Re: Let's make an audio first person shooter in JavaScript together!

2021-02-12 Thread AudioGames . net ForumDevelopers room : connor142 via Audiogames-reflector


  


Re: Let's make an audio first person shooter in _javascript_ together!

apparently nobody wants to deal with it. The problem, as Camlorn and a few others have said, is the gpl licensing. I won't pretend to know the full story, but my impression is that GPL prevents you from giving out the program with a closed source, which means if someone were to make this and base it off of Talon's code, they'd have to keep it open source. That's a potentially huge problem for multiplayer games.

URL: https://forum.audiogames.net/post/614843/#p614843




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Re: Let's make an audio first person shooter in JavaScript together!

2021-02-12 Thread AudioGames . net ForumDevelopers room : connor142 via Audiogames-reflector


  


Re: Let's make an audio first person shooter in _javascript_ together!

apparently nobody wants to deal with it.

URL: https://forum.audiogames.net/post/614843/#p614843




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Re: Game Dev Internship at GameStreamX

2021-01-07 Thread AudioGames . net ForumDevelopers room : connor142 via Audiogames-reflector


  


Re: Game Dev Internship at GameStreamX

Not gonna get anyone from here if knowing Unity is a requirement. Not anyone blind at least. And from what I've seen, most of the sighted devs come here to talk about their projects, and don't spend much time on other threads. Correct me if I'm wrong though.

URL: https://forum.audiogames.net/post/605031/#p605031




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Re: bgt is a virus?

2020-11-30 Thread AudioGames . net ForumDevelopers room : connor142 via Audiogames-reflector


  


Re: bgt is a virus?

Yup, BGT is a virus. It infects the programming community with idontwanttomoveonitis, so they just keep using it, again, and again, and again...

URL: https://forum.audiogames.net/post/594049/#p594049




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Re: a simple way to learn BGT

2020-09-15 Thread AudioGames . net ForumDevelopers room : connor142 via Audiogames-reflector


  


Re: a simple way to learn BGT

You know what the problem with bgt is? There's zero communities for it, besides this one. if you have a problem while working with bgt you don't know how to fix, you have to come here, post about it, and hope someone will help you. You've got a python problem? Far easier to fix. All you usually have to do is google the error you're getting. in 99.9% of all cases, someone will have had your problem, and there'll already be at least one discussion somewhere with multiple people telling you how you can fix it.

URL: https://forum.audiogames.net/post/570917/#p570917




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Re: Why do people still use bgt?

2020-05-21 Thread AudioGames . net ForumDevelopers room : connor142 via Audiogames-reflector


  


Re: Why do people still use bgt?

Sable could be so much more than it is right now by just giving three basic tools to the creator on top of the ones already there. If statements that make trigger stuff happen or spawn stuff when certain conditions are met, custom variables you can attach to things like items or npcs that make things happen, and custom classes where you can set up a class as a container and designate abilities that the characters learn at various levels. Conditionals and variables are things everyone should be able to grasp without any previous programming knowledge, hell you can't get past school maths if you don't know what a variable is and how to work with them in equasions. These are also things just about every game needs, and without them, Sable just limits itself even more than it already is purely by the fact it's an engine with no scripting at all.

URL: https://forum.audiogames.net/post/531963/#p531963




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Re: Why do people still use bgt?

2020-05-21 Thread AudioGames . net ForumDevelopers room : connor142 via Audiogames-reflector


  


Re: Why do people still use bgt?

Sable could be so much more than it is right now by just giving three basic tools to the dreator on top of the ones already there. If statements that make trigger stuff happen or spawn stuff when certain conditions are met, custom variables you can attach to things like items or npcs that make things happen, and custom classes where you can set up a class as a container and designate abilities that the characters learn at various levels. Conditionals and variables are things everyone should be able to grasp without any previous programming knowledge, hell you can't get past school maths if you don't know what a variable is and how to work with them in equasions. These are also things just about every game needs, and without them, Sable just limits itself even more than it already is purely by the fact it's an engine with no scripting at all.

URL: https://forum.audiogames.net/post/531963/#p531963




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Re: Crazy party sound sourcing

2020-05-20 Thread AudioGames . net ForumDevelopers room : connor142 via Audiogames-reflector


  


Re: Crazy party sound sourcing

Well in the skype group, he basically said that he doesn't see the point to changing them. So to those who were getting involved in this, better stop before you waste more money and time.

URL: https://forum.audiogames.net/post/531587/#p531587




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Re: Crazy party sound sourcing

2020-05-20 Thread AudioGames . net ForumDevelopers room : connor142 via Audiogames-reflector


  


Re: Crazy party sound sourcing

And what purpose will this serve? Ultimately, it's up the devs whether they want to add in the new sounds or not. What if Pragma decides not to? All that work down the toilet.

