Re: what do you think that fps audiogames missed?
Re: what do you think that fps audiogames missed? I want rtr style fps without the new mg4 type of weapon. That made the game a bit frustrating for people who can't jump around a lot to avoid. And servers that, if they have small player bases, put on small maps instead of maps for like 30 people. URL: https://forum.audiogames.net/post/613446/#p613446 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Interest in the Unspoken Addon but with Synthizer?
Re: Interest in the Unspoken Addon but with Synthizer? Hello,I'm interested. Since the developer of synthizer has posted here the project must be complete enough to handle something like unspoken. Good luck. URL: https://forum.audiogames.net/post/578230/#p578230 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Why do people still use bgt?
Re: Why do people still use bgt? People are still using bgt because it's easy. URL: https://forum.audiogames.net/post/531935/#p531935 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: The most stable service to upload my first game on
Re: The most stable service to upload my first game on There's an email link, use that instead of pm. URL: https://forum.audiogames.net/post/513953/#p513953 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: The most stable service to upload my first game on
Re: The most stable service to upload my first game on Yandex disk URL: https://forum.audiogames.net/post/510911/#p510911 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: witch kind of movement do you prefer?
Re: witch kind of movement do you prefer? I like full movement. URL: https://forum.audiogames.net/post/502782/#p502782 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Updates to the python tutorials by Nathan Tech
Re: Updates to the python tutorials by Nathan Tech Thank you for the work you're doing, Nathan. URL: https://forum.audiogames.net/post/495416/#p495416 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Lucia - OpenSource AudioGame engine written in Python
Re: Lucia - OpenSource AudioGame engine written in Python I can't generate them either. I have installed python markdown, but when I type cd docs it says system cannot find directory. Where exactly is this docs folder? URL: https://forum.audiogames.net/post/490963/#p490963 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Microsoft has open-sourced Windows Calculator
Re: Microsoft has open-sourced Windows Calculator They're not working for their customers, but for themselves. I think they thought that electron would be more kind of cross platform and it would be easier to manage a single script rather than multiple scripts for multiple platforms. But for their comfort, our comfort has been sacrificed and a good program for windows has been ruined. URL: https://forum.audiogames.net/post/489681/#p489681 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Dragonflame engine
Re: Dragonflame engine I remember it was open sourced. URL: https://forum.audiogames.net/post/478438/#p478438 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: How big of a deal are 32-bit builds?
Re: How big of a deal are 32-bit builds? Hello,I do a bit of light gaming on my school computer. If that counts, I'm using one with 32-bit windows7. URL: https://forum.audiogames.net/post/461489/#p461489 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: audiogames and the sighted
Re: audiogames and the sighted Sight means eighty percent of things they detect for sighted people. If you suddenly take it away, just twenty percent remains. Of course, when such a large portion of their sence suddenly becomes unusable for them for an activity, they naturally won't know what to do. URL: https://forum.audiogames.net/post/460710/#p460710 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: audiogames and the sighted
Re: audiogames and the sighted Sight means eighty percent of things they detect for sighted people. If you suddenly take it away, just twenty percent remains. Of course, when such a large portion of their sence suddenly becomes unusable for an activity, they naturally won't know what to do. URL: https://forum.audiogames.net/post/460710/#p460710 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: A question about reasons... think before posting
Re: A question about reasons... think before posting Hello,I don't think bgt is the optimal language for coding games anymore, especially due to what's happening with antiviruses right now. But I don't think of learning another programming language at the moment because bgt offered ease. I could start coding immediately when I installed the program by looking at the user guide. For example python is not like that. I have to lern from another source and that makes me feel lazy to do so. URL: https://forum.audiogames.net/post/430841/#p430841 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Act fast! I'm putting up a temp link for the sonniss 2015 Audio Bundle
Re: Act fast! I'm putting up a temp link for the sonniss 2015 Audio Bundle You should try yandex disk or one drive. URL: http://forum.audiogames.net/viewtopic.php?pid=355855#p355855 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: making accessable fast food simulation game
Re: making accessable fast food simulation game A restaurant version of castaways. Lol. Keep up the work. URL: http://forum.audiogames.net/viewtopic.php?pid=334514#p334514 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Dialog class version 1.1 released
Dialog class version 1.1 released Hello,This version adds screen reader support and a boolian called copyable which sets whether the text within the dialog can be copied to the clipboard or not. Enjoy!https://yadi.sk/d/qEunS3DK3Mj5yd URL: http://forum.audiogames.net/viewtopic.php?pid=328778#p328778 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Cae Jone's file browser class
Cae Jone's file browser class Hello,Can someone send that class here?Thanks. URL: http://forum.audiogames.net/viewtopic.php?pid=313746#p313746 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Let's Build an Audiogame Together in Python
Re: Let's Build an Audiogame Together in Python I think python programmers would definitely be interested in this. URL: http://forum.audiogames.net/viewtopic.php?pid=296935#p296935 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: The death of Kerry Rhys Day
Re: The death of Kerry Rhys Day So someone comes in, gives you news about someone dying, and you go call them spamer? Well done. Really well done. URL: http://forum.audiogames.net/viewtopic.php?pid=280147#p280147 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: A way to detect that capslock is on?
