Re: Grand theft Accessibility Has Arrived!

2020-04-13 Thread AudioGames . net ForumNew releases room : tomecki via Audiogames-reflector


  


Re: Grand theft Accessibility Has Arrived!

Hi.Can anybody explain how to start playing the game or how to quit? Some key commands will be usefull too.

URL: https://forum.audiogames.net/post/519103/#p519103




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Re: death match project alpha update public beta

2017-06-23 Thread AudioGames . net ForumNew releases room : tomecki via Audiogames-reflector


  


Re: death match project alpha update public beta

Hi. if anybody reads my posts, be cause i don't have any reply if you delete your character all ships are still exist and make some haos. I thing that all ships and other things dependent of deleted players should be destroyed.

URL: http://forum.audiogames.net/viewtopic.php?pid=316590#p316590





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Re: death match project alpha update public beta

2017-06-20 Thread AudioGames . net ForumNew releases room : tomecki via Audiogames-reflector


  


Re: death match project alpha update public beta

Hi. There is few errors in HRTF functionality. 1. It don't works properly. I don't know what happens exactly but i know that 3d simulation can be very impressive, but in DMPA is hm... simply strange.2. HRTF setting is not remembered so every time when you entering the game it is turned of.3. When you turn on HRTF and next press enter to turned it off there is a horific error but nothing in errors.log.

URL: http://forum.audiogames.net/viewtopic.php?pid=316142#p316142





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Re: death match project alpha update public beta

2017-06-19 Thread AudioGames . net ForumNew releases room : tomecki via Audiogames-reflector


  


Re: death match project alpha update public beta

Hi. I thing serious bug in the custom ship creating. When you give any sound or other name which don't exist in creation process and you try to enter this ship it generates an error and everytime when you will login to your character this error will appear so your character is something like blocked. I'm sorry for my english.

URL: http://forum.audiogames.net/viewtopic.php?pid=316081#p316081





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Re: death match project alpha update public beta

2017-06-19 Thread AudioGames . net ForumNew releases room : tomecki via Audiogames-reflector


  


Re: death match project alpha update public beta

Hi. When i bought new ship and tried to enter it i have this error:Exception in thread Thread-1:Traceback (most recent call last):  File

URL: http://forum.audiogames.net/viewtopic.php?pid=316018#p316018





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Re: death match project alpha update public beta

2017-06-14 Thread AudioGames . net ForumNew releases room : tomecki via Audiogames-reflector


  


Re: death match project alpha update public beta

Hi. Can anybody tell me what i'm doing wrong? I wan't to make some money in online mode so. 1. i bought some ship for 5000 credits2. I get to some asteroid3. i start locking to this asteroid and it's probably newer ends. I wqas waiting few minutes and nothing. When i stopped i was very far from any asteroid so is this a bug or i should doing something else?Another question is about ships for 100 credits. It has autopilot but is any way to make some money using it? when i bought at leas one of them i cannot buy any other class be cause i don't money to buy another.About tracking. Now sensors and tracking has another information and another angle value. In sensor it is for example south, south west and in tracking is south west. It is not the same. Why? Few other suggestions. It will be good if in tracking it will distance too, be cause now it is only in sensor scan and we must hear all not necessary info like asteroid number or any anoth
 er ships or asteroids if they in sensors range. Is any chance to switch tracking to relative mode when it will tell angle relatively to our course?Another thing wis autopilot why it is switched off every time when it reached it's destination? turning it on every time is not comfortable.Last thing - categories in items selection in walk mode. Now if we can to find our ship we must select it from all docked ships and now it is about 30 or more ships docked. When this game will more popular it will be very hard to find our ship. Categories can be for example: ships, my ships, doors, other. To switch through categoies i propose left / right arrows or numbers be cause now it's not in use with selection mode.

URL: http://forum.audiogames.net/viewtopic.php?pid=315305#p315305





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Re: death match project alpha update public beta

2017-06-09 Thread AudioGames . net ForumNew releases room : tomecki via Audiogames-reflector


  


Re: death match project alpha update public beta

Hi. Gdata antivirus still blocks DM due to virus. I know that i can turn off Gdata for a moment, but be cause Gdata is one of the best accessible antivirus program it's not only my problem.

URL: http://forum.audiogames.net/viewtopic.php?pid=314588#p314588





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Re: Second Castaways 2 public beta

2017-05-28 Thread AudioGames . net ForumNew releases room : tomecki via Audiogames-reflector


  


Re: Second Castaways 2 public beta

Hi. Thanks alot now it works! Another question In the readme you can see that shift plus grave enter online store. it works in single player too? when i pressing it i'm getting dialog with "enter cheatcode".

URL: http://forum.audiogames.net/viewtopic.php?pid=312890#p312890





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Re: Second Castaways 2 public beta

2017-05-28 Thread AudioGames . net ForumNew releases room : tomecki via Audiogames-reflector


  


Re: Second Castaways 2 public beta

Hi. When i tried to launch your game it shows this:Run-time error '429':ActiveX component can't create objectOK

URL: http://forum.audiogames.net/viewtopic.php?pid=312871#p312871





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Re: Accessible Android and iOS game: Crafting Kingdom

2017-05-24 Thread AudioGames . net ForumNew releases room : tomecki via Audiogames-reflector


  


Re: Accessible Android and iOS game: Crafting Kingdom

Hi. Today i'm having a problem with ad videos to activate boosts. Yesterday all was ok, but today some videos don't play, game is probably frozen and i must close and open this game again.

URL: http://forum.audiogames.net/viewtopic.php?pid=312415#p312415





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Re: Accessible Android and iOS game: Crafting Kingdom

2017-05-24 Thread AudioGames . net ForumNew releases room : tomecki via Audiogames-reflector


  


Re: Accessible Android and iOS game: Crafting Kingdom

Hi. i'm using s7 and i didn't use sighted person help. You can simply use three fingers gesture and english language is default.

URL: http://forum.audiogames.net/viewtopic.php?pid=312399#p312399





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Re: Accessible Android and iOS game: Crafting Kingdom

2017-05-23 Thread AudioGames . net ForumNew releases room : tomecki via Audiogames-reflector


  


Re: Accessible Android and iOS game: Crafting Kingdom

Ok, thanks. i doesn't know about three fingers gesture. Now it works.

URL: http://forum.audiogames.net/viewtopic.php?pid=312332#p312332





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Re: Accessible Android and iOS game: Crafting Kingdom

2017-05-20 Thread AudioGames . net ForumNew releases room : tomecki via Audiogames-reflector


  


Re: Accessible Android and iOS game: Crafting Kingdom

Hi. I have problem with your game. I have Samsung S7 with Android 7. When i launching the game it turns some music and send text to tts to suspend talkback. When i turn off Talkback i can't do anything. Swiping left, right, up, down, one, two, three fingers does nothing.

URL: http://forum.audiogames.net/viewtopic.php?pid=311911#p311911





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Re: new game online! Desafio Mortal

2017-02-28 Thread AudioGames . net ForumNew releases room : tomecki via Audiogames-reflector


  


Re: new game online! Desafio Mortal

Hm... i'm sorry but locating heating software is the most stupid safety mechanism i've ever seen. Why this game don't check if this soft is running? What about programmers tools such as debuggers or other soft what can change anything in memory? Is this game not for programmers? haha

URL: http://forum.audiogames.net/viewtopic.php?pid=299566#p299566





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Re: death match project alpha update public beta

2017-02-20 Thread AudioGames . net ForumNew releases room : tomecki via Audiogames-reflector


  


Re: death match project alpha update public beta

few suggestion based on experience from previous version too.1. Keystrokes for some actions in the sip for examples status, change speed, may be tractor beam if user is near console.2. categories of object in sensor scan, autopilot etc for quicker choosing.3. Possibility to automatic speech of some stats like speed, distance from destination etc. it can be changable in ship panel in settings.4. I'm not sure that turning off autopilot after reaching destination is good idea be cause most of moving is with autopilot so you must turn it over and over.

URL: http://forum.audiogames.net/viewtopic.php?pid=298617#p298617





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Re: death match project alpha update public beta

2017-02-18 Thread AudioGames . net ForumNew releases room : tomecki via Audiogames-reflector


  


Re: death match project alpha update public beta

Hi. GData Antivirus don't allow to execute the program dueto virus. of course i can turn it off, but the best situation will be when any antivirus don't report virusses in your game.

URL: http://forum.audiogames.net/viewtopic.php?pid=298270#p298270





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Re: Survive the Wild!

2017-01-11 Thread AudioGames . net ForumNew releases room : tomecki via Audiogames-reflector


  


Re: Survive the Wild!

Am i doing something wrong? All my ocean rides ends with thirsty virus, 50% of fishing in stream ends with thirsty virus. most of my time is waiting logged of for end this virus or drinking water. I'm sorry, but it's verry stupid. In readme zero info about it. Now i tried swim from marsh to the city but most of the time is pressing space to drink water. On start of the ride i had 880 water. Now in may be 60% i have 300 or 400 water. i tried play it for may be half an hour with this virus, but playing game titled "we drinking water all the time" is borring.

URL: https://forum.audiogames.net/viewtopic.php?pid=293374#p293374





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Re: Survive the Wild!

2017-01-11 Thread AudioGames . net ForumNew releases room : tomecki via Audiogames-reflector


  


Re: Survive the Wild!

Ok, thanks so mush. Another question about out of character chat. In readme hotkey for this chat is "\" key but it doesn't work. What is the problem? Newbies can't use it or what?

URL: https://forum.audiogames.net/viewtopic.php?pid=293342#p293342





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Re: Survive the Wild!

2017-01-11 Thread AudioGames . net ForumNew releases room : tomecki via Audiogames-reflector


  


Re: Survive the Wild!

But south from the city is the ocean. Is it mean that i must use the boat and swim through it?

URL: https://forum.audiogames.net/viewtopic.php?pid=293330#p293330





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Re: Survive the Wild!

2017-01-10 Thread AudioGames . net ForumNew releases room : tomecki via Audiogames-reflector


  


Re: Survive the Wild!

