Re: Gauging interest in another 3d audio project
@camlorn welcome back!
1. You talked about this project being game specific as compared to libaudioverse, which was basically implementing WebAudio so would be suitable for anything that needed audio synthesis. How does that translate to the features that won't be avilable in this library vs Libaudioverse? Will its API also be graph based?
2. Regarding the WebAudio issues that you mentioned, I'm wondering why you couldn't insert the silence in the BufferNode before adding it to the graph? I'm probably overlooking something obvious here.
-- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector