Re: CatTools Sound FX Library - an easy-to-use sound effects collection
Re: CatTools Sound FX Library - an easy-to-use sound effects collection I'll be watching for any discounts offered. URL: http://forum.audiogames.net/viewtopic.php?pid=239802#p239802 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: CatTools Sound FX Library - an easy-to-use sound effects collection
Re: CatTools Sound FX Library - an easy-to-use sound effects collection Hmmm. At 85 US dollars, if I hadn't just purchased the NS Studio's sound library, I might have been interested.But, for now, I believe I'll pass. thanks anyway, I save the site to my favorites, in case sometime in the future, I decide I want the library. URL: http://forum.audiogames.net/viewtopic.php?pid=239742#p239742 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Pre-built Libaudioversse and Nightly Builds
Re: Pre-built Libaudioversse and Nightly Builds Sheesh! If you are going to be so hostile about what was supposed to be constructive critisism, forget I said anything.FYI: I deleted my messages, I hope you are happy now. URL: http://forum.audiogames.net/viewtopic.php?pid=238961#p238961 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Pre-built Libaudioversse and Nightly Builds
Re: Pre-built Libaudioversse and Nightly Builds Sheesh! If you are going to be so hostile about what was supposed to be constructive critisism, forget I said anything. URL: http://forum.audiogames.net/viewtopic.php?pid=238961#p238961 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Pre-built Libaudioversse and Nightly Builds
Re: Pre-built Libaudioversse and Nightly Builds I do write for synthesisers when necessary to make sure the correct meaning gets across. For example, LibAudioVersse is far mor understandable than libaudioversse and all it took to acomplish that was to capitalize Lib, Audio, and Versse. No name change necessary.Ah, thanks for the clarification, but I was really looking for something a bit closer to complete for a couple of audio games I'm working on.But for just playing around, it may be interesting to look at and see what I can do with it. URL: http://forum.audiogames.net/viewtopic.php?pid=238957#p238957 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Pre-built Libaudioversse and Nightly Builds
Re: Pre-built Libaudioversse and Nightly Builds Could you have come up with something more meaningful that libaudioversse? You should hear what a screen reader does to it, it sounds like gibberish. I almost passed this thread by because the title initially meant nothing to me. It wasn't until I started reading your initial post that I figured out that libaudioversse was really libe, audio, versse.Anyway, this sounds interesting, are there more details available? URL: http://forum.audiogames.net/viewtopic.php?pid=238922#p238922 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Let's talk about audiogame development environments
Re: Let's talk about audiogame development environments Search for "Pure Basic: A Beginner's Guide" it's a pretty good book that will get you started. URL: http://forum.audiogames.net/viewtopic.php?pid=238602#p238602 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Let's talk about audiogame development environments
Re: Let's talk about audiogame development environments Ethin, in case you don't know and it matters to you, Pure Basic 5.40 has been released. URL: http://forum.audiogames.net/viewtopic.php?pid=238518#p238518 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Let's talk about audiogame development environments
Re: Let's talk about audiogame development environments From my own experiences, I've come to the conclusion that unless you are just looking for a way to learn game making, you are better off avoiding the packaged game making software and just build your own set of tools and libraries. While it does entail more work, the benefit is that you end up with something that will meet all your needs. I've always found packaged game making software to be lacking in one area or another that were important to me. URL: http://forum.audiogames.net/viewtopic.php?pid=237946#p237946 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Let's talk about audiogame development environments
Re: Let's talk about audiogame development environments I also use Pure Basic. I like it because its so easy to write code in and is every bit as powerful as C/C++, and the programs it generates are just as fast, if not faster.I've been programming with Pure Basic now for about 12 years. I migrated over from Power Basic which I found virtually unusable, to me, it seemed like an attempt to make a line number oriented DOS basic into a structured programming language for Windows. The end result was, in my opinion, yuck!I also use Visual Studio for C/C++ to maintain marketable programming skills for possible employment.I'm currently working on my own audio game engine, primarily for the challenge it represents and because I'll fully understand it when it is done. At present I don't envision ever releasing it, but that could change if I think its good enough. My intention, for now, is, for it to just be something I'll use for my own games.It's being developed in parallel with a coupl e of audio games I'm also working on. The game engine makes writing the games easier, and the game's needs drive the development of the engine. URL: http://forum.audiogames.net/viewtopic.php?pid=237652#p237652 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Audiocraft Prototype + Source Code
Re: Audiocraft Prototype + Source Code As far as I know there isn't anything like minecraft that's accessible. So even a proof of concept is more than we have now. URL: http://forum.audiogames.net/viewtopic.php?pid=237433#p237433 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Audiocraft Prototype + Source Code
Re: Audiocraft Prototype + Source Code Way cool! Before I lost my vision I used to play minecraft. I wondered if anyone would try creating an audio version of it. Thanks! URL: http://forum.audiogames.net/viewtopic.php?pid=237331#p237331 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: rotation package people, start creating fps's!
Re: rotation package people, start creating fps's! Sam;This looks very good! Thanks for sharing!I'm currently learning BGT to write a couple of games from ideas based on games I played 35 years ago. One was a top down adventure that I want to make into a first person adventure. The other is a simulation that I want to replace the graphics with 3D sound.Should be interesting! The games, when they are ready, will be free. For me, this is a hobby, not a source of income. URL: http://forum.audiogames.net/viewtopic.php?pid=223262#p223262 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: A small example game in pure basic
Re: A small example game in pure basic For those of you interested in learning Pure Basic,, there is a free "Pure Basic: A Beginner's Guide to Computer Programming" that's available as a PDF. If you search for "pure basic begginer's guide" on google, you'll find it.Or just click this link, it'll do the search for you:http://lmgtfy.com/?pure+basic+beginner's+guide URL: http://forum.audiogames.net/viewtopic.php?pid=221333#p221333 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: A small example game in pure basic
Re: A small example game in pure basic severestormsteve1 wrote:Also in pure basic though there is a demo where you can type 800 lines of code in your file. I think that's the only limitation but I don't really know.The trial or demo version of Pure Basic may have an 800 line limit, I don't know as this is the first time I've heard of it. But, one limitation of the Pure Basic trial I do know of is that you can't make API calls to the operating system. There may be some other limitations I'm not aware of, I used the trial for only a day before deciding to buy it and that was over ten years ago.severestormsteve1 wrote:I have a set up. It's not an illegal crack, especially since it's several versions out of date, but just in case it gets the negative attention of dark or some one else because it might look like one I'll not upload here, it would have to be through email if you wanted it.It may not be a crack, but, technically, that is still software piracy. URL: http://forum.audiogames.net/viewtopic.php?pid=221326#p221326 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: can someone please teach me how to code in pb and bgt?
Re: can someone please teach me how to code in pb and bgt? TB?(The only thing I can think of for TB is Turbo Basic. Borland had their Turbo Assembler, Turbo C, Turbo C++, Turbo Lisp, and Turbo Pascal, but I don't think they ever offered Turbo Basic) URL: http://forum.audiogames.net/viewtopic.php?pid=221164#p221164 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector