Re: 2D Platformer 4.0

2016-09-14 Thread AudioGames . net ForumNew releases room : kianoosh shakeri via Audiogames-reflector


  


Re: 2D Platformer 4.0

hello.Mason it'd be nice if you add an ability to have our own tile sounds.For example, We can have the default tiles+our tiles. It really would be nice if you add  this great feature.Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=278875#p278875





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Re: 2D Platformer 4.0

2016-09-14 Thread AudioGames . net ForumNew releases room : kianoosh shakeri via Audiogames-reflector


  


Re: 2D Platformer 4.0

hello.Mason it'dbe nice if you add an ability to have our own tile sounds.For example, We can have the default tiles+our tiles. It really wouldbe nice if you add it.thanks

URL: http://forum.audiogames.net/viewtopic.php?pid=278875#p278875





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Re: the "lucky cop" is ready to download!

2016-09-08 Thread AudioGames . net ForumNew releases room : kianoosh shakeri via Audiogames-reflector


  


Re: the "lucky cop" is ready to download!

Hi.You're great man, Your great. You helped me a lot, And i'm thankful of you a lot. Thanks for your comment.

URL: http://forum.audiogames.net/viewtopic.php?pid=278198#p278198





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Re: the "lucky cop" is ready to download!

2016-09-08 Thread AudioGames . net ForumNew releases room : kianoosh shakeri via Audiogames-reflector


  


Re: the "lucky cop" is ready to download!

Ah man, but Link works very well!And here is the changelog:lucky cop v1.4add's saving. Note: it stil can't save the person you've killed.add's persons.did some changes on grapling hook.add's ambiences.add's zones.nec breaking may not work at the moment.add's a version checker.some bug fixes.some extream bugs is stil exist. The next update will cuvver some of them Hopefully.add's cartrages, Very buggy.add's throwing knives.persons will not hit you if you walk slowly and while your sitting.you no longer need to hold down right alt to walk slowly. If you press it you can walk slowly. If you ever want to walk normally again, press the left shift key.note: this version is buggy. Very, very, very buggy. Because of my experienceless in bgt, I could not fix all of the bugs. So i'm sorry for that. Guise you know all I will not stop this project t
 ill it's complete.each person may have his/her own weapon.removed the last enemy and human.N and V performs kick and punch.grapling hook no longer can go very far under erth.you no longer can go to miness coords, Hopefully.add's clips. They also spawn as an item.note2: You mite name this version to lucky bug. Hahahaha.If you seen any more changes that I forgot to include it here, Well you know that it's a new feature. Heheh.I hope you enjoy, and sorry for the bugs.Oh by the way I forgot:Tab key reload's the weapon.B key tell's you wich zone you are currently in.

URL: http://forum.audiogames.net/viewtopic.php?pid=278195#p278195





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Re: the "lucky cop" is ready to download!

2016-09-08 Thread AudioGames . net ForumNew releases room : kianoosh shakeri via Audiogames-reflector


  


Re: the "lucky cop" is ready to download!

Ah man, but Link works very well!And here is the changelog:lucky cop v1.4add's saving. Note: it stil can't save the person you've killed.add's persons.did some changes on grapling hook.add's ambiences.add's zones.nec breaking may not work at the moment.add's a version checker.some bug fixes.some extream bugs is stil exist. The next update will cuvver some of them Hopefully.add's cartrages, Very buggy.add's throwing knives.persons will not hit you if you walk slowly and while your sitting.you no longer need to hold down right alt to walk slowly. If you press it you can walk slowly. If you ever want to walk normally again, press the left shift key.note: this version is buggy. Very, very, very buggy. Because of my experienceless in bgt, I could not fix all of the bugs. So i'm sorry for that. Guise you know all I will not stop this project t
 ill it's complete.each person may have his/her own weapon.removed the last enemy and human.N and V performs kick and punch.grapling hook no longer can go very far under erth.you no longer can go to miness coords, Hopefully.add's clips. They also spawn as an item.note2: You mite name this version to lucky bug. Hahahaha.If you seen any more changes that I forgot to include it here, Well you know that it's a new feature. Heheh.I hope you enjoy, and sorry for the bugs.

URL: http://forum.audiogames.net/viewtopic.php?pid=278195#p278195





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Re: the "lucky cop" is ready to download!

2016-09-08 Thread AudioGames . net ForumNew releases room : kianoosh shakeri via Audiogames-reflector


  


Re: the "lucky cop" is ready to download!

Ah man, but Link works very well!

URL: http://forum.audiogames.net/viewtopic.php?pid=278195#p278195





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Re: the "lucky cop" is ready to download!

2016-09-08 Thread AudioGames . net ForumNew releases room : kianoosh shakeri via Audiogames-reflector


  


Re: the "lucky cop" is ready to download!

hi guise.Updating is now complete.You can grab it now,hope you enjoy,sorry for the bugs. hehehe The next update include's missions hopefully.take care!

URL: http://forum.audiogames.net/viewtopic.php?pid=278183#p278183





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Re: the "lucky cop" is ready to download!

2016-09-05 Thread AudioGames . net ForumNew releases room : kianoosh shakeri via Audiogames-reflector


  


Re: the "lucky cop" is ready to download!

Hi guise, Sorry for the long wait.I'm going to release the update really really soon, Tomoro maybe.Added zones too, a big Thanks goes to mason.As you know, Ambiences, Persons, New tile, Map isnow more bigger, Graplinghook going to be Fixed, cartrages(buggy buggy buggy), Enemies location doesn't change when you pause and Resume the game, Hope you enjoy the new update soon,Thanks for your long wait.

URL: http://forum.audiogames.net/viewtopic.php?pid=277822#p277822





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Re: the "lucky cop" is ready to download!

2016-09-02 Thread AudioGames . net ForumNew releases room : kianoosh shakeri via Audiogames-reflector


  


Re: the "lucky cop" is ready to download!

I haven't worked with game pad things in bgt, But I'll try it too.The only thing that is chopping my head is my person class. It's weapon sometimes get some unknoan bugs ok I'll try to add them in the next version. Oh god the next version will be cool I hope.

URL: http://forum.audiogames.net/viewtopic.php?pid=277414#p277414





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Re: the "lucky cop" is ready to download!

2016-09-02 Thread AudioGames . net ForumNew releases room : kianoosh shakeri via Audiogames-reflector


  


Re: the "lucky cop" is ready to download!

There is allready some items for regaining health.

URL: http://forum.audiogames.net/viewtopic.php?pid=277374#p277374





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Re: the "lucky cop" is ready to download!

2016-08-31 Thread AudioGames . net ForumNew releases room : kianoosh shakeri via Audiogames-reflector


  


Re: the "lucky cop" is ready to download!

hi guise, good news! I managed to right this class, Now, I can spawn persons as much as I want to the map really easy! Each enemy has it's own weapon.There are stil lots of bugs with this class and it's codes that need's to be fixed.After it, I'll work on grapling hook and a fiew littel things maybe, and done! Update will release.

URL: http://forum.audiogames.net/viewtopic.php?pid=277095#p277095





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Re: the "lucky cop" is ready to download!

2016-08-30 Thread AudioGames . net ForumNew releases room : kianoosh shakeri via Audiogames-reflector


  


Re: the "lucky cop" is ready to download!

They' will add in the feauture.The first missions are simple.

URL: http://forum.audiogames.net/viewtopic.php?pid=277007#p277007





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Re: the "lucky cop" is ready to download!

2016-08-30 Thread AudioGames . net ForumNew releases room : kianoosh shakeri via Audiogames-reflector


  


Re: the "lucky cop" is ready to download!

they'll add in the feauture.The first missions are simple missions.

URL: http://forum.audiogames.net/viewtopic.php?pid=277006#p277006





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Re: the "lucky cop" is ready to download!

2016-08-30 Thread AudioGames . net ForumNew releases room : kianoosh shakeri via Audiogames-reflector


  


Re: the "lucky cop" is ready to download!

crime sprees?Could you please say what do you mean exactly?

URL: http://forum.audiogames.net/viewtopic.php?pid=276908#p276908





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Re: the "lucky cop" is ready to download!

2016-08-29 Thread AudioGames . net ForumNew releases room : kianoosh shakeri via Audiogames-reflector


  


Re: the "lucky cop" is ready to download!

well done, story has been created.I'll put a story.txt file that let you know what happened in thestory, and what's your target.made the map bigger, I let you to have fun moving around it.the only thing is cartrages and persons. And some littel things that they'll done soon,again sorry for this long update, I have to fix the bugs and adding things, Sometimes it may take long. Thanks for your under standing.

URL: http://forum.audiogames.net/viewtopic.php?pid=276847#p276847





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Re: the "lucky cop" is ready to download!

2016-08-28 Thread AudioGames . net ForumNew releases room : kianoosh shakeri via Audiogames-reflector


  


Re: the "lucky cop" is ready to download!

no, Update is not ready yet!

URL: http://forum.audiogames.net/viewtopic.php?pid=276729#p276729





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Re: the "lucky cop" is ready to download!

2016-08-28 Thread AudioGames . net ForumNew releases room : kianoosh shakeri via Audiogames-reflector


  


Re: the "lucky cop" is ready to download!

yeh. We want to creat a story for it.Maybe in the next update. Cause of these fixes/ addings, This update may take long.

URL: http://forum.audiogames.net/viewtopic.php?pid=276617#p276617





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Re: the "lucky cop" is ready to download!

2016-08-28 Thread AudioGames . net ForumNew releases room : kianoosh shakeri via Audiogames-reflector


  


Re: the "lucky cop" is ready to download!

hi.Thank you mason, This game could not be done with out your helps.2: Yeh. As I said, Grappling hook will fix in the next update.3: And slow system will work in the next update.4: Ambiences are now fixed! Thank you mason.5: Added cartrages, But they May have some bugs.If you draw A weapon, It'll load automaticly. And if your cartrage ammo end's You may load it by tab key.6: Added levels, And A number that let's you to know how many person you killed.7: So, Guise. Should clips spawn as an item, Or should them become buyable from the store?Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=276540#p276540





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Re: the "lucky cop" is ready to download!

2016-08-27 Thread AudioGames . net ForumNew releases room : kianoosh shakeri via Audiogames-reflector


  


Re: the "lucky cop" is ready to download!

hi guise.Add's cartrages. They needto be fixed.I think we will have ambience in this update, kills, and levels!some limitations for grapplinghook for it's bugs.Sorry guise, This update may take a bit longer.thanks for your under standing.

URL: http://forum.audiogames.net/viewtopic.php?pid=276381#p276381





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Re: the "lucky cop" is ready to download!

2016-08-26 Thread AudioGames . net ForumNew releases room : kianoosh shakeri via Audiogames-reflector


  


Re: the "lucky cop" is ready to download!

hi.All of your suggestions were awesome and very cool.And at niclas, Am working on cartrages in this update. Hopefully I'll make it.And those missions suggestions for all of you, They'll be for each level.Thank you,Have fun.

URL: http://forum.audiogames.net/viewtopic.php?pid=276172#p276172





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Re: the "lucky cop" is ready to download!

2016-08-26 Thread AudioGames . net ForumNew releases room : kianoosh shakeri via Audiogames-reflector


  


Re: the "lucky cop" is ready to download!

hi.All of your suggestions were awesome and very cool.And at niclas, Am working on cartrages in this update. Hopefully I'll make it.And those missions suggestions for all of you, They'll be for each level.Thanks you,Have fun.

URL: http://forum.audiogames.net/viewtopic.php?pid=276172#p276172





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Re: the "lucky cop" is ready to download!

2016-08-25 Thread AudioGames . net ForumNew releases room : kianoosh shakeri via Audiogames-reflector


  


Re: the "lucky cop" is ready to download!

hi!Yeh. I know what you mean, And i'm glad that you love it's features so far.And It's a cop. The missions will add soon.And another thing is, I love suggestions. It doesn't matter if I can do this right now Or laighter, But they all should be added.Thanks for your seggustions.

URL: http://forum.audiogames.net/viewtopic.php?pid=276018#p276018





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Re: the "lucky cop" is ready to download!

2016-08-24 Thread AudioGames . net ForumNew releases room : kianoosh shakeri via Audiogames-reflector


  


Re: the "lucky cop" is ready to download!

done. Enemy's location will no longer change when you resume the game. But the thing is if you enter the game for the first time, Enemy is on 0, 0.It doesn't mean that if you go back to main menu and again press play, he will stay on 0, 0 again.some great things is going to happen I think.I'm planning to add kombos.Fists, kick and throwing Will be awesome!And maybe another weapon, "sniper rifle".

URL: http://forum.audiogames.net/viewtopic.php?pid=275902#p275902





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Re: the "lucky cop" is ready to download!

2016-08-23 Thread AudioGames . net ForumNew releases room : kianoosh shakeri via Audiogames-reflector


  


Re: the "lucky cop" is ready to download!

oh. This bug?Thanks for reporting it.

URL: http://forum.audiogames.net/viewtopic.php?pid=275809#p275809





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Re: the "lucky cop" is ready to download!

2016-08-23 Thread AudioGames . net ForumNew releases room : kianoosh shakeri via Audiogames-reflector


  


Re: the "lucky cop" is ready to download!

oh, You mean when you paused, He shoot's you?and another thing I forget to put in the read me and changelog:j will break the human's nec,m will break the enemy's nec.

URL: http://forum.audiogames.net/viewtopic.php?pid=275804#p275804





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Re: the "lucky cop" is ready to download!

2016-08-23 Thread AudioGames . net ForumNew releases room : kianoosh shakeri via Audiogames-reflector


  


Re: the "lucky cop" is ready to download!

hi guise!I have updated the game. I fixed the bugs as Much As I could, and in this update, You'll see some very very great things, such as gravelhook!shooting doors and walking slowly and quietly also were added to the game.Enjoy!

URL: http://forum.audiogames.net/viewtopic.php?pid=275793#p275793





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Re: the "lucky cop" is ready to download!

2016-08-23 Thread AudioGames . net ForumNew releases room : kianoosh shakeri via Audiogames-reflector


  


Re: the "lucky cop" is ready to download!

good ideas.But I think they'll take long to do, Cause they need some sfx's, specially for quiet walking. I think each tile need's it's own quiet sound.

URL: http://forum.audiogames.net/viewtopic.php?pid=275762#p275762





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Re: the "lucky cop" is ready to download!

2016-08-22 Thread AudioGames . net ForumNew releases room : kianoosh shakeri via Audiogames-reflector


  


Re: the "lucky cop" is ready to download!

At niclus:I think I can do it in the next update. I don't think that it'll be hard.At post 25:Yeah. You need to use internet download manager to download the game.Internet download manager is knoan as (IDM).

URL: http://forum.audiogames.net/viewtopic.php?pid=275682#p275682





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Re: the "lucky cop" is ready to download!

2016-08-22 Thread AudioGames . net ForumNew releases room : kianoosh shakeri via Audiogames-reflector


  


Re: the "lucky cop" is ready to download!

what! but the Link on the post was the same thing! I think i'lldelete direct link from the post.I didn't know that, Thanks for telling me this.

URL: http://forum.audiogames.net/viewtopic.php?pid=275654#p275654





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Re: the "lucky cop" is ready to download!

2016-08-22 Thread AudioGames . net ForumNew releases room : kianoosh shakeri via Audiogames-reflector


  


Re: the "lucky cop" is ready to download!

what! but the Link on the post was the same thing!direct link from the post.

URL: http://forum.audiogames.net/viewtopic.php?pid=275654#p275654





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Re: the "lucky cop" is ready to download!

2016-08-22 Thread AudioGames . net ForumNew releases room : kianoosh shakeri via Audiogames-reflector


  


Re: the "lucky cop" is ready to download!

O yeh. I've found the bug. It was cause of somemistakens in jumping code.But, Unfortunately, again landing sounds maybe will play two or more at onese.And here is what you should do before I update it:Look with camera, And don't jump if there is a wall, One tile ebove yourselfAnd fil, I could not under stand what you mean.You had a problem with downloading it then You was able to download?Sorry.

URL: http://forum.audiogames.net/viewtopic.php?pid=275635#p275635





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Re: the "lucky cop" is ready to download!

2016-08-22 Thread AudioGames . net ForumNew releases room : kianoosh shakeri via Audiogames-reflector


  


Re: the "lucky cop" is ready to download!

O yeh. I've found the bug. It was cause of somemistakens in jumping code.And fil, I could not under stand what you mean.You had a problem with downloading it then You was able to download?Sorry.

URL: http://forum.audiogames.net/viewtopic.php?pid=275635#p275635





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Re: the "lucky cop" is ready to download!

2016-08-22 Thread AudioGames . net ForumNew releases room : kianoosh shakeri via Audiogames-reflector


  


Re: the "lucky cop" is ready to download!

hi again.I just checked that coords. There were not any problems like you say.And The miness coords was fixed. It seams though.Although Please try again doing those thing you did before, And tell me where exactly you fell down.

URL: http://forum.audiogames.net/viewtopic.php?pid=275630#p275630





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Re: 2D Platformer Ultron Edition

2016-08-22 Thread AudioGames . net ForumNew releases room : kianoosh shakeri via Audiogames-reflector


  


Re: 2D Platformer Ultron Edition

yeah! they're right. That was one of your best games.Start developing it! go A hed man.For the first, I wanna reportta bug: moving sound source with foot steps has a huge problem. When they walk, even if they be far, Sometimes a foot step can be hurd stationary.Best regards for you..

URL: http://forum.audiogames.net/viewtopic.php?pid=275614#p275614





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Re: the "lucky cop" is ready to download!

2016-08-22 Thread AudioGames . net ForumNew releases room : kianoosh shakeri via Audiogames-reflector


  


Re: the "lucky cop" is ready to download!

hi.Thank you for reporting bug Of items.and second, Could you please give me the coords of the hole? I think I've fixed that in version 1.2.I think You have the old version. I'm not sure though.Anyway. thanks for reporting them

URL: http://forum.audiogames.net/viewtopic.php?pid=275608#p275608





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Re: the "lucky cop" is ready to download!

2016-08-21 Thread AudioGames . net ForumNew releases room : kianoosh shakeri via Audiogames-reflector


  


Re: the "lucky cop" is ready to download!

updating Compleet.No more two or more landing sounds at oneseadded nec breaking!fixed the map bugs.

URL: http://forum.audiogames.net/viewtopic.php?pid=275539#p275539





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Re: the "lucky cop" is ready to download!

2016-08-21 Thread AudioGames . net ForumNew releases room : kianoosh shakeri via Audiogames-reflector


  


Re: the "lucky cop" is ready to download!

hi! I'm sorry. It was A bug. I'll update it again. Although I should do that cause I've added the "break nec" code. It has a cool sound though. and louiz, I unfortunately don't know much about muds. I don't know what do you mean by adding sound packs.

URL: http://forum.audiogames.net/viewtopic.php?pid=275532#p275532





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Re: the "lucky cop" is ready to download!

2016-08-21 Thread AudioGames . net ForumNew releases room : kianoosh shakeri via Audiogames-reflector


  


Re: the "lucky cop" is ready to download!

hi niclus, Thank you for your comment. But, What's the bug of loading?And, Yeah. I should make that by adobe audition.The story I mean.And for AI controled, it's not so hard, But not so easy for me But I really interested on those missions that you sai.I try to add them.

URL: http://forum.audiogames.net/viewtopic.php?pid=275489#p275489





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Re: the "lucky cop" is ready to download!

2016-08-21 Thread AudioGames . net ForumNew releases room : kianoosh shakeri via Audiogames-reflector


  


Re: the "lucky cop" is ready to download!

hi niclus, Thank you for your comment. But, What's the bug of loading?and, Yeah. I should make that by adobe audition.

URL: http://forum.audiogames.net/viewtopic.php?pid=275489#p275489





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Re: the "lucky cop" is ready to download!

2016-08-21 Thread AudioGames . net ForumNew releases room : kianoosh shakeri via Audiogames-reflector


  


Re: the "lucky cop" is ready to download!

Hi! I'm happy that you guise love it.I have decited to continiew it, Untill life allow me. .And I've updated the game, removing some useless things, add's clothing, enemies are now work, game is now more Challengeing.And yes. Unfortunately I did almost everything that I could think, but bgt could not load it, Or it could load it but with some Huge bugs.This bug really should be fixed and i'll try to do thatAt wightfall:I've tested the link. It works well, and there wasn't any errors.Try to download it by internet download manager.if it doesn't work again, Tell me.

URL: http://forum.audiogames.net/viewtopic.php?pid=275466#p275466





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Re: the "lucky cop" is ready to download!

2016-08-21 Thread AudioGames . net ForumNew releases room : kianoosh shakeri via Audiogames-reflector


  


Re: the "lucky cop" is ready to download!

hi! I'm happy that you guise love it.I have decited to continiew it, Untill life allow me. .And I've updated the game, removing some useless things, add's clothing, enemies are now work, game is now more challengeing.And yes. Unfortunately I did almost everything that I could think, but bgt could not load it, Or it could load it but with some huge bugs.This bug really should be fixed and i'll try to do that

URL: http://forum.audiogames.net/viewtopic.php?pid=275466#p275466





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Re: the "lucky cop" is ready to download!

2016-08-21 Thread AudioGames . net ForumNew releases room : kianoosh shakeri via Audiogames-reflector


  


Re: the "lucky cop" is ready to download!

hi. Yes. Doors will open when you stay on them. It works by your facing.Doors has a very simple code. There were some things that should be removed, and it'll happen in the next update. I'm sorry for that.

URL: http://forum.audiogames.net/viewtopic.php?pid=275425#p275425





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the "lucky cop" is ready to download!

2016-08-21 Thread AudioGames . net ForumNew releases room : kianoosh shakeri via Audiogames-reflector


  


the "lucky cop" is ready to download!

Hi guise. As some of you know already, I was working on a project called"lucky cop". I released it and shared it's link in skype, But after getting a website from darkflier productions, I decited to post it here too.You can read more informations fromhttp://www.kianoosh.darkflier.com/luckycopAnd you can download this game directly from:http://www.kianoosh.darkflier.com/lucky … 0setup.exeHope you all enjoy this simple game! haha.I'll fix the bugs as much as I can. Because i'm new in bgt so some of the bugs May take long to be fixed.Thanks for reading, Have an awesome day.

URL: http://forum.audiogames.net/viewtopic.php?pid=275395#p275395





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Re: Redspot, blood and paril. First public beta released!

2016-08-17 Thread AudioGames . net ForumNew releases room : kianoosh shakeri via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

hi guise? I've brought a problem, That's really annoying me.Isn't it funny? Each grenade takes 1 damage of a shield, The same thing for knife.It really should be fixed soon.I think shields should have damage instead of shielded shots. That's much better in my opinian.

URL: http://forum.audiogames.net/viewtopic.php?pid=274796#p274796





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Re: Bokurano Daibouken 3 : secondary topic

2016-08-11 Thread AudioGames . net ForumNew releases room : kianoosh shakeri via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

use a weapon with rapid fire mode, such as minny shooter, etc.

