Re: Clearing the Screen(Or not)

2018-02-17 Thread AudioGames . net ForumDevelopers room : Orko via Audiogames-reflector


  


Re: Clearing the Screen(Or not)

Don't forget Freedom Scientific's JAWS screen reader. While NVDA is popular, JAWS is still the most used screen reader available.To be truly accessible, it's not enough to support just one screen reader but to support all of the most popular ones. To that end, instead of using a screen reader specific library, I'd recommend using Microsoft's SAPI which is a part of Windows, and is completely independent of which screen reader is used.And I'll second the thank you for thinking of us and choosing to make your game accessible to us. While there is a variety of audio games available, new developers writing new games is always welcome!

URL: http://forum.audiogames.net/viewtopic.php?pid=352588#p352588





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Re: Clearing the Screen(Or not)

2018-02-17 Thread AudioGames . net ForumDevelopers room : Orko via Audiogames-reflector


  


Re: Clearing the Screen(Or not)

Don't forget Freedom Scientific's JAWS screen reader. While NVDA is popular, JAWS is still the most used screen reader available.To be truly accessible, it's not enough to support just one screen reader but to support all of the most popular ones. To that end, instead of using a screen reader specific library, I'd recommend using Microsoft's SAPI which is a part of Windows, and is completely independent of which screen reader is used.

URL: http://forum.audiogames.net/viewtopic.php?pid=352588#p352588





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Re: Thaumistry and JAWS Compatibility

2018-02-08 Thread AudioGames . net ForumDevelopers room : Orko via Audiogames-reflector


  


Re: Thaumistry and JAWS Compatibility

No it doesn't, but when every message he posts regarding JAWS is nothing but negative comments about the screen reader without offering a single shred of useful or constructive discussion, that is very close minded to me.So he doesn't like JAWS, I get it, and have no problem with that, it is, after all, his choice. He could just do us all a favor and keep silent about it unless he have something useful and constructive to contribute.

URL: http://forum.audiogames.net/viewtopic.php?pid=351444#p351444





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Re: Thaumistry and JAWS Compatibility

2018-02-08 Thread AudioGames . net ForumDevelopers room : Orko via Audiogames-reflector


  


Re: Thaumistry and JAWS Compatibility

I'd just ignore ironcross32, he just likes to troll JAWS whenever he can and doesn't care to contribute anything useful or constructive unless you are talking about his chosen screen reader. Very close minded in my opinion.I think it would be best to note that the game works with JAWS if you use the JAWS cursor, that way you give those customers who use JAWS and don't want to have to learn another screen reader a way to play the game using JAWS.It would also be helpful to note that the game works well with NVDA for those customers willing to use an alternate screen reader to play the game.And finally, if you think the line skipping is a bug in JAWS, I'd suggest notifying Freedom Scientific. If it's something they can reproduce, perhaps they will be willing to fix it.I say perhaps because Freedom Scientific seems to mostly focus on making productivity software accessible through JAWS and tends to ignore games. Unfortunate, but it is what it is.

URL: http://forum.audiogames.net/viewtopic.php?pid=351405#p351405





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Re: Looking for people to test text-mode version of the game "Thaumistry"

2018-01-18 Thread AudioGames . net ForumDevelopers room : Orko via Audiogames-reflector


  


Re: Looking for people to test text-mode version of the game "Thaumistry"

You're probably right. Microsoft does have that nasty little habit of grabbing extra characters when you're not looking. Sometimes it's helpful, most times it's not.

URL: http://forum.audiogames.net/viewtopic.php?pid=348272#p348272





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Re: Looking for people to test text-mode version of the game "Thaumistry"

2018-01-18 Thread AudioGames . net ForumDevelopers room : Orko via Audiogames-reflector


  


Re: Looking for people to test text-mode version of the game "Thaumistry"

When I first tried the address using copy and paste, GMail said it was invalid, but when I tried again by typing the address, it worked.@ironcross32Was your trolling of JAWS really necessary? Did it add anything positive and useful to the topic of conversation? The answer to both questions is a resounding no! From what I can see, your message is nothing but an attempt to start a screen reader flame war. Next time, unless you have something positive and useful to add to the conversation, why don't you keep your unwanted opinions to yourself! So you don't like JAWS, that's fine and your choice, but I seriously doubt that anyone here wants to see messages like that last one here.Personally, if I were a moderator, I'd give you a moderation warning for that unwarranted and completely off the topic post.

