Re: I don't believe it, rotu is back.

2021-03-15 Thread AudioGames . net ForumNew releases room : defender via Audiogames-reflector


  


Re: I don't believe it, rotu is back.

@1I don't believe it either!But I think my reason is different from yours...

URL: https://forum.audiogames.net/post/623032/#p623032




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Re: Blind Drive

2021-03-10 Thread AudioGames . net ForumNew releases room : defender via Audiogames-reflector


  


Re: Blind Drive

@SLJYou may also want to let people know they can play on Mac in the first post too.

URL: https://forum.audiogames.net/post/621833/#p621833




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Re: Planet Saga, public demo released.

2021-02-24 Thread AudioGames . net ForumNew releases room : defender via Audiogames-reflector


  


Re: Planet Saga, public demo released.

@assault_freakThank you for your work!

URL: https://forum.audiogames.net/post/618055/#p618055




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Re: Sonar Islands

2021-02-20 Thread AudioGames . net ForumNew releases room : defender via Audiogames-reflector


  


Re: Sonar Islands

@mentalhome.euI really enjoyed Feer and so did my friends, but the consensus was that the large majority of the achievements in that game were too easy.So while based on the previous game's quality I'll probably still play this one regardless, I do hope that if you use achievements/unlocks again, they are more challenging and unique this time.

URL: https://forum.audiogames.net/post/617129/#p617129




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Re: Two new free games from GMAGames

2021-02-17 Thread AudioGames . net ForumNew releases room : defender via Audiogames-reflector


  


Re: Two new free games from GMAGames

Kinda boring in terms of concept, but also nice because it improves on similar previous games!  And it's free, so how can I really complain?  Thanks for the work David.

URL: https://forum.audiogames.net/post/616367/#p616367




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Re: Two new free games from GMAGames

2021-02-17 Thread AudioGames . net ForumNew releases room : defender via Audiogames-reflector


  


Re: Two new free games from GMAGames

Kinda boring, but also nice!  And it's free, so how can I really complain?  Thanks for the work David.

URL: https://forum.audiogames.net/post/616367/#p616367




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Re: update, fantasy story version 2.3 has been released!

2021-02-15 Thread AudioGames . net ForumNew releases room : defender via Audiogames-reflector


  


Re: update, fantasy story version 2.3 has been released!

Wow really?  How did this fly under my radar... I'm an idiot.

URL: https://forum.audiogames.net/post/615996/#p615996




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Re: update, fantasy story version 2.3 has been released!

2021-02-15 Thread AudioGames . net ForumNew releases room : defender via Audiogames-reflector


  


Re: update, fantasy story version 2.3 has been released!

I'm definitely gonna try this if it works with NVDA, and therefore JGT.  I had no idea.

URL: https://forum.audiogames.net/post/615974/#p615974




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Re: Legend Of The Moon has been released

2021-02-11 Thread AudioGames . net ForumNew releases room : defender via Audiogames-reflector


  


Re: Legend Of The Moon has been released

@assault_freakActually, I wouldn't pay for a mainstream game without translation unless it was something I could play just fine without it either.  We don't have the option of just going with the flow as VI players most of the time, we need to understand what's going on to be even half way effective, and removing the narration and voice quotes can put a big damper on that, especially for story heavy genres.  Obviously this isn't as much the case with audio games, but it's still a huge disadvantage in a game like this.My comment about the price wasn't really directed towards the devs, because I realize how hard it would be for them to get good translations, just a comment on my own personal feelings.Though I would be more than willing to pay an extra fee for good text only translations if they were eventually offered...  And I don't see them making a ton of sails here without that.  Though at least it's available for those who want it.

URL: https://forum.audiogames.net/post/614703/#p614703




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Re: Legend Of The Moon has been released

2021-02-11 Thread AudioGames . net ForumNew releases room : defender via Audiogames-reflector


  


Re: Legend Of The Moon has been released

@assault_freakActually, I wouldn't pay for a mainstream game without translation unless it was something I could play just fine without it either.  We don't have the option of just going with the flow as VI players most of the time, we need to understand what's going on to be even half way effective, and removing the narration and voice quotes can put a big damper on that, especially for story heavy genres.My comment about the price wasn't really directed towards the devs, because I realize how hard it would be for them to get good translations, just a comment on my own personal feelings.Though I would be more than glad to pay an extra fee for good text only translations if they were available...  And I don't see them making a ton of sails here without that.  Though at least it's available for those who want it.

URL: https://forum.audiogames.net/post/614703/#p614703




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Re: Palabra cadabra, new iOS game from Oriol Gomez

2021-02-10 Thread AudioGames . net ForumNew releases room : defender via Audiogames-reflector


  


Re: Palabra cadabra, new iOS game from Oriol Gomez

Awesome!  I love anagram games, and the changing music in yours is a cool twist.  The price is very reasonable as well.Let me check this out.

URL: https://forum.audiogames.net/post/614383/#p614383




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Re: Palabra cadabra, new iOS game from Oriol Gomez

2021-02-10 Thread AudioGames . net ForumNew releases room : defender via Audiogames-reflector


  


Re: Palabra cadabra, new iOS game from Oriol Gomez

Awesome!  I love anagram games, and the changing music in yours is a cool twist.  Let me check this out.

URL: https://forum.audiogames.net/post/614383/#p614383




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Re: Warsim, text based randomly generated stratogy

2021-02-10 Thread AudioGames . net ForumNew releases room : defender via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

Choosing your location would be neat as hell, but so much of the text would have to be changed for that...

URL: https://forum.audiogames.net/post/614380/#p614380




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Re: World of Mist has been Released!

2021-02-09 Thread AudioGames . net ForumNew releases room : defender via Audiogames-reflector


  


Re: World of Mist has been Released!

I'm excited for the English translation, as long as it's half way decent and this game isn't full of P2W microtransactions, I'll definitely be checking it out!

URL: https://forum.audiogames.net/post/614055/#p614055




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Re: Legend Of The Moon has been released

2021-02-09 Thread AudioGames . net ForumNew releases room : defender via Audiogames-reflector


  


Re: Legend Of The Moon has been released

30 bucks and I still need to use crappy translation software?  No thanks, especially not in a story heavy game.I'll just watch someone else play it.I'm happy for anyone who can deal with it though.

URL: https://forum.audiogames.net/post/614054/#p614054




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Re: S.E.A., watercraft simulator

2021-02-02 Thread AudioGames . net ForumNew releases room : defender via Audiogames-reflector


  


Re: S.E.A., watercraft simulator

Gotcha, will do.

URL: https://forum.audiogames.net/post/612147/#p612147




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Re: S.E.A., watercraft simulator

2021-02-01 Thread AudioGames . net ForumNew releases room : defender via Audiogames-reflector


  


Re: S.E.A., watercraft simulator

Nice one!  That was a fast patch!This should make S.E.A available to many more people.Any chance you could enable donations on the itch page?

URL: https://forum.audiogames.net/post/611877/#p611877




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Re: S.E.A., watercraft simulator

2021-02-01 Thread AudioGames . net ForumNew releases room : defender via Audiogames-reflector


  


Re: S.E.A., watercraft simulator

Nice one!  That was a fast patch!

URL: https://forum.audiogames.net/post/611877/#p611877




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Re: Warsim, text based randomly generated stratogy

2021-01-31 Thread AudioGames . net ForumNew releases room : defender via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

Windows only, because it's in the Windows console.But you can always fire up an XP VM with a single core and a couple GB of RAM just fine.

URL: https://forum.audiogames.net/post/611541/#p611541




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Re: Unscramble

2021-01-30 Thread AudioGames . net ForumNew releases room : defender via Audiogames-reflector


  


Re: Unscramble

Actually Warsim is 8 bucks now because so much got added to it, but yeah, I also find this kinda overpriced, even if I do understand that people need to make a living.

URL: https://forum.audiogames.net/post/611303/#p611303




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Re: S.E.A., watercraft simulator

2021-01-30 Thread AudioGames . net ForumNew releases room : defender via Audiogames-reflector


  


Re: S.E.A., watercraft simulator

S.E.A ftw

URL: https://forum.audiogames.net/post/611300/#p611300




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Re: Hell Hunter - Anti-Nomen demo release

2021-01-30 Thread AudioGames . net ForumNew releases room : defender via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

@TenkariderYes for sure, at a certain point, the game is already made and it's up to people whether they want it or not.I respect your resilient attitude, and I hope you don't give up on development.  It seems like you could do better without the limitations of this system in the future if you wanted.@ApplemanTenkarider is simply one of the new developers who sells games on the audiogame.it platform, they aren't in any way responsible for the previous games from other developers, so they can't improve them.

URL: https://forum.audiogames.net/post/611155/#p611155




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Re: Hell Hunter - Anti-Nomen demo release

2021-01-30 Thread AudioGames . net ForumNew releases room : defender via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

@TenkariderYes for sure, at a certain point, the game is already made and it's up to people whether they want it or not.I respect your resilient attitude, and I hope you don't give up on development.  It seems like you could do better without the limitations of this system in the future if you wanted.@ApplemanTenkarider is simply one of the new developers who sells games on the audiogame.it platform, they aren't in any way responsible for the previous games, so they can't improve them.

URL: https://forum.audiogames.net/post/611155/#p611155




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Re: Hell Hunter - Anti-Nomen demo release

2021-01-29 Thread AudioGames . net ForumNew releases room : defender via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

@TenkariderI don't think the genre is the problem, but the scope. After all, visual novels and point and click adventures do still have a following.But audiogames like this were surpassed a decade and a half ago.  That means you would have to make it really special for most people  to care.The very limited mechanics of this system tend to make for a boring, slow, almost insultingly simple product.  It makes me feel like I'm being pandered too as a blind gamer, as if you think I can't play something more fast paced or complicated properly.That said, the games are cheap, the teams are small, and the budgets are very limited, so I do understand.  Just don't expect allot of positive response if you keep going in this direction.  The English speaking community at least has made it's opinion about these types of games quite clear by now.

URL: https://forum.audiogames.net/post/610964/#p610964




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Re: Hell Hunter - Anti-Nomen demo release

2021-01-29 Thread AudioGames . net ForumNew releases room : defender via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

I don't think the genre is the problem, but the scope. After all, visual novels and point and click adventures do still have a following.But audiogames like this were surpassed a decade and a half ago.  That means you would have to make it really special for most people  to care.The very limited and slow mechanics of this system tend to make for a boring, slow, almost insultingly simple product.  It makes me feel like I'm being pandered too as a blind gamer.That said, the games are cheap, the teams are small, and the budgets are very limited, so I do understand.  Just don't expect allot of positive response if you keep going in this direction.  The English speaking community at least has made it's opinion about these types of games quite clear by now.

URL: https://forum.audiogames.net/post/610964/#p610964




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Re: bloodstorm returns!

2021-01-25 Thread AudioGames . net ForumNew releases room : defender via Audiogames-reflector


  


Re: bloodstorm returns!

So do the searching before hand and build up a collection with the resources in the dev room and on skies audio like I did?That way you only need to search when you need specific stuff.  And yes, it is slower than having giant existing libraries, but oh well, many people are now using searchable online cloud libraries for paid stuff too.And of course it's not going to be completely equal, it's free, but if it gets you 80% of the way their and you don't have the cash to blow on sounds, but you want to stay above board for legal or moral reasons than it's still 10 times better than it was 15 years ago.I'm not sure if you're arguing just to argue, whether you think I'm feeding people BS to push my point (that's my guess based on previous experience), or that you just don't mind if everyone pirates and keeps using the same libraries, but I'm trying to do a good thing here by making our games more legit and unique sounding, and people are already lazy enough as it is, so please stop giving them more excuses to be shitty.  This is like the third time we've had this argument now LOL.If it doesn't work for you, that's okay, but I've seen it work for others and I've done it my self.  Given the right process and experience level, it's fine for the majority of projects and doesn't slow down development in any major way.Either way, this is the only safe and honest way to do things if you don't have money to spare, so whether or not it's efficient is irrelevant.I mean if you want to compare and contrast privately, I'm happy to do it, but that's really an academic discussion that IMO doesn't belong here when we're talking about just trying to get people on board in the first place.  I'm not trying to spread misinformation, but I do want people to try it and make up their own minds about whether it's worth the extra work or not, and disproving common misconceptions is an important part of that.

URL: https://forum.audiogames.net/post/609774/#p609774




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Re: bloodstorm returns!

2021-01-25 Thread AudioGames . net ForumNew releases room : defender via Audiogames-reflector


  


Re: bloodstorm returns!

So do the searching before hand and build up a collection with the resources in the dev room and on skies audio like I did?That way you only need to search when you need specific stuff.  And yes, it is slower than having giant existing libraries, but oh well, many people are now using searchable online cloud libraries for paid stuff too.And of course it's not going to be completely equal, it's free, but if it gets you 80% of the way their and you don't have the cash to blow on sounds, but you want to stay above board for legal or moral reasons than it's still 10 times better than it was 15 years ago.I'm not sure if you're arguing just to argue, whether you think I'm feeding people BS to push my point (that's my guess based on previous experience), or that you just don't mind if everyone pirates and keeps using the same libraries, but I'm trying to do a good thing here by making our games more legit and unique sounding, and people are already lazy enough as it is, so please stop giving them more excuses to be shitty.  This is like the third time we've had this argument now LOL.If it doesn't work for you, that's okay, but I've seen it work for others and I've done it my self.  Given the right process and experience level, it's fine for the majority of projects and doesn't slow down development in any major way.Either way, this is the only safe and honest way to do things if you don't have money to spare, so whether or not it's efficient is irrelevant.If you want to compare and contrast privately, I'm happy to do it, but that's really an academic discussion that IMO doesn't belong here when we're talking about just trying to get people on board in the first place.

URL: https://forum.audiogames.net/post/609774/#p609774




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Re: bloodstorm returns!

2021-01-25 Thread AudioGames . net ForumNew releases room : defender via Audiogames-reflector


  


Re: bloodstorm returns!

So do the searching before hand and build up a collection with the resources in the dev room and on skies audio like I did?That way you only need to search when you need specific stuff.  And yes, it is slower than having giant existing libraries, but oh well, many people are now using searchable online cloud libraries for paid stuff too.And of course it's not going to be completely equal, it's free, but if it gets you 80% of the way their and you don't have the cash to blow on sounds, but you want to stay above board for legal or moral reasons than it's still 10 times better than it was 15 years ago.I'm not sure if you're arguing just to argue, whether you think I'm feeding people BS to push my point (that's my guess based on previous experience), or that you just don't mind if everyone pirates and keeps using the same libraries, but I'm trying to do a good thing here by making our games more legit and unique sounding, and people are already lazy enough as it is, so please stop giving them more excuses to be shitty.  This is like the third time we've had this argument now LOL.If it doesn't work for you, that's okay, but I've seen it work for others and I've done it my self.  Given the right process and experience level, it's fine for the majority of projects and doesn't slow down development in any major way.Either way, this is the only safe and honest way to do things if you don't have money to spare, so whether or not it's efficient is irrelevant.

URL: https://forum.audiogames.net/post/609774/#p609774




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Re: bloodstorm returns!

2021-01-25 Thread AudioGames . net ForumNew releases room : defender via Audiogames-reflector


  


Re: bloodstorm returns!

So do the searching before hand and build up a collection with the resources in the dev room and on skies audio like I did?That way you only need to search when you need specific stuff.  And yes, it is slower than having giant existing libraries, but oh well, many people are now using online cloud libraries for paid stuff too.Anyway, of course it's not going to be completely equal, it's free, but if it gets you 80% of the way their and you don't have the cash to blow on sounds, but you want to stay above board for legal or moral reasons than it's still 10 times better than it was 15 years ago.I'm not sure if you're arguing just to argue, whether you think I'm feeding people BS to push my point (that's my guess based on previous experience), or that you just don't mind if everyone pirates and keeps using the same libraries, but I'm trying to do a good thing here by making our games more legit and unique sounding, and people are already lazy enough as it is, so please stop giving them more excuses to be shitty.  This is like the third time we've had this argument now LOL.If it doesn't work for you, that's okay, but I've seen it work for others and I've done it my self.  Given the right process and experience level, it's fine for the majority of projects and doesn't slow down development in any major way.Either way, this is the only safe and honest way to do things if you don't have money to spare, so whether or not it's efficient is irrelevant.

URL: https://forum.audiogames.net/post/609774/#p609774




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Re: bloodstorm returns!

2021-01-25 Thread AudioGames . net ForumNew releases room : defender via Audiogames-reflector


  


Re: bloodstorm returns!

So do the searching before hand and build up a collection with the resources in the dev room and on skies audio like I did?That way you only need to search when you need specific stuff.  And yes, it is slower than having giant existing libraries, but oh well, many people are now using online cloud libraries for paid stuff too.Anyway, of course it's not going to be completely equal, it's free, but if it gets you 80% of the way their and you don't have the cash to blow on sounds, but you want to stay above board for legal or moral reasons than it's still 10 times better than it was 15 years ago.I'm not sure if you're arguing just to argue, whether you think I'm feeding people BS to push my point (that's my guess based on previous experience), or that you just don't mind if everyone pirates and keeps using the same libraries, but I'm trying to do a good thing here by making our games more legit and unique sounding, and people are already lazy enough as it is, so please stop giving them more excuses to be shitty.  This is like the third time we've had this argument now LOL.If it doesn't work for you, that's okay, but I've seen it work for others and I've done it my self.  Given the right process and experience level, it's fine for the majority of projects and doesn't slow down development in any major way.

URL: https://forum.audiogames.net/post/609774/#p609774




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Re: Aeamon Remastered

2021-01-24 Thread AudioGames . net ForumNew releases room : defender via Audiogames-reflector


  


Re: Aeamon Remastered

This is the problem with using cookies to save games, any time the temp folder gets cleaned out they go away.

URL: https://forum.audiogames.net/post/609370/#p609370




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Re: bloodstorm returns!

2021-01-23 Thread AudioGames . net ForumNew releases room : defender via Audiogames-reflector


  


Re: bloodstorm returns!

I've done it and it isn't as bad as you might think, given that the project it's self also takes time, so that if you do it during development rather than trying to replace everything afterwards, it's not all at once.Especially with all the Sonniss libraries, the adobe DLC, BBC sound effects, that We Sound Effects bundle and some of the bigger sample packs you can get in a single download from places like Articulated Sound, Bluezone Corporation, Eiravaein Works, PM Sound Effects, Soundbits, or Sound of Italy.This is a really good starting point for finding those.https://www.skyesaudio.com/blog/2019/4/ … o-download

URL: https://forum.audiogames.net/post/609111/#p609111




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Re: bloodstorm returns!

2021-01-23 Thread AudioGames . net ForumNew releases room : defender via Audiogames-reflector


  


Re: bloodstorm returns!

I've done it and it isn't as bad as you might think, given that the project it's self also takes time, so that if you do it during development rather than trying to replace everything afterwards, it's not all at once.Especially with all the Sonniss libraries, the adobe DLC, BBC sound effects, that We Sound Effects bundle and some of the bigger sample packs you can get in a single download from places like Articulated Sound, Bluezone Corporation, Eiravaein Works, PM Sound Effects, Soundbits, or Sound of Italy.

URL: https://forum.audiogames.net/post/609111/#p609111




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Re: bloodstorm returns!

2021-01-23 Thread AudioGames . net ForumNew releases room : defender via Audiogames-reflector


  


Re: bloodstorm returns!

I've done it and it isn't as bad as you think, given that the project it's self also takes time, so that if you do it during development rather than trying to replace everything afterwards, it's not all at once.

URL: https://forum.audiogames.net/post/609111/#p609111




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Re: bloodstorm returns!

2021-01-23 Thread AudioGames . net ForumNew releases room : defender via Audiogames-reflector


  


Re: bloodstorm returns!

I'm with mohamed, for testing, using those sounds is okay for speed as long as it isn't public, but after that?  Spend a tiny bit of the time you did on coding to find good free sounds, that list in the dev room should be a great starting point, and if you need more you need only ask.It's laziness and an unwillingness to learn, nothing else.  It isn't even hard to credit people for their work, you just say the username or website, and put sounds in categories all together so you don't need to list links or filenames for every single one.So much good stuff is out there for the taking, but most people don't even bother looking despite it being right in front of their faces.

URL: https://forum.audiogames.net/post/609051/#p609051




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Re: bloodstorm returns!

2021-01-18 Thread AudioGames . net ForumNew releases room : defender via Audiogames-reflector


  


Re: bloodstorm returns!

Legit cyberbullying from RD productions here, really pretty disgusting.You can fuck off with that kind of middle school BS thank you, this isn't anyaudio and we don't want that kind of filth here.You're lucky you didn't get a temp ban RD, it's the least you deserve IMO.So transparently trying to tare people down emotionally and mentally really says more about the person doing it than the target.  And there is no excuse good enough, at least for me.Either grow the hell up or get the hell out RD.

URL: https://forum.audiogames.net/post/607646/#p607646




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Re: bloodstorm returns!

2021-01-18 Thread AudioGames . net ForumNew releases room : defender via Audiogames-reflector


  


Re: bloodstorm returns!

Legit cyberbullying from RD productions here, really pretty disgusting.You can fuck off with that kind of middle school BS thank you, this isn't anyaudio and we don't want that kind of filth here.You're lucky you didn't get a temp ban RD, it's the least you deserve IMO.So transparently trying to tare people down emotionally and mentally really says more about the person doing it than the target.  And there is no excuse good enough, at least for me.Either grow the hell up or get the hell out.

URL: https://forum.audiogames.net/post/607646/#p607646




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Re: Scarlet Shells, concept demo 1!

2021-01-17 Thread AudioGames . net ForumNew releases room : defender via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

@techboyLOL Were you trying to say idiots?  Because you spelled it horribly, horribly wrong.

URL: https://forum.audiogames.net/post/607527/#p607527




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Re: Scarlet Shells, concept demo 1!

2021-01-15 Thread AudioGames . net ForumNew releases room : defender via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

@KeshavWhy can't you use the link in the first post.

URL: https://forum.audiogames.net/post/607028/#p607028




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Re: Warsim, text based randomly generated stratogy

2021-01-09 Thread AudioGames . net ForumNew releases room : defender via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

I like both of your ideas JayJay.

URL: https://forum.audiogames.net/post/605588/#p605588




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Re: Scarlet Shells, concept demo 1!

2021-01-09 Thread AudioGames . net ForumNew releases room : defender via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

The double post was obviously a mistake based on the time signatures.

URL: https://forum.audiogames.net/post/605571/#p605571




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Re: Fara, a new browser or downloadable roguelike

2021-01-05 Thread AudioGames . net ForumNew releases room : defender via Audiogames-reflector


  


Re: Fara, a new browser or downloadable roguelike

So a question from someone who's been following this thread on and off and is interested in playing the game but unsure of how frustrating it will be.In your opinion's how usable is this game by the totally blind, relatively advanced level screen reader user, and beyond that, how much enjoyment can be gotten out of it VS the level of work to play.Compared to a sighted user, how much am I actually missing, and am I able to complete 100% of the game's content at this time.A simple score out of 10 or 100 or what ever will do.

URL: https://forum.audiogames.net/post/604565/#p604565




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Re: Fara, a new browser or downloadable roguelike

2021-01-05 Thread AudioGames . net ForumNew releases room : defender via Audiogames-reflector


  


Re: Fara, a new browser or downloadable roguelike

So a question from someone who's been following this thread on and off and is interested in playing the game but unsure of how frustrating it will be.In your opinion's how usable is this game by the totally blind, advanced level screen reader user, and beyond that, how much enjoyment can be gotten out of it VS the level of work to play.Compared to a sighted user, how much am I actually missing, and am I able to complete 100% of the game's content at this time.A simple score out of 10 or 100 or what ever will do.

URL: https://forum.audiogames.net/post/604565/#p604565




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Re: Warsim, text based randomly generated stratogy

2021-01-05 Thread AudioGames . net ForumNew releases room : defender via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

If you do that much work then IMO you should add a buck to the price at least.I'm happy to wait, I just hope you don't die in the process.And if you can do the framework update without making everything worse, I would.  Maybe even make it a separate branch for people willing to play that way.

URL: https://forum.audiogames.net/post/604563/#p604563




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Re: Warsim, text based randomly generated stratogy

2021-01-05 Thread AudioGames . net ForumNew releases room : defender via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

If you do that much work then IMO you should add a buck to the price at least.I'm happy to wait, I just hope you don't die in the process.

URL: https://forum.audiogames.net/post/604563/#p604563




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Re: Warsim, text based randomly generated stratogy

2021-01-03 Thread AudioGames . net ForumNew releases room : defender via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

@dragonleeIt's hard because it doesn't seem like changing the screen size, font size, or buffer length improves how much fits on screen for a screen reader user, and maximizing breaks auto read.If Huw were to somehow put in a togglable script that gets rid of more than 1 space between any piece of text though, that would help screen readers allot I think because there are tons of extra spaces for visual formatting, and if removed you would probably get more text on screen at once and run into this kind of problem allot less in the first place.

URL: https://forum.audiogames.net/post/604038/#p604038




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Re: Warsim, text based randomly generated stratogy

2021-01-03 Thread AudioGames . net ForumNew releases room : defender via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

@dragonleeIt's hard because it doesn't seem like changing the screen size, font size, or buffer length improves how much fits on screen for a screen reader user, and maximizing breaks auto read.If Huw were to somehow put in a togglable script that gets rid of more than 1 space between any piece of text though, that would help screen readers allot I think because there are tons of space for visual formatting, and if removed you would probably get more text on screen at once and run into this kind of problem allot less.

URL: https://forum.audiogames.net/post/604038/#p604038




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Re: Warsim, text based randomly generated stratogy

2021-01-03 Thread AudioGames . net ForumNew releases room : defender via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

It's hard because it doesn't seem like changing the screen size or buffer length improves how much fits on screen for a screen reader user, and maximizing breaks auto read.

URL: https://forum.audiogames.net/post/604038/#p604038




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Re: Code Dungeon - A FREE hack & slash dungeon crawler

2021-01-03 Thread AudioGames . net ForumNew releases room : defender via Audiogames-reflector


  


Re: Code Dungeon - A FREE hack & slash dungeon crawler

If the devs don't fix the registration issue within the next week, I'll be happy to buy the game for any of you who genuinely can't get it for what ever reason.  Otherwise, it's only 2 bucks, which should be worth it even for those with bad exchange rates.

URL: https://forum.audiogames.net/post/604037/#p604037




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Re: Code Dungeon - A FREE hack & slash dungeon crawler

2021-01-03 Thread AudioGames . net ForumNew releases room : defender via Audiogames-reflector


  


Re: Code Dungeon - A FREE hack & slash dungeon crawler

If the devs don't fix the registration issue within the next two weeks, I'll be happy to buy the game for any of you who genuinely can't get it for what ever reason.  Otherwise, it's only 2 bucks, which should be worth it even for those with bad exchange rates.

URL: https://forum.audiogames.net/post/604037/#p604037




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Re: Code Dungeon - A FREE hack & slash dungeon crawler

2021-01-03 Thread AudioGames . net ForumNew releases room : defender via Audiogames-reflector


  


Re: Code Dungeon - A FREE hack & slash dungeon crawler

Because it was free until recently.

URL: https://forum.audiogames.net/post/604036/#p604036




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Re: Warsim, text based randomly generated stratogy

2020-12-31 Thread AudioGames . net ForumNew releases room : defender via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

Not a bad idea.  More focused quests, or even those where you could be put into the body of the champeon and make decisions from their point of view would be interesting at some point.

URL: https://forum.audiogames.net/post/603259/#p603259




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Re: Some new accessible roguelike games, or at least kind of roguelike

2020-12-31 Thread AudioGames . net ForumNew releases room : defender via Audiogames-reflector


  


Re: Some new accessible roguelike games, or at least kind of roguelike

Oh okay, my bad.  thanks!

URL: https://forum.audiogames.net/post/603236/#p603236




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Re: Some new accessible roguelike games, or at least kind of roguelike

2020-12-30 Thread AudioGames . net ForumNew releases room : defender via Audiogames-reflector


  


Re: Some new accessible roguelike games, or at least kind of roguelike

I wonder if this is an older version though as it says it was updated on Sep 18?

URL: https://forum.audiogames.net/post/603199/#p603199




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Re: Some new accessible roguelike games, or at least kind of roguelike

2020-12-30 Thread AudioGames . net ForumNew releases room : defender via Audiogames-reflector


  


Re: Some new accessible roguelike games, or at least kind of roguelike

How odd then, I used the link given in post 44, but I can't see the heading at all.  I checked the whole page for anything about downloads, maximized Chrome and fullscreened the window, and nothing.I tried with FF and JAWS as well but no luck.

URL: https://forum.audiogames.net/post/603190/#p603190




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Re: Some new accessible roguelike games, or at least kind of roguelike

2020-12-30 Thread AudioGames . net ForumNew releases room : defender via Audiogames-reflector


  


Re: Some new accessible roguelike games, or at least kind of roguelike

How odd then, I used the link given in post 44, but I can't see the heading at all.  I checked the whole page for anything about downloads, maximized and fullscreened it, and nothing.

URL: https://forum.audiogames.net/post/603190/#p603190




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Re: Warsim, text based randomly generated stratogy

2020-12-30 Thread AudioGames . net ForumNew releases room : defender via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

Finding a kid is actually a good idea, as other family stuff doesn't exist yet.

URL: https://forum.audiogames.net/post/603125/#p603125




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Re: Some new accessible roguelike games, or at least kind of roguelike

2020-12-30 Thread AudioGames . net ForumNew releases room : defender via Audiogames-reflector


  


Re: Some new accessible roguelike games, or at least kind of roguelike

So 4X4 Galaxies can't be downloaded then right?

URL: https://forum.audiogames.net/post/603123/#p603123




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Re: RS Games Scrabble Released!

2020-12-29 Thread AudioGames . net ForumNew releases room : defender via Audiogames-reflector


  


Re: RS Games Scrabble Released!

Why are new games getting added when so many other problems exist that should be fixed first?

URL: https://forum.audiogames.net/post/602942/#p602942




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Re: Warsim, text based randomly generated stratogy

2020-12-29 Thread AudioGames . net ForumNew releases room : defender via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

I really like that idea Firefly, the one where assigning tasks changes how your child will act when they are grown up.  If it could also get them killed/crippled (for instance a hunting trip gone wrong) that would be interesting as well.Another idea would be to have instances where the kid asks for something or does something, and your reaction can also shape them.

URL: https://forum.audiogames.net/post/602909/#p602909




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Re: Warsim, text based randomly generated stratogy

2020-12-29 Thread AudioGames . net ForumNew releases room : defender via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

I really like that idea Firefly, the one where assigning tasks changes how your child will act when they are grown up.  If it could also get them killed/crippled (for instance a hunting trip gone wrong) that would be interesting as well.

URL: https://forum.audiogames.net/post/602909/#p602909




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Re: A christmas gift from Fire Gaming, Yellow Sky

2020-12-26 Thread AudioGames . net ForumNew releases room : defender via Audiogames-reflector


  


Re: A christmas gift from Fire Gaming, Yellow Sky

I forgot to ask before, but why exactly is the sky yellow anyway?  Did a god fall over drunk while still pissing upwards or something?  Did a cargo plane carrying tens of thousands of gallons of lemonade explode in the upper atmosphere?  Did some unknowably powerful cosmic being with the intelligence of a five-year-old color on it with a crayon the size of mount Everest?  I'm just so confused...

URL: https://forum.audiogames.net/post/602215/#p602215




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Re: A christmas gift from Fire Gaming, Yellow Sky

2020-12-26 Thread AudioGames . net ForumNew releases room : defender via Audiogames-reflector


  


Re: A christmas gift from Fire Gaming, Yellow Sky

This is exactly why people need to attribute properly, ideally even with sounds they paid for, so that people know that they came from an existing library and can look it up them selves if they are suspicious.It would get rid of so much trouble...  And it's not even hard.  You just say all this group of sounds came from this library, this group came from here, ETC.  No need to mark each track.It really helps if you write it in a document while creating the sounds as well, plus you can just copy the folder names for speed.  Then it's super easy to remember.Example:Inventory soundsAdobe Audition SFX: FoleyPM Sound Effects: Tactical BackpackFootstepsThe Sound Pack Tre: Footstep Loops 2Soundopolis: Foley PlusRed Libraries: Mini Game Pack 1WeaponsPM Sound Effects: Abstract GunsFreesound.org: filmmakersmanualFesliyan Studios: WeaponsAirborn Sound: Free FirearmsAdobe Audition SFX: WeaponsMotion Array: Free Gun Sound EffectSound of Italy: ExplosionsAirborn Sound: Medieval WeaponsFreesound.org: bay_area_bobSoundopolis: Swoosh Whoosh SwingBad Studios: Gore SourceRed Libraries: Body Fall FreebiesVocalsitch.io: Dogl's Sound Packitch.io: Super Dialogue Audio Pack v1opengameart.org: RPG Voice Starter PackArticulated Sound: Starter PackUICurrently Untitled Audio: Soundflakes-06-2020Digtal Rain Lab: Bleeping ButtonsAmbienceThomas Rex Beverly: AMB10_Northern_Rockies_Common_LoonsSkyes Audio: Dormant VillageArticulated Sound: Starter PackSoundopolis: Natures Fury Wind 01Hzandbits: Urban Winds IIWest Wolf: Nature SoundsMusicIncompetech.comSound Ex Machina: Endless Drones LightSmart Sound FX: Dark TexturesMatiasMacSD: INDICT FREE

URL: https://forum.audiogames.net/post/602022/#p602022




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Re: Warsim, text based randomly generated stratogy

2020-12-24 Thread AudioGames . net ForumNew releases room : defender via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

Awesome Firefly, I'm glad to see you hear.  I know you tend to have lots of ideas so remember that Warsim has a subreddit and a discord channel, along with the itch and steam communities.Huw reads the ideas from here as well of course but it's nice to participate in the wider community as well.

URL: https://forum.audiogames.net/post/601567/#p601567




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Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux

2020-12-23 Thread AudioGames . net ForumNew releases room : defender via Audiogames-reflector


  


Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux

ah fair enough then, those who've bought it can always get it on their itch feed or through email anyway, and someone else can post about it on your behalf if there is a major change.

URL: https://forum.audiogames.net/post/601375/#p601375




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Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux

2020-12-23 Thread AudioGames . net ForumNew releases room : defender via Audiogames-reflector


  


Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux

Could you at least change the topic title to onslaught version what ever released and update the first post with a link to the newest devlog?Or just make a new post with a header which has the version number and a link below that.

URL: https://forum.audiogames.net/post/601322/#p601322




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Re: Some new accessible roguelike games, or at least kind of roguelike

2020-12-22 Thread AudioGames . net ForumNew releases room : defender via Audiogames-reflector


  


Re: Some new accessible roguelike games, or at least kind of roguelike

Hi Agat, welcome to the forum and thanks for that update!

URL: https://forum.audiogames.net/post/600966/#p600966




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Re: Some new accessible roguelike games, or at least kind of roguelike

2020-12-19 Thread AudioGames . net ForumNew releases room : defender via Audiogames-reflector


  


Re: Some new accessible roguelike games, or at least kind of roguelike

You never disappoint Arnold! Thanks for the research!

URL: https://forum.audiogames.net/post/600306/#p600306




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Re: Fara, a new browser or downloadable roguelike

2020-12-19 Thread AudioGames . net ForumNew releases room : defender via Audiogames-reflector


  


Re: Fara, a new browser or downloadable roguelike

@LuelThat's scary and confusing and I don't know anything any more.

URL: https://forum.audiogames.net/post/600058/#p600058




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Re: new game: just one at oneword.games

2020-12-18 Thread AudioGames . net ForumNew releases room : defender via Audiogames-reflector


  


Re: new game: just one at oneword.games

Aaaand this is why I keep asking people to stop throwing the word clone around so foolishly, because when confronted with how normal people use it outside of the community, we get confusion like this.

URL: https://forum.audiogames.net/post/600053/#p600053




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Re: Fara, a new browser or downloadable roguelike

2020-12-18 Thread AudioGames . net ForumNew releases room : defender via Audiogames-reflector


  


Re: Fara, a new browser or downloadable roguelike

@LuelWhich SAPI panel are you using, the 64 bit or 32 bit version.This is the 32 bit one.C:\Windows\System32\Speech\SpeechUX\sapi.cplAnd this is the 64 bit one.C:\windows\SysWOW64\Speech\SpeechUX\sapi.cplPaste both of those into run and set your default on both, then see if it works.

URL: https://forum.audiogames.net/post/600049/#p600049




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Re: Pitch Black: A Detective's Demise

2020-12-18 Thread AudioGames . net ForumNew releases room : defender via Audiogames-reflector


  


Re: Pitch Black: A Detective's Demise

So did this one, it was just really short and also the first chapter, which they told everyone.I'm sorry you spent money you didn't really have, but you should have been more careful rather than blaming the devs.

URL: https://forum.audiogames.net/post/599854/#p599854




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Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux

2020-12-18 Thread AudioGames . net ForumNew releases room : defender via Audiogames-reflector


  


Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux

@snowUse the play button on this page.https://www.lightsout.games/onslaught/

URL: https://forum.audiogames.net/post/599850/#p599850




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Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux

2020-12-17 Thread AudioGames . net ForumNew releases room : defender via Audiogames-reflector


  


Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux

Ashley I think it only works with an external keyboard or controller so far, that's probably the issue.A scoreboard would be neat yeah.  The easiest way seems to be just submitting the scores to a database connected to a webpage and having people view that instead of making a scoreboard UI in game.Maybe something about those .dll files for older systems should be added to a note on the itch page.

URL: https://forum.audiogames.net/post/599713/#p599713




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Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux

2020-12-17 Thread AudioGames . net ForumNew releases room : defender via Audiogames-reflector


  


Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux

Grabbed it as well.  This reminds me allot of some of my favorite audio arcade games from the 2000s, like troopinum 2, Alien Outback, or Sonic Invaders, but updated with full 360 degree movement, 3D audio, and controller support with force feedback.It's more complex than it sounds at first, with asteroids that split apart into smaller ones, a couple different types of alien, and separate modes for long distance and close range shooting.  Definitely simple but also exciting!Reminds me a bit of Liam's style too, where the controls and concepts are easy enough to pick up and the game it's self provides the complexity over time.

URL: https://forum.audiogames.net/post/599617/#p599617




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Re: Scarlet Shells, concept demo 1!

2020-12-17 Thread AudioGames . net ForumNew releases room : defender via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

Yeah that would actually be pretty fun. Either let the enemies spawn at a normal rate or destroy the crate so they all spawn at once.

URL: https://forum.audiogames.net/post/599581/#p599581




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Re: Fara, a new browser or downloadable roguelike

2020-12-16 Thread AudioGames . net ForumNew releases room : defender via Audiogames-reflector


  


Re: Fara, a new browser or downloadable roguelike

@LuelType this into runC:\Windows\System32\Speech\SpeechUX\sapi.cplThere you can choose your default voice.  Just keep in mind that it will be the default for everything that doesn't have it's own voice chooser.

URL: https://forum.audiogames.net/post/599334/#p599334




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Re: Pitch Black: A Detective's Demise

2020-12-14 Thread AudioGames . net ForumNew releases room : defender via Audiogames-reflector


  


Re: Pitch Black: A Detective's Demise

@PitchBlackWow! This is fantastic news!  It really seems like you guys took this very seriously and I appreciate that allot.To be honest I was expecting only a small improvement, but this is significant and I think it has serious potential to improve general opinion about your company and games from more experienced players.Don't get me wrong, your reputation wasn't bad per say, but it was easy to tell that people were cautious given the big claims and past experiences with more mainstream studios.Obviously there are still some points of contention like the level of difficulty/variety for Dusklight's puzzles, the trend set by the mechanically simplistic (if  sonically impressive) games released so far, or the somewhat inconsistent level of voiceover quality, but this is a big step forward trust wise.I'm certainly excited to try this system and I commend everyone who helped make it a priority and spent the time and brainpower to really flesh it out properly and give this gameplay element the attention .it deserves.

URL: https://forum.audiogames.net/post/598784/#p598784




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Re: Scarlet Shells, concept demo 1!

2020-12-14 Thread AudioGames . net ForumNew releases room : defender via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

@mojsiorTry gaining rage by punching the guys on the left truck before jumping down and shooting.  The closer you are to the right side edge before hitting them the better, because you won't have much invincibility time and you need to use it well.And no you can't destroy the trucks.

URL: https://forum.audiogames.net/post/598771/#p598771




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Re: Fara, a new browser or downloadable roguelike

2020-12-14 Thread AudioGames . net ForumNew releases room : defender via Audiogames-reflector


  


Re: Fara, a new browser or downloadable roguelike

I hope the dev signs up for the forum, that would be nice.  Could someone contact them and explain how the restricted topic works?

URL: https://forum.audiogames.net/post/598768/#p598768




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Re: Scarlet Shells, concept demo 1!

2020-12-13 Thread AudioGames . net ForumNew releases room : defender via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

@FantomA handful of requests.1. Allow Shift enter on the start game item in the main menu to skip right to level 1 with average attack and defense stats.  Skipping through all those dialogues and beating that fight every time kinda sucks.2. Allow a player to go back to the main menu by hitting escape at the respawn prompt after death.3. Work on the panning.  Especially with mines, being 5 steps away sounds pretty much the same as being 3 step away, but then when you're 2 steps away it suddenly sounds right again.4. Add a basic learn game sounds menu/dialogue.5. Kicks seem to get you attack/defense way faster than rage. In the same amount of time with the tutorial fight, you can get to 7 attack 10 defense with kicks but only 5 attack 6 defense with rage.

URL: https://forum.audiogames.net/post/598416/#p598416




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Re: Scarlet Shells, concept demo 1!

2020-12-13 Thread AudioGames . net ForumNew releases room : defender via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

@FantomA handful of requests.1. Allow Shift enter on the start game item in the main menu to skip right to level 1 with average attack and defense stats.  Skipping through all those dialogues and beating that fight every time kinda sucks.2. Allow a player to go back to the main menu by hitting escape at the respawn prompt after death.3. Work on the panning.  Especially with mines, being 5 steps away sounds pretty much the same as being 3 step away, but then when you're 2 steps away it suddenly sounds right again.4. Add a basic learn game sounds menu/dialogue.

URL: https://forum.audiogames.net/post/598416/#p598416




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Re: Scarlet Shells, concept demo 1!

2020-12-12 Thread AudioGames . net ForumNew releases room : defender via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

Honestly though the story and tutorial needs reworking at the very least, so I can't agree that the game is just fine by it's self.  A good dev can pick and choose which player suggestions they think would fit with their main idea anyway.As long as people aren't forcing the issue I think it's totally fine to suggest things as long as people consider how well it would fit into the game and how much work it would be before posting (as always).

URL: https://forum.audiogames.net/post/597984/#p597984




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Re: Scarlet Shells, concept demo 1!

2020-12-12 Thread AudioGames . net ForumNew releases room : defender via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

Honestly though the story and tutorial needs reworking, so I can't agree that the game is just fine by it's self.  A good dev can pick and choose which player suggestions they think would fit with their main idea anyway.As long as people aren't forcing the issue I think it's totally fine to suggest things as long as people consider how well it would fit into the game and how much work it would be before posting (as always).

URL: https://forum.audiogames.net/post/597984/#p597984




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Re: Scarlet Shells, concept demo 1!

2020-12-12 Thread AudioGames . net ForumNew releases room : defender via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

@FantomI really like the electrical wiring part by the way, it was fun.Though I do think that adding a hazard sound to the camera would be nice.

URL: https://forum.audiogames.net/post/597918/#p597918




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Re: Scarlet Shells, concept demo 1!

2020-12-11 Thread AudioGames . net ForumNew releases room : defender via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

@GrannyCheeseWheelI was under the impression that 2.5D only referred to 3D images used in a 2D game, so how would that work in audio.Do you mean HRTF?

URL: https://forum.audiogames.net/post/597795/#p597795




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Re: Scarlet Shells, concept demo 1!

2020-12-11 Thread AudioGames . net ForumNew releases room : defender via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

@fantomThe fact that you can't destroy either the turrets or the drones on 2/2 is a bit much IMO.Even with allot of save scumming I still can't manage it. If this was hard mode or something I would understand, and I'm not suggesting we should be able to destroy both enemies, but having to jump the mines safely while being bombed is bad enough, the turrets just make things ridiculous.Besides, having to jump and shoot the drones or wait for a timing gap in a force field/chew through armor on the turrets would be neat anyway.And maybe other people can deal with it but between the footsteps, drones, turrets firing, items and sometimes mines going off I really struggled to focus even with the music off.At the least I think that turret shot speed and especially turret bombing speed could be reduced.I don't mind having to try something quite a few times to perfect it, especially when the game saves at level start, because it lets me build my skill and feel more accomplishment, and if I've been away from the game for a while it can add replay value.But I think this is more of a spam issue than a skill issue.

URL: https://forum.audiogames.net/post/597731/#p597731




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Re: Scarlet Shells, concept demo 1!

2020-12-11 Thread AudioGames . net ForumNew releases room : defender via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

The fact that you can't destroy either the turrets or the drones on 2/2 is a bit much IMO.Even with allot of save scumming I still can't manage it. If this was hard mode or something I would understand, and I'm not suggesting we should be able to destroy both enemies, but having to jump the mines safely while being bombed is bad enough, the turrets just make things ridiculous IMO.Besides, having to jump and shoot the drones or wait for a timing gap in a force field/chew through armor on the turrets would be neat anyway.And maybe other people can deal with it but between the footsteps, drones, turrets firing, items and sometimes mines going off I really struggled to focus even with the music off.At the least I think that turret shot speed and especially turret bombing speed could be reduced.

URL: https://forum.audiogames.net/post/597731/#p597731




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Re: Scarlet Shells, concept demo 1!

2020-12-09 Thread AudioGames . net ForumNew releases room : defender via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

@FantomI actually like the rage meter, I just wish it worked more like your average fighting game where it builds up slowly and different hits/combos contribute to the meter in different amounts until it fills up, or you can use small amounts of it for special moves (for instance jump kicks)

URL: https://forum.audiogames.net/post/597016/#p597016




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Re: Scarlet Shells, concept demo 1!

2020-12-09 Thread AudioGames . net ForumNew releases room : defender via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

I actually like the rage meter, I just wish it worked more like your average fighting game where different hits/combos contribute to the meter in different amounts until it fills up, or you can use small amounts of it for special moves (for instance jump kicks)

URL: https://forum.audiogames.net/post/597016/#p597016




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Re: Scarlet Shells, concept demo 1!

2020-12-07 Thread AudioGames . net ForumNew releases room : defender via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

@NarutoStart1.3SpoilersWhat I do is sit on the left truck and shoot some enemies with what ever gun I have before picking up the MG, then when I run out of ammo I pick that up, load it, and start building rage by hitting anyone who jumps up there with me while not wasting any ammo. I let my meter build quite a bit, then I jump down and hose the enemies on the ground with the XJ.Then I just repeat that, only picking up new guns from the trucks/ground when I'm almost out of ammo, and building rage before moving to the ground so I don't die instantly.Sometimes it can be tricky because later in the stage almost all enemies have guns so building rage safely can be hard and fewer enemies jump on the right hand truck, but thankfully they do have to load them first which gives you a head start on the fistycuffs.Also, make sure to use bursts on the ground, so you aren't just spraying the sides of the trucks and wasting your bullets.End1.3Spoilers

URL: https://forum.audiogames.net/post/596302/#p596302




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Re: Scarlet Shells, concept demo 1!

2020-12-07 Thread AudioGames . net ForumNew releases room : defender via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

@FantomThanks for the reply, I just put in 10 bucks.So after playing the game a bit more, I do have a couple of comments.1. I think the jump kick feature is pretty unbalanced.First, you can kick as fast as you want while in the air, but your kicks do extra damage up there so you can just move back and forth killing people while barely being touched your self.  It doesn't actually seem like you need to speed up fully first and you don't have any sort of cooldown time.I think ideally the way that jump kicks should work is that you need to get up to full speed first and have the ctrl key held while doing it, and then you can only use the kick every 5 seconds or something.  I wouldn't even mind if the damage was further increased so that it was almost always a foolproof kill, or if enemies behind the first one took some damage as well to simulate them  being thrown into each other.2. Waiting for HP to regen just isn't fun. If the regen rate was increased I wouldn't mind nearly as much, but as it stands having this be the only way to regain it really puts a damper on things, and I think health items would probably work better.3.  If only enemies could climb I think it would really help make things feel more dynamic.  Sitting at Z2 watching them all flail at you uselessly, or listening to them all trying to follow you on the ground while you're in the trees just makes me feel bad for the little guys... And I love the idea of throwing people off high platforms with the super kick thing or having a shootout in the trees and getting distracted to the point I fall off into a sea of enemies below.4. I think that end of level sub bosses with interesting attributes might make things allot more engaging. Even if you don't arbitrarily limit it to every level and just base it on how much grinding the player has been doing lately, it would still really help to break up the routine and add some more strategy.5. Having as many unique pitches for mine beeps as possible or even writing some kind of algorithm which prevents them from being too close to each other on the pitch scale would definitely help to avoid them blending into each other.6. Panning can update slowly sometimes. This can result in things like coming up on a mine way too fast or having an enemy death sound play in the center when they were killed to the right of you.7. Some of the firearm stats don't really make sense from a realism point of view, but I understand that game mechanics take priority.  If this wasn't purposeful though than maybe someone like me or Ironcross could help with that. Otherwise, I definitely don't mind much.

URL: https://forum.audiogames.net/post/596280/#p596280




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Re: Scarlet Shells, concept demo 1!

2020-12-07 Thread AudioGames . net ForumNew releases room : defender via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

@FantomThanks for the reply, I just put in 10 bucks.So after playing the game a bit more, I do have a couple of comments.1. I think the jump kick feature is pretty unbalanced.First, you can kick as fast as you want while in the air, but your kicks do extra damage up there so you can just move back and forth killing people while barely being touched your self.  It doesn't actually seem like you need to speed up fully first and you don't have any sort of cooldown time.I think ideally the way that jump kicks should work is that you need to get up to full speed first and have the ctrl key held while doing it, and then you can only use the kick every 5 seconds or something.  I wouldn't even mind if the damage was further increased so that it was almost always a foolproof kill, or if enemies behind the first one took some damage as well to simulate them  being thrown into each other.2. Waiting for HP to regen just isn't fun. If the regen rate was increased I wouldn't mind nearly as much, but as it stands having this be the only way to regain it really puts a damper on things, and I think health items would probably work better.3.  If only enemies could climb I think it would really help make things feel more dynamic.  Sitting at Z2 watching them all flail at you uselessly, or listening to them all trying to follow you on the ground while you're in the trees just makes me feel bad for the little guys... And I love the idea of throwing people off high platforms with the super kick thing or having a shootout in the trees and getting distracted to the point I fall off into a sea of enemies below.4. I think that end of level sub bosses with interesting attributes might make things allot more engaging. Even if you don't arbitrarily limit it to every level and just base it on how much grinding the player has been doing lately, it would still really help to break up the routine and add some more strategy.5. Having as many unique pitches for mine beeps as possible or even writing some kind of algorithm which prevents them from being too close to each other on the pitch scale would really help to avoid them blending into each other.6. Panning can update slowly sometimes. This can result in things like coming up on a mine way too fast or having an enemy death sound play in the center when they were killed to the right of you.7. Some of the firearm stats don't really make sense from a realism point of view, but I understand that game mechanics take priority.  If this wasn't purposeful though than maybe someone like me or Ironcross could help with that. Otherwise, I definitely don't mind much.

URL: https://forum.audiogames.net/post/596280/#p596280




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Re: Scarlet Shells, concept demo 1!

2020-12-07 Thread AudioGames . net ForumNew releases room : defender via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

@FantomThanks for the reply, I just put in 10 bucks.So after playing the game a bit more, I do have a couple of comments.1. I think the jump kick feature is pretty unbalanced.First, you can kick as fast as you want while in the air, but your kicks do extra damage up there so you can just move back and forth killing people while barely being touched your self.  It doesn't actually seem like you need to speed up fully first and you don't have any sort of cooldown time.I think ideally the way that jump kicks should work is that you need to get up to full speed first and have the ctrl key held while doing it, and then you can only use the kick every 3 seconds or something.  I wouldn't even mind if the damage was further increased so that it was almost always a foolproof kill, or if enemies behind the first one took some damage as well to simulate them  being thrown into each other.2. Waiting for HP to regen just isn't fun. If the regen rate was increased I wouldn't mind nearly as much, but as it stands having this be the only way to regain it really puts a damper on things, and I think health items would probably work better.3.  If only enemies could climb I think it would really help make things feel more dynamic.  Sitting at Z2 watching them all flail at you uselessly, or listening to them all trying to follow you on the ground while you're in the trees just makes me feel bad for the little guys... And I love the idea of throwing people off high platforms with the super kick thing or having a shootout in the trees and getting distracted to the point I fall off into a sea of enemies below.4. I think that end of level sub bosses with interesting attributes might make things allot more engaging. Even if you don't arbitrarily limit it to every level and just base it on how much grinding the player has been doing lately, it would still really help to break up the routine and add some more strategy.5. Having as many unique pitches for mine beeps as possible or even writing some kind of algorithm which prevents them from being too close to each other on the pitch scale would really help to avoid them blending into each other.6. Panning can update slowly sometimes. This can result in things like coming up on a mine way too fast or having an enemy death sound play in the center when they were killed to the right of you.7. Some of the firearm stats don't really make sense from a realism point of view, but I understand that game mechanics take priority.  If this wasn't purposeful though than maybe someone like me or Ironcross could help with that. Otherwise, I definitely don't mind much.

URL: https://forum.audiogames.net/post/596280/#p596280




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Re: Scarlet Shells, concept demo 1!

2020-12-07 Thread AudioGames . net ForumNew releases room : defender via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

@FantomThanks for the replySo after playing the game a bit more, I do have a couple of comments.1. I think the jump kick feature is pretty unbalanced.First, you can kick as fast as you want while in the air, but your kicks do extra damage up there so you can just move back and forth killing people while barely being touched your self.  It doesn't actually seem like you need to speed up fully first and you don't have any sort of cooldown time.I think ideally the way that jump kicks should work is that you need to get up to full speed first and have the ctrl key held while doing it, and then you can only use the kick every 3 seconds or something.  I wouldn't even mind if the damage was further increased so that it was almost always a foolproof kill, or if enemies behind the first one took some damage as well to simulate them  being thrown into each other.2. Waiting for HP to regen just isn't fun. If the regen rate was increased I wouldn't mind nearly as much, but as it stands having this be the only way to regain it really puts a damper on things, and I think health items would probably work better.3.  If only enemies could climb I think it would really help make things feel more dynamic.  Sitting at Z2 watching them all flail at you uselessly, or listening to them all trying to follow you on the ground while you're in the trees just makes me feel bad for the little guys... And I love the idea of throwing people off high platforms with the super kick thing or having a shootout in the trees and getting distracted to the point I fall off into a sea of enemies below.4. I think that end of level sub bosses with interesting attributes might make things allot more engaging. Even if you don't arbitrarily limit it to every level and just base it on how much grinding the player has been doing lately, it would still really help to break up the routine and add some more strategy.5. Having as many unique pitches for mine beeps as possible or even writing some kind of algorithm which prevents them from being too close to each other on the pitch scale would really help to avoid them blending into each other.6. Panning can update slowly sometimes. This can result in things like coming up on a mine way too fast or having an enemy death sound play in the center when they were killed to the right of you.7. Some of the firearm stats don't really make sense from a realism point of view, but I understand that game mechanics take priority.  If this wasn't purposeful though than maybe someone like me or Ironcross could help with that. Otherwise, I definitely don't mind much.

URL: https://forum.audiogames.net/post/596280/#p596280




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Re: Scarlet Shells, concept demo 1!

2020-12-06 Thread AudioGames . net ForumNew releases room : defender via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

@FantomJust curious what might be added if you significantly exceed your kickstarter goal, as I notice you don't have any stretch goals.So aside from just adding those, could you talk about (in a non binding sort of way) what my money might go towards if I back this already backed project?Even if you say nothing, I'll probably throw a bit in anyway because IMO you deserve to be paid for your time and to at the very least break even on the sound purchases, but it would help me feel more comfortable about putting more in if I knew it was going to improve the game.

URL: https://forum.audiogames.net/post/596136/#p596136




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Re: Scarlet Shells, concept demo 1!

2020-12-06 Thread AudioGames . net ForumNew releases room : defender via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

Just curious what might be added if you significantly exceed your kickstarter goal, as I notice you don't have any stretch goals.So aside from just adding those, in a non binding sort of way, what might my money go towards if I back this already backed project?Even if you say nothing, I'll probably throw a bit in anyway because IMO you deserve to be paid for your time and to at the very least break even on the sound purchases, but it would help me feel more comfortable about putting more in if I knew it was going to improve the game.

URL: https://forum.audiogames.net/post/596136/#p596136




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Re: Scarlet Shells, concept demo 1!

2020-12-06 Thread AudioGames . net ForumNew releases room : defender via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

I feel like having interesting little sub bosses to break up long levels with lots of enemy waves would help things feel less monotonous after you've played the game a bit.

URL: https://forum.audiogames.net/post/596122/#p596122




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Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net ForumNew releases room : defender via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

@PhantomCreationsNice updates!I wonder if backing it more will help get some voiceacting?Agree with Assault Freak here, regen over time was one of the worst things about Psychostrike as it took an action game and turned it into an RPG when you just wanted to get back into the fighting.Also, I hope that superweapon is just a quick fix and won't make it into the real game, unless it's way harder to get.

URL: https://forum.audiogames.net/post/595824/#p595824




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Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net ForumNew releases room : defender via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

Nice updates!I wonder if backing it more will help get some voiceacting?Agree with Assault Freak here, regen over time was one of the worst things about Psychostrike as it took an action game and turned it into an RPG when you just wanted to get back into the fighting.Also, I hope that superweapon is just a quick fix and won't make it into the real game, unless it's way harder to get.

URL: https://forum.audiogames.net/post/595824/#p595824




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