Re: Prison Break is a great game accessible
Re: Prison Break is a great game accessible well, honestly the story is interesting. i didn't try it yet. but i know the show. i've watched all the 5 seasons. so from what i can see you wanna make lincoln burros more smart than he actually was. if you watched the show you could see that scofield was the smart plan maker there. so the real complicated part was to make scofield the main character. but anyways, congratulations for making something based on this story before me. URL: https://forum.audiogames.net/post/600084/#p600084 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: bloodstorm
Re: bloodstorm ok, so for who didn't know this, blood storm changed it's name to build to survive. go to the coolgamers.net page and at the bottom you will find the link to download the new version. URL: https://forum.audiogames.net/post/562455/#p562455 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: bloodstorm
Re: bloodstorm ok, but from what i've seen, the game is still running, so for people that were wining about the money they paid they can still play. URL: https://forum.audiogames.net/post/562090/#p562090 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Swamp, zombie FPS by Aprone
Re: Swamp, zombie FPS by Aprone ok, aprone fixed this thing.for who has the already updated version download the new fix from http://kaldobsky.com/audiogames/SwampPatch3.zip URL: https://forum.audiogames.net/post/539602/#p539602 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Undead Assault
Re: Undead Assault it won't be compatible with the server. dude, did you try deleting the game or just that folder. try to redownload the game but to delete your previous configuration. URL: https://forum.audiogames.net/post/514048/#p514048 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Undead Assault
Re: Undead Assault try to reinstall the game. it does that sometimes. the folder inside the temp you're looking for is called gen_py. delete that folder and run it again. URL: https://forum.audiogames.net/post/513941/#p513941 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: The Road To Rage I: Fires Of War -- First Person Shooter
Re: The Road To Rage I: Fires Of War -- First Person Shooter unfortunately starting with patch 20, the game is only online playable. so the answer is there's no singleplayer option. URL: https://forum.audiogames.net/post/512603/#p512603 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: The Road To Rage I: Fires Of War -- First Person Shooter
Re: The Road To Rage I: Fires Of War -- First Person Shooter ok, there you go. host is vlad-c-productions.net and port is 6789. it's hosted on a linux VPS, so i'ts gonna be up 24-7 URL: https://forum.audiogames.net/post/510783/#p510783 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: The Road To Rage I: Fires Of War -- First Person Shooter
Re: The Road To Rage I: Fires Of War -- First Person Shooter hello. if you guys want i can put up a seerver. indeed, because the game didn't receive updates people have shutdown their servers from the list but i can put one up if you're interested. any thoughts? URL: https://forum.audiogames.net/post/510562/#p510562 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Code 7 - Episodes 2 & 3 Out Now
Re: Code 7 - Episodes 2 & 3 Out Now yeah. i'll look into that. cause i keep getting stuck at some things. thanks anyways. URL: https://forum.audiogames.net/post/508551/#p508551 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Code 7 - Episodes 2 & 3 Out Now
Re: Code 7 - Episodes 2 & 3 Out Now yeah. but i have a technical isswue. i can't set the sapy rate on the game cause there isn't such option, and neither does it take effect if i change from the system defaults. do you have an idea how to fix that? URL: https://forum.audiogames.net/post/508523/#p508523 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Code 7 - Episodes 2 & 3 Out Now
Re: Code 7 - Episodes 2 & 3 Out Now well, i don't like spoilers, but neither i have the patience to dig through the hole puzzle. but thanks anyways, i already finished it since my brother helped me with thatt puzzle. i'm starting episode 2 tomorrow. URL: https://forum.audiogames.net/post/508326/#p508326 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Code 7 - Episodes 2 & 3 Out Now
Re: Code 7 - Episodes 2 & 3 Out Now yeah well, i guess i figured. now i'm i'm stuck with rotating the cameras when it says a new path available i don't know what to fix there. URL: https://forum.audiogames.net/post/508192/#p508192 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Code 7 - Episodes 2 & 3 Out Now
Re: Code 7 - Episodes 2 & 3 Out Now i'm being chased. well, i got then first to the recreation room, thinking that i should be there first and now i'm stuck cause i can't hack into one of the network to put the jammer to make th man attack to work. so yeah. URL: https://forum.audiogames.net/post/507702/#p507702 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Code 7 - Episodes 2 & 3 Out Now
Re: Code 7 - Episodes 2 & 3 Out Now hello.i know here isn't the appropriate topic since this is about episode 2 and 3, but i'm stuck on ep 1. i have to get in the science department something, but i have the issue with the enemies, any spoilers? URL: https://forum.audiogames.net/post/507679/#p507679 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Three-D Velocity 2.44
Re: Three-D Velocity 2.44 hey. i have a question. is there a way i can asign admins on the server without accessing the console? URL: https://forum.audiogames.net/post/461611/#p461611 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Swamp, zombie FPS by Aprone
Re: Swamp, zombie FPS by Aprone at fabiano, i was wondering the same, until i started looking at his AG profile. he's posting but on other topics, so yes he's ok. also, don't forget that his server is not a vps, it's a home hosted one so if something would have happened to him the game would have been down. URL: https://forum.audiogames.net/post/445505/#p445505 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Swamp, zombie FPS by Aprone
Re: Swamp, zombie FPS by Aprone the procedure is very simple, if it's the way i think, he's running it from source using visul studio, wth visual studio, as soon as you change the code, save and press f5 and the code changes will apply without restarting. well, it's just a supposition. the way know is that i've studied visual basic at college and that's how i learned to use an IDE. URL: https://forum.audiogames.net/post/427436/#p427436 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Swamp, zombie FPS by Aprone