URL: http://forum.audiogames.net/viewtopic.php?pid=348237#p348237





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Re: Looking for people to test text-mode version of the game "Thaumistry"

2018-01-18 Thread AudioGames . net ForumDevelopers room : Orko via Audiogames-reflector


  


Re: Looking for people to test text-mode version of the game "Thaumistry"

I'm interested!

URL: http://forum.audiogames.net/viewtopic.php?pid=348237#p348237





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Re: Accessible hex editor?

2017-12-03 Thread AudioGames . net ForumDevelopers room : Orko via Audiogames-reflector


  


Re: Accessible hex editor?

Yeah, I used control so I was navigating by nibble. At the time I was looking to do a quick and dirty edit so I didn't spend a lot of time tinkering with the settings or playing with a junk file to figure everything out about it.

URL: http://forum.audiogames.net/viewtopic.php?pid=340941#p340941





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Re: Accessible hex editor?

2017-12-03 Thread AudioGames . net ForumDevelopers room : Orko via Audiogames-reflector


  


Re: Accessible hex editor?

It worked well for me. The one thing I had to get used to, though as I think about it, it makes sense, is that each byte seems to appear twice, but it's simply because the screen reader reads the whole byte rather than the individual numbers.So for 0x15 the first time you hear 15 you are on the one, the second time you hear it you are on the five.I'd recommend making a small text file to experiment with to help you get used to how the screen reader presents the hex editor to you before you start working on a real file.Oh, and by the way, I use JAWS.

URL: http://forum.audiogames.net/viewtopic.php?pid=340916#p340916





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Re: Accessible hex editor?

2017-12-03 Thread AudioGames . net ForumDevelopers room : Orko via Audiogames-reflector


  


Re: Accessible hex editor?

It worked well for me. The one thing I had to get used to, though as I think about it, it makes sense, is that each byte seems to appear twice, but it's simply because the screen reader reads the whole byte rather than the individual numbers.So for 0x15 the first time you hear 15 you are on the one, the second time you hear it you are on the five.I'd recommend making a small text file to experiment with to help you get used to how the screen reader presents the hex editor to you before you start working on a real file.

URL: http://forum.audiogames.net/viewtopic.php?pid=340916#p340916





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Re: Ride, new code editor for blinds

2017-12-02 Thread AudioGames . net ForumDevelopers room : Orko via Audiogames-reflector


  


Re: Ride, new code editor for blinds

Or even Notepad++ for that matter?

URL: http://forum.audiogames.net/viewtopic.php?pid=340821#p340821





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Accessible hex editor?

2017-11-21 Thread AudioGames . net ForumDevelopers room : Orko via Audiogames-reflector


  


Accessible hex editor?

I need to edit a small file of binary data. Is there such thing as an accessible hex editor? It doesn't need to be big or fancy or have a lot of features, just something basic will do.Thanks!

URL: http://forum.audiogames.net/viewtopic.php?pid=339425#p339425





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Re: I'm Not Sure What to use to code

2017-11-07 Thread AudioGames . net ForumDevelopers room : Orko via Audiogames-reflector


  


Re: I'm Not Sure What to use to code

Pure Basic all the way. Not only is it easy to work with, it has a lot of built in commands for sound and graphics, both 2D and 3D, and while it may not compare to C/C++ for coding power, the final executables it produces are small, fast, and compare very favorably to C/C++ compiled code.It's also cross platform in that it's available for Windows, Mac, and Linux, and where appropriate in both 32 and 64 bit versions.I do know C/C++ from my professional life, but given a choice, I'll always choose Pure Basic over anything else.

URL: http://forum.audiogames.net/viewtopic.php?pid=337111#p337111





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Re: Programming the matrix

2017-10-13 Thread AudioGames . net ForumDevelopers room : Orko via Audiogames-reflector


  


Re: Programming the matrix

In the old Infocom game, "A Mind Forever Voyaging", your character is itself a computer simulation living in a computer simulated world, but until he was told the truth of his existence, he was completely unaware.I believe that if we are computer simulations in a simulated world, while things we do might have some effect on the simulated world, we would still be completely unaware that reality is just a simulation. So I don't even bother to dwell on it.

URL: http://forum.audiogames.net/viewtopic.php?pid=333188#p333188





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Re: Accessible Forum Software Packages

2017-08-24 Thread AudioGames . net ForumDevelopers room : Orko via Audiogames-reflector


  


Re: Accessible Forum Software Packages

I haven't been to a My BB forum that I know of, but so far Pun BB dispaite some of it's short comings is still the most screen reader friendly forum software I've encountered.Since most of them support skins or themes, what would be nice to see are screen reader friendly skins created for the more popular forums, like phpBB and vBulletin.

URL: http://forum.audiogames.net/viewtopic.php?pid=325956#p325956





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Re: Accessible Forum Software Packages

2017-08-24 Thread AudioGames . net ForumDevelopers room : Orko via Audiogames-reflector


  


Re: Accessible Forum Software Packages

My only exposure to Word Press that I know of is that a friend uses it for his blog.Although it does allow the posting of comments about a particular blog with no registration required, I have no idea how it would fork as a forum.

URL: http://forum.audiogames.net/viewtopic.php?pid=325934#p325934





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Re: Accessible Forum Software Packages

2017-08-23 Thread AudioGames . net ForumDevelopers room : Orko via Audiogames-reflector


  


Re: Accessible Forum Software Packages

I've visited forums running a variety of forum software from commercial products like vBulletin and Invision Board, to phpBB to home grown, and so far, pun BB is the most screen reader friendly one I've visited.The forums at AppleVis aren't bad either, however, I believe there's is of the home grown variety.

URL: http://forum.audiogames.net/viewtopic.php?pid=325820#p325820





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Re: Looking for an accessible Python editor

2017-07-30 Thread AudioGames . net ForumDevelopers room : Orko via Audiogames-reflector


  


Re: Looking for an accessible Python editor

I'm also a JAWS user and my go to editor for programming is Notepad++. It's free and it has a lot of features specifically for dealing with source code, though some features like key word highlighting have limited value to a blind user.https://notepad-plus-plus.org/

URL: http://forum.audiogames.net/viewtopic.php?pid=321692#p321692





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Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-07-29 Thread AudioGames . net ForumDevelopers room : Orko via Audiogames-reflector


  


Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

My last job before I lost my vision was as a senior software engineer for the popular Armadillo software protection and licensing system, you'd call it DRM. We were constantly dealing with hackers trying any kind of exploit they could to break our protection, part of trying to prevent their exploits from working was doing what ever we could to make sure that Armadillo was as secure as we could make it.Certainly, an old language like VB6 has vulnerabilities that will never be fixed. A skilled developer might be able to write code to minimize the risk of writing in such an old language, but a beginner never will.Any program that is installed on a computer can be executed, and if that program is vulnerable, while it is running, the system it is running on could be rendered equally vulnerable.Given the choice, I'd prefer not to run any program written in VB6 or any other old and no longer supported system. But that is unrealistic, so the first thing I do
  is examine an executable to try to determine what it is written in, and sandbox those programs I want to run that are written in old languages like VB6.Better safe than sorry.@AproneYou are, of course, entitled to your opinion, but I take exception to having someone like you assault my opinions by calling them fiction. Especially when you know almost nothing about me and my experience and what I might or might not know.For that reason I will no longer participate in this particular discussion.

URL: http://forum.audiogames.net/viewtopic.php?pid=321502#p321502





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Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-07-29 Thread AudioGames . net ForumDevelopers room : Orko via Audiogames-reflector


  


Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

My last job before I lost my vision was as a senior software engineer for the popular Armadillo software protection and licensing system, you'd call it DRM. We were constantly dealing with hackers trying any kind of exploit they could to break our protection, part of trying to prevent their exploits from working was doing what ever we could to make sure that Armadillo was as secure as we could make it.Certainly, an old language like VB6 has vulnerabilities that will never be fixed. A skilled developer might be able to write code to minimize the risk of writing in such an old language, but a beginner never will.Any program that is installed on a computer can be executed, and if that program is vulnerable, while it is running, the system it is running on could be rendered equally vulnerable.Given the choice, I'd prefer not to run any program written in VB6 or any other old and no longer supported system. But that is unrealistic, so the first thing I do
  is examine an executable to try to determine what it is written in, and sandbox those programs I want to run that are written in old languages like VB6.Better safe than sorry.@AproneYou are, of course, entitled to your opinion, but I take exception to having someone like you assault my opinions by calling them fiction. Especially when you know almost nothing about me and my experience and what I might or might not know.

URL: http://forum.audiogames.net/viewtopic.php?pid=321502#p321502





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Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-07-29 Thread AudioGames . net ForumDevelopers room : Orko via Audiogames-reflector


  


Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

My last job before I lost my vision was as a senior software engineer for the popular Armadillo software protection and licensing system, you'd call it DRM. We were constantly dealing with hackers trying any kind of exploit they could to break our protection, part of trying to prevent their exploits from working was doing what ever we could to make sure that Armadillo was as secure as we could make it.Certainly, an old language like VB6 has vulnerabilities that will never be fixed. A skilled developer might be able to write code to minimize the risk of writing in such an old language, but a beginner never will.Any program that is installed on a computer can be executed, and if that program is vulnerable, while it is running the system it is on could be equally vulnerable.Given the choice, I'd prefer not to run any program written in VB6 or any other old and no longer supported system. But that is unrealistic, so the first thing I do is examine an exe
 cutable to try to determine what it is written in, and sandbox those programs I want to run that are written in old languages like VB6.Better safe than sorry.

URL: http://forum.audiogames.net/viewtopic.php?pid=321502#p321502





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Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-07-29 Thread AudioGames . net ForumDevelopers room : Orko via Audiogames-reflector


  


Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

Any program you install on a computer can affect the whole computer, especially if it's poorly written or has exploitable vulnerabilities. Are you really willing to bet your and your customers' computers that I'm not right? If so, remind me not to use anything you write!

URL: http://forum.audiogames.net/viewtopic.php?pid=321491#p321491





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Re: Programming language with easy syntax?

2017-07-29 Thread AudioGames . net ForumDevelopers room : Orko via Audiogames-reflector


  


Re: Programming language with easy syntax?

Very true, programming is something you pretty much have to learn by doing. A book may tell you everything you might want to know about a language and the theory or programming, but when you are done reading you'll find you still just as clueless as the person next to you that hasn't read a word.

URL: http://forum.audiogames.net/viewtopic.php?pid=321490#p321490





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Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-07-28 Thread AudioGames . net ForumDevelopers room : Orko via Audiogames-reflector


  


Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

Proof of what Aprone is saying can be easily found at Microsoft's web site where you can get updates to even the latest versions of the C and C++ runtimes redistributable libraries, which are mostly security fixes.Not only that, but no matter how secure a language or its runtime libraries are, poor programming can produce programs that are not at all secure.You can't just rely on the language to make your programs secure, you, the programmer, has to take an active role in coding your program to make it as secure as possible.A simple example is, instead of using the strcpy function to copy a string, use the strncpy function instead, in strncpy you not only specify the source and target strings, you also specify the maximum allowed number of characters to copy. Just this one little change can go a long way towards preventing buffer overflows, which is one of the more common security exploits hackers use.

URL: http://forum.audiogames.net/viewtopic.php?pid=321374#p321374





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Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-07-28 Thread AudioGames . net ForumDevelopers room : Orko via Audiogames-reflector


  


Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

Proof of what Aprone is saying can be easily found at Microsoft's web site where you can get updates to even the latest versions of the C and C++ runtimes redistributable libraries, which are mostly security fixes.

URL: http://forum.audiogames.net/viewtopic.php?pid=321374#p321374





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Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-07-25 Thread AudioGames . net ForumDevelopers room : Orko via Audiogames-reflector


  


Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

I'm a JAWS user and even I wouldn't buy it just for one program, especially when that program is VB6 and there are far better choices available.If I were going to use VB6, I'd probably look to a much older version of JAWS. A version that was current when VB6 was current, which would put you back before 2002 when .NET was introduced.

URL: http://forum.audiogames.net/viewtopic.php?pid=320995#p320995





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Re: Programming language with easy syntax?

2017-07-25 Thread AudioGames . net ForumDevelopers room : Orko via Audiogames-reflector


  


Re: Programming language with easy syntax?

God it's been so long, but I do remember that now, and that I was always annoying people by leaving it turned on when most people turned it off.Wasn't it not only a compile time switch that you could put in your code, but also an option you could set in the setting too?People thought I was crazy for leaving that turned on, but I can recall just how difficult a bug caused by loose typing can be to find. I've had to squash a few of those in my time. (Shudders)

URL: http://forum.audiogames.net/viewtopic.php?pid=320963#p320963





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Re: Programming language with easy syntax?

2017-07-25 Thread AudioGames . net ForumDevelopers room : Orko via Audiogames-reflector


  


Re: Programming language with easy syntax?

That was one of the things I hated about Visual Basic and PHP, no types.Sure, Visual Basic had types, but all it did with them was determine how to store the variable in memory. If a function called for a parameter of type A, but you provided a parameter of type B, Visual Basic would automatically change the parameter to the correct type.I learned programming using UCSD Pascal on an Apple II which had very strong typing as well as other rules like define it before you use it, and I still use all those rules when programming.To me those rules that Pascal forced on you made sense as the proper way to do programming, so I treat what ever language I happen to be using as if it was Pascal.In fact Pure Basic has a switch you can turn on that requires that variables and functions be defined before you use them and I always have it turned on.

URL: http://forum.audiogames.net/viewtopic.php?pid=320952#p320952





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Re: Audio Maze first demo

2017-07-25 Thread AudioGames . net ForumDevelopers room : Orko via Audiogames-reflector


  


Re: Audio Maze first demo

Steve, you don't have to do anything. If the moderators think this thread belongs somewhere else, they'll move it and let you know.Since one moderator has already posted a response and said nothing about where you posted this thread, I think you don't have anything to worry about.

URL: http://forum.audiogames.net/viewtopic.php?pid=320919#p320919





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Re: Audio Maze first demo

2017-07-24 Thread AudioGames . net ForumDevelopers room : Orko via Audiogames-reflector


  


Re: Audio Maze first demo

Hey! Way cool! Will check it out, downloading...

URL: http://forum.audiogames.net/viewtopic.php?pid=320844#p320844





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Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-07-24 Thread AudioGames . net ForumDevelopers room : Orko via Audiogames-reflector


  


Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

There probably is, but I don't know of them personally, ages ago when I learned Visual Basic 6, all the books I used were from Microsoft Press.

URL: http://forum.audiogames.net/viewtopic.php?pid=320803#p320803





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Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-07-24 Thread AudioGames . net ForumDevelopers room : Orko via Audiogames-reflector


  


Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

Visual Basic's toolbox is very visual. I've heard that there are blind developers using it, but don't know if their screen reader has a mode or scripts to deal with Visual Basic, or if they've simply learned how to bypass the visual toolbox and just code everything.I've looked at Visual Basic 6 source code before I lost my vision and can tell you that everything you define in it as far as dialogs and controls is saved to the source code files as structured text definitions.It's also possible they are bypassing the entire Visual Basic way of defining the program's GUI and building it with Windows API calls similar to the way Pure Basic does it.

URL: http://forum.audiogames.net/viewtopic.php?pid=320796#p320796





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Re: Programming language with easy syntax?

2017-07-24 Thread AudioGames . net ForumDevelopers room : Orko via Audiogames-reflector


  


Re: Programming language with easy syntax?

For me it's Pure Basic. Not only is its syntax easy to read as you would expect with the Basic language. The compiled programs compare very favorably against the best C/C++ compilers for size and speed. It has a rather extensive library of functions ranging from low level stuff like memory management to higher level stuff like 2D and 3D graphics and email and internet handling functions. It's only 79 Euros for a single user license, and there are no upgrade fees to pay when major new versions are released.

URL: http://forum.audiogames.net/viewtopic.php?pid=320786#p320786





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Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-07-24 Thread AudioGames . net ForumDevelopers room : Orko via Audiogames-reflector


  


Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

Unfortunately, that will never happen, Microsoft pretty much sold out the entire Visual Studio 6 community by converting all of it's languages to use their .NET framework. I think that only C/C++ that compiled to native code survived the .NET conversion, and only because most of the C/C++ developers were ready to jump ship and go over to other brands of compilers, and Microsoft didn't want to lose those customers. It's a pity they didn't feel the same way about the Visual Basic community. I know a lot of those developers that didn't embrace .NET switched to Real Basic. It was a visual development environment like Visual Basic, could use the same active X controls Visual Basic did, and compiled to native code, and was almost syntactically identical to Visual Basic so it didn't take much effort to convert Visual Basic projects to Real Basic. And there were probably more than a few developers who decided they didn't need the active X environment of 
 Visual Basic that switch to other basic languages like Pure Basic. And then there are some that thumbed their noses at Microsoft and simply decided to just keep using Visual Basic 6.

URL: http://forum.audiogames.net/viewtopic.php?pid=320785#p320785





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Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-07-23 Thread AudioGames . net ForumDevelopers room : Orko via Audiogames-reflector


  


Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

Whatever floats your boat, but if you are looking for an easy to use language I think you're going to find that Visual Basic isn't really any easier than the other languages you mentioned trying.Plus as old and unsupported as it is, I don't think that Microsoft has ever declared it abandonware, in fact they probably consider that Visual Basic is not a dead product but is now called Visual Basic .NET, so I think I'd be careful about trumpeting how you got your copy.

URL: http://forum.audiogames.net/viewtopic.php?pid=320709#p320709





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Re: Is it worth it to develop games on BGT?

2017-06-16 Thread AudioGames . net ForumDevelopers room : Orko via Audiogames-reflector


  


Re: Is it worth it to develop games on BGT?

In a nutshell, no.First and foremost is that BGT is a dead product. Blastbay Studios no longer supports or does any development work on it to correct bugs or other problems.And secondly, unless you write your game to be completely self voicing or use SAPI such that it doesn't need a screen reader to be accessible, or you can figure out how to program around it, you'd lose most, if not all, JAWS users from being able to play your game because of the keyboard hooking conflict that exists between BGT and JAWS. JAWS users could still run your game, but they have to do it by temporarily switching to another screen reader while playing your game. And some of them simply won't bother, they'll just find some other game that doesn't have the conflict with JAWS and avoid the hassle altogether.I myself am using Pure Basic to write a couple of games as a hobby. While it does mean that I have to learn and do more work to get the game working, I bel
 ieve that the knowledge I'm gaining will be well worth the extra work.

URL: http://forum.audiogames.net/viewtopic.php?pid=315688#p315688





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Re: is there an app that can help me build websites?

2017-06-14 Thread AudioGames . net ForumDevelopers room : Orko via Audiogames-reflector


  


Re: is there an app that can help me build websites?

Before I lost my vision, I tried many WYSIWYG web site editors and every one of them put extra unneeded code into the page's HTML making it harder to maintain or to do something unique out side the program. In the end I simply used Ultra IDE which is just Ultra Edit with lots of IDE features added.

URL: http://forum.audiogames.net/viewtopic.php?pid=315405#p315405





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Re: is there an app that can help me build websites?

2017-06-14 Thread AudioGames . net ForumDevelopers room : Orko via Audiogames-reflector


  


Re: is there an app that can help me build websites?

As I said, I've never tried it. I only knew that it was supposed to be a blind user friendly web page creator.Personally I'd more than likely just use something like Notepad++ and hand code it.

URL: http://forum.audiogames.net/viewtopic.php?pid=315340#p315340





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Re: is there an app that can help me build websites?

2017-06-11 Thread AudioGames . net ForumDevelopers room : Orko via Audiogames-reflector


  


Re: is there an app that can help me build websites?

I haven't tried it yet myself but have downloaded it for when I'll need something like it. This was copied from the jaws-users web site, but should work with any screen reader.jaws-users wrote:arach_full.exe Download linkhttp://www.jaws-users.com/programs/Inte … h_full.exearach full is a Free speech-friendly web page creation program

URL: http://forum.audiogames.net/viewtopic.php?pid=314878#p314878





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