URL: https://forum.audiogames.net/post/531553/#p531553




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Re: A places, or software to create gamebooks, or something, like this

2020-05-10 Thread AudioGames . net ForumDevelopers room : connor142 via Audiogames-reflector


  


Re: A places, or software to create gamebooks, or something, like this

Chooseyourstory.com is also an option. You might want to be careful though because the community over there can get pretty toxic. But if you don't want a centralized platform for your gamebooks choice scrip is your way to go. Some really good games were written in that language which choice of games republished.

URL: https://forum.audiogames.net/post/527588/#p527588




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Re: Grand theft Access

2020-04-05 Thread AudioGames . net ForumDevelopers room : connor142 via Audiogames-reflector


  


Re: Grand theft Access

Hi, as lieam said, you must only update the script hook. If your script hook is out of date, the game will not run and tell you to go and update, so you'll know instantly.

URL: https://forum.audiogames.net/post/516235/#p516235




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Re: Grand theft Access

2020-03-13 Thread AudioGames . net ForumDevelopers room : connor142 via Audiogames-reflector


  


Re: Grand theft Access

Hi, if you add such features, will they conflict with the ones from the trainer I already use? I kinda don't want to stop usingt that one since it's so great.

URL: https://forum.audiogames.net/post/508457/#p508457




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Re: Grand theft Access

2020-03-04 Thread AudioGames . net ForumDevelopers room : connor142 via Audiogames-reflector


  


Re: Grand theft Access

Hi Liam, I saw the demo and it was great, but is it possible for you to add a filter you can toggle in some ini file that turns off the display of destroyed cars? They make very firey noises after all, so they can be easily found.

URL: https://forum.audiogames.net/post/506231/#p506231




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Re: Programming an incremental audio game

2020-01-26 Thread AudioGames . net ForumDevelopers room : connor142 via Audiogames-reflector


  


Re: Programming an incremental audio game

Hi, really shouldn't be posting in here because my coding skills are about as good as a shakespeare rewriting monkey, but I know that many of the popular incrementals are written in java/_javascript_ (I can't tell those two apart), and they can handle huge numbers which bgt can't. But you'll need a language that can do that, because most idle games like cookieclicker or antimatter dimensions use such large numbers. With cookieclicker for example you can get into the vigintillion range for cookies, and it probably goes further. There is a max as to how much it can store, and it says this somewhere on the cc wiki but I can't remember off the top of my head. There are two types of incrementals that don't do this however. One type is the incremental rpg, where you have one or a party of characters which can level up, gain skills and powers, etc. Those typically don't have large numbers and there's some player thought required when upgrading or spending skill points, but chars can usually battle and advance on their own and there are soft reset mechanics. Good examples of rpg idlers are clickpocalypse and realm of decay. The other unique type is resource managers, where you have to balance multiple resources which acumulate automatically. Here, your numbers also don't have to be huge, unless you're working with exponential growth like space company does. Good examples of such games are civ clicker, net clicker, and similar games.Conclusion: It depends on the type of incremental you want to make. If it's similar to cc, use something like js. If it's one of the other two, anything else will do I s'pose.

URL: https://forum.audiogames.net/post/496101/#p496101




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Re: Programming an incremental audio game

2020-01-26 Thread AudioGames . net ForumDevelopers room : connor142 via Audiogames-reflector


  


Re: Programming an incremental audio game

Hi, really shouldn't be posting in here because my coding skills are about as good as a shakespeare rewriting monkey, but I know that many of the popular incrementals are written in java/_javascript_ (I can't tell those two apart), and they can handle huge numbers which bgt can't. But you'll need a language that can do that, because most idle games like cookieclicker or antimatter dimensions use such large numbers. With cookieclicker for example you can get into the vigintillion range for cookies, and it probably goes further. There is a max as to how much it can store, and it says this somewhere on the cc wiki but I can't remember off the top of my head. There are two types of incrementals that don't do this however. One type is the incremental rpg, where you have one or a party of characters which can level up, gain skills and powers, etc. Those typically don't have large numbers and there's some player thought required when upgrading or spending skill points, but chars can usually battle and advance on their own and there are soft reset mechanics. Good examples of rpg idlers are clickpocalypse and realm of decay. The other unique type is resource managers, where you have to balance multiple resources which acumulate automatically. Here, your numbers also don't have to be huge, unless you're working with exponential growth like space company does. Good examples of such games are civ clicker, net clicker, and similar games.

URL: https://forum.audiogames.net/post/496101/#p496101




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Re: A very early beta of a game I'm making

2019-11-23 Thread AudioGames . net ForumDevelopers room : connor142 via Audiogames-reflector


  


Re: A very early beta of a game I'm making

Also, the original cookieclicker doesn't have this delay between clicking. If you can click fast enough, you can potentially click once every millisecond.

URL: https://forum.audiogames.net/post/479154/#p479154




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Re: An opurtunity for work, for only some small code!

2019-04-12 Thread AudioGames . net ForumDevelopers room : connor142 via Audiogames-reflector


  


Re: An opurtunity for work, for only some small code!

This makes me wonder though, why no one brought up the age thing when Sam Tupy first made stw. How old was he back then? Yes, he was also 13. Yukio made the first bd game when he was 11 or 12.

URL: https://forum.audiogames.net/post/426570/#p426570




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Re: An opurtunity for work, for only some small code!

2019-04-12 Thread AudioGames . net ForumDevelopers room : connor142 via Audiogames-reflector


  


Re: An opurtunity for work, for only some small code!

Well I guess now we know who uses a braille display to read the forum and who doesn't!

URL: https://forum.audiogames.net/post/426507/#p426507




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Re: An opurtunity for work, for only some small code!

2019-04-11 Thread AudioGames . net ForumDevelopers room : connor142 via Audiogames-reflector


  


Re: An opurtunity for work, for only some small code!

Well, when I first saw your original topic, my hopes weren’t high, but any faith I had in you is now pretty much gone. I don’t even know where to start here. So, you want to make a game to prove that you can code, but you need someone to help you code it because you... can’t code? I ask you, how does this make even the slightest bit of sense? Also, please explain to me how one makes a game without objects in bgt. May as well not bother though, because what do you need to make bgt play sounds or use tts? That’s right, an object! It may not be an entirely self-coded object, but it’s still an object, and you would know how important dictionaries, objects and classes are if you’d bothered to try and understand the concepts. Yes, even I as a non-coder can tell you this. If you want anything more involved than a basic blackjack game, rephrase your ludicrous demands. Or even better, stop being lazy and learn to make it yourself. I’m not even going to begin to wonder why the coder must be cool with sexual references. Not that I mind too much, but seriously, such things show quite well where you stand maturity wise. I also fail to see how a game submission could contain lots of different programing concepts if the dev isn’t ment to use some very importsant tools like... a dictionary. Finally, get those phone numbers out.

URL: https://forum.audiogames.net/post/426405/#p426405




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Re: Job Opening for Unity Audio Game Developer

2018-11-23 Thread AudioGames . net ForumDevelopers room : connor142 via Audiogames-reflector


  


Re: Job Opening for Unity Audio Game Developer

Just don’t forget to pay the application fee of 10 coins. But wait, there’s more! If you fully “upgrade all our games, we’ll remove ads during your job interview! Finally, to improve your chances, we urge you to purchase the “kidfriendlyripoff” loot box for $19.95, to hopefully find a booster that you can activate at any time by watching a 3rd party advert!

URL: http://forum.audiogames.net/post/394693/#p394693




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Re: Python coders, can this code be more efficient?

2018-11-20 Thread AudioGames . net ForumDevelopers room : connor142 via Audiogames-reflector


  


Re: Python coders, can this code be more efficient?

hi, thanks for your help yall! I'm just starting to try and wrap my head around objects, modules, and classes. It's some of the hardest to understand things I've seen so far but I'll be damned if I stop now lol.

URL: http://forum.audiogames.net/post/394202/#p394202




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Re: making accessable fast food simulation game

2018-03-26 Thread AudioGames . net ForumDevelopers room : connor142 via Audiogames-reflector


  


Re: making accessable fast food simulation game

holy fuck, can you please please please calm the hell down? Its a free game, aprone isn't obligated to push this out for you when you want it. Asking the same question 42 times more isn't going to get you the thing any faster. It'll be released when its ready, and not a moment sooner. Now, I'm sorry for not having a more polite way to put this, but please just stfu for a while. Aprone will spend less time reading your posts that all say the same and maybe spend more time finishing the game.

URL: http://forum.audiogames.net/viewtopic.php?pid=357006#p357006





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Re: Devs looking for funding?

2018-03-08 Thread AudioGames . net ForumDevelopers room : connor142 via Audiogames-reflector


  


Re: Devs looking for funding?

Unfortunately, this requires you to use the unreal engine. From what I know, that thing can’t be used if you’re blind.

URL: http://forum.audiogames.net/viewtopic.php?pid=354947#p354947





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Re: suggestion for two new games

2017-12-06 Thread AudioGames . net ForumDevelopers room : connor142 via Audiogames-reflector


  


Re: suggestion for two new games

Lol the trucking game sounds sort of like eurofly. All you ahve to do is rename it to eurotruck and change the sounds. Remove height mechanics and replace it with turning and traffic mechanics and zou ahve zour trucking sim.

URL: http://forum.audiogames.net/viewtopic.php?pid=341328#p341328





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Re: Making the Legend of Zelda Ocarina of time accessible to the blind

2017-11-15 Thread AudioGames . net ForumDevelopers room : connor142 via Audiogames-reflector


  


Re: Making the Legend of Zelda Ocarina of time accessible to the blind

Well in regards to bgt your best course of action is to just give the included tutorials a read through and ask here if you have any questions.

URL: http://forum.audiogames.net/viewtopic.php?pid=338586#p338586





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Re: Let's Build an RPG!

2017-09-25 Thread AudioGames . net ForumDevelopers room : connor142 via Audiogames-reflector


  


Re: Let's Build an RPG!

while we're on the topic of translation, I could volunteer to translate the game into German to bring it to a wider audience. Not voice dialogue, but I can translate any text in the game.

URL: http://forum.audiogames.net/viewtopic.php?pid=330835#p330835





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Re: Let's Build an RPG!

2017-09-06 Thread AudioGames . net ForumDevelopers room : connor142 via Audiogames-reflector


  


Re: Let's Build an RPG!

hi unfortunately I have neither programming abilities beyond writing hello world scripts, nor do I have any major audio edetting skills. But I wish you the best of luck in getting this off the ground, and I'll gladly help out if alpha or beta testing is ever required.

URL: http://forum.audiogames.net/viewtopic.php?pid=328480#p328480





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Re: a programmers challenge, programmer wanted for dev team project!

2017-03-10 Thread AudioGames . net ForumDevelopers room : connor142 via Audiogames-reflector


  


Re: a programmers challenge, programmer wanted for dev team project!

two questions here. First, you say we don't have good flight sims, yet we have tdv and zero sight on the combat side of things, and eurofly on the airline simulation side of things. While eurofly isn't that realistic and doesn't have top noch sounds, its still a good flight sim in my opinion, so I think that claim is a bit overstated. Second, are you attempting to make a combat flight sim, or is it going to be transporting pasangers like in eurofly?

URL: http://forum.audiogames.net/viewtopic.php?pid=301444#p301444





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Re: Looking for motivated, hard working and ambitious Developers.

2017-03-05 Thread AudioGames . net ForumDevelopers room : connor142 via Audiogames-reflector


  


Re: Looking for motivated, hard working and ambitious Developers.

hello, this sounds like a great idea in theory, the only problem I see here is that threads calling devs to action have already been created multiple times. The main problem here is that if you get devs together and make a game, without actually contributing more than an idea to the project, you will not seam like the original dev, they will, even if you did come up with the idea originally. Also, another problem with not making the game you want to make yourself is that you can get as speciffic to a dev as you want, the game will most likely turn out to look different from what you expected.

URL: http://forum.audiogames.net/viewtopic.php?pid=300554#p300554





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Re: Help with bgt please

2017-02-04 Thread AudioGames . net ForumDevelopers room : connor142 via Audiogames-reflector


  


Re: Help with bgt please

I'm pretty sure there are examples for such things in the tutorials, but input boxes are handeled by the input_box function which you can find somewhere in the function refference, no idea where though.

URL: http://forum.audiogames.net/viewtopic.php?pid=296152#p296152





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Re: Help needed in dmnb

2017-02-03 Thread AudioGames . net ForumDevelopers room : connor142 via Audiogames-reflector


  


Re: Help needed in dmnb

even if you have the client and server programs required to host and run a server, it won't surve any purpice since noone else has the game, thus noone will be able to cnnect and play.

URL: http://forum.audiogames.net/viewtopic.php?pid=296076#p296076





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Re: Talking about my upcomming game Tornado machine

2016-05-02 Thread AudioGames . net ForumDevelopers room : connor142 via Audiogames-reflector


  


Re: Talking about my upcomming game Tornado machine

well you see, in order to host a server, you need... a mount point. And that 'is something I don't have, and can't afford to pay for.

URL: http://forum.audiogames.net/viewtopic.php?pid=259025#p259025





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Re: Talking about my upcomming game Tornado machine

2016-05-01 Thread AudioGames . net ForumDevelopers room : connor142 via Audiogames-reflector


  


Re: Talking about my upcomming game Tornado machine

can't you host one?

URL: http://forum.audiogames.net/viewtopic.php?pid=258959#p258959





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Re: Talking about my upcomming game Tornado machine

2016-05-01 Thread AudioGames . net ForumDevelopers room : connor142 via Audiogames-reflector


  


Re: Talking about my upcomming game Tornado machine

if I select main server from the server list, I still can't connect. Can you tell us the host address and port of the server?

URL: http://forum.audiogames.net/viewtopic.php?pid=258922#p258922





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Re: Talking about my upcomming game Tornado machine

2016-04-30 Thread AudioGames . net ForumDevelopers room : connor142 via Audiogames-reflector


  


Re: Talking about my upcomming game Tornado machine

I have selected the main server but I still can't connect.

URL: http://forum.audiogames.net/viewtopic.php?pid=258822#p258822





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Re: Talking about my upcomming game Tornado machine

2016-04-26 Thread AudioGames . net ForumDevelopers room : connor142 via Audiogames-reflector


  


Re: Talking about my upcomming game Tornado machine

well on the radar I think it first should be togglable. There are people including me who don't really like to hear beep beep beepitty beep all the time so they don't use radars often. The radar also should only be an aproximate fireing guide, like in audio quake where when the radar started to beep you would know the enemy was in front somewhere but you had to figure out the line of fire yourself. You could also make the radar a direct crosshare thing, where it would tell you when you were at point blank range and could aniulate your enemy. A very cool thing I'd suggest for the radar is a buyable radar. This would need a perk system or add ons section of some sort to be unlocked. The way I would imagine is: You win money if you destroy others in death match, you also win if you destroy an enemy plain in team dm, and would win a lot of money if your team won the team dm. You would however start losing money in death match if you were killed more than three times in 
 a row without hitting someone before that. basically for example you get killed the fourth time and lost $100, for the fith you would lose $200, then $300, and you would continue to lose until you actually hit or killed somebody. If you manage to hit someone, your losing streek is revoaked. If you kill someone when you've hit someone and you don't die before, you get all the money back you lost do to the killing streek plus an extra $500 or something like that. In team dm you could also lose money by attacking your team's plain, which would have a sound identifying  them as your team. Or maybe you could make enemy plains be lower pitched in modes with teams. YOu would also lose money in team dm by making your team lose the match. At the start of a team dm, you both agree on a wajor and who ever team loses gets to pay. For example you've agreeed on a wajor of 500. You have a team of five people and you lose. Everyone payes $100 to the other team, and those $5
 00 are split up evenly through the team members. Sorry for the long post...

URL: http://forum.audiogames.net/viewtopic.php?pid=258318#p258318





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Re: ultra power is abandon where wright? can you share the code

2016-02-20 Thread AudioGames . net ForumDevelopers room : connor142 via Audiogames-reflector


  


Re: ultra power is abandon where wright? can you share the code

and the saga continues... time for the admins to cast yet another ultrapower topic into the flames of forgetfulness.

URL: http://forum.audiogames.net/viewtopic.php?pid=250918#p250918





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Re: Talking about my upcomming game Tornado machine

2016-01-21 Thread AudioGames . net ForumDevelopers room : connor142 via Audiogames-reflector


  


Re: Talking about my upcomming game Tornado machine

hello, any news on this game?

URL: http://forum.audiogames.net/viewtopic.php?pid=247414#p247414





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Re: Talking about my upcomming game Tornado machine

2015-11-29 Thread AudioGames . net ForumDevelopers room : connor142 via Audiogames-reflector


  


Re: Talking about my upcomming game Tornado machine

urm, why do you close the server? why not just keep it running untill the next testing version so people have something to play?

URL: http://forum.audiogames.net/viewtopic.php?pid=240450#p240450





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Re: Talking about my upcomming game Tornado machine

2015-11-25 Thread AudioGames . net ForumDevelopers room : connor142 via Audiogames-reflector


  


Re: Talking about my upcomming game Tornado machine

hello, is there a way I can test this game when its ready for the testing stage?

URL: http://forum.audiogames.net/viewtopic.php?pid=239940#p239940





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Re: looking for volunteers to test a roguelike for both visually impaired

2015-10-24 Thread AudioGames . net ForumDevelopers room : connor142 via Audiogames-reflector


  


Re: looking for volunteers to test a roguelike for both visually impaired

I would also like to test this game my email is connormoser...@gmail.com

URL: http://forum.audiogames.net/viewtopic.php?pid=236023#p236023





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Re: error things

2015-07-08 Thread AudioGames . net ForumDevelopers room : connor142 via Audiogames-reflector


  


Re: error things

when defining the function for keyboard practice, the following happened.code:#include "dynamic_menu.bgt"sound music;sound error;sound[] tone(4);int menu_choice;tts_voice voice;void main(){tone[0].load("1.wav");tone[1].load("2.wav");tone[2].load("3.wav");tone[3].load("4.wav");error.load("error.wav");music.load("music.wav");music.volume=-10;show_game_window("swamp Memmory");voice.speak_wait("wellcome to swamp memmory, made from the test game example in the bgt help system.");music.play_looped();dynamic_menu menu;menu.add_item_tts("start getting bashed");menu.add_item_tts("practice being bashed");menu.add_item_tts("chicken out");menu.allow_escape=true;menu.wrap=true;menu_choice=menu.run("here to get hit all
  over the place? well, this is a very good place to start!", true);do{if(menu_choice==1){music.stop();music.play_looped();}else if(menu_choice==2){music.stop();void keyboard_practice(){voice.speak_wait("press any of the 4 arrow keys to find out which swamp zombie normal, tyrant, giant or amorphis is attacking you.");voice.speak_wait("press escape if you are done hitting arrow keys.");while(!key_pressed(KEY_ESCAPE)){if(key_pressed(KEY_LEFT)){play_tone(0);}else if(key_pressed(KEY_DOWN)){play_tone(1);}else if(key_pressed(KEY_RIGHT)){play_tone(2);}else if(key_pressed(KEY_UP)){play_tone(3);}wait(5);}}music.play_looped();}}}while(menu_choice!=0 and menu_choice!=3);voice.speak_wait("ur, where do you think you're going? the zo
 mbies haven't had their dayly brain needs met oh well if you really want to go then, good bye.");}errores:File: C:\Users\andawn\Documents\random bgt scripts for messing around\test project\Swamp simon.bgtOn line: 64 (1)Line: while(menu_choice!=0 and menu_choice!=3);voice.speak_wait("ur, where do you think you're going? the zombies haven't had their dayly brain needs met oh well if you really want to go then, good bye.");Error: Unexpected token 'while'File: C:\Users\andawn\Documents\random bgt scripts for messing around\test project\Swamp simon.bgtOn line: 64 (47)Line: while(menu_choice!=0 and menu_choice!=3);voice.speak_wait("ur, where do you think you're going? the zombies haven't had their dayly brain needs met oh well if you really want to go then, good bye.");Error: Expected identifierFile: C:\Users\andawn\Documents\random bgt scripts for messing around
 \test project\Swamp simon.bgtOn line: 64 (47)Line: while(menu_choice!=0 and menu_choice!=3);voice.speak_wait("ur, where do you think you're going? the zombies haven't had their dayly brain needs met oh well if you really want to go then, good bye.");Error: Instead found '.'File: C:\Users\andawn\Documents\random bgt scripts for messing around\test project\Swamp simon.bgtOn line: 66 (1)Line: }Error: Unexpected token '}'this time round, I have no idea what's causing the problem though. I cleaned up the code as mcud as I could, looked at examples in help files and the practice game and everything seemed fine to me.

URL: http://forum.audiogames.net/viewtopic.php?pid=223171#p223171




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error things

2015-07-08 Thread AudioGames . net ForumDevelopers room : connor142 via Audiogames-reflector


  


error things

hello, today I was messing around with the example games shown in the bgt help system. However when I got to the point in a test thingy that I was working on where I had to define what the menu options did, I got compilation errors left and right. I tried all sorts of ways to fix them, looked through the part of the script that broak the game about 3 times looking for any errors with end statements and parenthesies and what not but couldn't find anything. I tried moving sections of code around but the errors didn't really change. I'll post both all of the code and the errors here. code.#include "dynamic_menu.bgt"sound music;sound error;sound[] tone(4);int menu_choice;void main(){tone[0].load("1.wav");tone[1].load("2.wav");tone[2].load("3.wav");tone[3].load("4.wav");error.load("error.wav");music.load("music.wav");music.volume=-10;tts_voice voice;show_game_window("swamp Memmory");voice.speak_wait("wellcome to swamp memmory, made from the test game example in the bgt help system.");music.play_looped();dynamic_menu menu;menu.add_item_tts("start getting bashed");menu.add_item_tts("practice being bashed");menu.add_item_tts("chicken out");menu.allow_escape=true;menu.wrap=true;menu.run("here to get hit all over the place? well, this is a very good place to start!", true);do{menu_choice=menu.run("here to get hit all over the place? well, this is a very good place to start!", true);if(menu_choice==1){music.stop();play_round();music.play_looped();}else if(menu_choice==2){music.stop();keyboard_practice();music.play_looped();}}while(menu_choice!=0 and menu_choice!=3
 );voice.speak_wait("ur, where do you think you're going? the zombies haven't had their dayly brain needs met oh well if you really want to go then, good bye.");}errors.File: C:\Users\andawn\Documents\random bgt scripts for messing around\test project\Swamp simon.bgtOn line: 6 (1)Information: Compiling void main()File: C:\Users\andawn\Documents\random bgt scripts for messing around\test project\Swamp simon.bgtOn line: 32 (1)Line: play_round();Error: No matching signatures to 'play_round()'File: C:\Users\andawn\Documents\random bgt scripts for messing around\test project\Swamp simon.bgtOn line: 38 (1)Line: keyboard_practice();Error: No matching signatures to 'keyboard_practice()'from the errors here, my closest guess is that I haven't defined the functions "play_round" and "keyboard_practice" yet. But when defining them, I also w
 ouldn't know where to put the code for those functions. Sinse putting them at the bottum would make the script a lot messier and putting so much code into an if statement also doesn't seem logical.

URL: http://forum.audiogames.net/viewtopic.php?pid=223150#p223150




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Re: frustrating bgt error

2015-01-26 Thread AudioGames . net ForumDevelopers room : connor142 via Audiogames-reflector


  


Re: frustrating bgt error

hello, I've been writing the code for a small program that checks the Sound devices installed on the user's Computer. ist basicly set up to make the user go through a really annoying set of alert Messages untill the actual function for finding the Sound devices is declaired. something's wrong with the code though, and i can't figure out what.void main(){list_sound_devices()alert("alert.", "booting sound device detecter...");alert("success.", "lister booted. checking for errors in lister functions...");alert("no errors found.", "dialog successfully displayed a.k.a. no errors with the system. searching for sound devices on this machine...");alert("sound devices located.", "locking on...");alert("lock successfull and holding.", "downloading data from devices now...")";alert("data downloaded and stored.&
 quot;, "displaying...");alert("sound devices.", "your sound devices are: list_sound_devices().");}

URL: http://forum.audiogames.net/viewtopic.php?pid=202455#p202455




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Re: frustrating bgt error

2014-12-22 Thread AudioGames . net ForumDevelopers room : connor142 via Audiogames-reflector


  


Re: frustrating bgt error

I know, I never wanted to put it in.

URL: http://forum.audiogames.net/viewtopic.php?pid=198058#p198058




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Re: frustrating bgt error

2014-12-21 Thread AudioGames . net ForumDevelopers room : connor142 via Audiogames-reflector


  


Re: frustrating bgt error

hmm, why'd you just ask me that? just curious.

URL: http://forum.audiogames.net/viewtopic.php?pid=198000#p198000




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Re: frustrating bgt error

2014-12-21 Thread AudioGames . net ForumDevelopers room : connor142 via Audiogames-reflector


  


Re: frustrating bgt error

hello, untill now I've taken a break from learning how to code, but now i've started again. I've written a peace of code I can't seem to run. It Looks correct to me, if anyone more experienced can please provide some advice on this code?void main(){int awesomeness=100;random_function(awesomeness);alert("hey!", "I got something to say. I'm so awesome, my awesomeness is aproaching... " + awesomeness + "!");}

URL: http://forum.audiogames.net/viewtopic.php?pid=197961#p197961




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Re: frustrating bgt error

2014-12-04 Thread AudioGames . net ForumDevelopers room : connor142 via Audiogames-reflector


  


Re: frustrating bgt error

oh and just so you guys know, the code I posted on here is actually not for any games I am planning to make, at least not very soon. once I fully get the Hang of programming, I might release them.

URL: http://forum.audiogames.net/viewtopic.php?pid=196489#p196489




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Re: frustrating bgt error

2014-12-02 Thread AudioGames . net ForumDevelopers room : connor142 via Audiogames-reflector


  


Re: frustrating bgt error

I know, there's no code after the menu. this is to follow. I figured out that I Need to add the include function at the top, thanks anyway.

URL: http://forum.audiogames.net/viewtopic.php?pid=196281#p196281




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Re: frustrating bgt error

2014-12-01 Thread AudioGames . net ForumDevelopers room : connor142 via Audiogames-reflector


  


Re: frustrating bgt error

hello, something completely different this time. there seems to be something wrong with my seperating of code blocks, but I have no idea what it is. please look at this code.void main(){alert("welcome!", "rore! I am the infamous zombifier! cower before me!.");alert("how to play", "this is a simple bop it stile game. hit the correct arrow key for the sound you here. if you get it wrong or if the time runs out, you lose.");int answer = question("ready?", "are you ready to get munched? you will aventually!");if(answer==0){alert("uh...","who let the zombs out. oh... well doesn't look like this is working!");}if(answer==1){alert("very good!", "lets go then.");}if(answer==2){alert("who cares?", "does it look like I care? does it look like the zombs care? all they want is you
 r flesh! you can quit by hitting exit or escape anyway.. ready or not, here they come!");}show_game_window("zombie attack");dynamic_menu menu;menu.add_item_tts("release the zombies!");menu.add_item_tts("shooting practice");menu.add_item_tts("exit arena");menu.allow_escape = true;menu.wrap = true;menu.run("main menu.", true);}

URL: http://forum.audiogames.net/viewtopic.php?pid=196214#p196214




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Re: frustrating bgt error

2014-12-01 Thread AudioGames . net ForumDevelopers room : connor142 via Audiogames-reflector


  


Re: frustrating bgt error

okay here is my code again. strangely I didn't modify anything in the alert sections, but it gave me these Errors.code:void main{alert("wellcome to.", "cm black jack, version 1.0");string cards="card1, card2";int card1=random(1, 10);int card2=random(1, 10);string message_string="Your two starting cards are " + card1 + " and " + card2 + ". hit okay to continue.";alert("Your cards", message_string);errors:File: F:\downloads\testing\cm black jack\cm black jack.bgtOn line: 3 (1)Line: alert("wellcome to.", "cm black jack, version 1.0");Error: Expected one of: get, set, }File: F:\downloads\testing\cm black jack\cm black jack.bgtOn line: 3 (1)Line: alert("wellcome to.", "cm black jack, version 1.0");Error: Instead found 'alert'File: F:\downloads\testi
 ng\cm black jack\cm black jack.bgtOn line: 8 (6)Line: alert("Your cards", message_string);Error: Expected identifierFile: F:\downloads\testing\cm black jack\cm black jack.bgtOn line: 8 (6)Line: alert("Your cards", message_string);Error: Instead found '('

URL: http://forum.audiogames.net/viewtopic.php?pid=196205#p196205




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Re: frustrating bgt error

2014-12-01 Thread AudioGames . net ForumDevelopers room : connor142 via Audiogames-reflector


  


Re: frustrating bgt error

okay here is my code again. strangely I didn't modify anything in the alert sections, but it gave me these Errors.void main{alert("wellcome to.", "cm black jack, version 1.0");string cards="card1, card2";int card1=random(1, 10);int card2=random(1, 10);string message_string="Your two starting cards are " + card1 + " and " + card2 + ". hit okay to continue.";alert("Your cards", message_string);

URL: http://forum.audiogames.net/viewtopic.php?pid=196205#p196205




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Re: frustrating bgt error

2014-11-29 Thread AudioGames . net ForumDevelopers room : connor142 via Audiogames-reflector


  


Re: frustrating bgt error

I get a compilation error when trying to write the alert. the error line and character it tells me match the line where the alert is.

URL: http://forum.audiogames.net/viewtopic.php?pid=196000#p196000




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Re: frustrating bgt error

2014-11-29 Thread AudioGames . net ForumDevelopers room : connor142 via Audiogames-reflector


  


Re: frustrating bgt error

okay, now for some reason alerts don't work any more, even when I coppy them from the Manuals. here is an alert I wroat.alert("random alert", "you have been found guilty of having opened this alert and shall be terminated!");

URL: http://forum.audiogames.net/viewtopic.php?pid=195983#p195983




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Re: Looking for testers for a multiplayer game.

2014-11-28 Thread AudioGames . net ForumDevelopers room : connor142 via Audiogames-reflector


  


Re: Looking for testers for a multiplayer game.

hello, I would like to be a tester of this game. any requirements?

URL: http://forum.audiogames.net/viewtopic.php?pid=195883#p195883




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frustrating bgt error

2014-11-28 Thread AudioGames . net ForumDevelopers room : connor142 via Audiogames-reflector


  


frustrating bgt error

hello, I have just gotten into the Business of coding, and have the language tutorial and everything else I Need open as i write this message. Problem is, I have al lready written a bit of code working on a black jack game. however, the game keeps throwing up a compulation error at line 9 character 6. the line of code there is just as the Manual explains it should be, yet I Keep getting the error. I have paisted the code in for reviewing below.void main(){alert("wellcome to.", "cm black jack, version 1.0");}string cards="card1, card2";int card1=random(1, 10);int card2=random(1, 10);string message_string="Your two starting cards are " + card1 + " and " + card2 + ". hit okay to continue.";alert("Your cards", message_string);

URL: http://forum.audiogames.net/viewtopic.php?pid=195882#p195882




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