Re: Any way to make coding on MacOS non-painful?

2020-08-20 Thread AudioGames . net ForumDevelopers room : Mitch via Audiogames-reflector


  


Re: Any way to make coding on MacOS non-painful?

@35 The last thing I have learned were trees and doubly-linked lists in C. I was taught GUI, but the stuff didn't make sense. I'll probably pick up on Python, as I won't have any coding classes this semester. But yeah, I''l have to try Free Code Camp. If we're talking about training on the Mac, I really wish that Playgrounds (and to some extent, the entire operating system), that you could disable wrapping down to the next line. It's helpful in most cases, but when looking at a 1D grid, it can become super difficult to track at times.

URL: https://forum.audiogames.net/post/563184/#p563184




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Re: Any way to make coding on MacOS non-painful?

2020-08-20 Thread AudioGames . net ForumDevelopers room : Mitch via Audiogames-reflector


  


Re: Any way to make coding on MacOS non-painful?

@33,Yeah, that was what I was thinking about. It's just nice that it works without a hitch, especially when ssh-ing into a Linux server. I would love to know how to become a faster programmer on Windows. I'm pitifully slow, and it takes way too much time. Using the standard Notepad that comes with Windows, but I hope VSCODE is even faster.

URL: https://forum.audiogames.net/post/563069/#p563069




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Re: Any way to make coding on MacOS non-painful?

2020-08-20 Thread AudioGames . net ForumDevelopers room : Mitch via Audiogames-reflector


  


Re: Any way to make coding on MacOS non-painful?

I had to switch to Windows. If I didn't, I would have been in a world of hurt. I prefer it  for web browsing and music making, but Windows, unfortunately, doesn't have as many issues, even if it technically doesn't have its own built-in terminal. (well, it does, but it's not called the terminal) VO just wasn't reading out all of the error messages, and it's unfortunate.I had

URL: https://forum.audiogames.net/post/563056/#p563056




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Re: Onslaught, audio Asteroids, early Linux/Windows beta

2020-07-30 Thread AudioGames . net ForumDevelopers room : Mitch via Audiogames-reflector


  


Re: Onslaught, audio Asteroids, early Linux/Windows beta

Never used Itch before, but I echo @2's sentiment.

URL: https://forum.audiogames.net/post/556858/#p556858




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Re: making super mario kart for snes playable?

2020-07-11 Thread AudioGames . net ForumDevelopers room : Mitch via Audiogames-reflector


  


Re: making super mario kart for snes playable?

Yeah, the amount of work that would go into stuff like this would be a lot, that's for sure. Honestly I feel like Donkey Kong Country would be easier than A Link to the Past, imo. Heck, EarthBound probably could be made accessible too.@Camlorn, SNES games were written in Assembly or some other low-level programming language, correct? That makes things way more difficult.

URL: https://forum.audiogames.net/post/551299/#p551299




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Re: My problem in C

2020-04-24 Thread AudioGames . net ForumDevelopers room : Mitch via Audiogames-reflector


  


Re: My problem in C

You could always initialize another int to be (b + C). Then, you might not  have  issues. I myself am using Gcc for my classes, so I'm not familiar with Clang itself, but try that. @86, whitespace is usually ignored, but it may not be on the website that he is using.

URL: https://forum.audiogames.net/post/522338/#p522338




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Re: GUI in C and Screen Reader Accessibility

2020-04-14 Thread AudioGames . net ForumDevelopers room : Mitch via Audiogames-reflector


  


Re: GUI in C and Screen Reader Accessibility

I have been, and we're just trying to figure out if this part is technically workable, which it appears that it's not (I think). I'm in the US, so there will be accomodations, so that won't be an issue.

URL: https://forum.audiogames.net/post/519545/#p519545




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Re: GUI in C and Screen Reader Accessibility

2020-04-14 Thread AudioGames . net ForumDevelopers room : Mitch via Audiogames-reflector


  


Re: GUI in C and Screen Reader Accessibility

So it appears that while I will be ssh-ing into the terminal of a Linux system, I need to download an X-server, which I'm not exactlY sure what that is yet. What it appears to do is display parts of the interface on my local machine.

URL: https://forum.audiogames.net/post/519523/#p519523




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Re: GUI in C and Screen Reader Accessibility

2020-04-14 Thread AudioGames . net ForumDevelopers room : Mitch via Audiogames-reflector


  


Re: GUI in C and Screen Reader Accessibility

Okay. Thanks. I will definitely look into it.

URL: https://forum.audiogames.net/post/519483/#p519483




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Re: GUI in C and Screen Reader Accessibility

2020-04-14 Thread AudioGames . net ForumDevelopers room : Mitch via Audiogames-reflector


  


Re: GUI in C and Screen Reader Accessibility

Basically the idea is to create an application that will act as a Xidi song library of sorts, and can be controlled via a GUI. For this, the GUI library that is being used is GTK, or Gimp Toolkit. It appears to be cross-platform and cross-language as well, and it is event-based when handling button behavior.

URL: https://forum.audiogames.net/post/519479/#p519479




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GUI in C and Screen Reader Accessibility

2020-04-14 Thread AudioGames . net ForumDevelopers room : Mitch via Audiogames-reflector


  


GUI in C and Screen Reader Accessibility

Hello.So for a project that I am required to complete for my programmIng in C course, we are required to implement a GUI interface. Because of this, and some circumstances of which I am required to fall under, I have some questions. 1. Out of the box, is C GUI accessible? If not, are there ways for it to become accessible, such as some sort of screen reader interfacing library that can be included? 2. I am required to have this file run and work properly off of a remote campus Linux server using an SSH client, in my case PowerShell, to connect to it. Would this have any negative effect on accessibility?Unfortunately I don't think that "it won't work, you can't do this because it's inaccessible" will be an answer that I can give my teacher. I hope that this is accessible, but I worry that I may run into problems because of this.

URL: https://forum.audiogames.net/post/519442/#p519442




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Re: Feedback on C code?

2020-03-18 Thread AudioGames . net ForumDevelopers room : Mitch via Audiogames-reflector


  


Re: Feedback on C code?

I originally thought that there wasn't a check to see if you ran out of guesses. My suggestion would be to change the do while to a for loop (if that wasn't suggested already), because you know how many times (or guesses) that you have.  In this case, you wouldn't even need a guesses variable as you could do something like this:/* looping through the guesses */for (int i = 5; i > 0; i——) {  / * insert your scanf here */}If the guess is correct, print out that it was the correct answer and return 1, else after the entire for loop, return 0 and state that no guesses matched.

URL: https://forum.audiogames.net/post/509991/#p509991




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Re: Feedback on C code?

2020-03-18 Thread AudioGames . net ForumDevelopers room : Mitch via Audiogames-reflector


  


Re: Feedback on C code?

Check post 24 again, I re-edited and after I realized what had happened.

URL: https://forum.audiogames.net/post/509996/#p509996




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Re: Feedback on C code?

2020-03-18 Thread AudioGames . net ForumDevelopers room : Mitch via Audiogames-reflector


  


Re: Feedback on C code?

I originally thought that there wasn't a check to see if you ran out of guesses. My suggestion would be to change the do while to a for loop (if that wasn't suggested already), because you know how many times (or guesses) that you have.  In this case, you wouldn't even need a guesses variable as you could do something like this:/* looping through the guesses */for (int i = 5; i < 0; i——) {  / * insert your scanf here */}If the guess is correct, print out that it was the correct answer and return 1, else after the entire for loop, return 0 and state that no guesses matched.

URL: https://forum.audiogames.net/post/509991/#p509991




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Re: Feedback on C code?

2020-03-18 Thread AudioGames . net ForumDevelopers room : Mitch via Audiogames-reflector


  


Re: Feedback on C code?

One reason why your code may loop endlessly is the fact that there doesn't appear to be a check for if the amount of guesses left is 0. At least, there doesn't appear to be anything printed that states that you ran out of guesses.

URL: https://forum.audiogames.net/post/509991/#p509991




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Re: Feedback on C code?

2020-03-18 Thread AudioGames . net ForumDevelopers room : Mitch via Audiogames-reflector


  


Re: Feedback on C code?

Lol, my class didn't ever not use -Wall -Werror, so we had to basically figure out the errors as we went. This was after taking a Java course, so we at least knew basic concepts that could apply.

URL: https://forum.audiogames.net/post/509969/#p509969




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Re: Feedback on C code?

2020-03-18 Thread AudioGames . net ForumDevelopers room : Mitch via Audiogames-reflector


  


Re: Feedback on C code?

@18:Ahh, makes sense. Now I ,fully understand why that's sometimes a trouble-spot for me.

URL: https://forum.audiogames.net/post/509931/#p509931




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Re: Feedback on C code?

2020-03-18 Thread AudioGames . net ForumDevelopers room : Mitch via Audiogames-reflector


  


Re: Feedback on C code?

One quick thing that may pose a problem @1:This may; because of how my class is set up, (I'm in a C class right now and to get credit we arreat all warnings as errors and adhere to the c99 standard), but there have been times where my code has failed to work correctly because I didn't initialize my variables, like in this case the variable guessed. Sometimes this causes odd behavior in your code to happen, so initializing all of your variables (whether to NULL or an arbitrn# constant value) *shd* help out with this. I also don't know if that book dives into structs at all (I would abbsume so), but it's super helpful  to get an understanding of structs before going into pointers, as things can get really confusing really quickly in certain situations.

URL: https://forum.audiogames.net/post/509888/#p509888




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Re: BTB game client very slow start wrong

2020-03-11 Thread AudioGames . net ForumDevelopers room : Mitch via Audiogames-reflector


  


Re: BTB game client very slow start wrong

Is it just me, or was this game on the "do not talk about" list?

URL: https://forum.audiogames.net/post/507882/#p507882




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Re: the slowness of bgt

2020-03-03 Thread AudioGames . net ForumDevelopers room : Mitch via Audiogames-reflector


  


Re: the slowness of bgt

So this brings up a good point about C in general. Are there reasons people choose it over an object oriented language like Java or Python for game creation? From personal experience (not game making related), there are a lot of things that I like that C does, but C is just really complicated to get into at first. C handles file i/o way better imo than Java does, requiring far less code to get what you  need to do done. You do however have to manually check for the end as file, but it's much more managable than Java. But for stuff like games, I'm curious what would be a good reason for choosing it over Python which has its own game libraries. Does C have these as well, and if so, does the speed of the language make a noticable difference?

URL: https://forum.audiogames.net/post/505909/#p505909




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Re: the slowness of bgt

2020-03-03 Thread AudioGames . net ForumDevelopers room : Mitch via Audiogames-reflector


  


Re: the slowness of bgt

So this brings up a good point about C in general. Are there reasons people choose it over an object oriented language like Java or Python for game creation? From personal experience (not game making related), there are a lot of things that I like that C does, but C is just really complicated to get into at first. First off, C forles file i/o way better imo than Java does, requiring far less code to get what you  need to do done. You do however have to manually check for the end as file, but it's much more managable than Java. But for stuff like games, I'm curious what would be a good reason for choosing it over Python which has its own game libraries. Does C have these as well, and if so, does the speed of the language make a noticable difference?

URL: https://forum.audiogames.net/post/505909/#p505909




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Re: Do you use the numpad while writing code?

2020-03-01 Thread AudioGames . net ForumDevelopers room : Mitch via Audiogames-reflector


  


Re: Do you use the numpad while writing code?

True point. Didn't know that going in, so whenever I get a replacement I will keep that in mind. And graphics won't be an issue because Razer managed to cram a GTX 1650 into the 13-inch Razer Blade Stealth, if I'm not mistaken.

URL: https://forum.audiogames.net/post/505287/#p505287




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Re: Do you use the numpad while writing code?

2020-02-29 Thread AudioGames . net ForumDevelopers room : Mitch via Audiogames-reflector


  


Re: Do you use the numpad while writing code?

I'm honestly surprised not many people use the numpad. Maybe that's because I don't have the "reach up to reach the right keys" quickly, but I tend to use it for the numbers, not the / es. Also mine you can't use shift and the keys to even do that, so I understand why it wouldn't be very useful.

URL: https://forum.audiogames.net/post/505211/#p505211




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Re: Has anyone made anything like this?

2019-12-22 Thread AudioGames . net ForumDevelopers room : Mitch via Audiogames-reflector


  


Re: Has anyone made anything like this?

I haven't used BGT, so I can't speak for how well this would work, but when using Java, and it tells you where the first error that says that something (in Java's case class, interface, or enum expected), I usually need to add a brace.I think it would be the same concept, but a different language.

URL: https://forum.audiogames.net/post/487569/#p487569




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Re: does arron interface screen readers like you would normally would do i

2019-12-21 Thread AudioGames . net ForumDevelopers room : Mitch via Audiogames-reflector


  


Re: does arron interface screen readers like you would normally would do i

Agree with 2. You need to seriously consider editing your posts, especially the title of the topic. I was super confused when reading the title about what you were trying to say.And it is a big deal whether you spell things correctly. In my opinion, bad spelling makes someone look less intelligent in my eyes, and not caring about that spelling doesn't help this fact. It's just hard to completely understand someone and take them seriously. I understand that if English isn't your first language, then that would be difficult. But if it is, then there should be no reason why you can't take some time to sit down and edit the posts. I don't some times, and I end up mis-representing what I try to say.

URL: https://forum.audiogames.net/post/487354/#p487354




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Re: does arron interface screen readers like you would normally would do i

2019-12-21 Thread AudioGames . net ForumDevelopers room : Mitch via Audiogames-reflector


  


Re: does arron interface screen readers like you would normally would do i

Agree with 2. You need to seriously consider editing your posts, especially the title of the topic. I was super confused when reading the title about what you were trying to say.

URL: https://forum.audiogames.net/post/487354/#p487354




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Re: Need help with finding an accessible terminal for Windows

2019-11-07 Thread AudioGames . net ForumDevelopers room : Mitch via Audiogames-reflector


  


Re: Need help with finding an accessible terminal for Windows

Okay. I'll try that. Thanks!

URL: https://forum.audiogames.net/post/474008/#p474008




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Re: Need help with finding an accessible terminal for Windows

2019-11-07 Thread AudioGames . net ForumDevelopers room : Mitch via Audiogames-reflector


  


Re: Need help with finding an accessible terminal for Windows

I've heard that WSL is finicky to set up. Are there any good articles that walk you this the steps to installing it? I have heard that there's a lot of configuration that has to be done, so I'm trying out the different options. I downloaded GitBash, but JAWS for whatever reason doesn't read the characters coming in, but NVDA isn't speaking the characters and words that I type. Hopefully WSL will help this.

URL: https://forum.audiogames.net/post/473923/#p473923




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Re: Need help with finding an accessible terminal for Windows

2019-11-07 Thread AudioGames . net ForumDevelopers room : Mitch via Audiogames-reflector


  


Re: Need help with finding an accessible terminal for Windows

Wow lots of posts. Thanks all for the help.

URL: https://forum.audiogames.net/post/473842/#p473842




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Re: Need help with finding an accessible terminal for Windows

2019-11-06 Thread AudioGames . net ForumDevelopers room : Mitch via Audiogames-reflector


  


Re: Need help with finding an accessible terminal for Windows

Thanks. Will definitely check this out!

URL: https://forum.audiogames.net/post/473638/#p473638




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Re: Need help with finding an accessible terminal for Windows

2019-11-06 Thread AudioGames . net ForumDevelopers room : Mitch via Audiogames-reflector


  


Re: Need help with finding an accessible terminal for Windows

I'm just not sure because it seems like they require separate types of commands, compared to the Mac/Linux terminal which I have heard is more fully featured.

URL: https://forum.audiogames.net/post/473621/#p473621




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Need help with finding an accessible terminal for Windows

2019-11-06 Thread AudioGames . net ForumDevelopers room : Mitch via Audiogames-reflector


  


Need help with finding an accessible terminal for Windows

So unfortunately VoiceOver on Mac for whatever reason has weird issues with reading all errors that come in. Does anyone recommend any command line tools for Windows (that isn't the command prompt), so that I can run Java and do everything that I could in the Gnu/Linux terminal?

URL: https://forum.audiogames.net/post/473599/#p473599




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Running JUNIT test cases in the Terminal

2019-10-24 Thread AudioGames . net ForumDevelopers room : Mitch via Audiogames-reflector


  


Running JUNIT test cases  in the Terminal

So in my computer science class that I am taking in college, on the tests that are being taken, people are given IntelliJ on a Linux computer with JUnit test cases to check their code to see if it runs correctly. However, when I did run the JUNIT test case on the correct file, I was getting errors, even though on the same file, when I asked for input from a Scanner object, it outputs the expected output. I don't have the command that I typed in right now, but I'm curious if there is a reason JUNIT doesn't work.

URL: https://forum.audiogames.net/post/470382/#p470382




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Re: bgt, sorting number array from least to gratest

2019-10-24 Thread AudioGames . net ForumDevelopers room : Mitch via Audiogames-reflector


  


Re: bgt, sorting number array from least to gratest

Yeah. I'm more confused as to you the array is a set of strings. I don't know BGT myself (and I don't plan on learning it due to its discontinuation), but what you could do (if BGT supports this), is to first create that array using ints instead of Strings. This way, you could loop through the array, and sort via that. Then, if you needed to change it back to strings, you could maybe create a toString method.

URL: https://forum.audiogames.net/post/470374/#p470374




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Re: Programmers: Here's a question:

2019-10-03 Thread AudioGames . net ForumDevelopers room : Mitch via Audiogames-reflector


  


Re: Programmers: Here's a question:

Hello World, and I'd rate x...five stars, because you can't really excecute Hello World wrongly (in an introduction to computer science class).

URL: https://forum.audiogames.net/post/465984/#p465984




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Re: Becoming a CS Major: Some Questions

2019-06-02 Thread AudioGames . net ForumDevelopers room : Mitch via Audiogames-reflector


  


Re: Becoming a CS Major: Some Questions

Speaking of asking other non-disability services related people, but how much does having someone else take your notes help? I have been able to quickly and efficiently take notes during high school, but I know that college is  a different beast. If I have access to the lecture slides (which I certainly hope I do), would it be necessary?

URL: https://forum.audiogames.net/post/438134/#p438134




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Re: Becoming a CS Major: Some Questions

2019-05-30 Thread AudioGames . net ForumDevelopers room : Mitch via Audiogames-reflector


  


Re: Becoming a CS Major: Some Questions

Sorry for the double-post, but is Eclipse more accessible on Windows? I've had a lot of difficulty on Mac, but that may be because I don't know as much about the IDE itself.

URL: https://forum.audiogames.net/post/437512/#p437512




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Re: Becoming a CS Major: Some Questions

2019-05-30 Thread AudioGames . net ForumDevelopers room : Mitch via Audiogames-reflector


  


Re: Becoming a CS Major: Some Questions

Thank you all for the help. I'm a Braille reader, but I'm going to get most of my stuff in properly formatted digital formats, because I think that technology has gotten to a point where if I use a Braille display, things like this should work. Math will probably be done in Braille, because I'm used to it, and I hope that this stuff will be will be done. When I do register for classes in a few weeks, I will definitely follow your advice, and try and plan ahead. Again, thanks for all the help!

URL: https://forum.audiogames.net/post/437510/#p437510




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Re: Becoming a CS Major: Some Questions

2019-05-15 Thread AudioGames . net ForumDevelopers room : Mitch via Audiogames-reflector


  


Re: Becoming a CS Major: Some Questions

@12-14, thanks. That's something I really should work on, as I tend to not self-educate much. I do agree that it will help in the long run, though.

URL: https://forum.audiogames.net/post/433976/#p433976




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Re: Programming with a Touch Screen Display: Is it even necessary?

2019-05-15 Thread AudioGames . net ForumDevelopers room : Mitch via Audiogames-reflector


  


Re: Programming with a Touch Screen Display: Is it even necessary?

Thanks. This definitely helps a lot. I know some programming, but the one CS course I did take the teacher didn't teach very well. Well, I a; least hope that was the case. Only time will tell. I found out that the IDE that the class will be using it IntelliJ, but I will probably at least run some programs from the command line, because I assume that is more doable.

URL: https://forum.audiogames.net/post/433921/#p433921




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Re: Programming with a Touch Screen Display: Is it even necessary?

2019-05-14 Thread AudioGames . net ForumDevelopers room : Mitch via Audiogames-reflector


  


Re: Programming with a Touch Screen Display: Is it even necessary?

So actually I have another question regarding programming. Are there any features in Windows 10 Pro that would help with programming, and are there any advantages for Puadro over GeForce graphihis

URL: https://forum.audiogames.net/post/433620/#p433620




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Re: Programming with a Touch Screen Display: Is it even necessary?

2019-05-13 Thread AudioGames . net ForumDevelopers room : Mitch via Audiogames-reflector


  


Re: Programming with a Touch Screen Display: Is it even necessary?

Okay. Thanks a bunch!

URL: https://forum.audiogames.net/post/433542/#p433542




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Programming with a Touch Screen Display: Is it even necessary?

2019-05-13 Thread AudioGames . net ForumDevelopers room : Mitch via Audiogames-reflector


  


Programming with a Touch Screen Display: Is it even necessary?

Hi. So next thear I will be majoring in computer science, and I'm curious with two questions: how does core count affect programming run time, and is a touch screen needed? I know that the more cores you have, the better, but when you are writing out Java or Python code, do these cores have any practical impact on performance? Regarding the touchscreen, I assume that it wouldn't realy help, and even if it did, is it even accessible? Thanks for your feedback.

URL: https://forum.audiogames.net/post/433534/#p433534




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Re: A question about reasons... think before posting

2019-05-03 Thread AudioGames . net ForumDevelopers room : Mitch via Audiogames-reflector


  


Re: A question about reasons... think before posting

Well, that helps. Thanks!

URL: https://forum.audiogames.net/post/431131/#p431131




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Re: A question about reasons... think before posting

2019-05-03 Thread AudioGames . net ForumDevelopers room : Mitch via Audiogames-reflector


  


Re: A question about reasons... think before posting

So as I only know a teensy weensy itty bit of Java, but what's better about Python than Java?

URL: https://forum.audiogames.net/post/431049/#p431049




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Re: gdc 2019

2019-03-19 Thread AudioGames . net ForumDevelopers room : Mitch via Audiogames-reflector


  


Re: gdc 2019

So quick question: are these only up for a limited time? If not, are you able to get gdc sounds from past years still? I also saw ;¬ing about an official torrent. Does this mean that this is still legal? It seems so, I just want to check.

URL: https://forum.audiogames.net/post/420583/#p420583




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Re: gdc 2019

2019-03-19 Thread AudioGames . net ForumDevelopers room : Mitch via Audiogames-reflector


  


Re: gdc 2019

So quick question: are these only up for a limited time? If not, are you able to get gdc sounds from past years still?

URL: https://forum.audiogames.net/post/420583/#p420583




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Re: Calculating relistic falling dammage?

2019-03-15 Thread AudioGames . net ForumDevelopers room : Mitch via Audiogames-reflector


  


Re: Calculating relistic falling dammage?

From the physics that I remember (I'm still taking physics in high school, so this may not be correct) you also need to keep in mind your falling momentum and the amount of force the impact with the surface will absorb. For example, you would conceivably take more damage falling onto concrete rather than falling into water, due to the fact that more dense objects are not affected as much by forces, which transers it back to you. The reaction force of the ground acting on you (I think) tends to bleed off some of the momentum that you have achieved during freefall, and the firmness of the ground also plays a part. I haven't checked my facts completely, so take it with a grain of salt, but that's what I remember.  Physics is fun!

URL: https://forum.audiogames.net/post/419171/#p419171




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Re: Calculating relistic falling dammage?

2019-03-15 Thread AudioGames . net ForumDevelopers room : Mitch via Audiogames-reflector


  


Re: Calculating relistic falling dammage?

From the physics that I remember [q~"]GhI'm still taking physics in high school, so this may not be correct) you also need to keep in mind how much of the impact the ground will bleed off. For example, you would conceivably take more damage falling onto concrete rather than falling into water, based on Newton's third law. The reaction force of the ground acting on you (I think) tends to bleed off some of the momentum that you have achieved during ⠋⠗⠑⠑⠋⠁⠇⠇⠲Physics is fun!

URL: https://forum.audiogames.net/post/419171/#p419171




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Re: I Wanna Smack Python Upside the Head

2019-02-25 Thread AudioGames . net ForumDevelopers room : Mitch via Audiogames-reflector


  


Re: I Wanna Smack Python Upside the Head

For me indentation isn't an issue, though I am just learning Java, and I was taught to pay attention to indentation.

URL: https://forum.audiogames.net/post/414446/#p414446




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Using Eclipse on a Mac or a ⠠⠠⠏⠉

2018-08-23 Thread AudioGames . net ForumDevelopers room : Mitch via Audiogames-reflector


  


Using Eclipse on a Mac or a ⠠⠠⠏⠉

Hello. I've started taking a computer Science course in my high school, and we are learning Java using an IDE. The IDE they are using is Eclipse which is somewhat accessible on the Mac, but not the most user friendly program. Would using NVDA or Jaws on Windows work better with Eclipse, or should I stick to what I already have on a Mac? Just to let you guys know, I'm not much of a PC user, as i have been using my Mac for a while, but I can probably learn all the shortcuts. Your ⠓⠑⠇⠏ is much appreciated.

URL: http://forum.audiogames.net/viewtopic.php?pid=381667#p381667




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