About mindthirst. When i'm in spring for few minutes it's high probability to get this virus and newbies can't get antibiotic. Now i tried get to Fishing village but in ocean i have this virus so this is something problematic, be cause i don't know how to drink from pots.BTW what can i get to fishing village? I know where is radiated city and as i know Village is south from it. Am i right?

URL: https://forum.audiogames.net/viewtopic.php?pid=293271#p293271





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Re: Survive the Wild!

2017-01-10 Thread AudioGames . net ForumNew releases room : tomecki via Audiogames-reflector


  


Re: Survive the Wild!

hi. What can i do with mindthirst? it generally appears in water and now i try get to fishing village and i in the ocean so hm... i can drink too slow b cause my thirsty is getting faster than i drinking. Is it realistic? i don't thing so. i find one way to get of this virus, log off and log in after hour be cause if i logged in this virus don't disappear. Is this a bug or hm... simple way to eliminate players?

URL: https://forum.audiogames.net/viewtopic.php?pid=293244#p293244





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Re: Survive the Wild!

2017-01-10 Thread AudioGames . net ForumNew releases room : tomecki via Audiogames-reflector


  


Re: Survive the Wild!

hi. What can i do with mindthirst? it generally appears in water and now i try get to fishing village and i in the ocean so hm... i can drink too slow b cause my thirsty is getting faster than i drinking. Is it realistic? i don't thing so. i find one way to get of this virus, log off and log in after hour be cause if i logged in this virus don't disappear. Is this a bug or hm... simple way to eliminate players?

URL: http://forum.audiogames.net/viewtopic.php?pid=293244#p293244





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Re: Prometheus: The Eternal Wars

2016-10-23 Thread AudioGames . net ForumNew releases room : tomecki via Audiogames-reflector


  


Re: Prometheus: The Eternal Wars

Hi. I'm having a problem with mush soundpack. i download it from first link, make all instructions from readme and i can't running it. Line  450: D:\gry\mush\worlds\prometheus\worlds\plugins\MushReader.xml contains an invalid path. (Not loaded)OKWhy these patches are duplicated?

URL: http://forum.audiogames.net/viewtopic.php?pid=283767#p283767





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Re: Bloodshed, release the pain! New beat em up by sam tupy productions!

2015-09-25 Thread AudioGames . net ForumNew releases room : tomecki via Audiogames-reflector


  


Re: Bloodshed, release the pain! New beat em up by sam tupy productions!

Haha, i'm 8000 without cheating! and accuracy about 87%. Few item paradise, ultrahealth and 11000 health for the moment.

URL: http://forum.audiogames.net/viewtopic.php?pid=232846#p232846




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Re: Braillemon status update!

2014-11-25 Thread AudioGames . net ForumNew releases room : tomecki via Audiogames-reflector


  


Re: Braillemon status update!

Ok, so another bug. When my opponent will be Diglet and his dig underground and makes second move, every my attack is missed and if this diglet make another move such as Scratch or something my attack is missed too.Another bug. In Vermilion first loop is played simultaneously two times. This is may be not very annoying, but... anyway.

URL: http://forum.audiogames.net/viewtopic.php?pid=195725#p195725




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Re: Braillemon status update!

2014-11-25 Thread AudioGames . net ForumNew releases room : tomecki via Audiogames-reflector


  


Re: Braillemon status update!

Hi.What about s.s. Anne? I have a ticket, and if i pressing enter on S.S. Anne I have information, that "great, welcome on s.s. Anne" or something and i can do nothing. Arrows, enter doing nothing. Music from Vermilion is plaing and i can't enter menu, only quit.

URL: http://forum.audiogames.net/viewtopic.php?pid=195719#p195719




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Re: Braillemon status update!

2014-11-24 Thread AudioGames . net ForumNew releases room : tomecki via Audiogames-reflector


  


Re: Braillemon status update!

Hi.I found some bugs and other strange things.1. In MT Moon if i meet one pokemawn and kill or run in next step always will be another and if in this step I don't change my position this situation is when i'm trying walk to the wall for every step will be pokemawn. This is very annoing be cause i not always know when is free space and wall be cause another bug turns down wind sounds in mt moon.Another bug is in Daycare and this is error log:___FATAL ERROR inaction number 1of Key Press Event for  Keyfor object daycareMan:Push :: Execution Error - Variable Get -7.no(100525, -2147483648)at gml_Object_daycareMan_KeyPress_13

URL: http://forum.audiogames.net/viewtopic.php?pid=195551#p195551




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Re: Braillemon status update!

2014-11-21 Thread AudioGames . net ForumNew releases room : tomecki via Audiogames-reflector


  


Re: Braillemon status update!

Hi.May be i don't know about something but in latest release when i starting new game i'm at something called "demo" and there is one person. His name is something like "official namerater" or something. Wtf?

URL: http://forum.audiogames.net/viewtopic.php?pid=195282#p195282




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Re: Braillemon status update!

2014-06-04 Thread AudioGames . net ForumNew releases room : tomecki via Audiogames-reflector


Re: Braillemon status update!

What about Win xp? is any chance to support it?URL: http://forum.audiogames.net/viewtopic.php?pid=176064#p176064

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