Re: game suggestions for playroom and rs games
Re: game suggestions for playroom and rs games Someone mentioned Russian Durak as a game to be implemented. I hope you will be glad to know that I'm already developing one. It will be game to be played in your browser, because I want to reach as much people as I can and browser helps to insure that IOS, MAC, Android, Windows or Linux would have it available no matter what.I already created account system, posibility to join the tables, play cards to attack, defend, pass, now I'm working at the point to skip / do passings, trumps are implemented too.Since I'm trying to achieve that blind and sighted people could play together, I use images for the cards in hand and on the table, so you will be able to play it with your sighted friends without them requiring to read long texts as they usually hate.Someone want's Yu-gi-oh to be implemented, I guess you can play this one in Mushclient: http://allinaccess.com/game URL: https://forum.audiogames.net/post/574641/#p574641 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Fool online WEB game
Re: Fool online WEB game Hello everyone,I just want to announce that we created cards and decks already, so next step is to create all the battleing acording to rules. Hope you will like what we're cooking here URL: https://forum.audiogames.net/post/569076/#p569076 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Fool online WEB game
Re: Fool online WEB game I considered it to be multilingual, however decided to stick with English only, because then I don't need to spend time for the additional things and English is well understood around the gloab so I guess that will do for now. Later perhaps we'll decide to implement Lithuanian (that's the language we use in our country), or even Spanish (my wife use to speak in Spanish quite well), but as I was saying, for now we have not these plans in priority.I am excited to tell that yesterday we began to implement the Cards and Deck to the game, so it's in progress, of course I would love to make it faster, however for me job, for others studdies limits our time, but no matter, we'll make it. URL: https://forum.audiogames.net/post/568797/#p568797 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Fool online WEB game
Re: Fool online WEB game It just sounds complicated, but actually when you play it, it's a different storry, just reading a rules usually sounds complicated, but in fact we already knew how to play it when we were 7 years old.When we will develop this game, I'll try to make rules as easy as possible for everyone to understand. URL: https://forum.audiogames.net/post/568687/#p568687 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Fool online WEB game
Re: Fool online WEB game @10, thank you URL: https://forum.audiogames.net/post/568444/#p568444 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Fool online WEB game
Re: Fool online WEB game Fine, would be nice that you would share this idea and that we're developing it in case to have some players at the beginning to start play with.I hope this game will be interesting to even those who didn't play it before. You can read game rules here:https://en.wikipedia.org/wiki/Durak#:~:text=It%20is%20Russia's%20most%20popular,the%20durak%20or%20'fool'.It is true that this game is very popular in post-soviet states, we're from Lithuania and here this game is really popular even these days.I can share a bit of what's already done:We developed registration and login system, posibility to create new table, see and join to the other tables and since developers of this game are blind as well, we integrate aria (accessible rich internet applications) technology to make it really accessible. I'll share an update when we'll create something new. URL: https://forum.audiogames.net/post/568358/#p568358 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Fool online WEB game
Re: Fool online WEB game Really, so little interest? So sad, I was so excited to make it URL: https://forum.audiogames.net/post/568221/#p568221 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Fool online WEB game
Re: Fool online WEB game This is a traditional card game that me and my friends use to play in euth. URL: https://forum.audiogames.net/post/568056/#p568056 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Fool online WEB game
Fool online WEB game Hello,Me and my friends decided to create online version of a popular russian card game called Fool or Durak. This game is totally in development stage now, but the question is:Would you join it to play? URL: https://forum.audiogames.net/post/567982/#p567982 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Fool online card game
Re: Fool online card game Yeah, I mean card game.Arkandias wrote:Atleast to me it would be. For exampel, a digtal version of munchkin would be absolutly amazing. But if you're talking about tcg's , I've always wanted an electronic verison of magic of course.So yes, in my opinion, it'd be something to search for or to create.Best regard,Simon URL: https://forum.audiogames.net/post/456897/#p456897 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Fool online card game
Re: Fool online card game Really noone had heard of it? URL: https://forum.audiogames.net/post/456357/#p456357 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Fool online card game
Fool online card game Hello,does fool online card game would be popular among the blind players?It is quite popular among sighted players. URL: https://forum.audiogames.net/post/454933/#p454933 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Online RPG game to play against other players
Online RPG game to play against other players Hello,Does anybuddy know some browser / Android / Windows based online RPG game to play against other players? To fight for instance.If there is no such game, would you enjoy such a game for instance on browser?Imagine you walk by pressing arrows on your keyboard or by clicking one of four buttons - east, west or left / right, forward / backward. You would fight an anemies by doing turns one by one. You choose the skill, then the enemy does the maneuver and so on. Something like a combined and simplified version of battleon, Runescape and Warcraft. Would it be interesting?And finally, fighting player vs player w would be implemented by letting players walk through map, find another player and atack. If player atacks, or lets say catches you, then you are forced to fight against him / her. In safe places players would not be able to atack the players.Quests would also be combined to play in the teams by bringing something to specified place.Or perhaps the game of simplified Legue of legends would be more preferable? I dont know if it is worth to make. URL: https://forum.audiogames.net/post/454932/#p454932 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: battle
Re: battle Let us more to know about the concept and it will be easyer to give an advice. Would it be a browser, run on Windows / MAC OS / Linux? Perhaps an Android / IOS? I personally would play the browser game where you can use 4 arrows - north, east, south, west and walk through the map. URL: https://forum.audiogames.net/post/454658/#p454658 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Why aren't more people talking about the YuGiOh MUD?
Re: Why aren't more people talking about the YuGiOh MUD? Fine. Thanks.blindndangerous wrote:Use the github link to grab the mushclient pack. Run mushclient.exe, and follow the prompts. URL: https://forum.audiogames.net/post/454652/#p454652 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Why aren't more people talking about the YuGiOh MUD?
Re: Why aren't more people talking about the YuGiOh MUD? When I was younger, in my country some cool guy created Yu-gi-oh browser game. It was easy enough to understand, you just do the turn, aponent responds, however this game was not for the blind, but for sighted people. Since it was almost text-based,, it was totally accessible. Even card images were with their titles on them. I was so in the game, that I wached all 5 seasons of the Yu-gi-oh anime and believe me, it is such a good movie. So now I really know how to play, I did entered a lot tornaments against real aponents in that game. If you just give me a link, invite people to play and give some short idea about mud, I would definitely join to play. I guess it is liKe cmd? URL: https://forum.audiogames.net/post/454635/#p454635 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Accessible Typing Game?
Re: Accessible Typing Game? Hello,I have read your topic and instantly released a type of game that you wanted, so check this out:http://forum.audiogames.net/viewtopic.p … 93#p229393 URL: http://forum.audiogames.net/viewtopic.php?pid=229394#p229394 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: I am thinking about the Audiogame, suggestions and advices please
Re: I am thinking about the Audiogame, suggestions and advices please Hi momo7807,You can use TCPRecv and TCPSend either on server or client equally, but if you are using it on the server, client should be connected, otherwise, you will get an error. If you send it from the client to the server, you also have to know server's socket, where to send data. That means, that you should be connected to the server. That's all.Small example:Serverlocal const $IP_ADDR = "127.0.0.1" ;We set an IP adress of your server here. I set this IP that you can test this Script on one PC for the server and client either. local const $PORT = 31782 ;Your server's port. Client should be connected also by using this port. local const $MAX_INCOMMING_CONNECTIONS = 10 ;This way you can set how many connections server can accept local $listen = -1 ;Variable, which will be used to listen for incomming connections local $client_socket = 0 ;This variable holds an information about the connected client socket. tcpStartup() ;We started the TCP services here. But don't forget when you will do some real program to check an errors for all these actions. $listen = tcpListen($IP_ADDR, $PORT, $MAX_INCOMMING_CONNECTIONS) ;We created a listenning socket here. do $client_socket = tcpAccept($listen) ;Accept the incomming connection. We simply put this code itno forever loop to catch if someone wants to connect. until $client_socket <> -1 ;Do this forever loop until client socket wil be unequal to -1. -1 is a value, which are returned by TCPAccept on failure. So if -1 is returned, it means, that noone connected to your server yet and you need to wait for a while. You also can use if @error = -2 then it means, that client is not connected. local $msg_from_client_socket = "" ;This variable will be used to store a messages from client socket. do $msg_from_client_socket = tcpRecv($client_socket, 1024) ;We are waiting for the client's message. 1024 means, that we accept max 1 KB of data. until $msg_from_client_socket <> "" ;If we got something here, this variable returns a message from the client socket, otherwise, it will be just empty string, like "". So we also put it into a forever loop to wait. msgBox(0, "Message from the client socket", $msg_from_client_socket) tcpSend($client_socket, "Hi, I'm a server.") ;We send something to client here. tcpCloseSocket($listen) tcpCloseSocket($client_socket) tcpShutDown() ;We just turned off the server.Now for the clientlocal const $SERVER_IP_ADDR = "127.0.0.1" ;Use this if you want to test it on the same PC where the server is started. local const $SERVER_PORT = 31782 ;The server's port. tcpStartup() local $server_socket = tcpConnect($SERVER_IP_ADDR, $SERVER_PORT) ;We connect to the server and get the server's socket. tcpSend($server_socket, "Hi, I'm a client.") ;We sent a message to the server. local $msg_from_server_socket = "" do $msg_from_server_socket = tcpRecv($server_socket, 1024) ;We scanning for incomming message here. until $msg_from_server_socket <> "" msgBox(0, "Message from server socket", $msg_from_server_socket) tcpCloseSocket($server_socket) tcpShutdown()That's it, but as I already mentioned, don't forget to check errors everywhere.I hope this helps. URL: http://forum.audiogames.net/viewtopic.php?pid=229374#p229374 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: I am thinking about the Audiogame, suggestions and advices please
Re: I am thinking about the Audiogame, suggestions and advices please Guitarman,Yes, I have a programming experience and that's why I decided to use AutoIt. It is very easy scripting language and has a main features that I need to develop such a game. URL: http://forum.audiogames.net/viewtopic.php?pid=229182#p229182 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: I am thinking about the Audiogame, suggestions and advices please
