Re: Windows Explorer Replacement

2020-12-05 Thread AudioGames . net Forum — Off-topic room : StormProductions via Audiogames-reflector


  


Re: Windows Explorer Replacement

Hello,It seems that Xplorer is the most mentioned here, so I would like to try it myself, only that unfortunately on their official website I only find trial versions that will expire, and honestly I would not want to reinstall the software to get rid of the trial.Could someone send me the old version you mentioned here, please?Thank you so much.

URL: https://forum.audiogames.net/post/595837/#p595837




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Where is the @shutdown verb in moo?

2020-12-05 Thread AudioGames . net Forum — Developers room : kingzombie via Audiogames-reflector


  


Where is the @shutdown verb in moo?

What the title says.

URL: https://forum.audiogames.net/post/595836/#p595836




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Re: shooter extreme, python rewrite

2020-12-05 Thread AudioGames . net Forum — New releases room : masroor . rahmani via Audiogames-reflector


  


Re: shooter extreme, python rewrite

hello @105 please give me this game via PM I can't wait for next version I don't want to play it thanks

URL: https://forum.audiogames.net/post/595835/#p595835




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Re: Doing a give away of Xbox gamepass for pc 3 months

2020-12-05 Thread AudioGames . net Forum — General Game Discussion : masroor . rahmani via Audiogames-reflector


  


Re: Doing a give away of Xbox gamepass for pc 3 months

hi Angel my name is Masroor and I want to play a western drama

URL: https://forum.audiogames.net/post/595834/#p595834




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Re: ffmpeg environment variable incorrect path?

2020-12-05 Thread AudioGames . net Forum — Developers room : redfox via Audiogames-reflector


  


Re: ffmpeg environment variable incorrect path?

Lol, this... Nerd shit, is a pretty big deal in the CS field.

URL: https://forum.audiogames.net/post/595833/#p595833




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Re: Playing Footsteps?

2020-12-05 Thread AudioGames . net Forum — Developers room : redfox via Audiogames-reflector


  


Re: Playing Footsteps?

@2's solution works. If you're 60 fps, which is 1/1000, which is 0.016 seconds, then maybe a good time to play would be 0.25 seconds. 0.25/0.016 = aprox. 15.625 Frames between step sound play.You could do that, or maybe, depending on how fast the actual movement ends up being, you could store the start position and everytime you're a full 1.00 amount on whichever axis is more dominant based on your angle, you play. You'd have to do some testing to see if the sound lines up and sounds fluid. If it doesn't sound very fluid to you, you can always add some short foally movement sounds in the middle to pad it out and make it sound fuller.

URL: https://forum.audiogames.net/post/595832/#p595832




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Re: Interest in the Unspoken Addon but with Synthizer?

2020-12-05 Thread AudioGames . net Forum — Developers room : masonasons via Audiogames-reflector


  


Re: Interest in the Unspoken Addon but with Synthizer?

Here is the updated add-on on github: https://github.com/masonasons/Unspoken

URL: https://forum.audiogames.net/post/595831/#p595831




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Re: Fury Driver - Moonwalks: the full version is finally here!

2020-12-05 Thread AudioGames . net Forum — New releases room : Valkyrie via Audiogames-reflector


  


Re: Fury Driver - Moonwalks: the full version is finally here!

rings2006 wrote:in the demo, i am stuck at the getto driving part where a gang starts chasing you. really hardThe driving minigame can be quite hard sometimes! Never let go of the up arrow, even during the turns... if you do you'll lose speed. How many times did you get hit during your attempts? If you didn't get hit at all and never stopped pressing the up button your losses might be due to a bug. Lastly, are you playing on Mac?

URL: https://forum.audiogames.net/post/595830/#p595830




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Re: Fury Driver - Moonwalks: the full version is finally here!

2020-12-05 Thread AudioGames . net Forum — New releases room : Valkyrie via Audiogames-reflector


  


Re: Fury Driver - Moonwalks: the full version is finally here!

mike-tan wrote:hi. I want to say i like this game. however, I i'm stuck at the quest that need us to modify the car. after i give the manager a wine. can anyone help me? thanks and truly i like this game.Glad you're enjoying it! If you talk to the manager again, he'll tell you more or less where the car parts are. There are 2 near the outskirts: one in a loan sharks' garage, and one inside a pawn shop. The third one is owned by a dealer which can be found on the road to these locations... it's near first street number 1. You'll have to fetch him something to get the car part, and that something can be found near the desert to the east.

URL: https://forum.audiogames.net/post/595829/#p595829




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Re: Playing Footsteps?

2020-12-05 Thread AudioGames . net Forum — Developers room : masonasons via Audiogames-reflector


  


Re: Playing Footsteps?

Here's how I'd do it.Create a second variable. When your coordinates increment, increment the second variable with it. Make sure you factor in your speed when you increment the second variable. When the second variable reaches a specific value, play the step and reset.

URL: https://forum.audiogames.net/post/595828/#p595828




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Re: rtr version before the ultimate

2020-12-05 Thread AudioGames . net Forum — General Game Discussion : thetechguy via Audiogames-reflector


  


Re: rtr version before the ultimate

Check the audiogames archive.

URL: https://forum.audiogames.net/post/595827/#p595827




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Alter Aeon December 2020 Update

2020-12-05 Thread AudioGames . net Forum — New releases room : Shadowfax via Audiogames-reflector


  


Alter Aeon December 2020 Update

For the month of December, we are giving out our Advent Calendar gifts.  Log in every day to collect your daily gift!Our next game event, the annual Winter Solstice Celebration, will begin on Monday, December 21st and end on the morning of Sunday, January 3rd.  This year there will be a little something for everyone: Christmas cannons to shoot, teleporting mobs to kill, reindeer and New Year mobs to possess for pk, and the return of the Tower of Challenge and The Forest of Good Will Gathering!We added three new skills in November:- The necromancer skill 'graft undead', which allows you to add forged spikes, studs and scales to your undead constructs to improve their hitroll, damroll and armor, respectively.- The general alchemy skill 'reduce reagent', which lets you create concentrated versions of spell components to increase their level, at the cost of mass.- The haberdashery skill 'livery' which lets you create bespoke clothing of various sorts.Other recent improvements include:- Upgrades made to leathercrafted weapons to make them more viable.- ‘Enchant essence’ now works on held items.- A new crafted weapon was added: the estoc, a rare variety of two-handed rapier.- There is now a new lootcrate: the crafting sampler crate. These give one mineral, one metal bar and one piece of wood when purchased. Once hunting code is far enough along, it will also include a hide or pelt.  (More on that below.)Our previous event, Thanksgiving 2020, featured the false god of pestilence, Chalcuihtotolin, making a bid for power by unleashing plague-infested turkeys across Alter Aeon.  Players slaughtered them by the thousands, but not before avatars and later, aspects, of Chalcuihtotolin were able to manifest.  In the end, the Jeweled Turkey withdrew his influence, and is rumored to be gathering power for a future assault.For this event, disease mechanics have been added to the game.  Diseases are long-lasting and can be debilitating, but they are easily prevented and removed by spells and skills that work against poisons.In the future:- Substantial progress has been made on the encounter code, paving the way for opening the City of Fonts and the autogenerated Field of Fonts.- We have started prepping code for the hunting skill, which we hope will be finished early next year.- Archery tournaments continue to be developed as a weekly system event.- Many new areas are on their way to completion in order to be released alongside the level cap increase to 39 next January.For more information, please refer to our latest Youtube update: https://www.youtube.com/watch?v=8-XIU_KQklwHappy Holidays!

URL: https://forum.audiogames.net/post/595826/#p595826




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Playing Footsteps?

2020-12-05 Thread AudioGames . net Forum — Developers room : BoundTo via Audiogames-reflector


  


Playing Footsteps?

In a small project, a player's position is updated every frame as they move. This means that their coordinates are updated by very small increments. There is a speed constant that is multiplied by this increment to determine how far they should move each frame. My question is, how do I determine how often to play footstep sounds? I'd like the timer to rely on the speed constant, so that footsteps play faster the higher the constant is.

URL: https://forum.audiogames.net/post/595825/#p595825




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Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

@PhantomCreationsNice updates!I wonder if backing it more will help get some voiceacting?Agree with Assault Freak here, regen over time was one of the worst things about Psychostrike as it took an action game and turned it into an RPG when you just wanted to get back into the fighting.Also, I hope that superweapon is just a quick fix and won't make it into the real game, unless it's way harder to get.

URL: https://forum.audiogames.net/post/595824/#p595824




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Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

Nice updates!I wonder if backing it more will help get some voiceacting?Agree with Assault Freak here, regen over time was one of the worst things about Psychostrike as it took an action game and turned it into an RPG when you just wanted to get back into the fighting.Also, I hope that superweapon is just a quick fix and won't make it into the real game, unless it's way harder to get.

URL: https://forum.audiogames.net/post/595824/#p595824




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Re: Interest in the Unspoken Addon but with Synthizer?

2020-12-05 Thread AudioGames . net Forum — Developers room : masonasons via Audiogames-reflector


  


Re: Interest in the Unspoken Addon but with Synthizer?

Hi,So I've gone ahead and done the initial groundwork for making this be a thing. What currently doesn't work are as follows.Sometimes, on my system NVDA just will not start. Setting the log to debug produces nothing useful. Not sure if it's a me thing or a synthizer thing.I'm not sure why, but the event_becomeNavigatorObject was throwing errors, and I'm a dummy and couldn't figure out why, so I commented it out, which means that if the navigator object changes position (E.G. in web pages, no sounds are played.)I'm also a dummy and don't feel like using git, so here's my add-on if anyone wants to try to use it or do anything with it:http://storage.masonasons.me/misc/Unspo … nvda-addon

URL: https://forum.audiogames.net/post/595823/#p595823




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Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net Forum — New releases room : titan_of_war via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

oh and mabey add some sort of crouching thing or lie flat. for some sort of cover not all bullets won't hit you but still, and if you really wanted to, i suppose you could make it bettor or werse depending on the tile so like, grass or trees etc.

URL: https://forum.audiogames.net/post/595822/#p595822




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Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net Forum — New releases room : titan_of_war via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

oh and mabey add some sort of crouching thing or lie flat. for some sort of cover not all bullets won't hnit you but still, and if you really wanted to, i suppose you could make it bettor or werse depending on the tile so like, grass or trees etc.

URL: https://forum.audiogames.net/post/595822/#p595822




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Re: CrimeHunter version 2.0 for Mac and Windows is now available!

2020-12-05 Thread AudioGames . net Forum — New releases room : gregsteel via Audiogames-reflector


  


Re: CrimeHunter version 2.0 for Mac and Windows is now available!

I really wish I can play it.

URL: https://forum.audiogames.net/post/595821/#p595821




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Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net Forum — New releases room : whocrazy via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

Sorry, I still can't get the jump done correctly with the first platform.I wish there was a practice mode in the tutor level with clear instructions.

URL: https://forum.audiogames.net/post/595820/#p595820




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Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net Forum — New releases room : titan_of_war via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

Sorry for double posting but. is the kicking sound like the sound wen you do the rage thing accept like longer? because if not i should redownload this thing.

URL: https://forum.audiogames.net/post/595819/#p595819




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Re: Fury Driver - Moonwalks: the full version is finally here!

2020-12-05 Thread AudioGames . net Forum — New releases room : rings2006 via Audiogames-reflector


  


Re: Fury Driver - Moonwalks: the full version is finally here!

in the demo, i am stuck at the getto driving part where a gang starts chasing you. really hard

URL: https://forum.audiogames.net/post/595818/#p595818




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Re: Windows Explorer Replacement

2020-12-05 Thread AudioGames . net Forum — Off-topic room : rings2006 via Audiogames-reflector


  


Re: Windows Explorer Replacement

same problem as you and i am gonna check it out

URL: https://forum.audiogames.net/post/595816/#p595816




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Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net Forum — New releases room : titan_of_war via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

@96 how do you get it? i'm on that level and i can't pass it.

URL: https://forum.audiogames.net/post/595817/#p595817




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Re: CrimeHunter version 2.0 for Mac and Windows is now available!

2020-12-05 Thread AudioGames . net Forum — New releases room : amerikranian via Audiogames-reflector


  


Re: CrimeHunter version 2.0 for Mac and Windows is now available!

Saw the new update. Love the redesign of the game's sounds and the increase in the difficulty of the endless mode. Made it to level 28 before, surprise, getting killed by an enemy. I think we've made enough tweaks to keep this interesting. Very much approve of the update. Now if we can vary up the map with more besides obstacles, I'll be a very very happy man

URL: https://forum.audiogames.net/post/595815/#p595815




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Re: Windows Explorer Replacement

2020-12-05 Thread AudioGames . net Forum — Off-topic room : leibylucw via Audiogames-reflector


  


Re: Windows Explorer Replacement

I'll have to check Xplorer2 out since it seems to be the most popular one that's been mentioned here. I'm encountering this weird issue with NVDA where after a certain amount of time, it will just stop reading items in the list view of File Explorer. Restarting NVDA doesn't help, and I'm getting tired of having to reboot because I can't read items in FE.

URL: https://forum.audiogames.net/post/595814/#p595814




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Re: ffmpeg environment variable incorrect path?

2020-12-05 Thread AudioGames . net Forum — Developers room : Zarvox via Audiogames-reflector


  


Re: ffmpeg environment variable incorrect path?

wait. I'm not as big of a dumbass as I sound. I figured it out, thanks @4.Well ok I'm still just as big of a dumbass. Look I don't like nerd shit lol.

URL: https://forum.audiogames.net/post/595813/#p595813




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Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net Forum — New releases room : jack via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

@titan_of_war:There is a slightly different sound when kicking. You need toh ave landed 6 or more consecutive attacks first. If you can't tell the difference in sound, perhaps a better pair of headphones might help.

URL: https://forum.audiogames.net/post/595812/#p595812




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Re: Windows Explorer Replacement

2020-12-05 Thread AudioGames . net Forum — Off-topic room : masonasons via Audiogames-reflector


  


Re: Windows Explorer Replacement

@10, view menu, uncheck drive bar, address bar and tool bar.

URL: https://forum.audiogames.net/post/595811/#p595811




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Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net Forum — New releases room : BlindNinja via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

So after figuring out the trick to 2-3, I went back and redid it with the new update and... wow. rofl The new weapon turns it into a complete joke.

URL: https://forum.audiogames.net/post/595810/#p595810




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Re: certain files break audio themes

2020-12-05 Thread AudioGames . net Forum — Off-topic room : Zarvox via Audiogames-reflector


  


Re: certain files break audio themes

No, I didn't rename it. And it supports ogg files.

URL: https://forum.audiogames.net/post/595808/#p595808




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Re: a question about tomb hunter

2020-12-05 Thread AudioGames . net Forum — General Game Discussion : masonasons via Audiogames-reflector


  


Re: a question about tomb hunter

Hi guys,Jumping in here to answer #5. Yes, this is coming, but maybe not in the way you'd expect. I'm excited for that, too, though that's way off still.

URL: https://forum.audiogames.net/post/595809/#p595809




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Re: speech player in espeak for mmodern NVDA

2020-12-05 Thread AudioGames . net Forum — Off-topic room : electro via Audiogames-reflector


  


Re: speech player in espeak for mmodern NVDA

Strange! It doesn't silence my speech.

URL: https://forum.audiogames.net/post/595807/#p595807




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Re: Telephone screenreader read camera focus

2020-12-05 Thread AudioGames . net Forum — Off-topic room : arcadia via Audiogames-reflector


  


Re: Telephone screenreader read camera focus

My redmi phone tries to do this during videos as well. Sometimes i will need to turn off talkback or my video will be constantly filled with announcements of "face" "1 face" or something like this. I can't get it to recognize anything else though.

URL: https://forum.audiogames.net/post/595806/#p595806




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Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net Forum — New releases room : titan_of_war via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

If you don't want to keep trying it's not the best weapon, it helps but it isn't the best, but what i did was. jump do a run jump and in mid air let og of control so you can land safely on the other platform. do that for each platform, but use your camra to see how big the jump is, because sometimes you don't even need to do a running jump at all.

URL: https://forum.audiogames.net/post/595805/#p595805




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Re: slay the spire now accessible!

2020-12-05 Thread AudioGames . net Forum — General Game Discussion : matt1211 via Audiogames-reflector


  


Re: slay the spire now accessible!

Hi,I'm just wondering if anybody else has had this problem? When I use read the spire, it only works once after I unzip it. I've added the folder I'm unzipping it into to windows defender, but that hasn't seemed to help. I suppose I could just keep the zip folder in there and constantly re unzip and delete it. I figure there must be a solution to this that isn't stupid though.

URL: https://forum.audiogames.net/post/595804/#p595804




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Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net Forum — New releases room : whocrazy via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

I still can't quite get the jump right.No matter what I try, my momentum still carries me off the platform and I fall and lose health points.  I am in level 1.1 and am standing at the tree at coordinates 122,0, which does not show up in the object viewer by the way.I climb the tree and end up at 122,20.How do I safely jump over to the platform at 115,20?Everything I've tried, even pushing the right arrow in mid air doesn't help.Obviously I need to get the timing correct, but I can't seem to do that.Can anyone help?Thanks.

URL: https://forum.audiogames.net/post/595803/#p595803




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Re: Advice me an Android ip tv player application

2020-12-05 Thread AudioGames . net Forum — Off-topic room : Boo15mario via Audiogames-reflector


  


Re: Advice me an Android ip tv player application

@1 you may want to just stick with talkback

URL: https://forum.audiogames.net/post/595802/#p595802




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Re: Fury Driver - Moonwalks: the full version is finally here!

2020-12-05 Thread AudioGames . net Forum — New releases room : mike-tan via Audiogames-reflector


  


Re: Fury Driver - Moonwalks: the full version is finally here!

hi. I want to say i like this game. however, I i'm stuck at the quest that need us to modify the car. after i give the manager a wine. can anyone help me? thanks and truly i like this game.

URL: https://forum.audiogames.net/post/595801/#p595801




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Re: Windows Explorer Replacement

2020-12-05 Thread AudioGames . net Forum — Off-topic room : Boo15mario via Audiogames-reflector


  


Re: Windows Explorer Replacement

@7 thanks for the tip their

URL: https://forum.audiogames.net/post/595800/#p595800




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Re: From the creator of the dark citadel comes zookeeper for Amazon Al

2020-12-05 Thread AudioGames . net Forum — New releases room : dalen lewin via Audiogames-reflector


  


Re: From the creator of the dark citadel comes zookeeper for Amazon Al

I’m not sure. However, I will say that there are some pretty annoying bugs, some that crash your game in the middle of a book balancing section that you have to wait 10 minutes to cool down and there is one that, say you by a wolf and then you want to buy a tiger, keeps going back to the wolf even though I explicitly tell it to buy me a tiger. There are more, but I think U get the idea.

URL: https://forum.audiogames.net/post/595798/#p595798




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Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net Forum — New releases room : titan_of_war via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

can't really tell if i doing the kick, i can't hear the gi beeing launched, mabey wen you kick a gi he can scream wen he's flying across the screan so you can no? .Ohk ya, how do you beat 2.2 i don't understand do you just kill everything or what.

URL: https://forum.audiogames.net/post/595796/#p595796




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Re: slay the spire now accessible!

2020-12-05 Thread AudioGames . net Forum — General Game Discussion : darkblade 98 via Audiogames-reflector


  


Re: slay the spire now accessible!

Hi.Yeah, I get the same error when dying to enemies. I've also gotten that while dying to the heart.Thanks.

URL: https://forum.audiogames.net/post/595799/#p595799




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Re: From the creator of the dark citadel comes zookeeper for Amazon Al

2020-12-05 Thread AudioGames . net Forum — New releases room : dalen lewin via Audiogames-reflector


  


Re: From the creator of the dark citadel comes zookeeper for Amazon Al

I’m not sure. However, I will say that there are some buns, some that crash your game in the middle of a book balancing section that you have to wait 10 minutes to cool down and there is one that, say you by a wolf and then you want to buy a tiger, keeps going back to the wolf even though I explicitly tell it to buy me a tiger.

URL: https://forum.audiogames.net/post/595798/#p595798




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Thinking About Writing A Kommandoh Fan Fiction: Your Thoughts?

2020-12-05 Thread AudioGames . net Forum — General Game Discussion : zenothrax via Audiogames-reflector


  


Thinking About Writing A Kommandoh Fan Fiction: Your Thoughts?

Yes, you heard that right.If you're not familiar with what Kommandoh is, it's a japanese audiogame that combines aspects of both Beyblade and Medabots. I've thought of writing a fan fiction based on Kommandoh for a while, but now I have more motivation.What would you like to see in a Kommandoh Fan Fiction? Any plot lines you'd like explored? Are there villains who are evil enough to kill the game if they don't win a tournament?Let me know what you think!

URL: https://forum.audiogames.net/post/595797/#p595797




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Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net Forum — New releases room : titan_of_war via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

can't really tell if i doing the kick, i can't hear the gi beeing launched, mabey wen you kick a gi he can scream wen he's flying across the screan so you can no?ANd any tricks for 2.1 i can't seem to get past it, it's the bloody mines. and some times wen the drones are coming down it's hard to hear them.

URL: https://forum.audiogames.net/post/595796/#p595796




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Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net Forum — New releases room : titan_of_war via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

I can't really tell if i doing the kick, i can't hear the gi beeing launched, mabey wen you kick a gi he can scream wen he's flying across the screan so you can no?

URL: https://forum.audiogames.net/post/595796/#p595796




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Re: slay the spire i need help

2020-12-05 Thread AudioGames . net Forum — General Game Discussion : necrozma via Audiogames-reflector


  


Re: slay the spire i need help

can someone give me the link to mod file? i subscribed but the game seems like not downloading the mod.i relaunched the game about 5 times and also waited about 1 hour but nothing changes...

URL: https://forum.audiogames.net/post/595794/#p595794




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Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

Just tried the new build. The combos don't really feel any different... if I didn't know it would feel pretty much the same as before. Especially because enemies keep hitting you... it's prettyhard to tell if I'm executing it corectly, aside from the second one with the kick that I can occasionally get.

URL: https://forum.audiogames.net/post/595795/#p595795




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Re: slay the spire i need help

2020-12-05 Thread AudioGames . net Forum — General Game Discussion : necrozma via Audiogames-reflector


  


Re: slay the spire i need help

can someone give me the link to mod file? i subscribed but th game seems like not downloading the mod.

URL: https://forum.audiogames.net/post/595794/#p595794




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Re: Aprone's Triple Triad: Fun and Frustration

2020-12-05 Thread AudioGames . net Forum — Off-topic room : aaron77 via Audiogames-reflector


  


Re: Aprone's Triple Triad: Fun and Frustration

https://www.kaldobsky.com/audiogames/tripletriad.zip

URL: https://forum.audiogames.net/post/595793/#p595793




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Re: slay the spire now accessible!

2020-12-05 Thread AudioGames . net Forum — General Game Discussion : aaron77 via Audiogames-reflector


  


Re: slay the spire now accessible!

Just to add some more noise to the error reporting, I received this error dying to the heart, though looking at the error it probably happens whenever the defeat screen is meant to pop up.Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: java.lang.IllegalAccessError: tried to access field com.megacrit.cardcrawl.screens.GameOverScreen.stats from class textTheSpire.Event    at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:133)Caused by: java.lang.IllegalAccessError: tried to access field com.megacrit.cardcrawl.screens.GameOverScreen.stats from class textTheSpire.Event    at textTheSpire.Event.getText(Event.java:52)    at textTheSpire.AbstractWindow.update(AbstractWindow.java:11)    at textTheSpire.Event.update(Event.java:31)    at textTheSpire.TextTheSpire.receivePostUpdate(TextTheSpire.java:2663)    at basemod.BaseMod.publishPostUpdate(BaseMod.java:2354)    at basemod.patches.com.megacrit.cardcrawl.core.CardCrawlGame.UpdateHooks$PostUpdateHook.Insert(UpdateHooks.java:52)    at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:892)    at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:419)    at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)    at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)Also @wensber: could you add support for the construct mod?  Just about everything is accessible except for  in the character select screen, there's supposed to be an option that lets you choose a starting relic that we currently can't access.https://steamcommunity.com/sharedfiles/ … 1612725037Thanks!

URL: https://forum.audiogames.net/post/595792/#p595792




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Re: slay the spire now accessible!

2020-12-05 Thread AudioGames . net Forum — General Game Discussion : darkblade 98 via Audiogames-reflector


  


Re: slay the spire now accessible!

Hi.I got this error when trying to confirm that I wanted to abandon a run. Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: java.lang.NoSuchFieldError: abandonPopup    at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:133)Caused by: java.lang.NoSuchFieldError: abandonPopup    at textTheSpire.TextTheSpire.parsePrompt(TextTheSpire.java:570)    at textTheSpire.TextTheSpire.receivePreUpdate(TextTheSpire.java:257)    at basemod.BaseMod.publishPreUpdate(BaseMod.java:2346)    at basemod.patches.com.megacrit.cardcrawl.core.CardCrawlGame.UpdateHooks$PreUpdateHook.Insert(UpdateHooks.java:19)    at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:760)    at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:419)    at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)    at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)I'm using some character mods. I'll test out if the same thing happens when I'm running the base game. Does this have something to do with the new update?Thanks.

URL: https://forum.audiogames.net/post/595791/#p595791




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Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net Forum — New releases room : PhantomCreations via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

Hello all,There's a new update available. For those who haven't made it past level 2 area 2 yet, there's a new weapon in there. Let's just say it makes the boss for that specific level far easier than it has any right to be.Of course obtaining it is  awkward...At any rate, the game is available on our games page

URL: https://forum.audiogames.net/post/595790/#p595790




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Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net Forum — New releases room : titan_of_war via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

oh, and the people who want and have failled to get the weapon on level 2.1 this is what i did. so wen you kill the gi on the sniping thing and climb down, go rite of the stairs just 1 or 2 tiles. and jump over the mine a few times, sometimes the mine will go off wen you are jumping over it and it can't hit you and then it's safe to grav the weapon.

URL: https://forum.audiogames.net/post/595789/#p595789




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Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

Yeah. I think slow regeneration should be the last option you resort to, not the main method of regaining health.

URL: https://forum.audiogames.net/post/595788/#p595788




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Re: platform to musicians?

2020-12-05 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: platform to musicians?

For audio specifically, I think two of the major ones are [Soundcloud] and [Bandcamp].

URL: https://forum.audiogames.net/post/595787/#p595787




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Re: Are Miriani and Star Conquest Worth Playing?

2020-12-05 Thread AudioGames . net Forum — General Game Discussion : drums61999 via Audiogames-reflector


  


Re: Are Miriani and Star Conquest Worth Playing?

Not since June. I'm not gone forever, but I don't know when I'll be back. You probably did know me, or at least of me.

URL: https://forum.audiogames.net/post/595786/#p595786




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Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net Forum — New releases room : titan_of_war via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

Hey would it be possible in a later version for med kits to spawn on soldiers mabey not every soldier but a few so you can heal, because i'm in the level with the trucks, no problem, and a few soldiers are left, but i'm 5% helf, and there's a machine gun. so i half to wait for ever to even have 20 helf.

URL: https://forum.audiogames.net/post/595785/#p595785




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Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

I've tried the new build, and I am loving the repeat story options now. Also, can't seem to get the down arrow combo to work consistently, because, well, I'm just being attacked by the time I get four or so strikes in, so even though I hit an enemy perhaps 8 or so times, if I hold down and attack, I seem to just punch. I also don't quite understand how the new rage combo works.

URL: https://forum.audiogames.net/post/595784/#p595784




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Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net Forum — New releases room : AnamLion via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

this is nice game so far. but, can you put voice acting in story? that will be very grate addition  to this game.

URL: https://forum.audiogames.net/post/595783/#p595783




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Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

Loving it! Will download the new bill and try it soon.

URL: https://forum.audiogames.net/post/595782/#p595782




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Re: From the creator of the dark citadel comes zookeeper for Amazon Al

2020-12-05 Thread AudioGames . net Forum — New releases room : Atlan via Audiogames-reflector


  


Re: From the creator of the dark citadel comes zookeeper for Amazon Al

is it in german too?

URL: https://forum.audiogames.net/post/595781/#p595781




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Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net Forum — New releases room : GrannyCheeseWheel via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

You can alt tab out and back in, have done so multiple times.Heck yeah, glad the melee system is gettin' some love, because it was kinda weak and the rest of this game is dope so the combat should match .

URL: https://forum.audiogames.net/post/595780/#p595780




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Re: certain files break audio themes

2020-12-05 Thread AudioGames . net Forum — Off-topic room : Turret via Audiogames-reflector


  


Re: certain files break audio themes

Hm, that sounds like less of an addon issue and more of a file issue. It's been a while since I made Audio Themes, but:I believe it only supports waves.If not, did you go into the rename box and litearlly just change the ext to .ogg? Really, really don't do that.That's all I can think of.

URL: https://forum.audiogames.net/post/595779/#p595779




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Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

Hi,Can I just say, very, very nice job on this game. I hope there will be an update to the tutorial on how to use the combo system added to the concept demo.I'm wondering if you might be able to put in a quick fix for something. Could you please, for story viewer, add, at the very least for this, the four arrow keys to repeat the story text, or, possibly the c key to copy to clipboard for those who might like that? The only issue with the clipboard coyping, is the bug where people report that if you alt tab from the program, the window can't be found again, so maybe for now just have the repeat function until that bug can be fixed. I've missed two story texts, one in level 1 when climbing, and one when approaching the first area's travel point.

URL: https://forum.audiogames.net/post/595778/#p595778




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Re: ffmpeg environment variable incorrect path?

2020-12-05 Thread AudioGames . net Forum — Developers room : Turret via Audiogames-reflector


  


Re: ffmpeg environment variable incorrect path?

You have to add it to the path env variable, not make it it's own.

URL: https://forum.audiogames.net/post/595777/#p595777




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Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net Forum — New releases room : titan_of_war via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

will you add like any melay weapons accept the fists like i donno mabey a hunting nife a sord stuf like that. and you could do combo's with thoughs like i guess throw them across the screan or a stunning combo and then you can like slit there throat etc.

URL: https://forum.audiogames.net/post/595776/#p595776




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Re: ffmpeg environment variable incorrect path?

2020-12-05 Thread AudioGames . net Forum — Developers room : Zarvox via Audiogames-reflector


  


Re: ffmpeg environment variable incorrect path?

it is suppose to be in the path, whatever that means. It isn't in user vars, it is in system. How did I do this on my other laptop? Somehow it got into the python scripts var, I don't understand any of this stuff. Lol i just want it to magicly work like it somehow did the first time.

URL: https://forum.audiogames.net/post/595775/#p595775




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Re: ffmpeg environment variable incorrect path?

2020-12-05 Thread AudioGames . net Forum — Developers room : Zarvox via Audiogames-reflector


  


Re: ffmpeg environment variable incorrect path?

it is suppose to be in the path, whatever that means. It isn't in user vars, it is in system. How did I do this on my other laptop?

URL: https://forum.audiogames.net/post/595775/#p595775




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Re: Sequence Storm Giveaway For All Requests Has Ended!

2020-12-05 Thread AudioGames . net Forum — General Game Discussion : jdawg1983 via Audiogames-reflector


  


Re: Sequence Storm Giveaway For All Requests Has Ended!

@236 well honorable margins anyway. :-) I’ll just pretend it is. :-) and I’m not gonna change that, because that was supposed to be honorable mentions, but dictation screwed it up. Hilariously!

URL: https://forum.audiogames.net/post/595774/#p595774




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Re: FooYouTube Playback Issues?

2020-12-05 Thread AudioGames . net Forum — Off-topic room : Slender via Audiogames-reflector


  


Re: FooYouTube Playback Issues?

Alternatively, you can right click youtube-dl in the maintenance tab, and select managed as the source. This means that updating of the youtube-dl binary is handled directly by the component, you can just click check for updates and it will update youtube-dl for you without you needing to do anything. Within that same menu is an option to prefer youtube-dl over the internal analyzer, which I'm using right now. It's a bit slow but otherwise works. As for youtube-dl itself, it was recently reinstated to GitHub.

URL: https://forum.audiogames.net/post/595773/#p595773




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Re: FooYouTube Playback Issues?

2020-12-05 Thread AudioGames . net Forum — Off-topic room : Slender via Audiogames-reflector


  


Re: FooYouTube Playback Issues?

Alternatively, you can right click youtube-dl in the maintenance tab, and select managed as the source. This means that updating of the youtube-dl binary is handled directly by the component, you can just click check for updates and it will update youtube-dl for you without you needing to do anything. Within that same menu is an option to prefer youtube-dl over the internal analyzer, which I'm using right now. It's a bit slow but otherwise works.

URL: https://forum.audiogames.net/post/595773/#p595773




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Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net Forum — New releases room : PhantomCreations via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

Hello all,Two things.First, we all at Phantom Creations would like to thank every one of you who backed this project.It's been hard work and a great deal of passion going into this project, and we are all glad to see this being received so well.Looking forward to working on and releasing the final product for everyone! Now, the second thing. Another update is available, adding in a rudimentary combo system. Right now, there is currently 1 combo possible. The details for both known combos are in the readme.The game can be downloaded from our games pageThis is an extract from the readme about the combo system.--There are currently 2 combos possible in the game. They are as follows.The first builds up Dahlia's rage meeter, as well as attack and defence. To execute it, you must be able to attack enemies using melee at least 6 times within just over half a second to a quarter second.Attacking the air will void your progress during this combo.Tip. The longer you wait for attacking, the more effective you build up stats.The second also builds up Dahlia's stats, though is a lot more useful in getting individual enemies off of you. It is also timed, though is executed very differently.Your free to attack nearly as quickly as you'd like, though once again, like other combos, if you attack the air, your progress is reset.If you manage 6 consecutive strikes or greater on enemies, you can hold the down arrow and attack to perform a kick, sending any enemy nearby flying across the screen.Tip. The more strikes you land successfully, the further enemies go flying, plus the more quickly you build up stats.--P.S., the entire team enjoys being able to throw enemies now. It's quite fun to see which one of us can send enemies flying the furthest. Again, we would like to thank each and every one of you who backed this project or shared the details to the page. It's been an honor to present Scarlet Shells to the community and see you all enjoying it, as well as leaving feedback and suggestions.Best wishes to all,The Phantom Creations Team.

URL: https://forum.audiogames.net/post/595772/#p595772




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Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net Forum — New releases room : PhantomCreations via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

Hello all,Another update is available, adding in a rudimentary combo system. Right now, there is currently 1 combo possible. The details for both known combos are in the readme.The game can be downloaded from our games pageThis is an extract from the readme about the combo system.--There are currently 2 combos possible in the game. They are as follows.The first builds up Dahlia's rage meeter, as well as attack and defence. To execute it, you must be able to attack enemies using melee at least 6 times within just over half a second to a quarter second.Attacking the air will void your progress during this combo.Tip. The longer you wait for attacking, the more effective you build up stats.The second also builds up Dahlia's stats, though is a lot more useful in getting individual enemies off of you. It is also timed, though is executed very differently.Your free to attack nearly as quickly as you'd like, though once again, like other combos, if you attack the air, your progress is reset.If you manage 6 consecutive strikes or greater on enemies, you can hold the down arrow and attack to perform a kick, sending any enemy nearby flying across the screen.Tip. The more strikes you land successfully, the further enemies go flying, plus the more quickly you build up stats.--P.S., the entire team enjoys being able to throw enemies now. It's quite fun to see which one of us can send enemies flying the furthest. 

URL: https://forum.audiogames.net/post/595771/#p595771




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Re: Sequence Storm Giveaway For All Requests Has Ended!

2020-12-05 Thread AudioGames . net Forum — General Game Discussion : Zarvox via Audiogames-reflector


  


Re: Sequence Storm Giveaway For All Requests Has Ended!

@235 no that is someone else you are talking about lol.

URL: https://forum.audiogames.net/post/595770/#p595770




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Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net Forum — New releases room : Turret via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

You can't kill them, nope.

URL: https://forum.audiogames.net/post/595769/#p595769




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Re: Are Miriani and Star Conquest Worth Playing?

2020-12-05 Thread AudioGames . net Forum — General Game Discussion : BlindNinja via Audiogames-reflector


  


Re: Are Miriani and Star Conquest Worth Playing?

I'll drink to that. And I assume you are, or were at least still watching for a while. If I had a single overarching complaint about SC, that would be it. And it's still not over... the AEU still can't visit GMG, or even cross the skims.That makes me wonder though if I know you in game...  do you still actively log in?

URL: https://forum.audiogames.net/post/595767/#p595767




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certain files break audio themes

2020-12-05 Thread AudioGames . net Forum — Off-topic room : Zarvox via Audiogames-reflector


  


certain files break audio themes

I am creating an audio theme for NVDA, and it seems like certain sounds literally break the theme. I will select an ogg file, and for some reason, it doesn't like this ogg file. So the only way to fix this, is to remove the type of sound, then readd it with a different sound, then save the theme. Then remove that sound. But why does this add on hate certain random sounds? Btw this doesn't allow me to use the sound that broke it. That is just the method to fix the theme.Edit, now the sound I had to remove then add again, then save, then remove, won't remove. This is after saving and restarting NVDA. What the hell made this add-on so buggy on 19.3 and onwards?

URL: https://forum.audiogames.net/post/595766/#p595766




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Re: Actions speak louder than words... or do they?

2020-12-05 Thread AudioGames . net Forum — Site and forum feedback : GrannyCheeseWheel via Audiogames-reflector


  


Re: Actions speak louder than words... or do they?

I don't think that ever became official.

URL: https://forum.audiogames.net/post/595768/#p595768




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certain files break audio themes

2020-12-05 Thread AudioGames . net Forum — Off-topic room : Zarvox via Audiogames-reflector


  


certain files break audio themes

I am creating an audio theme for NVDA, and it seems like certain sounds literally break the theme. I will select an ogg file, and for some reason, it doesn't like this ogg file. So the only way to fix this, is to remove the type of sound, then readd it with a different sound, then save the theme. Then remove that sound. But why does this add on hate certain random sounds? Btw this doesn't allow me to use the sound that broke it. That is just the method to fix the theme.

URL: https://forum.audiogames.net/post/595766/#p595766




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Re: Are Miriani and Star Conquest Worth Playing?

2020-12-05 Thread AudioGames . net Forum — General Game Discussion : BlindNinja via Audiogames-reflector


  


Re: Are Miriani and Star Conquest Worth Playing?

I'll drink to that. And I assume you are, or were at least still watching for a while. If I had a single overarching complaint about SC, that would be it. And it's still not over... the AEU still can't visit GMG, or even cross the skims.

URL: https://forum.audiogames.net/post/595767/#p595767




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certain files break audio themes

2020-12-05 Thread AudioGames . net Forum — Off-topic room : Zarvox via Audiogames-reflector


  


certain files break audio themes

I am creating an audio theme for NVDA, and it seems like certain sounds literally break the theme. I will select an ogg file, and for some reason, it doesn't like this ogg file. So the only way to fix this, is to remove the type of sound, then readd it with a different sound, then save the theme. Then remove that sound. But why does this add on hate certain random sounds?

URL: https://forum.audiogames.net/post/595766/#p595766




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platform to musicians?

2020-12-05 Thread AudioGames . net Forum — Developers room : Diego via Audiogames-reflector


  


platform to musicians?

Hello guys!Which platform is used for publishing music? I would like to publish my work so that if any developer is interested they can check it out.

URL: https://forum.audiogames.net/post/595765/#p595765




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Re: Designing an Audio FPS

2020-12-05 Thread AudioGames . net Forum — Developers room : Graeme via Audiogames-reflector


  


Re: Designing an Audio FPS

Thank you. Maybe one day I'll learn enough to make you something decent 

URL: https://forum.audiogames.net/post/595764/#p595764




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Re: Are Miriani and Star Conquest Worth Playing?

2020-12-05 Thread AudioGames . net Forum — General Game Discussion : drums61999 via Audiogames-reflector


  


Re: Are Miriani and Star Conquest Worth Playing?

The problems I have with SC are that your decisions only matter when the hosts want them too, and usually in the most negative way possible. Also the favoritism. very much the favoritism. IF you watch long enough you notice that the same group of about six people end up with everything, even though they hardly work or associate with the rest of the playerbase, and when they do they are always sneering down on them.Meanwhile, the rest can be doing the exact same things, and yet they do not get all the fun things or get applications approved, or whatever.Second, they left the AEU hanging for several years. That is way too long to leave a thread open and a quarter of the potential playerbase locked out of many of the activities. There was no reason for it, and despite many players trying to rectify the situation ICly, there was nothing the hosts would let succeed until they just ended up doing it on their end with no player involvement whatsoever, or at least very little.RP on there means, getting a meeting with a host character, getting your marching orders, and following through.Miriani on the other hand is just a lot more toxic at the surface. It is a stressful game to play always watching over your shoulder, and I quit that years ago just because I was sick of it.Cosmic Rage was alright, but it's a lot of grinding. I was hoping they would do more for exploration, but that is a real pain.Vast Horizon is still in its infancy, but the hosts reward rp points regularily, and there is a lot of interaction between NPC characters and the players. The game has a lot of potential, and it is the game I am currently spending time with.

URL: https://forum.audiogames.net/post/595763/#p595763




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Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net Forum — New releases room : titan_of_war via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

i'm now on the droan level, is there anyway to kill thoughs things or do i just half to run threw.

URL: https://forum.audiogames.net/post/595762/#p595762




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Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net Forum — New releases room : jack via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

Agreed re: area 1-3.spoilerGet rid of as many enemies while on the first truck as possible, as those are unarmed. They will eventually stop coming after you, so in the inbetween times when you are ininsible, run off the truck, waste a half dozen or so armed guards while they can't hit you, and do a running jump back to the truck. If luck is on your side, one of the armed guards will drop an AA12 as loot, so you won't need to go as close to the second truck. Once you have that, you've got enough cartridges to get you through. ONce you've destroyed all the guards, it's over and you'll get a cutscene. It's alright if you're low on ammo by the time you win the level, since you will have picked up enough ammo to last you a while through the second level, and you'll have another more powerful weapon to pick up. You have less rounds per cartridge, but the damage makes up for it.

URL: https://forum.audiogames.net/post/595761/#p595761




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Re: A promotion topic?

2020-12-05 Thread AudioGames . net Forum — Off-topic room : Gamulation via Audiogames-reflector


  


Re: A promotion topic?

Hi everyone.I have a youtube channel where I uppload gaming related content.I make let's plays of mainstream games, also setup tutorials on usfull things sutch as: Emulators, OBS and more.See my signature for the link, or just search up Gamulation on youtube.

URL: https://forum.audiogames.net/post/595760/#p595760




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Re: A promotion topic?

2020-12-05 Thread AudioGames . net Forum — Off-topic room : Gamulation via Audiogames-reflector


  


Re: A promotion topic?

Hi everyone.I have a youtube channel where I uppload gaming related content.I make let's plays of mainstream games, also setup tutorials on usfull things sutch as: Emulators, OBS and more.Se my signature for the link, or just search up Gamulation on youtube.

URL: https://forum.audiogames.net/post/595760/#p595760




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Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net Forum — New releases room : titan_of_war via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

Yeah it doesn't work for me, i rage like 3 times and i go over and wen i jump on to the truck it's gone.@75 i think they do jump but they don't climb, @74 i can't really punch other's on the truck because again, alot of fire power, alot of sound and it's hard to time it from me. ile try it though.

URL: https://forum.audiogames.net/post/595756/#p595756




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Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

They actually do jump and climb after you. That's not the issue imo. But those who play mainstream beat em ups will understand what makes them more reasonably challenging. But like I keep saying, this is onl a concept demo, and I expect, or at least hope, that some of the things here will be taken into account. That or there will be people on the development team or at least brought onto the testing branch who have long experience with mainstream games in this specific genre.

URL: https://forum.audiogames.net/post/595759/#p595759




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Re: Windows Explorer Replacement

2020-12-05 Thread AudioGames . net Forum — Off-topic room : TheGreatCarver via Audiogames-reflector


  


Re: Windows Explorer Replacement

Also, have a look at Explorer++ :https://explorerplusplus.com/

URL: https://forum.audiogames.net/post/595758/#p595758




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Re: speech player in espeak for mmodern NVDA

2020-12-05 Thread AudioGames . net Forum — Off-topic room : Munawar via Audiogames-reflector


  


Re: speech player in espeak for mmodern NVDA

It's NVDA 2020.3Add-on version is 0.5

URL: https://forum.audiogames.net/post/595757/#p595757




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Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net Forum — New releases room : titan_of_war via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

@75 i think they do jump but they don't climb, @74 i can't really punch other's on the truck because again, alot of fire power, alot of sound and it's hard to time it from me. ile try it though.

URL: https://forum.audiogames.net/post/595756/#p595756




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Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net Forum — New releases room : Vulcan via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

. It would make for a more intresting experienceI do wish the enemies would jump, climb accetra

URL: https://forum.audiogames.net/post/595755/#p595755




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Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net Forum — New releases room : Turret via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

Actually, if you time it right, invincibility does last long enough to run down there and grab it, then punch more enemies on the trucks until you get it again, run down and own some of the ones on the ground with a gun, repeat.

URL: https://forum.audiogames.net/post/595754/#p595754




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Re: Timecrest3 is going to be released in the 15th of December

2020-12-05 Thread AudioGames . net Forum — General Game Discussion : Rich_Beardsley via Audiogames-reflector


  


Re: Timecrest3 is going to be released in the 15th of December

Can't wait! I still need to finish my current playthrough. I've played the game so many times I lost track of the number. But there is a lot I wish I could know about Luthor

URL: https://forum.audiogames.net/post/595753/#p595753




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Re: Windows Explorer Replacement

2020-12-05 Thread AudioGames . net Forum — Off-topic room : Rich_Beardsley via Audiogames-reflector


  


Re: Windows Explorer Replacement

Xplorer2 is the best file explorer! I just wish pressing the same letter several times didn't bring you to that stupid bar thing

URL: https://forum.audiogames.net/post/595752/#p595752




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Re: Fury Driver - Moonwalks: the full version is finally here!

2020-12-05 Thread AudioGames . net Forum — New releases room : Valkyrie via Audiogames-reflector


  


Re: Fury Driver - Moonwalks: the full version is finally here!

@mata: the game should be about 5-6 hours long!

URL: https://forum.audiogames.net/post/595751/#p595751




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