URL: http://forum.audiogames.net/viewtopic.php?pid=273686#p273686





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Re: Crime Hunter released

2016-08-09 Thread AudioGames . net ForumNew releases room : kianoosh shakeri via Audiogames-reflector


  


Re: Crime Hunter released

it's on 151 or 153, not sure though. Near by that coords I said

URL: http://forum.audiogames.net/viewtopic.php?pid=273419#p273419





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Re: Survive the Wild!

2016-08-09 Thread AudioGames . net ForumNew releases room : kianoosh shakeri via Audiogames-reflector


  


Re: Survive the Wild!

here are the problems I found:1: When I type english, it says some unknoan charactors. Maybe cause of the translator, I'm not sure though. But I think so.2: I don't know why my ping was over 2000 all though my download speed was better than other days today.

URL: http://forum.audiogames.net/viewtopic.php?pid=273311#p273311





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-08 Thread AudioGames . net ForumNew releases room : kianoosh shakeri via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

hi guise, I've compleet the master stadium, and managed to kach the erodiam. I vent to a city, it has an interesting name that I don't remember it. That one that is in south-west of brite water city.I watched the launching rocket with that vibragen, then I saw a gate, that was locked. Also there was a house, with someone that stay near the door, and he/she saying I don't get away of this door, never. Something like that.How can I move him, Or how can I open the gate if the way is not taking that guy out of that location?thanks

URL: http://forum.audiogames.net/viewtopic.php?pid=273198#p273198





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-08 Thread AudioGames . net ForumNew releases room : kianoosh shakeri via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

hi guise, I've compleet the master stadium, and managed to kach the erodiam. I vent to a city, it has an interesting name that I don't remember it. That one that is in south-west of brite water city.I watched the launching rocket with that vibragen, then I saw a gate, that was locked. Also there was a house, with someone that stay near the door, and he/she saying I don't get away of this door, never. Something like that.How can I move him, Or how can I open the door if the way is not taking that guy out of that location?thanks

URL: http://forum.audiogames.net/viewtopic.php?pid=273198#p273198





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Re: Survive the Wild!

2016-08-08 Thread AudioGames . net ForumNew releases room : kianoosh shakeri via Audiogames-reflector


  


Re: Survive the Wild!

at sam tuppy, I have a suggestion:please add pets, Or some horses. Let the players to kach a horse or pet, and use it as their transformation.I think it's not so bad in the wild, and then, people can do some difrent quests, race with their horses together.I think horsriding's code is not so hard for you. If a player hits the horse, he scape to words him, and hit him. It'll take some large amount of health.Horse should not back when he hits a player. If he/she has good chance,, he/she will kill him.Let the player to combine an item with strings to control a horse. Something like a rope, With a metal connected to it's end.and if the horse hit a wall, player should drop down and it should take some amount of health.isn't it awesome? But I think it will take a time to code such this thing.But if you do it, it will be awesome.

URL: http://forum.audiogames.net/viewtopic.php?pid=273193#p273193





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Re: Survive the Wild!

2016-08-08 Thread AudioGames . net ForumNew releases room : kianoosh shakeri via Audiogames-reflector


  


Re: Survive the Wild!

at sam tuppy, I have a suggestion:please add pets, Or some horses. Let the players to kach a horse or pet, and use it as their transformation.I think it's not so bad in the wild, and then, people can do some difrent quests, race with their horses together.I think horsriding's code is not so hard for you. If a player hits the horse, he scape to words him, and hit him. It'll take some large amount of health.Horse should not back when he hits a player. If he/she has good chance,, he/she will kill him.Let the player to combine an item with strings to control a horse. Something like a rope, With a metal connected to it's end.and if the horse hit a wall, player should drop down and it should take some ammountof health.isn't it awesome? But I think it will take a time to code such this thing.But if you do it, it will be awesome.

URL: http://forum.audiogames.net/viewtopic.php?pid=273193#p273193





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Re: Survive the Wild!

2016-08-07 Thread AudioGames . net ForumNew releases room : kianoosh shakeri via Audiogames-reflector


  


Re: Survive the Wild!

at amine.smoke-j used the words"his friends." i'm one of them, So I should defense for my pryvisythis is why i'm telling such thingsand agreed with slj. I think we should discausse about it in a public topic

URL: http://forum.audiogames.net/viewtopic.php?pid=273011#p273011





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Re: Survive the Wild!

2016-08-07 Thread AudioGames . net ForumNew releases room : kianoosh shakeri via Audiogames-reflector


  


Re: Survive the Wild!

at amine.smoke-j used the words"his friends." i'm one of them, So I should defense for my pryvisythis is why i'm telling such things

URL: http://forum.audiogames.net/viewtopic.php?pid=273011#p273011





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Re: Survive the Wild!

2016-08-07 Thread AudioGames . net ForumNew releases room : kianoosh shakeri via Audiogames-reflector


  


Re: Survive the Wild!

as I saidI don't care anyone, and sam may listen and say that it's edited, or, not! and here is the link:https://www.dropbox.com/s/15y6iujeh9qwv … 6.mp3?dl=1O by the way smoke was in the call too.

URL: http://forum.audiogames.net/viewtopic.php?pid=272970#p272970





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Re: Redspot, blood and paril. First public beta released!

2016-08-07 Thread AudioGames . net ForumNew releases room : kianoosh shakeri via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

at ition.When you say that, so please say also what are they used for. We stil don't have any mafias in the game. But I also think it'll be awesome.then we can take money, and spend it for some kind of awesome items.o Another thing is it'd be better if you remove this ability of having all of the weapons when player logged in. I think if a player go and find it himself, it'd be more exciting and well, interesting!and please, add other maps, or at least edit the battle field map. Make spots/hasards, and such awesome things to make the game more interesting/exciting.O I was near forgetting it! I compleetly agreed with saving items. So, now they can not be cheated, and I think there is no problem if you add this feature too.thanks,bye

URL: http://forum.audiogames.net/viewtopic.php?pid=272967#p272967





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Re: Survive the Wild!

2016-08-06 Thread AudioGames . net ForumNew releases room : kianoosh shakeri via Audiogames-reflector


  


Re: Survive the Wild!

smoke-j. If you would like, I may upload all of that conversation. I don't care you, or anyone else to edit the call. I don't have an unlimited internet, and I think most of the people knu it already.So, i'm gonna call Ronald to upload it, cause his internet is unlimited.

URL: http://forum.audiogames.net/viewtopic.php?pid=272950#p272950





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Re: Survive the Wild!

2016-08-06 Thread AudioGames . net ForumNew releases room : kianoosh shakeri via Audiogames-reflector


  


Re: Survive the Wild!

smoke-j. If you would like, I may upload all of that conversation. I don't care you, or anyone else to edit the call. I don't have an unlimited internet, and I think most of the people knu it already.So, i'm gonna call Ronald to upload it, cause he's internet is unlimited.

URL: http://forum.audiogames.net/viewtopic.php?pid=272950#p272950





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-06 Thread AudioGames . net ForumNew releases room : kianoosh shakeri via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

@jwoodear21:just move them to words somewhere that you may pass the walls. Nothing else.

URL: http://forum.audiogames.net/viewtopic.php?pid=272873#p272873





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-06 Thread AudioGames . net ForumNew releases room : kianoosh shakeri via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

done. I've killed the stadium master, And i've read my syster's letter. Does the shadow kingdom is  in oriandl fields? Or should I do anything else? cause I  go to church and it says I don't have a pure hart and I can't pass. Also one of those gates for east of the amika need's a spark key wich I don't have itand thank you amireqranion

URL: http://forum.audiogames.net/viewtopic.php?pid=272862#p272862





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-06 Thread AudioGames . net ForumNew releases room : kianoosh shakeri via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

done. I've killed the stadium master, And i've read my syster's letter. Does the shadow kingdom is  in oriandl fields? Or should I do anything else? cause I  go to church and it says I don't have a pure hart and I can't pass. 

URL: http://forum.audiogames.net/viewtopic.php?pid=272862#p272862





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-06 Thread AudioGames . net ForumNew releases room : kianoosh shakeri via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

at ameraqunian(I don't know your name's spellingT sorry)yeh. So. I want to know Where is the paladin? I have 4 ice cristals now.thank you

URL: http://forum.audiogames.net/viewtopic.php?pid=272841#p272841





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-06 Thread AudioGames . net ForumNew releases room : kianoosh shakeri via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

but, as far as I know, there is no way to get to another city from snow star. For reatching to the next stadium.

URL: http://forum.audiogames.net/viewtopic.php?pid=272821#p272821





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-06 Thread AudioGames . net ForumNew releases room : kianoosh shakeri via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

hi. at jayde: Thanks for guiding me. But My question is regarding about the shadow kingdom location.again thank you all

URL: http://forum.audiogames.net/viewtopic.php?pid=272817#p272817





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-06 Thread AudioGames . net ForumNew releases room : kianoosh shakeri via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

at Sokun Prom Vireak:that man is now in the sand-kot city. Find him, he'll scape again, to the right corner of the door of the church. talk to him, you'll fight, he'll give you the key and he'll scape

URL: http://forum.audiogames.net/viewtopic.php?pid=272800#p272800





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-06 Thread AudioGames . net ForumNew releases room : kianoosh shakeri via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

hi guise.I've ritch the snow star city, go's to the stadium, stadium explode, and well. I'm cunfiewsed now. Thereis nothing to do expect some ice cristal that I don't know what they are  useful.I hurd something about shadow kindom. If i'm not mistaken, my second target is there.Could you please tell me where is it? or what to do now?

URL: http://forum.audiogames.net/viewtopic.php?pid=272799#p272799





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-06 Thread AudioGames . net ForumNew releases room : kianoosh shakeri via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

hay guise.Could you please guide me about star war mountain? I'm in f5, I put the bolder in the right place. But nothing happenes. And there are not anything more to put the bolder on it expect that teleporter. What should I do?

URL: http://forum.audiogames.net/viewtopic.php?pid=272795#p272795





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Re: Survive the Wild!

2016-08-06 Thread AudioGames . net ForumNew releases room : kianoosh shakeri via Audiogames-reflector


  


Re: Survive the Wild!

at smoke-j:It was none of my business. People can say everything that they want. I don't know wich person I am. Good or bad? Nice or damn, I don't know wich one! And I will upload the recording of that file. I will only upload it's part cause all of it is about 187 mb and my upload speed is damn slow.And the other thing is: You can't say that cheating is glory of us. Why? Cause only one of us said that. You may use the words "that person said cheating is glory of him" not that "cheating is glory of those people" Something like that. Can't remember.For sure, cheating is not glory of us. At least it's not glory of myne. I beleive it.well. If giving a rank is deppens on making maps/bug fixing/etc, who knows, maybe 40 players of 50 players in stw can do the same thing you did, maybe much more than you. It's not a good reason. But only the bug fixing is the true reason.And again! As I said before, you 
 may go back a few pages and see what's happened when stw hacked by someone, and Even you may read the chats with sam tupy, in one of those posts. That it was not falt of Ronald. I will upload that part of thing that eloquence reads the amine's name on team talk, and will show you.I hope I spoke plightly and I hope you understood me. Cause my english is not very very well.

URL: http://forum.audiogames.net/viewtopic.php?pid=272787#p272787





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Re: Survive the Wild!

2016-08-05 Thread AudioGames . net ForumNew releases room : kianoosh shakeri via Audiogames-reflector


  


Re: Survive the Wild!

at smoke-j.Here! You are wrong man. You wanna think everything you want.I saw with myself that Ronald gave those 50 grenades to his friend, that was near by me. And it was before of sam's li that he turned off his logging.And As Ronald said, He had already 50 grenades in he's inventory, or maybe more. So why don't you don't want to say maybe that was his own items, for example. If sam had 15000 Grenades in his inv, and Ronald had 90 Grenade in his own inventory. Ronald gave 50 grenades to that person. Now Ronald has 15040 grenades. I hope I told it clearly.O by the way! About that hacking. This subject refers to a few months a go, that nvda remote hacking was falt of someone else. If you don't know it, fiel free to check it out, then start charging him as a hacker.And If you were listening to the call, you mite understand that1: he was kidding about hacking, he hurd that amine is on team talk from sam's screen reade
 r, and it's tts was eloquence. I even have it's recording.2: He didn't give  anyone even one death free card. Fiel free to check it out too!3: If you can remember it, Sam said he explained about the Santino account. Hope you haven't forget that.yeh. I know I'm not Ronald.But you said the words, his friends. his friends! Well. I'm one of those.

URL: http://forum.audiogames.net/viewtopic.php?pid=272716#p272716





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Re: Survive the Wild!

2016-08-05 Thread AudioGames . net ForumNew releases room : kianoosh shakeri via Audiogames-reflector


  


Re: Survive the Wild!

at smoke-j.Here! You are wrong man. You wanna think everything you want.I saw with myself that Ronald gave those 50 grenades to he's friend, that was near by me. And it was before of sam's li that he turned off he's logging.And As Ronald said, He had already 50 grenades in he's inventory, or maybe more. So why don't you don't want to say maybe that was he's own items, for example. If sam had 15000 Grenades in he's inv, and Ronald had 90 Grenade in he's own inventory. Ronald gave 50 grenades to that person. Now Ronald has 40 grenades. I hope I could tell it clearly.O by the way! About that hacking. This subject is backs to a few months a go, that nvda remote hacking was falt of someone else. If you don't know it, fiel free to check it out, then start charging him as a hacker.And If you were listening to the call, you mite understand that1: he was kidding about hacking, he hurd that amine is on tea
 m talk from sam's screen reader, and it's tts was eloquence. I even have it's recording.2: He didn't give  anyone even one death free card. Fiel free to check it out too!3: If you can remember it, Sam said he explained about the Santino account. Hope you haven't forget that.yeh. I know I'm not Ronald.But you said the words, he's friends. He's, friends! Well. I'm one of those.

URL: http://forum.audiogames.net/viewtopic.php?pid=272716#p272716





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-04 Thread AudioGames . net ForumNew releases room : kianoosh shakeri via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

in sand-cot city, you must go to the dining room/hall, then go to rinas room. Hed back to church take the items, hed bakc to sand-cot beach, take the right cide of factory to infront, talk to rinna, hed back to dining room, talk to rana's parrants and then go to the church. Listen to cutsins  or skip them, then hed back to dining room. If nothings happened, go to the stadium and prepair for a challenge of stadium litter three.and thanks to jade for helping me.

URL: http://forum.audiogames.net/viewtopic.php?pid=272518#p272518





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-04 Thread AudioGames . net ForumNew releases room : kianoosh shakeri via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

in sand-cot city, you must go to the dining room/hall, then go to rinas room. Hed back to church take the items, hed bakc to sand-cot beach, take the right cide of factory to infront, talk to rinna, hed back to dining room, talk to rana's parrants and then go to the church. Listen to cutsins  or skip them, then hed back to dining room. If nothings happened, go to the stadium and prepair for a challenge of stadium litter three.

URL: http://forum.audiogames.net/viewtopic.php?pid=272518#p272518





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-04 Thread AudioGames . net ForumNew releases room : kianoosh shakeri via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

hi guise. I have the same problem with that guy who said about that unusual tree and that jungle. there isn't any gates or something to let me to get out of jungle to a new location. There is one only for water trail. Should I do anything else? or try to find a gate?

URL: http://forum.audiogames.net/viewtopic.php?pid=272512#p272512





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-04 Thread AudioGames . net ForumNew releases room : kianoosh shakeri via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

hi all. Is it possible to make a team and go and fight with other tamers in offline mode?thanks

URL: http://forum.audiogames.net/viewtopic.php?pid=272462#p272462





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-02 Thread AudioGames . net ForumNew releases room : kianoosh shakeri via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

hi all! Guise. What should I do for getting out of the village to avalet city for stadium2?I also found the ring and gave it to that person and took a holey meddallien. What should I do next?

URL: http://forum.audiogames.net/viewtopic.php?pid=272031#p272031





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-01 Thread AudioGames . net ForumNew releases room : kianoosh shakeri via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

guise. Could someone please tell me where is the park rode and If it's in eskin path, Why I couldn't find the ring? What Should I do? Thank you

URL: http://forum.audiogames.net/viewtopic.php?pid=271841#p271841





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-07-31 Thread AudioGames . net ForumNew releases room : kianoosh shakeri via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

hi all! Guise i'm now in bell tower F5. How can I get to f6, or the next path? It doesn't have any opened path to the next path. Only for f4

URL: http://forum.audiogames.net/viewtopic.php?pid=271722#p271722





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Re: Survive the Wild!

2016-07-30 Thread AudioGames . net ForumNew releases room : kianoosh shakeri via Audiogames-reflector


  


Re: Survive the Wild!

I also did not say that they should know and that's a requarment for them. But I beleive that an admin, with those abilities, is better! Isn't it?And yes! there are some awesome admins such as smoke and Walter, that they don't know more than one language(if i'm not mistaken).

URL: http://forum.audiogames.net/viewtopic.php?pid=271503#p271503





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Re: Crime Hunter released

2016-07-30 Thread AudioGames . net ForumNew releases room : kianoosh shakeri via Audiogames-reflector


  


Re: Crime Hunter released

at orial gomez: Use your camera. Hold the g key and use it just like other games.@nick:Use your screen reader to play. At least in windows 8.1 to upper the game get's lagg cause of humany tts. Maybe it is in windows seven too.

URL: http://forum.audiogames.net/viewtopic.php?pid=271453#p271453





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Re: Survive the Wild!

2016-07-30 Thread AudioGames . net ForumNew releases room : kianoosh shakeri via Audiogames-reflector


  


Re: Survive the Wild!

Draq wrote:kianoosh shakeri wrote:That's right. An admin must know at least two or three languages. Then, this admin can become helpful.I must respectfully disagree on this point.  STW's primary language is English. In my opinion, people who play the game should be using English as much as possible. If they don't know English, they can probably use the game to help them learn, provided everyone isn't using shorthand and such. Sticking to their primary language won't help them learn another one. I'd say the same thing if the primary language was Spanish, Turkish, French, etc. If you're going to play an online game with a primary language other than your primary language, then you should at the very least know enough of that language to ask for help even if you can't write or speak the language perfectly. For example, I 
 don't know japanese at all, so you won't see me trying to play a Japanese online game and expect the admins there to speak English.Expecting every admin to know two or three languages isn't realistic. That's like saying every fast food worker in America should know two or three languages to take orders from customers. Making such a thing a requirement would seriously limit Sam's options for admins. Being multilingual should be considered a bonus, not a requirement. I'd be more worried about how well potential admins could follow rules than how many languages they can speak.Well. Those people that stil don't know anything about english, or only a few words. They may need to learn it. That's true. But for the first, they need someone to ask for rools, alerts in the game, quests, ability of each item. Why can they do? Don't we play bokurano daibouken3, by getting help from add-ons? They may use them also but,
  translaters do not work most of the time. I mean they don't work as they are supposed to. You know that Already I think.at least an admin with two or three languages really a pritiated and there are two of them. Naday, and dementor. Naday speaks spanish and she knows english, Dementor speaks tagalog and he knows english too. I don't know if there is or there are more, But I said that Cause I wanted to bring an example for you. I don't know if you was there or no but A day, I think Smoke-j Sent a notify by meaning of If any of you found the wolf forest Soonner, he/she'll take 20 pop_cans and 200 Coins I think. Then, Someone else sent this notify by he/she's native language. For sure This could be helpful for those guise that they spokes with that admin's native language. Right? This is why an admin with two or three languages is a pritiated.

URL: http://forum.audiogames.net/viewtopic.php?pid=271411#p271411





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Re: Survive the Wild!

2016-07-30 Thread AudioGames . net ForumNew releases room : kianoosh shakeri via Audiogames-reflector


  


Re: Survive the Wild!

Draq wrote:kianoosh shakeri wrote:That's right. An admin must know at least two or three languages. Then, this admin can become helpful.I must respectfully disagree on this point.  STW's primary language is English. In my opinion, people who play the game should be using English as much as possible. If they don't know English, they can probably use the game to help them learn, provided everyone isn't using shorthand and such. Sticking to their primary language won't help them learn another one. I'd say the same thing if the primary language was Spanish, Turkish, French, etc. If you're going to play an online game with a primary language other than your primary language, then you should at the very least know enough of that language to ask for help even if you can't write or speak the language perfectly. For example, I 
 don't know japanese at all, so you won't see me trying to play a Japanese online game and expect the admins there to speak English.Expecting every admin to know two or three languages isn't realistic. That's like saying every fast food worker in America should know two or three languages to take orders from customers. Making such a thing a requirement would seriously limit Sam's options for admins. Being multilingual should be considered a bonus, not a requirement. I'd be more worried about how well potential admins could follow rules than how many languages they can speak.Well. Those people that stil don't know anything about english, or only a few words. They may need to learn it. That's true. But for the first, they need someone to ask for rools, alerts in the game, quests, ability of each item. Why can they do? Don't we play bokurano daibouken3, by getting help from add-ons? They may use them also but,
  translaters do not work most of the time. I mean they don't work as they are supposed to. You know that Already I think.at least an admin with two or three languages really a pritiated and there are two of them. Naday, and dementor. Naday speaks spanish and she knows english, Dementor speaks tagalog and he knows english too. I don't know if there is or there are more, But I said that Cause I wanted to bring an example for you. I don't know if you was there or no but A day, I think Smoke-j Sent a notify by meaning of If any of you found the wolf forest Sonner, he/she'll take 20 pop_cans and 200 Coins I think. Then, Someone else sent this notify by he/she's native language. For sure This could be helpful for those guise that they spokes with that admin's native language. Right? This is what an admin with two or three languages is a pritiated.

URL: http://forum.audiogames.net/viewtopic.php?pid=271411#p271411





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Re: Survive the Wild!

2016-07-29 Thread AudioGames . net ForumNew releases room : kianoosh shakeri via Audiogames-reflector


  


Re: Survive the Wild!

hay guise. I can't understand why you all trying to forss Sam to make you as an admin/master. Guise you must realise that Afters those good features for admins, there are some bad things behind it!Guise you must know after getting rank you have a quest that you must do it well. You must make yourself as an admin with the best abilities. You must be online most of the time so If you are busy Most of the time, this rank is useless for you.Guise you all know we are now talking abount none sence things. The only right thing is languages.That's right. An admin must know at least two or three languages. Then, this admin can become helpful.And now sam I have another suggestion for you, if You kip reading it i'll thank you.Man. You really must add the builder rank. Some of these guise can build bunch of great maps that is Also good for stw and it's players.My second suggestion is:You must realise that when you are giving ranks 
 very quickly to players, you must prepair to get this kind of pm's such as make me admin, I need rank! I want free account, I need teleporter id, I need blah blah blah blah!and @blindgamer:This time I really agreed with amine. If you kip asking about ranks and spamming like a childran, you'll get nothing. You also must read my last lines of my message to see what a good admin should have. Hope you understood me.and about an example .lng file, You can read the spanish one. It has most of those things. Well, if you saw anything more, you can put it there. That's not too hard.In my opinian, here are two admins that was the best ones so far:Naday,walter.It was only my opinian. Nothing else.I don't say others are bad, These are better.Bye bye.

URL: http://forum.audiogames.net/viewtopic.php?pid=271179#p271179





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Re: Survive the Wild!

2016-07-29 Thread AudioGames . net ForumNew releases room : kianoosh shakeri via Audiogames-reflector


  


Re: Survive the Wild!

hay guise. I can't understand why you all trying to forss Sam to make you as an admin/master. Guise you must realise that Afters those good features for admins, there are some bad things behind it!Guise you must know after getting rank you have a quest that you must do it well. You must make yourself as an admin with the best abilities. You must be online most of the time so If you are busy Most of the time, this rank is useless for you.Guise you all know we are now talking abount none sence things. The only right thing is languages.Thta's right. An admin must know at least two or three languages. Then, this admin can become helpful.And now sam I have another suggestion for you, if You kip reading it i'll thank you.Man. You really must add the builder rank. Some of these guise can build bunch of great maps that is Also good for stw and it's players.My second suggestion is:You must realise that when you are giving ranks 
 very quickly to players, you must prepair to get this kind of pm's such as make me admin, I need rank! I want free account, I need teleporter id, I need blah blah blah blah!and @blindgamer:This time I really agreed with amine. If you kip asking about ranks and spamming like a childran, you'll get nothing. You also must read my last lines of my message to see what a good admin should have. Hope you understood me.and about an example .lng file, You can read the spanish one. It has most of those things. Well, if you saw anything more, you can put it there. That's not too hard.In my opinian, here are two admins that was the best ones so far:Naday,walter.It was only my opinian. Nothing else.I don't say others are bad, These are better.Bye bye.

URL: http://forum.audiogames.net/viewtopic.php?pid=271179#p271179





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Re: Survive the Wild!

2016-07-18 Thread AudioGames . net ForumNew releases room : kianoosh shakeri via Audiogames-reflector


  


Re: Survive the Wild!

she is right.we should have a possibility to change our shelters, but not as much as admins have because that would cause some run time errors.maybe we can have a building menu, wich it contains build a tile, change ambience, change the zone.if a player type the tile thing wrong, it should give him/her an error with there is no tile with that name you typed.something like that, and it is not dangeress and won't make run time errors.

URL: http://forum.audiogames.net/viewtopic.php?pid=268560#p268560





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Re: Survive the Wild!

2016-07-18 Thread AudioGames . net ForumNew releases room : kianoosh shakeri via Audiogames-reflector


  


Re: Survive the Wild!

she is right.we should have a possibility to change our shelters, but not as much as admins can because that would case some run time errors.maybe we can have a building menu, wich it contains build a tile, change ambience, change the zone.if a player type the tile thing wrong, it should give him/her an error with there is no tile with that name you typed.something like that, and it is not dangeress and won't make run time errors.

URL: http://forum.audiogames.net/viewtopic.php?pid=268560#p268560





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Re: Survive the Wild!

2016-07-09 Thread AudioGames . net ForumNew releases room : kianoosh shakeri via Audiogames-reflector


  


Re: Survive the Wild!

anyway. After saying those, I stil love stw, because I have a bunch of Memories since about two summers or one summer a go  I can't remember.And I surely wish to see new and great features in stw. As I said those were my opinians about the game. But I also think meyana is true.how ever, I learned some of my english experience from stw!and I must be thankful to sam for sure!thank youu.

URL: http://forum.audiogames.net/viewtopic.php?pid=267476#p267476





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Re: Survive the Wild!

2016-07-09 Thread AudioGames . net ForumNew releases room : kianoosh shakeri via Audiogames-reflector


  


Re: Survive the Wild!

anyway. After saying those, I stil love stw, because I have a bunch of Memories since about two summers or one summer a go  I can't remember.And I shurely wich to see new and great features in stw. As I said those were my opinians about the game. But I also think meyana is true.how ever, I learned some of my english experience from stw!and I must be thankful to sam for sure!thank youu.

URL: http://forum.audiogames.net/viewtopic.php?pid=267476#p267476





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Re: Survive the Wild!

2016-07-09 Thread AudioGames . net ForumNew releases room : kianoosh shakeri via Audiogames-reflector


  


Re: Survive the Wild!

how about jobs? I think their could be awesome. Because quests are limited.they can be useful I think.

URL: http://forum.audiogames.net/viewtopic.php?pid=267413#p267413





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Re: Survive the Wild!

2016-07-09 Thread AudioGames . net ForumNew releases room : kianoosh shakeri via Audiogames-reflector


  


Re: Survive the Wild!

guise some of you are interesting.I got the point like jason haha.With dfc's and teleporters the game kames easy, easy, and easy!no one is worried about dieing or traveling.We never said that sam should remove all of store items, just dfc's and teleporters.He may add other items. But in my opinian, dfc and teleporter are compleetly cheat.People if you are angry about cheators, so these things should be removed because these things are cheat! cheat.What is cheat? cheat is something that let you stay alive for a year, for a few months. Cheat is something that let you to travel, wip, wip to a far, far and much far map.These are cheat. Not a storage locker. Not killing. Not surviving the wild.As I said sam is the developer and he Mayadd other items to he's store.Well, they can be such as shields, new weapons(real guns AK-47 and others). Yes I stil playing stw but this is my opinian.I stil sure that 
 we had much more funs in the older versions.guise. This game can become boarry if you be alown in the game(alown means no onee be around you).then You can't do anything instead of chatting. And I think we have enough chat clients. Don't we?also masters don't enabling events, they can be awesome (lance fight event and crazy gift collection event are both awesome).it was my opinian but I have another things to say:segestion:adding jobs. Jobs may let people to do something and get stw points, and run the game out of a chat client.jobs shouldn't be ended never. Example if someone accepted the honting job, Each kill that player caused should give him/her some stw points that it should be difrent for each job.or there can be another job like transfering a difrent item from a map to another one.It was my segestion that can be in the next updates. Who knows?

URL: http://forum.audiogames.net/viewtopic.php?pid=267403#p267403





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Re: Survive the Wild!

2016-07-09 Thread AudioGames . net ForumNew releases room : kianoosh shakeri via Audiogames-reflector


  


Re: Survive the Wild!

guise some of you are interesting.I got the point like jason haha.With dfc's and teleporters the game kames easy, easy, and easy!no one is worried about dieing or traveling.We never said that sam should remove all of store items, just dfc's and teleporters.He may add other items. But in my opinian, dfc and teleporter are compleetly cheat.People if you are angry about cheators, so these things should be removed because these things are cheat! cheat.What is cheat? cheat is something that let you stay alive for a year, for a few months. Cheat is something that let you to travel, wip, wip to a far, far and much far map.These are cheat. Not a storage locker. Not killing. Not surviving the wild.As I said sam is the developer and he Mayadd other items to he's store.Well, they can be such as shields, new weapons(real guns AK-47 and others). Yes I stil playing stw but this is my opinian.I stil sure that 
 we had much more funs in the older versions.guise. This game can become boarry if you be alown in the game(alown means no onee be around you).then You can do anything instead of chatting. And I think we have enough chat clients. Don't we?also masters don't enabling events, they can be awesome (lance fight event and crazy gift collection event are both awesome).it was my opinian but I have another things to say:segestion:adding jobs. Jobs may let people to do something and get stw points, and run the game out of a chat client.jobs shouldn't be ended never. Example if someone accepted the honting job, Each kill that player caused should give him/her some stw points that it should be difrent for each job.or there can be another job like transfering a difrent item from a map to another one.It was my segestion that can be in the next updates. Who knows?

URL: http://forum.audiogames.net/viewtopic.php?pid=267403#p267403





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Re: Survive the Wild!

2016-07-08 Thread AudioGames . net ForumNew releases room : kianoosh shakeri via Audiogames-reflector


  


Re: Survive the Wild!

momo7807 wrote:HiMy point is this.1. Supernatural players and normal players should be separated when it comes to pk. So supernatural players can kill supernatural players, and normal players can kill normal players only, I think this will sort the situation.2. Realism yes, Dfcs and teleporters are not realistic, and supernatural players don't need to work around, and don't need to drink or eat something. That's why they think this game as a chat client.3. Someone wanted the pk system to be removed, so let me give my thoughts.Like I said, this game is Survive the wild, nothing, nothing specific. I don't wanna be harsh here but, after we survived, what should we do next?Sorry if it sounded harsh.yes, he's right. You removed makeing tree houses, there isn't anything to do. there is, but worthless thing.

URL: http://forum.audiogames.net/viewtopic.php?pid=267326#p267326





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Re: Survive the Wild!

2016-07-08 Thread AudioGames . net ForumNew releases room : kianoosh shakeri via Audiogames-reflector


  


Re: Survive the Wild!

[ a-t ] jwoodir21don't you think that surviving the wild don't have teleporters and stuff like that?and yeah, storage lockers can be on because you can already put your items in everything in the wild, even you can hide them under dirts muds and stuff like that, but hideing your items is perdy in possible because it needs a coord system.and yeah, pk system should be removed or it should be changed. In my opinian surviving the wild don't have anything called pk or player killing.If someone decided to play stw, (survive, the, wild) he/she must be alright for killing in the wild. It's name is wild. Isn't it?@sam_tupy:Have you ever took a look at comments?if you added death free cards and don't want to remove them, You have to change something in pk system to let us to kill others easily. Stw is almost unplayable with death free cards. Unplayable means that most of people don't looking it as an audio game. T
 hey looking it as a chat client.sam, buying stuff, going to quests, and this kind of things can be ended, but if we had killing(at least more than now what we had), stw could become more exciting. Killing can't be ended never! You've added so much things to stw they are all good and awesome, but I think pk system and dfc's and teleporters are what made this version more enjoyless then older versions[I mean those befor 0.7 I think].It was my opinian, thanks for reading. And sorry for my english.

URL: http://forum.audiogames.net/viewtopic.php?pid=267298#p267298





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Re: Survive the Wild!

2016-07-07 Thread AudioGames . net ForumNew releases room : kianoosh shakeri via Audiogames-reflector


  


Re: Survive the Wild!

yes. Hahahaha. Survive the wild is no longer about surviving the wild.where we had teleporters or death free card in the wild, even we don't have them in the real world!and yeah, jason is right, this game was much much better when it's first releases, befor the pk system, befor thestore.I'm sure most of the people had more funs befor the store at least.You know what? game was much more harder to play.but now people looking it as a chat client, they don't need to drink or eat, because the won't die at least for a long time!they are not care about holes/stuf like that, if they falls, they won't die!they don't worry about going to farther maps, because they can teleport there easily!guise we all know these are not for surviving the wild.Sam can stil get money by selling shelters, packages, and stuff like that.But this is my opinian, maybe yors is difrent.In my opinian, dfc's and 
 teleporters should be gong.bye.

URL: http://forum.audiogames.net/viewtopic.php?pid=267092#p267092





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Re: Survive the Wild!

2016-07-02 Thread AudioGames . net ForumNew releases room : kianoosh shakeri via Audiogames-reflector


  


Re: Survive the Wild!

hi all. I think I've found a bug or a huge problem for mostof us or even all ofus: energy system got broken, it's running low with super sonic speed! and in my opinian, this is really really very bad for sure for all of us.I think it should be fixed,thanks

URL: http://forum.audiogames.net/viewtopic.php?pid=266608#p266608





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Re: Survive the Wild!

2016-06-18 Thread AudioGames . net ForumNew releases room : kianoosh shakeri via Audiogames-reflector


  


Re: Survive the Wild!

hello. I have another sejestchen. sam. You can make a thing called changes in the server. Here is how it works: if a player type /changes, the server will show him/her new changes that you made in the server. Just like ultrapower and rtr.thank you

URL: http://forum.audiogames.net/viewtopic.php?pid=264931#p264931





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Re: Redspot, blood and paril. First public beta released!

2016-06-17 Thread AudioGames . net ForumNew releases room : kianoosh shakeri via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

yeah! true with radar missels and that thing that darthscope said. It would be really cool

URL: http://forum.audiogames.net/viewtopic.php?pid=264873#p264873





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Re: Bokurano Daibouken 3 : secondary topic

2016-05-15 Thread AudioGames . net ForumNew releases room : kianoosh shakeri via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

I did it. but nothing happens.

URL: http://forum.audiogames.net/viewtopic.php?pid=260487#p260487





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Re: Bokurano Daibouken 3 : secondary topic

2016-05-14 Thread AudioGames . net ForumNew releases room : kianoosh shakeri via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

hi there.well, I've ended the super wolfe mode, but sadly, I can't craft the water master.because of water launcher2, when I got craft that, it will don't come to my weapons list.should I pm it to ukio, or you can help me about that?thank ya.

URL: http://forum.audiogames.net/viewtopic.php?pid=260408#p260408





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Re: Bokurano Daibouken 3 : secondary topic

2016-05-12 Thread AudioGames . net ForumNew releases room : kianoosh shakeri via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

hi all.could you please, tell me, how can I get super companion card?  I've ended the normal mode, and I'm near Ending super wolfe mode too.so, how can I get super companion card or, companion card?thank you  a lot

URL: http://forum.audiogames.net/viewtopic.php?pid=260187#p260187





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Re: Bokurano Daibouken 3 : secondary topic

2016-05-07 Thread AudioGames . net ForumNew releases room : kianoosh shakeri via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

for who wanted the red paint ball launcher:open stage 20-1, but don't distroi the first wall, ews a super U F O or ews your majikal hook! wants you dun, go to 150 0, and ews your super U f O. fly to hight 35 and go to x 159. put a c bomb there and distroi it, again go to x 160 and do it again. red paint ball launcher will drop, and you are on a tile wich you can't see it by your camera.just you need to press up aro, and then take the red paint ball launcher and go back and distroi the first wall,        you will beat that level and you have the red paint ball launcher.do not forget that: ameunation of red paint ball launcher is red paint balls. I mean stragity item of red paint balls.there ya go

URL: http://forum.audiogames.net/viewtopic.php?pid=259669#p259669





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Re: Survive the Wild!

2016-04-29 Thread AudioGames . net ForumNew releases room : kianoosh shakeri via Audiogames-reflector


  


Re: Survive the Wild!

OK OK, let me tell you something guise about bgt, the new version.you're saying because of limitations, people should have buy the game, if he/she made a cheat, he/she will get ban. but   then he/she will change he's / she's I P and he will come back again to the game and will cuntinew he's or she's cheating.here, I have to tell you I hurd new version of bgt is comeing out until next month and one of things I know is banning serial hard is included in the new version.so, when some one is a cheator and get ban, he or she can not comeing back to the game and doing that again.if they change they's pc or laptop 1 time, 2 times, 3 times, but not 4 times! it is not choklet! you can ban them and they will can't play this game any more.even in this version, changeing computer ID is not as easy as You thinkalso there is another think i should say:in first versions "older versions", game
  was awesome with no limitations and people worn't    cheators there was no pk so people could kill others and get they items so they didn't need to cheating or something like that.but now  you made the limitations. people cheated a lot a lot a lot and a lot! when you  maded pk system, no one could kill others until they wants.then, they soposed to cheat.now you made this huge limitations.so you have to be sure about more hackers and more cheators.it was better if you asked  why they cheated.maybe they could help you and tell you their reason. after that, you could think what should you do about it. then maybe you could make cheators litteler than now.as I sed, I can not play your game anymore because pay pal is banned in my country.and dollair is expansib  here.I don't have a credit card or anything like that. so,   I can not buy this game. but hopefully you will read my com
 ment and you will under stand me what was my meen. because my english is not very good, hopefully you  under stand me.bye

URL: http://forum.audiogames.net/viewtopic.php?pid=258610#p258610





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