Re: I am thinking about the Audiogame, suggestions and advices please Rory,I am planning to make the online game, not the offline one and it would be a huge challenge for me to collect the various sounds to do that. I don't mention to code all that stuff. URL: http://forum.audiogames.net/viewtopic.php?pid=229168#p229168 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: I am thinking about the Audiogame, suggestions and advices please
Re: I am thinking about the Audiogame, suggestions and advices please Answers to Guitarman,I am thinking about game that will work on Windows only;In my opinion it could be an action-based;I would try to implement walking system something like in Swamp, just by moving mouse to the left or right side, shooting system would be also made to aim with mouse;It would be a small game, cause of Scripting language that I have chose. I have never made an big audiogame, so I don't want to risk a speed and so forth. To make a game with AutoIt can be a challenge, cause of it's limitations, but... May be I'll try;If we talk about the text-based games, then I would make something like an RPG game, where you need to walk, fight against various monsters, up your level to open another maps, learn various skills, collect an items dropped by monsters, by doing that you could perform a quests and etc.Answers to momo7807;I don't want to use BGT, cause of it's price when I can choose a free alternative. Y es, I can leave the game as open source and players would need to download whole BGT stuff just only for an opportunity to play my game, but I don't like it anyway;Multithreading is necessary for bigger games than that one I want to make, and don't forget, on the server side, I stil can use more that one .exe file at once to make it faster. I don't know, may be I'll need a multithreading and I will change my opinion, for that I would change either a programming language if that would be the only way, it's not a problem for be, but there is now as it is. URL: http://forum.audiogames.net/viewtopic.php?pid=229167#p229167 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: I am thinking about the Audiogame, suggestions and advices please
Re: I am thinking about the Audiogame, suggestions and advices please I use AutoIt for that, if you want to help, then we can chat about it via skype if you don't mind. Send me a Private Message with your Skypename, or post it here, that's up to you. URL: http://forum.audiogames.net/viewtopic.php?pid=229090#p229090 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
I am thinking about the Audiogame, suggestions and advices please
I am thinking about the Audiogame, suggestions and advices please Hello,So I am thinking about the simple online game development. As the matter of fact, I need the ideas to think about. I would love to make a shooting online game, but I don't have a whole idea, so suggestions are welcomed.Also I would like to ask about the sounds, where can I get the free sounds for my free online game or how can I make them myself? May be someone knows a program where I would be able to create them?Cause of the sounds are exactly the thing that stops me from doing something related with Audio Games, I am not sure if I will make something, but I am thinking about that and may be it will comes true, who knows...Futhermore, this idea might not be only a shooting game, it might be something else, may be someone offers an idea that would be fun to transform into the code hahaha.Also I consider about just a text-based online game, therefore is not need to make a sounds this way, but I don't know if someone would be inter ested in these kind of games?Another important thing, if my game will be made some day, can I expect from someone to keep a server up?Thanks for the discussion in advance. URL: http://forum.audiogames.net/viewtopic.php?pid=229074#p229074 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Should HC get a reset in Swamp? Time to vote!
Re: Should HC get a reset in Swamp? Time to vote! In other words, anyone becomes responsible of the players that he or she invited to play and that way is a possibility to acomplish the problem with cheaters. URL: http://forum.audiogames.net/viewtopic.php?pid=227609#p227609 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Should HC get a reset in Swamp? Time to vote!
Re: Should HC get a reset in Swamp? Time to vote! Reset would be a really good thing for this game. But much better I think it would be a new server for the beginners, where you would be able to play Swamp for free. I know, it is not easy to protect the game from cheaters, but it is worth to try.I suggest you to open a new free server with invitation system. For instance, you give an invitation to someone, that player has its invites as well to give. When player gives an invitation to another player, he gets some benefit. You need to record all inviters to know which one player invited who, to make sure, that if someone cheats somehow, you would be able to remove all other accounts invited by that cheater. Also IP, Hard ID and other stuff might help as well. URL: http://forum.audiogames.net/viewtopic.php?pid=227608#p227608 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector