Re: what do you think that fps audiogames missed?

2021-02-07 Thread AudioGames . net ForumDevelopers room : burak via Audiogames-reflector


  


Re: what do you think that fps audiogames missed?

I want rtr style fps without the new mg4 type of weapon. That made the game a bit frustrating for people who can't jump around a lot to avoid. And servers that, if they have small player bases, put on small maps instead of maps for like 30 people.

URL: https://forum.audiogames.net/post/613446/#p613446




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Re: Interest in the Unspoken Addon but with Synthizer?

2020-10-07 Thread AudioGames . net ForumDevelopers room : burak via Audiogames-reflector


  


Re: Interest in the Unspoken Addon but with Synthizer?

Hello,I'm interested. Since the developer of synthizer has posted here the project must be complete enough to handle something like unspoken. Good luck.

URL: https://forum.audiogames.net/post/578230/#p578230




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Re: Why do people still use bgt?

2020-05-21 Thread AudioGames . net ForumDevelopers room : burak via Audiogames-reflector


  


Re: Why do people still use bgt?

People are still using bgt because it's easy.

URL: https://forum.audiogames.net/post/531935/#p531935




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Re: The most stable service to upload my first game on

2020-03-30 Thread AudioGames . net ForumDevelopers room : burak via Audiogames-reflector


  


Re: The most stable service to upload my first game on

There's an email link, use that instead of pm.

URL: https://forum.audiogames.net/post/513953/#p513953




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Re: The most stable service to upload my first game on

2020-03-21 Thread AudioGames . net ForumDevelopers room : burak via Audiogames-reflector


  


Re: The most stable service to upload my first game on

Yandex disk

URL: https://forum.audiogames.net/post/510911/#p510911




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Re: witch kind of movement do you prefer?

2020-02-19 Thread AudioGames . net ForumDevelopers room : burak via Audiogames-reflector


  


Re: witch kind of movement do you prefer?

I like full movement.

URL: https://forum.audiogames.net/post/502782/#p502782




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Re: Updates to the python tutorials by Nathan Tech

2020-01-24 Thread AudioGames . net ForumDevelopers room : burak via Audiogames-reflector


  


Re: Updates to the python tutorials by Nathan Tech

Thank you for the work you're doing, Nathan.

URL: https://forum.audiogames.net/post/495416/#p495416




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Re: Lucia - OpenSource AudioGame engine written in Python

2020-01-06 Thread AudioGames . net ForumDevelopers room : burak via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

I can't generate them either. I have installed python markdown, but when I type cd docs it says system cannot find directory. Where exactly is this docs folder?

URL: https://forum.audiogames.net/post/490963/#p490963




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Re: Microsoft has open-sourced Windows Calculator

2019-12-31 Thread AudioGames . net ForumDevelopers room : burak via Audiogames-reflector


  


Re: Microsoft has open-sourced Windows Calculator

They're not working for their customers, but for themselves. I think they thought that electron would be more kind of cross platform and it would be easier to manage a single script rather than multiple scripts for multiple platforms. But for their comfort, our comfort has been sacrificed and a good program for windows has been ruined.

URL: https://forum.audiogames.net/post/489681/#p489681




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Re: Dragonflame engine

2019-11-20 Thread AudioGames . net ForumDevelopers room : burak via Audiogames-reflector


  


Re: Dragonflame engine

I remember it was open sourced.

URL: https://forum.audiogames.net/post/478438/#p478438




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Re: How big of a deal are 32-bit builds?

2019-09-12 Thread AudioGames . net ForumDevelopers room : burak via Audiogames-reflector


  


Re: How big of a deal are 32-bit builds?

Hello,I do a bit of light gaming on my school computer. If that counts, I'm using one with 32-bit windows7.

URL: https://forum.audiogames.net/post/461489/#p461489




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Re: audiogames and the sighted

2019-09-09 Thread AudioGames . net ForumDevelopers room : burak via Audiogames-reflector


  


Re: audiogames and the sighted

Sight means eighty percent of things they detect for sighted people. If you suddenly take it away, just twenty percent remains. Of course, when such a large portion of their sence suddenly becomes unusable for them for an activity, they naturally won't know what to do.

URL: https://forum.audiogames.net/post/460710/#p460710




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Re: audiogames and the sighted

2019-09-09 Thread AudioGames . net ForumDevelopers room : burak via Audiogames-reflector


  


Re: audiogames and the sighted

Sight means eighty percent of things they detect for sighted people. If you suddenly take it away, just twenty percent remains. Of course, when such a large portion of their sence suddenly becomes unusable for an activity, they naturally won't know what to do.

URL: https://forum.audiogames.net/post/460710/#p460710




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Re: A question about reasons... think before posting

2019-05-02 Thread AudioGames . net ForumDevelopers room : burak via Audiogames-reflector


  


Re: A question about reasons... think before posting

Hello,I don't think bgt is the optimal language for coding games anymore, especially due to what's happening with antiviruses right now. But I don't think of learning another programming language at the moment because bgt offered ease. I could start coding immediately when I installed the program by looking at the user guide. For example python is not like that. I have to lern from another source and that makes me feel lazy to do so.

URL: https://forum.audiogames.net/post/430841/#p430841




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Re: Act fast! I'm putting up a temp link for the sonniss 2015 Audio Bundle

2018-03-17 Thread AudioGames . net ForumDevelopers room : burak via Audiogames-reflector


  


Re: Act fast! I'm putting up a temp link for the sonniss 2015 Audio Bundle

You should try yandex disk or one drive.

URL: http://forum.audiogames.net/viewtopic.php?pid=355855#p355855





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Re: making accessable fast food simulation game

2017-10-21 Thread AudioGames . net ForumDevelopers room : burak via Audiogames-reflector


  


Re: making accessable fast food simulation game

A restaurant version of castaways. Lol. Keep up the work.

URL: http://forum.audiogames.net/viewtopic.php?pid=334514#p334514





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Dialog class version 1.1 released

2017-09-08 Thread AudioGames . net ForumDevelopers room : burak via Audiogames-reflector


  


Dialog class version 1.1 released

Hello,This version adds screen reader support and a boolian called copyable which sets whether the text within the dialog can be copied to the clipboard or not. Enjoy!https://yadi.sk/d/qEunS3DK3Mj5yd

URL: http://forum.audiogames.net/viewtopic.php?pid=328778#p328778





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Cae Jone's file browser class

2017-06-03 Thread AudioGames . net ForumDevelopers room : burak via Audiogames-reflector


  


Cae Jone's file browser class

Hello,Can someone send that class here?Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=313746#p313746





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Re: Let's Build an Audiogame Together in Python

2017-02-10 Thread AudioGames . net ForumDevelopers room : burak via Audiogames-reflector


  


Re: Let's Build an Audiogame Together in Python

I think python programmers would definitely be interested in this.

URL: http://forum.audiogames.net/viewtopic.php?pid=296935#p296935





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Re: The death of Kerry Rhys Day

2016-09-24 Thread AudioGames . net ForumDevelopers room : burak via Audiogames-reflector


  


Re: The death of Kerry Rhys Day

So someone comes in, gives you news about someone dying, and you go call them spamer? Well done. Really well done.

URL: http://forum.audiogames.net/viewtopic.php?pid=280147#p280147





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Re: A way to detect that capslock is on?

2016-07-18 Thread AudioGames . net ForumDevelopers room : burak via Audiogames-reflector


  


Re: A way to detect that capslock is on?

Do not use capslock while writing something like KEY_ESCAPETyping 9 letters with the shift key is not hard at all. Right shift is there for a reason.

URL: http://forum.audiogames.net/viewtopic.php?pid=268559#p268559





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Re: trying to play sound from sounds.dat in bgt.

2016-07-17 Thread AudioGames . net ForumDevelopers room : burak via Audiogames-reflector


  


Re: trying to play sound from sounds.dat in bgt.

There is lots of confusion here:The left brace should be after void main, not after  set sound storageStart is a name of a sound. Not the sound itself. So you should use start.load("filename with extention");That might be something.wwav or something.ogg

URL: http://forum.audiogames.net/viewtopic.php?pid=268387#p268387





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Re: trying to play sound from sounds.dat in bgt.

2016-07-17 Thread AudioGames . net ForumDevelopers room : burak via Audiogames-reflector


  


Re: trying to play sound from sounds.dat in bgt.

There is lots of confusion here:The let brace should be after void main, not after  set sound storageStart is a name of a sound. Not the sound itself. So you should use start.load("filename with extention");That might be something.wwav or something.ogg

URL: http://forum.audiogames.net/viewtopic.php?pid=268387#p268387





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Re: Avert thine eyes, for most of this code is probably horrible

2016-05-18 Thread AudioGames . net ForumDevelopers room : burak via Audiogames-reflector


  


Re: Avert thine eyes, for most of this code is probably horrible

Hello,Does this mean your projects are abandoned, or is this just some sharing?

URL: http://forum.audiogames.net/viewtopic.php?pid=260917#p260917





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Cuing sounds in bgt

2016-03-18 Thread AudioGames . net ForumDevelopers room : burak via Audiogames-reflector


  


Cuing sounds in bgt

Hello,I have always wondered how to cue sounds in bgt. For example to play a corpse sound just after the death sound is finished.Can you please tell me a way to do that? Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=254286#p254286





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Re: Cuing sounds in bgt

2016-03-18 Thread AudioGames . net ForumDevelopers room : burak via Audiogames-reflector


  


Re: Cuing sounds in bgt

Hello,Thank you, I will try this

URL: http://forum.audiogames.net/viewtopic.php?pid=254302#p254302





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Re: How did you learn BGT?

2016-02-27 Thread AudioGames . net ForumDevelopers room : burak via Audiogames-reflector


  


Re: How did you learn BGT?

Hello, I am not a really good coder but here's my advice:1-Practice the alert function first. It seemed very hard for me. I couldn't do anything else than alert because I kept putting in wrong scymbols etc.2. If you have a friend who knows bgt better than you, it will be more fun learning bgt and it will worth it to make him check your code so he can understand what your mistake is.3. If you have a mistake and can't figure out what it is, don't be angry. Check over and over. If you still don't understand, take a brake for a while. ıt might be anywhere from 5 minutes to 2 3 days or even a week. Depends on what you feel like doing. Also, there is a code analyser called matcher which I use that can help you a lot on unclosed braces, mismatched quotes etc.You can download it from here:http://oriolgomez.com/files/matcher.zip4. Don't think like "I can't do it, I am a bad coder", etc. Everyone was a bad coder at the beginning. When you begin to understand bgt and practice more, then you will understand that you can do things that you coul not in the beginning.Hope those little tips help!

URL: http://forum.audiogames.net/viewtopic.php?pid=251762#p251762





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Re: Is it possible to create my very own sounds?

2015-11-27 Thread AudioGames . net ForumDevelopers room : burak via Audiogames-reflector


  


Re: Is it possible to create my very own sounds?

Hi, my recommendation for you is buy a good stereo recorder, then record whatever you want, then edit it some way you think nice. That's the description of sound designing for me. I don't know any way of creating our own sounds.

URL: http://forum.audiogames.net/viewtopic.php?pid=240238#p240238





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Re: Problem with file encryption in bgt

2015-08-10 Thread AudioGames . net ForumDevelopers room : burak via Audiogames-reflector


  


Re: Problem with file encryption in bgt

Hi, it doesnt encrpyt at all not a compilation error.

URL: http://forum.audiogames.net/viewtopic.php?pid=227388#p227388




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Problem with file encryption in bgt

2015-08-08 Thread AudioGames . net ForumDevelopers room : burak via Audiogames-reflector


  


Problem with file encryption in bgt

Hi,I do it like this:file_encrypt(data.dat,data.dat,data);
But it doesnt work for some reason.

URL: http://forum.audiogames.net/viewtopic.php?pid=227118#p227118




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Re: Let's code!

2015-06-21 Thread AudioGames . net ForumDevelopers room : burak via Audiogames-reflector


  


Re: Let's code!

My address is burakyuksek252 at Hotmail dot comReplace scymbols please.

URL: http://forum.audiogames.net/viewtopic.php?pid=220819#p220819




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Re: www.sb-soft.tk. Help us inprove our page stay!

2015-06-18 Thread AudioGames . net ForumDevelopers room : burak via Audiogames-reflector


  


Re: www.sb-soft.tk. Help us inprove our page stay!

Hi, then find a better programming lanugage to code it in. Also WHO coded this if not you?

URL: http://forum.audiogames.net/viewtopic.php?pid=220424#p220424




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Re: www.sb-soft.tk. Help us inprove our page stay!

2015-06-17 Thread AudioGames . net ForumDevelopers room : burak via Audiogames-reflector


  


Re: www.sb-soft.tk. Help us inprove our page stay!

Hi, delete stress breaker, code it better, then re-upload it. You cant even quit by pressing escape or alt f4 and it just loads up much on the ram. You have to end it with task manager.

URL: http://forum.audiogames.net/viewtopic.php?pid=220314#p220314




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Re: problem with ogg sounds

2015-05-30 Thread AudioGames . net ForumDevelopers room : burak via Audiogames-reflector


  


Re: problem with ogg sounds

Hi, you should set that parameter to false since it tells it to loop the sound if you set it to true.

URL: http://forum.audiogames.net/viewtopic.php?pid=218342#p218342




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Re: Beginner with question on BGT

2015-05-18 Thread AudioGames . net ForumDevelopers room : burak via Audiogames-reflector


  


Re: Beginner with question on BGT

And if you have friends WHO know bgt, talk to them on skype, post them your code and have your friends a look at the code. They can probably help better. This helped me a lot.

URL: http://forum.audiogames.net/viewtopic.php?pid=216839#p216839




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Re: Let's code!

2015-05-14 Thread AudioGames . net ForumDevelopers room : burak via Audiogames-reflector


  


Re: Let's code!

Hi Sam, wouldnt it be better if you would make it a bt sync folder? Because it sounds like its gonna be huge.

URL: http://forum.audiogames.net/viewtopic.php?pid=216282#p216282




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Re: Game Source Code Repository

2015-05-10 Thread AudioGames . net ForumDevelopers room : burak via Audiogames-reflector


  


Re: Game Source Code Repository

Hi, the only thing Im only interested in right now is the top speed source code, but I couldnt download the thing from github.

URL: http://forum.audiogames.net/viewtopic.php?pid=215673#p215673




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Re: Game Source Code Repository

2015-05-10 Thread AudioGames . net ForumDevelopers room : burak via Audiogames-reflector


  


Re: Game Source Code Repository

Hi, I dont need to compile it. I just ineed the car loops and stuff.

URL: http://forum.audiogames.net/viewtopic.php?pid=215686#p215686




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Re: Game Source Code Repository

2015-04-26 Thread AudioGames . net ForumDevelopers room : burak via Audiogames-reflector


  


Re: Game Source Code Repository

Hi, github looks a lot of complicated, I have tried to download the top speed source code, for example, and bunch of technical stupid stuff appeared, which I havent heard in my life.

URL: http://forum.audiogames.net/viewtopic.php?pid=213768#p213768




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Re: Game Source Code Repository

2015-04-26 Thread AudioGames . net ForumDevelopers room : burak via Audiogames-reflector


  


Re: Game Source Code Repository

A forum would definetly be much better.

URL: http://forum.audiogames.net/viewtopic.php?pid=213778#p213778




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Re: LEARNING [1] : Robot Factory

2015-04-23 Thread AudioGames . net ForumDevelopers room : burak via Audiogames-reflector


  


Re: LEARNING [1] : Robot Factory

Hi, how is your bgt base going?

URL: http://forum.audiogames.net/viewtopic.php?pid=213334#p213334




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Re: SB Soft's requiring new programmers and or beta testers

2015-04-21 Thread AudioGames . net ForumDevelopers room : burak via Audiogames-reflector


  


Re: SB Soft's requiring new programmers and or beta testers

OS? Dont be crazy man.

URL: http://forum.audiogames.net/viewtopic.php?pid=213068#p213068




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Re: creating a menu with interactive sounds in bgt?

2015-04-21 Thread AudioGames . net ForumDevelopers room : burak via Audiogames-reflector


  


Re: creating a menu with interactive sounds in bgt?

Use m_pro, its one of the most advanced.

URL: http://forum.audiogames.net/viewtopic.php?pid=213070#p213070




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Bgt dialog box class

2015-04-11 Thread AudioGames . net ForumDevelopers room : burak via Audiogames-reflector


  


Bgt dialog box class

Hi, I have made a little dialog box class, here goes the readme:DIALOG CLASSCreated by Burak YüksekThis class allows you to create timed or untimed dialog boxes.Properties:string closes:Adjusts the sound that plays when the dialog closes.string opens:Adjusts the sound when the dialog box opensIf those strings are left blank, no sound will be played.bool timed:Adjusts if the dialog will stay open for a time or if it will be closed manually.int time(enter in milliseconds):Adjusts the time of the dialog box.If bool timed is set to false, this value will be ignored.string text:This is inside the create function. Sets the text of the dialog.An example is included in the example.bgt file.lisence:You can motify the script as you like, but please give credit where it is needed.Enjoy, I hope you can get some use out of it.And here goes the link:https://dl.dropboxusercontent.com/u/193 … _class.zip

URL: http://forum.audiogames.net/viewtopic.php?pid=211873#p211873




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Re: Bgt dialog box class

2015-04-11 Thread AudioGames . net ForumDevelopers room : burak via Audiogames-reflector


  


Re: Bgt dialog box class

Youre welcome, I hope you find it useful!

URL: http://forum.audiogames.net/viewtopic.php?pid=211878#p211878




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Re: BGT updater class

2015-04-09 Thread AudioGames . net ForumDevelopers room : burak via Audiogames-reflector


  


Re: BGT updater class

Will check it out.

URL: http://forum.audiogames.net/viewtopic.php?pid=211694#p211694




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Re: free collection of 10GB+ of premium sound effects for game developers

2015-03-13 Thread AudioGames . net ForumDevelopers room : burak via Audiogames-reflector


  


Re: free collection of 10GB+ of premium sound effects for game developers

Yes, I agree. But from what you have said it looks awesome.

URL: http://forum.audiogames.net/viewtopic.php?pid=208418#p208418




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Re: Strangeness function bgt? ;Help please!

2015-03-07 Thread AudioGames . net ForumDevelopers room : burak via Audiogames-reflector


  


Re: Strangeness function bgt? ;Help please!

Why would it give an error if it wouldnt be a mess?If you type like game(); and dont define void game () it will give you that error. Note: I didnt look at the code, I just told you why the error accured.

URL: http://forum.audiogames.net/viewtopic.php?pid=207723#p207723




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Re: Anyone interested in another racing game?

2015-02-27 Thread AudioGames . net ForumDevelopers room : burak via Audiogames-reflector


  


Re: Anyone interested in another racing game?

Hi, if you encrypt the file, nobody can find it. Also, no, you dont need to do a race for the garage. Add a simple carrier mode, where you just navigate around, and the garage should be there.Also another suggestion:In the carrier mode, there should be random racing cars running around. If you bump onto them, you send them a race request. If they accept it, which should be random, then you begin to race with that aponent in a time limit, for example in 10 seconds. If in 10 seconds you get in front of that car, you unlock that car. If the race finishes, you return back to carrier mode.

URL: http://forum.audiogames.net/viewtopic.php?pid=206567#p206567




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Re: Anyone interested in another racing game?

2015-02-27 Thread AudioGames . net ForumDevelopers room : burak via Audiogames-reflector


  


Re: Anyone interested in another racing game?

Yes, I am interested in this. Here are some of the features:1-Add nitro.2-Add unlockable cars and tracks, via maybe a rank system3-Add breaks, and we should also be able to go back in the track, not just forward4-Add some traphic cars, not racing cars, WHO come opposite you to crash you so you slow down. Other aponents should be able to crash onto them, too5-Computer aponents should know when to break, on hairpins etc. You should be able to adjust difficulty for that so beginners can start without much challenge.6-Add that so cars can be upgradable. I should be able to upgrade my engine speed, maybe add additionel gears to my car, etc. You can do a garage where you need Money to Access. Also, the garage shouldnt be in the menü. There should be a free carrier mode and we should be able to enter the garage from there, it should be located on the road.Also, I should be able to upgrade nitro models, so for example the first model gives me 10km speed when I use it, the second model should give 20, 30, etc.7-Not all cars should have nitro. For example, the beginner cars shouldnt have nitro, and as you unlock more cars, you get cars with nitro. Also, computer players should not have nitro if youre going to the field with a non nitro car, so its fare.8-Add obsticals so that you jump to avoid them.9-We should be able to bump our aponents to slow them down. They should try to do the same.10-Dont add busses, minibusses, etc to the game. Because they are too slow and what does a schoolbus do on a race field? Or you can let us choose the car type we want, so we can race with busses etc when we choose a bus.11-Add car and track building, built into the game.12-Add a drag mode, where youre forced to race with manual gear, the road is streight, and you have to avoid traphic cars. If you crash at a fast speed to the traphic cars, the game is over. Also, if you stay on a gear for too long and you need to switch gears, the car should explode.13-I know this is a bit extreme, but add cop racing. In this, you dont have computer players racing you, but you have cops chasing you.14-Add traps. For example, I should be able to put something on the road so if a car comes onto the trap its tires explode for a while, slowing it down. Or different traps WHO do different affects.Thats all for now. I hope you make it, Im looking forward to it.

URL: http://forum.audiogames.net/viewtopic.php?pid=206561#p206561




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Re: Anyone interested in another racing game?

2015-02-27 Thread AudioGames . net ForumDevelopers room : burak via Audiogames-reflector


  


Re: Anyone interested in another racing game?

Yes, I am interested in this. Here are some of the features:1-Add nitro.2-Add unlockable cars and tracks, via maybe a rank system3-Add breaks, and we should also be able to go back in the track, not just forward4-Add some traphic cars, not racing cars, WHO come opposite you to crash you so you slow down. Other aponents should be able to crash onto them, too5-Computer aponents should know when to break, on hairpins etc. You should be able to adjust difficulty for that so beginners can start without much challenge.6-Add that so cars can be upgradable. I should be able to upgrade my engine speed, maybe add additionel gears to my car, etc. You can do a garage where you need Money to Access. Also, the garage shouldnt be in the menü. There should be a free carrier mode and we should be able to enter the garage from there, it should be located on the road.Also, I should be able to upgrade nitro models, so for example the first model gives me 10km speed when I use it, the second model should give 20, 30, etc.7-Not all cars should have nitro. For example, the beginner cars shouldnt have nitro, and as you unlock more cars, you get cars with nitro. Also, computer players should not have nitro if youre going to the field with a non nitro car, so its fare.8-Add obsticals so that you jump to avoid them.9-We should be able to bump our aponents to slow them down. They should try to do the same.10-Dont add busses, minibusses, etc to the game. Because they are too slow and what does a schoolbus do on a race field? Or you can let us choose the car type we want, so we can race with busses etc when we choose a bus.11-Add car and track building, built into the game.12-Add a drag mode, where youre forced to race with manual gear, the road is streight, and you have to avoid traphic cars. If you crash at a fast speed to the traphic cars, the game is over. Also, if you stay on a gear for too long and you need to switch gears, the car should explode.13-I know this is a bit extreme, but add cop racing. In this, you dont have computer players racing you, but you have cops chasing you.14-Add traps. For example, I should be able to put something on the road so if a car comes onto the trap its tires explode for a while, slowing it down. Or different traps WHO do different affects.15-Nitros should be able to recharge if you go without crashing a long while16-Car engine should not stop when you crash. Instead, it should slow down the car. But maybe put bigger walls somewhere, and it should stop the car completely.17-We should be able to start our cars manually.Thats all for now. I hope you make it, Im looking forward to it.

URL: http://forum.audiogames.net/viewtopic.php?pid=206561#p206561




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Re: Anyone interested in another racing game?

2015-02-27 Thread AudioGames . net ForumDevelopers room : burak via Audiogames-reflector


  


Re: Anyone interested in another racing game?

Nitro is something that boosts your acceleration speed. Some real expensive cars have nitro in real life.Also, I want to start my car manually just ecause I want to have more control while driving. Oh and just for fun, we should be able to stop the engines completely.

URL: http://forum.audiogames.net/viewtopic.php?pid=206569#p206569




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Re: Anyone interested in another racing game?

2015-02-27 Thread AudioGames . net ForumDevelopers room : burak via Audiogames-reflector


  


Re: Anyone interested in another racing game?

Oh, and add a battle racing mode, where you try to race a track, but try to blow eachother up at the same time. The player first comes to the finish line wins. If nobody has came to the finish line, the last surviver wins.

URL: http://forum.audiogames.net/viewtopic.php?pid=206576#p206576




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Re: BGT pack stuff and custom classes and functions

2015-01-27 Thread AudioGames . net ForumDevelopers room : burak via Audiogames-reflector


  


Re: BGT pack stuff and custom classes and functions

Hi, why cant we add a folder at once to a pack? Also, for example, if we had multiple tpyes of a sound, for example, we have 6 voice folders and all of them has hi.wav, how do we seperate those from eachother? Thank you.

URL: http://forum.audiogames.net/viewtopic.php?pid=202647#p202647




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Re: List of C++ gui compiler and book?

2015-01-27 Thread AudioGames . net ForumDevelopers room : burak via Audiogames-reflector


  


Re: List of C++ gui compiler and book?

*sighs*Look, Ethin. Why are you just trying to scream at all people? Well, camlorn warns the first poster, is he doing anything wrong? I dont think so.

URL: http://forum.audiogames.net/viewtopic.php?pid=202659#p202659




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Re: audiogames.net forum browser

2014-12-07 Thread AudioGames . net ForumDevelopers room : burak via Audiogames-reflector


  


Re: audiogames.net forum browser

Hi, you should definetly improve it, its going to be a great Project.

URL: http://forum.audiogames.net/viewtopic.php?pid=196811#p196811




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Re: the menuX class

2014-11-11 Thread AudioGames . net ForumDevelopers room : burak via Audiogames-reflector


  


Re: the menuX class

Thanks a lot.

URL: http://forum.audiogames.net/viewtopic.php?pid=194572#p194572




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Re: the menuX class

2014-11-10 Thread AudioGames . net ForumDevelopers room : burak via Audiogames-reflector


  


Re: the menuX class

Hi Jason, thank you a lot for your help. Maybe Im being too ungreatful here, but can you give me an example about how to use the menü? Since naming is no longer optionel, I dont know how to use it with naming. thanks a lot again.

URL: http://forum.audiogames.net/viewtopic.php?pid=194463#p194463




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Re: the menuX class

2014-11-09 Thread AudioGames . net ForumDevelopers room : burak via Audiogames-reflector


  


Re: the menuX class

Nope, couldnt find it. Plz can someone give me a class like that? I dont know how to make enter, escape and Wrap sounds with callback so Im interested. Thx.

URL: http://forum.audiogames.net/viewtopic.php?pid=194336#p194336




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Re: the menuX class

2014-11-08 Thread AudioGames . net ForumDevelopers room : burak via Audiogames-reflector


  


Re: the menuX class

Yes, downloaded the class and confirmed that.

URL: http://forum.audiogames.net/viewtopic.php?pid=194272#p194272




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Re: bgt help

2014-11-08 Thread AudioGames . net ForumDevelopers room : burak via Audiogames-reflector


  


Re: bgt help

Opensource? Where is the source of that game?

URL: http://forum.audiogames.net/viewtopic.php?pid=194310#p194310




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Re: the menuX class

2014-11-08 Thread AudioGames . net ForumDevelopers room : burak via Audiogames-reflector


  


Re: the menuX class

Oh, where is it? I wonder? going to look at the up for grabs forum again.

URL: http://forum.audiogames.net/viewtopic.php?pid=194335#p194335




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the menuX class

2014-11-07 Thread AudioGames . net ForumDevelopers room : burak via Audiogames-reflector


  


the menuX class

Hey all, I have the menuX class. I am trying to use it with the following code:#includemenuX.bgtvoid main() {show_game_window(menux test);dynamic_menu menu;menu.add_click_sound(menux/click.wav);menu.add_enter_sound(menux/enter.wav);menu.add_item_tts(choice 1.2.1.3.1.2.1);menu.add_item_tts(xb4);menu.add_item_tts(quit menux);menu.allow_escape=true;int menuc=menu.run(select a choice,true);if(menuc==0) {exit();}}And I get the following error:File: C:\Program Files (x86)\BGT\include\menuX.bgtOn line: 151 (1)Information: Compiling double dynamic_menu::run_extended(string, bool, double, bool)File: C:\Program Files (x86)\BGT\include\menuX.bgtOn line: 202 (1)Line: loadsound();Error: No matching signatures to loadsound()What am 
 I doing wrong, What else do I need to use this thing?

URL: http://forum.audiogames.net/viewtopic.php?pid=194212#p194212




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Re: the menuX class

2014-11-07 Thread AudioGames . net ForumDevelopers room : burak via Audiogames-reflector


  


Re: the menuX class

The one that aaron created? It doesnt have support for added sounds etc.

URL: http://forum.audiogames.net/viewtopic.php?pid=194214#p194214




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Re: I have a very emportant question for the forum

2014-10-02 Thread AudioGames . net ForumDevelopers room : burak via Audiogames-reflector


  


Re: I have a very emportant question for the forum

Hi, I am going to ask a question. If those sounds are not legal, whats going to happen?

URL: http://forum.audiogames.net/viewtopic.php?pid=191000#p191000




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