Re: Questions about aac

2021-03-11 Thread AudioGames . net ForumGeneral Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: Questions about aac

You probably know that Rusty's attacks follow a pattern. Also there's nothing saying you can't use your laser and cyber star while keeping your distance. I know it's possible to complete it because I have a mod of 127, or 128, not sure.

URL: https://forum.audiogames.net/post/622029/#p622029




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Any way to make lines of text in the Windows terminal longer?

2021-02-02 Thread AudioGames . net ForumGeneral Game Discussion : keithwipf1 via Audiogames-reflector


  


Any way to make lines of text in the Windows terminal longer?

When playing games like the wastes, the lines seem to be really short and NVDA doesn't sound right as a result. Is there any way to get around this? Thanks.

URL: https://forum.audiogames.net/post/612217/#p612217




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Re: BK3 and Wine.

2021-01-22 Thread AudioGames . net ForumGeneral Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: BK3 and Wine.

It does work. I don't know if SAPI does, though.

URL: https://forum.audiogames.net/post/608798/#p608798




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Re: Playing swamp without a mouse

2021-01-18 Thread AudioGames . net ForumGeneral Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: Playing swamp without a mouse

I don't think you can turn with the keyboard. You'll have to settle for running sideways or snapping to directions.

URL: https://forum.audiogames.net/post/607711/#p607711




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Re: Swamp runtime error?

2020-09-23 Thread AudioGames . net ForumGeneral Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: Swamp runtime error?

Try running checkup.exe, it's in the same folder as swamp.exe

URL: https://forum.audiogames.net/post/573464/#p573464




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Re: Manamon 2 - Trade and Battle Lobby

2020-08-19 Thread AudioGames . net ForumGeneral Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: Manamon 2 - Trade and Battle Lobby

I'm willing to trade my water starter for a level 1 Guerrerrol. Room name is cat

URL: https://forum.audiogames.net/post/562846/#p562846




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Re: cheat values in manamon 2

2020-06-16 Thread AudioGames . net ForumGeneral Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: cheat values in manamon 2

I wonder if it is possible to unlock Erodium in Manamon1 the same way. It might probably be easier since Manamon1 has no cheat protection.

URL: https://forum.audiogames.net/post/542049/#p542049




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Re: Does anyone have Allan Thompson's work in progress map packs?

2020-06-13 Thread AudioGames . net ForumGeneral Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: Does anyone have Allan Thompson's work in progress map packs?

I probably made it, but the file I am looking for wasn't posted there.

URL: https://forum.audiogames.net/post/540848/#p540848




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Does anyone have Allan Thompson's work in progress map packs?

2020-06-10 Thread AudioGames . net ForumGeneral Game Discussion : keithwipf1 via Audiogames-reflector


  


Does anyone have Allan Thompson's work in progress map packs?

Generic placeholder for when the title says all the important stuff 

URL: https://forum.audiogames.net/post/539657/#p539657




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Re: Does anyone have the Tactical Battle map packs collection made by Alla

2020-02-21 Thread AudioGames . net ForumGeneral Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: Does anyone have the Tactical Battle map packs collection made by Alla

Lolol.Currently, I'm playing with the age of warlords and I made a new faction-ish thing called runts.They come with many many random weapons and abilities and can level up. Using my ability to write scripts for TB, I made it so that when they level up, they swap out weaker weapons and armor for stronger ones! Like short sword being replaced with longsword.When I got bored of that, I created a new unit called a runt changeling. Every round, they gain a completely new set of skills, and they can even automatically swap out weaker weapons for stronger ones when they change skillsets. I guess I could post it if you wanna play with it.

URL: https://forum.audiogames.net/post/503202/#p503202




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Re: Does anyone have the Tactical Battle map packs collection made by Alla

2020-02-18 Thread AudioGames . net ForumGeneral Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: Does anyone have the Tactical Battle map packs collection made by Alla

I had a mod of the age of warlords 2 and I set it up so you could sorta build cities for one or 2 of the different factions.There were actually lts of units for each faction, just no way to summon them.I think there were 3 files. The Allan Thompson's map packs, the works in progress, and other map packs, some of mine were in that last one.It'd be great if we could store those files on the audiogames archive. That's at least 60% of all map packs made for TB right there.

URL: https://forum.audiogames.net/post/502444/#p502444




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Re: Does anyone have the Tactical Battle map packs collection made by Alla

2020-02-18 Thread AudioGames . net ForumGeneral Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: Does anyone have the Tactical Battle map packs collection made by Alla

I had a mod of the age of warlords 2 and I set it up so you could sorta build cities for one or 2 of the different factions.There were actually lts of units for each faction, just no way to summon them.I think there were 3 files. The Allan Thompson's map packs, the works in progress, and other map packs, some of mine were in that last one.

URL: https://forum.audiogames.net/post/502444/#p502444




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Re: Does anyone have the Tactical Battle map packs collection made by Alla

2020-02-17 Thread AudioGames . net ForumGeneral Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: Does anyone have the Tactical Battle map packs collection made by Alla

Age of warlords2 is missing.I don't mean Age of warlords version 2.0, I mean a different map pack.

URL: https://forum.audiogames.net/post/502211/#p502211




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Does anyone have the Tactical Battle map packs collection made by Alla

2020-02-14 Thread AudioGames . net ForumGeneral Game Discussion : keithwipf1 via Audiogames-reflector


  


Does anyone have the Tactical Battle map packs collection made by Alla

Hi,A year or more ago, Allan Thompson sent a some archives containing most or all map packs of the time.Of course I managed to lose them though I'd be happy if someone could give it to me.I'd also like the Den of the slave lords map pack, which is probably included but isn't around anywhere else.Thanks a lot!

URL: https://forum.audiogames.net/post/501231/#p501231




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Re: Any tips for crazy party gems

2020-01-29 Thread AudioGames . net ForumGeneral Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: Any tips for crazy party gems

This is kinda cheaty, but oh well.You know the clocks of the village game?You can play that over and over and sometimes you'll get gems.Every time you play, set 2 and only 2 clocks to the right number, then explore the houses for gems and coins.The coins will keep you going, and it seems possible to keep playing infinitely. I have more than 75 defeats lol.

URL: https://forum.audiogames.net/post/497043/#p497043




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Re: some sort of modern sound RTs.

2020-01-27 Thread AudioGames . net ForumGeneral Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: some sort of modern  sound  RTs.

You could look around for blitzkrig, I guess.Not sure where you can get a version.

URL: https://forum.audiogames.net/post/496451/#p496451




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Re: The new JGT version.

2020-01-23 Thread AudioGames . net ForumGeneral Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: The new JGT version.

Wow you're awesome.I think someone was going to say it eventually.

URL: https://forum.audiogames.net/post/495178/#p495178




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Re: Entombed, no response from dev

2020-01-17 Thread AudioGames . net ForumGeneral Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: Entombed, no response from dev

Or maybe the server registers accounts every day so he doesn't have to do it. Just wait a bit. My account was registered without me having to send him a message.

URL: https://forum.audiogames.net/post/493644/#p493644




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Re: Lossless Audio in Games

2020-01-11 Thread AudioGames . net ForumGeneral Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: Lossless Audio in Games

Same as @5.I have never been able to detect any difference, so I'd prefer a smaller size. Sounds are often the biggest part of a game.

URL: https://forum.audiogames.net/post/492118/#p492118




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Re: Sound RTS server, how to use selected name on Linux?

2019-12-10 Thread AudioGames . net ForumGeneral Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: Sound RTS server, how to use selected name on Linux?

I think you can set it in the options menu, at least on Windows on 1.2 a10

URL: https://forum.audiogames.net/post/484502/#p484502




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Re: Manamon 2: Impressions Thread

2019-12-06 Thread AudioGames . net ForumGeneral Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: Manamon 2: Impressions Thread

@3493Personally, I consider a Manamons stat to be good if it is greater than it's level multiplied by 2.A great great way to train several Manamon at once, not all of the hyper forms you've defeated are gone forever.Hyper Simphonid is in the Brightenbirg wilderness, over the river and through some woods.The ghost is in the same location as before, but a little bit farther straight in.Byron is really easy to find, just go back to his lair from the Hinterland, don't bother with the spikes.And last, the angel went back to the entrance to the catacombs and ended up near the dungeon.

URL: https://forum.audiogames.net/post/483329/#p483329




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Re: Manamon 2: Impressions Thread

2019-11-27 Thread AudioGames . net ForumGeneral Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: Manamon 2: Impressions Thread

Hi,I decided to create a battle room named 'cat'.I have Manamon that are about level 100.My team is not really powerful. I just want to try battling.

URL: https://forum.audiogames.net/post/480615/#p480615




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Re: Manamon 2: Impressions Thread

2019-11-27 Thread AudioGames . net ForumGeneral Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: Manamon 2: Impressions Thread

Curse it, I knew I should've brought my save file from home! Now I will miss some fun.I destroyed Pierre with a level 99 Remullion. I gave it a defense, power and aura potion and he did a good job.

URL: https://forum.audiogames.net/post/480556/#p480556




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Re: Manamon 2: Impressions Thread

2019-11-26 Thread AudioGames . net ForumGeneral Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: Manamon 2: Impressions Thread

It does make grinding in Requia a bit of a drag. I was hoping to use the cliff to teleport out instead of going back through the catacombs, but no luck.Also @Aaron, weather warrior is not boosting stats in any visible or noticeable way, could you please check it?

URL: https://forum.audiogames.net/post/480243/#p480243




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Re: Manamon 2: Impressions Thread

2019-11-26 Thread AudioGames . net ForumGeneral Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: Manamon 2: Impressions Thread

It does make grinding in Requia a bit of a drag. I was hoping to use the cliff to teleport out instead of going back through the catacombs, but no luck.Also @Aaron, weather warrior is not boosting stats in any vissible or noticeable way, could you please check it?

URL: https://forum.audiogames.net/post/480243/#p480243




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Re: Manamon II, how about a $5 gifting train?

2019-11-10 Thread AudioGames . net ForumGeneral Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: Manamon II, how about a $5 gifting train?

Hi,After a lot of trouble, I was able to get the game, so you can remove me from the list I wish everyone who wants the game luck, and thanks to everyone who is helping.

URL: https://forum.audiogames.net/post/475301/#p475301




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Re: Manamon II, how about a $5 gifting train?

2019-11-07 Thread AudioGames . net ForumGeneral Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: Manamon II, how about a $5 gifting train?

Hi,When are you sending out the next 2 coppies of Manamon? I don't want to miss it.Also, to be clear, I'm too young for a credit card in addition to having no money.Sorry for putting this here, but I doubt anyone would've noticed if I had edited my original post, and I figured I should mention it lol.

URL: https://forum.audiogames.net/post/473896/#p473896




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Re: Manamon 2: Impressions Thread

2019-11-06 Thread AudioGames . net ForumGeneral Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: Manamon 2: Impressions Thread

Wondering, does anyone regret buying the game?

URL: https://forum.audiogames.net/post/473447/#p473447




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Re: Manamon 2: Impressions Thread

2019-11-05 Thread AudioGames . net ForumGeneral Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: Manamon 2: Impressions Thread

I'm curious, does anyone know if there is any way at all to get control of a hyper form?Please just say yes or no.

URL: https://forum.audiogames.net/post/473054/#p473054




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Re: manamon2, anyone wants to gift it to me.

2019-11-02 Thread AudioGames . net ForumGeneral Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: manamon2, anyone wants to gift it to me.

It seems to say there's a stream, but just my luck it was yesterday when I was busy!

URL: https://forum.audiogames.net/post/472058/#p472058




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Re: manamon2, anyone wants to gift it to me.

2019-11-02 Thread AudioGames . net ForumGeneral Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: manamon2, anyone wants to gift it to me.

It seems to say there's a stream, right now!

URL: https://forum.audiogames.net/post/472058/#p472058




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Re: manamon2, anyone wants to gift it to me.

2019-11-02 Thread AudioGames . net ForumGeneral Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: manamon2, anyone wants to gift it to me.

I have no online money what so ever and maybe $5 total.I played and enjoyed Manamon *alot*.I would be very happy if someone wanted to gift it.

URL: https://forum.audiogames.net/post/472038/#p472038




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Re: entombed, hidden job?

2019-11-02 Thread AudioGames . net ForumGeneral Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: entombed, hidden job?

I saw something on the 19th floor.I was fighting a human alchemist.I was a necromancer, so I raised it and it had no special abilities.

URL: https://forum.audiogames.net/post/472035/#p472035




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Re: trimps

2019-10-18 Thread AudioGames . net ForumGeneral Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: trimps

trimps.github.io

URL: https://forum.audiogames.net/post/469375/#p469375




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Re: trimps

2019-10-18 Thread AudioGames . net ForumGeneral Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: trimps

trimps.github.io

URL: https://forum.audiogames.net/post/469375/#p469375




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Re: Creating a code free RPG using Sable (video 12), by Ebon Sky Studios

2019-10-17 Thread AudioGames . net ForumGeneral Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: Creating a code free RPG using Sable (video 12), by Ebon Sky Studios

Wow, I actually forgot about Sable until I read this topic.Could you say it'll be ready in 2020?

URL: https://forum.audiogames.net/post/469156/#p469156




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Re: Trouble with trimps

2019-10-10 Thread AudioGames . net ForumGeneral Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: Trouble with trimps

I think it's lower down. Try looking for a heading called Trimp battle stats, then go one line up and check there.

URL: https://forum.audiogames.net/post/467338/#p467338




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Re: A Hero's Call

2019-08-10 Thread AudioGames . net ForumGeneral Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: A Hero's Call

Armor helps quite a bit.I think warriors might be decent for this kind of battle.Being super fast is no good if you die in two big bites.

URL: https://forum.audiogames.net/post/454547/#p454547




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Re: edrake frustration in entombed

2019-08-03 Thread AudioGames . net ForumGeneral Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: edrake frustration in entombed

Ogres can also be enormously destructive.Give one 400+hp and it'll stop that Drake for a while, if it doesn't kill it.

URL: https://forum.audiogames.net/post/452943/#p452943




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Re: the Nyanchan appreciation topic

2019-07-27 Thread AudioGames . net ForumGeneral Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: the Nyanchan appreciation topic

I've spent hundreds of hours on Nianchan's various games. Thanks!

URL: https://forum.audiogames.net/post/451507/#p451507




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Re: a really strange eror after running entombed

2019-07-27 Thread AudioGames . net ForumGeneral Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: a really strange eror after running entombed

Try reinstalling it.It might be corrupted.

URL: https://forum.audiogames.net/post/451504/#p451504




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Re: Creating a code free RPG using Sable (video 11), by Ebon Sky Studios

2019-07-03 Thread AudioGames . net ForumGeneral Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: Creating a code free RPG using Sable (video 11), by Ebon Sky Studios

Wow you are starting to ramp up my enthusiasm again.I think there aren't enough tools to make your own maps. Adventure at C: and 2D platformer are 2, but there only on a small square.By the way, can Sable currently generate a standalone test world that you can play? Just curious.

URL: https://forum.audiogames.net/post/445899/#p445899




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Re: [Giveaway] 2 copy's of warsim.

2019-06-28 Thread AudioGames . net ForumGeneral Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: [Giveaway] 2 copy's of warsim.

I'm in.

URL: https://forum.audiogames.net/post/444731/#p444731




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Fighting massive enemies?

2019-06-06 Thread AudioGames . net ForumGeneral Game Discussion : keithwipf1 via Audiogames-reflector


  


Fighting massive enemies?

I've always known that it's fun to hear something big hit the ground when it dies.It seems, however, it's fun to fight any giant enemy.Starting with bears in BK3 which are fairly big and tough at stage 11 and make a satisfying thump when they die, to dragons and wyverns in A hero's call, war trolls in Sound RTS, and many bosses in Trimps, it seems I like wittling them down and seeing how long they last.Does anyone else feel like that?

URL: https://forum.audiogames.net/post/438988/#p438988




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Re: What's your favorite weapon in bk3?

2019-06-01 Thread AudioGames . net ForumGeneral Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: What's your favorite weapon in bk3?

You may only be able to press R once you've caught something with your snake chain.

URL: https://forum.audiogames.net/post/438026/#p438026




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Re: What's your favorite weapon in bk3?

2019-05-31 Thread AudioGames . net ForumGeneral Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: What's your favorite weapon in bk3?

What!Why are you asking such a hard question! LOLI like super yoyo, I feel it's a bit buggy but it's nice and destructive.Jump shoes are cool, high jump shoes take a bit longer to attack with so I only use them to jump.Magical ball IMO is great to play with, but is a bit hard to do a playthrough with.Omega shooter is nasty, if you can get it.Spirit sword can clear 16 2 in less time than it takes to read this.There are probably more weapons.Thanks to Nyanchan, it's hard to pick favorites because he added so many good ones.Oh and rocket launcher is cool.

URL: https://forum.audiogames.net/post/437716/#p437716




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Re: Bokurano daibouken 3 help

2019-05-27 Thread AudioGames . net ForumGeneral Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: Bokurano daibouken 3 help

I don't think it's anywhere.Not yet, anyway.

URL: https://forum.audiogames.net/post/436741/#p436741




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Re: Game add on for NVDA.

2019-05-20 Thread AudioGames . net ForumGeneral Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: Game add on for NVDA.

This is not the only one, but Ian Reed has one to translate Japanese games.On this website

URL: https://forum.audiogames.net/post/435116/#p435116




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Re: Beatstar, lost all my data after updating.

2019-05-15 Thread AudioGames . net ForumGeneral Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: Beatstar, lost all my data after updating.

I think it's browser mode 

URL: https://forum.audiogames.net/post/433830/#p433830




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Re: A quest bug in Entombed

2019-05-08 Thread AudioGames . net ForumGeneral Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: A quest bug in Entombed

It's possible that the areas at floor 12 can mess up the quests a bit until you're past them.

URL: https://forum.audiogames.net/post/432233/#p432233




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Re: A quest bug in Entombed

2019-05-07 Thread AudioGames . net ForumGeneral Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: A quest bug in Entombed

I have been able to do 10 13 or more quests easily.When this bug happens, try going to the next floor and then go to the floor after that.It would be too easy if you could get as many quests in one place as you wanted.

URL: https://forum.audiogames.net/post/431992/#p431992




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Re: problem with starting swomp

2019-05-03 Thread AudioGames . net ForumGeneral Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: problem with starting swomp

Run checkup.exe

URL: https://forum.audiogames.net/post/431098/#p431098




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Re: News from Valiant galaxy associates

2019-04-30 Thread AudioGames . net ForumGeneral Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: News from Valiant galaxy associates

This is exciting!I enjoyed there games and always wanted to play Intercepter, but it needed online money, something I didn't have.

URL: https://forum.audiogames.net/post/430325/#p430325




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Re: some bokurano dabalkan3 questions.

2019-04-25 Thread AudioGames . net ForumGeneral Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: some bokurano dabalkan3 questions.

Yes, if you did not play them before at that same difficulty.Changing the difficulty is a way to get weapons and new awesome stuff though.

URL: https://forum.audiogames.net/post/429277/#p429277




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Re: Creating an RPG audio game using Sable (video 10), by Ebon Sky Studios

2019-04-25 Thread AudioGames . net ForumGeneral Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: Creating an RPG audio game using Sable (video 10), by Ebon Sky Studios

I was wondering, does Sable create an executable when you tell it to build a game that you've set up?I'd guess so.Also, would there be, like, necromancers with abilities like in Entombed? Those were fun.

URL: https://forum.audiogames.net/post/429245/#p429245




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Re: some bokurano dabalkan3 questions.

2019-04-25 Thread AudioGames . net ForumGeneral Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: some bokurano dabalkan3 questions.

You probably know that the second attack that the magical ball tries to squish you with is lightning.So, just before you're hit by the attack, select your magical edge and press R.This will stop the attack and create a piece of magic too.Repeat as many times as needed.

URL: https://forum.audiogames.net/post/429242/#p429242




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Re: Creating an RPG audio game using Sable (video 10), by Ebon Sky Studios

2019-04-17 Thread AudioGames . net ForumGeneral Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: Creating an RPG audio game using Sable (video 10), by Ebon Sky Studios

Wow so exciting!Hope it's released soon ish! 

URL: https://forum.audiogames.net/post/427383/#p427383




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Re: manamon installation failed

2019-04-08 Thread AudioGames . net ForumGeneral Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: manamon installation failed

Try redownloading.

URL: https://forum.audiogames.net/post/425685/#p425685




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Re: My Next Accessible Game Project: Accessible Battletech

2019-04-08 Thread AudioGames . net ForumGeneral Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: My Next Accessible Game Project: Accessible Battletech

Hi,Maybe this topic should go in the developers room, you might get more help there.

URL: https://forum.audiogames.net/post/425684/#p425684




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Re: a small request

2019-04-03 Thread AudioGames . net ForumGeneral Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: a small request

Yeah, it'd be nice if that happened..

URL: https://forum.audiogames.net/post/424683/#p424683




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Re: Unfortunate News Regarding the Super Liam 2 Alpha

2019-04-01 Thread AudioGames . net ForumGeneral Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: Unfortunate News Regarding the Super Liam 2 Alpha

Erm, I think this is a joke on top of a joke with a few jokes inside it. :Q

URL: https://forum.audiogames.net/post/424263/#p424263




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Re: What is needed register DXKEY.ocx?

2019-03-22 Thread AudioGames . net ForumGeneral Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: What is needed register DXKEY.ocx?

Is you're system 64 bit?

URL: https://forum.audiogames.net/post/421484/#p421484




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Re: tactical battle lot of erors

2019-03-22 Thread AudioGames . net ForumGeneral Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: tactical battle lot of erors

This is an error of a different kind.You need certain scripts.The game doesn't find them, so it causes an error.I think I have them, I might be able to upload them.

URL: https://forum.audiogames.net/post/421398/#p421398




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Re: What is needed register DXKEY.ocx?

2019-03-22 Thread AudioGames . net ForumGeneral Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: What is needed register DXKEY.ocx?

Maybe, the regsvr32 command expects the module to be in the same directory.Try copying it to c:\windows\system32 and runregsvr dxkey.ocxHTH

URL: https://forum.audiogames.net/post/421397/#p421397




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Re: tactical battle lot of erors

2019-03-21 Thread AudioGames . net ForumGeneral Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: tactical battle lot of erors

I have dx8 or 9, try updating it.

URL: https://forum.audiogames.net/post/421214/#p421214




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Re: tactical battle lot of erors

2019-03-21 Thread AudioGames . net ForumGeneral Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: tactical battle lot of erors

Please past the error here.It should be in the data for tb/logs/error ffile I think.

URL: https://forum.audiogames.net/post/42/#p42




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Re: Blank Block Error: Please Help

2019-03-14 Thread AudioGames . net ForumGeneral Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: Blank Block Error: Please Help

You should be able to do the following. This should work on windows 7, but wellHunt down msinit.ocx, download it probably, or better take it from the game directory if it's there.Then copy it to C:\windows\system32 I think, though I don't use windows 10 so it's probably different.Then open command prompt, and type:regsvr32 msinit.ocxIf a success dialog opens, try to run the game again.This is the only thing I can think of to help.

URL: https://forum.audiogames.net/post/418683/#p418683




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Re: MTS Productions is here

2019-03-13 Thread AudioGames . net ForumGeneral Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: MTS Productions is here

Hmm, the builder thing you used is interesting.

URL: https://forum.audiogames.net/post/418499/#p418499




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Re: I recommend tactical battles

2019-03-13 Thread AudioGames . net ForumGeneral Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: I recommend tactical battles

They are just to improve and allow features into map packs that don't have them.Of course you can add them into another map pack, or make a new map pack using them, though you'll have to modify the load_scripts line in the map pack settings.txt file, adding ,keith to the end.That's after you moved my scripts to the tactical battle/deta for tb/scripts folder and unzipped them.

URL: https://forum.audiogames.net/post/418494/#p418494




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Re: Blank Block Error: Please Help

2019-03-13 Thread AudioGames . net ForumGeneral Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: Blank Block Error: Please Help

You should download one of Aprone's games and unzip it and run checkup.exe.This will register the missing file, which I assume to be the problem.

URL: https://forum.audiogames.net/post/418492/#p418492




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Re: Creating an audio game using Sable (video 7), by Ebon Sky Studios

2019-03-13 Thread AudioGames . net ForumGeneral Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: Creating an audio game using Sable (video 7), by Ebon Sky Studios

@160, I realize where you're coming from, but by the way, a system could be added where the engine can only download scripts that were verified from the internet.

URL: https://forum.audiogames.net/post/418491/#p418491




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Re: I recommend tactical battles

2019-03-12 Thread AudioGames . net ForumGeneral Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: I recommend tactical battles

You're creating a new version of Tactical battle?

URL: https://forum.audiogames.net/post/418193/#p418193




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Re: Creating an audio game using Sable (video 7), by Ebon Sky Studios

2019-03-12 Thread AudioGames . net ForumGeneral Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: Creating an audio game using Sable (video 7), by Ebon Sky Studios

I have a possible idea for scripting. I know you don't like the idea but it opens up lots of possible options.When Sable is released, you can just add a new folder to the installation, called extensions.Then, people can get access to an additional set of things which provides resources for scripting. Then, these people can make .js files or so.These files go into the extensions folder, all the end user has to do is copy them. Then, the game will run all these files on start up.These files can add options to the menu, and run code when these are executed and such things.If an error happens, the game just reverts to not using scripts at all (some scripts might depend on others) and the game then tells the user to upload an error log somewhere.BTW, why is SAPI speed a problem? There has to be a way to tell when SAPI is speaking or not, BGT can do this.Thanks for all the work on the project!

URL: https://forum.audiogames.net/post/418092/#p418092




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Re: how can i defeat the majical ball in bk3?

2019-03-09 Thread AudioGames . net ForumGeneral Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: how can i defeat the majical ball in bk3?

To avoid the attacks do the following.Fire: Attack with the minny shooter until all the fireballs are destroyed.Thunder: Select magical edge or miricle edge from weapons and press R.Ice: JumpDarkness: Use magic armor as a shield or create a small box and stay behind it until it's destroyed.Light: Do nothingThe attacks restart from there.The attacks will be performed in the order I listed them.

URL: https://forum.audiogames.net/post/417440/#p417440




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Re: how can i defeat the majical ball in bk3?

2019-03-08 Thread AudioGames . net ForumGeneral Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: how can i defeat the majical ball in bk3?

The ball will not be instantly destroyed unless you're on a higher difficulty.The only things that can damage the ball are:Magical edge, miracle edge and the explosion caused by a destroyed piece of magic.I don't think there is anything else.The ball has 2000 hp, so you're attacks probably won't damage it much, even with the edge.

URL: https://forum.audiogames.net/post/417190/#p417190




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Re: Streaming Thursday Mar 7 at 7 PM central (0100 UTC)

2019-03-07 Thread AudioGames . net ForumGeneral Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: Streaming Thursday Mar 7 at 7 PM central (0100 UTC)

Haha, thanks for reminding me to get the previous podcast, 8.Now I can hear you get killed while fighting lamps *glee*Well, jk, but I can listen to scramble. Edit: My strategy is to grind until I can resist the sparks, then grab the rope.

URL: https://forum.audiogames.net/post/416916/#p416916




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Re: Streaming Thursday Mar 7 at 7 PM central (0100 UTC)

2019-03-07 Thread AudioGames . net ForumGeneral Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: Streaming Thursday Mar 7 at 7 PM central (0100 UTC)

Haha, thanks for reminding me to get the previous podcast, 8.Now I can hear you get killed while fighting lamps *glee*Well, jk, but I can listen to scramble. 

URL: https://forum.audiogames.net/post/416916/#p416916




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Re: Creating an audio game using Sable (video 6), by Ebon Sky Studios

2019-02-27 Thread AudioGames . net ForumGeneral Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: Creating an audio game using Sable (video 6), by Ebon Sky Studios

I might be satisfied with one set of random pain sounds for each enemy.Is the engine supporting 2D, 3D or both?I'd love for there to be a way to auto generate a random map every time the player restarts a game, like entombed.It has doors, passages and different staircases at random locations.That was one thing I really enjoyed about that game.

URL: https://forum.audiogames.net/post/414979/#p414979




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Re: Creating an audio game using Sable (video 6), by Ebon Sky Studios

2019-02-26 Thread AudioGames . net ForumGeneral Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: Creating an audio game using Sable (video 6), by Ebon Sky Studios

I hope you get so many likes and views that youtube almost lags! Lol.I wonder, how are things looking in combat? I enjoy a complex system, with armor, enemies who can dodge, different attacks and stuff.Is the combat rpg based or realtime?Sorry if these questions are in the videos somewhere.

URL: https://forum.audiogames.net/post/414701/#p414701




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Re: Scramble request

2019-02-22 Thread AudioGames . net ForumGeneral Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: Scramble request

Wow! This sounds very fun!Some mode where you must deal with enemies that run around the map, fall in the pit ETC would be fun.

URL: https://forum.audiogames.net/post/413759/#p413759




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Re: Creating an audio game using Sable (new video), by Ebon Sky Studios

2019-02-22 Thread AudioGames . net ForumGeneral Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: Creating an audio game using Sable (new video), by Ebon Sky Studios

I'm suggesting adding scripting as an entirely optional extra feature.To tell the truth, I'd have fun adding new stuff and maybe making collections of scripts to send out to other people who can't code.I don't mind if you don't like / add the idea, though.

URL: https://forum.audiogames.net/post/413745/#p413745




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Re: Scramble request

2019-02-22 Thread AudioGames . net ForumGeneral Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: Scramble request

I don't suppose you'd tell us just a little about the basic game play here? Not too much of course.

URL: https://forum.audiogames.net/post/413744/#p413744




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Re: Creating an audio game using Sable (new video), by Ebon Sky Studios

2019-02-21 Thread AudioGames . net ForumGeneral Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: Creating an audio game using Sable (new video), by Ebon Sky Studios

Hi, I've been reading this, gave you a like, and I'm getting happy!Are you going to add a scripting engine to Sable so those with the knowhow can add extra features to it?Do you know what the price will be?Something like Manamon? But I could probably make a Manamon game with it haha.Edit: Will there be a way to pack up all the sounds, encrypt them and make sure they stay that way?

URL: https://forum.audiogames.net/post/413507/#p413507




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Re: Creating an audio game using Sable (new video), by Ebon Sky Studios

2019-02-21 Thread AudioGames . net ForumGeneral Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: Creating an audio game using Sable (new video), by Ebon Sky Studios

Hi, I've been reading this, gave you a like, and I'm getting happy!Are you going to add a scripting engine to Sable so those with the knowhow can add extra features to it?Do you know what the price will be?Something like Manamon? But I could probably make a Manamon game with it haha.

URL: https://forum.audiogames.net/post/413507/#p413507




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Re: On the rewrite of Oh Shit

2019-02-21 Thread AudioGames . net ForumGeneral Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: On the rewrite of Oh Shit

Sure go ahead and rewrite.I don't care terribly about my data.

URL: https://forum.audiogames.net/post/413504/#p413504




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Re: why bgt dont continus

2019-02-21 Thread AudioGames . net ForumGeneral Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: why bgt dont continus

Hmm, I found pyinstaller with Python, it's a library thing that compiles you're python code into an executable. .I got Python 2.7, with PIP, you should get that, pygame, PYAUTOGUI, and other stuff.

URL: https://forum.audiogames.net/post/413437/#p413437




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Re: why bgt dont continus

2019-02-20 Thread AudioGames . net ForumGeneral Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: why bgt dont continus

Hmm just guessing, but I think you could put you're game on an FTP server, set up one account, deny delete permissions and open source it that way.

URL: https://forum.audiogames.net/post/413184/#p413184




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Re: The things that go crash while gaming

2019-02-20 Thread AudioGames . net ForumGeneral Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: The things that go crash while gaming

Off topic!I want a game where you can throw you're computer into a wall and use you're screen as a club ish thing!Oh boy would that be fun.

URL: https://forum.audiogames.net/post/413183/#p413183




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Re: Scramble request

2019-02-20 Thread AudioGames . net ForumGeneral Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: Scramble request

Ethin wrote:@keithwipf1, ah, so your saying that people who are suffering the under 15 age money limits or the pay pal incompatible countries or currency conversion things, as you put it, should get the games for free, but those who don't suffer these issues shouldn't and should be required to pay. I'm sorry, that's not how the world works. You want something, you gotta pay for it. Your location or what your suffering, or whether you have PayPal or not, or whether you have a debit card or not, is completely irrelevant. Still gotta pay! There are those who are willing to pay for something for you, and then your getting it for free... but in essence your still paying for it, just through someone or something else.Really? I was correcting post 15. No where in there does it say that some people should get it free, but if you wanna think something silly go ahead.

URL: https://forum.audiogames.net/post/413179/#p413179




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Re: Scramble request

2019-02-19 Thread AudioGames . net ForumGeneral Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: Scramble request

Are you sure it's payed?And,@15, oh, nothing. I won't mension the under 15 age money limits or the pay pal incompatible countries or currency conversion things.

URL: https://forum.audiogames.net/post/412968/#p412968




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Re: The things that go crash while gaming

2019-02-19 Thread AudioGames . net ForumGeneral Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: The things that go crash while gaming

Haha, but you can still get very obsessed over games.I'm not sure if I broke anything, but I have sometimes wanted to introduce my laptop to a big rock at 20 miles per hour and see which one survives the impact.

URL: https://forum.audiogames.net/post/412965/#p412965




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Re: The things that go crash while gaming

2019-02-19 Thread AudioGames . net ForumGeneral Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: The things that go crash while gaming

Haha, but you can still get very obsessed over games.I'm not sure if I broke anything, but I have sometimes wanted to introduce my laptop to a big rock at 20 miles per hour and see which one I survive the impact.

URL: https://forum.audiogames.net/post/412965/#p412965




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Re: The things that go crash while gaming

2019-02-19 Thread AudioGames . net ForumGeneral Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: The things that go crash while gaming

Haha, but you can still get very obsessed over games.I'm not sure if I broke anything, but I have sometimes wanted to introduce my laptop to a big rock at 20 miles per hour.

URL: https://forum.audiogames.net/post/412965/#p412965




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Re: Ideas, concepts, mechanics, go wild!

2019-02-15 Thread AudioGames . net ForumGeneral Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: Ideas, concepts, mechanics, go wild!

You are an alian in a mother ship.Launch fighters of different classes to intercept human fighters on earth, bomb the planet to bits, and kill all those nasty little humans. 

URL: https://forum.audiogames.net/post/411969/#p411969




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Re: Ideas, concepts, mechanics, go wild!

2019-02-15 Thread AudioGames . net ForumGeneral Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: Ideas, concepts, mechanics, go wild!

An online game like entombed, where you fight enemies in realtime and throw around fireballs and collect things like poor rusty iron longsword.This would be fun 

URL: https://forum.audiogames.net/post/411920/#p411920




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Re: firefight's unbalancing issues

2019-02-14 Thread AudioGames . net ForumGeneral Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: firefight's unbalancing issues

Yeah, it was nice and fast.The bug that caused it was rather funny though.Sometimes, instead of hitting a target, you're attack would redirect to another target. So you might think you hit me from 70 tiles with you're Colt thing, only  for you're friend to die next moment.

URL: https://forum.audiogames.net/post/411707/#p411707




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Re: firefight's unbalancing issues

2019-02-13 Thread AudioGames . net ForumGeneral Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: firefight's unbalancing issues

Hi guys, just thought I should say, Kianoosh seems to have tried to improve the speed of bullets.server message: Attention. A bit of changes have been performed on the bullet handling system which makes the bullets a lot faster, but might break a few things in the meantime. This remains like that for a bit for testing purposes and will be either improved if worked as expected, or will be reverted back to the previous version of itMaybe it's possible for the server to handle a few more players, or maybe not.I did some fights on there and nothing seems broken, though the aiming seems to have changed a bit.@82, in theory, Kianoosh can modify anything on the server, as well as using what ever code is available to devs to access the players client when it's online and modify the keys that way.Just guessing.

URL: https://forum.audiogames.net/post/411513/#p411513




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Re: firefight's unbalancing issues

2019-02-13 Thread AudioGames . net ForumGeneral Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: firefight's unbalancing issues

Hi guys, just thought I should say, Kianoosh seems to have tried to improve the speed of bullets.server message: Attention. A bit of changes have been performed on the bullet handling system which makes the bullets a lot faster, but might break a few things in the meantime. This remains like that for a bit for testing purposes and will be either improved if worked as expected, or will be reverted back to the previous version of itMaybe it's possible for the server to handle a few more players, or maybe not.@82, in theory, Kianoosh can modify anything on the server, as well as using what ever code is available to devs to access the players client when it's online and modify the keys that way.Just guessing.

URL: https://forum.audiogames.net/post/411513/#p411513




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Re: what happon'd to masonasons.me?

2019-02-12 Thread AudioGames . net ForumGeneral Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: what happon'd to masonasons.me?

I thought it was just lagged out by the spam bots, but maybe the server isn't quite down.I get a connection timed out error.

URL: https://forum.audiogames.net/post/411364/#p411364




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Re: firefight's unbalancing issues

2019-02-12 Thread AudioGames . net ForumGeneral Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: firefight's unbalancing issues

Sounds very exciting! Can't wait for it to be done.

URL: https://forum.audiogames.net/post/411347/#p411347




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