Re: Swamp, zombie FPS by Aprone ok guys, so as you can see, the server is up again. it's nothing really that bad, it was just power outage and aprone wasn't home. URL: https://forum.audiogames.net/post/425107/#p425107 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Swamp, zombie FPS by Aprone
Re: Swamp, zombie FPS by Aprone man, i just don't see the point of arguing. can we just stop? please. the game is not even up as i stated yesterday? so what's the point of arguing? and also, as rocky said, it's aprone's game so he knows what is a loophole and what not. just please, give up on this argument. URL: https://forum.audiogames.net/post/425009/#p425009 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Swamp, zombie FPS by Aprone
Re: Swamp, zombie FPS by Aprone guys, please, stop with this argument, more important now is that the server crashed and there's no anouncement from aprone. so well, that's what we should concentrate on now. i've sent him a kind email and aske him what's going on but he never replied. so what ever. URL: https://forum.audiogames.net/post/424637/#p424637 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Swamp, zombie FPS by Aprone
Re: Swamp, zombie FPS by Aprone guys, please, stop with this argument, more important now is that the server crashed and there's no anouncement from aprone. so well, that's what we should concentrate on now. URL: https://forum.audiogames.net/post/424637/#p424637 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Redspot, blood and paril. First public beta released!
Re: Redspot, blood and paril. First public beta released! as he stated a long time ago, yes, he's reprogramming it in python. so that might take like one or 2 years. you need to be patient. URL: http://forum.audiogames.net/post/402894/#p402894 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: FEER Factory Theme
Re: FEER Factory Theme same issues here. like what's up with this? URL: http://forum.audiogames.net/post/399417/#p399417 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Swamp, zombie FPS by Aprone
Re: Swamp, zombie FPS by Aprone hello.right now i don't have a mouse, and honestly i don't feel like buying one since i'm staying 2 more days in colege and then i'll go back home.how long is the holiday event gonna last? URL: http://forum.audiogames.net/post/399378/#p399378 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Eurofly Version 2.0 now available
Re: Eurofly Version 2.0 now available well, i honestly don't have this problem. try to go on his website and see what happens URL: http://forum.audiogames.net/viewtopic.php?pid=345687#p345687 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Eurofly Version 2.0 now available
Re: Eurofly Version 2.0 now available well, you have to check the current land airspeed on the planes properties. so for example if it's 120 you should leave the speed at like 140, so when you put the gear down it will go to 110 and then you tap the home button a couple of times until you reach 120, then you start lowering the nose. URL: http://forum.audiogames.net/viewtopic.php?pid=345166#p345166 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Eurofly Version 2.0 now available
Re: Eurofly Version 2.0 now available cwfenton wrote:I am on the final training task and can enter the ground frequency and receive confirmation, but when I set the destination airport and taxi to the designated runway and enter the approach frequency, I receive no response. Whenever I contact the tower, it says to please contact the tower for takeoff clearance. Am I missing something?hi. yes you are. now you have the set the frequency to the approach, so that's where you will get the clearance. URL: http://forum.audiogames.net/viewtopic.php?pid=344927#p344927 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: So you thought invaded was dead?
Re: So you thought invaded was dead? hi.can someone help me getting this game again please? i can't find it anymore. URL: http://forum.audiogames.net/viewtopic.php?pid=344073#p344073 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Eurofly Version 2.0 now available
Re: Eurofly Version 2.0 now available well, before working on the documentation menu let him fix his issues with the website. for now i cant even play it because i registered my profile to the server, which is down now. so yeah. URL: http://forum.audiogames.net/viewtopic.php?pid=343991#p343991 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Eurofly Version 2.0 now available
Re: Eurofly Version 2.0 now available hiat audio game king, press alt i. in case you need help you can go to the eurofly and find the docs section in the program group or the folder respectively.but there's an issue now. i just realized that the server is down. thanks in advance URL: http://forum.audiogames.net/viewtopic.php?pid=343982#p343982 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: death match a new beginning v3
Re: death match a new beginning v3 ok, so here's what i have to say about this. i'm disapointed as fuck regarding what i've seen. here's a big thing that really goes over the top. carver is really getting annoying as fuck.1. when i asked to be a volunteer and that i want to help with the game and stuff carver told danny that i'm not trustworthy because i used to hangout with ivan soto. ok, so what's the hole shit? he just likes to ruin people's reputation. that's who carver is. i've done some mistakes on my life like anyone else, and he started using those against me. and after that he said, well, i just wanted to make sure he can't hack you. i acted like i believed it, but honestly i know him for starting bullshit drama, so i was just leaving it as it is. thank you for destroying such an awesome project. someone told me that this is gonna happen, but i'm not gonna say who did.thanks. URL: http://forum.audiogames.net/viewtopic.php?pid=331302#p331302 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: The killer
Re: The killer dude, i told you so many times. give up on this stupidity, because the antivirus is just stupidity, it's stopping all the shit from running, but yeah. what ever. URL: http://forum.audiogames.net/viewtopic.php?pid=327014#p327014 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: death match a new beginning v3
Re: death match a new beginning v3 hifarhad, did you download the latest update? and the rest of you guys, there are 2 new help topics. factions and resources. URL: http://forum.audiogames.net/viewtopic.php?pid=324978#p324978 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: NBA live mobile coins for sale at buynba2k
Re: NBA live mobile coins for sale at buynba2k seriously? at least be more explicet. what the hell did you mean? URL: http://forum.audiogames.net/viewtopic.php?pid=324958#p324958 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: You're a Cyclepath!
Re: You're a Cyclepath! highorth, i'm glad that you made those decisions, i just can't wait to see it growing. URL: http://forum.audiogames.net/viewtopic.php?pid=324627#p324627 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: death match a new beginning v3
Re: death match a new beginning v3 hi.no, anyways the connections stops and gets you to the main menu after like 30 secs or one minute, and 2, for everyone else the archive works well URL: http://forum.audiogames.net/viewtopic.php?pid=324466#p324466 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Redspot, blood and paril. First public beta released!
Re: Redspot, blood and paril. First public beta released! well, that's the size of the file. URL: http://forum.audiogames.net/viewtopic.php?pid=324076#p324076 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: You're a Cyclepath!
Re: You're a Cyclepath! hikell, did you press the nvda+space before trying to do anything? URL: http://forum.audiogames.net/viewtopic.php?pid=324073#p324073 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: You're a Cyclepath!
Re: You're a Cyclepath! hi. at post 238 ghorth, well, you said that you're gonna make the game open source. what's up with that? just curious. URL: http://forum.audiogames.net/viewtopic.php?pid=323881#p323881 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: You're a Cyclepath!
Re: You're a Cyclepath! hi. i have a question. i wonder where is the storage for web located? cause i would like to clear my data. URL: http://forum.audiogames.net/viewtopic.php?pid=323547#p323547 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: You're a Cyclepath!
Re: You're a Cyclepath! you can't break, but when you hear a metal sound you turn to the opposite direction. also, make sure you have set the classic mode, because i can't explain how to make the hole thing in the modern. cause the system completely changes there URL: http://forum.audiogames.net/viewtopic.php?pid=321541#p321541 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: You're a Cyclepath!
Re: You're a Cyclepath! hey ghorth. i'm just throwing here a little notice, you didn't update the page on your website. and you should also edit the first post to put the web link too.i'm just saying, i'm not meaning to be annoying or anything like that. URL: http://forum.audiogames.net/viewtopic.php?pid=321439#p321439 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: death match project alpha update public beta
Re: death match project alpha update public beta dude, that's what i'm trying to tell you. damn it. it's not a bug, it's normally to happen. URL: http://forum.audiogames.net/viewtopic.php?pid=321020#p321020 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: death match project alpha update public beta
Re: death match project alpha update public beta i think that's what's supposed to happen. so i don't think he has to fix it. URL: http://forum.audiogames.net/viewtopic.php?pid=320957#p320957 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: death match project alpha update public beta
Re: death match project alpha update public beta hithat's actually a better idea to get the weapons system on server side. first, we don't have to log out and back in to the game to have those and yeah, i guess it's more easy to implement new ground weapons URL: http://forum.audiogames.net/viewtopic.php?pid=320866#p320866 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Scrolling Battles Pro
Re: Scrolling Battles Pro hi. the server is not working because mason is not working ont that game anymore. URL: http://forum.audiogames.net/viewtopic.php?pid=320263#p320263 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: The Road To Rage I: Fires Of War -- First Person Shooter
Re: The Road To Rage I: Fires Of War -- First Person Shooter hi guys. i just got a server up and running. address: vlad-c-productions.net and port 6789 URL: http://forum.audiogames.net/viewtopic.php?pid=320003#p320003 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: death match project alpha update public beta
Re: death match project alpha update public beta hello. i just got a teamtalk server running and I have gaming channels there. address: vlad-c-productions.netports: 10333no user or password required. there you go under the gaming channel and select dmpa and you should be good to goi would give you a direct link, but it looks like the bb code doesn't support the tt links. URL: http://forum.audiogames.net/viewtopic.php?pid=319800#p319800 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: death match project alpha update public beta
Re: death match project alpha update public beta hello.i recently got a channel running for dmpa on my teamtalk server click this link to join the channel URL: http://forum.audiogames.net/viewtopic.php?pid=319800#p319800 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: death match project alpha update public beta
Re: death match project alpha update public beta hi guys. i recently got a teamtalk server and now i have a channel designed for dmpaaddress: vlad-c-productions.net ports default and no username or password. and there you will find the dmpa channel in the gaming section. in case you want a direct link here we go click this link to join the channel directly URL: http://forum.audiogames.net/viewtopic.php?pid=319796#p319796 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: death match project alpha update public beta
Re: death match project alpha update public beta hey danny. just a quick reminder, your domain works again. so i guess you should use that instead of the ip address. i am just saying. URL: http://forum.audiogames.net/viewtopic.php?pid=319702#p319702 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: death match project alpha update public beta
Re: death match project alpha update public beta hi.post 770 thumbs up URL: http://forum.audiogames.net/viewtopic.php?pid=319618#p319618 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: death match project alpha update public beta
Re: death match project alpha update public beta have you tried to download again the game? URL: http://forum.audiogames.net/viewtopic.php?pid=318854#p318854 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: death match project alpha update public beta
Re: death match project alpha update public beta well, i'm just saying orko, you might wanna switch to nvda being a better screen reader than jaws. it's just a piece of crap that's even expensive and it's becoming worthless. URL: http://forum.audiogames.net/viewtopic.php?pid=318511#p318511 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: death match project alpha update public beta
Re: death match project alpha update public beta hey danny. i'm just curious. can you make so we can hear someone opening the doors of our ships and stuff like that? URL: http://forum.audiogames.net/viewtopic.php?pid=318483#p318483 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: death match project alpha update public beta
Re: death match project alpha update public beta hi danny. i've sent you a pm. i would appreciate if you could check it. thank you. URL: http://forum.audiogames.net/viewtopic.php?pid=318410#p318410 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: death match project alpha update public beta
Re: death match project alpha update public beta hi. i'm just saying though. if you added a server list option and to enter ip address and stuff like that aren't you planning to release the server program? URL: http://forum.audiogames.net/viewtopic.php?pid=318277#p318277 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: The Road To Rage I: Fires Of War -- First Person Shooter
Re: The Road To Rage I: Fires Of War -- First Person Shooter hey ghorth. i have a little question regarding the new update. are you gonna add also a single player mode? or you're not thinking of doing that anymore. URL: http://forum.audiogames.net/viewtopic.php?pid=318144#p318144 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: death match project alpha update public beta
Re: death match project alpha update public beta there is no way to translate it yet. URL: http://forum.audiogames.net/viewtopic.php?pid=318143#p318143 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: death match project alpha update public beta
Re: death match project alpha update public beta hi.i'm proud to say that i'm opening a new page of this topic. ok, so due to changelog that is not updated since a long time ago, i really wonder what is the currently status of what's going on. and i have a suggestion too. i remember back in 2015 when dmnb v1 used to be here we used to have a message board system. do you think you could add that? URL: http://forum.audiogames.net/viewtopic.php?pid=318030#p318030 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: death match project alpha update public beta
Re: death match project alpha update public beta hi. i got an error when i took the laser cutter.here it is.Exception in thread Thread-6:Traceback (most recent call last): File "threading.py", line 801, in __bootstrap_inner File "threading.py", line 754, in run File "functions.py", line 3020, in checkmuffleAttributeError: 'int' object has no attribute 'occlusion' URL: http://forum.audiogames.net/viewtopic.php?pid=317874#p317874 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: death match project alpha update public beta
Re: death match project alpha update public beta hi.it looks like almost no one can play the game. something happens because it lags pretty bad, that i can barelly connect. URL: http://forum.audiogames.net/viewtopic.php?pid=317873#p317873 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: death match project alpha update public beta
Re: death match project alpha update public beta i'm excited to see that done. URL: http://forum.audiogames.net/viewtopic.php?pid=317815#p317815 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: death match project alpha update public beta
Re: death match project alpha update public beta well, just curious though. what is that space port for? cause it doesn't even change the room. URL: http://forum.audiogames.net/viewtopic.php?pid=317134#p317134 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: The Road To Rage I: Fires Of War -- First Person Shooter
Re: The Road To Rage I: Fires Of War -- First Person Shooter hii have a problem. i can't find the old version of rtr. i click on your website but it shows me not found. URL: http://forum.audiogames.net/viewtopic.php?pid=316879#p316879 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: death match project alpha update public beta
Re: death match project alpha update public beta and even that can be fixedd by selling your ship, and buying a constelation cruiser and doing some cargo missions which aren't so hard. URL: http://forum.audiogames.net/viewtopic.php?pid=316798#p316798 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: death match project alpha update public beta
Re: death match project alpha update public beta hiat tomecki dude, you don't need to have your ship destoroyed. once you create a character you sell and rebuy the ship. and that's a good thing cause you don't lose money and you will be ok with your ship too. URL: http://forum.audiogames.net/viewtopic.php?pid=316627#p316627 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: death match project alpha update public beta
Re: death match project alpha update public beta Exception in thread Thread-282:Traceback (most recent call last): File "threading.py", line 801, in __bootstrap_inner File "threading.py", line 754, in run File "functions.py", line 1998, in playsound2 File "site-packages\libaudioverse-development-py2.7.egg\libaudioverse\__init__.py", line 675, in load_from_file File "site-packages\libaudioverse-development-py2.7.egg\libaudioverse\_lav.py", line 453, in buffer_load_from_fileWindowsError: exception: access violation writing 0xException in thread Thread-277:Traceback (most recent call last): File "threading.py", line 801, in __bootstrap_inner File "threading.py", line 754, in run File "functions.py", line 1998, in playsound2 File "site-packages\libaudioverse-development-py2.7.egg\libaudioverse\__init__.py", line 675, in load_from_file File "site-packages\libaudioverse-development-py2.7.egg\libaudioverse\_lav.py", line 455, in buffer_load_from_fileMemoryError: Could not call speex_resampler_cpp::staticResampler. (C:\libaudioverse\src\libaudioverse\kernels\resamplers.cpp:20)Exception in thread Thread-275:Traceback (most recent call last): File "threading.py", line 801, in __bootstrap_inner File "threading.py", line 754, in run File "functions.py", line 1998, in playsound2 File "site-packages\libaudioverse-development-py2.7.egg\libaudioverse\__init__.py", line 675, in load_from_file File "site-packages\libaudioverse-development-py2.7.egg\libaudioverse\_lav.py", line 455, in buffer_load_from_fileMemoryError: Memory allocation error: bad allocation (C:\libaudioverse\src\libaudioverse\buffer.cpp:148)Exception in thread Thread-198:< br />Traceback (most recent call last): File "threading.py", line 801, in __bootstrap_inner File "threading.py", line 754, in run File "functions.py", line 2002, in playsound2 File "site-packages\libaudioverse-development-py2.7.egg\libaudioverse\__init__.py", line 738, in value File "site-packages\libaudioverse-development-py2.7.egg\libaudioverse\_lav.py", line 701, in node_get_int_propertyWindowsError: exception: access violation reading 0xUnhandled exception in thread started by >Traceback (most recent call last):Exception in thread Thread-211:Traceback (most recent call last): File "threading.py", line 801, in __bootstrap_inner File "threading.py", line 754, in run File "functions.py", li ne 1998, in playsound2 File "site-packages\libaudioverse-development-py2.7.egg\libaudioverse\__init__.py", line 675, in load_from_file File "site-packages\libaudioverse-development-py2.7.egg\libaudioverse\_lav.py", line 455, in buffer_load_from_fileMemoryError: Could not call speex_resampler_cpp::staticResampler. (C:\libaudioverse\src\libaudioverse\kernels\resamplers.cpp:20)Exception in thread Thread-217:Traceback (most recent call last): File "threading.py", line 801, in __bootstrap_inner File "threading.py", line 754, in run File "functions.py", line 1998, in playsound2 File "site-packages\libaudioverse-development-py2.7.egg\libaudioverse\__init__.py", line 675, in load_from_file File "site-packages\libaudioverse-development-py2.7.egg\libaudioverse\_lav.py", line 455, in buffer_load_from_fileMemoryError: C ould not call speex_resampler_cpp::staticResampler. (C:\libaudioverse\src\libaudioverse\kernels\resamplers.cpp:20)Exception in thread Thread-221:Traceback (most recent call last): File "threading.py", line 801, in __bootstrap_inner File "threading.py", line 754, in run File "functions.py", line 1998, in playsound2 File "site-packages\libaudioverse-development-py2.7.egg\libaudioverse\__init__.py", line 675, in load_from_file File "site-packages\libaudioverse-development-py2.7.egg\libaudioverse\_lav.py", line 453, in buffer_load_from_fileWindowsError: exception: access violation writing 0xException in thread Thread-214:Traceback (most recent call last): File "threading.py", line 801, in __bootstrap_inner File "threading.py", line 754, in run File "functions.py", line 1998, i n playsound2 File "site-packages\libaudioverse-development-py2.7.egg\libaudioverse\__init__.py", line 675, in load_from_file File "site-packages\libaudioverse-development-py2.7.egg\libaudioverse\_lav.py", line 455, in buffer_load_from_fileMemoryError: Could not call speex_resampler_cpp::staticResampler. (C:\libaudioverse\src\libaudioverse\kernels\resamplers.cpp:20)Exception in thread Thread-216:Traceback (most recent call last): File "threading.py", line 801, in __bootstrap_inner File "threading.py", line 754, in run File "functions.py", line 1998, in playsound2 File "site-packages\libaudioverse-development-py2.7.egg\libaudioverse\__init__.py", line 675, in load_from_file File "site-packages\libaudioverse-development-py2.7.egg\libaudioverse\_lav.py", line 453, in buffer_load_from_fileWindowsError: exception: access violation writing 0xException in thread Thread-212:Traceback (most recent call last): File "threading.py", line 801, in
Re: death match project alpha update public beta
Re: death match project alpha update public beta hi againok, i solved the problem. i had to run it as administrator in order to work properly. here is the error.log informationException in thread Thread-4:Traceback (most recent call last): File "threading.py", line 801, in __bootstrap_inner File "threading.py", line 754, in run File "functions.py", line 2983, in checkmuffleIndexError: list index out of rangeException in thread Thread-10:Traceback (most recent call last): File "threading.py", line 801, in __bootstrap_inner File "threading.py", line 754, in run File "functions.py", line 2983, in checkmuffleIndexError: list index out of rangeUnhandled exception in thread started by >> URL: http://forum.audiogames.net/viewtopic.php?pid=315931#p315931 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: death match project alpha update public beta
Re: death match project alpha update public beta hi danny. i have a problem. i get an error, but it doesn't log it. would you please help me to fix that? cause it looks like i'm the only one who has this problem. URL: http://forum.audiogames.net/viewtopic.php?pid=315917#p315917 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: The killer
Re: The killer hello.i have some points to throw together here.1. yes, i completely agree with colton, this game is not worthit to be payed yet. 2. at slj well, see? here's the thing. he wanted to host it on his own. we can't blame him for that. it was his decision. because basically, what happens is the following. on linux, yeh, it has ownage pings. but here's something that's pretty important. if you use wine you don't have the access to the debuggers and stuf like that, thing which you need as a game developer.indeed, i kind of understand you guys, the server is down. but it's better now to be down, then to be up on linux and when it crashes it's getting fucked up. because basically what happens, once it crashes it's completely unusable until one of the developers realizes that this is what happened. with this ownage run time eater, once it run time errores, it gets itself over it and after that it's restar ting automatically the server(procedure in 4 seconds). you also wouldn't like him right now just to realse an update which says well, just changed the host. it's just ridiculous that kind of procedure.so, in just one word, it's better for you guys now to wait a little bit and after that you have also good features. and guys, let's rembmer this back in january 2016. sam used to be hosted by damien pendleton at that time. guess what? as far as i remember correctly towards the middle of end of january he got a vps. did he release an update right away? i highly doubt that. as far as i remember, it took for him like 2 weeks or even a month to release an update because he also knew that this would be a shitty move to release an update of survive the wild just for changing the hosts. guys, here is a thing called patience. you need to be patient with ivan and colton in order to have a pretty good project in like 2 weeks or even earlier. if i would be a dev of a multiplayer game the only time when i would release an update right away would be an emergency one that's all what i had to say. URL: http://forum.audiogames.net/viewtopic.php?pid=310855#p310855 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Introducing mosergame's first title. Need for weed, high pursuit!
Re: Introducing mosergame's first title. Need for weed, high pursuit! well, just [[wow]]. anyways i didn't even realize about the weed day. lol URL: http://forum.audiogames.net/viewtopic.php?pid=308168#p308168 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: I am back, and so is Tomb Hunter
Re: I am back, and so is Tomb Hunter hey mason. but here's a problem with your website. i can't find the game on your website anymore for some reason URL: http://forum.audiogames.net/viewtopic.php?pid=303955#p303955 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: I am back, and so is Tomb Hunter
Re: I am back, and so is Tomb Hunter hi mason. as i said on twitter, keep up the good work. you are awesome. i tried the game and first, dude, this can't be mason. you made a pretty awesome progress in just 2 months. cause like in jully or something you were releasing chrime hunter and on september you started working on tomb hunter. it's a pretty good progress URL: http://forum.audiogames.net/viewtopic.php?pid=301627#p301627 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: I am back, and so is Tomb Hunter
Re: I am back, and so is Tomb Hunter hi mason. i'm glad to hear that you're back. also, i would gladly help you with what you need regarding testing or anything like that.thanks URL: http://forum.audiogames.net/viewtopic.php?pid=300701#p300701 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Redspot, blood and paril. First public beta released!
Re: Redspot, blood and paril. First public beta released! hi.well, it looks weird cause it didn't use to do that. but here's the thing. mayube sam made some changes while the server was backing up, which means maybe is working on an update. so guys, please be patient. URL: http://forum.audiogames.net/viewtopic.php?pid=298438#p298438 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: death match project alpha
Re: death match project alpha hi aaron. sory fo me being kind of mean, but you bette look athis website. thee hesaidclealy that he'sgoing to leave the game developing and all thiskindofstuff. URL: http://forum.audiogames.net/viewtopic.php?pid=268764#p268764 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Super Racing by Storm Productions!
Re: Super Racing by Storm Productions! hi phill. that error you're getting probably because you're running the game on a non admin user. and about te sapi, maybe you have problems with it. it is working for me great. but i'm gonna have a look. but like i said, i'm here to help storm fixing bugs, the main developer is storm. so he'll decide when to release updates.i have other projects on which i'm currently working, so this isn't the primary one for me. URL: http://forum.audiogames.net/viewtopic.php?pid=265638#p265638 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Super Racing by Storm Productions!
Re: Super Racing by Storm Productions! hi. we released now a little patch which fixes the steering and also added an auto updater.and guys,who said thqatthegameis weirdi'mreminding youthat storm said clearlythat this game isin alpha stages. we released i think the second or the third alpha. but if you don't wanna be with us then i'll tell storm to delete this topic and we'll take a testing team and that's it. URL: http://forum.audiogames.net/viewtopic.php?pid=265557#p265557 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Super Racing by Storm Productions!
Re: Super Racing by Storm Productions! hi. i'm so excited to hear that you like the game. i was part of it too, but i was working on other games, so i didn't have the time to help with the code since 3 days ago.and yes, we are planning to make it multiplayer, but we have to make our knowledge better or that. also thaonks for your ideas. URL: http://forum.audiogames.net/viewtopic.php?pid=265135#p265135 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Rail Racer 2 cometh
Re: Rail Racer 2 cometh well, i'm telling you from my own experience that there are some cases whe nyou can't make backups cause of beeing too late and not thinking that your computer would die in a certain amount of time.i had the same problem. i hadn't anything with y computer, all things were going fine and guess what? after 2 days my hard drive crashed. well, it's gonna be so bad. that's what i was saying. and right, i had to change it. maye he was in the same situation URL: http://forum.audiogames.net/viewtopic.php?pid=264400#p264400 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Rail Racer 2 cometh
Re: Rail Racer 2 cometh ok. sorry for being harsh but what was so unclear? i clearly said that his hard drive crashed. which means, his servers died. i'll email him again and i'll tell him to post here to not say that's just me lying or something like that. URL: http://forum.audiogames.net/viewtopic.php?pid=264396#p264396 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Rail Racer 2 cometh
Re: Rail Racer 2 cometh hi again. some news.i sent a new mail to che martin asking him to refund me for his railracer if he doesn't work on it anymore. and here's his email back to me.Hi, I am not refunding any purchases, as the game was sold completely playable. However, I understand the frustration of not being able to set up anew license, and I will be getting the license server back up as soon as I am able to retrieve the hard drive from my old computer. Sorry for the long delay in all this, but have had some life changing events in my life the past 18 months, and just now getting back to normal a bit. Thanks for your patience,Chewell, i'm not sure when it will be ready. but veriodically i'm getting in contact with him. so i'l let you know about this as he is coming to me with news about it. URL: http://forum.audiogames.net/viewtopic.php?pid=263810#p263810 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Rail Racer 2 cometh
Re: Rail Racer 2 cometh hi again. some news.i sent a new mail to che martin asking him to refund me for his railracer if he doesn't work on it anymore. and here's his email back to me.Hi, I am not refunding any purchases, as the game was sold completely playable. However, I understand the frustration of not being able to set up anew license, and I will be getting the license server back up as soon as I am able to retrieve the hard drive from my old computer. Sorry for the long delay in all this, but have had some life changing events in my life the past 18 months, and just now getting back to normal a bit. Thanks for your patience,Chewell, i'm not sure when it will be reay. but veriodically i'm getting in contact with him. so i'l let you know about this as he is coming to me with news about it. URL: http://forum.audiogames.net/viewtopic.php?pid=263810#p263810 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Rail Racer 2 cometh
Re: Rail Racer 2 cometh hi again. some news.i sent a new mail to che martin asking him to refund me for his railracer if he doesn't work on it anymore. and here's his email back to me. Hi, I am not refunding any purchases, as the game was sold completely playable. However, I understand the frustration of not being able to set up anew license, and I will be getting the license server back up as soon as I am able to retrieve the hard drive from my old computer. Sorry for the long delay in all this, but have had some life changing events in my life the past 18 months, and just now getting back to normal a bit. Thanks for your patience,Che URL: http://forum.audiogames.net/viewtopic.php?pid=263810#p263810 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Redspot, blood and paril. First public beta released!
Re: Redspot, blood and paril. First public beta released! you know what? that's it!i mean to people like nibar. guys, just try to make a little code, just a little freaking toy, and you'll realize that's so hard to code. i mean, i'm not a god of the programming, i think i'm even one of the worst cause until at the current moment i didn't release anything. sam has a source code of mine so he can confirm you that i was so stupid when i made that. but i'm working on multiplayer and singleplayer games and all what i can say is that's so hard to make them for others to like.i have a little team of something like 10 testers who are finding bugs and making stuff like this. what i mean here is to do this yourself just 5 minutes or more and after you can start bitching at others cause they didn't add that at that moment when you suggested.best regards. URL: http://forum.audiogames.net/viewtopic.php?pid=263587#p263587 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Redspot, blood and paril. First public beta released!
Re: Redspot, blood and paril. First public beta released! hiat the guys with the translation.i personally didn't see anything like a languages folder. well that would be something nice for sam to make a lang folder, but this means alot of work because it requires alot of stuff to change.at nibar. dude, why are you going to judge sam? that's not your problem how does he get rid of ceaters. well, sam could make a variable whichexplains if the person is a developer or not. but like i said. it's not your game to go and make the rules.at sam. well man, some commands you should make them available just for devs, so no one could cheat. URL: http://forum.audiogames.net/viewtopic.php?pid=262899#p262899 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Redspot, blood and paril. First public beta released!
Re: Redspot, blood and paril. First public beta released! hi nibar. first the game is coted based on names, so it's not on accounts like in stw, so you can't make anyone an admin or you could but just from the server code.second, well, you can do that in bgt, infact, i did that in my game that i'm working on. that's why i gave sam this suggestion. URL: http://forum.audiogames.net/viewtopic.php?pid=262719#p262719 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Redspot, blood and paril. First public beta released!
Re: Redspot, blood and paril. First public beta released! hey sam. if you would like i could show you how would be that system about what is was talking in the post 193 or something like that. and i think my idea is just good to protect just your name with a password.well, indeed this will need a client update too, but it's more secure. also, don't log with what password you entered because you could get hacked an they could impersonate again. i'm just waiting for your opinion sam.i'm sorry if i'm insisting with this, but it's very important for a programer to improove the security too.well, i'm not a good programmer, i'm probably the worst, but i could help you with some security suggestions, and maybe with some code. URL: http://forum.audiogames.net/viewtopic.php?pid=262460#p262460 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Redspot, blood and paril. First public beta released!
Re: Redspot, blood and paril. First public beta released! hey sam. if you would like i could show you how would be that system about what is was talking in the post 193 or something like that. and i think my idea is just good to protect just your name with a password.well, indeed this will need a client update too, but it's more secure. also, don't log with what password you entered because you could get hacked an they could impersonate again. i'm just waiting for your opinion sam. URL: http://forum.audiogames.net/viewtopic.php?pid=262460#p262460 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Redspot, blood and paril. First public beta released!
Re: Redspot, blood and paril. First public beta released! hiwell sam, anyway, still unsecure. well, let's say that someone is going to impersonate you. now how do you know about that? well, we could let you knoow, but still not secure. you should make an account system, or maybe to make your name to be protected with a password. i mean, when the server sees sam tupy comes online to ask you for a password before notifying players that you came online. and if it's incorrect kick who's trying this URL: http://forum.audiogames.net/viewtopic.php?pid=262350#p262350 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Redspot, blood and paril. First public beta released!
Re: Redspot, blood and paril. First public beta released! hithis is really nice. i was waited for it for a long time, and now it's being in here. i'm so excitedto try it! URL: http://forum.audiogames.net/viewtopic.php?pid=261233#p261233 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: death match project alpha
Re: death match project alpha hiwell danny, my suggestion would be to let us buy the smallershipswhile the larger ships we can build. i mean, that would be much interesting if we will build large ships. URL: http://forum.audiogames.net/viewtopic.php?pid=257544#p257544 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Scrolling Battles in Python
Re: Scrolling Battles in Python well cool turk, be glad that the game is free. URL: http://forum.audiogames.net/viewtopic.php?pid=247142#p247142 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Scrolling Battles in Python
Re: Scrolling Battles in Python hiethin,if you would follow mason on twitter you would see that he was leaning it from more persons not only for danny. and i'm going to say here that manuel cortez helped him a bit to learn. so dude, please try to stop being so mean like you were yesterday.and if you wanna know i'm going to start learning something like this python thing because i learned it on 2013 and i didn't understand anything. i'm so curious what could i do this time. URL: http://forum.audiogames.net/viewtopic.php?pid=247090#p247090 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Scrolling Battles Pro
Re: Scrolling Battles Pro ok colton, i sent a pm on forum. URL: http://forum.audiogames.net/viewtopic.php?pid=246793#p246793 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Scrolling Battles Pro
Re: Scrolling Battles Pro well mason. let's say that well, we are just closing the entire audiogames.net comunity and say the reason is that we are getting hacked.you will understand my previous point what do i mean. i mean, that this isn't a reason to give up and to say something like oh. i'm sick off this. fuck it! well, you can say this if you're making it free. but if you make it paid this isn't fair to doask dark. didn't he get hacked on thie forum? yes they did. the site was closed for 2 or 3 days and after that it's reopened as you see. so you could just repair the damages and reopen it when it will have these problems. URL: http://forum.audiogames.net/viewtopic.php?pid=246704#p246704 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Scrolling Battles Pro
Re: Scrolling Battles Pro well slj. the only thing that you can't make in bgt is the next. ths security. that's why mason is sick off this. URL: http://forum.audiogames.net/viewtopic.php?pid=246572#p246572 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Scrolling Battles Pro
Re: Scrolling Battles Pro and trust me, in some countries 5 dollars means much money spent on a game in beta, so as slj said any online game coul get hacked. but guys i have a question. why stw didn't get hacked so much as ultra power or other games? because sam is changing the encription keys every month i think. and guess what? the last time when stw got hacked was at the end of june or something like that. so it isn't hacked since last 6 months. you could do themase thing mason and you wouldn't get full of hackers. URL: http://forum.audiogames.net/viewtopic.php?pid=246675#p246675 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector