Re: Crazy Party: mini-games and card battle! (beta61)

2018-12-02 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta61)

It is random each time, however let's say you have 3 more games to unlock, and as you can probably see the randomness is largely decreased so you can keep getting the same game. However, if you can at least get a positive score on the numbers quiz you can progress further.

URL: http://forum.audiogames.net/post/396518/#p396518




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Re: Crazy Party: mini-games and card battle! (beta61)

2018-11-19 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta61)

Perhaps you should try switching to the alternate mapping of using i, k, j and l with f10? That way you do not need to press up and down but k and i, which is a bit easier for me.

URL: http://forum.audiogames.net/post/393953/#p393953




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Re: Turning in the Grave, a, sorta new, Zombie Apocolyps game!

2018-11-18 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Turning in the Grave, a, sorta new, Zombie Apocolyps game!

And another great, useless thread in the new releases room. Before you post your next game, please think for more than a minute how much gameplay does it actually offer, but more important than that how much have you actually coded yourself.

URL: http://forum.audiogames.net/post/393872/#p393872




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Re: Turning in the Grave, a, sorta new, Zombie Apocolyps game!

2018-11-18 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Turning in the Grave, a, sorta new, Zombie Apocolyps game!

To everybody saying give him a break, actually no. The code is not the issue here nor his lack of programming knowledge, nor the fact it is his first game and everybody critisizes it. The problem is that when you release something from an open source project, you usually list a bunch of changes that make it worth playing, because you know, the new releases room is for gamers, not for tiny development experiments. Is it now enough to be honest about a code base and get a game hit? If so then any cloner should publish their games again and just be honest about them being clones, problem solved.

URL: http://forum.audiogames.net/post/393806/#p393806




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Re: Treasure Hunt is now open source!

2018-11-17 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Treasure Hunt is now open source!

What's inaccessible? All you do is click issues, then create a new issue and fill it out.

URL: http://forum.audiogames.net/post/393620/#p393620




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Re: Treasure Hunt is now open source!

2018-11-15 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Treasure Hunt is now open source!

I think you should add to original post that the primary way of reporting bugs is GitHub and that you are not always present on the forum to read bug reports.

URL: http://forum.audiogames.net/post/393370/#p393370




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Re: Three-D Velocity, open-source flight simulator 2.20 released

2018-11-14 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Three-D Velocity, open-source flight simulator 2.20 released

I also crashed while landing. Still need to check the documentation as I have tried this game before but had too poor English knowledge to properly play it.

URL: http://forum.audiogames.net/post/393242/#p393242




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Re: Treasure Hunt is now open source!

2018-11-12 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Treasure Hunt is now open source!

When you download the source, the exe file is inside the debug folder as the readme mentions near the bottom.

URL: http://forum.audiogames.net/post/392811/#p392811




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Re: Two new accessible games from Spoonbill Software

2018-11-11 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Two new accessible games from Spoonbill Software

I really like these, however I only wish the developer added screen reader support to them. Would make it quite easier to play. Anybody knows if he reads these forums or should I just try contacting him directly or perhaps he already answered that?

URL: http://forum.audiogames.net/post/392690/#p392690




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Re: Crazy Party: mini-games and card battle! (beta61)

2018-11-10 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta61)

To target your ally, you hold shift while pressing enter, however don't release it before you press enter and also make sure you use left shift. About simbols, there are 2 things you can do with them to attack: 1. Use deadly simbol which is a dark card, however you must combine it with a card  called transfer simbol which is fairy. Both are level 30, so in a best deck you'd still need about 30 turns for that to start working, and it is most effective if you play battles above 1000 HP. Second way is to use a different attack which does not need your opponent to have simbols. That is either smash simbol, a rock card or a fire card, currently forgot the English name since I do not play CP in English, but you should be able to find it easily. Main use for simbols is however to get levels of other types easier. They are very strong, however also have consequences and are not so ideal for low HP rounds.

URL: http://forum.audiogames.net/post/392539/#p392539




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Re: Huboodle - 8 games in one!

2018-04-02 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Huboodle - 8 games in one!

HI. Just wondering, is there going to be an Android app? I believe that I saw somewhere that there will be but not entirely sure so just wanted to see how that is going.

URL: http://forum.audiogames.net/viewtopic.php?pid=357961#p357961




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Re: Garrett's Life Emulator, The First Life emulator Ever Made!

2018-04-01 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Garrett's Life Emulator, The First Life emulator Ever Made!

If anything, this joke will show how lazy people are even when it comes to very short topics.

URL: http://forum.audiogames.net/viewtopic.php?pid=357812#p357812




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Re: Eurofly Version 2.0 now available

2018-02-21 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Eurofly Version 2.0 now available

You can always turn off the flight timetable

URL: http://forum.audiogames.net/viewtopic.php?pid=353310#p353310





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Re: Eurofly Version 2.0 now available

2018-02-21 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Eurofly Version 2.0 now available

Your landing gear lowers your speed for category 1 planes by 20, for category 2 by 30 and for 3 it was by 50 I think. In any case, you have to take that into account when calculating your landing speed.

URL: http://forum.audiogames.net/viewtopic.php?pid=353268#p353268





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Re: Eurofly Version 2.0 now available

2018-02-19 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Eurofly Version 2.0 now available

There is a script to put jaws to sleep so it does not intercept keys

URL: http://forum.audiogames.net/viewtopic.php?pid=352882#p352882





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Re: Eurofly Version 2.0 now available

2018-02-18 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Eurofly Version 2.0 now available

You are probably a jaws user so you need to deal with Jaws's behaviour.

URL: http://forum.audiogames.net/viewtopic.php?pid=352722#p352722





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Re: Four in a Line, Four in a Row for Android

2018-02-17 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Four in a Line, Four in a Row for Android

Android studio is an IDE and Java is a programming language.

URL: http://forum.audiogames.net/viewtopic.php?pid=352671#p352671





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Re: Eurofly Version 2.0 now available

2018-02-16 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Eurofly Version 2.0 now available

Once the turbo is on, you can accelerate up to 1 normally with the home key.

URL: http://forum.audiogames.net/viewtopic.php?pid=352463#p352463





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Re: Four in a Line, Four in a Row for Android

2018-02-15 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Four in a Line, Four in a Row for Android

@Manu did you make the AI? Just asking because there is a really easy trick to beat computers at the highest difficulty level which was also present in pontes gamezone so wondering if I should report that to you.

URL: http://forum.audiogames.net/viewtopic.php?pid=352268#p352268





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Re: Four in a Line, Four in a Row for Android

2018-02-14 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Four in a Line, Four in a Row for Android

Hey Manu, great job and glad to see you developing such awesome games for Android! Definitely looking forward to your backgammon port, and I am interested in translating your games to Serbian. I did pontes gamezone already, and if you still have my email it is the same. If not, let me know and I will send it here.

URL: http://forum.audiogames.net/viewtopic.php?pid=352182#p352182





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Re: Eurofly Version 2.0 now available

2018-02-14 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Eurofly Version 2.0 now available

It does kind of depend which sound do you hear. If it is a small beep that varies in pitch, then yes it is a storm and you have to turn left and right to avoid it. About emergency landings, you do it by putting your frequency on 121.5 if I remember correctly.

URL: http://forum.audiogames.net/viewtopic.php?pid=352162#p352162





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Re: Eurofly Version 2.0 now available

2018-02-14 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Eurofly Version 2.0 now available

Weird. You are sure you turned brakes off? I didn't have that happening.

URL: http://forum.audiogames.net/viewtopic.php?pid=352137#p352137





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Re: Eurofly Version 2.0 now available

2018-02-10 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Eurofly Version 2.0 now available

It is functional, the speed is just intentionally limited to 20. You don't need to use it though, just turn by 180 degrees when you want to go back from the gates.

URL: http://forum.audiogames.net/viewtopic.php?pid=351685#p351685





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Re: Eurofly Version 2.0 now available

2018-02-06 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Eurofly Version 2.0 now available

You probably mean either the sound that notifies you of points of interest, or the one that lets you know when you are near a capital city. Both can be turned off by pressing alt plus c and alt plus b.

URL: http://forum.audiogames.net/viewtopic.php?pid=351117#p351117





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-18 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

Hi Joseph, thanks for your answer and I was guessing that the book location is not the same each time since one of my friends told me the exact coordinates and it was not there for me, though the fact that it can be in any place doesn't really help me to find it. Is it really any place? Possibly only the forest or the city?

URL: http://forum.audiogames.net/viewtopic.php?pid=348210#p348210





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-17 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

Hi. If you mean the north and the south watchtowers in the city, I just tried it and didn't find it.

URL: http://forum.audiogames.net/viewtopic.php?pid=348134#p348134





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Re: Eurofly Version 2.0 now available

2018-01-15 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Eurofly Version 2.0 now available

There was a bug in the latest update which should be fixed today after you update the game.

URL: http://forum.audiogames.net/viewtopic.php?pid=347724#p347724





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Re: Eurofly Version 2.0 now available

2018-01-13 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Eurofly Version 2.0 now available

Why would you worry about installing mods if you can't run the game? Also, if it is in use, make sure that no app that used c redistribudables is running and then paste the file.

URL: http://forum.audiogames.net/viewtopic.php?pid=347356#p347356





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Re: Eurofly Version 2.0 now available

2018-01-12 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Eurofly Version 2.0 now available

Oh so eurofly 1 worked on your PC? Interesting. The thing is it works for most people and doesn't for some. You don't need visual studio, but visual c redistributables which are 2 completely different things as visual studio is ment for developers. To merge those 2 discussions into one, try copying the file you downloaded instead of the game folder into the windows/system32 folder replacing the one already present there if any.

URL: http://forum.audiogames.net/viewtopic.php?pid=347243#p347243





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Re: Eurofly Version 2.0 now available

2018-01-12 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Eurofly Version 2.0 now available

Could you stop with the same questions in 5 different topic? Thanks. There is a getting started guide on the website together with audio tutorials. Just curious, how do you know NVDA says blank when you press ctrl even though you can't run the game?

URL: http://forum.audiogames.net/viewtopic.php?pid=347221#p347221





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Re: Eurofly Version 2.0 now available

2018-01-12 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Eurofly Version 2.0 now available

When an important update is released, the news get posted to both the en kissoft mailing list as well as the kissoft facebook group. Now, these last 2 were just bugfixing so no changelogs.

URL: http://forum.audiogames.net/viewtopic.php?pid=347126#p347126





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Re: Eurofly Version 2.0 now available

2018-01-09 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Eurofly Version 2.0 now available

Oh, perhaps it is different with sapi. Sorry, don't use sapi so can't tell you.

URL: http://forum.audiogames.net/viewtopic.php?pid=346710#p346710





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Re: Eurofly Version 2.0 now available

2018-01-09 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Eurofly Version 2.0 now available

Quite weird as the speech does not interrupt previous strings spoken. In any case, you can set different levels of verbosity with ctrl and numbers, for example ctrl 1 would turn off announcing of continents, 2 countryes, 3 cityes and so on.

URL: http://forum.audiogames.net/viewtopic.php?pid=346673#p346673





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Re: Eurofly Version 2.0 now available

2018-01-09 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Eurofly Version 2.0 now available

Selling tickets is automatic so you can't do anything but check the prices of tickets in the ctrl plus enter screen. Also, for those that had errors with registering the profile, try the latest update which should improve that.

URL: http://forum.audiogames.net/viewtopic.php?pid=346607#p346607





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Re: fight to the death: first game, created by me!

2018-01-08 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: fight to the death: first game, created by me!

Thumps up to ironcross32. This is starting to be something that you guys can solve in a private chat as it is not a discussion about the game anymore.

URL: http://forum.audiogames.net/viewtopic.php?pid=346520#p346520





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Re: Eurofly Version 2.0 now available

2018-01-06 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Eurofly Version 2.0 now available

There are indeed new task packs, but after you complete the default 90 tasks.

URL: http://forum.audiogames.net/viewtopic.php?pid=346167#p346167





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Re: Eurofly Enhanced Mod

2017-12-29 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Eurofly Enhanced Mod

Hi Ironcross. Pretty good and balanced post, and if more people concretely posted like you the developer would represent the game better. I am sure many people would be willing to pay for a better product, but sometimes a developer chooses to make the game free because he does not feel like he can offer the expected support for payed customers, tube sim being a recent example of that. There is just one thing you missed, but I can't blame you in such a long topic. Rastislav did actually respond to the user who posted the concrete error with eurofly, and here is his reply: @RTT entertainment:this is rare bug, but one my friend have it too. We haven't found the cause yet, it seems like more complicated stuff. So I sadly can't recommend you anything concrete, but we are working on it.

URL: http://forum.audiogames.net/viewtopic.php?pid=344373#p344373





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Re: Eurofly Enhanced Mod

2017-12-29 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Eurofly Enhanced Mod

The amount of disrespect here is pretty outstanding. Before people jump, I don't mean guys like Simba or ironcross. They as they say themselves are aviation geeks, and I can totally get your wish for this game to be perfectly realistic. However, while a simulation does mean it is as close to the real aircraft as possible, it all depends on how far the developer wants to go. If you just keep in mind that this was originally meant to be a geographical atlas and that the flight idea came later as a bonus, I think it is enough. What is much more annoying however, are improper bug reports. Firstly, people need to start differentiating bug reports from feature suggestions. Second, I have no idea which developer ever fixed a bug by you just telling him the game crashes and I can't play. When does it crash? Does it give an error? Even with all that answered and with you giving a perfect bug report, you must also understand that A this is a free product and as such, you have no right to demand any updates and B it is holidays time. This version was in development for a while now, and nobody seems to care that when you work on something for a while, you need some rest. I am thinking did people here forget how eurofly 1 worked? Did we have bugs? Yes, a bunch of them. Did eurofly 1 get to the point where it is completely stable? Of course, just like any software or game.

URL: http://forum.audiogames.net/viewtopic.php?pid=344340#p344340





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Re: Eurofly Enhanced Mod

2017-12-28 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Eurofly Enhanced Mod

All those mentioned are realism issues and not bugs that prevent a new version from coming out. You're right about NVDA helper, but you can't read lists in 64 bit apps with NVDA. Hell how great it would be if everything was transitioning to 64 bit, Microsoft wouldn't have so much issues to kill x86. The 64 bit was just an afterthought process and doesn't make sense. How many audio games are actually 64 bit? How much difference will the end user notice? Is it even slightly worth the time to maintain 2 versions of an audiogame? When x86 is gone, answers to all of these are yes. For now, no. Regarding realism: Let's face it, this game was never meant to be 100 percent realistic. You can love or hate that, but it is how it is for now. I am playing a game, not riding my plane.

URL: http://forum.audiogames.net/viewtopic.php?pid=344111#p344111





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Re: Eurofly Enhanced Mod

2017-12-28 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Eurofly Enhanced Mod

Also, sorry for a double post but isn't new releases room for games and not for mods to games? I believe this should be in general games discussion.

URL: http://forum.audiogames.net/viewtopic.php?pid=344060#p344060





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Re: Eurofly Enhanced Mod

2017-12-28 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Eurofly Enhanced Mod

Let me see here. 1. So, saying wrong direction bug is enough for the developer to immediatelly understand what's happening and fix it? Cool then, I hope one day you will become a developer and as soon as someone tells you wrong direction bug you'll be like oh sure, it is magically fixed now even though I have no idea where or how is wrong direction reported. 2. This does in no way mean it is a  bug that makes the game not ready for the release. Intercom is totally optional and I don't even understand why people use it. Not saying it should not be fixed or something, but it is not a major bug in any way. 3. Didn't know a mod sounding better than the original is a bug, so good job on reporting bugs again. 4. Again, this isn't Stefan's fault in any way. 5. It should be 64 bit because?  I believe this was just something you came up while trying to increase your bug counter without any knowledge. Just don't tell me something like it should be 64 bit because it will be faster because this isn't how it works. You have no idea how many basic windows program on your system are 32 bit. Making this app 64 bit and I can tell you good luck in reading some informations with NVDA which is a 32 bit app. 6. This is actually the only real bug that kind of gets annoying at times, but I am sure it is going to be fixed. Wont even comment on 7 as it is pretty pointless if you can't even remember a single major bug and you're there to always say how it isn't ready for release. Stefan, full support to you and good luck in your development.

URL: http://forum.audiogames.net/viewtopic.php?pid=344059#p344059





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Re: Eurofly Version 2.0 now available

2017-12-27 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Eurofly Version 2.0 now available

Hi. You don't need to turn towards your destination fast or anything, so that's not the issue. Do you hear takeoff successful and the country music starts playing? If not, you didn't takeoff yet and you should first wait for that. If yes, show us your blackbox so I can see what's wrong.

URL: http://forum.audiogames.net/viewtopic.php?pid=343908#p343908





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Re: Eurofly Version 2.0 now available

2017-12-26 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Eurofly Version 2.0 now available

Not to be rude or anything, but the answer about the nose is literally 2 posts above. Regarding the parking, what I do is keep going straight until I hear the runway beep, and when that beep stops i turn north.

URL: http://forum.audiogames.net/viewtopic.php?pid=343844#p343844





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Re: Eurofly Version 2.0 now available

2017-12-26 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Eurofly Version 2.0 now available

In the new version, you must first get to your takeoff speed and then adjust the nose angle.

URL: http://forum.audiogames.net/viewtopic.php?pid=343795#p343795





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Re: sam tupy. the ultimate server hacker and computer screwer

2017-12-26 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: sam tupy. the ultimate server hacker and computer screwer

Oh poor storm, everybody hacked his computer.

URL: http://forum.audiogames.net/viewtopic.php?pid=343755#p343755





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Re: Eurofly Enhanced Mod

2017-12-26 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Eurofly Enhanced Mod

@Orin I am the one who said that in the group, and by that I didn't mean anything offensive or that I am a hater as you made it sound. I've also clearly stated that I do like the sound design you've done and that anyone must appreciate your mod and the time you took to make it, and I have only mentioned that as a reason why Stefan might not want to include that. I get that you are probably a native speaker and thus have no problems with that, but you must also understand that English is spoken from all around the world and all kinds of people play the game which even this forum can show. My English is relatively good compared to some, and adding to that that I also have a good knowledge of the program already I personally don't have issues with the mod. Again, it definitely does sound great. @RTT entertainment It is most likely a problem with your visual c plus plus redistributables.

URL: http://forum.audiogames.net/viewtopic.php?pid=343731#p343731





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Re: sam tupy. the ultimate server hacker and computer screwer

2017-12-26 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: sam tupy. the ultimate server hacker and computer screwer

Poor blindies who screwed up their computers by themselves and decided to blame a dev cause he probably banned them from a game. Post 1 deserves a reward for the most useless post of the year, and post 2 at least has some sense, but the program you are mentioning you choose to install by yourself, it doesn't get installed by him if that thing even exists. So, i am genuinely curious what this thread wants to achieve? If I think I should avoid a developer, I will avoid him/her by myself, not thanks to a random post i've read somewhere.

URL: http://forum.audiogames.net/viewtopic.php?pid=343729#p343729





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Re: Eurofly Version 2.0 now available

2017-12-25 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Eurofly Version 2.0 now available

The game is not full of bugs. For those having the issue with msvcr100.dll, that's not a game bug. Most people have visual c plus plus redistribudables installed, but if you don't, they can be optained from Microsoft's website or you can just manually get the specific dll and copy it to the windows/system 32 folder.

URL: http://forum.audiogames.net/viewtopic.php?pid=343577#p343577





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Re: Eurofly Version 2.0 now available

2017-12-24 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Eurofly Version 2.0 now available

Amazing release. Beta tested this for a while and can say I love this game and it got the refresh it was needing.

URL: http://forum.audiogames.net/viewtopic.php?pid=343437#p343437





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Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-14 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

Um, well i guess calling out the developers of the game is calling out noone then. In any case, glad you fixed it and hopefully you'll have some respect towards game devs next time.

URL: http://forum.audiogames.net/viewtopic.php?pid=342086#p342086





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Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-14 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

Damn, how trolish people like Orko are. I wouldn't say this if I didn't see him complaining about even an unreleased game a hero's call. The only thing he kept repeating is how he'll forget this game without realizing how disrespectful that sounds to the developers who even though they are sighted, made the game accessible for us. Good job.

URL: http://forum.audiogames.net/viewtopic.php?pid=342076#p342076





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Re: Crazy Party: mini-games and card battle! (beta51)

2017-10-25 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

Just a small correction: Renaming a deck requires holding n, not m. That is, n as a name.

URL: http://forum.audiogames.net/viewtopic.php?pid=335183#p335183





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Re: Crazy Party: mini-games and card battle! (beta51)

2017-10-22 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

To explain the decks with 2 tipes a bit. In my opinion, don't rely on what people tell you. There is no definitive ok put 5 cards of that tipe and 10 of that, or else the game would be boring. You make your own strategies. About leveling, here is how it works: You start a battle as a tipe which has the most cards in your deck, and if 2 tipes have the same amount the tipe is randomly chosen between them. After that, the game counts your hand for levels. If you have 3 cards of another tipe, you stay on the same level. If you have less than 3, your level is decreased. If you have 4 or more, your level increases by 1. Note that all of this doesn't affect your first tipe, which gets one level always unless you play a card of a different tipe, in which case it stays on the same level. Now this might be complicated for some people, so let's give an example so it's easier to understand. You made a deck with fire and grass, in which you have 25 fire cards and 15 grass c
 ards. You will always start the battle as fire, , but you will be able to change to grass whenever you want. When you start the battle as fire, if you have 4 grass cards or more you get a level, and if you have 2 or less you lose a level of grass tipe. For fire, cards in your hand wont matter, and it only matters which cards you will play. When you play a fire card, you get a level in fire and another one when you draw. If you play a grass card instead, you don't get any fire level, nor grass unless you have 4 grass cards even after playing the card, but that's not related to the playing. So, hopefully this helps some people with multy-tipe decks, and we can battle online anytime if you need practice.

URL: http://forum.audiogames.net/viewtopic.php?pid=334716#p334716





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Re: Crazy Party: mini-games and card battle! (beta51)

2017-10-21 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

Other than deleting your save file, unfortunately no, although you can beat flying with normal just fine.

URL: http://forum.audiogames.net/viewtopic.php?pid=334467#p334467





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Re: Crazy Party: mini-games and card battle! (beta51)

2017-10-13 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

Dark, beta 48 didn't really make any of my decks completely not effective in the grand council. Don't know how you build your decks, but i'm still able to complete the grand council with multiple single tipe decks including normal, ghost, ice, fire and so on, though i wouldn't really recomment using a deck that has no effect on a certain tipe as then you need some luck. That means, don't use normal, ghost, fighting, psychic, ground, electric or dragon, though this is only to be sure you will win. I won a lot of times with normal or ghost, so it's not a definitely don't use them thing, it's just to avoid frustration you can get.

URL: http://forum.audiogames.net/viewtopic.php?pid=333230#p333230





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Re: Crazy Party: mini-games and card battle! (beta51)

2017-10-12 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

@threeblacknoises To check how many cards are in a deck, you can read the history. So, you open a deck in the deck manager. You can check the message which got cut off by pressing ctrl+ page down. You can already empty a deck. Find a deck you want in the deck manager, start holding the ctrl key and then pess enter without releasing ctrl and the deck will be cleaned. About renaming a deck, you can do that too. Just hold  n in the same way you hold ctrl and press enter and it will give you a dialog for naming your deck.

URL: http://forum.audiogames.net/viewtopic.php?pid=333043#p333043





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Re: New Audiogame: Audio Moto Championship available for PC and Mac!

2017-09-21 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: New Audiogame: Audio Moto Championship available for PC and Mac!

I just have one question. So, when someone buys the full package they get added to credits. Do you plan to update the game whenever someone purchases it just to add him/her to credits?

URL: http://forum.audiogames.net/viewtopic.php?pid=330384#p330384





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Re: new spanish audio game: graffi's rock band

2017-09-12 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: new spanish audio game: graffi's rock band

Maybe you didn't extract the game to a folder before running and just tried running directly from the zip archive.

URL: http://forum.audiogames.net/viewtopic.php?pid=329278#p329278





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Re: new spanish audio game: graffi's rock band

2017-09-11 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: new spanish audio game: graffi's rock band

Cool game. The gameplay gets a bit boring, but a nice idea. Started translating it as well. No worries guys it's not a trojan, don't believe in every small thing your antivirus tells you.

URL: http://forum.audiogames.net/viewtopic.php?pid=329218#p329218





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Re: Dark Defender: Public Beta

2017-06-19 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Dark Defender: Public Beta

@Dark it already works with sapi, you just need to change tts in options to web tts. Plus it should work with any screen reader as it uses Aria which pretty much any screen reader today supports. I'm curious if you could get touchscreens supported somehow, since this is a web game it could work even on Android.

URL: http://forum.audiogames.net/viewtopic.php?pid=316071#p316071





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Re: new game online! Desafio Mortal

2017-03-03 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: new game online! Desafio Mortal

Hello, there's evidence though: 1. He somehow doesn't reply to thread anymore, because he's satisfied that he ruins the game for everyone. 2. On the comment will the server be back up, he answered probably no. and 3. He also said that he will do anything to get the developer banned multiple times.

URL: http://forum.audiogames.net/viewtopic.php?pid=300300#p300300





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Re: eurofly a flight audio simulator from slovakia

2016-12-04 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: eurofly a flight audio simulator from slovakia

Hello all, this game is great. I have one issue: I am on mission 16, the one where you need to avoid Germany, and whenever i land it gives an application error and i can't complete mission. Anyone knows for a fix?

URL: http://forum.audiogames.net/viewtopic.php?pid=288316#p288316





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Re: Rhythm Rage has been released! Yes indeed!

2016-07-23 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Rhythm Rage has been released! Yes indeed!

Ok , completed level 2 finally. The factory level is hard , but i like it because it is funny so... yeah i guess i'll get used to it.

URL: http://forum.audiogames.net/viewtopic.php?pid=269751#p269751





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Re: Rhythm Rage has been released! Yes indeed!

2016-07-23 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Rhythm Rage has been released! Yes indeed!

hi , awesome game even though i can't even complete the second level. Ah well , i guess i have to keep trying but i fail even though i think i keep the rhythm well. I guess i need to practise.

URL: http://forum.audiogames.net/viewtopic.php?pid=269710#p269710





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Re: rhythm rage has been r... not yet!

2016-07-23 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: rhythm rage has been r... not yet!

Hi Oriol , the update isn't yet available , at least the game doesn't notify me when i launch it.

URL: http://forum.audiogames.net/viewtopic.php?pid=269571#p269571





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Re: Beatstar pro is finally here!

2016-02-06 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Beatstar pro is finally here!

lol , better $500 :d. @turtlepower17 good suggestion

URL: http://forum.audiogames.net/viewtopic.php?pid=249562#p249562





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Re: Beatstar pro is finally here!

2016-02-04 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Beatstar pro is finally here!

hello ,  oriol really all your games are excellent and keep up the great job. One suggestion for beatstar : could you possibly add the abbility to skip when comentator announces scores after every kick in beatball. It is an awesome minigame , but hearing scores each time and wayting for them to finish when i already know them is a bit annoying. Thanx and beatstar is really great.

URL: http://forum.audiogames.net/viewtopic.php?pid=249334#p249334





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Re: DragonPong 1.0 released!

2015-12-06 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: DragonPong 1.0 released!

hello , i still have problems setting up hamachi  here is what i did: i installed hamachi and created a account , then i created my network and my friend joined this network , then he copied my hamachi ip and i hosted a dragon pong game with default ports however , he can't connect to it. any setting need to be adjusted before someone can connect? Or i'm doing something wrong? Thanx in advance

URL: http://forum.audiogames.net/viewtopic.php?pid=241536#p241536





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Re: DragonPong 1.0 released!

2015-12-03 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: DragonPong 1.0 released!

thanx to everyone for their  responses , as i said in my post i need a tutorial for setting up my server using hamachy , so  ghorthalon can you fix the link in post1? Or can someone explain to me how to do it? Thanx again.

URL: http://forum.audiogames.net/viewtopic.php?pid=240992#p240992





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Re: DragonPong 1.0 released!

2015-11-30 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: DragonPong 1.0 released!

hello , i really want to try this game and since i can't forward ports on my router i wanted to use hamachi. However , link in the ferst post for tutorial doesn't work. Anyone has any working tutorial to set hamachi up

URL: http://forum.audiogames.net/viewtopic.php?pid=240603#p240603





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Re: Pontes GameZone 1.3.1 was released, Slot Machine and Scopa were added

2015-08-23 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Pontes GameZone 1.3.1 was released, Slot Machine and Scopa were added

really nice that you added my favourite game scopa , also could you add variant of scopa called scopone you can find rules on playroom i like that variant much.

URL: http://forum.audiogames.net/viewtopic.php?pid=228891#p228891




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Re: Pontes GameZone for Android, a new version with pawn shop and bathroom

2015-06-02 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Pontes GameZone for Android, a new version with pawn shop and bathroom

i will do the translation in serbian

URL: http://forum.audiogames.net/viewtopic.php?pid=218705#p218705




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Re: Beatstar pro is finally here!

2015-05-24 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Beatstar pro is finally here!

[ a-t ] the best in the world that is a bug in beatstar download game.exe from post 25 and replace it in your beatstar folder than it will start working

URL: http://forum.audiogames.net/viewtopic.php?pid=217545#p217545




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Re: Beatstar discussion

2015-05-13 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Beatstar discussion

another bug that can be easyly reproduced open beatstar now open by sound packs or change sound packs or by safeguards now once you press enter on for example change sound packs dont press up or down just press enter and boom you will get this message ---BGT Runtime Error---A runtime error occurred.In function: void packloop2()Description: Index out of boundsWould you like to copy the stack trace text to the clipboard?---Yes   No   ---if you press yes you will get this in your clipboard Call stack size: 4Function: void packloop2()Function: void changepacks()Function: void mainmenu()Function: void main()this maybe helpfull to oriol

URL: http://forum.audiogames.net/viewtopic.php?pid=216092#p216092




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Re: beatstar soundpacks!

2015-05-09 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: beatstar soundpacks!

here it is https://www.dropbox.com/s/da4pfm1zi1z0a … .pack?dl=1

URL: http://forum.audiogames.net/viewtopic.php?pid=215518#p215518




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Re: beatstar soundpacks!

2015-05-09 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: beatstar soundpacks!

i will send dropbox link now

URL: http://forum.audiogames.net/viewtopic.php?pid=215517#p215517




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Re: beatstar soundpacks!

2015-05-09 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: beatstar soundpacks!

turbo folk mostly but there are some rock songs

URL: http://forum.audiogames.net/viewtopic.php?pid=215516#p215516




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Re: beatstar soundpacks!

2015-05-09 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: beatstar soundpacks!

hy me nikola jovic and my friend stevan kunst just uploaded a serbian soundpack if you want names of songs just ask

URL: http://forum.audiogames.net/viewtopic.php?pid=215475#p215475




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Re: Beatstar discussion

2015-03-02 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Beatstar discussion

delete file beat star.dat from my documents folder

URL: http://forum.audiogames.net/viewtopic.php?pid=207113#p207113




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Re: Beatstar discussion

2015-02-27 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Beatstar discussion

hy oriol i reali like this game, and i would like to make a couple of sound packs. Will you sometimes allow your game to play .mp3 files, i,m fine with ogg but mp3 would be faster ?

URL: http://forum.audiogames.net/viewtopic.php?pid=206696#p206696




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Re: Top Speed 3 source released

2015-02-01 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Top Speed 3 source released

can someone build this

URL: http://forum.audiogames.net/viewtopic.php?pid=203222#p203222




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