Re: What is the best way to deploy django on a vps for learning purposes?
Re: What is the best way to deploy django on a vps for learning purposes? At the risk of potentially causing you more confusion, I can highly recommend Docker if you're looking to deploy more things to your VPS.There is a definite learning curve to it, but it makes it easy to package applications and their dependencies so that they can be easily deployed on any local machine. Once you're familiar with how Docker works, there's probably an image of Jango that you can use to get it up and running in one command. URL: https://forum.audiogames.net/post/583457/#p583457 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: The Synthizer Thread
Re: The Synthizer Thread At the risk of being slightly off topic, how hard would it be to have synthesizer used from lua? The idea I had was to use it as the audio engine as a replacement for the lua audio plugin. I assume that plugin uses some code from a dll, but am not sure from which audio library. URL: https://forum.audiogames.net/post/576443/#p576443 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Scrolling in the Windows terminal, or what should I use?
Re: Scrolling in the Windows terminal, or what should I use? I remember having difficulty with scrolling up using the windows terminal. URL: https://forum.audiogames.net/post/571267/#p571267 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: The best accessible disassembler / debugger for reverse engineering
Re: The best accessible disassembler / debugger for reverse engineering I think it'd be helpful to separate the complexity in reading assembly from the specific challenges of doing so if you're using a screen reader, which I think is what the OP was asking about.I was never able to find a good way around the fact that the first column of disassembly on the command line is always a long hex address which you're forced to read through. I remember looking into this in the past and just concluded that its not something that a screen reader user is ever going to be able to be efficient with.For example, IDA has visual tools like a CFG which make it much easier for a sighted person to reverse engineer a program. That's not something that is accessible.I tried using an older version of IDA but the screen reader support isn't up to a level where you'd be comfortable relying on it for daily use. URL: https://forum.audiogames.net/post/561660/#p561660 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: WSL2 and bash - select all feature?
Re: WSL2 and bash - select all feature? @12 thanks, that does work. Does it support text selection? The usual keystrokes don't seem to do it. URL: https://forum.audiogames.net/post/540026/#p540026 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: WSL2 and bash - select all feature?
Re: WSL2 and bash - select all feature? Just tried tmux out and it doesn't seem to work for me.I typed `tmux` to get in. Then ctrl+b to try to activate scroll mode but it didn't seem to have done so. Arrow keys still make me scroll through my command history. Also, key echo with NVDA no longer works when tmux is on.I'm using ZSH in case that somehow affects it.Edit: turning on the use UIA in console option in NVDA's advanced settings solved the key echo. URL: https://forum.audiogames.net/post/539584/#p539584 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: WSL2 and bash - select all feature?
Re: WSL2 and bash - select all feature? Just tried tmux out and it doesn't seem to work for me.I typed `tmux` to get in. Then ctrl+b to try to activate scroll mode but it didn't seem to have done so. Arrow keys still make me scroll through my command history. Also, key echo no longer works when tmux is on.I'm using ZSH in case that somehow affects it. URL: https://forum.audiogames.net/post/539584/#p539584 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: WSL2 and bash - select all feature?
Re: WSL2 and bash - select all feature? I had that same issue with not being able to scroll up and not being able to select all, will try tmux out.Btw, Vmware just released an updated version of workstation which adds support for Microsoft's Virtual Machine Platform, which means that it falls back to using Hyper-V for virtualization and consequently, is able to run alongside Docker and WSL. I'm about to try right. URL: https://forum.audiogames.net/post/539582/#p539582 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Your thoughts on VS Code
Re: Your thoughts on VS Code @7 did you consider opening an issue about this? That does seem odd and is also contrary to what I expect, though I also never close anything so haven't ran into this yet. URL: https://forum.audiogames.net/post/533952/#p533952 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Your thoughts on VS Code
Re: Your thoughts on VS Code If you're doing web development, the quality of life improvement from Notepad++ to Vs Code is enormous due to the huge number of plugins that make your life much easier. You get things like linters, automatic imports of symbols, markdown preview etc. When there are issues with Vs Code, the developers are very responsive on Github. I interact with them often. Its the first time that I didn't feel like a corner case when talking to them because reported accessibility bugs actually get fixed. Sometime in a day if its a small fix. URL: https://forum.audiogames.net/post/533648/#p533648 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Searching for free and easy controlable hosting.
Re: Searching for free and easy controlable hosting. @74If you look at the prices for various TLDs, some of them are more expensive than the standard ones like .com. Even between the providers, for the same TLD, some are more expensive than others (namecheap is often cheaper).What cloudflare services are you referring to specifically to use with the VPS?We use route 53 at work. I was also thinking of using Cloudflare or something that supported the ACME DNS challenge to use with Traefik to get automatic renewal of wildcard certificates, since I'm already using that as a reverse proxy for a bunch of selfhosted applications. URL: https://forum.audiogames.net/post/525987/#p525987 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Searching for free and easy controlable hosting.
Re: Searching for free and easy controlable hosting. @camlorn thanks for your recommendation for iwantmyname. I'm currently using something that isn't ideal accessibility-wise, and I definitely don't mind paying a little bit more for better accessibility. URL: https://forum.audiogames.net/post/525633/#p525633 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Is it absolutely necessary to know C/C++ on a great level?
Re: Is it absolutely necessary to know C/C++ on a great level? Just chiming here on how nice using Electron is for UIs. You basically get access to the entire web development ecosystem and tooling, react / JSX, live reloading etc and aria for widgets. URL: https://forum.audiogames.net/post/503196/#p503196 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Gauging interest in another 3d audio project
Re: Gauging interest in another 3d audio project The other 2 3d audio libraries that I know of that haven't been mentioned here yet is Steam Audio and the Oculus Audio SDK. They are only available as binaries, so you wouldn't be able to contribute improvements to it, but can use them in commercial projects. URL: https://forum.audiogames.net/post/503195/#p503195 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Gauging interest in another 3d audio project
Re: Gauging interest in another 3d audio project @camlorn welcome back!1. You talked about this project being game specific as compared to libaudioverse, which was basically implementing WebAudio so would be suitable for anything that needed audio synthesis. How does that translate to the features that won't be avilable in this library vs Libaudioverse? Will its API also be graph based?2. Regarding the WebAudio issues that you mentioned, I'm wondering why you couldn't insert the silence in the BufferNode before adding it to the graph? I'm probably overlooking something obvious here. URL: https://forum.audiogames.net/post/503194/#p503194 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: JAWS: Announcing Indent On A New Line
Re: JAWS: Announcing Indent On A New Line Have you tried NVDA's indentation reporting by tones functionality? Its one of the major reasons why I use NVDA, because it gives you a similar intuition for how code looks that a sighted person would get. URL: http://forum.audiogames.net/post/397997/#p397997 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Any Good Libaudioverse Tutorials?
Re: Any Good Libaudioverse Tutorials? Not currently, there's a mailing list that you can use for any questions. Generally though, the library is very easy to use, especially if you're using the Python bindings. URL: http://forum.audiogames.net/viewtopic.php?pid=321432#p321432 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Few ideas about fully accessible ide
Re: Few ideas about fully accessible ide Is Ed Sharp open source? URL: http://forum.audiogames.net/viewtopic.php?pid=318311#p318311 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Delay Game for screen reader to finish speaking with accessible_output
Re: Delay Game for screen reader to finish speaking with accessible_output The manamon solution is painful. A better solution is a heuristic that you use to estimate whether the screen reader has finished speaking or not. For example, based on the length of the text being spoken. That's what Sound RTS does. URL: http://forum.audiogames.net/viewtopic.php?pid=292180#p292180 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Delay Game for screen reader to finish speaking with accessible_output
Re: Delay Game for screen reader to finish speaking with accessible_output This is not going to work in practice because nothing except sapi5 can tell you whether the screen reader is speaking or not. This problem has existed for a long time, with no good solution. URL: http://forum.audiogames.net/viewtopic.php?pid=292036#p292036 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: make unity 3d accessible
Re: make unity 3d accessible @frastlin: you do need some basic level of accessibility support, such as being able to read the console. URL: http://forum.audiogames.net/viewtopic.php?pid=288064#p288064 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: make unity 3d accessible
Re: make unity 3d accessible Are the unity developers bothering to implement this at all? I don't see this getting far without their cooperation. URL: http://forum.audiogames.net/viewtopic.php?pid=287970#p287970 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Another Pythonic Game Engine
Re: Another Pythonic Game Engine Url leads to a page not found on github URL: http://forum.audiogames.net/viewtopic.php?pid=286770#p286770 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: my new online engine, coded in python
Re: my new online engine, coded in python The url leads to a page not found on github. URL: http://forum.audiogames.net/viewtopic.php?pid=286768#p286768 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: visualisation a programme.
Re: visualisation a programme. Do you mean for the sorting? Think about how else you'd do sorting otherwise - the most intuitive solution is to use a temporary variable as a scratch pad to hold the value when you swap it. Think about how you'd swap 2 real-world objects, if it helps. URL: http://forum.audiogames.net/viewtopic.php?pid=286395#p286395 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: visualisation a programme.
Re: visualisation a programme. I think its more important to understand how selection sort works at a conceptual level. If you have that, then the implementation in source code follows naturally.Suppose you have the following list of numbers: 5, 8, 1, 4, 9, and you want to sort them in ascending order.The idea behind selection sort is to first look at the array, and see which number is the smallest. Once you find this number, swap it with the first number. In this case, 1 is the smallest number, and swappling it with 5 results in the following: 1, 8, 5, 4, 9You can now divide the array into 2 parts: the first element, 1, is the list of sorted items you have so far. The rest of the array is the unsorted list. You next repeat this process.The smallest number in the unsorted list is now 4. Swap it with 8 to get the following: 1, 4, 5, 8, 9The sorted list is now 1 and 4, with the rest of the array yet to be sorted. You should be able to continue repeating the process till the enti re array is sorted. Its called selection sort because in each iteration, you select the smallest number to be swapped. URL: http://forum.audiogames.net/viewtopic.php?pid=286376#p286376 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: make unity 3d accessible
Re: make unity 3d accessible I'd be very interested to hear how he manages that. URL: http://forum.audiogames.net/viewtopic.php?pid=286358#p286358 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: visualisation a programme.
Re: visualisation a programme. You want to sort data in ascending order. Are you taking an algorithms course, and need to understand sorting algorithms? If not, you should just call your programming language's built-in sorting function and be done with it - its probably implemented using quicksort. If you need to understand sorting algorithms, you need to tell us which algorithm you're having trouble with - selection sort? Insertion sort? Quicksort? Mergesort? URL: http://forum.audiogames.net/viewtopic.php?pid=286356#p286356 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: visualisation a programme.
Re: visualisation a programme. It sounds like you're describing bubble sort, is that right? URL: http://forum.audiogames.net/viewtopic.php?pid=286331#p286331 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: visualisation a programme.
Re: visualisation a programme. Use a smaller example, say an array of 5 elements and manually work out each step in the sorting algorithm you're trying to understand, say quicksort or mergesort. URL: http://forum.audiogames.net/viewtopic.php?pid=286147#p286147 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: We are looking for developers / beta-testers
Re: We are looking for developers / beta-testers Can you give more information on what specific features this framework has? It'll probably entice more people to try it out too. URL: http://forum.audiogames.net/viewtopic.php?pid=283593#p283593 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Seeking Colaborator
Re: Seeking Colaborator Where can I find info on the HSpace mush? All the links i could find are dead. URL: http://forum.audiogames.net/viewtopic.php?pid=276565#p276565 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Porting Windows games to mac using Wineskin
Re: Porting Windows games to mac using Wineskin Why not just use a virtual machine? URL: http://forum.audiogames.net/viewtopic.php?pid=273298#p273298 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: A question regarding map editing for my engine.
Re: A question regarding map editing for my engine. You need to make the tradeoff between development effort and ease of use by end users. An editor would make it much easier to use, but as you said, it is a significant time investment. URL: http://forum.audiogames.net/viewtopic.php?pid=268919#p268919 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: What is .net framework in detail?
Re: What is .net framework in detail? There isn't a standard package management solution in c++, which I hope will change soon with Conan. URL: http://forum.audiogames.net/viewtopic.php?pid=266461#p266461 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Compiler for C for Windows
Re: Compiler for C for Windows What's visual studio 10? Do you mean 2010? I'm not sure about 2010, but I think there are some scripts that are out there for it. URL: http://forum.audiogames.net/viewtopic.php?pid=266378#p266378 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Best Way to Code a Family Sim
Re: Best Way to Code a Family Sim If indentation is the problem, check out the awesome indentone add-on for NVDA (just google, it should be the first few hits). It uses tones to indicate changes in indentation level, which is extremely nice. This feature will also be included in the next NVDA release. URL: http://forum.audiogames.net/viewtopic.php?pid=264494#p264494 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Framework for GUI-development with Visual C++
Re: Framework for GUI-development with Visual C++ Yup, all of them are above 4 stars on Amazon, which is how I selected them. URL: http://forum.audiogames.net/viewtopic.php?pid=264495#p264495 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Best Way to Code a Family Sim
Re: Best Way to Code a Family Sim If identation is the problem, check out the awesome identone add-on for NVDA (just google, it should be the first few hits). It uses tones to indicate changes in identation leel, which is extremely nice. This feature will also be included in the next NVDA release. URL: http://forum.audiogames.net/viewtopic.php?pid=264494#p264494 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Compiler for C for Windows
Re: Compiler for C for Windows Visual studio-wise, its useable with jaws and NVDA, but without access to debugging facilities. See the link below for the list of accessibility bugs that have not been fixed.https://connect.microsoft.com/VisualStu … y-bug-list URL: http://forum.audiogames.net/viewtopic.php?pid=264367#p264367 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Framework for GUI-development with Visual C++
Re: Framework for GUI-development with Visual C++ If you're coming from another programming language, I'd recommend any in the following list:1. C++ Primer 5e (not to be confused with c++ primer+ by Steven).2. the c++ programming language 4EIf you're new to programming, check out Programming Principles and Practice Using C++ 2E URL: http://forum.audiogames.net/viewtopic.php?pid=264075#p264075 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Is anyone going to try Quorum?
Re: Is anyone going to try Quorum? assuming that you have javac in your path,javac *.java compiles all java files in the current working directoryjavac game.java compiles that file, and any other classes referenced URL: http://forum.audiogames.net/viewtopic.php?pid=260198#p260198 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Is anyone going to try Quorum?
Re: Is anyone going to try Quorum? Sorry i should have taken a closer look, it looks like it compiles to JVM, so you might be able to use java libraries. URL: http://forum.audiogames.net/viewtopic.php?pid=260037#p260037 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Is anyone going to try Quorum?
Re: Is anyone going to try Quorum? I tend to stay far from languages that are designed specifically for blind developers because of the much smaller community available. For example, BGT's starting to show its age because its development has halted and you only have other blind developers in the community. URL: http://forum.audiogames.net/viewtopic.php?pid=259945#p259945 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: problems with universal speech
Re: problems with universal speech Sorry I don't think I remember what modifications I made to make it work, once I saw Tolk's more liberal commercial license, I never looked back. URL: http://forum.audiogames.net/viewtopic.php?pid=259532#p259532 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: The Arcus Project - A New Developer Repository
Re: The Arcus Project - A New Developer Repository Why not set it up as a list of links in readme.md file on a git repository? Then anyone who wants to share code just puts it up on github, and sends a pull request for the readme.md to include that new URL. The advantages of this are version control, and most people who would have code to contribute would have Github anyway. URL: http://forum.audiogames.net/viewtopic.php?pid=259005#p259005 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: problems with universal speech
Re: problems with universal speech See this issue https://github.com/nvaccess/nvda/issues/5638It'd be nice if other screen vendors would provide this information, as it is a real problem. URL: http://forum.audiogames.net/viewtopic.php?pid=258936#p258936 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: problems with universal speech
Re: problems with universal speech I remember having trouble getting universal speech to work; it required me to make some changes to the header file that came with the library. I'd recommend using the Tolk library for screen reader abstraction instead because it worked out of the box for me and has a more permissive license if you're looking for commercial usage. URL: http://forum.audiogames.net/viewtopic.php?pid=258732#p258732 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Wanting to learn BGT
Re: Wanting to learn BGT An easier way to do it may be to just use a single integer to represent the player's x-coordinate.int x = 0; // current positionint levelSize = 10;if (key_pressed(KEY_RIGHT) && x+1 < levelSize)x++;else if (KEY_PRESSED(KEY_LEFT) && x-1 >= 0)x--; URL: http://forum.audiogames.net/viewtopic.php?pid=258548#p258548 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Wanting to learn BGT
Re: Wanting to learn BGT BGT is essentially a set of functions and classes put together to make it more convenient and easier to program audiogames. If you already know c#, you shouldn't have much trouble picking it up. URL: http://forum.audiogames.net/viewtopic.php?pid=258341#p258341 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Python development on the mac
Re: Python development on the mac Oops, didn't mean to turn this into the VS thread. Yeah, I changed the default behaviour so that ctrl+tab and ctrl+shift+tab would take me to the previous/next window without dealing with that popup thinggy (last i used that, the popup was inaccessible). Maybe I should give that dialog a try. URL: http://forum.audiogames.net/viewtopic.php?pid=257825#p257825 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Accessible cross platform development
Re: Accessible cross platform development I'd be interested to hear about your experiences with Mono and Xamran too. URL: http://forum.audiogames.net/viewtopic.php?pid=257824#p257824 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Python development on the mac
Re: Python development on the mac Hm, i think one of the more annoying ones is this one.1. Just tried switching tabs with NVDA; i am not sure if this is new behaviour or whether this behaviour existed before, but i've remapped my ctrl+taband ctrl+shift+tab to the window.nextDocumentWindow and Window.PreviousDocumentWindow commands, the default was nextDocumentWindowNav and window.PreviousDocumentNavwhich does something different. On NVDA, if i switch from a.c to b.c, the tab switch is not detected, and pressing the arrow keys causes NVDA to continuereading from a.c even though the current document is now b.c. I have to switch to another app and back to visual studio to get it to reacquire focus. URL: http://forum.audiogames.net/viewtopic.php?pid=257743#p257743 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Python development on the mac
Re: Python development on the mac @truecraig: sorry to go off topic..., but you implied that you have a good experience with visual studio. What screen reader do you use with it? Despite me filing many bugs last summer, virtually no progress has been made in fixing them, so I'm getting the impression that accessibility is a non priority, so I'd describe visual studio as being only usable. This is a shame as some of the upcoming technologies like the universal windows runtime requires VS to work. URL: http://forum.audiogames.net/viewtopic.php?pid=257737#p257737 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Python development on the mac
Re: Python development on the mac @truecraig: sorry to go off topic..., but you implied that you have a good experience with visual studio. What screen reader do you use with it? Despite me filing many bugs, virtually no progress has been made in fixing them, so I'm getting the impression that accessibility is a non priority, so I'd describe visual studio as being only usable. URL: http://forum.audiogames.net/viewtopic.php?pid=257737#p257737 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Python development on the mac
Re: Python development on the mac @truecraig: sorry to go off topic..., but you implied that you have a good experience with visual studio. What screen reader do you use with it? Despite me filing many bugs, virtually no progress has been made in fixing them, so I'm getting the impression that accessibility is a non priority. URL: http://forum.audiogames.net/viewtopic.php?pid=257737#p257737 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: question to panda3d
Re: question to panda3d If you tried creating a 3d array with a total capacity of 10^{18} elements, then yeah i could see why that's causing problems. If your game world is sparsely populated, create something like a list of objects in the game world and store the position on each object. this is a simple solution and may not work for you depending on what type of game you're trying to make. URL: http://forum.audiogames.net/viewtopic.php?pid=256649#p256649 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: some version of RSA or other asymetric cyphering algorithm in bgt?
Re: some version of RSA or other asymetric cyphering algorithm in bgt? Don't try to implement encryption yourself unless you have a very good idea of what's going on, if you're needing to do something like this then the best advice i have is to use another language with access to libraries that can do it for you. I'm pretty sure that bgt does not have support for RSA. URL: http://forum.audiogames.net/viewtopic.php?pid=255982#p255982 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Audiogame Map with Python
Re: Audiogame Map with Python One way as you've discovered is explicitly storing the 2d (or 3d) grid. You could have say, arrays of arrays of cell objects, and these cell objects could in turn be filled with whatever you wanted to occupy that square. Another approach which is more suitable for sparse environments is to represent the contents of the game world in some sort of list; this is much better if the map itself is large but the number of objects is small. URL: http://forum.audiogames.net/viewtopic.php?pid=254594#p254594 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Using Wireshark Packet Analyzer with a screen reader
Using Wireshark Packet Analyzer with a screen reader Has anyone done this successfully before? I tried doing this with both Jaws and NVDA. Some parts of the interface are readable, while others have missing labels and weird tab ordering behaviour. Need to use this for an assignment at university. URL: http://forum.audiogames.net/viewtopic.php?pid=250793#p250793 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: new Free Game Engine by Amazon
Re: new Free Game Engine by Amazon Last I heard, amazon's products like the kindle aren't accessible. If that's still the case, then i have no hopes that they'll bother with making this accessible. URL: http://forum.audiogames.net/viewtopic.php?pid=249971#p249971 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Developing for android?
Re: Developing for android? Do any of those links cover what IDE should be used? Last I heard, the officially recommended IDE is Android Studio, which has 0 accessibility (i'm not impressed). URL: http://forum.audiogames.net/viewtopic.php?pid=249146#p249146 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Writing a MUD soundpack. SOme tutorials, and which clien t is the best
Re: Writing a MUD soundpack. SOme tutorials, and which clien t is the best I'd say that MushClient is the best accessible one out there. It is fast, free, and has powerful scripting capabilities which is critical for sound packs. You can also use plugins that others have already written such as sound panning for prompts which helps you get started more quickly.There isn't standard tutorial, probably because the needs of each mud are different.That said, generally you would want to know the following first:1. Learn how to write triggers and aliases.2. Learn how to use the scripting language offered by your client. Trying to do anything nontrivial will require scripting. 3. Figure out how to play sound files using the scripting language.4. Start writing scripts, triggers and aliases for the mud.5. Learn regular expressions, or if your client doesn't offer trigger/alias matching using regular expressions, I'd strongly consider switching to one that does such as MushClient. It makes your life muc h easier in the long run, even if it may take a while to get used to. URL: http://forum.audiogames.net/viewtopic.php?pid=247663#p247663 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Writing a MUD soundpack. SOme tutorials, and which clien t is the best
Re: Writing a MUD soundpack. SOme tutorials, and which clien t is the best There isn't standard tutorial, probably because the needs of each mud are different.That said, generally you would want to know the following first:1. Learn how to write triggers and aliases.2. Learn how to use the scripting language offered by your client. Trying to do anything nontrivial will require scripting. 3. Figure out how to play sound files using the scripting language.4. Start writing scripts, triggers and aliases for the mud.5. Learn regular expressions, or if your client doesn't offer trigger/alias matching using regular expressions, I'd strongly consider switching to one that does such as MushClient. It makes your life much easier in the long run, even if it may take a while to get used to. URL: http://forum.audiogames.net/viewtopic.php?pid=247663#p247663 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Using handles in bgt somewhat confuse me
Re: Using handles in bgt somewhat confuse me A handle can be in 2 states: it can be uninitialized, or it can point to an object of that type.Monster monster;Monster@ monsterHandle; // an uninitialized handle that can point to any monster@monsterHandle = monster; // monsterHandle now points to monstermonsterHandle.kill(); // this is the same as monster.kill() URL: http://forum.audiogames.net/viewtopic.php?pid=244479#p244479 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: How to create pygame menus
Re: How to create pygame menus Yeah, I'd be interested in a c version.Though I wonder how many people who play audiogames who use jaws actually needs this, because most people would just have another less buggy/broken screen reader installed. URL: http://forum.audiogames.net/viewtopic.php?pid=243368#p243368 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Question about class construction, variables, and handles in BGT
Re: Question about class construction, variables, and handles in BGT Do you want instances of the account class to be assigned, or mapped to strings? For example, john is mapped to an account object, victorious to another?The solution that comes to mind is to use the dictionary object, which is a hash table that allows you to associate objects of arbitrary type to string keys. For example,dictionary accounts;Account johnsAccount;accounts.set("john", johnsAccount);Then you can check for whether such an account exists with accounts.exists("john") and retrieve John's account if it exists.Note that keys may only be associated with 1 item per dictionary. URL: http://forum.audiogames.net/viewtopic.php?pid=241894#p241894 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: samtupy camlorn audio wrapper usage
Re: samtupy camlorn audio wrapper usage The abundance of third-party libraries and the amount of game development resources for sighted developers was something that I found quite nice about c++ as well. Yeah, the learning curve is much much steeper, and if I can't handle it, I have no problems trying something else.You're right about the fact that any DRM scheme I could come up with is crackable, which is why I think if I ever sell games, it'd be multiplayer/online-based to avoid all the headaches. URL: http://forum.audiogames.net/viewtopic.php?pid=239336#p239336 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: samtupy camlorn audio wrapper usage
Re: samtupy camlorn audio wrapper usage I do have both jaws and NVDA on my system, and look forward to being able to get rid of jaws entirely. Its useful for situations like accessing VS, or using vim on my school's server via SSH (NVDA doesn't work at all if i try doing this using putty).A fair bit of my programming experience was at university; we started off with c for introductory programming, java for data structures and algorithms, then back to c again for an introductory OS course. I wanted to learn c++ because I believe its needed for a future course (and also happens to be what most people use in competitive programming), so I thought that an audiogame could be a concrete project for me to practice what I've learnt. It would also hopefully increase the difficulty of reverse engineering the code; i ran a decompiler on a few commercial c# audiogame as an experiment, and was able to obtain almost all their source. Didn't want that happening to me. More cross-platform code (at least in th eory) if i was careful about what third-party libraries i chose. Is it still easy to kill yourself ieven with c++ 11? URL: http://forum.audiogames.net/viewtopic.php?pid=239264#p239264 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: samtupy camlorn audio wrapper usage
Re: samtupy camlorn audio wrapper usage I do have both jaws and NVDA on my system, and look forward to being able to get rid of jaws entirely. Its useful for situations like accessing VS, or using vim on my school's server via SSH (NVDA doesn't work at all if i try doing this using putty).A fair bit of my programming experience was at university; we started off with c for introductory programming, java for data structures and algorithms, then back to c again for an introductory OS course. I wanted to learn c++ because I believe its needed for a future course (and also happens to be what most people use in competitive programming), so I thought that an audiogame could be a concrete project for me to practice what I've learnt. Is it still easy to kill yourself ieven with c++ 11? URL: http://forum.audiogames.net/viewtopic.php?pid=239264#p239264 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: samtupy camlorn audio wrapper usage
Re: samtupy camlorn audio wrapper usage I'll definitely check cmake out. You mentioned detection of headers and libraries, hoping that the process of using third-party libraries is easier than doing so in VS's ide.I'll check notepad++ out. I remember trying it a while ago, but there were some problems using jaws with it.Edit: jaws isn't reading selection when using ctrl+shift+arrows to select, but using your tip to select code blocks works like a charm. Thanks. URL: http://forum.audiogames.net/viewtopic.php?pid=239251#p239251 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: samtupy camlorn audio wrapper usage
Re: samtupy camlorn audio wrapper usage I'll definitely check cmake out. You mentioned detection of headers and libraries, hoping that the process of using third-party libraries is easier than doing so in VS's ide.I'll check notepad++ out. JAWS used to read weird special characters out of the blue when using notepad++ even though my file has no special characters. URL: http://forum.audiogames.net/viewtopic.php?pid=239251#p239251 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: samtupy camlorn audio wrapper usage
Re: samtupy camlorn audio wrapper usage I'll definitely check cmake out. You mentioned detection of headers and libraries, hoping that the process of using third-party libraries is easier than doing so in VS's ide. URL: http://forum.audiogames.net/viewtopic.php?pid=239251#p239251 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: samtupy camlorn audio wrapper usage
Re: samtupy camlorn audio wrapper usage Hm, how is using CMake and jom different from invoking the compiler directly from the command-line, e.g gcc a.c b.c ..., then saving it into a batch file so you don't have to type it all out every time you want to compile? Which text editor do you use when programming?It should be interesting to see if there's a noticeable quality difference with libaudioverse vs openal-soft.It probably doesn't respect the ini over everything else anymore, otherwise the latest changes to make more options configurable at runtime would not be nearly as useful. URL: http://forum.audiogames.net/viewtopic.php?pid=239241#p239241 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: samtupy camlorn audio wrapper usage
Re: samtupy camlorn audio wrapper usage Hm, how is using CMake and jom different from invoking the compiler directly from the command-line, e.g gcc a.c b.c ..., then saving it into a batch file so you don't have to type it all out everytime you want to compile? Which text editor do you use when programming?It should be interesting to see if there's a noticeable quality difference with libaudioverse vs openal-soft.It probably doesn't respect the ini over everything else anymore, otherwise the latest changes to make more options configurable at runtime would not be nearly as useful. URL: http://forum.audiogames.net/viewtopic.php?pid=239241#p239241 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: samtupy camlorn audio wrapper usage
Re: samtupy camlorn audio wrapper usage Yup, I always intended to use Openal-Soft directly instead of using camlorn_audio. With the new ability to configure HRTF at runtime, no hacking of the code should be required. As to whether i'd ship a commercial game with it, it depends on whether I'd run into these issues. Is the angelscript language itself not suitable for use with libaudioverse, or just BGT specifically?Thanks for the information and links. That sounds like a difficult and time-intensive path; i'd only try doing it given no other choice, or if I developed an interest in DSP.Sidetracking a bit, what is your workflow like when developing in c++? I'm using visual studio 2015, which I would describe as useable with jaws, and irritating to use with NVDA. It shipped with a horrible bug where line number announcements could not be turned off, which was only recently fixed in update 1 RC. I've filed many accessibility bugs, most of which have existed for a long time, and most are still in the process of being fixed, though I'm not sure how long that'll take. I'd be interested to hear about alternative workflows. URL: http://forum.audiogames.net/viewtopic.php?pid=239151#p239151 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: samtupy camlorn audio wrapper usage
Re: samtupy camlorn audio wrapper usage Yup, I always intended to use Openal-Soft directly instead of using camlorn_audio. With the new ability to configure HRTF at runtime, no hacking of the code should be required. As to whether i'd ship a commercial game with it, it depends on whether I'd run into these issues. Is the angelscript language itself not suitable for use with libaudioverse, or just BGT specifically?Thanks for the information and links. That sounds like a difficult and time-intensive path; i'd only try doing it given no other choice, or if I developed an interest in DSP.Sidetracking a bit, what is your workflow like when developing in c++? I'm using visual studio 2015, which I would describe as useable with jaws, and irritating to use with NVDA. It shipped with a horrible bug where line number announcements could not be turned off, which was only recently fixed in update 1 RC. I've filed many accessibility bugs, most of which have existed for a long time. I'd be interested to hear about alternative workflows. URL: http://forum.audiogames.net/viewtopic.php?pid=239151#p239151 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: samtupy camlorn audio wrapper usage
Re: samtupy camlorn audio wrapper usage @Camlorn: yup, v1.17 of openal-soft. Changelog's at http://kcat.strangesoft.net/openal.htmlEven with all those issues you mentioned, Openal-Soft remains the only freely available library that can be used with a commercial project.Out of curiosity, how did you get started on implementing your own library? You'd need some prerequisite knowledge at the very least. Are there resources that I could consult? URL: http://forum.audiogames.net/viewtopic.php?pid=239082#p239082 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: samtupy camlorn audio wrapper usage
Re: samtupy camlorn audio wrapper usage @Camlorn: yup, v1.17 of openal-soft. Changelog's at http://kcat.strangesoft.net/openal.htmlEven with all those issues you mentioned, Openal-Soft remains the only freely available library that can be used with a commercial project. URL: http://forum.audiogames.net/viewtopic.php?pid=239082#p239082 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: samtupy camlorn audio wrapper usage
Re: samtupy camlorn audio wrapper usage @Camlorn: are you referring to the things that players have to do to get HRTF by openal-soft working on their machines? As of the latest v1.17 release, you can now enable/disable HRTF at runtime and also change data sets without restarting the entire application. URL: http://forum.audiogames.net/viewtopic.php?pid=238992#p238992 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Visual Studio 2015 released
Re: Visual Studio 2015 released Yup, they fixed that. I've just downloaded it myself.I'm in an ongoing dialog with the accessibility team to fix the numerous outstanding accessibility bugs. The place where we're keeping track of all the bugs is at https://connect.microsoft.com/VisualStu … y-bug-listI'd encourage anyone who uses visual studio to take a look at this list, and contribute to the bug list if you know of a bug that isn't listed here so it can get fixed. In particular, it looks like they're needing more people to support fixing #7 as it requires significant changes on their part. URL: http://forum.audiogames.net/viewtopic.php?pid=238940#p238940 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: C/C++ Standard Library, available for multiple programming languages
Re: C/C++ Standard Library, available for multiple programming languages Would this include the standard template library's algorithms and containers? URL: http://forum.audiogames.net/viewtopic.php?pid=235103#p235103 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: ideal way of creating a map parcer?
Re: ideal way of creating a map parcer? You seem to understand the basics of what you need to do for parsing the file. You seem to be confused about making sure to detect errors such as 2 rooms existing in the same set of coordinates. Thats a different problem entirely. URL: http://forum.audiogames.net/viewtopic.php?pid=233054#p233054 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Debugging with eclipse
Debugging with eclipse Has anyone had success with debugging java programs with eclipse using a screen reader? Things like breakpoints in the code are not being read, which is kind of annoying though there is a breakpoints window that you can switch to. There's also supposed to be a window that shows the current stack, though I can't figure out how to get to it. URL: http://forum.audiogames.net/viewtopic.php?pid=229279#p229279 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Looking for someone to give a quick one on one tutorial
Re: Looking for someone to give a quick one on one tutorial It looks like what you're asking is for an introduction to networking. URL: http://forum.audiogames.net/viewtopic.php?pid=228016#p228016 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Visual Studio 2015 released
Re: Visual Studio 2015 released Use this website:https://connect.microsoft.com/visualstudioYou'll need a microsoft account. URL: http://forum.audiogames.net/viewtopic.php?pid=226357#p226357 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Visual Studio 2015 released
Re: Visual Studio 2015 released Microsoft evidently agrees that it is a bug. The bug's status has marked as resolved, so we'll probably see it in a future update. I'm honestly quite astonished that it got fixed, given the numerous problems with VS accessibility that have accumulated over the years. Here's hoping that the much lengthier list of longstanding accessibility bugs that I've filed in a separate bug report gets fixed as well. URL: http://forum.audiogames.net/viewtopic.php?pid=226085#p226085 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Visual Studio 2015 released
Re: Visual Studio 2015 released Microsoft evidently agrees that it is a bug. The bug's status has marked as resolved, so we'll probably see it in a future update. I'm honestly quite astonished that it got fixed, given the numerous problems with VS accessibility that have accumulated over the years. Here's hoping that the much lengthier list of longstanding accessibility bugs gets fixed as well. URL: http://forum.audiogames.net/viewtopic.php?pid=226085#p226085 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Some questions about bgt
Re: Some questions about bgt What specifically do you not understand? If you are more descriptive and specific in what exactly you have trouble with, it'll make it easier for us to help you. URL: http://forum.audiogames.net/viewtopic.php?pid=225954#p225954 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
FMOD Studio: a Sound library for games
FMOD Studio: a Sound library for games FMOD Studio consists of 2 parts:A low-level cross-platform c/c++/c# API, like OpenAl that allows you to work with sounds from code, and a high-level gui that allows sound designers to work with game audio without programming. I'm not sure how accessible the gui is, but the low-level library is exceptionally well-documented. It handles the mundane tasks of decoding file formats, streaming and such, and is easy to integrate. It is being used by numerous mainstream titles.A note about 3d sound: FMOD 'fakes' 3d sound by using lowpass filters. HRTF support via third-party plugins needs to be purchased separately. For those that don't need HRTF, it looks like an excellent option.It is free for non-commercial use. You can also use it for free for 1 commercial title per year with a development budget not exceeding US$100,000 (which is any audiogame out there). Subsequent titles released within that year requires a commercial license. To learn more about its features, visit http://www.fmod.org/products/ URL: http://forum.audiogames.net/viewtopic.php?pid=225910#p225910 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
FMOD Studio: a Sound library for games
FMOD Studio: a Sound library for games FMOD Studio consists of 2 parts:A low-level cross-platform c/c++/c# API, like OpenAl that allows you to work with sounds from code, and a high-level gui that allows sound designers to work with game audio without programming. I'm not sure how accessible the gui is, but the low-level library is exceptionally well-documented. It handles the mundane tasks of decoding file formats, streaming and such, and is easy to integrate. It is being used by numerous mainstream titles.A note about 3d sound: FMOD 'fakes' 3d sound by using lowpass filters. HRTF support via third-party plugins needs to be purchased separately. For those that don't need HRTF, it looks like an excellent option.It is free for non-commercial use. You can also use it for 1 commercial title per year with a development budget not exceeding US$100,000 (which is any audiogame out there). Subsequent titles released within that year requires a commercial license. To learn mor e about its features, visit http://www.fmod.org/products/ URL: http://forum.audiogames.net/viewtopic.php?pid=225910#p225910 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Considering switching to Java, recommended resources for learning how
Re: Considering switching to Java, recommended resources for learning how Its true that c++ has a much much steeper learning curve than most other languages out there, but it lets you do many more things too. Have you considered using c# as an alternative? I believe the process of talking to c/c++ libraries from c3 is easier than doing it with java. URL: http://forum.audiogames.net/viewtopic.php?pid=225714#p225714 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Visual Studio 2015 released
Re: Visual Studio 2015 released I've corrected the regular _expression_ in post 2. It was mistakenly firing on lines that contained only a number followed by a space. URL: http://forum.audiogames.net/viewtopic.php?pid=225705#p225705 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Tolk plus unity
Re: Tolk plus unity Not to my knowledge. I know that there are other screen reader output libraries that are capable of output to screen readers from multiple platforms like accessible output 2, but that's implemented in python. URL: http://forum.audiogames.net/viewtopic.php?pid=225544#p225544 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Considering switching to Java, recommended resources for learning how
Re: Considering switching to Java, recommended resources for learning how Why is c++ rediculous for blind developers? I am not sure what you mean by having to buy something to use it, because visual studio community has been available free of charge for a while now. There's nothing i n c++ itself that makes it more difficult for a blind developer to use it, than any other language.You'll want to get elcipse, the IDE of choice for java development. I'm not sure if you'll have to also get the java development kit separately, if eclipse's download doesn't come with everything you need.I don't have any recommendations for a java book. Look for the best sellers in the java category on Amazon; the ones that have a 4 star rating or higher are usually a good choice.You'll be duplicating the functionality that BGT provides out of the box, which will take some time e.g looking for a suitable library for 3d audio, serialization, keyboard input etc. URL: http://forum.audiogames.net/viewtopic.php?pid=225704#p225704 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Visual Studio 2015 released
Re: Visual Studio 2015 released It is a bug if you can't disable it. I'm not alone in finding that it degrades the editing experience a lot. I wouldn't mind if it respected the text editor settings. URL: http://forum.audiogames.net/viewtopic.php?pid=224967#p224967 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Some questions about bgt
Re: Some questions about bgt if(score<10&gm==false)Check your punctuation. It should be rewritten as:if (score<10 && gm==false)bool gm=true;This creates a new variable called gm. You probably meant to set the gm variable you already created to true. So the entire corrected code should look like this:if (score<10 && gm==false){gamemusic1.play_looped();gm=true;} URL: http://forum.audiogames.net/viewtopic.php?pid=224956#p224956 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Visual Studio 2015 released
Re: Visual Studio 2015 released I've confirmed that at least 1 other NVDA user is experiencing this annoying problem. In NVDA, it is possible to use the speech dictionaries feature as a workaround to suppress the line numbers. In the _expression_ to match box, paste the following regular _expression_:^[0-9]+ (.*)$and in the text to be spoken box:\1This simple _expression_ matches on occurances of one or more digits at the start of a line, followed by a space, then any sequence of characters except \n, which is how each line is read out in NVDA.Regretably, JAWS's primitive speech dictionary functionality does not allow for a similar workaround, though it may be possible to achieve this through scripting.This is far from ideal though, as this modification affects all applications. I'm not sure if its possible to create an application-specific NVDA speech dictionary. so I encourage any vs users to comment on the bug that I've filed at this link:https://connect.microsoft.com/VisualStu … t-settings URL: http://forum.audiogames.net/viewtopic.php?pid=224944#p224944 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Heat Engine, a game engine for BGT games
Re: Heat Engine, a game engine for BGT games Bgt is far from the only option for screen reader support. The Tolk library provides this functionality and has bindings available for numerous languages, including pure basic, c/c++, java, c# etc. URL: http://forum.audiogames.net/viewtopic.php?pid=224933#p224933 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Visual Studio 2015 released
Visual Studio 2015 released Visual Studio 2015 RTM has just been released.https://www.visualstudio.com/downloads/ … -studio-vsI've just installed it, but I'm experiencing an annoying issue where line numbers are announced regardless of your settings. Someone on this forum said that this didn't happen for them, so this may be something that I'm only experiencing for some reason. URL: http://forum.audiogames.net/viewtopic.php?pid=224855#p224855 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector