Re: Beatstar 10.0.0 released, with a bunch of new stuff.

2021-02-28 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector


  


Re: Beatstar 10.0.0 released, with a bunch of new stuff.

up

URL: https://forum.audiogames.net/post/618933/#p618933




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Re: Beatstar 10.0.0 released, with a bunch of new stuff.

2021-02-26 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector


  


Re: Beatstar 10.0.0 released, with a bunch of new stuff.

HiOne question, did this thing got any update? I've played it on my Mac some time ago and it told me to download an update, but I did and it was the same message over there. The hilarious thing, was that the update it was asking me to download was less than the update I downloaded.

URL: https://forum.audiogames.net/post/618538/#p618538




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Re: Audio Gaming in Linux and Mac - audiogame-managerhhh

2021-02-09 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector


  


Re: Audio Gaming in Linux and Mac - audiogame-managerhhh

Hi.One question, how does this thing work? I'm on a Mac but I don't want to mess up, that's why I' haven't tried it out yet. I'm quite starting with the OS just yet and yeah.Is it better to use this thing? Or do I move the thing with a bootcamp or a virtual machine?Thanks.

URL: https://forum.audiogames.net/post/613995/#p613995




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Re: CrimeHunter version 2.0 for Mac and Windows is now available!

2020-11-18 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector


  


Re: CrimeHunter version 2.0 for Mac and Windows is now available!

Hi! I haven't tried the new version yet because I was struggling with homework and that fancy stuff, but I'll do later.One last question, there's no actual way to unlock infinite mode apart from buying the thingy isn't it?

URL: https://forum.audiogames.net/post/590964/#p590964




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Re: CrimeHunter version 2.0 for Mac and Windows is now available!

2020-11-17 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector


  


Re: CrimeHunter version 2.0 for Mac and Windows is now available!

Hi, no solutions yet to the shooter thingy? I really want to play it again haha.

URL: https://forum.audiogames.net/post/590547/#p590547




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Re: CrimeHunter version 2.0 for Mac and Windows is now available!

2020-11-17 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector


  


Re: CrimeHunter version 2.0 for Mac and Windows is now available!

Hi again.Thanks mason, trying the thingy up. Keep up the good work and hope you continue developing more games. I love playing these kind of games on the Mac because the sound is freaking great. I mean... Great. I haven't played an audio  game with speakers like that, that's why I want to virtualize windows haha.

URL: https://forum.audiogames.net/post/590444/#p590444




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Re: CrimeHunter version 2.0 for Mac and Windows is now available!

2020-11-15 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector


  


Re: CrimeHunter version 2.0 for Mac and Windows is now available!

Hi all.I've been trying the thingy on my Mac and I managed to go till level 4, when I left it because I had to go grab something to eat.The game is nice, however I wish shooter had an update to run on newer systems such as catalina or Big Sur. Is there a way to do so? I've tried changing the permissions on the thingy that opens while you press command I, but there is no save button at all so yeah.Anyone could give me a handy on this one?Thanks.

URL: https://forum.audiogames.net/post/589893/#p589893




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Re: Komandoe 2 has arrived!

2020-08-21 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector


  


Re: Komandoe 2 has arrived!

Hi.@Morokuma, can you send me your email address via pm please? Or where can I send you an email?Thanks.

URL: https://forum.audiogames.net/post/563351/#p563351




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Re: Komandoe 2 has arrived!

2020-08-20 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector


  


Re: Komandoe 2 has arrived!

Hi.I finished the spanish translation, but I did it using notepad. How can I edit the spreadsheet to update the thing and add it? Thanks.

URL: https://forum.audiogames.net/post/563039/#p563039




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Re: Komandoe 2 has arrived!

2020-08-19 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector


  


Re: Komandoe 2 has arrived!

Hi.Did anything got added in the new dictionary release? I am still translating and am on the line 1260 or so

URL: https://forum.audiogames.net/post/562845/#p562845




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Re: Komandoe 2 has arrived!

2020-08-17 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector


  


Re: Komandoe 2 has arrived!

Hi.The game freaking rocks, though I agree that more sounds are needed. Over all, the spinning and collission sounds. One collission sound makes the thing unrealistic as heck, and also, when you get blowed off the battlefield, it sounds like someone throwing a water balloon towards you.All in all, an excellent game to get freaking addicted.P.s: I'm working on a spanish translation. It's not ready yet, but still.

URL: https://forum.audiogames.net/post/562249/#p562249




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Re: Sounds of Eden!

2020-08-11 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector


  


Re: Sounds of Eden!

Hi.@Pitch black, nice to know then! Thanks a lot and keep up the good work. I'll buy it when my friend wants to link his card to my account again lol

URL: https://forum.audiogames.net/post/560593/#p560593




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Re: Sounds of Eden!

2020-08-10 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector


  


Re: Sounds of Eden!

Hi.Any news from this one? I havent baught it yet, but I really really hope the strategy thing gets implemented soon.

URL: https://forum.audiogames.net/post/560222/#p560222




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Re: Sounds of Eden!

2020-08-09 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector


  


Re: Sounds of Eden!

Hi.There's no difficulty on making a menu without it being endless, you could do something like metalpop games just did. Make the tts ish thing read the menu as you swipe left and right, tap to repeat and double tap to select. To plant a weed you could swipe down on your position, and to take it and replant it somewhere else you could swipe up. To plant a brand new random weed, you could swipe down with 2 fingers, and to activate the game menu, where the scores, new land and stuff appear, you could swipe up with two fingers. You could swipe left with 2 fingers to pause the thing, and right to unpause. Then, tap with 3 fingers to exit the mode.Lol, I got really inspired, sorry. I like the concept anyways and I'm still thinking of purchasing the thingy, but I do not have a credit card linked to my google account, therefore I have to ask a friend and pay him first so he can link his card to my account.

URL: https://forum.audiogames.net/post/559863/#p559863




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Re: Sounds of Eden!

2020-08-08 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector


  


Re: Sounds of Eden!

Hi.I agree, there should be a separate strategic mode where you can build plants and your garden yourself. Moreover, you can make the player roam around and find treasure chests or random coins, which he'll use to buy new plants or land for the thing.

URL: https://forum.audiogames.net/post/559619/#p559619




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Re: Sounds of Eden!

2020-08-08 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector


  


Re: Sounds of Eden!

How do you lower your performance?Also, I don't mind my battery draining that lot, usually my battery lasts for 2 or 3 days if I turn bluetooth off and don't use the phone more than 20 or 30 times in a day.

URL: https://forum.audiogames.net/post/559425/#p559425




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Re: bloodstorm

2020-08-08 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector


  


Re: bloodstorm

Hi.I don't really have anything to do today, so I'm entering on the thing just to see changes and stuff. I blamed tunmi and mohamed a lot because I thought they'd lost the entire data of our accounts since we last logged in, but I really hope tunmi is changing and being more secure and picky with his multiplayer data.As I said before, this game has a lot of potential, but has a lot of lack of leadership as well. I hope that it's changing, for the rep of the game and the devs their selves.

URL: https://forum.audiogames.net/post/559385/#p559385




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Re: Sounds of Eden!

2020-08-08 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector


  


Re: Sounds of Eden!

Hey there!Whoa, nice concept! I always use jango radio to read books and stuff, but it requires internet and I am not always on places where internet is required. I'm certainly geting this one!Keep up the good work pitch black.

URL: https://forum.audiogames.net/post/559383/#p559383




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Re: bloodstorm

2020-08-06 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector


  


Re: bloodstorm

agreed with the last post.

URL: https://forum.audiogames.net/post/558960/#p558960




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Re: environment suite, version 1.0

2020-08-06 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector


  


Re: environment suite, version 1.0

Hi.@58, ok, thanks. Sad to know that, but still hope phantom is in good health as well as his family and close friends.

URL: https://forum.audiogames.net/post/558847/#p558847




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Re: bloodstorm

2020-08-05 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector


  


Re: bloodstorm

agreed with jj.

URL: https://forum.audiogames.net/post/558547/#p558547




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Re: bloodstorm

2020-08-04 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector


  


Re: bloodstorm

I think that both of them are too young to manage a progect, actually to manage a community. I also agree with the point that says that there's no leadership, because basically everyone codes by their side. I am off the thing anyways, but sincerely hope some of them comes in and decides what to do with stuff.

URL: https://forum.audiogames.net/post/558348/#p558348




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Re: bloodstorm

2020-08-04 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector


  


Re: bloodstorm

in what server are they hosting now? Again in mason's one?Anyways, I left the game for good, or until tunmi steps down the thing for good at least.

URL: https://forum.audiogames.net/post/558256/#p558256




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Re: bloodstorm

2020-08-04 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector


  


Re: bloodstorm

Dude, they should have a backup somewhere else apart from their servers. How could a server die erasing all that data? I mean some of the players gave money to the thing, I myself had a shitload of items, and 50 giftboxes are not fair in the least bit.

URL: https://forum.audiogames.net/post/558245/#p558245




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Re: environment suite, version 1.0

2020-08-04 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector


  


Re: environment suite, version 1.0

hi.Is this game still being updated? I haven't heard anything about phantom creations since page 1.

URL: https://forum.audiogames.net/post/558139/#p558139




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2020-08-04 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

Hi.I agree, please consider changing the names as they were before. Now, it's even more confusing than it was previously because we have a mishmash.

URL: https://forum.audiogames.net/post/558137/#p558137




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Re: bloodstorm

2020-08-04 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector


  


Re: bloodstorm

Yeah, it is.The things that I am disappointed with are the new sounds. I mean, come on. That metal is not even metal, the gras sounds like you're a hoguer walking over mushrooms, the wathery tile sounds like marsh and they actually screwed the underwater sound too, among other sounds. The unique good ones are the weapon draw or fire sounds.Apart from that, there are lots of unused items, like the house keys and the bears, food, or pretty much everything else. I suggest removing all those lines of unused code because it'll make the game less sluggish.I am still keeping an eye on this one, but the recent decissions and changes are making me fly off.

URL: https://forum.audiogames.net/post/558135/#p558135




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Re: environment suite, version 1.0

2020-07-27 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector


  


Re: environment suite, version 1.0

Na, it is just a builder, though that does not mean you can't do magnificent landscapes with the little thing. It's a bit slow and buggy, by the way, if you want to create maps over the k's.

URL: https://forum.audiogames.net/post/556003/#p556003




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Re: environment suite, version 1.0

2020-07-26 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector


  


Re: environment suite, version 1.0

Hi.Can you add a setting for us to check the tipe of surface that we want to place, like 2dp did?Thanks.

URL: https://forum.audiogames.net/post/555930/#p555930




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2020-07-23 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

yo.Thanks a lot, it helped. Trying the new ver out!

URL: https://forum.audiogames.net/post/554860/#p554860




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2020-07-22 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

Hi.Lol? I just opened the game, and now this appears.#Error 7-->Internal Error(7)What can I do?

URL: https://forum.audiogames.net/post/554758/#p554758




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2020-07-18 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

1. No, you can't, it is an application itself.And 2, you can get the portable latest english version by going to audiogames.net, searching the database and in the description, there is a portable version. I do not really know the exact link location, because it's weirdish and has lots of subdomains haha.

URL: https://forum.audiogames.net/post/553502/#p553502




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2020-07-15 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

do you guys know when the new version with the translation changes will go out?

URL: https://forum.audiogames.net/post/552718/#p552718




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2020-07-12 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

No, you don't need any key. You create a folder called sound, not sounds, sound, on the game's main directory, and you're good to go.

URL: https://forum.audiogames.net/post/551713/#p551713




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Re: browser toy, Hunger games simulator,

2020-07-12 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector


  


Re: browser toy, Hunger games simulator,

Lol, what the hell? I want to do this to my fellow spanish community friends to see what faces they put. XdThanks dark for sharing this.

URL: https://forum.audiogames.net/post/551383/#p551383




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Re: bloodstorm

2020-07-03 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector


  


Re: bloodstorm

I like the actual sound, because it sounds like cars passing by the streets of the city when the event thing is happenning and lots of players are shooting their cannons like maniacs!

URL: https://forum.audiogames.net/post/548346/#p548346




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Re: environment suite, version 1.0

2020-06-29 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector


  


Re: environment suite, version 1.0

theoretically not, only for envswite. Why would you want to use it as yours in the first place? I mean... Come on.

URL: https://forum.audiogames.net/post/546916/#p546916




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Re: bloodstorm

2020-06-28 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector


  


Re: bloodstorm

Lol, does it? They might be making changes or god knows. Xd

URL: https://forum.audiogames.net/post/546815/#p546815




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Re: bloodstorm

2020-06-28 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector


  


Re: bloodstorm

Yeah yeah. You guys are actually giving a damn but only about your friends. I haven't heard any single person apart from only 1 random guy who wanted the wand to stay. And sure he would want it. Everyone loves free kills and lots of owning. But when it comes to pvp or just exploring, lots of mages run after you and all of them start throwing spells at you, that's certainly another thing.I mainly liked bloodstorm because of its pvp fighting system thing, more stable and fair than in other clones. My fellow spanish community members have made me try every existing clone, that's wwhy I say this. But if we start chasing everyone with magic, killing lots of animals just standing in a tree and winning hundreds of coins that we do not really deserve just for doing that, nice for cheating but bad for playing.PD: no more threats (As you call them) From me. I'm leaving this thready alone, at least till something good happens to the thing. As you said before when the leaked map thing happened. Truth , hurts.

URL: https://forum.audiogames.net/post/546803/#p546803




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Re: bloodstorm

2020-06-28 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector


  


Re: bloodstorm

Yeah yeah. You guys are actually giving a damn but only about your friends. I haven't heard any single person apart from only 1 random guy who wanted the wand to stay. And sure he would want it. Everyone loves free kills and lots of owning. But when it comes to pvp or just exploring, lots of mages run after you and all of them start throwing spells at you, that's certainly another thing.I mainly liked bloodstorm because of its pvp fighting system thing, more stable and fair than in other clones. My fellow spanish community members have made me try every existing clone, that's wwhy I say this. But if we start chasing everyone with magic, killing lots of animals just standing in a tree and winning hundreds of coins that we do not really deserve just for doing that, nice for cheating but bad for playing.PD: no more threats (As you call them) From me. I'm leaving this thready alone, at least till something good happens to the thing.

URL: https://forum.audiogames.net/post/546803/#p546803




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Re: bloodstorm

2020-06-28 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector


  


Re: bloodstorm

also, something what was added by voting was removed, hence showing that devs don't listen players.

URL: https://forum.audiogames.net/post/546797/#p546797




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Re: bloodstorm

2020-06-28 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector


  


Re: bloodstorm

We suggested a lot, we haven't been listened is another thing.

URL: https://forum.audiogames.net/post/546796/#p546796




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Re: bloodstorm

2020-06-28 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector


  


Re: bloodstorm

yes, it does. Do the following. It worked for me.1. Deactivate deffender's cloud protection and the other protection as well.2. Download the squeeky thing.3. Unzip.4. exclude and readd the folder to exclussions.It's a tough process, but ñeh.

URL: https://forum.audiogames.net/post/546788/#p546788




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Re: bloodstorm

2020-06-28 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector


  


Re: bloodstorm

it actually does, something changes on the exe apart from the name but it dettects it anyways. Same happens with cp.

URL: https://forum.audiogames.net/post/546766/#p546766




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Re: bloodstorm

2020-06-28 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector


  


Re: bloodstorm

I agree, they aren't even reading haha. Actually this will become like one of those communities, little corners with only devs and 2 or 3 players roaming on the thing, if they keep discouraging us to play like that. Lol

URL: https://forum.audiogames.net/post/546764/#p546764




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Re: bloodstorm

2020-06-28 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector


  


Re: bloodstorm

Oh god, instead of improving it's getting even worse?

URL: https://forum.audiogames.net/post/546760/#p546760




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Re: bloodstorm

2020-06-28 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector


  


Re: bloodstorm

he doesn't like pineapple pizza? Lol! Then we really need to pick on him with cannons! OK no.

URL: https://forum.audiogames.net/post/546739/#p546739




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Re: bloodstorm

2020-06-28 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector


  


Re: bloodstorm

he doesn't like pineapple pizza? Lol! Then he deserves a cruise missile! OK no.

URL: https://forum.audiogames.net/post/546739/#p546739




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Re: bloodstorm

2020-06-28 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector


  


Re: bloodstorm

Houses are nice actually, you can edit them as you wish and stuff. But wands and all that pointless stuff shall be removed, I think, if you guys want to make an exploring/fighting/surviving/chilling game. I myself have offered my knoledge to translate the thing into spanish, to help with ideas, sounds and stuff, but no response. Lets wait till one of the people encharged of the thing appears here.I agree with all that nocturnus just have said previously.

URL: https://forum.audiogames.net/post/546725/#p546725




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Re: bloodstorm

2020-06-28 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector


  


Re: bloodstorm

Yes, I know, the game. We call it batalla constante in spanish and I hate it with all my heart but still.

URL: https://forum.audiogames.net/post/546683/#p546683




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Re: bloodstorm

2020-06-28 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector


  


Re: bloodstorm

Yes, I know, the game. We call it batalla constante in english and I hate it with all my heart but still.

URL: https://forum.audiogames.net/post/546683/#p546683




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Re: bloodstorm

2020-06-28 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector


  


Re: bloodstorm

I know I said I won't post anymore in here, but as mohamed posted that message I will do it anyways. It's not me being hipocrit, just saying the truth.About constant battle, how sad. I thought they wanted to generate a change on sidescrollers, not copy and make their own versions of the thing. Also, that won't work as well. I myself know how to collect and trade lots of giftboxes. Giftboxes give coins, and coins are used to buy mana. Magic itself has nothing to do with the game. So for now, I'm still gone. It will be as spammy as it was, and we all know it.It's like those punishments when the teacher says: You will write a 20 page essay for 10 points in my asignature. Complain: Only 10 points? Response. Fine, then 10 pages for 20 points. It's practically the same.P.D: if someone is still playing, mind if they send me a PM telling me if it's a real change, if people really decreased their wand use or not, please? I don't think that change would make a significant and noticeable availability for us to kill them, but still.

URL: https://forum.audiogames.net/post/546678/#p546678




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Re: bloodstorm

2020-06-28 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector


  


Re: bloodstorm

That wouldn't work, specially when you are swarmed by 3 people moving their wand everywhere. I just moved along already and I guess I will stop complaining on this thread, as it'll bring the game down. I loved the thing, but hate the direction it's taking, as @nocturnus said.

URL: https://forum.audiogames.net/post/546613/#p546613




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Re: environment suite, version 1.0

2020-06-28 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector


  


Re: environment suite, version 1.0

Hi.No, I do not want to upload anything, just build for myself.

URL: https://forum.audiogames.net/post/546612/#p546612




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Re: Shooter XT - Open sourced 2D Sidescroller Shooter for BGT beginners

2020-06-28 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector


  


Re: Shooter XT - Open sourced 2D Sidescroller Shooter for BGT beginners

Hi.I haven't checked the code yet, going to see why is it messy lol. I just downloaded the client version.

URL: https://forum.audiogames.net/post/546597/#p546597




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Re: environment suite, version 1.0

2020-06-28 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector


  


Re: environment suite, version 1.0

Hi.Woah, I really need to give this thing a try!Do you need an internet connection to build stuff? Or not.

URL: https://forum.audiogames.net/post/546596/#p546596




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Re: bloodstorm

2020-06-28 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector


  


Re: bloodstorm

Sorry for double posting, but it's really insane to fight a player using a wand. There's no defense for it, it's very fast, and most of them just do shift v shift v shift v with lightning dance all the time. I managed to get a really really high rank at least for me (that i've only been private almost all my life on that game) just owning people, but now you can't really kill using weapons because of the wand thing.

URL: https://forum.audiogames.net/post/546595/#p546595




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Re: bloodstorm

2020-06-28 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector


  


Re: bloodstorm

I completely agree with @Sovs. As I said. Guns? OK, it's a fighting/surviving/killing game. Lasers? OK, lets just say it has like a little bit of scifi. But wands, really? It has nothing to do with anything of the game, it doesn't even have a storyline and it's just becoming a pay to win feature, with lots of people standing over branches to own animals with the lightning dance.But yeah, it's their game, their choices. If wands get removed, I would certainly return and play again, without all that unfairness. But if not, I'll just let it go.

URL: https://forum.audiogames.net/post/546594/#p546594




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Re: bloodstorm

2020-06-28 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector


  


Re: bloodstorm

Hi.Since yesterday, I just decided I'd give a step aside of this project. The concept was awesome, free and payd users had almost the same benefits, no unfairness and since they moved to a new server, almost no lag.But since all those wands were added, it was more a pay to win feature than anything. Imagine that, a minigun is even les powerful and less ranged than that wond. And cowards who don't want to fight just stand up high on the metallic tree and shoot their lightning dance all the way down to the floor. It's incredibly overpowered and unfair for those of us that love to fight with guns. I think they are mixing concepts. Guns, OK. Lasers and laser machineguns... OK? Lets just say we're scifi now and that we are at year 2200. But magic? Really?All in all, it's their dessicion and I am not a moderator, nor a manager... and even nor a player anymore. If anywone likes it, it's OK. But I do not. That's why I decided to give a step aside. Over all, because when we're killing animals, those overpowered maniacs appear with their wands, stand on one branch, use their lightning dance and kill all of the animals we want to own.

URL: https://forum.audiogames.net/post/546583/#p546583




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