Re: What do I need to know to play Hades?

2021-01-14 Thread AudioGames . net ForumGeneral Game Discussion : gamer95440 via Audiogames-reflector


  


Re: What do I need to know to play Hades?

sory for the double post, but how to change weapon? Without to want, I take an other weapon… but I don't know how to change.Thanks

URL: https://forum.audiogames.net/post/606677/#p606677




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Re: What do I need to know to play Hades?

2021-01-14 Thread AudioGames . net ForumGeneral Game Discussion : gamer95440 via Audiogames-reflector


  


Re: What do I need to know to play Hades?

HiI bought this game now, but I don't understand the things.When we are at home, how to return in the levels?And for the options menu, someone can describe? Because I have the impression that when I am on a seting, and I do left or right, it's change for an other seting but don't change the curent option.And Last, someone can give the commands for a pad?Thanks for your help

URL: https://forum.audiogames.net/post/606672/#p606672




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Re: Other Accessible RPGs, Inspired by 13 Sentinels

2021-01-12 Thread AudioGames . net ForumGeneral Game Discussion : gamer95440 via Audiogames-reflector


  


Re: Other Accessible RPGs, Inspired by 13 Sentinels

I tested the game, but I'm lock at the beggin. I get the first fight, but after, I can't find the enter of the cavern.Honestly, I don't know if this game is playable, few times, we are locked in the way (environnement) and it's difficult to find the path few times.

URL: https://forum.audiogames.net/post/606161/#p606161




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Re: Other Accessible RPGs, Inspired by 13 Sentinels

2021-01-11 Thread AudioGames . net ForumGeneral Game Discussion : gamer95440 via Audiogames-reflector


  


Re: Other Accessible RPGs, Inspired by 13 Sentinels

HiI believe that the 2D mode, is the same game content, but in 2D with "blop" when we are against a wall. I would like to know, are there a walkthrough of the game in 2D  version? Because there are walkthrough of the game, but only for the 3D...

URL: https://forum.audiogames.net/post/605924/#p605924




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Re: slay the spire now accessible!

2020-11-30 Thread AudioGames . net ForumGeneral Game Discussion : gamer95440 via Audiogames-reflector


  


Re: slay the spire now accessible!

For now, if I understand well, the mod doesn't work because there is an update.

URL: https://forum.audiogames.net/post/594158/#p594158




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Re: slay the spire now accessible!

2020-11-30 Thread AudioGames . net ForumGeneral Game Discussion : gamer95440 via Audiogames-reflector


  


Re: slay the spire now accessible!

Hi, sory for my bad English.I just  bought Slay the Spire on steam, and took on the workshop the MOD SlaytheSpire (I clicked subscribe) in the workshop page.I also took the other two mods (BaseMod) and the other Mod that must be taken (by clicking on subscribe too).Unfortunately when I run the game, I don't get any playback from NVDA. I used OCr and started a game, but apparently it doesn't read anything onthe dungeon map. Should NVDA also read the main menu (the character list too)?Also, the game is in English. Is this normal?Thank you for your help

URL: https://forum.audiogames.net/post/594037/#p594037




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Re: Playstation 5: The Playstation Console we've always wanted

2020-11-20 Thread AudioGames . net ForumGeneral Game Discussion : gamer95440 via Audiogames-reflector


  


Re: Playstation 5: The Playstation Console we've always wanted

HiI received the console yesterday, and I'm having a small problem with the hand. I can't fit the hand when the console is placed horizontally, I can't position it correctly and I feel it doesn't hold. Can anyone help me ?Thank you

URL: https://forum.audiogames.net/post/591315/#p591315




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Re: will there be an opportunity to play ASSASSIN'S CREED: Valhalla

2020-11-12 Thread AudioGames . net ForumGeneral Game Discussion : gamer95440 via Audiogames-reflector


  


Re: will there be an opportunity to play ASSASSIN'S CREED: Valhalla

Are you serious?I'm sory, but I don't understand why the screen reader could be enable in English but not other language.

URL: https://forum.audiogames.net/post/589179/#p589179




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Re: will there be an opportunity to play ASSASSIN'S CREED: Valhalla

2020-11-12 Thread AudioGames . net ForumGeneral Game Discussion : gamer95440 via Audiogames-reflector


  


Re: will there be an opportunity to play ASSASSIN'S CREED: Valhalla

so it's realy true? The screen reader for the game is only when the game is in English? No in the other languages?

URL: https://forum.audiogames.net/post/589128/#p589128




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Re: will there be an opportunity to play ASSASSIN'S CREED: Valhalla

2020-11-12 Thread AudioGames . net ForumGeneral Game Discussion : gamer95440 via Audiogames-reflector


  


Re: will there be an opportunity to play ASSASSIN'S CREED: Valhalla

Nobody know if the screen reader is enable in few langages, or just English?

URL: https://forum.audiogames.net/post/589095/#p589095




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Re: will there be an opportunity to play ASSASSIN'S CREED: Valhalla

2020-11-11 Thread AudioGames . net ForumGeneral Game Discussion : gamer95440 via Audiogames-reflector


  


Re: will there be an opportunity to play ASSASSIN'S CREED: Valhalla

HiI'm afraid of something about this game and the built-in screen reader.I'm afraid this player will only be available when the game is in English, because I saw a video of a French player saying he couldn't activate the screen reader ... and if that's it, it's really more than a shame!

URL: https://forum.audiogames.net/post/589047/#p589047




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Re: 13 Sentinels: Aegis Rim Discussion

2020-09-30 Thread AudioGames . net ForumGeneral Game Discussion : gamer95440 via Audiogames-reflector


  


Re: 13 Sentinels: Aegis Rim Discussion

Hi, sory for my bad English.I'm in the prologue, and I did the girl who meet the cat who talk. After, there are a fight, and here, I don't know what to do.Thanks

URL: https://forum.audiogames.net/post/575558/#p575558




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Re: 13 Sentinels: Aegis Rim Discussion

2020-09-22 Thread AudioGames . net ForumGeneral Game Discussion : gamer95440 via Audiogames-reflector


  


Re: 13 Sentinels: Aegis Rim Discussion

I'm very exciting to test tis game.

URL: https://forum.audiogames.net/post/573014/#p573014




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Re: 13 Sentinels: Aegis Rim Discussion

2020-09-22 Thread AudioGames . net ForumGeneral Game Discussion : gamer95440 via Audiogames-reflector


  


Re: 13 Sentinels: Aegis Rim Discussion

HiI have a question. For the dialogues, the texte scroll in auto, or we must do X for advance in the texte?Thanks

URL: https://forum.audiogames.net/post/572998/#p572998




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Re: Last of Us II Tips and Tricks Guide

2020-06-27 Thread AudioGames . net ForumGeneral Game Discussion : gamer95440 via Audiogames-reflector


  


Re: Last of Us II Tips and Tricks Guide

I'm sory, but it's not a question of goal or other thing.I explaine you. You arrive in Seattle, and you have a Map. In the map, there "???" who indicate few secondaries ways to visite. If you follow the navigation assistance you go to the main goal, but while you do that, you don't find the secondaries ways. The scan item find few items, but no all the secondaries ways. It's that the probleme.

URL: https://forum.audiogames.net/post/546124/#p546124




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Re: Last of Us II Tips and Tricks Guide

2020-06-26 Thread AudioGames . net ForumGeneral Game Discussion : gamer95440 via Audiogames-reflector


  


Re: Last of Us II Tips and Tricks Guide

@SneakFor your question, he open world is the chapter "Seattle day one - the second section (I don't remember the name, it's the way where you go in the bank, etc...). There are a map, with ??? and we, we can't read her.

URL: https://forum.audiogames.net/post/545695/#p545695




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Re: Full breakdown of all accessibility functionality in The Last Of Us 2

2020-06-21 Thread AudioGames . net ForumGeneral Game Discussion : gamer95440 via Audiogames-reflector


  


Re: Full breakdown of all accessibility functionality in The Last Of Us 2

I'm asking myself a question. Do you think we can make the game 100% (find everything etc ...) and turn the game around, or just do the main story?I advance in the game, and I find realy this game crasy! I will finish the game, and after I want to do the 100% but I don't know if it's possible to us.

URL: https://forum.audiogames.net/post/543848/#p543848




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Re: Full breakdown of all accessibility functionality in The Last Of Us 2

2020-06-21 Thread AudioGames . net ForumGeneral Game Discussion : gamer95440 via Audiogames-reflector


  


Re: Full breakdown of all accessibility functionality in The Last Of Us 2

Ok. If  someone can help me, I will be happy. Because I did the chapter, but I forget few things (because the navigation assistance is for the story). There are areas that I didn't visite and I want to know how to do for this area for visite all.

URL: https://forum.audiogames.net/post/543650/#p543650




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Re: Full breakdown of all accessibility functionality in The Last Of Us 2

2020-06-21 Thread AudioGames . net ForumGeneral Game Discussion : gamer95440 via Audiogames-reflector


  


Re: Full breakdown of all accessibility functionality in The Last Of Us 2

Nobody can help me for the open area in Seattle?

URL: https://forum.audiogames.net/post/543647/#p543647




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Re: Full breakdown of all accessibility functionality in The Last Of Us 2

2020-06-20 Thread AudioGames . net ForumGeneral Game Discussion : gamer95440 via Audiogames-reflector


  


Re: Full breakdown of all accessibility functionality in The Last Of Us 2

HiSo I did the Seattle Days 1 chapter, the chapter where there is the open area. I used the L3 key and the object scan, but I missed things (a workbench for example). I know there are question marks on the map, but is it possible for us to visit the secondary places, and how do we find them?Thank you

URL: https://forum.audiogames.net/post/543546/#p543546




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Re: Full breakdown of all accessibility functionality in The Last Of Us 2

2020-06-20 Thread AudioGames . net ForumGeneral Game Discussion : gamer95440 via Audiogames-reflector


  


Re: Full breakdown of all accessibility functionality in The Last Of Us 2

HiI’ve moved on a bit, and I really need the help of those who can help me.I'm in the open area. And by chance, I visited the bank. Apparently, it update the map, but that doesn't change anything for us. How to do for this moment of the game? Because I guess the navigation assistance (L3) will get us to the goal, but I would like to visit the other places on the map. Could someone explain how it works for this passage?thank you so much

URL: https://forum.audiogames.net/post/543358/#p543358




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Re: Full breakdown of all accessibility functionality in The Last Of Us 2

2020-06-20 Thread AudioGames . net ForumGeneral Game Discussion : gamer95440 via Audiogames-reflector


  


Re: Full breakdown of all accessibility functionality in The Last Of Us 2

Can you explain me more please? Yes, I have the map. But how to do? Because, if I understand, the navigation asistance hallow to continue the story, but how to do for the other secondaries areas ?Thanks

URL: https://forum.audiogames.net/post/543328/#p543328




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Re: Full breakdown of all accessibility functionality in The Last Of Us 2

2020-06-20 Thread AudioGames . net ForumGeneral Game Discussion : gamer95440 via Audiogames-reflector


  


Re: Full breakdown of all accessibility functionality in The Last Of Us 2

If someone like superblindman, Ianhamilton or Liam can help me for my issue (message 219) I will Happy. i realy want understand before continue.

URL: https://forum.audiogames.net/post/543306/#p543306




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Re: Full breakdown of all accessibility functionality in The Last Of Us 2

2020-06-19 Thread AudioGames . net ForumGeneral Game Discussion : gamer95440 via Audiogames-reflector


  


Re: Full breakdown of all accessibility functionality in The Last Of Us 2

I'm having a little problem, and I think I found the inaccessible point of the game. Without spoiling too much, I finished chapter 1 and now I'm in the open area at Seatle. I know there are secondary places in this great area to visit and you have to use the map to find your way. How do we feel about this place?thank you so much

URL: https://forum.audiogames.net/post/543210/#p543210




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Re: Full breakdown of all accessibility functionality in The Last Of Us 2

2020-06-19 Thread AudioGames . net ForumGeneral Game Discussion : gamer95440 via Audiogames-reflector


  


Re: Full breakdown of all accessibility functionality in The Last Of Us 2

I totaly agree! It's the best game!

URL: https://forum.audiogames.net/post/543164/#p543164




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Re: Full breakdown of all accessibility functionality in The Last Of Us 2

2020-06-19 Thread AudioGames . net ForumGeneral Game Discussion : gamer95440 via Audiogames-reflector


  


Re: Full breakdown of all accessibility functionality in The Last Of Us 2

thanks superblindman.I will continue the game this evening, and it's very very very very… extraordinary!I hope don't finish the game too quick. It's the best game.

URL: https://forum.audiogames.net/post/543093/#p543093




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Re: Full breakdown of all accessibility functionality in The Last Of Us 2

2020-06-18 Thread AudioGames . net ForumGeneral Game Discussion : gamer95440 via Audiogames-reflector


  


Re: Full breakdown of all accessibility functionality in The Last Of Us 2

I started the game, and there is only one word: great! I just have a question about object scanning (R1 + circle).When there are several scanned objects, which is followed by doing L3? Is there a way to select another object because sometimes it can be a problem.Small example: there is a brick on the ground. The scan detects several objects, including the brick and absolutely wants to bring us to the brick (which we don't want). How to reach another object?Thank you

URL: https://forum.audiogames.net/post/542973/#p542973




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Re: Dolphin Emulator No Longer Accessible

2020-06-18 Thread AudioGames . net ForumGeneral Game Discussion : gamer95440 via Audiogames-reflector


  


Re: Dolphin Emulator No Longer Accessible

What version do you have?If it is the beta, yes, it's not accessible.

URL: https://forum.audiogames.net/post/542787/#p542787




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Re: Full breakdown of all accessibility functionality in The Last Of Us 2

2020-06-18 Thread AudioGames . net ForumGeneral Game Discussion : gamer95440 via Audiogames-reflector


  


Re: Full breakdown of all accessibility functionality in The Last Of Us 2

I totaly agree.@SuperblindmanI don't want to bother you, I just started the game and I had a few quick questions.Honestly, I find that there is a lot of noise in the glossary (it is not a bad thing), but how to keep everything? So as not to confuse the noises? There are so many.Also, I wanted to know, is it possible to know what we are picking up before doing it? For example, I came across an item to retrieve, I found out by making a triangle. But is it possible for the screen reader to indicate if it is ammunition, an article, such an ingredient?What do you recommend for detection? Distance and time for the scan?And last thing, how do I scan something far away? Imagine that there is something further than the scan to recover, how to find it? Because we do not know if there is a secondary path on the right for example, which could lead to something which is further that we do not yet detect.Sorry for all that, but one thing is certain, I am only at the beginning and I already find it excellent!Thanks a lot of

URL: https://forum.audiogames.net/post/542774/#p542774




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Re: Full breakdown of all accessibility functionality in The Last Of Us 2

2020-06-18 Thread AudioGames . net ForumGeneral Game Discussion : gamer95440 via Audiogames-reflector


  


Re: Full breakdown of all accessibility functionality in The Last Of Us 2

A little useful information for everyone. As soon as you launch the game, you arrive on a menu. Do "one down and one  right" to activate the screen reader.

URL: https://forum.audiogames.net/post/542687/#p542687




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Re: Full breakdown of all accessibility functionality in The Last Of Us 2

2020-06-18 Thread AudioGames . net ForumGeneral Game Discussion : gamer95440 via Audiogames-reflector


  


Re: Full breakdown of all accessibility functionality in The Last Of Us 2

Yes, I can play now, because it's a physical version.

URL: https://forum.audiogames.net/post/542673/#p542673




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Re: Full breakdown of all accessibility functionality in The Last Of Us 2

2020-06-18 Thread AudioGames . net ForumGeneral Game Discussion : gamer95440 via Audiogames-reflector


  


Re: Full breakdown of all accessibility functionality in The Last Of Us 2

This is the physical version, and the store where I ordered it shipped it yesterday, so I received it today.

URL: https://forum.audiogames.net/post/542664/#p542664




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Re: Full breakdown of all accessibility functionality in The Last Of Us 2

2020-06-18 Thread AudioGames . net ForumGeneral Game Discussion : gamer95440 via Audiogames-reflector


  


Re: Full breakdown of all accessibility functionality in The Last Of Us 2

And there you go, I got the game! I haven't tested it yet, but it's coming soon!

URL: https://forum.audiogames.net/post/542638/#p542638




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Re: Full breakdown of all accessibility functionality in The Last Of Us 2

2020-06-17 Thread AudioGames . net ForumGeneral Game Discussion : gamer95440 via Audiogames-reflector


  


Re: Full breakdown of all accessibility functionality in The Last Of Us 2

My game is going to be delivered today, and I'm like a child waiting for his gifts at Christmas!

URL: https://forum.audiogames.net/post/542575/#p542575




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Re: Full breakdown of all accessibility functionality in The Last Of Us 2

2020-06-17 Thread AudioGames . net ForumGeneral Game Discussion : gamer95440 via Audiogames-reflector


  


Re: Full breakdown of all accessibility functionality in The Last Of Us 2

The store where I ordered the game ships the order today, so I will receive the game tomorrow!

URL: https://forum.audiogames.net/post/542286/#p542286




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Re: Full breakdown of all accessibility functionality in The Last Of Us 2

2020-06-17 Thread AudioGames . net ForumGeneral Game Discussion : gamer95440 via Audiogames-reflector


  


Re: Full breakdown of all accessibility functionality in The Last Of Us 2

I agree. Audiodescription is a good thing, but I find that the devs did allready is excellent. Yet two days, and we will play!

URL: https://forum.audiogames.net/post/542200/#p542200




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Re: Full breakdown of all accessibility functionality in The Last Of Us 2

2020-06-15 Thread AudioGames . net ForumGeneral Game Discussion : gamer95440 via Audiogames-reflector


  


Re: Full breakdown of all accessibility functionality in The Last Of Us 2

No, demo not available.

URL: https://forum.audiogames.net/post/541538/#p541538




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Re: Full breakdown of all accessibility functionality in The Last Of Us 2

2020-06-14 Thread AudioGames . net ForumGeneral Game Discussion : gamer95440 via Audiogames-reflector


  


Re: Full breakdown of all accessibility functionality in The Last Of Us 2

Ok, I will wait.

URL: https://forum.audiogames.net/post/541083/#p541083




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Re: Full breakdown of all accessibility functionality in The Last Of Us 2

2020-06-14 Thread AudioGames . net ForumGeneral Game Discussion : gamer95440 via Audiogames-reflector


  


Re: Full breakdown of all accessibility functionality in The Last Of Us 2

I don't understand the goal.

URL: https://forum.audiogames.net/post/541026/#p541026




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Re: Full breakdown of all accessibility functionality in The Last Of Us 2

2020-06-14 Thread AudioGames . net ForumGeneral Game Discussion : gamer95440 via Audiogames-reflector


  


Re: Full breakdown of all accessibility functionality in The Last Of Us 2

I have a question. The traversal assistance is it obligatory for us, blind gamer? Or we can do the game without?If I understand, for us, we must activate the assistance for help, the tracking, the target auto, and it must be good. I jsut difficult to imagine for the secondary path. I ask me if we realy can find all, or if we can forget something like items, etc.

URL: https://forum.audiogames.net/post/541018/#p541018




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Re: Full breakdown of all accessibility functionality in The Last Of Us 2

2020-06-12 Thread AudioGames . net ForumGeneral Game Discussion : gamer95440 via Audiogames-reflector


  


Re: Full breakdown of all accessibility functionality in The Last Of Us 2

@superblindman Thanks for all that. I have a question, wich maybe you will can responde.When there are ennemies, how to know if we can go or not? for exemple, if the ennemy see you or not for attack him by behind?Yet a week, and we will play!

URL: https://forum.audiogames.net/post/540455/#p540455




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Re: Full breakdown of all accessibility functionality in The Last Of Us 2

2020-06-12 Thread AudioGames . net ForumGeneral Game Discussion : gamer95440 via Audiogames-reflector


  


Re: Full breakdown of all accessibility functionality in The Last Of Us 2

Sory, well this is the message in English.I read a few tests of the game this morning, and I have a few questions, and if anyone can answer them, I would be very happy.So in the game there will be a few more open environments. But if it's a little more open, how do you know where the "secondary" places to collect objects and all that are?Another question, will it be possible for us to know if an enemy turns his back on us for example so that we can attack him discreetly?And how will we be where we can hide to avoid being spotted?Thank you all

URL: https://forum.audiogames.net/post/540394/#p540394




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Re: Full breakdown of all accessibility functionality in The Last Of Us 2

2020-06-12 Thread AudioGames . net ForumGeneral Game Discussion : gamer95440 via Audiogames-reflector


  


Re: Full breakdown of all accessibility functionality in The Last Of Us 2

J’ai lu quelques tests du jeu ce matin, et j’ai quelques questions, et si quelqu’un peut y répondre, j’en serais très heureux.Donc dans le jeu il y aura quelques environnements un peu plus ouverts. Mais si c’est un peu plus ouvert, comment savoir où sont les lieux « secondaires » pour récupérer des objets et tout ça ?Autre question, sera-t-il possible pour nous de savoir si un ennemi nous tourne le dos par exemple pour qu’on puisse l’attaquer discrètement ?Et comment sera-t-on où on peut se cacher pour éviter d’être repéré ?Merci à tousI read a few tests of the game this morning, and I have a few questions, and if anyone can answer them, I would be very happy.So in the game there will be a few more open environments. But if it's a little more open, how do you know where the "secondary" places to collect objects and all that are?Another question, will it be possible for us to know if an enemy turns his back on us for example so that we can attack him discreetly?And how will we be where we can hide to avoid being spotted?Thank you all

URL: https://forum.audiogames.net/post/540341/#p540341




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Re: Full breakdown of all accessibility functionality in The Last Of Us 2

2020-06-11 Thread AudioGames . net ForumGeneral Game Discussion : gamer95440 via Audiogames-reflector


  


Re: Full breakdown of all accessibility functionality in The Last Of Us 2

It's mean very good!Yet a week! It's difficult to wait!

URL: https://forum.audiogames.net/post/540093/#p540093




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Re: Full breakdown of all accessibility functionality in The Last Of Us 2

2020-06-11 Thread AudioGames . net ForumGeneral Game Discussion : gamer95440 via Audiogames-reflector


  


Re: Full breakdown of all accessibility functionality in The Last Of Us 2

it's sade that I don't understand the spoken English.Someone can do little sumary, explain that it says?

URL: https://forum.audiogames.net/post/540085/#p540085




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Re: Full breakdown of all accessibility functionality in The Last Of Us 2

2020-06-11 Thread AudioGames . net ForumGeneral Game Discussion : gamer95440 via Audiogames-reflector


  


Re: Full breakdown of all accessibility functionality in The Last Of Us 2

can you do a little sumary?I'm sory, I don't realy understand the englisih speak… Sory.

URL: https://forum.audiogames.net/post/540069/#p540069




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Re: Full breakdown of all accessibility functionality in The Last Of Us 2

2020-06-10 Thread AudioGames . net ForumGeneral Game Discussion : gamer95440 via Audiogames-reflector


  


Re: Full breakdown of all accessibility functionality in The Last Of Us 2

me too.

URL: https://forum.audiogames.net/post/539612/#p539612




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Re: Full breakdown of all accessibility functionality in The Last Of Us 2

2020-06-09 Thread AudioGames . net ForumGeneral Game Discussion : gamer95440 via Audiogames-reflector


  


Re: Full breakdown of all accessibility functionality in The Last Of Us 2

it is realy excelent! All people must say every where that now that it's did for a game, all devs must use the accessibility!

URL: https://forum.audiogames.net/post/539157/#p539157




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Re: Full breakdown of all accessibility functionality in The Last Of Us 2

2020-06-09 Thread AudioGames . net ForumGeneral Game Discussion : gamer95440 via Audiogames-reflector


  


Re: Full breakdown of all accessibility functionality in The Last Of Us 2

I just have a little doubt. There are a lot of accessibility options, and I love it. But does that mean that we will have no challenges? Display on "L3" to face the objective, and move forward ... Doesn't that make things much easier?And that was not mentioned in the article, or else I did not read it well, imagine that we are on a street. The main objective is at the end of the street. How do you know if there are houses on the side where you can enter?Thank you and I can't wait to be on June 19!

URL: https://forum.audiogames.net/post/539137/#p539137




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Re: Full breakdown of all accessibility functionality in The Last Of Us 2

2020-06-09 Thread AudioGames . net ForumGeneral Game Discussion : gamer95440 via Audiogames-reflector


  


Re: Full breakdown of all accessibility functionality in The Last Of Us 2

ok I understand.I hope realy that the others devs will take for exemple this accessibility!

URL: https://forum.audiogames.net/post/539135/#p539135




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Re: Full breakdown of all accessibility functionality in The Last Of Us 2

2020-06-09 Thread AudioGames . net ForumGeneral Game Discussion : gamer95440 via Audiogames-reflector


  


Re: Full breakdown of all accessibility functionality in The Last Of Us 2

I don't really understand, what is this video? Can you explain?I just have a little doubt. There are a lot of accessibility options, and I love it. But does that mean that we will have no challenges? Display on "L3" to face the objective, and move forward ... Doesn't that make things much easier?And that was not mentioned in the article, or else I did not read it well, imagine that we are on a street. The main objective is at the end of the street. How do you know if there are houses on the side where you can enter?Thank you and I can't wait to be on June 19!

URL: https://forum.audiogames.net/post/539132/#p539132




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Re: Full breakdown of all accessibility functionality in The Last Of Us 2

2020-06-09 Thread AudioGames . net ForumGeneral Game Discussion : gamer95440 via Audiogames-reflector


  


Re: Full breakdown of all accessibility functionality in The Last Of Us 2

I understand that you can say nothing more for now. Just, when you will can, can you say us how to activate the TTS for the people who hasn't the console in English?In all cases, I'm very exciting!

URL: https://forum.audiogames.net/post/539127/#p539127




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Re: Full breakdown of all accessibility functionality in The Last Of Us 2

2020-06-09 Thread AudioGames . net ForumGeneral Game Discussion : gamer95440 via Audiogames-reflector


  


Re: Full breakdown of all accessibility functionality in The Last Of Us 2

It's an article very, very interesting!A little question ianhamilton_, it's write that only the console who has the language in English will have TTS in game at the beggin of the game. Is it possible, when you can, to say us how to active TTS exactly for the people who haven't the console in English?In all cases, there are multiples options, and it's very good. We can activate few things, other not, it's the best thing which can do it!

URL: https://forum.audiogames.net/post/539119/#p539119




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Re: Last of us 2 blind accessibility announcement

2020-06-08 Thread AudioGames . net ForumGeneral Game Discussion : gamer95440 via Audiogames-reflector


  


Re: Last of us 2 blind accessibility announcement

in all cases, there are not tts for the people who aren't in US.But the last of us will use a tts special for the game, so no problem.I am very curious to know the différents languages of the TTS of the game.

URL: https://forum.audiogames.net/post/538771/#p538771




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Re: Last of us 2 blind accessibility announcement

2020-06-08 Thread AudioGames . net ForumGeneral Game Discussion : gamer95440 via Audiogames-reflector


  


Re: Last of us 2 blind accessibility announcement

It's true, the consoles wich hasn't buy in US, doesn't the TTS console.I'm French, and I don't have the TTS accessibility in my console.For the last of us, I am very curious. How to know if we can go front or left (if there are two ways)… In all cases, I'm realy exciting and I want to play!

URL: https://forum.audiogames.net/post/538752/#p538752




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Re: Last of us 2 blind accessibility announcement

2020-06-08 Thread AudioGames . net ForumGeneral Game Discussion : gamer95440 via Audiogames-reflector


  


Re: Last of us 2 blind accessibility announcement

I readed the article, and it is verry interesting! I can't imagine yet how we will play, how it's works exactly, but if they say that we can play all the game, it's realy cool!

URL: https://forum.audiogames.net/post/538711/#p538711




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Re: Last of us 2 blind accessibility announcement

2020-06-08 Thread AudioGames . net ForumGeneral Game Discussion : gamer95440 via Audiogames-reflector


  


Re: Last of us 2 blind accessibility announcement

ok. It means that it realy a lot of work, if the TTS for the game is in multiple language etc.

URL: https://forum.audiogames.net/post/538675/#p538675




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Re: Last of us 2 blind accessibility announcement

2020-06-08 Thread AudioGames . net ForumGeneral Game Discussion : gamer95440 via Audiogames-reflector


  


Re: Last of us 2 blind accessibility announcement

I hope the same thing. I hope that in France for exemple, we will have the TTS option for the game.

URL: https://forum.audiogames.net/post/538663/#p538663




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Re: Last of us 2 blind accessibility announcement

2020-06-07 Thread AudioGames . net ForumGeneral Game Discussion : gamer95440 via Audiogames-reflector


  


Re: Last of us 2 blind accessibility announcement

I have a question. The accessibility for us is allready in the game, or it's in the day one patch?

URL: https://forum.audiogames.net/post/538427/#p538427




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Question about NVDA translation

2020-06-07 Thread AudioGames . net ForumGeneral Game Discussion : gamer95440 via Audiogames-reflector


  


Question about NVDA translation

HiSory for my bad English, I'm french.I want to play manamon 2, and translate the game in French.I use a addon "translate" (I don't know exactly the English name), and for use it, we do NVDA+maj+controle+T and normaly it's translate.But I have an issue, the translate works in the game menu, but not in the dialogs (textes). Someone can help me? Say me an other addon for translate?Thanks

URL: https://forum.audiogames.net/post/538299/#p538299




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Re: Last of us 2 blind accessibility announcement

2020-06-06 Thread AudioGames . net ForumGeneral Game Discussion : gamer95440 via Audiogames-reflector


  


Re: Last of us 2 blind accessibility announcement

"you can play practically the entire game using sound."It's means that we can't play all the game with the sound? It's a simple question, not a critic.I'm verry exciting to test the game, and do the game completly if it's possible!

URL: https://forum.audiogames.net/post/537985/#p537985




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Re: Last of us 2 blind accessibility announcement

2020-06-05 Thread AudioGames . net ForumGeneral Game Discussion : gamer95440 via Audiogames-reflector


  


Re: Last of us 2 blind accessibility announcement

If this game is realy playable of the beggin until the end, I hope realy the other devs will get exemple for the games.That I want, is that the other dev (Ubisoft, square…) do the same thing. If Nautidog did it, it means it is possible.

URL: https://forum.audiogames.net/post/537577/#p537577




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Re: Last of us 2 blind accessibility announcement

2020-06-04 Thread AudioGames . net ForumGeneral Game Discussion : gamer95440 via Audiogames-reflector


  


Re: Last of us 2 blind accessibility announcement

HiI want to know, I'm in France. I hope realy have the same accessibility that the US for this game for exemple.I'm very exciting to play this game, and I hope I don't excited for nothing.If I can play at this game In french, this is the best game and i hope the other developers will get exemple for the others games. It's realy good.

URL: https://forum.audiogames.net/post/537231/#p537231




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Re: Last of us 2 blind accessibility announcement

2020-06-04 Thread AudioGames . net ForumGeneral Game Discussion : gamer95440 via Audiogames-reflector


  


Re: Last of us 2 blind accessibility announcement

I'm realy curious and I want to play!The thing is: how there do? We will know the 19, but I don't imagine how they did, how to target an ennemy, the infiltration, the environnement, etc.And I hope that the "audiodescribe" will works in French, because in the Microsoft games, it's only when the game is in English…I it's work perfectly, I hope that the other developers will use this modele for the others games.

URL: https://forum.audiogames.net/post/537181/#p537181




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Re: Last of us 2 blind accessibility announcement

2020-06-03 Thread AudioGames . net ForumGeneral Game Discussion : gamer95440 via Audiogames-reflector


  


Re: Last of us 2 blind accessibility announcement

HiSory for my bad English.I'm very curious for how we will play to this game. There are gunfight, infiltration, items to take, and it's seams completly playable… but I don't imagine how for now.

URL: https://forum.audiogames.net/post/536749/#p536749




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Re: Question about the microsoft games and the narrator

2020-05-01 Thread AudioGames . net ForumGeneral Game Discussion : gamer95440 via Audiogames-reflector


  


Re: Question about the microsoft games and the narrator

I know that this game works with the narrator only in English, I'm sad that we can't use in other languages.

URL: https://forum.audiogames.net/post/524727/#p524727




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Re: streets of rage 4, anyone getting it?

2020-05-01 Thread AudioGames . net ForumGeneral Game Discussion : gamer95440 via Audiogames-reflector


  


Re: streets of rage 4, anyone getting it?

HiSomeone can say me the mains commands please? (keyboard or gamepad, like you want)Thanks

URL: https://forum.audiogames.net/post/524726/#p524726




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Re: Question about the microsoft games and the narrator

2020-04-30 Thread AudioGames . net ForumGeneral Game Discussion : gamer95440 via Audiogames-reflector


  


Re: Question about the microsoft games and the narrator

it's realy sad.

URL: https://forum.audiogames.net/post/524387/#p524387




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Question about the microsoft games and the narrator

2020-04-30 Thread AudioGames . net ForumGeneral Game Discussion : gamer95440 via Audiogames-reflector


  


Question about the microsoft games and the narrator

HiFirst, sory for my bad English, I'am french.I have a question.I want to test the game gears tactic, a game pc/Xbox, and there are a feature accessibility for the narrator read in the game. But it is just for the US.I tested, when I use the game in English, there are narrator. When I use an other language in the game, the narrator doesn't work. It is possible to use this feature in an other language?Thanks

URL: https://forum.audiogames.net/post/524360/#p524360




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Re: Yugioh Legacy of the duelist, Link Evolution

2020-04-03 Thread AudioGames . net ForumGeneral Game Discussion : gamer95440 via Audiogames-reflector


  


Re: Yugioh Legacy of the duelist, Link Evolution

HiI have a question. When we see the description of a card, sometimes the description is not complete. What is the keyboard command for scroll down the description for see the end of the description?Thanks

URL: https://forum.audiogames.net/post/515525/#p515525




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Re: Yugioh Legacy of the duelist, Link Evolution

2020-03-31 Thread AudioGames . net ForumGeneral Game Discussion : gamer95440 via Audiogames-reflector


  


Re: Yugioh Legacy of the duelist, Link Evolution

Other question, sometimes, when we are in the description of a card (in game) how to do for go down in the description for see the next?And it's possible in a battle, to know if a monster has a object who up his stats?And it is possible to see if the cpu card is in defense or atk mode?thanks

URL: https://forum.audiogames.net/post/514339/#p514339




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Re: Yugioh Legacy of the duelist, Link Evolution

2020-03-30 Thread AudioGames . net ForumGeneral Game Discussion : gamer95440 via Audiogames-reflector


  


Re: Yugioh Legacy of the duelist, Link Evolution

Thanks a lot of.Other question, sometimes, when we are in the description of a card (in game) how to do for go down in the description for see the next?And it's possible in a battle, to know if a monster has a object who up his stats?Thanks

URL: https://forum.audiogames.net/post/513916/#p513916




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Re: Yugioh Legacy of the duelist, Link Evolution

2020-03-29 Thread AudioGames . net ForumGeneral Game Discussion : gamer95440 via Audiogames-reflector


  


Re: Yugioh Legacy of the duelist, Link Evolution

HiI have a little question.For exemple, the cpu play a card in defense mode (so verso). It switch to ATK mode latter. For a card, it is possible to know if it's in attack or defense mode?Thanks

URL: https://forum.audiogames.net/post/513516/#p513516




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Re: Yugioh Legacy of the duelist, Link Evolution

2020-03-28 Thread AudioGames . net ForumGeneral Game Discussion : gamer95440 via Audiogames-reflector


  


Re: Yugioh Legacy of the duelist, Link Evolution

I beggin to understand the basics of the game, I advance in the first campaine.But if someone can give me the keyboard commands, I get it, because I know that B is for the end phase, Y for the infos, but I don't know the others keyboard commands.

URL: https://forum.audiogames.net/post/513214/#p513214




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Re: Yugioh Legacy of the duelist, Link Evolution

2020-03-27 Thread AudioGames . net ForumGeneral Game Discussion : gamer95440 via Audiogames-reflector


  


Re: Yugioh Legacy of the duelist, Link Evolution

someone can tell me in pc how to do for go down in a description of a card?This game is realy good, difficult, but good.

URL: https://forum.audiogames.net/post/512964/#p512964




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Re: Yugioh Legacy of the duelist, Link Evolution

2020-03-27 Thread AudioGames . net ForumGeneral Game Discussion : gamer95440 via Audiogames-reflector


  


Re: Yugioh Legacy of the duelist, Link Evolution

Yes, there is the same sound, so it is possible to know if the card is a magic / trape or a monster in defense mode?Someone can give me the keyboard commands? Y is for the info, B for the phases... how to down or up a description of a card?And when I use Y on a card, there are a menu with two (left and right). I supose it's the recto and verso of the board, but it's the same infos, no?Thanks

URL: https://forum.audiogames.net/post/512844/#p512844




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Re: Yugioh Legacy of the duelist, Link Evolution

2020-03-26 Thread AudioGames . net ForumGeneral Game Discussion : gamer95440 via Audiogames-reflector


  


Re: Yugioh Legacy of the duelist, Link Evolution

HiSory for the double-post.It is possible to know what the CPU do? It is possible to see if he has magic card in  his board for exemple?It is possible to know if there are card in defense in his board, because the "y" key is used only for the card who are in recto, but how to know for the magic cards, because when the cpu play, I listen that he use magic card, but how to know what is it?In all cases, I think this game is realy good, and more better with more advices.Thanks

URL: https://forum.audiogames.net/post/512684/#p512684




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Re: Yugioh Legacy of the duelist, Link Evolution

2020-03-26 Thread AudioGames . net ForumGeneral Game Discussion : gamer95440 via Audiogames-reflector


  


Re: Yugioh Legacy of the duelist, Link Evolution

I have beggining the campain and I did a part of the big tutoriel. I'm in the 2nd fight in the 1st campain, and there are realy few things I don't understand.There are few kind of magic card. How to do for know the kind of the card, because it is with the color?How to know the number of stars of a monster card?I am maybe bad, but I don't arrive to win, some advices?Thanks

URL: https://forum.audiogames.net/post/512556/#p512556




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Re: Yugioh Legacy of the duelist, Link Evolution

2020-03-26 Thread AudioGames . net ForumGeneral Game Discussion : gamer95440 via Audiogames-reflector


  


Re: Yugioh Legacy of the duelist, Link Evolution

Thanks. I will see the complet tuto so.If someone can give me other advices, don't esitate.

URL: https://forum.audiogames.net/post/512538/#p512538




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Re: Yugioh Legacy of the duelist, Link Evolution

2020-03-26 Thread AudioGames . net ForumGeneral Game Discussion : gamer95440 via Audiogames-reflector


  


Re: Yugioh Legacy of the duelist, Link Evolution

HiFirst, sory for my bad English, I'm french.I have tested this game with nvda ocr, and it seams realy good. I have some question for understand better the game.So, in the board, there are 6 or 7 lines. The bottom is us and the up is the other, it's that? What is the différents lines?Someone can explain all infos in a card? The first number is the ATK and the both is the def it is that? And the other things?How to know what happen when the cpu (or other player) play? it's quick, how to do?If someone can give some advices for better understand, I get it!Thanks

URL: https://forum.audiogames.net/post/512467/#p512467




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Re: Westopia: A new game for IOS for testing

2019-06-01 Thread AudioGames . net ForumGeneral Game Discussion : gamer95440 via Audiogames-reflector


  


Re: Westopia: A new game for IOS for testing

HiHow test this game? I instaled testfight, but after how to do? When I go to the link with my iPhone, I have the tutoriel for testfight but I don't know how install the game.Thanks

URL: https://forum.audiogames.net/post/437871/#p437871




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Re: Microsoft Patent For A Braille-Displaying Xbox Controller

2019-05-10 Thread AudioGames . net ForumGeneral Game Discussion : gamer95440 via Audiogames-reflector


  


Re: Microsoft Patent For A Braille-Displaying Xbox Controller

HiI will give my opinion, and it's just my opinion.I think that it's maybe good, but for play a game, we have need more sound, more thing for know where we are in the game, and I don't think that this thing give all that.If it's just for read a thing, I don't think it's the better thing. We will see.

URL: https://forum.audiogames.net/post/432603/#p432603




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Re: how to play the bk3 cayoss idition?

2019-05-08 Thread AudioGames . net ForumGeneral Game Discussion : gamer95440 via Audiogames-reflector


  


Re: how to play the bk3 cayoss idition?

HiAnd how download this version?

URL: https://forum.audiogames.net/post/432141/#p432141




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Re: devil may cry 5 has an objective locator.

2019-03-12 Thread AudioGames . net ForumGeneral Game Discussion : gamer95440 via Audiogames-reflector


  


Re: devil may cry 5 has an objective locator.

HiSory for my bad English.I tested the demo, and I think that there a few way we can locked. For exemple, we arrive front of a thing that block the path, and we must find a thing for break this other thing. But the command for the objectif indicate the thing to destroy, but no the thing to find.Someone passed a obstacle like that?

URL: https://forum.audiogames.net/post/418005/#p418005




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Re: devil may cry 5 has an objective locator.

2019-03-09 Thread AudioGames . net ForumGeneral Game Discussion : gamer95440 via Audiogames-reflector


  


Re: devil may cry 5 has an objective locator.

So you say that this game is playable? When we get L3 (the left stick) we can know where to go? It is very interesting.I know there are a playable demo, I will test that.

URL: https://forum.audiogames.net/post/417497/#p417497




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Re: Crackdown 3: Menu Accessibility In A Commercial Game

2019-02-16 Thread AudioGames . net ForumGeneral Game Discussion : gamer95440 via Audiogames-reflector


  


Re: Crackdown 3: Menu Accessibility In A Commercial Game

HiIt's sade that the console must be changed in region and language. I'm french, and it's will be that the narrator api can read all language. I think that it will be possible.

URL: https://forum.audiogames.net/post/412070/#p412070




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Re: (Xbox One) The Division 2 Private Beta Accessibility Discovery

2019-02-08 Thread AudioGames . net ForumGeneral Game Discussion : gamer95440 via Audiogames-reflector


  


Re: (Xbox One) The Division 2 Private Beta Accessibility Discovery

The menu system is good. But the game is not very playable. It is a action-rpg with gunfight.

URL: https://forum.audiogames.net/post/410354/#p410354




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Re: resident evil 2 remake, anyone interested?

2019-01-29 Thread AudioGames . net ForumGeneral Game Discussion : gamer95440 via Audiogames-reflector


  


Re: resident evil 2 remake, anyone interested?

I think buy this game but I have question.You said, for open a door who is behind you, you must turn with down and circle. But how happen when there are a door at the right for exemple?

URL: https://forum.audiogames.net/post/408286/#p408286




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Re: resident evil 2 remake, anyone interested?

2019-01-28 Thread AudioGames . net ForumGeneral Game Discussion : gamer95440 via Audiogames-reflector


  


Re: resident evil 2 remake, anyone interested?

I have the same question that SLJ.Because for exemple, if you move the camera for Aim, it's impossible to know where we are after.

URL: https://forum.audiogames.net/post/408086/#p408086




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Re: resident evil 2 remake, anyone interested?

2019-01-26 Thread AudioGames . net ForumGeneral Game Discussion : gamer95440 via Audiogames-reflector


  


Re: resident evil 2 remake, anyone interested?

hiit's realy cool.And for the move, how happen? And the camera? Can we do the game without use the camera, because if we use it, we can't know wich dirrection we are...

URL: https://forum.audiogames.net/post/407605/#p407605




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Re: resident evil 2 remake, anyone interested?

2019-01-24 Thread AudioGames . net ForumGeneral Game Discussion : gamer95440 via Audiogames-reflector


  


Re: resident evil 2 remake, anyone interested?

HiI'm very interesting with this topic. I wait your comeback.For the pick up object, I think that the camera must be moved, but I'm not sure, I wait your impression.If it's completly playable, I will buy the game.

URL: https://forum.audiogames.net/post/407328/#p407328




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Re: How i play pokemon let's go, and why you should try, if your a fan!

2019-01-17 Thread AudioGames . net ForumGeneral Game Discussion : gamer95440 via Audiogames-reflector


  


Re: How i play pokemon let's go, and why you should try, if your a fan!

it is exactly that the problem.When we move, we have footstep for few seconds and after no. So, we can't know when we are against a wall.

URL: https://forum.audiogames.net/post/405926/#p405926




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Re: How i play pokemon let's go, and why you should try, if your a fan!

2019-01-17 Thread AudioGames . net ForumGeneral Game Discussion : gamer95440 via Audiogames-reflector


  


Re: How i play pokemon let's go, and why you should try, if your a fan!

HiThe problem with the version in the Nintendo switch is that the noise when we are against a wall in no present. So we can't know when we are in a wall.

URL: https://forum.audiogames.net/post/405883/#p405883




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Re: resident evil 2 remake

2019-01-17 Thread AudioGames . net ForumGeneral Game Discussion : gamer95440 via Audiogames-reflector


  


Re: resident evil 2 remake

I find that it's very interesting.I don't realy understand how the moove and target can be possible, but I verry interrested!

URL: https://forum.audiogames.net/post/405855/#p405855




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Re: The official Xbox One guide for blind and visually impaired people

2019-01-16 Thread AudioGames . net ForumGeneral Game Discussion : gamer95440 via Audiogames-reflector


  


Re: The official Xbox One guide for blind and visually impaired people

A litte commentary, you are inversed the key X and Y on the pad. X is at the left and Y at the up.

URL: https://forum.audiogames.net/post/405653/#p405653




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Re: The official Xbox One guide for blind and visually impaired people

2019-01-16 Thread AudioGames . net ForumGeneral Game Discussion : gamer95440 via Audiogames-reflector


  


Re: The official Xbox One guide for blind and visually impaired people

HiI have a Xbox one seam december, and I will read your guide.Thanks for your work.

URL: https://forum.audiogames.net/post/405652/#p405652




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Re: resident evil 2 remake

2019-01-16 Thread AudioGames . net ForumGeneral Game Discussion : gamer95440 via Audiogames-reflector


  


Re: resident evil 2 remake

I think that must be very difficult.I explain. The fact that the character don't run when we are against a wall, is good.But for the move, how work that? We must play with the camera for turn etc, so we must very lost in the map.

URL: https://forum.audiogames.net/post/405651/#p405651




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Re: resident evil 2 remake

2019-01-15 Thread AudioGames . net ForumGeneral Game Discussion : gamer95440 via Audiogames-reflector


  


Re: resident evil 2 remake

HiSory for my bad English.I'm curious. How the game is playable? For the mooves? Gunfight and all that?Thanks

URL: https://forum.audiogames.net/post/405558/#p405558




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Re: Let's play Forza Motorsport 7 - the audio edition

2019-01-09 Thread AudioGames . net ForumGeneral Game Discussion : gamer95440 via Audiogames-reflector


  


Re: Let's play Forza Motorsport 7 - the audio edition

Are there someone for explain me please?

URL: http://forum.audiogames.net/post/404096/#p404096




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Re: Odin Sphere Leifthrasir fully playable on RPCS3

2019-01-08 Thread AudioGames . net ForumGeneral Game Discussion : gamer95440 via Audiogames-reflector


  


Re: Odin Sphere Leifthrasir fully playable on RPCS3

no, it's don't work like that.Wich zone is a circle, and there are few exit: north-west, east for exemple. When you go left or fight, you turn around the circle. IT's for that I ask how to know where go the différents exits.

URL: http://forum.audiogames.net/post/403951/#p403951




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