Re: A way to detect that capslock is on? Do not use capslock while writing something like KEY_ESCAPETyping 9 letters with the shift key is not hard at all. Right shift is there for a reason. URL: http://forum.audiogames.net/viewtopic.php?pid=268559#p268559 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: trying to play sound from sounds.dat in bgt.
Re: trying to play sound from sounds.dat in bgt. There is lots of confusion here:The left brace should be after void main, not after set sound storageStart is a name of a sound. Not the sound itself. So you should use start.load("filename with extention");That might be something.wwav or something.ogg URL: http://forum.audiogames.net/viewtopic.php?pid=268387#p268387 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: trying to play sound from sounds.dat in bgt.
Re: trying to play sound from sounds.dat in bgt. There is lots of confusion here:The let brace should be after void main, not after set sound storageStart is a name of a sound. Not the sound itself. So you should use start.load("filename with extention");That might be something.wwav or something.ogg URL: http://forum.audiogames.net/viewtopic.php?pid=268387#p268387 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Avert thine eyes, for most of this code is probably horrible
Re: Avert thine eyes, for most of this code is probably horrible Hello,Does this mean your projects are abandoned, or is this just some sharing? URL: http://forum.audiogames.net/viewtopic.php?pid=260917#p260917 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Cuing sounds in bgt
Cuing sounds in bgt Hello,I have always wondered how to cue sounds in bgt. For example to play a corpse sound just after the death sound is finished.Can you please tell me a way to do that? Thanks. URL: http://forum.audiogames.net/viewtopic.php?pid=254286#p254286 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Cuing sounds in bgt
Re: Cuing sounds in bgt Hello,Thank you, I will try this URL: http://forum.audiogames.net/viewtopic.php?pid=254302#p254302 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: How did you learn BGT?
Re: How did you learn BGT? Hello, I am not a really good coder but here's my advice:1-Practice the alert function first. It seemed very hard for me. I couldn't do anything else than alert because I kept putting in wrong scymbols etc.2. If you have a friend who knows bgt better than you, it will be more fun learning bgt and it will worth it to make him check your code so he can understand what your mistake is.3. If you have a mistake and can't figure out what it is, don't be angry. Check over and over. If you still don't understand, take a brake for a while. ıt might be anywhere from 5 minutes to 2 3 days or even a week. Depends on what you feel like doing. Also, there is a code analyser called matcher which I use that can help you a lot on unclosed braces, mismatched quotes etc.You can download it from here:http://oriolgomez.com/files/matcher.zip4. Don't think like "I can't do it, I am a bad coder", etc. Everyone was a bad coder at the beginning. When you begin to understand bgt and practice more, then you will understand that you can do things that you coul not in the beginning.Hope those little tips help! URL: http://forum.audiogames.net/viewtopic.php?pid=251762#p251762 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Is it possible to create my very own sounds?
Re: Is it possible to create my very own sounds? Hi, my recommendation for you is buy a good stereo recorder, then record whatever you want, then edit it some way you think nice. That's the description of sound designing for me. I don't know any way of creating our own sounds. URL: http://forum.audiogames.net/viewtopic.php?pid=240238#p240238 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Problem with file encryption in bgt
Re: Problem with file encryption in bgt Hi, it doesn't encrpyt at all not a compilation error. URL: http://forum.audiogames.net/viewtopic.php?pid=227388#p227388 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Problem with file encryption in bgt
Problem with file encryption in bgt Hi,I do it like this:file_encrypt("data.dat","data.dat","data"); But it doesn't work for some reason. URL: http://forum.audiogames.net/viewtopic.php?pid=227118#p227118 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Let's code!
Re: Let's code! My address is burakyuksek252 at Hotmail dot comReplace scymbols please. URL: http://forum.audiogames.net/viewtopic.php?pid=220819#p220819 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: www.sb-soft.tk. Help us inprove our page stay!
Re: www.sb-soft.tk. Help us inprove our page stay! Hi, then find a better programming lanugage to code it in. Also WHO coded this if not you? URL: http://forum.audiogames.net/viewtopic.php?pid=220424#p220424 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: www.sb-soft.tk. Help us inprove our page stay!
Re: www.sb-soft.tk. Help us inprove our page stay! Hi, delete stress breaker, code it better, then re-upload it. You can't even quit by pressing escape or alt f4 and it just loads up much on the ram. You have to end it with task manager. URL: http://forum.audiogames.net/viewtopic.php?pid=220314#p220314 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: problem with ogg sounds
Re: problem with ogg sounds Hi, you should set that parameter to false since it tells it to loop the sound if you set it to true. URL: http://forum.audiogames.net/viewtopic.php?pid=218342#p218342 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Beginner with question on BGT
Re: Beginner with question on BGT And if you have friends WHO know bgt, talk to them on skype, post them your code and have your friends a look at the code. They can probably help better. This helped me a lot. URL: http://forum.audiogames.net/viewtopic.php?pid=216839#p216839 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Let's code!
Re: Let's code! Hi Sam, wouldn't it be better if you would make it a bt sync folder? Because it sounds like it's gonna be huge. URL: http://forum.audiogames.net/viewtopic.php?pid=216282#p216282 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Game Source Code Repository
Re: Game Source Code Repository Hi, I don't need to compile it. I just ineed the car loops and stuff. URL: http://forum.audiogames.net/viewtopic.php?pid=215686#p215686 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Game Source Code Repository
Re: Game Source Code Repository Hi, the only thing I'm only interested in right now is the top speed source code, but I couldn't download the thing from github. URL: http://forum.audiogames.net/viewtopic.php?pid=215673#p215673 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Game Source Code Repository
Re: Game Source Code Repository A forum would definetly be much better. URL: http://forum.audiogames.net/viewtopic.php?pid=213778#p213778 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Game Source Code Repository
Re: Game Source Code Repository Hi, github looks a lot of complicated, I have tried to download the top speed source code, for example, and bunch of technical stupid stuff appeared, which I haven't heard in my life. URL: http://forum.audiogames.net/viewtopic.php?pid=213768#p213768 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: LEARNING [1] : Robot Factory
Re: LEARNING [1] : Robot Factory Hi, how is your bgt base going? URL: http://forum.audiogames.net/viewtopic.php?pid=213334#p213334 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: creating a menu with interactive sounds in bgt?
Re: creating a menu with interactive sounds in bgt? Use m_pro, it's one of the most advanced. URL: http://forum.audiogames.net/viewtopic.php?pid=213070#p213070 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: SB Soft's requiring new programmers and or beta testers
Re: SB Soft's requiring new programmers and or beta testers OS? Don't be crazy man. URL: http://forum.audiogames.net/viewtopic.php?pid=213068#p213068 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Bgt dialog box class
Re: Bgt dialog box class You're welcome, I hope you find it useful! URL: http://forum.audiogames.net/viewtopic.php?pid=211878#p211878 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Bgt dialog box class
Bgt dialog box class Hi, I have made a little dialog box class, here goes the readme:DIALOG CLASSCreated by Burak YüksekThis class allows you to create timed or untimed dialog boxes.Properties:string closes:Adjusts the sound that plays when the dialog closes.string opens:Adjusts the sound when the dialog box opensIf those strings are left blank, no sound will be played.bool timed:Adjusts if the dialog will stay open for a time or if it will be closed manually.int time(enter in milliseconds):Adjusts the time of the dialog box.If bool timed is set to false, this value will be ignored.string text:This is inside the create function. Sets the text of the dialog.An example is included in the example.bgt file.lisence:You can motify the script as you like, but please give credit where it is needed.Enjoy, I hope you can get some use out of it.And here goes the link:https://dl.dropboxusercontent.com/u/193 … _class.zip URL: http://forum.audiogames.net/viewtopic.php?pid=211873#p211873 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: BGT updater class
Re: BGT updater class Will check it out. URL: http://forum.audiogames.net/viewtopic.php?pid=211694#p211694 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: free collection of 10GB+ of premium sound effects for game developers
Re: free collection of 10GB+ of premium sound effects for game developers Yes, I agree. But from what you have said it looks awesome. URL: http://forum.audiogames.net/viewtopic.php?pid=208418#p208418 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Strangeness function bgt? ;Help please!
Re: Strangeness function bgt? ;Help please! Why would it give an error if it wouldn't be a mess?If you type like game(); and don't define void game () it will give you that error. Note: I didn't look at the code, I just told you why the error accured. URL: http://forum.audiogames.net/viewtopic.php?pid=207723#p207723 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Anyone interested in another racing game?
Re: Anyone interested in another racing game? Oh, and add a battle racing mode, where you try to race a track, but try to blow eachother up at the same time. The player first comes to the finish line wins. If nobody has came to the finish line, the last surviver wins. URL: http://forum.audiogames.net/viewtopic.php?pid=206576#p206576 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Anyone interested in another racing game?
Re: Anyone interested in another racing game? Nitro is something that boosts your acceleration speed. Some real expensive cars have nitro in real life.Also, I want to start my car manually just ecause I want to have more control while driving. Oh and just for fun, we should be able to stop the engines completely. URL: http://forum.audiogames.net/viewtopic.php?pid=206569#p206569 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Anyone interested in another racing game?
Re: Anyone interested in another racing game? Hi, if you encrypt the file, nobody can find it. Also, no, you don't need to do a race for the garage. Add a simple carrier mode, where you just navigate around, and the garage should be there.Also another suggestion:In the carrier mode, there should be random racing cars running around. If you bump onto them, you send them a race request. If they accept it, which should be random, then you begin to race with that aponent in a time limit, for example in 10 seconds. If in 10 seconds you get in front of that car, you unlock that car. If the race finishes, you return back to carrier mode. URL: http://forum.audiogames.net/viewtopic.php?pid=206567#p206567 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Anyone interested in another racing game?
Re: Anyone interested in another racing game? Yes, I am interested in this. Here are some of the features:1-Add nitro.2-Add unlockable cars and tracks, via maybe a rank system3-Add breaks, and we should also be able to go back in the track, not just forward4-Add some traphic cars, not racing cars, WHO come opposite you to crash you so you slow down. Other aponents should be able to crash onto them, too5-Computer aponents should know when to break, on hairpins etc. You should be able to adjust difficulty for that so beginners can start without much challenge.6-Add that so cars can be upgradable. I should be able to upgrade my engine speed, maybe add additionel gears to my car, etc. You can do a garage where you need Money to Access. Also, the garage shouldn't be in the menü. There should be a free carrier mode and we should be able to enter the garage from there, it should be located on the road.Also, I should be able to upgrade nitro models, so for example the first model gives me 10km speed when I use it, the second model should give 20, 30, etc.7-Not all cars should have nitro. For example, the beginner cars shouldn't have nitro, and as you unlock more cars, you get cars with nitro. Also, computer players should not have nitro if you're going to the field with a non nitro car, so it's fare.8-Add obsticals so that you jump to avoid them.9-We should be able to bump our aponents to slow them down. They should try to do the same.10-Don't add busses, minibusses, etc to the game. Because they are too slow and what does a schoolbus do on a race field? Or you can let us choose the car type we want, so we can race with busses etc when we choose a bus.11-Add car and track building, built into the game.12-Add a drag mode, where you're forced to race with manual gear, the road is streight, and you have to avoid traphic cars. If you crash at a fast speed to the traphic cars, the game is over. Also, if you stay on a gear for too long and you need to switch gears, the car should explode.13-I know this is a bit extreme, but add cop racing. In this, you don't have computer players racing you, but you have cops chasing you.14-Add traps. For example, I should be able to put something on the road so if a car comes onto the trap it's tires explode for a while, slowing it down. Or different traps WHO do different affects.15-Nitros should be able to recharge if you go without crashing a long while16-Car engine should not stop when you crash. Instead, it should slow down the car. But maybe put bigger walls somewhere, and it should stop the car completely.17-We should be able to start our cars manually.That's all for now. I hope you make it, I'm looking forward to it. URL: http://forum.audiogames.net/viewtopic.php?pid=206561#p206561 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Anyone interested in another racing game?
Re: Anyone interested in another racing game? Yes, I am interested in this. Here are some of the features:1-Add nitro.2-Add unlockable cars and tracks, via maybe a rank system3-Add breaks, and we should also be able to go back in the track, not just forward4-Add some traphic cars, not racing cars, WHO come opposite you to crash you so you slow down. Other aponents should be able to crash onto them, too5-Computer aponents should know when to break, on hairpins etc. You should be able to adjust difficulty for that so beginners can start without much challenge.6-Add that so cars can be upgradable. I should be able to upgrade my engine speed, maybe add additionel gears to my car, etc. You can do a garage where you need Money to Access. Also, the garage shouldn't be in the menü. There should be a free carrier mode and we should be able to enter the garage from there, it should be located on the road.Also, I should be able to upgrade nitro models, so for example the first model gives me 10km speed when I use it, the second model should give 20, 30, etc.7-Not all cars should have nitro. For example, the beginner cars shouldn't have nitro, and as you unlock more cars, you get cars with nitro. Also, computer players should not have nitro if you're going to the field with a non nitro car, so it's fare.8-Add obsticals so that you jump to avoid them.9-We should be able to bump our aponents to slow them down. They should try to do the same.10-Don't add busses, minibusses, etc to the game. Because they are too slow and what does a schoolbus do on a race field? Or you can let us choose the car type we want, so we can race with busses etc when we choose a bus.11-Add car and track building, built into the game.12-Add a drag mode, where you're forced to race with manual gear, the road is streight, and you have to avoid traphic cars. If you crash at a fast speed to the traphic cars, the game is over. Also, if you stay on a gear for too long and you need to switch gears, the car should explode.13-I know this is a bit extreme, but add cop racing. In this, you don't have computer players racing you, but you have cops chasing you.14-Add traps. For example, I should be able to put something on the road so if a car comes onto the trap it's tires explode for a while, slowing it down. Or different traps WHO do different affects.That's all for now. I hope you make it, I'm looking forward to it. URL: http://forum.audiogames.net/viewtopic.php?pid=206561#p206561 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: List of C++ gui compiler and book?
Re: List of C++ gui compiler and book? *sighs*Look, Ethin. Why are you just trying to scream at all people? Well, camlorn warns the first poster, is he doing anything wrong? I don't think so. URL: http://forum.audiogames.net/viewtopic.php?pid=202659#p202659 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: BGT pack stuff and custom classes and functions
Re: BGT pack stuff and custom classes and functions Hi, why can't we add a folder at once to a pack? Also, for example, if we had multiple tpyes of a sound, for example, we have 6 voice folders and all of them has hi.wav, how do we seperate those from eachother? Thank you. URL: http://forum.audiogames.net/viewtopic.php?pid=202647#p202647 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: audiogames.net forum browser
Re: audiogames.net forum browser Hi, you should definetly improve it, it's going to be a great Project. URL: http://forum.audiogames.net/viewtopic.php?pid=196811#p196811 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: the menuX class
Re: the menuX class Thanks a lot. URL: http://forum.audiogames.net/viewtopic.php?pid=194572#p194572 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: the menuX class
Re: the menuX class Hi Jason, thank you a lot for your help. Maybe I'm being too ungreatful here, but can you give me an example about how to use the menü? Since naming is no longer optionel, I don't know how to use it with naming. thanks a lot again. URL: http://forum.audiogames.net/viewtopic.php?pid=194463#p194463 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: the menuX class
Re: the menuX class Nope, couldn't find it. Plz can someone give me a class like that? I don't know how to make enter, escape and Wrap sounds with callback so Im interested. Thx. URL: http://forum.audiogames.net/viewtopic.php?pid=194336#p194336 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: the menuX class
Re: the menuX class Oh, where is it? I wonder? going to look at the up for grabs forum again. URL: http://forum.audiogames.net/viewtopic.php?pid=194335#p194335 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: bgt help
Re: bgt help Opensource? Where is the source of that game? URL: http://forum.audiogames.net/viewtopic.php?pid=194310#p194310 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: the menuX class
Re: the menuX class Yes, downloaded the class and confirmed that. URL: http://forum.audiogames.net/viewtopic.php?pid=194272#p194272 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: the menuX class
Re: the menuX class The one that aaron created? It doesn't have support for added sounds etc. URL: http://forum.audiogames.net/viewtopic.php?pid=194214#p194214 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
the menuX class
the menuX class Hey all, I have the menuX class. I am trying to use it with the following code:#include"menuX.bgt"void main() {show_game_window("menux test");dynamic_menu menu;menu.add_click_sound("menux/click.wav");menu.add_enter_sound("menux/enter.wav");menu.add_item_tts("choice 1.2.1.3.1.2.1");menu.add_item_tts("xb4");menu.add_item_tts("quit menux");menu.allow_escape=true;int menuc=menu.run("select a choice",true);if(menuc==0) {exit();}}And I get the following error:File: C:\Program Files (x86)\BGT\include\menuX.bgtOn line: 151 (1)Information: Compiling double dynamic_menu::run_extended(string, bool, double, bool)File: C:\Program Files (x86)\BGT\include\menuX.bgtOn line: 202 (1)Line: loadsound();Error: No matching signatures to 'loadsound()'What am I doing wrong, What else do I need to use this thing? URL: http://forum.audiogames.net/viewtopic.php?pid=194212#p194212 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: I have a very emportant question for the forum
Re: I have a very emportant question for the forum Hi, I am going to ask a question. If those sounds are not legal, what's going to happen? URL: http://forum.audiogames.net/viewtopic.php?pid=191000#p191000 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector