Re: Manamon 2 - Trade and Battle Lobby

2020-10-16 Thread AudioGames . net ForumGeneral Game Discussion : phoenix1991 via Audiogames-reflector


  


Re: Manamon 2 - Trade and Battle Lobby

I just opened the room, try to connect again.

URL: https://forum.audiogames.net/post/580706/#p580706




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Re: Manamon 2 - Trade and Battle Lobby

2020-10-16 Thread AudioGames . net ForumGeneral Game Discussion : phoenix1991 via Audiogames-reflector


  


Re: Manamon 2 - Trade and Battle Lobby

HelloI need help getting the water and plant starter manamon. I know it is not possible to self trade in Manamon 2. Well, it technically is if you are willing to fork over another $40 to buy another license and have another computer. I do not have either, so I need some assistance. I have some extra manamon that I do not need, and I would like to trade them with someone to get the water and plant starters. I am free right now if you want to take me up on this offer. The room's name is Phoenix. Hope to hear back from you!

URL: https://forum.audiogames.net/post/580689/#p580689




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Re: cheat values in manamon 2

2020-10-16 Thread AudioGames . net ForumGeneral Game Discussion : phoenix1991 via Audiogames-reflector


  


Re: cheat values in manamon 2

HelloI would like to level my manamon up to level 100. I have an issue using Cheat Engine with Manamon 2. When I find the manamon whose experience I want to cheat on, I type the manamon's experience and click first scan. After winning a battle, I type the next experience number and click next scan. When I find the correct address, I change the value to whatever I want, and this happens. There is an explosion sound and the game crashes. I did not have this issue in the original Manamon. If it is possible to cheat values in Manamon 2, please let me know and tell me how to do this correctly. Thank you!

URL: https://forum.audiogames.net/post/580688/#p580688




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Re: Retroarch is now accessible

2020-06-21 Thread AudioGames . net ForumGeneral Game Discussion : phoenix1991 via Audiogames-reflector


  


Re: Retroarch is now accessible

How do I customize the AI service to read me the menu items and such? I know it is not in RA right now, but you say it is an addon? How do I do it?

URL: https://forum.audiogames.net/post/543925/#p543925




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Re: Retroarch is now accessible

2020-06-20 Thread AudioGames . net ForumGeneral Game Discussion : phoenix1991 via Audiogames-reflector


  


Re: Retroarch is now accessible

Hello, I am having audio issues. The audio stutters a lot, and it is really annoying. I know some of you have had this issue, so how do I go about fixing it? Thank you!

URL: https://forum.audiogames.net/post/543550/#p543550




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Dolphin Emulator No Longer Accessible

2020-06-18 Thread AudioGames . net ForumGeneral Game Discussion : phoenix1991 via Audiogames-reflector


  


Dolphin Emulator No Longer Accessible

I do not know if you know this, but Dolphin Emulator is an emulator that emulates Gamecube and WII games. I also have sad news. The emulator is no longer accessible to the blind. When I open the menu bar, nothing is spoken. I have tested this out with JAWS, Narrator, and NVDA. I do not know if this is a bug, or if it was intentional. If this is a bug, it needs to be brought to the developers' attention. If this was intentional, we need to request that Dolphin become accessible to the blind again.

URL: https://forum.audiogames.net/post/542716/#p542716




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Re: Retroarch is now accessible

2020-06-16 Thread AudioGames . net ForumGeneral Game Discussion : phoenix1991 via Audiogames-reflector


  


Re: Retroarch is now accessible

I am running Windows 8.1 with an Intel Graphics 3000 graphics card. I have 4 GB or Ram. Hope that helps.

URL: https://forum.audiogames.net/post/541907/#p541907




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Re: Retroarch is now accessible

2020-06-16 Thread AudioGames . net ForumGeneral Game Discussion : phoenix1991 via Audiogames-reflector


  


Re: Retroarch is now accessible

I do not know if the video stutters, as I am completely blind. I want to know how to prevent the audio from stuttering.

URL: https://forum.audiogames.net/post/541876/#p541876




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Re: Retroarch is now accessible

2020-06-15 Thread AudioGames . net ForumGeneral Game Discussion : phoenix1991 via Audiogames-reflector


  


Re: Retroarch is now accessible

Well, I finally got the client to work when loading N64 ROMS. I had to downgrade to Windows 8.1 to install the appropriate driver, as the driver I have is not provided in Windows 10. Now, I have another issue, and that is with latency. The game audio stutters a lot, and I know some of you have experienced this issue also. If anyone has managed to fix it, please let me know.

URL: https://forum.audiogames.net/post/541751/#p541751




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Re: Retroarch is now accessible

2020-06-15 Thread AudioGames . net ForumGeneral Game Discussion : phoenix1991 via Audiogames-reflector


  


Re: Retroarch is now accessible

I have an Intel Graphics 3000 graphics card. That should not affect anything, as I am able to play Gamecube games just fine on Windows, and N64 games just fine on Linux. I will not go back to Linux just to play N64 games. If it is not the driver that is making my client crash upon loading a ROM in Windows, then what could it be? I have the latest version of Microsoft Direct X installed. I disabled the core's ability to switch the video driver. When I choose gl as the video driver and quit Retroarch, Retroarch will crash. Upon loading Retroarch again, it switches back to gl1 as the video driver. Here is my current log.[INFO] RetroArch 1.8.8 (Git 685948368e)[INFO] Spoke: RetroArch accessibility on.  Main Menu Load Core.[INFO] === Build ===[INFO] CPU Model Name: Intel(R) Core(TM) i3-2370M CPU @ 2.40GHz[INFO] Capabilities:  MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE4.2 AVX[INFO] Built: Jun 14 2020[INFO] Version: 1.8.8[INFO] Git: 685948368e[INFO] =[INFO] [Environ]: SET_PIXEL_FORMAT: RGB565.[INFO] [Overrides]: Redirecting save file to "C:\Users\Analis\Documents\RetroArch\saves\.srm".[INFO] [Overrides]: Redirecting save state to "C:\Users\Analis\Documents\RetroArch\states\.state".[INFO] Version of libretro API: 1[INFO] Compiled against API: 1[INFO] [Audio]: Set audio input rate to: 3.00 Hz.[INFO] [Video]: Video @ 960x720[INFO] [GL]: Found GL context: wgl[INFO] [GL]: Detecting screen resolution 1366x768.[INFO] [GL]: Vendor: Microsoft Corporation, Renderer: GDI Generic.[INFO] [GL]: Version: 1.1.0.[INFO] [config] Saved new config to "C:\Users\Analis\Documents\RetroArch\retroarch.cfg".[INFO] Spoke: Saved new config to "C:\Users\Analis\Documents\RetroArch\retroarch.cfg".What do you want me to do to keep the ROMS from crashing the Client, as this is seriously beginning to piss me off.

URL: https://forum.audiogames.net/post/541642/#p541642




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Re: Retroarch is now accessible

2020-06-13 Thread AudioGames . net ForumGeneral Game Discussion : phoenix1991 via Audiogames-reflector


  


Re: Retroarch is now accessible

Sorry to be such a pain in the ass, but I still cannot get ROMS to play on Retroarch, no matter what I do. I have Direct X installed, I ran the Command Promped as an Administrator and typed sfc/scannow, and that did not help the situation either. I have also tried changing cores and video drivers, but to no avail. I need your help, please.

URL: https://forum.audiogames.net/post/540922/#p540922




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Re: Retroarch is now accessible

2020-06-13 Thread AudioGames . net ForumGeneral Game Discussion : phoenix1991 via Audiogames-reflector


  


Re: Retroarch is now accessible

I have Microsoft Direct X installed on my system, and the ROMS continue to crash. Here is my current log.[INFO] Spoke: Logging Logging Verbosity ON[INFO] Spoke: Frontend Logging Level 1 (Info)[INFO] Spoke: Frontend Logging Level 1 (Info) [INFO] Spoke: Logging Logging Verbosity ON[INFO] Spoke: Frontend Logging Level 1 (Info)[INFO] Spoke: Frontend Logging Level 1 (Info) [INFO] Spoke: 2 (Warning) [INFO] Spoke: 3 (Error) [INFO] Spoke: 0 (Debug) [INFO] Spoke: 1 (Info) [INFO] Spoke: 0 (Debug) [INFO] Spoke: Logging Logging Verbosity ON[INFO] Spoke: Performance Counters OFF[INFO] Spoke: Logging Verbosity ON[INFO] Spoke: Frontend Logging Level 0 (Debug)[INFO] Spoke: Settings Logging[INFO] Spoke: Settings [INFO] Spoke: Main Menu [INFO] Spoke: Main Menu [INFO] Spoke: Settings [INFO] Spoke: Main Menu [INFO] Spoke: Import Content [INFO] Spoke: Main Menu [INFO] Spoke: Settings [INFO] Spoke: Main Menu [INFO] Spoke: Import Content [INFO] Spoke: Main Menu [INFO] Spoke: Load Core[INFO] Spoke: Load Content[INFO] Spoke: Load Core[INFO] Spoke: Load Core No Items [INFO] Spoke: Download a Core[INFO] Spoke: Core Downloader Download a Core[INFO] Spoke: Fetching core list..[INFO] Spoke: Fetching core list..[INFO] Spoke: Fetching core list..[INFO] Spoke: Fetching core list..[INFO] Spoke: Fetching core list..[INFO] Spoke: 53%: Fetching core list...[INFO] Spoke: 53%: Fetching core list...[INFO] Spoke: 53%: Fetching core list...[INFO] Spoke: Install or Restore a Core[INFO] Spoke: 53%: Fetching core list...[INFO] Spoke: 53%: Fetching core list...[INFO] Spoke: 53%: Fetching core list...[INFO] Spoke: 53%: Fetching core list...[INFO] Spoke: 53%: Fetching core list...[INFO] Spoke: 53%: Fetching core list...[INFO] Spoke: 53%: Fetching core list...[INFO] Spoke: 53%: Fetching core list...[INFO] Spoke: 53%: Fetching core list...[INFO] Spoke: 53%: Fetching core list...[INFO] Spoke: 53%: Fetching core list...[INFO] Spoke: 53%: Fetching core list...[INFO] Spoke: 53%: Fetching core list...[INFO] Spoke: 53%: Fetching core list...[INFO] Spoke: 53%: Fetching core list...[INFO] Spoke: 53%: Fetching core list...[INFO] Spoke: 53%: Fetching core list...[INFO] Spoke: 53%: Fetching core list...[INFO] Spoke: 53%: Fetching core list...[INFO] Spoke: 53%: Fetching core list...[INFO] Spoke: 53%: Fetching core list...[INFO] Spoke: 53%: Fetching core list...[INFO] Spoke: 53%: Fetching core list...[INFO] Spoke: 53%: Fetching core list...[INFO] Spoke: 53%: Fetching core list...[INFO] Spoke: 53%: Fetching core list...[INFO] Spoke: 53%: Fetching core list...[INFO] Spoke: 53%: Fetching core list...[INFO] Spoke: 53%: Fetching core list...[INFO] Spoke: 53%: Fetching core list...[INFO] Spoke: 53%: Fetching core list...[INFO] Spoke: 53%: Fetching core list...[INFO] Spoke: 53%: Fetching core list...[INFO] Spoke: 53%: Fetching core list...[INFO] Spoke: 53%: Fetching core list...[INFO] Spoke: 53%: Fetching core list...[INFO] Spoke: 53%: Fetching core list...[INFO] Spoke: 53%: Fetching core list...[INFO] Spoke: 53%: Fetching core list...[INFO] Spoke: 53%: Fetching core list...[INFO] Spoke: 53%: Fetching core list...[INFO] Spoke: 53%: Fetching core list...[INFO] Spoke: 53%: Fetching core list...[INFO] Spoke: 53%: Fetching core list...[INFO] Spoke: 53%: Fetching core list...[INFO] Spoke: 53%: Fetching core list...[INFO] Spoke: 53%: Fetching core list...[INFO] Spoke: 53%: Fetching core list...[INFO] Spoke: 53%: Fetching core list...[INFO] Spoke: 53%: Fetching core list...[INFO] Spoke: 53%: Fetching core list...[INFO] Spoke: 53%: Fetching core list...[INFO] Spoke: 53%: Fetching core list...[INFO] Spoke: 53%: Fetching core list...[INFO] Spoke: 53%: Fetching core list...[INFO] Spoke: 53%: Fetching core list...[INFO] Spoke: 53%: Fetching core list...[INFO] Spoke: 53%: Fetching core list...[INFO] Spoke: 53%: Fetching core list...[INFO] Spoke: 53%: Fetching core list...[INFO] Spoke: 100%: Fetching core list...[INFO] Spoke: Arcade (FB Alpha 2012 CPS-1) [INFO] Spoke: Arcade (FB Alpha 2012 CPS-2) [INFO] Spoke: Bandai - WonderSwan/Color (Beetle Cygne) [INFO] Spoke: Cannonball [INFO] Spoke: Dinothawr [INFO] Spoke: Doom (PrBoom) [INFO] Spoke: Doom 3 (boom3) [INFO] Spoke: Doom 3: Resurrection of Evil (boom 3 xp) [INFO] Spoke: Elektronika - BK-0010/BK-0011(M) [INFO] Spoke: Fairchild ChannelF (FreeChaF) [INFO] Spoke: Game Music Emu [INFO] Spoke: Handheld Electronic (GW) [INFO] Spoke: Imageviewer [INFO] Spoke: Java ME (SquirrelJME) [INFO] Spoke: Lua Engine (Lutro) [INFO] Spoke: Magnavox - Odyssey2 / Phillips Videopac+ (O2EM) [INFO] Spoke: NEC - PC Engine / CD (Beetle PCE FAST) [INFO] Spoke: NEC - PC Engine / SuperGrafx / CD (Beetle PCE) [INFO] Spoke: NEC - PC Engine SuperGrafx (Beetle SuperGrafx) [INFO] Spoke: NEC - PC-8000 / PC-8800 series (QUASI88) [INFO] Spoke: NEC - PC-98 (Neko Project II Kai) [INFO] Spoke: NEC - PC-98 (Neko Project II) [INFO] Spoke: NEC - PC-FX (Beetle PC-FX) [INFO] Spoke: Nintendo - 3DS (Citra Canary/Experimental)

Re: Retroarch is now accessible

2020-06-12 Thread AudioGames . net ForumGeneral Game Discussion : phoenix1991 via Audiogames-reflector


  


Re: Retroarch is now accessible

I tried all the things you suggested, and my games continue to crash. Here is the current log.[INFO] Spoke: Logging Logging Verbosity ON[INFO] Spoke: Frontend Logging Level 1 (Info)[INFO] Spoke: Core Logging Level 1 (Info)[INFO] Spoke: Settings Logging[INFO] Spoke: Settings [INFO] Spoke: Main Menu [INFO] Spoke: Load Core[INFO] Spoke: Load Content[INFO] Spoke: Load Core[INFO] Spoke: Load Core Nintendo - Nintendo 64 (Mupen64Plus-Next) (CORE)[INFO] Spoke: Nintendo - Nintendo 64 (ParaLLEl N64) (CORE)[INFO] [Environ]: SET_SUBSYSTEM_INFO.[INFO] Spoke: Main Menu Load Core[INFO] Spoke: Load Content[INFO] Spoke: Load Content Start Directory[INFO] Spoke: Downloads[INFO] Spoke: Playlists[INFO] Spoke: C:\ (DIR)[INFO] Spoke: Select File C:\ Parent Directory [INFO] Spoke: $Recycle.Bin (DIR)[INFO] Spoke: Parent Directory [INFO] Spoke: OKTAG.BIN (FILE)[INFO] Spoke: AMTAG.BIN (FILE)[INFO] Spoke: Windows (DIR)[INFO] Spoke: Win8 (DIR)[INFO] Spoke: Users (DIR)[INFO] Spoke: Win8 (DIR)[INFO] Spoke: Users (DIR)[INFO] Spoke: Select File C:\Users Parent Directory [INFO] Spoke: All Users (DIR)[INFO] Spoke: Analis (DIR)[INFO] Spoke: Default (DIR)[INFO] Spoke: Analis (DIR)[INFO] Spoke: Select File C:\Users\Analis Parent Directory [INFO] Spoke: AppData (DIR)[INFO] Spoke: Application Data (DIR)[INFO] Spoke: Contacts (DIR)[INFO] Spoke: Cookies (DIR)[INFO] Spoke: Desktop (DIR)[INFO] Spoke: Documents (DIR)[INFO] Spoke: Select File C:\Users\Analis\Documents Parent Directory [INFO] Spoke: Games (DIR)[INFO] Spoke: My Music (DIR)[INFO] Spoke: Games (DIR)[INFO] Spoke: Select File C:\Users\Analis\Documents\Games Parent Directory [INFO] Spoke: Nintendo 64 (DIR)[INFO] Spoke: Select File C:\Users\Analis\Documents\Games\Nintendo 64 Parent Directory [INFO] Spoke: Super Smash Bros. (USA).z64 (FILE)[INFO] Spoke: Suggested cores Current Core (Nintendo - Nintendo 64 (ParaLLEl N64)) (CORE)[INFO] [CONTENT LOAD]: Updating firmware status for: C:\Users\Analis\Documents\RetroArch\cores\parallel_n64_libretro.dll on C:\Users\Analis\Documents\RetroArch\system[INFO] [CORE]: Using content: C:\Users\Analis\Documents\Games\Nintendo 64\Super Smash Bros. (USA).z64.[INFO] [CORE]: Arg #0: retroarch[INFO] [CORE]: Arg #1: C:\Users\Analis\Documents\Games\Nintendo 64\Super Smash Bros. (USA).z64[INFO] [CORE]: Arg #2: -s[INFO] [CORE]: Arg #3: C:\Users\Analis\Documents\RetroArch\saves[INFO] [CORE]: Arg #4: -S[INFO] [CORE]: Arg #5: C:\Users\Analis\Documents\RetroArch\states[INFO] [CORE]: Arg #6: -c[INFO] [CORE]: Arg #7: C:\Users\Analis\Documents\RetroArch\retroarch.cfg[INFO] [CORE]: Arg #8: -L[INFO] [CORE]: Arg #9: C:\Users\Analis\Documents\RetroArch\cores\parallel_n64_libretro.dll[INFO] [CORE]: Arg #10: -v[INFO] Content ran for a total of: 00 hours, 00 minutes, 00 seconds.[INFO] [CORE]: Unloading core..[INFO] [CORE]: Unloading core symbols..[INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.[INFO] RetroArch 1.8.8 (Git 45f90ad89a)[INFO] [Overrides]: Redirecting save file to "C:\Users\Analis\Documents\RetroArch\saves\Super Smash Bros. (USA).srm".[INFO] [Overrides]: Redirecting save state to "C:\Users\Analis\Documents\RetroArch\states\Super Smash Bros. (USA).state".[INFO] Spoke: RetroArch accessibility on.  Main Menu Load Core.[INFO] === Build ===[INFO] CPU Model Name: Intel(R) Core(TM) i3-2370M CPU @ 2.40GHz[INFO] Capabilities:  MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE4.2 AVX[INFO] Built: Jun 12 2020[INFO] Version: 1.8.8[INFO] Git: 45f90ad89a[INFO] =[INFO] [CORE]: Loading dynamic libretro core from: "C:\Users\Analis\Documents\RetroArch\cores\parallel_n64_libretro.dll"[INFO] [Overrides]: No core-specific overrides found at C:\Users\Analis\Documents\RetroArch\config\ParaLLEl N64\ParaLLEl N64.cfg.[INFO] [Overrides]: No content-dir-specific overrides found at C:\Users\Analis\Documents\RetroArch\config\ParaLLEl N64\Nintendo 64.cfg.[INFO] [Overrides]: No game-specific overrides found at C:\Users\Analis\Documents\RetroArch\config\ParaLLEl N64\Super Smash Bros. (USA).cfg.[INFO] [Environ]: SET_VARIABLES.[INFO] [Environ]: SET_CONTROLLER_INFO.[INFO] [Remaps]: remap directory: C:\Users\Analis\Documents\RetroArch\config\remaps[INFO] [Overrides]: Redirecting save file to "C:\Users\Analis\Documents\RetroArch\saves\Super Smash Bros. (USA).srm".[INFO] [Overrides]: Redirecting save state to "C:\Users\Analis\Documents\RetroArch\states\Super Smash Bros. (USA).state".[INFO] [Environ]: GET_LOG_INTERFACE.[INFO] [Environ]: GET_PERF_INTERFACE.[INFO] [Environ]: SET_PIXEL_FORMAT: XRGB.[INFO] [Environ]: GET_RUMBLE_INTERFACE.[INFO] [Environ]: SET_SERIALIZATION_QUIRKS.[INFO] [CONTENT LOAD]: Loading content file: C:\Users\Analis\Documents\Games\Nintendo 64\Super Smash Bros. (USA).z64.[INFO] Did not find a valid content patch.[INFO] [Environ]: SET_HW_RENDER.[INFO] Requesting OpenGL context.[libretro INFO] mupen64p

Re: Retroarch is now accessible

2020-06-12 Thread AudioGames . net ForumGeneral Game Discussion : phoenix1991 via Audiogames-reflector


  


Re: Retroarch is now accessible

Sorry for the double post, but I was able to generate a log file. I had to change some settings to make that happen. Here is the most current log.[INFO] Spoke: Logging Logging Verbosity ON[INFO] Spoke: Frontend Logging Level 1 (Info)[INFO] Spoke: Core Logging Level 1 (Info)[INFO] Spoke: Frontend Logging Level 1 (Info)[INFO] Spoke: Logging Verbosity ON[INFO] Spoke: Performance Counters OFF[INFO] Spoke: Logging Verbosity ON[INFO] Spoke: Frontend Logging Level 1 (Info)[INFO] Spoke: Core Logging Level 1 (Info)[INFO] Spoke: Log to File ON[INFO] Spoke: Settings Logging[INFO] Spoke: Settings [INFO] Spoke: Main Menu [INFO] Spoke: Load Core[INFO] Spoke: Load Content[INFO] Spoke: Load Content Start Directory[INFO] Spoke: Downloads[INFO] Spoke: Playlists[INFO] Spoke: C:\ (DIR)[INFO] Spoke: E:\ (DIR)[INFO] Spoke: C:\ (DIR)[INFO] Spoke: Select File C:\ Parent Directory [INFO] Spoke: $Recycle.Bin (DIR)[INFO] Spoke: Parent Directory [INFO] Spoke: Windows.old (DIR)[INFO] Spoke: Windows (DIR)[INFO] Spoke: Users (DIR)[INFO] Spoke: System Volume Information (DIR)[INFO] Spoke: Users (DIR)[INFO] Spoke: Select File C:\Users Parent Directory [INFO] Spoke: All Users (DIR)[INFO] Spoke: Analis (DIR)[INFO] Spoke: Default (DIR)[INFO] Spoke: Analis (DIR)[INFO] Spoke: Select File C:\Users\Analis Parent Directory [INFO] Spoke: 3D Objects (DIR)[INFO] Spoke: AppData (DIR)[INFO] Spoke: Application Data (DIR)[INFO] Spoke: Contacts (DIR)[INFO] Spoke: Cookies (DIR)[INFO] Spoke: Desktop (DIR)[INFO] Spoke: Documents (DIR)[INFO] Spoke: Select File C:\Users\Analis\Documents Parent Directory [INFO] Spoke: Games (DIR)[INFO] Spoke: Select File C:\Users\Analis\Documents\Games Parent Directory [INFO] Spoke: Nintendo 64 (DIR)[INFO] Spoke: Select File C:\Users\Analis\Documents\Games\Nintendo 64 Parent Directory [INFO] Spoke: Super Smash Bros. (USA).z64 (FILE)[INFO] [Environ]: SET_SUBSYSTEM_INFO.[INFO] [CONTENT LOAD]: Updating firmware status for: C:\Users\Analis\Documents\RetroArch\cores\mupen64plus_next_libretro.dll on C:\Users\Analis\Documents\RetroArch\system[INFO] [CORE]: Using content: C:\Users\Analis\Documents\Games\Nintendo 64\Super Smash Bros. (USA).z64.[INFO] [CORE]: Arg #0: retroarch[INFO] [CORE]: Arg #1: C:\Users\Analis\Documents\Games\Nintendo 64\Super Smash Bros. (USA).z64[INFO] [CORE]: Arg #2: -s[INFO] [CORE]: Arg #3: C:\Users\Analis\Documents\RetroArch\saves[INFO] [CORE]: Arg #4: -S[INFO] [CORE]: Arg #5: C:\Users\Analis\Documents\RetroArch\states[INFO] [CORE]: Arg #6: -c[INFO] [CORE]: Arg #7: C:\Users\Analis\Documents\RetroArch\retroarch.cfg[INFO] [CORE]: Arg #8: -L[INFO] [CORE]: Arg #9: C:\Users\Analis\Documents\RetroArch\cores\mupen64plus_next_libretro.dll[INFO] [CORE]: Arg #10: -v[INFO] Content ran for a total of: 00 hours, 00 minutes, 00 seconds.[INFO] [CORE]: Unloading core..[INFO] [CORE]: Unloading core symbols..[INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.[INFO] RetroArch 1.8.8 (Git 45f90ad89a)[INFO] [Overrides]: Redirecting save file to "C:\Users\Analis\Documents\RetroArch\saves\Super Smash Bros. (USA).srm".[INFO] [Overrides]: Redirecting save state to "C:\Users\Analis\Documents\RetroArch\states\Super Smash Bros. (USA).state".[INFO] Spoke: RetroArch accessibility on.  Main Menu Load Core.[INFO] === Build ===[INFO] CPU Model Name: Intel(R) Core(TM) i3-2370M CPU @ 2.40GHz[INFO] Capabilities:  MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE4.2 AVX[INFO] Built: Jun 12 2020[INFO] Version: 1.8.8[INFO] Git: 45f90ad89a[INFO] =[INFO] [CORE]: Loading dynamic libretro core from: "C:\Users\Analis\Documents\RetroArch\cores\mupen64plus_next_libretro.dll"[INFO] [Overrides]: No core-specific overrides found at C:\Users\Analis\Documents\RetroArch\config\Mupen64Plus-Next OpenGL\Mupen64Plus-Next OpenGL.cfg.[INFO] [Overrides]: No content-dir-specific overrides found at C:\Users\Analis\Documents\RetroArch\config\Mupen64Plus-Next OpenGL\Nintendo 64.cfg.[INFO] [Overrides]: No game-specific overrides found at C:\Users\Analis\Documents\RetroArch\config\Mupen64Plus-Next OpenGL\Super Smash Bros. (USA).cfg.[INFO] [Environ]: SET_VARIABLES.[INFO] [Environ]: SET_CONTROLLER_INFO.[INFO] [Remaps]: remap directory: C:\Users\Analis\Documents\RetroArch\config\remaps[INFO] [Overrides]: Redirecting save file to "C:\Users\Analis\Documents\RetroArch\saves\Super Smash Bros. (USA).srm".[INFO] [Overrides]: Redirecting save state to "C:\Users\Analis\Documents\RetroArch\states\Super Smash Bros. (USA).state".[INFO] [Environ]: SYSTEM_DIRECTORY: "C:\Users\Analis\Documents\RetroArch\system".[INFO] [Environ]: SYSTEM_DIRECTORY: "C:\Users\Analis\Documents\RetroArch\system".[INFO] [Environ]: GET_LOG_INTERFACE.[INFO] [Environ]: GET_PERF_INTERFACE.[INFO] [Environ]: SET_PIXEL_FORMAT: XRGB.[INFO] [Environ]: GET_RUMBLE_INTERFACE.[INFO] [CONTENT LOAD]: Loading content file: C:\Users\Analis\Docum

Re: Retroarch is now accessible

2020-06-12 Thread AudioGames . net ForumGeneral Game Discussion : phoenix1991 via Audiogames-reflector


  


Re: Retroarch is now accessible

I desperately need your help. As I said earlier, ROMS crash the client when attempting to load. I have tried changing cores and video drivers to no avail. There is no log written, so I cannot see what is happening. I have also tried uninstalling then reinstalling the program, but that does not work either. Please help me.

URL: https://forum.audiogames.net/post/540403/#p540403




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Re: Retroarch is now accessible

2020-06-11 Thread AudioGames . net ForumGeneral Game Discussion : phoenix1991 via Audiogames-reflector


  


Re: Retroarch is now accessible

I have tried using Mupen64 Plus Next, and I have tried using the parellel N64 cores with no success. What do I need to do to keep the ROMS from crashing the client, as changing cores and video drivers have not helped.

URL: https://forum.audiogames.net/post/540019/#p540019




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Re: Retroarch is now accessible

2020-06-10 Thread AudioGames . net ForumGeneral Game Discussion : phoenix1991 via Audiogames-reflector


  


Re: Retroarch is now accessible

HiI cannot play Nintendo 64 games on Windows, as Retroarch crashes when I try to load a ROM. I do not have this issue on Linux. I have tried changing video drivers, but that does not work. Please help me. I do not know if you know this, but I found out that NVDA support is official in the nightly versions of Retroarch.

URL: https://forum.audiogames.net/post/539826/#p539826




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Re: Retroarch is now accessible

2020-06-07 Thread AudioGames . net ForumGeneral Game Discussion : phoenix1991 via Audiogames-reflector


  


Re: Retroarch is now accessible

Does anyone have a link to a patch to support NVDA in retroarch? I would rather have that than hearing Microsoft David talking to me. If anyone has a patch, please send it to me. Thank you!

URL: https://forum.audiogames.net/post/538447/#p538447




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Re: Retroarch is now accessible

2020-06-04 Thread AudioGames . net ForumGeneral Game Discussion : phoenix1991 via Audiogames-reflector


  


Re: Retroarch is now accessible

I heard somewhere on this thread that there is a patch that allows for NVDA support. If this is true, where can I get it, as I have tried researching on my own and cannot find it. I know it is not official, but I would rather have that than Microsoft David reading the menus to me. If you could send me a link, that would be great. Thank you!

URL: https://forum.audiogames.net/post/537257/#p537257




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Re: Retroarch is now accessible

2020-05-27 Thread AudioGames . net ForumGeneral Game Discussion : phoenix1991 via Audiogames-reflector


  


Re: Retroarch is now accessible

I am having an issue playing Nintendo 64 games in Retroarch. When I go to load a game, it crashes, and does not give me a log to figure out what the problem is. I have tried both cores available, and have not had any luck. Can somebody help me?

URL: https://forum.audiogames.net/post/534112/#p534112




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Re: Retroarch is now accessible

2020-05-24 Thread AudioGames . net ForumGeneral Game Discussion : phoenix1991 via Audiogames-reflector


  


Re: Retroarch is now accessible

Sorry for the double post, but I have a quick question. Is Retroarch accessible on Android? I want to know, as I have an Android phone.

URL: https://forum.audiogames.net/post/533072/#p533072




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Re: Retroarch is now accessible

2020-05-24 Thread AudioGames . net ForumGeneral Game Discussion : phoenix1991 via Audiogames-reflector


  


Re: Retroarch is now accessible

I have a question regarding AI Service. I tried the AI service on the Playstation portable core, and it said that there was no text found, even though I know there is text on the screen. Now do I make AI Service recognize that text? Thank you!

URL: https://forum.audiogames.net/post/533063/#p533063




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Survive the Wild Windows Security Threat

2020-03-26 Thread AudioGames . net ForumGeneral Game Discussion : phoenix1991 via Audiogames-reflector


  


Survive the Wild Windows Security Threat

I have been playing Survive the Wild for quite some time. Now, Windows Defender considers Survive the Wild a threat. What should I do to prevent Windows Defender from not allowing me to play STW?

URL: https://forum.audiogames.net/post/512590/#p512590




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Re: Quest help needed in Survive the Wild

2020-03-20 Thread AudioGames . net ForumGeneral Game Discussion : phoenix1991 via Audiogames-reflector


  


Re: Quest help needed in Survive the Wild

If the foremans_treasure is not in the mining tunnel, then where the hell is it?

URL: https://forum.audiogames.net/post/510662/#p510662




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Quest help needed in Survive the Wild

2020-03-20 Thread AudioGames . net ForumGeneral Game Discussion : phoenix1991 via Audiogames-reflector


  


Quest help needed in Survive the Wild

I am trying to do the foremans_treasure quest, and I need help. I go down to the mining tunnel and find four ladders. After descending one of them, I find rocks and dirt paths all over the place. I need help in figuring out how to do this quest. Thank you!

URL: https://forum.audiogames.net/post/510549/#p510549




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Re: Retroarch is now accessible

2020-02-13 Thread AudioGames . net ForumGeneral Game Discussion : phoenix1991 via Audiogames-reflector


  


Re: Retroarch is now accessible

I do not have a fix for you. It runs slow on my windows computer also. I have never tested it on a Mac, as I do not have one. All we can do is wait until they have addressed the issue. I know they know about it, as an issue about it was posted on Github. Sorry I could not give you better news.

URL: https://forum.audiogames.net/post/501030/#p501030




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Re: Retroarch is now accessible

2020-01-08 Thread AudioGames . net ForumGeneral Game Discussion : phoenix1991 via Audiogames-reflector


  


Re: Retroarch is now accessible

I recently got an Android smartphone. What synthisizer does the Retroarch accessibility use on Android? I tried to turn on accessibility, and got no speech feedback. What am I doing wrong?

URL: https://forum.audiogames.net/post/491372/#p491372




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Re: Retroarch is now accessible

2019-12-27 Thread AudioGames . net ForumGeneral Game Discussion : phoenix1991 via Audiogames-reflector


  


Re: Retroarch is now accessible

I was wondering how I get narrator's latency to speak the menu items right away, rather than me waiting for an eternity to hear what is selected. I have had this problem in windows, but not linux.

URL: https://forum.audiogames.net/post/488745/#p488745




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Re: Retroarch is now accessible

2019-12-26 Thread AudioGames . net ForumGeneral Game Discussion : phoenix1991 via Audiogames-reflector


  


Re: Retroarch is now accessible

Sapphire,  you have to set up AI Service for the narrator to read you in game text. As for the graphics, I still cannot figure out how to get them to their lowest possible values. I know one other person wanted to do this as well. If you could tell me how to do that, I would greatly appreciate it. Thank you!

URL: https://forum.audiogames.net/post/488449/#p488449




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Re: Retroarch is now accessible

2019-12-25 Thread AudioGames . net ForumGeneral Game Discussion : phoenix1991 via Audiogames-reflector


  


Re: Retroarch is now accessible

Hi, I am trying to figure out how to set the graphics to the lowest possible values in retroarch. I believe that will help with the audio latency in games I want to play. If anyone has any recommendations on what are the best settings, please let me know. Thank you!

URL: https://forum.audiogames.net/post/488256/#p488256




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Re: Retroarch is now accessible

2019-12-24 Thread AudioGames . net ForumGeneral Game Discussion : phoenix1991 via Audiogames-reflector


  


Re: Retroarch is now accessible

I am having audio latency with games as well. I would also like to know how to get the graphics to the lowest possible values. Narrator in windows is still driving me up a wall.

URL: https://forum.audiogames.net/post/488111/#p488111




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Re: Retroarch is now accessible

2019-12-20 Thread AudioGames . net ForumGeneral Game Discussion : phoenix1991 via Audiogames-reflector


  


Re: Retroarch is now accessible

I noticed that in windows, the speech is really slow to response to keyboard presses. For example, when I press the Down Arrow key, the narrator is either really slow to respond, or it says nothing. What can I do to fix this problem? I do not have any issues with the accessibility in Linux.

URL: https://forum.audiogames.net/post/487154/#p487154




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Re: Retroarch is now accessible

2019-12-15 Thread AudioGames . net ForumGeneral Game Discussion : phoenix1991 via Audiogames-reflector


  


Re: Retroarch is now accessible

Will someone please answer my question about Cheats. I have laid out exactly how I tried to get them to work in an earlier post.

URL: https://forum.audiogames.net/post/485734/#p485734




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Re: Retroarch is now accessible

2019-12-15 Thread AudioGames . net ForumGeneral Game Discussion : phoenix1991 via Audiogames-reflector


  


Re: Retroarch is now accessible

Anyone figured out how to get cheats to work? You can see in my last post how I tried to get cheats to work. I still cannot get them to work. Please, help me. Thank you!

URL: https://forum.audiogames.net/post/485693/#p485693




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Re: Retroarch is now accessible

2019-12-14 Thread AudioGames . net ForumGeneral Game Discussion : phoenix1991 via Audiogames-reflector


  


Re: Retroarch is now accessible

well, I switched back to linux, as Retroarch works better there. Now I have a new issue. I cannot get cheats to work, specifically Super Smash Bros. for the N64. Here is what I do to try to get them to work.From the main menu, I select Load Core.I choose Mupen64Plus Next.After that, I go to import content.I choose Super Smash Bros.Back in the main menu, I choose to play Super Smash Bros.From the Quick Menu, I choose Run.While the game is loading, I press F1  to bring up the menu.Back in the Quick Menu, I choose cheats.In the Cheats menu, I select Load Cheat File. This is after I have downloaded the cheats from the online updater.Back in the Cheats Menu, I choose a cheat, specifically Have All Characters.I press the right or left arrow keys, does not matter which, to enable it.I enable the apply after toggle and apply upon game load.I select apply changes.After all that, I reset the game. When I go to, let's say, Training Mode, I try to choose to play as one of the hidden characters, only to get the normal error sound that the character is not there. What do I need to do to properly activate these cheats? Thank you! Note that I have tried other N64 cores to no avail.

URL: https://forum.audiogames.net/post/485599/#p485599




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Re: Retroarch is now accessible

2019-12-14 Thread AudioGames . net ForumGeneral Game Discussion : phoenix1991 via Audiogames-reflector


  


Re: Retroarch is now accessible

well, I switched back to linux, as Retroarch works better there. Now I have a new issue. I cannot get cheats to work, specifically Super Smash Bros. for the N64. Here is what I do to try to get them to work.From the main menu, I select Load Core.I choose Mupen64Plus Next.After that, I go to import content.I choose Super Smash Bros.Back in the main menu, I choose to play Super Smash Bros.From the Quick Menu, I choose Run.While the game is loading, I press F1  to bring up the menu.Back in the Quick Menu, I choose cheats.In the Cheats menu, I select Load Cheat File. This is after I have downloaded the cheats from the online updater.Back in the Cheats Menu, I choose a cheat, specifically Have All Characters.I press the right or left arrow keys, does not matter which, to enable it.I enable the apply after toggle and apply upon game load.I select apply changes.After all that, I reset the game. When I go to, let's say, Training Mode, I try to choose to play as one of the hidden characters, only to get the normal error sound that the character is not there. What do I need to do to properly activate these cheats? Thank you!

URL: https://forum.audiogames.net/post/485599/#p485599




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Re: Retroarch is now accessible

2019-12-14 Thread AudioGames . net ForumGeneral Game Discussion : phoenix1991 via Audiogames-reflector


  


Re: Retroarch is now accessible

Okay, now I are really frustrated. Retroarch still keeps crashing upon me loading a rom. I have the core updated and everything. What do I need to do to stop this?

URL: https://forum.audiogames.net/post/485564/#p485564




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Re: Retroarch is now accessible

2019-12-14 Thread AudioGames . net ForumGeneral Game Discussion : phoenix1991 via Audiogames-reflector


  


Re: Retroarch is now accessible

I have a big problem. I switched my operating system back to windows, and got retroarch installed and accessibility reading just fine. When I go to load a game, it crashes and does not give me any reason why. It simply crashes. This happens on any game I try to load, regardless. I tried watching a youTube video, but it was not clear on what to do to prevent the program from crashing. I have even tried my own research and got nothing. Any help would be appreciated. Thank you! Here is the link to the youTube video.https://www.youtube.com/watch?v=6ERxhn6ikVk

URL: https://forum.audiogames.net/post/485551/#p485551




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Re: Retroarch is now accessible

2019-12-14 Thread AudioGames . net ForumGeneral Game Discussion : phoenix1991 via Audiogames-reflector


  


Re: Retroarch is now accessible

Is it possible to make retroarch accessible on Linux? I am using the latest version of Ubuntu. If so, I want to know how you make retroarch accessible on linux. I have tried directly from the .cfg file with no results. I know it is possible on the Mac and windows.

URL: https://forum.audiogames.net/post/485492/#p485492




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Re: Working with Cheats in Project 64

2019-12-13 Thread AudioGames . net ForumGeneral Game Discussion : phoenix1991 via Audiogames-reflector


  


Re: Working with Cheats in Project 64

The game I am playing is Super Smash Bros. n64 on Project 64.

URL: https://forum.audiogames.net/post/485214/#p485214




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Working with Cheats in Project 64

2019-12-12 Thread AudioGames . net ForumGeneral Game Discussion : phoenix1991 via Audiogames-reflector


  


Working with Cheats in Project 64

I am still trying to enable cheats in project64. When I go to do this, the cheat menu itself is accessible. However, I cannot tell when I have a cheat activated. I assume when it say cheat with a zero under the review cursor, that means the cheat is not activated. How do I activate a cheat?

URL: https://forum.audiogames.net/post/484979/#p484979




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Re: Manamon 2 - Trade and Battle Lobby

2019-11-08 Thread AudioGames . net ForumGeneral Game Discussion : phoenix1991 via Audiogames-reflector


  


Re: Manamon 2 - Trade and Battle Lobby

Hi, Phoenix here. I wish it would be possible to self trade. I really do not feel comfortable trading with people I do not know. I contacted Aaron directly about this request. If anyone has made it possible to self trade, please let me know. Thank you!

URL: https://forum.audiogames.net/post/474382/#p474382




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Re: Manamon 2 - Trade and Battle Lobby

2019-11-08 Thread AudioGames . net ForumGeneral Game Discussion : phoenix1991 via Audiogames-reflector


  


Re: Manamon 2 - Trade and Battle Lobby

Hi, Phoenix here. I was wondering if it would be possible to self trade in manamon 2. I am not the kind of person who wants to wait forever for someone to join my room.

URL: https://forum.audiogames.net/post/474270/#p474270




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Re: Manamon 2 - Trade and Battle Lobby

2019-11-08 Thread AudioGames . net ForumGeneral Game Discussion : phoenix1991 via Audiogames-reflector


  


Re: Manamon 2 - Trade and Battle Lobby

Hi, Phoenix here. I have created a trade room named Phoenix. If anyone wants to trade for those other starter manamon, I would appreciate it.

URL: https://forum.audiogames.net/post/474267/#p474267




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Re: Manamon 2 - Trade and Battle Lobby

2019-11-08 Thread AudioGames . net ForumGeneral Game Discussion : phoenix1991 via Audiogames-reflector


  


Re: Manamon 2 - Trade and Battle Lobby

I need the water starter and the plant starter.

URL: https://forum.audiogames.net/post/474252/#p474252




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Re: Manamon 2 - Trade and Battle Lobby

2019-11-08 Thread AudioGames . net ForumGeneral Game Discussion : phoenix1991 via Audiogames-reflector


  


Re: Manamon 2 - Trade and Battle Lobby

I need someone to trade to get the other starter manamon. The room will be named Phoenix.

URL: https://forum.audiogames.net/post/474243/#p474243




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Re: Manamon 2 - Trade and Battle Lobby

2019-11-08 Thread AudioGames . net ForumGeneral Game Discussion : phoenix1991 via Audiogames-reflector


  


Re: Manamon 2 - Trade and Battle Lobby

Hi, Phoenix here. Is it possible to self trade in manamon 2? I have tried running process explorer, but cannot get the list to show any processes when I type RPG in the process list. I have even tried running Process explorer as Admin, and still cannot get it to work. I even tried creating a new user account to try to self trade, only to find out that the host room I created does not exist. What am I doing wrong?

URL: https://forum.audiogames.net/post/474227/#p474227




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Re: manamon2, anyone wants to gift it to me.

2019-11-02 Thread AudioGames . net ForumGeneral Game Discussion : phoenix1991 via Audiogames-reflector


  


Re: manamon2, anyone wants to gift it to me.

Hi, Phoenix here. I am interested in this game also. Only issue is, I am on a limited budget and will highly unlikely be able to purchase the game. I was wondering if anyone would be willing to gift it to me. My first name is Analis and my last name is Dannen. My email address is phoenix.grey1...@gmail.com. Thanks in advance!

URL: https://forum.audiogames.net/post/471936/#p471936




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Re: Entombed

2019-11-01 Thread AudioGames . net ForumGeneral Game Discussion : phoenix1991 via Audiogames-reflector


  


Re: Entombed

Hi, Phoenix here. I posted a week or so ago about unlocking other jobs. The only one I have unlocked is the druid. I was wondering how you unlock the shaman, the trickster, and any other job that needs to be unlocked. I believe the quests are optional.

URL: https://forum.audiogames.net/post/471574/#p471574




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Re: Entombed

2019-10-24 Thread AudioGames . net ForumGeneral Game Discussion : phoenix1991 via Audiogames-reflector


  


Re: Entombed

Hi, Phoenix here. I would like to know how you unlock the other jobs. I figured out how to unlock the druid before you responded.

URL: https://forum.audiogames.net/post/470371/#p470371




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Re: Entombed

2019-10-23 Thread AudioGames . net ForumGeneral Game Discussion : phoenix1991 via Audiogames-reflector


  


Re: Entombed

Hi, Phoenix here. I was wondering how you unlock more jobs. Specifically, I want to unlock the druid. Thank you!

URL: https://forum.audiogames.net/post/470289/#p470289




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Re: Entombed

2019-10-16 Thread AudioGames . net ForumGeneral Game Discussion : phoenix1991 via Audiogames-reflector


  


Re: Entombed

Hi, Phoenix here. I was wondering how you revive a fallen character. My main character and pet died, and I want to revive them as soon as possible.

URL: https://forum.audiogames.net/post/468903/#p468903




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Re: Entombed for free, a fact or a rumor?

2019-10-11 Thread AudioGames . net ForumGeneral Game Discussion : phoenix1991 via Audiogames-reflector


  


Re: Entombed for free, a fact or a rumor?

I was wondering how I Email the developer of Entombed for a free account. I would like one, as this game sounds fun.

URL: https://forum.audiogames.net/post/467635/#p467635




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Re: Instructions for Cheat Engine.

2019-06-30 Thread AudioGames . net ForumGeneral Game Discussion : phoenix1991 via Audiogames-reflector


  


Re: Instructions for Cheat Engine.

Hi, Phoenix here. I am trying to use Cheat Engine on A Hero's Call. It is simply too frustrating for me to try to work toward my attribute points. I would like to change the values, but when I try to, the program either closes or there is nothing on the list when I change the value in game after doing next scan. Any help would be appreciated. Thank you!

URL: https://forum.audiogames.net/post/445268/#p445268




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Menu Guides for Soul Calibur II and III

2019-06-28 Thread AudioGames . net ForumGeneral Game Discussion : phoenix1991 via Audiogames-reflector


  


Menu Guides for Soul Calibur II and III

Hi, Phoenix here. I would like someone to give me a menu guide for soul calibur II and III, assuming you beat the games and unlocked everything. I used to know those games like the back of my hand, but having not played the games in a while has caused me to lose that memory. Thank you!

URL: https://forum.audiogames.net/post/444809/#p444809




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Using Cheats with NVDA in Project 64

2019-06-25 Thread AudioGames . net ForumGeneral Game Discussion : phoenix1991 via Audiogames-reflector


  


Using Cheats with NVDA in Project 64

Hi, Phoenix here. I posted a topic on this a while ago, I do not know when, but I have not got an answer. I tried to activate cheats using NVDA in project 64 and cannot figure out how to do that. I follow the instructions Project 64 gave me, and I still cannot figure it out. Any help would be appreciated. Thank you!

URL: https://forum.audiogames.net/post/444022/#p444022




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Question about Swamp Campaigns

2019-02-05 Thread AudioGames . net ForumGeneral Game Discussion : phoenix1991 via Audiogames-reflector


  


Question about Swamp Campaigns

Hi, Phoenix here. I have a question about making swamp campaigns. Actually, I have two. The first one is, how do I make it so players level up. I put the level up code and I automatically level up to level 2. But when I try to level up to level 2 from level 1 without having the level up code, I cannot, even if I have reached the experience threshhold. Am I doing something wrong? Here is my campaign script.map=multi1d=180level=1level upItem respawngive item 1 Field kitgive item 1 Axegive item 1 Riot Shieldgive item 1 Machetegive item 1 Sledgehammergive item 1 Glock 19give item 1 Glock 17give item 1 Browning Citorigive item 1 Benelligive item 1 AA12give item 1 Winchestergive item 1 Marlingive item 1 Remingtongive item 1 MP5give item 1 Uzigive item 1 UMP45give item 1 Vectorgive item 1 M-1928give item 1 AR15give item 1 M16give item 1 Steyr AUGgive item 1 M4A1give item 1 SCAR-Hgive item 1 ACRgive item 1 AK47give item 1 Shortbowgive item 1 Longbowgive item 1 Chainsawgive item 1 Flamethrowergive item 1 M40give item 1 M60give item 1 M240give item 1 Vulcan Minigungive item 1 Small Suppressorgive item 1 Large Suppressorgive item 1 Maverick Suppressorgive item 1 Magpul Suppressorgive item 1 Small Silencergive item 1 Yukon Scopegive item 1 Nikon Scopegive item 1 Combat Scopegive item 1 Long bayonetgive item 1 Short Bayonetgive item 1 Leather Braceradd items 200 200 4,4,420,269 *add item 10 4,4,420,269 Arrowsadd item 10 4,4,420,268 Grenadeadd random Normal=10add random Dire=10add random Amorphous=10add random Canine=10add random Giant=10Add random Matriarch=10add random Tyrant=10add random Stalker=10add random Lamprey=10add random Reaper=10Also, how do I allow players to travel from map to map, like in the multi player game, and how do I add zombies and items on subsequent maps? Thank you!

URL: https://forum.audiogames.net/post/409740/#p409740




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Re: Using NVDA with Project 64 Emulater

2018-11-26 Thread AudioGames . net ForumGeneral Game Discussion : phoenix1991 via Audiogames-reflector


  


Re: Using NVDA with Project 64 Emulater

I tried to double click a cheat with the object navigation and it does not work. Am I doing something wrong in project 64? I have unticked the box to hide advanced settings. Do I need to do anything else? The specific game I am playing is Super Smash Bros.

URL: http://forum.audiogames.net/post/395294/#p395294




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Re: Using NVDA with Project 64 Emulater

2018-11-26 Thread AudioGames . net ForumGeneral Game Discussion : phoenix1991 via Audiogames-reflector


  


Re: Using NVDA with Project 64 Emulater

I tried to double click a cheat with the object navigation and it does not work. Am I doing something wrong in project 64? I have unticked the box to hide advanced settings. Do I need to do anything else?

URL: http://forum.audiogames.net/post/395294/#p395294




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Using NVDA with Project 64 Emulater

2018-11-25 Thread AudioGames . net ForumGeneral Game Discussion : phoenix1991 via Audiogames-reflector


  


Using NVDA with Project 64 Emulater

Hi, Phoenix here. I am having a problem using cheats in project 64 using NVDA. When I go to the cheats menu and find a cheat that I want, I try to activate it, only to get nothing. If anyone else is having this problem or if there is a solution, please let me know. Thank you!

URL: http://forum.audiogames.net/post/395118/#p395118




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