Re: Feedback on making game blind-friendly
Re: Feedback on making game blind-friendly I have integrated everyone's feedback, except for stereo sound and making it easy to tell which sound is for which unit - sorry.I did implement shift A S D F G to heal, it's just not mentioned in the help.Please download the latest prototype here: https://pipe.miroware.io/5dac66bc472b0f … indows.zipI want to know whether it's fun or not, or if there are any barriers or problems preventing you from playing it. Or if not, if you think this would make an interesting game to play. URL: https://forum.audiogames.net/post/500847/#p500847 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Feedback on making game blind-friendly
Re: Feedback on making game blind-friendly I have integrated everyone's feedback, except for stereo sound and making it easy to tell which sound is for which unit - sorry.Please download the latest prototype here: https://pipe.miroware.io/5dac66bc472b0f … indows.zipI want to know whether it's fun or not, or if there are any barriers or problems preventing you from playing it. Or if not, if you think this would make an interesting game to play. URL: https://forum.audiogames.net/post/500847/#p500847 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Prototyping game for blind players and need feedback
Re: Prototyping game for blind players and need feedback I went through all the posts again and so far it looks like only two people actually tried it and gave feedback, @54 and @57. I guess I was expecting more responses, and at least some negative ones that it's not really fun or interesting. I don't expect a lot more people will try it now, given that not many people tried it to begin with.Since it looks like the two of you are interested and willing to give frequent feedback and suggestions, which is the thing I need most, I will put this on the list. I have two projects in progress right now, and this can be the third.Thanks for your feedback, I guess we'll be in touch URL: https://forum.audiogames.net/post/500708/#p500708 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Feedback on making game blind-friendly
Re: Feedback on making game blind-friendly @8 sorry, I don't know what the problem is. Were you able to solve it with what @10 said?@9 Thanks for the suggestions, I'll add a pause and make the text more obvious which sound is which class or monster.@11 that's a really neat idea, I will try the A S D F G Q W E R T thing, that sounds cool. I'll redo the sounds in stereo, and I'll add numbers to units. I might take you up on that suggestion about sound design I am currently putting these changes into a next version of the prototype, and will post it back here when it's ready. Thanks for all the great feedback so far! URL: https://forum.audiogames.net/post/500642/#p500642 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Prototyping game for blind players and need feedback
Re: Prototyping game for blind players and need feedback @55 yes. For personal reasons, I stopped working on this. If I remember correctly, I didn't find the gameplay that interesting/compelling, and I got really stuck on making it fun plus the theme. If you really feel strongly about me continuing, let me know. I also thought there are enough blind gamers making cool games for other blind gamers, so my project wasn't that worthwhile (since it wasn't that good).Let me know if you disagree. I see an opportunity to work on this shortly, and it might be worth it if a lot of people are still interested in it. URL: https://forum.audiogames.net/post/500550/#p500550 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Feedback on making game blind-friendly
Re: Feedback on making game blind-friendly Thanks everyone for the great feedback. #4 and #6 your ideas are very nuanced, and I'm prototyping right now. I have a very, very rough game loop working, and that's it. I will revisit these ideas later, thank you for them!#2 I'm building this in MonoGame. It's built off of a prototype idea I had earlier, after my previous prototype, Golden Garbonzo.#3 and #5 thanks for being supportive.#4 your idea of pausing on input is fantastic and I included it in my prototype.Because of all the support and ideas, I rushed the prototype and have a playable version. You can download it here: https://pipe.miroware.io/5dac66bc472b0f … indows.zipThe game pops up a graphical window and a console window (I think). Please let me know if it doesn't. The console window prints out everything, and based on previous experiments, I think it should work splendid with your screen readers.The game auto-battles, so it plays itself. You can type h for help, which prints the command. Press i for inventory, to list how many potions you have left. Press s for stats, which lists every party member and monster and their health. You can press p, which pauses the game momentarily, and then choose who to use a potion on.Party members are different levels, and professions, like Faris, which is a knight, and Lancer. Each profession has different strengths and toughness, and health is based on level. Each profession makes a different sound when they attack. The slime monsters also make a unique sound when they attack. These are all temporary sounds, which I rushed, since it's a prototype.Please let me know if you can play the game, and if there are any major glaring problems with it. Other than that, I just want to know if it's fun or not.Again, here's the download link: https://pipe.miroware.io/5dac66bc472b0f … indows.zipLooking forward to hearing your feedback! URL: https://forum.audiogames.net/post/500302/#p500302 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Feedback on making game blind-friendly
Feedback on making game blind-friendly Hi! I'm currently designing a game for sighted players, and would like to redesign it so it works for blind players too. The core mechanic is a 5-vs-5 battle, where five player units (fighter, archer, etc.) fight against five monsters. The battle takes place automatically, with units picking the best move for themselves. Players can control things outside the battle, and can also interrupt the battle to do one-time actions, like using potions.Outside of battles, players pick which units to fight with, set their equipment, and choose their skills and stats when units level up.Right now, I am thinking of adding a text console to the game, where players with screen-readers can interact directly. The problem is, I don't know what kind of information to display or what to do. If I list all the monsters/players statistics after every turn, which is every two seconds, it's too much useless information. If I just mention something about which unit got attacked, it's not enough to get the big picture, like figuring out which units are weaker/stronger/etc. or whether the user should take any action, stop and inspect units, and things like that.If someone can suggest what I can do, I would really appreciate that. Also, I can probably provide a basic prototype that includes the console, if someone would like to test it and see what it sounds like with something printing every round. URL: https://forum.audiogames.net/post/500114/#p500114 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Prototyping game for blind players and need feedback
Re: Prototyping game for blind players and need feedback I'm really confused about this game. On the one hand, a couple of people said yeah, it sounds interesting/OK to play. On the other hand, it seems like a few different genres mashed together, which it is, but not in a great way. It also seems like there are blind game developers making games for blind players, which is great. For me, as a sighted person, it's harder to understand what works and doesn't.Can I ask for a favour? One a scale of 1 to 10, tell me honestly, how fun was the game? 5 is "ok not sure," 10 is "amazing must play," and 1 is "boring would never play." URL: https://forum.audiogames.net/post/475329/#p475329 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Prototyping game for blind players and need feedback
Re: Prototyping game for blind players and need feedback @51 thanks for the feedback. Were the mechanics or actual gameplay elements fun? Fun enough that you would seriously consider playing a full version of this game? URL: https://forum.audiogames.net/post/468242/#p468242 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Prototyping game for blind players and need feedback
Re: Prototyping game for blind players and need feedback @49 please clarify for me if you want me to add an option for real-time combat or not. My initial thought is "no don't do it" and I was copying how MUDs do it to start (generally automatic, powers and level-ups add different attacks, skills, etc. and you can do things before combat to influence the outcome).If the current combat is fun as it stands, I will leave it as is for now. But, please let me know your thoughts. It's quite a bit of work to add realtime combat, even to the prototype.@48 I completely misunderstood your post. I actually posted a release post. With the next prototype, I will make a clearer post, and will edit the first post, as you recommended - thanks for the feedback. Did you get a chance to try the game yet? URL: https://forum.audiogames.net/post/467508/#p467508 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Prototyping game for blind players and need feedback
Re: Prototyping game for blind players and need feedback Thanks everyone for the feedback. It sounds like there are a couple of people interested in this idea, so I will proceed with working on a full version at some point.@41 I will post an updated version shortly with an option to disable the built-in text-to-speech. I didn't know about SAPI until late in the project, I think it's a better option than me redoing all the text-to-speech myself.@42 thanks for the detailed feedback. You mentioned a lot of points, so here's a long list of replies:1. I can change directions to be north-south-east-west, but what should I name rooms? If I go with dungeons that are more than just four rooms, it gets confusing. Since every room connects to every other room, directions are arbitrary. I want it to be easy to remember rooms by some unique name or thing (that's not a visual indicator).2. Combat is purposely automatic right now. You can only do things before or after combat to influence it. I thought about adding something that you can do in each round, but ultimately cut it to simplify the game. I will see if I can add something to the prototype, even if it's an option, and some people prefer auto-combat (like me).3. Can you point me to a game that implements health sounds the way you decribed? A YouTube video, a download link, something.4. I don't know what specific changes you want in terms of sounds and multi-threaded combat. If you can describe them to me, we can iterate and eventually build something that meets your needs.5. The game does exit after you finish it. I don't know why yours didn't.6. That's a great suggestion about the lines. I will do that.@44 I was hesitant to "spam" the forums, so I didn't repost. I will do so shortly when I finish the second version of the prototype. The intention of the YouTube videos was to mimic what I did on Twitter, which got interest from sighted players: here's a brief snippet of new features and things in-progress as I complete them.@45 you type "stairs" to go up/down stairs. You also type i or inventory to list your inventory. That lists the description of the box. I don't want to post spoilers, but let's just say you can't use it by itself.Thanks everyone for the feedback. I will update the prototype with some of the suggestions here, and then post a new forum post with the new version; as well as post a link here saying, hey, the new version is available over there. URL: https://forum.audiogames.net/post/467332/#p467332 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Prototyping game for blind players and need feedback
Re: Prototyping game for blind players and need feedback It looks like this project is not of much interest to the blind community at all. If anyone feels strongly otherwise, please feel free to contact me, and we can discuss resuming/redoing a full version of this project.You can DM me on Twitter, my profile is: https://twitter.com/nightblade99You can email me at: nightbladeco...@gmail.com URL: https://forum.audiogames.net/post/466774/#p466774 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Prototyping game for blind players and need feedback
Re: Prototyping game for blind players and need feedback @38 https://github.com/deengames-prototypes … ype-v1.zip URL: https://forum.audiogames.net/post/464756/#p464756 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Prototyping game for blind players and need feedback
Re: Prototyping game for blind players and need feedback If anyone downloaded this, I recommend downloading it again. I just uploaded a new version just now with improved help, which lists all the commands. It should reduce some of the frustration you may feel with guessing which commands to apply in which situations. URL: https://forum.audiogames.net/post/464650/#p464650 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Prototyping game for blind players and need feedback
Re: Prototyping game for blind players and need feedback @27 I removed the "you typed" because it gets repetitive fast. I only needed it to record demos. If this works with screen readers, that would be optimal, since I don't need to redo features like this, and players know how to use their screen readers, so it just works.HP and combat works like any roguelike or MUD: there are rounds of combat, and each side attacks two or more times until someone reaches zero HP and dies. Combat is more or less automatic at this point, although you can use skills ahead of time that influence combat. Kick does a lot of damage and starts combat, focus gives you an extra attack, stone skin boosts your defense, and so on. URL: https://forum.audiogames.net/post/464649/#p464649 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Prototyping game for blind players and need feedback
Re: Prototyping game for blind players and need feedback #32 thanks for your detailed feedback. I didn't know anything about consoles and screen-readers. For this prototype, it speaks by itself. For a future version, if the feedback is good and I make one, I will do more research and probably rely on users using their familiar screen-reader. It has more features than my game, like mute, interrupt, etc. You're right that repeating what you typed is only for demo purposes.Can you explain more about how to use pitch to represent health? Right now, the game is a prototype, so it's very bare-bones. You can press C to see your health and other stats.I don't have a list of options. I borrowed a lot from interactive fiction, where you do things like GO somewhere, GET or PUT something, ATTACK a monster, and so on. I hope this works for you. If not, let me know, and maybe we can figure out an alternative.I'm very interested in your specific feedback if you download and try the prototype. URL: https://forum.audiogames.net/post/464619/#p464619 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Prototyping game for blind players and need feedback
Re: Prototyping game for blind players and need feedback #32 thanks for your detailed feedback. I didn't know anything about consoles and screen-readers. For this prototype, it speaks by itself. For a future version, if the feedback is good and I make one, I will do more research and probably rely on users using their familiar screen-reader. It has more features than my game, like mute, interrupt, etc.Can you explain more about how to use pitch to represent health? Right now, the game is a prototype, so it's very bare-bones. You can press C to see your health and other stats.I don't have a list of options. I borrowed a lot from interactive fiction, where you do things like GO somewhere, GET or PUT something, ATTACK a monster, and so on. I hope this works for you. If not, let me know, and maybe we can figure out an alternative.I'm very interested in your specific feedback if you download and try the prototype. URL: https://forum.audiogames.net/post/464619/#p464619 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Prototyping game for blind players and need feedback
Re: Prototyping game for blind players and need feedback First, thanks everyone who gave feedback. You can find a video of a couple of skills here: https://youtu.be/6XoZdPhJbh8I completed the full game prototype. You can download it here: https://github.com/deengames-prototypes … ype-v1.zip It requires the .NET Framework 4.5 .You can type HELP in-game to get help. The game uses things from interactive fiction, so you may find some puzzles tricky. If you get stuck, you can ask for help here.I want to know one simple thing: is the game fun or not? Would you play a longer or full version of the game? Please let me know if so. URL: https://forum.audiogames.net/post/464617/#p464617 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Prototyping game for blind players and need feedback
Re: Prototyping game for blind players and need feedback I started adding skills. Here are two: heal, and stone skin (which boosts your defense for a few rounds).Video link: https://youtu.be/FC89UnHcdmo URL: https://forum.audiogames.net/post/464373/#p464373 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Prototyping game for blind players and need feedback
Re: Prototyping game for blind players and need feedback Hi, I started redoing the battles. You now gain experience points after defeating monsters, and level up (but it doesn't do anything yet). Battles are also now similar to MUDs, or multi user dungeons, where you make several attacks per round of combat. You can listen to the latest video here: https://youtu.be/TkOSZHhK0-gNext, I plan to add six skills. Three will be defensive, three will be offensive. You can pick one on level up, up to a maximum of three. URL: https://forum.audiogames.net/post/464227/#p464227 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Prototyping game for blind players and need feedback
Re: Prototyping game for blind players and need feedback @flameAlchemist the final game will include sound (background and sound-effects). This is just a prototype, so the focus is on making the gameplay fun without any of those things. URL: https://forum.audiogames.net/post/463465/#p463465 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Prototyping game for blind players and need feedback
Re: Prototyping game for blind players and need feedback Sorry it took so long. Here's an audio/video of me figuring out the second floor. The game is procedurally generated, so it's different each time you play. Here, you can see monsters drop items, and the use of the workbench to craft a new item.https://youtu.be/78yAuR4uWOE URL: https://forum.audiogames.net/post/463377/#p463377 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Prototyping game for blind players and need feedback
Re: Prototyping game for blind players and need feedback Hi all, just a quick update. I spent a couple hours on prototyping this and it's almost done. I completed the machine puzzle room, and the final dungeon layout, so you can complete the game from start to finish.Combat is a bit useless right now, because you can remove it and it won't change the game much. I will try to record a demo (audio) of the first floor, and will try to fix up combat to get a demo playable version of this out soon.You will need the .NET Framework 4.5.2 installed for the text-to-speech to work. It also only works on Windows right now, sorry to all the Linux users out there (including myself). URL: https://forum.audiogames.net/post/463318/#p463318 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Prototyping game for blind players and need feedback
Re: Prototyping game for blind players and need feedback @Jayde thanks, I appreciate the offer. Will definitely take any and all feedback once I get the prototype done (looks like it'll take a few more days - still working on it). I will try to post updates here too instead of just saying "yeah still working on it." URL: https://forum.audiogames.net/post/463064/#p463064 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Prototyping game for blind players and need feedback
Re: Prototyping game for blind players and need feedback Maranatà wrote:There is only one problem: unfortunately I don't understand English very well, I'm Italian, in fact I'm using GoogleTranslator to post here. If the games are just audio there is no problem, once you understand how to play, I understand them. But if there is some text in English then the question gets complicated ...It's complicated. The game is simple English and the commands are simple enough to learn. But, the game assumes you know English. It drops hints and expects you to figure things out, and I don't know if that will work for you.We can try it and see how it goes. If it doesn't go well for you, I see one of two possible options:1. I can add a hint mode that gives more information. It would make the game easier also for anyone who finds it difficult.2. Maybe you can help me translate it into Italian. I can use Google Translate to start so it's less work. URL: https://forum.audiogames.net/post/462945/#p462945 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Need a book to learn C# in a practicle approach
Re: Need a book to learn C# in a practicle approach Hi,If you already know how to program one language, I don't know if you'll gain that much from a book. I recommend just diving into C# and building a super tiny project (maybe a simple game) to start. As you are already proficient in looking things up on the internet, you already have the main skill you need to learn what you need to know. I learned C# this way too. URL: https://forum.audiogames.net/post/462944/#p462944 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Prototyping game for blind players and need feedback
Re: Prototyping game for blind players and need feedback Maranatà wrote:Hello! Sorry I did not understand. Is it an audio or text game? I only play audio games. If it is I would be happy to test it.Thanks for offering! It's an audio game with a text interface. Actually, it's a prototype (a test of an idea). If the idea turns out to be fun, I will commit to creating a full game out of it. URL: https://forum.audiogames.net/post/462841/#p462841 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Prototyping game for blind players and need feedback
Re: Prototyping game for blind players and need feedback Great, thank you all for the feedback. I look forward to giving you a playable version of the prototype in a few days. URL: https://forum.audiogames.net/post/462827/#p462827 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Prototyping game for blind players and need feedback
Re: Prototyping game for blind players and need feedback Hi all, I wanted your thoughts on something. As a sighted person, when I make item descriptions, they refer to things I have references to, like "shiny gems." Do these make sense to someone who was born blind, or do they break immersion? What kind of adjectives/descriptions can I give items, to make them distinct? For rooms, I named each after an animal, but for items, I'm not sure.I was thinking of making the gems in my game colour-coded, can you advise if this is a good idea or if I should use something else? URL: https://forum.audiogames.net/post/462799/#p462799 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Prototyping game for blind players and need feedback
Re: Prototyping game for blind players and need feedback Hi,Sorry for the confusion for anyone who wandered onto Twitter to find more details. This game is still in-progress (still prototyping) and I post about other games on Twitter, too. I will post updates here linking my relevant tweets, and I will also let you guys know as soon as I have a playable version ready - because I do want actual feedback from playing it, not just the audio. URL: https://forum.audiogames.net/post/462392/#p462392 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Prototyping game for blind players and need feedback
Re: Prototyping game for blind players and need feedback Thanks for the feedback. I love (and used to play a lot of) MUDs and interactive fiction, maybe that's why I jumped to prototyping with a terminal interface.At this point, I will probably have to experiment and see what people like more - a terminal, or something with buttons and fields that a screen-reader can understand. The user interface is a secondary concern (after the gameplay), because it has to be fun no matter how the interface works.So, if anyone is interested in play-testing, please drop a reply in this thread, so that you can get a notification when I have something playable (probably in a few days). URL: https://forum.audiogames.net/post/461688/#p461688 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Prototyping game for blind players and need feedback
Re: Prototyping game for blind players and need feedback On a tip via Twitter, I added back round-by-round combat, along with a simple options toggle to turn it on or off. Monsters also drop items, which I need for the next feature (puzzles).Link to the audio/video on Twitter: https://twitter.com/nightblade99/status … 6957974528Sorry if the audio is a bit jarring, I skipped from room to room in the latter half to try and find/kill the monster that had the door key. URL: https://forum.audiogames.net/post/461582/#p461582 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Prototyping game for blind players and need feedback
Re: Prototyping game for blind players and need feedback BoundTo wrote:So is the game terminal based, or does it have an interface to interact with?.The game is terminal based. I conversed with someone on Twitter who suggested that typing commands might be OK. They said they prefer voice-entering commands on Android, but text-to-speech and speech-to-text on Android requires an internet connection, so I went with Windows instead.Are terminal commands generally doable? As far as I know, it's just a console app, so any screen-reader should be able to read it. If not, I can probably easily change it to a Windows app with a text field thing - I'm sure that will work better. URL: https://forum.audiogames.net/post/461534/#p461534 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Prototyping game for blind players and need feedback
Prototyping game for blind players and need feedback Hi,As an experiment, I'm prototyping a game that's made for blind people first, then sighted people. I would like to get more feedback, if possible, especially from blind players, as I develop it.It's a dungeon-crawler of sorts, where you have rooms and monsters to fight. I am in the process of adding items, puzzles, skills, and more stuff. Here's a link to a tweet with a video (or rather, audio) of about a minute of gameplay so far: https://twitter.com/nightblade99/status … 2055065600If this is something you're interested in, please let me know. I will tweet about it (among other things) for the next little while as I am actively developing it. Also, if the forum rules are amenable, I will post updates to this thread also. While prototyping, the goal is to come up with a fun set of mechanics, without any of the real audio production yet, such as sound-effects, background ambience, and other things. Please keep that in mind when you provide feedback.Thanks, and hopefully someone is interested in this thing. URL: https://forum.audiogames.net/post/461473/#p461473 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector