For me, college actually did solidify some concepts I wasn't grasping. I remember reading the course outlines for my EE and CS degrees. I was so excited to know I was going to learn about Assembly, compilers, operating systems, Circuits, Microprocessors and Microcontrollers, transistors, integrated circuit design, and all of the Math and Physics I had the opportunity to pursue! I then realized this was a long path to essentially getting a career in software engineering. all of that course work was fun and interesting, but certainly I don't use any of it now at my job. But it's an academic way to gain a fundamental understanding of computing, down to the little silicon wafers and even chemical reactions to facilitate the process of controlling the switches we come to know as 0s and 1s. And it worked for me since I like digging deep into a subject I have an interest in.I know people who are self-taught, learning from bootcamp curriculum, or even free courses online. So, certainly college is helpful, but not a hard pre-requisite.I've worked for a number of companies and gone through a rigorous academic program, and I know I still don't know nearly as much as I would like! Tech is a constantly-evolving field, and new things keep popping up, so I dare say even the most of experienced developers might struggle from time to time. But in my opinion, having a strong goal and motivation go a long way! I used to say, "I want to learn to program because I eventually want to earn enough money to live comfortably." That was enough for me. But I also had a deep curiosity for computers, science, math, and electronics. I still have curiosities about many other things!Maybe your motivation is seeing yourself as a developer of a full-fledged multiplayer audiogame with advanced capabilities in a year. Maybe you see yourself running one of the most popular websites on the Internet because of an idea you have. Just go for it!I'm just going off on the motivational stuff now! lolAnyway, pursue what interests you, but also have some sense of a realistic outlook. Experience is key here depending on what you want to do. Build your way up to something, don't just hop into advanced something or other to gain reputation or achieve some arbitrary goal.(insert rest of cliche message here)Anyway, this is just part of my story. Hope it was an interesting read at least.

URL: https://forum.audiogames.net/post/533760/#p533760




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Re: any regular gears 5 players around?

2020-05-26 Thread AudioGames . net Forum — General Game Discussion : cj89 via Audiogames-reflector


  


Re: any regular gears 5 players around?

I'd hesitate to call horde "playable."You can run around and shoot things, but its more of a, "lets see if I can actually hit anything in all this chaotic noise and madness?"I'm sure people far more dedicated than I have more success with such things, but I just find the process overload kills any enjoyment I might have had otherwise.

URL: https://forum.audiogames.net/post/533759/#p533759




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Re: Some very spasific android questions.

2020-05-26 Thread AudioGames . net Forum — Off-topic room : RTT entertainment via Audiogames-reflector


  


Re: Some very spasific android questions.

No, I haven’t really use android before. Thanks for the demo. I’ll listen to it when I’m awake.

URL: https://forum.audiogames.net/post/533758/#p533758




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