Re: No Video Jam 2, an audio game jam, begins April 9

2021-02-27 Thread AudioGames . net ForumDevelopers room : shiftBacktick via Audiogames-reflector


  


Re: No Video Jam 2, an audio game jam, begins April 9

@JayJay:You can absolutely do all those things: draft your story, collect sounds, etc. Everyone works at a different pace. Our big ask is to be respectful towrd folks who started and completed their games during the jam period. Where I will draw the line for my personal submission is implementation. I might outline my game in a design document and and improve my engine, but I won't write any code executing that vision until it starts. We won't be judging your process, just follow the Golden Rule.

URL: https://forum.audiogames.net/post/618752/#p618752




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Re: No Video Jam 2, an audio game jam, begins April 9

2021-02-27 Thread AudioGames . net ForumDevelopers room : shiftBacktick via Audiogames-reflector


  


Re: No Video Jam 2, an audio game jam, begins April 9

@JayJay:You can absolutely do all those things: draft your story, collect sounds, etc. Everyone works at a different pace. Our big ask is to be respectful of folks who started and completed their games during the jam period. Where I will draw the line for my personal submission is implementation. I might outline my game in a design document and and improve my engine, but I won't write any code executing that vision until it starts. We won't be judging your process, just follow the Golden Rule.

URL: https://forum.audiogames.net/post/618752/#p618752




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Re: No Video Jam 2, an audio game jam, begins April 9

2021-02-27 Thread AudioGames . net ForumDevelopers room : shiftBacktick via Audiogames-reflector


  


Re: No Video Jam 2, an audio game jam, begins April 9

@defender:Many thanks for the feedback. I love your change to the tagline and will update that for us. This is very much a team effort so I'm happy to make tweaks to improve the jam page and experience.I agree that in general the language could be clearer. We can work on that. Most days I'm so trapped in my head that it's tough to make sense of what does and doesn't make sense. Currently we're linking to the previous jam with our old resource and asset list, which you really helped shape for us last time. We can consider this a work in progress. As you pointed out, I have limited time and experience with this. Please feel free to expand on our previous list. You can propose changes here or work with me on Discord, whatever is easiest for you.

URL: https://forum.audiogames.net/post/618748/#p618748




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No Video Jam 2, an audio game jam, begins April 9

2021-02-26 Thread AudioGames . net ForumDevelopers room : shiftBacktick via Audiogames-reflector


  


No Video Jam 2, an audio game jam, begins April 9

Hi folks,I'm happy to announce that, together with TalonTheDragon and pitermach, we will be hosting No Video Jam 2. Please join us again for another audio game slow jam beginning on April 9 and lasting for two weeks. Here are links to join and learn more:Join No Video Jam 2 on itch.ioChat with us on the AudioGameDev Discord

URL: https://forum.audiogames.net/post/618600/#p618600




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Re: syngen, audio game and synthesis library for the web

2020-11-12 Thread AudioGames . net ForumDevelopers room : shiftBacktick via Audiogames-reflector


  


Re: syngen, audio game and synthesis library for the web

@16:In general, yes, Web Audio is compatible with any browser and device that supports it. The specification is mature enough that it should be supported on any mobile device manufactured in the last five years. I have no problem playing the examples (especially Audo and Kaleidophone, which have touch controls) on my Pixel.In practice it's more complicated. The amount of resources you have available to you for web audio is entirely dependent on the device and browser. In my soundStrider postmortem I dive deeply into the lack of tools Web Audio provides to profile and scale performance, which led to many design concessions I had to make to ensure the game could run smoothly. Basically Web Audio tends to stutter or drop out when it runs out of resources, rather than giving you tools to avoid that.Paul Adenot's Web Audio API performance and debugging notes are a great resource to understand the CPU and memory costs of every AudioNode. Ultimately it depends on the complexity of your audio graph. You'll especially want to be aware of the number of OscillatorNodes you have running at all times. For example, Kaleidophone always has 34 concurrent oscillators, a number that was carefully tuned to balance performance and sound. You might be able to get better performance by pre-rendering some sounds and playing them back with buffers.Hope that helps!

URL: https://forum.audiogames.net/post/589196/#p589196




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Re: syngen, audio game and synthesis library for the web

2020-11-12 Thread AudioGames . net ForumDevelopers room : shiftBacktick via Audiogames-reflector


  


Re: syngen, audio game and synthesis library for the web

@16:In general, yes, Web Audio is compatible with any browser and device that supports it. The specification is mature enough that it should be supported on any mobile device manufactured in the last five years. I have no problem playing the examples (especially Audo and Kaleidophone, which have touch controls) on my Pixel.In practice it's more complicated. The amount of resources you have available to you for web audio is entirely dependent on the device and browser. In my soundStrider postportem I dive deeply into the lack of tools Web Audio provides to profile and scale performance, which led to many design concessions I had to make to ensure the game could run smoothly. Basically Web Audio tends to stutter or drop out when it runs out of resources, rather than giving you tools to avoid that.Paul Adenot's Web Audio API performance and debugging notes are a great resource to understand the CPU and memory costs of every AudioNode. Ultimately it depends on the complexity of your audio graph. You'll especially want to be aware of the number of OscillatorNodes you have running at all times. For example, Kaleidophone always has 34 concurrent oscillators, a number that was carefully tuned to balance performance and sound. You might be able to get better performance by pre-rendering some sounds and playing them back with buffers.Hope that helps!

URL: https://forum.audiogames.net/post/589196/#p589196




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Re: syngen, audio game and synthesis library for the web

2020-11-10 Thread AudioGames . net ForumDevelopers room : shiftBacktick via Audiogames-reflector


  


Re: syngen, audio game and synthesis library for the web

@camlorn:You're right, I misspoke about two StereoPannerNodes per source. When I write these posts I proofread a lot, but sometimes I miss a few things. The performance between a StereoPannerNode and my implementation is negligible (you'll notice it a lot more with ConvolverNodes, which is much worse), but for me the customization makes mine more preferable.You're also correct that the WebAudio folks overlooked some issues with panning and it's detrimental to the specification. I share that opinion. Unfortunately, I believe their reliance on AudioWorklets means we have to reimplement if we wish to do better. Eventually I'd like to learn WebAssembly to work on my own implementations with that so it can be more accurate and performant. Then what I'd love to do for my games is offer presets for "Bob's head" so it's more individualized than the averaged defaults I've provided.Currently I set up the biquad filters for 2D audio, which was easy and sounds decent. The transition to full 3D audio is a very recent development for me. In the future I plan to reevaluate everything for 3D. It's possible that I need more filters as you've carefully alluded to. My model is very simple, a float percentage between 0 and 1, which expresses how directly the sound source is hitting the ear. My initial idea is to compare the quaternions against the conjugates relative to the ears. This is very helpful for the use case I outlined in @12, which involves musical sounds. I'm not sure if I want a more realistic model here yet.I'll definitely need to read more into your examples and recommendations, which you're certainly more versed than I am. I've got several semesters, a year of real experience, and this tome by Curtis Roads next to me, but that's about it! 

URL: https://forum.audiogames.net/post/588654/#p588654




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Re: syngen, audio game and synthesis library for the web

2020-11-10 Thread AudioGames . net ForumDevelopers room : shiftBacktick via Audiogames-reflector


  


Re: syngen, audio game and synthesis library for the web

@camlorn:You're right, I misspoke about two StereoPannerNodes per source. When I write these posts I proofread a lot, but sometimes I miss a few things. The performance between a StereoPannerNode and my implementation is negligible (you'll notice it a lot more with ConvolverNodes, which is much worse), but for me the customization makes mine more preferable.You're also correct that the WebAudio folks overlooked some issues with panning and it's detrimental to the specification. I share that opinion. Unfortunately, I believe, their reliance on AudioWorklets means we have to reimplement if we wish to do better. Eventually I'd like to learn WebAssembly to work on my own implementations with that so it can be more accurate and performant. Then what I'd love to do for my games is offer presets for "Bob's head" so it's more individualized than the averaged defaults I've provided.Currently I set up the biquad filters for 2D audio, which was easy and sounds decent. The transition to full 3D audio is a very recent development for me. In the future I plan to reevaluate everything for 3D. It's possible that I need more filters as you've carefully alluded to. My model is very simple, a float percentage between 0 and 1, which expresses how directly the sound source is hitting the ear. My initial idea is to compare the quaternions against the conjugates relative to the ears. This is very helpful for the use case I outlined in @12, which involves musical sounds. I'm not sure if I want a more realistic model here yet.I'll definitely need to read more into your examples and recommendations, which you're certainly more versed than I am. I've got several semesters, a year of real experience, and this tome by Curtis Roads next to me, but that's about it! 

URL: https://forum.audiogames.net/post/588654/#p588654




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Re: syngen, audio game and synthesis library for the web

2020-11-10 Thread AudioGames . net ForumDevelopers room : shiftBacktick via Audiogames-reflector


  


Re: syngen, audio game and synthesis library for the web

Many replies below:@9:Thanks for letting me know! I wish this forum had better notifications for PMs. I've sent you a response (and, oh geez, some other folks too).@10:This is a great question! I can't say this is entirely for beginners, mainly because I've used it for my own projects and haven't put the time into making it super approachable. Here's how I might start:Know your tools. Find a text editor or IDE that you like and can work efficiently within.Have an idea. Determine what you want to make, and outline it before you start.Read the docs. Learn what this provides for you and what you'll need to build yourself.Check the examples. Discover how you might approach building it, but know there's no right way except what feels right.Otherwise you don't need anything else to get started besides the library and a web browser. If you need to learn more about sound design or synthesis (which this is primarily geared towards), then I might recommend the excellent Synth Secrets article series. It's a lot to take in, but we're here on this forum to help you get started.@11:I totally agree with your assessment in general. I created this library primarily as a learning exercise. There are two main reasons why I kept this direction with respect to binaural rendering:ConvolverNode is extremely expensive in the Web Audio API. Although this model applies two BiquadFilterNodes, DelayNodes, and GainNodes per sound source, it's still much more performant than two StereoPannerNodes (stock HRTF) or two ConvolverNodes (impulse responses).HRTF has fixed spectral qualities. With a configurable acoustic shadow we can apply more specific roll-off frequencies. For example, with sounds tuned to specific musical frequencies with a lot of harmonics, we can apply the shadow to directionally filter out frequencies above the root. So a sawtooth might turn into a sine wave when behind you. I think this is important for eliminating the cone of confusion. In a future version I'd like to make this configurable per instance so musical sounds could have even more directionality.If there's anything I'm getting totally wrong with my model, please let me know!

URL: https://forum.audiogames.net/post/588646/#p588646




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Re: syngen, audio game and synthesis library for the web

2020-11-10 Thread AudioGames . net ForumDevelopers room : shiftBacktick via Audiogames-reflector


  


Re: syngen, audio game and synthesis library for the web

Many replies below:@9:Thanks for letting me know! I wish this forum had better notifications for PMs. I've sent you a response (and, oh geez, some other folks too).@10:This is a great question! I can't say this is entirely for beginners, mainly because I've used it for my own projects and haven't put the time into making it super approachable. Here's how I might start:Know your tools. Find a text editor or IDE that you like and can work efficiently within.Have an idea. Determine what you want to make, and outline it before you start.Read the docs. Learn what this provides for you and what you'll need to build yourself.Check the examples. Discover how you might approach building it, but know there's no right way except what feels right.Otherwise you don't need anything else to get started besides the library and a web browser. If you need to learn more about sound design or synthesis (which this is primarily geared towards) I might recommend the excellent Synth Secrets article series. It's a lot to take in, but we're here on this forum to help you get started.@11:I totally agree with your assessment in general. I created this library primarily as a learning exercise. There are two main reasons why I kept this direction with respect to binaural rendering:ConvolverNode is extremely expensive in the Web Audio API. Although this model applies two BiquadFilterNodes, DelayNodes, and GainNodes per sound source, it's still much more performant than two StereoPannerNodes (stock HRTF) or two ConvolverNodes (impulse responses).HRTF has fixed spectral qualities. With a configurable acoustic shadow we can apply more specific roll-off frequencies. For example, with sounds tuned to specific musical frequencies with a lot of harmonics, we can apply the shadow to directionally filter out frequencies above the root. So a sawtooth might turn into a sine wave when behind you. I think this is important for eliminating the cone of confusion. In a future version I'd like to make this configurable per instance so musical sounds could have even more directionality.If there's anything I'm getting totally wrong with my model, please let me know!

URL: https://forum.audiogames.net/post/588646/#p588646




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Re: syngen, audio game and synthesis library for the web

2020-11-03 Thread AudioGames . net ForumDevelopers room : shiftBacktick via Audiogames-reflector


  


Re: syngen, audio game and synthesis library for the web

@6:You can download the games from their releases on GitHub (portable HTML, Windows, and Linux builds are available), or you can play directly in the browser by going to the itch pages linked from their About sections.I've never used WadJS so I'm basing my response off its API documentation. They're similar in how they allow positioning sounds in 3D space and have some built-in synths and effects. syngen differs in a few key ways:syngen is also an engine. It provides the scaffolding and utilities for building games, like an event loop, input processing, math functions, and object streaming. WadJS is meant to be the audio layer for an existing engine.Wads are triggerable sounds. Props in syngen are behavior definitions. When instantiated they represent a physical object in space that has that behavior. They can be applied physics and be the source for multiple sounds.WadJS has a more elegant yet restrictive API that abstracts away the Web Audio API to synthesize sounds. The synths and effects built into syngen are more low-level and give you direct access to it, or you can build your own if you prefer.syngen has configurable, real-time binaural rendering that simulates the Doppler effect. You can adjust parameters like head size, ear angle, head shadow, and the speed of sound. WadJS only has a stock HRTF.syngen has a virtualized mixer with a built-in master effects chain. In WadJS you would need to build this yourself with a chain of PolyWads.syngen has a global reverb send with a configurable impulse response and filtering. It's meant to glue sounds together as if they exist in the same physical space. It's unclear how reverb works in WadJS.Hope this helps!

URL: https://forum.audiogames.net/post/586324/#p586324




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Re: syngen, audio game and synthesis library for the web

2020-11-03 Thread AudioGames . net ForumDevelopers room : shiftBacktick via Audiogames-reflector


  


Re: syngen, audio game and synthesis library for the web

@6:You can download the games from their releases on GitHub (portable HTML, Windows, and Linux builds are available), or you can play directly in the browser by going to the itch pages linked from their About sections.I've never used WadJS so I'm basing my response off its API documentation. They're similar in how they allow positioning sounds in 3D space and have some built-in synths and effects. syngen differs in a few key ways:syngen is also an engine. It provides the scaffolding and utilities for building games, like an event loop, input processing, math functions, and object streaming. WadJS is meant to be the audio layer for an existing engine.Wads are triggerable sounds. Props in syngen are behavior definitions. When instantiated they represent a physical object in space that has that behavior. They can be applied physics and be the source for multiple sounds.WadJS has a more elegant yet restrictive API that abstracts away the Web Audio API to synthesize sounds. The synths and effects built into syngen are more low-level and give you direct access to it, or you can build your own if you prefer.syngen has configurable, real-time binaural rendering that simulates the Doppler effect. You can adjust parameters like head size, ear angle, head shadow, and the speed of sound. WadJS only has a stock HRTF.syngen has a virtualized mixer with a built-in master effects chain. In WadJS you would need to build this yourself with a chain of PolyWads.syngen has a global reverb send with a configurable impulse response and filtering. It's meant to glue sounds together as if they exist in the same physical space.Hope this helps!

URL: https://forum.audiogames.net/post/586324/#p586324




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Re: syngen, audio game and synthesis library for the web

2020-11-03 Thread AudioGames . net ForumDevelopers room : shiftBacktick via Audiogames-reflector


  


Re: syngen, audio game and synthesis library for the web

@4:You can absolutely use this with pure JS. Check out the example directory to find examples of that. Sometimes for larger projects I like to use Node to help glue things together, but it's not required (see my template repository, a work in progress).

URL: https://forum.audiogames.net/post/585991/#p585991




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syngen, audio game and synthesis library for the web

2020-10-31 Thread AudioGames . net ForumDevelopers room : shiftBacktick via Audiogames-reflector


  


syngen, audio game and synthesis library for the web

Over the past year I’ve used web technologies to create audio games like soundStrider and participate in numerous game jams. With syngen I’m releasing my tools as open-source so folks can join me in crafting dynamic audio experiences and games for the web.LinksIntroducing sygnen (blog post, 5-minute read)syngen on GitHubsyngen API DocumentationExample projectsAudo, endless racing gameAuraboros, endless shooterKaleidophone, generative audio toyS.E.A., experimental watercraft simulatorDisclaimersyngen is experimental software. Please use at your own risk. Currently I have limited time to support this, but please let me know if you encounter any issues. I suggest reading the API documentation and tinkering with the example projects. I'm excited to hear your creations!

URL: https://forum.audiogames.net/post/585090/#p585090




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syngen, audio game and synthesis library for the web

2020-10-31 Thread AudioGames . net ForumDevelopers room : shiftBacktick via Audiogames-reflector


  


syngen, audio game and synthesis library for the web

Over the past year I’ve used web technologies to create audio games like soundStrider and participate in numerous game jams. With syngen I’m releasing my tools as open-source so folks can join me in crafting dynamic audio experiences and games for the web.Introducing sygnen (blog post, 5-minute read)syngen on GitHubsyngen API DocumentationExample projectsAudo, endless racing gameAuraboros, endless shooterKaleidophone, generative audio toyS.E.A., experimental watercraft simulatorDisclaimersyngen is experimental software. Please use at your own risk. Currently I have limited time to support this, but please let me know if you encounter any issues. I suggest reading the API documentation and tinkering with the example projects. I'm excited to hear your creations!

URL: https://forum.audiogames.net/post/585090/#p585090




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syngen, audio game and synthesis library for the web

2020-10-31 Thread AudioGames . net ForumDevelopers room : shiftBacktick via Audiogames-reflector


  


syngen, audio game and synthesis library for the web

Over the past year I’ve used web technologies to create audio games like soundStrider and participate in numerous game jams. With syngen I’m releasing my tools as open-source so folks can join me in crafting dynamic audio experiences and games for the web.Introducing sygnen (blog post, 5-minute read)syngen on GitHubsyngen API DocumentationExample projectsAudo, endless racing gameAuraboros, endless shooterKaleidophone, generative audio toyS.E.A., experimental watercraft simulatorDisclaimersyngen is experimental software. Please use at your own risk. Currently I have limited time to support this, but please let me know if you encounter any issues. I suggest reading the API documentation and tinkering with the example projects. I'm excited to hear how this inspires you and your creations!

URL: https://forum.audiogames.net/post/585090/#p585090




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Re: Audio game jam - No Video Jam, voting ends September 6

2020-08-30 Thread AudioGames . net ForumDevelopers room : shiftBacktick via Audiogames-reflector


  


Re: Audio game jam - No Video Jam, voting ends September 6

@117Thanks for participating. I'm excited to play Clashes of the Sky later this week. From the PG13 stream I was really impressed with your sound design.Uploads aren't locked during the voting period. Personally I don't mind if you upload a hotfix containing critical bug fixes for your game (this seems to count). My only request for you is to, at your discretion, be respectful of the devs who completed their games during the jam. So I'd avoid adding any new features. Hope this helps.

URL: https://forum.audiogames.net/post/565748/#p565748




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Re: Audio game jam - No Video Jam, voting ends September 6

2020-08-30 Thread AudioGames . net ForumDevelopers room : shiftBacktick via Audiogames-reflector


  


Re: Audio game jam - No Video Jam, voting ends September 6

@117Thanks for participating. I'm excited to play Clashes of the Sky later this week. From the PG13 stream I was really impressed with your sound design.Uploads aren't locked during the voting period. Personally I don't mind if you upload a hotfix containing critical bug fixes in your game (this seems to count). My only request is to, at your discretion, be respectful of the devs who completed their games during the jam. So I'd avoid adding any new features. Hope this helps.

URL: https://forum.audiogames.net/post/565748/#p565748




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Re: Audio game jam - No Video Jam, voting ends September 6

2020-08-30 Thread AudioGames . net ForumDevelopers room : shiftBacktick via Audiogames-reflector


  


Re: Audio game jam - No Video Jam, voting ends September 6

@112Thanks so much for reviewing all of the games. I'm sorry that the jam rating page is inaccessible to you. I opened an issue on their GitHub if you'd like to lend your support. The site administrator has indicated that they're in the process of fixing this: https://github.com/itchio/itch.io/issues/1109I'd love for you to be able to try my submission, S.E.A. Please tell me more about your setup. I have ran the game successfully on Windows with NVDA on Chromium-based browsers as well as Firefox and (freshly installed) Waterfox. You can also try the desktop build. If you use a screen reader, be sure to leave it on for the game because it hooks into it for its menus. Let me know if there's anything I can do to help. Thanks!

URL: https://forum.audiogames.net/post/565667/#p565667




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Re: Audio game jam - No Video Jam runs thru August 28

2020-08-28 Thread AudioGames . net ForumDevelopers room : shiftBacktick via Audiogames-reflector


  


Re: Audio game jam - No Video Jam runs thru August 28

I just submitted my final build! The past two weeks were a wonderful experience. Thank you all for participating. I'm excited to check out all the games later when I announce the submissions in a thread in the New releases room.

URL: https://forum.audiogames.net/post/565338/#p565338




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Re: Audio game jam - No Video Jam starts August 14

2020-08-14 Thread AudioGames . net ForumDevelopers room : shiftBacktick via Audiogames-reflector


  


Re: Audio game jam - No Video Jam starts August 14

Yes! Have fun everyone! Also, for anyone just tuning in, we're going for two weeks, and you can join us at any time.

URL: https://forum.audiogames.net/post/561451/#p561451




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Re: Audio game jam - No Video Jam starts August 14

2020-08-14 Thread AudioGames . net ForumDevelopers room : shiftBacktick via Audiogames-reflector


  


Re: Audio game jam - No Video Jam starts August 14

Yes! Have fun everyone. Also, for anyone just joining us, we're going for two weeks, and you can join us at any time.

URL: https://forum.audiogames.net/post/561451/#p561451




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Re: Audio game jam - No Video Jam starts August 14

2020-08-09 Thread AudioGames . net ForumDevelopers room : shiftBacktick via Audiogames-reflector


  


Re: Audio game jam - No Video Jam starts August 14

To address questions about judging:In order to judge, you will need to create an itch.io account. Voting is completely public, so you don't need to join the jam to participate. Once the jam is over, a submissions page will become available with all of the games. From there you can view submissions, read their artist's statements, and rate them in a variety of categories.I will also create a new thread in the New Releases subforum that will present an alphabetical list of all submissions. This will give visibility to the new games for forum members who don't frequent this thread and encourage them to vote. It will have further instructions about voting. Developers can of course create their own threads; it will just be a central place to learn more and discuss jam submissions as players instead of developers.Voting will last for one week. During this time you'll be able to rate games in a variety of categories and leave comments. The winner will be chosen based on the overall ratings, whatever the community decides, which itch.io makes pretty transparent. My hope is that it's not a popularity contest, but based directly on what you want more of from audio games. No matter who wins, I'm super excited to hear what you all create, and I'm sure that it will give us things to discuss for years to come.

URL: https://forum.audiogames.net/post/559722/#p559722




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Re: Audio game jam - No Video Jam starts August 14

2020-08-09 Thread AudioGames . net ForumDevelopers room : shiftBacktick via Audiogames-reflector


  


Re: Audio game jam - No Video Jam starts August 14

To address questions about judging:In order to judge, you will need to create an itch.io account. Voting is completely public, so you don't need to join the jam to participate. Once the jam is over, a submissions page will become available with all of the games. From there you can view submissions, read their artist's statements, and rate them in a variety of categories.I will also create a new thread in the New Releases subforum that will present an alphabetical list of all submissions. This will give visibility of the new games to forum members who don't frequent this thread and encourage them to vote. It will have further instructions about voting. Developers can of course create their own threads; it will just be a central place to learn more and discuss jam submissions as players instead of developers.Voting will last for one week. During this time you'll be able to rate games in a variety of categories and leave comments. The winner will be chosen based on the overall ratings, whatever the community decides, which itch.io makes pretty transparent. My hope is that it's not a popularity contest, but based directly on what you want more of from audio games. No matter who wins, I'm super excited to hear what you all create, and I'm sure that it will give us things to discuss for years to come.

URL: https://forum.audiogames.net/post/559722/#p559722




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Re: Audio game jam - No Video Jam starts August 14

2020-08-07 Thread AudioGames . net ForumDevelopers room : shiftBacktick via Audiogames-reflector


  


Re: Audio game jam - No Video Jam starts August 14

@nolanThe fields are set up weird. It's like typing into Google but only being allowed to select from the search suggestions. I don't know about Orca, but in NVDA I was able to press down arrow to browse the options and then enter to select. They're not in any order. To type freely in the box, I had to press NVDA+space to switch focus modes, and press enter to insert that tag. To browse the suggestions after typing a few characters, you'll need to switch focus modes, press down arrow, and enter to select (like typing "horror" gives the suggestions "horror", "survival horror", and "psychological horror"). Hope this helps!

URL: https://forum.audiogames.net/post/559281/#p559281




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Re: Audio game jam - No Video Jam starts August 14

2020-08-07 Thread AudioGames . net ForumDevelopers room : shiftBacktick via Audiogames-reflector


  


Re: Audio game jam - No Video Jam starts August 14

@86, 87:Glad to have you both here to judge! Don't worry about not having controllers; you're not required to play and rate all the games (but it would be excellent if you could). Ideally our developers will create keyboard control schemes for folks without controllers. On itch.io there's a way to tag the different types of inputs a game supports. If it's not possible to filter these on the submissions page, then you'll be able to find this info on the individual game pages and play what you can.

URL: https://forum.audiogames.net/post/559255/#p559255




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Re: Audio game jam - No Video Jam starts August 14

2020-08-07 Thread AudioGames . net ForumDevelopers room : shiftBacktick via Audiogames-reflector


  


Re: Audio game jam - No Video Jam starts August 14

Hi folks,I decided to release the themes early so you can start thinking and organize into teams. These themes are all optional. Feel free to use one, many, or none at all. I’m excited to hear how you interpret them!AbilitiesBad punsColorsDiplomacyGrowthNot the heroSmell, taste, or touchSpace or time as a resourceUtopiaWavesCheers!

URL: https://forum.audiogames.net/post/559252/#p559252




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Re: Audio game jam - No Video Jam starts August 14

2020-08-04 Thread AudioGames . net ForumDevelopers room : shiftBacktick via Audiogames-reflector


  


Re: Audio game jam - No Video Jam starts August 14

@truecraigThanks for the heads up! I've updated you in the list of forum participants.Personally I'm not concerned about the number of developers or diversity of skills here. I'm sure that some of us can do a little bit of everything or prefer to work alone. No matter what, I'm excited to play all of the submissions.Beyond this thread, we have a community forum on itch.io and a Discord sever for folks to organize together into teams. Today we passed 50 participants, many of whom have joined our Discord. I encourage anyone who needs teammates to please speak up so we can connect you with folks who complement your skills. Once we're a week away I'll send out reminders on those channels to encourage us to connect more.

URL: https://forum.audiogames.net/post/558399/#p558399




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Re: Audio game jam - No Video Jam starts August 14

2020-08-04 Thread AudioGames . net ForumDevelopers room : shiftBacktick via Audiogames-reflector


  


Re: Audio game jam - No Video Jam starts August 14

Your approach sounds great, @nolan! My take on game jams is that nothing we do in life is final. As indies we build things the best we can at the time. It's very punk in the sense that it can be sloppy as long as it has passion (paraphrasing Kurt Cobain). If we like what we make or it gains a following, then we can revise and develop it further, but that's part of a journey beyond the scope of a jam. So I'll judge our success based on that. 

URL: https://forum.audiogames.net/post/558420/#p558420




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Re: Audio game jam - No Video Jam starts August 14

2020-08-04 Thread AudioGames . net ForumDevelopers room : shiftBacktick via Audiogames-reflector


  


Re: Audio game jam - No Video Jam starts August 14

@truecraigThanks for the heads up! I've updated you in the list of forum participants.Personally I'm not concerned about the number of developers or diversity of skills here. I'm sure that some of us can do a little bit of everything or prefer to work alone. No matter what, I'm excited to play all of the submissions.Beyond this thread, we have a community forum on itch.io and a Discord sever for folks to organize together into teams. Today we passed 50 participants, many of whom have joined our Discord. I encourage anyone who need teammates to please speak up so we can connect you with folks who complement your skills. Once we're a week away I'll send out reminders on those channels to encourage us to connect more.

URL: https://forum.audiogames.net/post/558399/#p558399




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Re: Audio game jam - No Video Jam starts August 14

2020-07-22 Thread AudioGames . net ForumDevelopers room : shiftBacktick via Audiogames-reflector


  


Re: Audio game jam - No Video Jam starts August 14

@nolanI created a new issue requesting more keyboard shortcuts in the WYSIWYG editor. In it I included a list of known shortcuts that I found through trial-and-error, and a list of suggested shortcuts. You'll be happy to know that there are shortcuts for inserting lists (Ctrl+Shift+7 for numbered, Control+Shift+8 for unordered).Issue #1097: Expand WYSIWYG keyboard shortcutsHere's an existing issue about expanding Markdown support on itch.io. I just commented to add my support.Issue #607: Markdown support

URL: https://forum.audiogames.net/post/554720/#p554720




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Re: Audio game jam - No Video Jam starts August 14

2020-07-22 Thread AudioGames . net ForumDevelopers room : shiftBacktick via Audiogames-reflector


  


Re: Audio game jam - No Video Jam starts August 14

@nolanI created a new issue requesting more keyboard shortcuts in the WYSIWYG editor. In it I included a list of known shortcuts that I found through trial-and-error, and a list of suggested shortcuts. You'll be happy to know that there are shortcuts for inserting lists (Ctrl+Shift+7 for numbered, Control+Shift+8 for unordered).https://github.com/itchio/itch.io/issues/1097Here's an existing issue about expanding Markdown support on itch.io. I just commented to add my support: https://github.com/itchio/itch.io/issues/677

URL: https://forum.audiogames.net/post/554720/#p554720




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Re: Audio game jam - No Video Jam starts August 14

2020-07-22 Thread AudioGames . net ForumDevelopers room : shiftBacktick via Audiogames-reflector


  


Re: Audio game jam - No Video Jam starts August 14

@nolanI don't believe that the itch.io editor has keyboard shortcuts for lists. It does for bold (Control+B), italic (Control+I), and links (Control+K). For other functions I'm having trouble tabbing to the toolbar or getting it read aloud with NVDA (like to switch to HTML editing mode to manually input the lists). I fear this feature is inaccessible. I'll look into it further and open an issue on their GitHub if I can't get it to work.

URL: https://forum.audiogames.net/post/554703/#p554703




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Re: Audio game jam - No Video Jam starts August 14

2020-07-22 Thread AudioGames . net ForumDevelopers room : shiftBacktick via Audiogames-reflector


  


Re: Audio game jam - No Video Jam starts August 14

@nolanI don't believe that the itch.io editor has keyboard shortcuts for lists. It does for bold (Control+B), italic (Control+I), and links (Control+K). For other functions I'm having trouble tabbing to the toolbar or getting it read aloud with NVDA (like to switch to HTML editing mode to manually input the lists). I fear this feature inaccessible. I'll look into it further and open an issue on their GitHub if I can't get it to work.

URL: https://forum.audiogames.net/post/554703/#p554703




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Re: Audio game jam - No Video Jam starts August 14

2020-07-22 Thread AudioGames . net ForumDevelopers room : shiftBacktick via Audiogames-reflector


  


Re: Audio game jam - No Video Jam starts August 14

Here's a list of forum members who have indicated their interest in participating. This doesn't necessarily mean they're looking for a team. It was hard to parse everything, so please let me know if I miscategorized or mistakenly added you. This list excludes folks who have signed up directly through itch.io.DevelopersdaigoniteLucas1853Meatbagmagurp224nolanogomez92Sound DesignersdefenderMeatbagsightlessgamerTesterscrashmasterdefenderUnspecifiedamerikranianJayJayPatrickredfoxtruecraigJudgingpoolWe have a channel on the Discord called #find-a-team that could help you organize.At the end of the jam I believe we should cross-post a new thread in the New Releases subforum. This will expand visibility to forum members who don't frequent this area of the site but might be interested in the new games and judging.

URL: https://forum.audiogames.net/post/554687/#p554687




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Re: Audio game jam - No Video Jam starts August 14

2020-07-22 Thread AudioGames . net ForumDevelopers room : shiftBacktick via Audiogames-reflector


  


Re: Audio game jam - No Video Jam starts August 14

Here's a list of forum members who have indicated their interest in participating. This doesn't necessarily mean they're looking for a team. It was hard to parse everything, so please let me know if I miscategorized or mistakenly added you. This list excludes folks who have signed up directly through itch.io.DevelopersdaigoniteLucas1853Meatbagmagurp224nolanogomez92Sound DesignersdefenderMeatbagsightlessgamerTesterscrashmasterdefenderUnspecifiedamerikranianJayJayPatrickredfoxtruecraigJudgingpoolWe also have a channel on the Discord called #find-a-team that could help you organize.At the end of the jam I believe we should cross-post a new thread in the New Releases subforum. This will expand visibility to forum members who don't frequent this area of the site but might be interested in the new games and judging.

URL: https://forum.audiogames.net/post/554687/#p554687




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Re: Audio game jam - No Video Jam starts August 14

2020-07-22 Thread AudioGames . net ForumDevelopers room : shiftBacktick via Audiogames-reflector


  


Re: Audio game jam - No Video Jam starts August 14

Here's a list of forum members who have indicated their interest in participating. This doesn't necessarily mean they're looking for a team. It was hard to parse everything, so please let me know if I miscategorized or mistakenly added you. This list excludes folks who have signed up through itch.io.DevelopersdaigoniteMeatbagmagurp224nolanogomez92Sound DesignersdefenderMeatbagsightlessgamerTesterscrashmasterUnspecifiedamerikranianJayJayLucas1853PatrickredfoxtruecraigJudgingpoolWe also have a channel on the Discord called #find-a-team that could help you organize.At the end of the jam I believe we should cross-post a new thread in the New Releases subforum. This will expand visibility to forum members who don't frequent this area of the site but might be interested in the new games and judging.

URL: https://forum.audiogames.net/post/554687/#p554687




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Re: Audio game jam - No Video Jam starts August 14

2020-07-22 Thread AudioGames . net ForumDevelopers room : shiftBacktick via Audiogames-reflector


  


Re: Audio game jam - No Video Jam starts August 14

Here's a list of forum members who have indicated their interest in participating. This doesn't necessarily mean they're looking for a team. It was hard to parse everything, so please let me know if I miscategorized or mistakenly added you. This list excludes folks who have signed up through itch.io.DevelopersdaigoniteMeatbagmagurp224nolanogomez92Sound DesignersdefenderMeatbagsightlessgamerTesterscrashmasterUnspecifiedamerikranianJayJayLucas1853PatrickredfoxtruecraigSpectatingpoolWe also have a channel on the Discord called #find-a-team that could help you organize.At the end of the jam I believe we should cross-post a new thread in the New Releases subforum. This will expand visibility to forum members who don't frequent this area of the site but might be interested in the new games and voting.

URL: https://forum.audiogames.net/post/554687/#p554687




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Re: Audio game jam - No Video Jam starts August 14

2020-07-22 Thread AudioGames . net ForumDevelopers room : shiftBacktick via Audiogames-reflector


  


Re: Audio game jam - No Video Jam starts August 14

Here's a list of forum members who have indicated their interest in participating. This doesn't necessarily mean they're looking for a team. It was hard to parse everything, so please let me know if I miscategorized or mistakenly added you. This list excludes folks who have signed up through itch.io.DevelopersdaigoniteMeatbagmagurp224nolanogomez92Sound DesignersdefenderMeatbagsightlessgamerTesterscrashmasterUnspecifiedamerikranianJayJayLucas1853PatrickredfoxtruecraigSpectatingpoolWe also have a channel on the Discord called #find-a-team that could help you organize.Also, at the end of the jam I believe we should cross-post a new thread in the New Releases subforum. This will expand visibility to forum members who don't frequent this area of the site but might be interested in the new games and voting.

URL: https://forum.audiogames.net/post/554687/#p554687




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Re: Audio game jam - No Video Jam starts August 14

2020-07-22 Thread AudioGames . net ForumDevelopers room : shiftBacktick via Audiogames-reflector


  


Re: Audio game jam - No Video Jam starts August 14

Here's a list of forum members who have indicated their interest in participating. This doesn't necessarily mean they're looking for a team. It was hard to parse everything, so please let me know if I miscategorized or mistakenly added you. This list excludes folks who have signed up through itch.io.DevelopersdaigoniteMeatbagmagurp224nolanogomez92Sound DesignersdefenderMeatbagsightlessgamerTesterscrashmasterUnspecifiedamerikranianJayJayLucas1853PatrickredfoxtruecraigSpectatingpoolAlso, at the end of the jam I believe we should cross-post a new thread in the New Releases subforum. This will expand visibility to forum members who don't frequent this area of the site but might be interested in the new games and voting.

URL: https://forum.audiogames.net/post/554687/#p554687




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Re: Audio game jam - No Video Jam starts August 11

2020-07-17 Thread AudioGames . net ForumDevelopers room : shiftBacktick via Audiogames-reflector


  


Re: Audio game jam - No Video Jam starts August 11

Yes, it appears to be them. Their jam sounds pretty cool and well organized with speakers, I think I might tune in and listen to a few of the talks, but it doesn't seem to have a large focus on accessibility. That's how ours will differ and stand out.The more I think about the date change it feels right. I'll wait until the end of the day in case anyone has any objections.

URL: https://forum.audiogames.net/post/553330/#p553330




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Re: Audio game jam - No Video Jam starts August 11

2020-07-17 Thread AudioGames . net ForumDevelopers room : shiftBacktick via Audiogames-reflector


  


Re: Audio game jam - No Video Jam starts August 11

Proposal. Move the date back a few days to August 14 and extend the jam into a second week so that it runs through August 28.This year there's a similar jam (AGJam) that currently overlaps with ours. It's possible that with a date change they'd be able to join us. Extending the jam I think would make it a little more laid-back and approachable. You could still create and submit your game at your own pace.Let me know what you think.

URL: https://forum.audiogames.net/post/553301/#p553301




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Re: Audio game jam - No Video Jam starts August 11

2020-07-16 Thread AudioGames . net ForumDevelopers room : shiftBacktick via Audiogames-reflector


  


Re: Audio game jam - No Video Jam starts August 11

@40: Great! Here's a link to join the Discord. I've also updated the original post with it.(Edit: Expired)

URL: https://forum.audiogames.net/post/553056/#p553056




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Re: Audio game jam - No Video Jam starts August 11

2020-07-16 Thread AudioGames . net ForumDevelopers room : shiftBacktick via Audiogames-reflector


  


Re: Audio game jam - No Video Jam starts August 11

@40: Great! Here's a link to join the Discord. I've also updated the original post with it.https://discord.gg/zktgGte

URL: https://forum.audiogames.net/post/553056/#p553056




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Re: Audio game jam - No Video Jam starts August 11

2020-07-16 Thread AudioGames . net ForumDevelopers room : shiftBacktick via Audiogames-reflector


  


Re: Audio game jam - No Video Jam starts August 11

Oops. Thanks for the heads up! I deleted the general channel and it broke the link. Here's a new one: https://discord.gg/zktgGte

URL: https://forum.audiogames.net/post/553095/#p553095




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Re: Audio game jam

2020-07-16 Thread AudioGames . net ForumDevelopers room : shiftBacktick via Audiogames-reflector


  


Re: Audio game jam

Great suggestions @defender. I've updated the jam page with my tips, a note that graphics are totally okay, and a link to the Discord.

URL: https://forum.audiogames.net/post/553061/#p553061




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Re: Audio game jam

2020-07-16 Thread AudioGames . net ForumDevelopers room : shiftBacktick via Audiogames-reflector


  


Re: Audio game jam

@40: Great! Here's a link to join the Discord. I've also updated the original post with it.https://discord.gg/JX6RWDB

URL: https://forum.audiogames.net/post/553056/#p553056




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Re: Audio game jam

2020-07-16 Thread AudioGames . net ForumDevelopers room : shiftBacktick via Audiogames-reflector


  


Re: Audio game jam

You're welcome, @defender!My understanding of the way jams on itch work is that joining allows you to submit a game. After you've created a game page there's an option to add other users as admins or team contributors. Otherwise there are no real roles or team structures.There's a community forum on the jam page which might be helpful for organizing into groups. Could I have some insight into the best tools for this? Earlier you mentioned that Discord was inaccessible in the past. Has that improved enough that I should create a Discord server for the jam?

URL: https://forum.audiogames.net/post/553037/#p553037




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Re: Audio game jam

2020-07-16 Thread AudioGames . net ForumDevelopers room : shiftBacktick via Audiogames-reflector


  


Re: Audio game jam

@35: Good questions. Just now I added a rule to the jam page stating that "submissions should be mostly made during the jam period." Use your discretion on what that means, whether it's 51% or 100%. I plan to go in with a blank canvas but I understand if other folks need more time.Don't worry if you can't include graphics. That won't be a judging criteria. I'd be cool with all the submissions having black screens (but mine might be pink). It is the No Video Jam after all! 

URL: https://forum.audiogames.net/post/553008/#p553008




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Re: Audio game jam

2020-07-16 Thread AudioGames . net ForumDevelopers room : shiftBacktick via Audiogames-reflector


  


Re: Audio game jam

@26: I understand that making a game in a week is a huge undertaking. I should mention that you're allowed to start with an engine or an existing codebase (like a framework or utilities you've built) as long as the game itself is built during the week. Here's some tips that I've learned from previous game jams:Know your tools. You'll have more time to build your game if you're not reading documentation.Keep your scope small. Try to build a playable game as early as possible, then spend the rest of the jam polishing it.Take care of yourself. Don't forget to eat, sleep, and take plenty of breaks.It doesn't need to be perfect. You can update your game with new features or content after voting ends.

URL: https://forum.audiogames.net/post/552998/#p552998




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Re: Audio game jam

2020-07-16 Thread AudioGames . net ForumDevelopers room : shiftBacktick via Audiogames-reflector


  


Re: Audio game jam

@26: I understand that making a game in a week is a huge undertaking. I should mention that you're allowed to start with an engine or an existing codebase (like a framework or utilities you've built) as long as the game itself is built during the week. Here's some tips that I've learned from previous game jams:Know your tools. You'll have more time to build your game if you're not reading documentation.Keep your scope small. Try to build a playable game as early as possible, then spend the rest of the jam polishing it.Take care of yourself. Don't forget to eat, sleep, and take plenty of breaks.It doesn't need to be perfect. Remember that you can keep updating your game with new features or content after voting ends.

URL: https://forum.audiogames.net/post/552998/#p552998




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Re: Audio game jam

2020-07-16 Thread AudioGames . net ForumDevelopers room : shiftBacktick via Audiogames-reflector


  


Re: Audio game jam

@31: Thanks for your interest! You can play and rate the submissions without being a participant. You'll just need an itch account to vote.

URL: https://forum.audiogames.net/post/552993/#p552993




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Re: Audio game jam

2020-07-15 Thread AudioGames . net ForumDevelopers room : shiftBacktick via Audiogames-reflector


  


Re: Audio game jam

@20: So glad you're on board! To answer your questions:1. Please try to create your games during the jam. If you want to think about it and make plans with your team before it, like picking your tools or assets or researching your engine, then that should be fine. Just try to be respectful of the folks who really did start from scratch for the jam.2. Yes, you can join multiple teams. I'm not sure how itch handles multiple submissions from the same author, but you can absolutely be a contributor of multiple submissions (for example, the main author of one, and the sound designer of many others). If this becomes a technical issue with the platform we'll find a way to ensure your contributions are counted.Let me know if you have any other questions.

URL: https://forum.audiogames.net/post/552824/#p552824




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Re: Audio game jam

2020-07-15 Thread AudioGames . net ForumDevelopers room : shiftBacktick via Audiogames-reflector


  


Re: Audio game jam

Here's a rough draft of the jam page with the newly proposed date. (Also updated the OP.) This page is private. Please let me know if you have any feedback on the name, date, rules, themes, or judging criteria. I will make the page public after a few days of discussion. Thanks!https://itch.io/jam/no-video-jam

URL: https://forum.audiogames.net/post/552806/#p552806




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Re: Audio game jam

2020-07-15 Thread AudioGames . net ForumDevelopers room : shiftBacktick via Audiogames-reflector


  


Re: Audio game jam

@15: Absolutely! You can upload games that are completely free or you can accept donations if you submit payment and tax information.

URL: https://forum.audiogames.net/post/552801/#p552801




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Re: Audio game jam

2020-07-15 Thread AudioGames . net ForumDevelopers room : shiftBacktick via Audiogames-reflector


  


Re: Audio game jam

We can absolutely shift the date earlier. I like the week of the 11th. Any other suggestions or objections?I agree that GitHub is a great place to host your repository, but I don't believe it provides us the tools or visibility for a jam like itch does. I've started making a page for us on there. Tentatively called the No Video Jam. How's that sound?

URL: https://forum.audiogames.net/post/552786/#p552786




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Re: Audio game jam

2020-07-15 Thread AudioGames . net ForumDevelopers room : shiftBacktick via Audiogames-reflector


  


Re: Audio game jam

@Meatbag: Great questions. Here's some links for everyone from the itch.io user documentation:Getting started with your first itch.io pageHosting a game jamIf you're already familiar with itch.io, then that's great! All you'll need is an account there, upload your game as usual, and then submit it through the jam page. It's just that one extra step. When the jam is up and running it will have its own page with rules, a form to submit your game, and a list of all submissions. From there we'd play the games and rate them. For example, I created an audio game for the GMTK Jam 2020, and you can view its submission page here.I'm thinking that if a few more developers sign on then we should get set up.

URL: https://forum.audiogames.net/post/552741/#p552741




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Audio game jam

2020-07-15 Thread AudioGames . net ForumDevelopers room : shiftBacktick via Audiogames-reflector


  


Audio game jam

Hi folks,I'd like to gauge interest in organizing a game jam specifically for audio games. I think this would be a great community building activity for us that would help normalize audio games as a medium to a larger audience. Afterwards we'd have more games to play and discuss!What? A game jam is a short contest where the goal is to program a game from scratch. Typically they're judged by the community with the winner receiving the highest ratings. Submissions could include any genre from action to interactive fiction as long as they're primarily audio or usable with a screen reader.Who? Anyone can participate, either solo or in a team. Can't code? No problem! You can join a team to help with game design, sound design, writing, playtesting, etc. Afterwards anyone in the community can vote for their favorite games.When? A week-long event starting August 31st. Far enough ahead to learn your tools, long enough to make something at your own pace, and over the Labor Day weekend if you need the time off.Where? itch.io seems to be the best platform for handling submissions and rating them. We can of course organize into teams and chat here. Please let me know if it should be hosted elsewhere for accessibility reasons.Let me know if this sounds fun! Taking suggestions for its name, theme, and alternative dates. If there's sufficient interest I'll help with organizing and setup.

URL: https://forum.audiogames.net/post/552719/#p552719




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