Re: Gilded Phrases for Vocalizer Expressive voices

2021-01-23 Thread AudioGames . net ForumOff-topic room : tmstuff000 via Audiogames-reflector


  


Re: Gilded Phrases for Vocalizer Expressive voices

Also, does anyone know where a list of gilded phrases for Loquendo voices are located? I just installed a Loquendo voice and there are bin files and sde files that have something to do with them, but no pdf or docx file like with the Vocalizer voices.

URL: https://forum.audiogames.net/post/609035/#p609035




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Re: I'm starting my Harry Potter folder all over again

2021-01-22 Thread AudioGames . net ForumOff-topic room : tmstuff000 via Audiogames-reflector


  


Re: I'm starting my Harry Potter folder all over again

Maybe I just don't have the newest version of the folder; I'm downloading it again now.

URL: https://forum.audiogames.net/post/608874/#p608874




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Re: I'm starting my Harry Potter folder all over again

2021-01-22 Thread AudioGames . net ForumOff-topic room : tmstuff000 via Audiogames-reflector


  


Re: I'm starting my Harry Potter folder all over again

When I run the fanfic downloader that had an installer, it throws an error that says that the version has expired. What is the problem?

URL: https://forum.audiogames.net/post/608872/#p608872




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Gilded Phrases for Vocalizer Expressive voices

2021-01-22 Thread AudioGames . net ForumOff-topic room : tmstuff000 via Audiogames-reflector


  


Gilded Phrases for Vocalizer Expressive voices

Hello everyone,As many of you may know, some of the newest Loquendo voices had what they called "gilded phrases", which were basically audio files with various sentences spoken with emotion, as well as sound effects like laughter.Some of the Vocalizer Expressive voices are Loquendo voices that Nuance bought and improved. Some of the Vocalizer Expressive voices from Harpo or Code Factory have gilded phrases, for example Kate, Susan and Allison. However, no source seems to have the gilded Phrases for Veena, the indian english voice. I know they exist, because there was an old demo available on the Nuance website, that I can't find anymore.Does anyone have any idea if these files still exist and if so, where?I'm not asking for cracks, or anything of that sort, I'm just wondering if there still exists a version of Veena, and perhaps some other Nuance/Loquendo voices, with gilded phrases.

URL: https://forum.audiogames.net/post/608770/#p608770




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Re: Some SAPI 4 voices not showing up in NVDA and Balabolka

2020-08-05 Thread AudioGames . net ForumOff-topic room : tmstuff000 via Audiogames-reflector


  


Re: Some SAPI 4 voices not showing up in NVDA and Balabolka

Hmmm, I installed the SAPI 4 sdk and the spchapi.exe linked in the Balabolka help. The voices show up in Speakonia but not in Balabolka or NVDA.

URL: https://forum.audiogames.net/post/558531/#p558531




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Some SAPI 4 voices not showing up in NVDA and Balabolka

2020-08-04 Thread AudioGames . net ForumOff-topic room : tmstuff000 via Audiogames-reflector


  


Some SAPI 4 voices not showing up in NVDA and Balabolka

Hello everyone.I usually have many diffrent text-to-speech voices installed on my computer to play with. Recently, I discovered that some SAPI 4 voices weren't visible in Balabolka and NVDA. This includes the British English L voices (lhttseng.exe). I tried uninstalling all of the SAPI 4 voices on the system and then installing the L British voices. After that, I chose SAPI 4 in the NVDA settings, but it threw an error. I haven't tried the same thing with Balabolka. I'm considdering resetting my pc and trying again, but I would prefer not to do that. Does anyone know why this is happening?

URL: https://forum.audiogames.net/post/558275/#p558275




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Re: The give me something to do topic.

2020-04-04 Thread AudioGames . net ForumOff-topic room : tmstuff000 via Audiogames-reflector


  


Re: The give me something to do topic.

There are a few options. Among them are:1. Make another tts thing.2. Download a bunch of stuff.3. Program a new game.4. Eat lots of sweets.

URL: https://forum.audiogames.net/post/515973/#p515973




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QWS not playing midi file correctly

2020-03-25 Thread AudioGames . net ForumOff-topic room : tmstuff000 via Audiogames-reflector


  


QWS not playing midi file correctly

I am having a strange problem with QWS. I load this midi file with a few tracks in it. Since it's from a video game, there's a soundfont that can play it correctly, so I use VirtualMIDISynth from CoolSoft. It sounds like the wrong patches are being used for each track, so I choose the first one and go into properties. If I arrow through the patches and then choose the patch it was set to again, it plays fine. However, if I press home and play it from the beginning it goes back to playing it using the wrong instruments. I have tried disabling midi clock but that does nothing. I know there are some system exclusive messages at the beginning of the file, so that might be the issue. Can anybody help?

URL: https://forum.audiogames.net/post/512097/#p512097




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Re: making microsoft sam movies

2020-03-21 Thread AudioGames . net ForumOff-topic room : tmstuff000 via Audiogames-reflector


  


Re: making microsoft sam movies

What does this skit generator program you made do? Can we get it somewhere?

URL: https://forum.audiogames.net/post/510814/#p510814




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Re: Where to get download link for SAPI5 version of eSpeak NG?

2020-01-21 Thread AudioGames . net ForumOff-topic room : tmstuff000 via Audiogames-reflector


  


Re: Where to get download link for SAPI5 version of eSpeak NG?

I thought there was a SAPI5 version already.

URL: https://forum.audiogames.net/post/494649/#p494649




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Where to get download link for SAPI5 version of eSpeak NG?

2020-01-21 Thread AudioGames . net ForumOff-topic room : tmstuff000 via Audiogames-reflector


  


Where to get download link for SAPI5 version of eSpeak NG?

I decided to try eSpeak ng, mainly because it has some pronounciation fixes, and I wanted to know if it worked as a 64-bit SAPI5 speech synth. However, as I was browsing on GitHub, the only version I could find for Windows is a .msi file that only installs the command line program and the library for other applications. Wasn't there a SAPI5 version somewhere? If so, does anybody know how to find the download link?

URL: https://forum.audiogames.net/post/494589/#p494589




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Re: What's the Story Behind your Forum Username

2020-01-10 Thread AudioGames . net ForumOff-topic room : tmstuff000 via Audiogames-reflector


  


Re: What's the Story Behind your Forum Username

My name is Theódór Helgi, and since I'm from Iceland, I'm often called Teddi. I began to go by the name Teddi-maestro at school, because I was good at almost anything I wanted. I changed it to T-m because of what teddi means in English, as I hate childishness. The problem was, i needed some more letters to create a new Gmail account for most of my English communications, so that became tmstuff000.

URL: https://forum.audiogames.net/post/491772/#p491772




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Re: Just wanna show you my new afro swing type track.

2019-12-15 Thread AudioGames . net ForumOff-topic room : tmstuff000 via Audiogames-reflector


  


Re: Just wanna show you my new afro swing type track.

Great beat. I would have added some pads or noise sweeps to fill it up a bit more, but other than that the track is very good. What sounds did you use for this? I really like the bells at the beginning.

URL: https://forum.audiogames.net/post/485711/#p485711




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Re: Ruff conversion of GSPlayer GUS patches into a soundfont

2019-12-12 Thread AudioGames . net ForumOff-topic room : tmstuff000 via Audiogames-reflector


  


Re: Ruff conversion of GSPlayer GUS patches into a soundfont

Does anyone know if there's a fix for this weird issue in REAPER with the notes? I can play many notes, but not at the exact same time. I've tried both the virtual midi keyboard and my Akai MPK mini and the issue remains.

URL: https://forum.audiogames.net/post/484956/#p484956




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Re: Ruff conversion of GSPlayer GUS patches into a soundfont

2019-12-11 Thread AudioGames . net ForumOff-topic room : tmstuff000 via Audiogames-reflector


  


Re: Ruff conversion of GSPlayer GUS patches into a soundfont

Just after I wrote my last post, I discovered that the monofonic-related issue wasn't the soundfont but the program. At first, I thought it was Sforzando, but now I've realized that it must be REAPER. Something must have happened in this update.

URL: https://forum.audiogames.net/post/484804/#p484804




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Re: TTS Skits: Make Your Dream a Reality!

2019-12-11 Thread AudioGames . net ForumOff-topic room : tmstuff000 via Audiogames-reflector


  


Re: TTS Skits: Make Your Dream a Reality!

How do you make these skits? Do you use an audio editor or is there some kind of a scripting language that works both with SAPI4 and 5?

URL: https://forum.audiogames.net/post/484708/#p484708




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Re: Ruff conversion of GSPlayer GUS patches into a soundfont

2019-12-11 Thread AudioGames . net ForumOff-topic room : tmstuff000 via Audiogames-reflector


  


Re: Ruff conversion of GSPlayer GUS patches into a soundfont

I tried the soundfont. It is monofonic still, if the GSPlayer is monofonic, that is ok, but if not it shouldn't be hard to change. I also noticed that the drum sounds stop as soon as the key is released, which is kind of bad.

URL: https://forum.audiogames.net/post/484703/#p484703




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Re: How Harry Potter Could Have Defeated Voldemort, After the intire story

2019-12-11 Thread AudioGames . net ForumOff-topic room : tmstuff000 via Audiogames-reflector


  


Re: How Harry Potter Could Have Defeated Voldemort, After the intire story

The trick is to think of a spell that goes through all of the protective spells he has already cast. For example, the protego incantation only rebounds simple spells and flashes that are designed to do him physical harm or bind him. There are more kinds of defensive spells, one of them probably against spells like obliviate. The thing is, all of these spells are, as mentioned before, used generally against an opponent, so we can be sure that Voldemort has figured out defenses for all of them, except avada kedavra, but Voldemort would simply jump aside, because he would here the words and see the green flash of light. So, let's cast a relatively simple spell, without words, that doesn't make as much noise or flashes as the fighting spells normally do. I have come up with a simple solution. In Half-Blood Prince, we see Dumbledore move Harry's trunk to the Weasleys' home, without words, with no flash of light mentioned in the book. We simply use that spell to move Voldemort's brain or heart outside his body. With all the horcruxes destroyed, Voldemort couldn't possibly survive, as he would only see Harry's wand flicking, because Harry's eyes would be fixed on the exact target, but not on Voldemort's eyes, so legilimency couldn't help Voldemort. Smart, isn't it?

URL: https://forum.audiogames.net/post/484688/#p484688




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Re: Is this an idea the blind community is interested in?

2019-11-23 Thread AudioGames . net ForumOff-topic room : tmstuff000 via Audiogames-reflector


  


Re: Is this an idea the blind community is interested in?

A cool idea.

URL: https://forum.audiogames.net/post/479440/#p479440




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Re: FocusRite Control, software for configuring scarlet audio interfaces

2019-11-23 Thread AudioGames . net ForumOff-topic room : tmstuff000 via Audiogames-reflector


  


Re: FocusRite Control, software for configuring scarlet audio interfaces

I also have a Focusride interface. I haven't figured out a way to use the software, it is completely inaccessible. People could try to email Focusride, I haven't tried it myself, because I don't think it will work. But it is possible to script most applications, so it would certainly be possible to use it, we just need to figure out how.

URL: https://forum.audiogames.net/post/479439/#p479439




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Re: looking for fedback on my beats

2019-11-07 Thread AudioGames . net ForumOff-topic room : tmstuff000 via Audiogames-reflector


  


Re: looking for fedback on my beats

I listened to "Cyclone". Don't you quantize your melodies? You should always do that in this kind of genre, and with a 100% strength. And the synth sounds you used are kind of bad. Where are they from anyway?

URL: https://forum.audiogames.net/post/473800/#p473800




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Re: Want to put your chiptune makeing to the test? lets go!

2019-10-24 Thread AudioGames . net ForumOff-topic room : tmstuff000 via Audiogames-reflector


  


Re: Want to put your chiptune makeing to the test? lets go!

What is PPMCK?

URL: https://forum.audiogames.net/post/470343/#p470343




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Re: Another HP fanfic, not for the faint of heart

2019-10-09 Thread AudioGames . net ForumOff-topic room : tmstuff000 via Audiogames-reflector


  


Re: Another HP fanfic, not for the faint of heart

This story is awesome.

URL: https://forum.audiogames.net/post/467073/#p467073




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Re: iOS 13.1/2 sucks

2019-10-09 Thread AudioGames . net ForumOff-topic room : tmstuff000 via Audiogames-reflector


  


Re: iOS 13.1/2 sucks

It isn't just iOS 13, it is every single Apple product, except maybe their voices, and they weren't created by Apple, and even the software behind them sucks since many of them don't exist for Windows.

URL: https://forum.audiogames.net/post/467063/#p467063




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Re: garageband

2019-08-16 Thread AudioGames . net ForumOff-topic room : tmstuff000 via Audiogames-reflector


  


Re: garageband

Garage Band is very limited. It is not as functional as programs like REAPER. However, it has some fun sounds. I'm on a pc and I'm never buying a mac, but I've considdered trying to set it up on a virtual machine. Do you have any idea if that could work? Some keyboards like my old Roland FA have drivers that don't work on a vm.

URL: https://forum.audiogames.net/post/455882/#p455882




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Infovox Desktop Voices and SAPI5

2019-08-16 Thread AudioGames . net ForumOff-topic room : tmstuff000 via Audiogames-reflector


  


Infovox Desktop Voices and SAPI5

Hi everyone. I've been messing around with the old Infovox Desktop voices recently since one of the first Icelandic speech synthesizers ever made was from that package. I installed it. In Balabolka, it's both under SAPI4 and SAPI5, but when I try to use the SAPI5 version, it won't work and will throw an error. Does anyone know anything about this?Thanks.T-m

URL: https://forum.audiogames.net/post/455821/#p455821




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Re: Accessible reverb plugins?

2019-08-09 Thread AudioGames . net ForumOff-topic room : tmstuff000 via Audiogames-reflector


  


Re: Accessible reverb plugins?

In your case, a conavlution reverb would probably be the best option. Unfortunately, I haven't tried any convalution reverbs with GoldWave and the only one I've tried in REAPER is the built-in ReaVerb with some wave files. My best advice for you would be to switch to REAPER, as it has far better accessibility and far more capabilities, and get yourself some good impulses, for example the East West Spaces or something from Waves.

URL: https://forum.audiogames.net/post/454219/#p454219




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Re: EAX Reverb VST effect

2019-08-09 Thread AudioGames . net ForumOff-topic room : tmstuff000 via Audiogames-reflector


  


Re: EAX Reverb VST effect

@1, Great to hear you're still active on here. I'll be trying this plugin and will let you know if there is anything wrong with it.

URL: https://forum.audiogames.net/post/454218/#p454218




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Re: a funny and awesome YouTube channel for you tts skit lovers

2019-07-30 Thread AudioGames . net ForumOff-topic room : tmstuff000 via Audiogames-reflector


  


Re: a funny and awesome YouTube channel for you tts skit lovers

I started thinking. Your skits are full of sound effects which sometimes are not explained properly. Why don't you use some voice to audio describe it.I also was wondering, if I create my own tts skits, what voice do you thik I should audio describe it with and why?

URL: https://forum.audiogames.net/post/452196/#p452196




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Re: Accessible Autotune program

2019-07-23 Thread AudioGames . net ForumOff-topic room : tmstuff000 via Audiogames-reflector


  


Re: Accessible Autotune program

@16, Just tab through the interface. That's what you do with the built-in REAPER plug-ins.@20, Note seporation in Melodyne is better than just splitting items in REAPER. I want to be able to create completely diffrent melodies out of one, so I need note seporation. But I didn't know about the other stuff, that would be awesome too.

URL: https://forum.audiogames.net/post/450588/#p450588




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Re: a funny and awesome YouTube channel for you tts skit lovers

2019-07-22 Thread AudioGames . net ForumOff-topic room : tmstuff000 via Audiogames-reflector


  


Re: a funny and awesome YouTube channel for you tts skit lovers

What version of MacOS is being used?

URL: https://forum.audiogames.net/post/450417/#p450417




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Re: Accessible Autotune program

2019-07-22 Thread AudioGames . net ForumOff-topic room : tmstuff000 via Audiogames-reflector


  


Re: Accessible Autotune program

I'm wondering if Sibiac will ever be able to access the note split function in Melodyne. If that was possible, we'd pretty much have a fully functional awesome pitch correction tool for the blind.

URL: https://forum.audiogames.net/post/450415/#p450415




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Re: a funny and awesome YouTube channel for you tts skit lovers

2019-07-21 Thread AudioGames . net ForumOff-topic room : tmstuff000 via Audiogames-reflector


  


Re: a funny and awesome YouTube channel for you tts skit lovers

No, I liked War of the Idiots. But what happened to The Troublesome Voices series? It was so awesome!

URL: https://forum.audiogames.net/post/450316/#p450316




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Re: making espeak voices?

2019-07-21 Thread AudioGames . net ForumOff-topic room : tmstuff000 via Audiogames-reflector


  


Re: making espeak voices?

@4, I took a look at the folder I have with the DECTalk 4.3 speak window. I couldn't find any dll file. Where can I find the dll?

URL: https://forum.audiogames.net/post/450258/#p450258




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Re: a funny and awesome YouTube channel for you tts skit lovers

2019-07-21 Thread AudioGames . net ForumOff-topic room : tmstuff000 via Audiogames-reflector


  


Re: a funny and awesome YouTube channel for you tts skit lovers

@9, Really awesome job. How are you creating those skits?

URL: https://forum.audiogames.net/post/450256/#p450256




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Re: a funny and awesome YouTube channel for you tts skit lovers

2019-07-20 Thread AudioGames . net ForumOff-topic room : tmstuff000 via Audiogames-reflector


  


Re: a funny and awesome YouTube channel for you tts skit lovers

Yeah, I found this a few months ago and it's likely the best tts skit channel. The quality of the sound effects and the story line is so awesome. Any idea where the sfx are from?

URL: https://forum.audiogames.net/post/450082/#p450082




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Re: rant about insanely high prices!

2019-07-16 Thread AudioGames . net ForumOff-topic room : tmstuff000 via Audiogames-reflector


  


Re: rant about insanely high prices!

The problem is not that the prices are too high, it's that the prices are a thing.

URL: https://forum.audiogames.net/post/449324/#p449324




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Re: free sapi5 eloquence

2019-07-13 Thread AudioGames . net ForumOff-topic room : tmstuff000 via Audiogames-reflector


  


Re: free sapi5 eloquence

I believe the reason why Windows Defender thinks it's a virus is that for some reason, it installs itself in the Windows directory. That is not a good behaviour for a program installer.

URL: https://forum.audiogames.net/post/448627/#p448627




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Re: free sapi5 eloquence

2019-07-12 Thread AudioGames . net ForumOff-topic room : tmstuff000 via Audiogames-reflector


  


Re: free sapi5 eloquence

Seems there is nothing more we can do with the .ini file that makes the thing more stable. I checked the Code Factory .ini file, and it was identical to mine. It must be something about the interface it self. Perhaps I should try to copy some dll files over.Best regardsT-m

URL: https://forum.audiogames.net/post/448373/#p448373




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Re: free sapi5 eloquence

2019-06-21 Thread AudioGames . net ForumOff-topic room : tmstuff000 via Audiogames-reflector


  


Re: free sapi5 eloquence

I managed to build the eci.ini file. I can now choose the voice as a default in the 32 bit speech control panel, but as soon as I start fiddeling with the rate in NVDA, it crashes. It hasn't crashed JAWS however, but it pauses between words, a JAWS behaviour I have experienced once before, when I got a Microsoft Server voice to work with SAPI5. But that doesn't really matter since JAWS has it's own stable Eloquence in place.

URL: https://forum.audiogames.net/post/443186/#p443186




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Re: Dec Talk Archive Zipped and ready for download

2019-06-21 Thread AudioGames . net ForumOff-topic room : tmstuff000 via Audiogames-reflector


  


Re: Dec Talk Archive Zipped and ready for download

What is in this archive?

URL: https://forum.audiogames.net/post/443178/#p443178




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Re: Monthly chat June 2019

2019-06-21 Thread AudioGames . net ForumOff-topic room : tmstuff000 via Audiogames-reflector


  


Re: Monthly chat June 2019

@Dark, Yeah, Harry potter is awesome.

URL: https://forum.audiogames.net/post/443177/#p443177




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Re: instruments sounds?

2019-06-20 Thread AudioGames . net ForumOff-topic room : tmstuff000 via Audiogames-reflector


  


Re: instruments sounds?

Native Instruments, CineSamples, EastWest and Sample Modeling are the best once I know of. They are all for Kontakt from Native Instruments, which can be used with the script on access4music.com, although I would highly recommend getting a Komplete Kontrol keyboard if you are going to use Kontakt, as it makes the parameters accessible, rather than paying for the script which only allows you to load and reset.Best regardsT-m

URL: https://forum.audiogames.net/post/442991/#p442991




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Re: how to use skype 8

2019-06-20 Thread AudioGames . net ForumOff-topic room : tmstuff000 via Audiogames-reflector


  


Re: how to use skype 8

I would never recommend Skype 8. Microsoft basically ruined the program with one update. I'd use TeamTalk, Facebook or something other that I don't know of.Best regardsT-m

URL: https://forum.audiogames.net/post/442988/#p442988




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Re: Would you rather…

2019-06-20 Thread AudioGames . net ForumOff-topic room : tmstuff000 via Audiogames-reflector


  


Re: Would you rather…

I'd rather have taste buds on my ass.Would you rather:Die at a bar or die in a prison cell?Best regardsT-m

URL: https://forum.audiogames.net/post/442987/#p442987




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Re: Commentary Screenreader - give it another chance

2019-06-20 Thread AudioGames . net ForumOff-topic room : tmstuff000 via Audiogames-reflector


  


Re: Commentary Screenreader - give it another chance

Is this Commentary thing better than TalkBack? If so, how and in what areas?Best regardsT-m

URL: https://forum.audiogames.net/post/442985/#p442985




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Re: anyaudio is frosen, what happened?

2019-06-19 Thread AudioGames . net ForumOff-topic room : tmstuff000 via Audiogames-reflector


  


Re: anyaudio is frosen, what happened?

I hope it gets fixed. I like the dirty clips.

URL: https://forum.audiogames.net/post/442709/#p442709




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Re: Would you rather…

2019-06-18 Thread AudioGames . net ForumOff-topic room : tmstuff000 via Audiogames-reflector


  


Re: Would you rather…

I would rather understand more human languages.Would you rather:Buy an iPhone or smash a pc?

URL: https://forum.audiogames.net/post/442517/#p442517




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Re: Would you rather…

2019-06-17 Thread AudioGames . net ForumOff-topic room : tmstuff000 via Audiogames-reflector


  


Re: Would you rather…

I can't choose between these options.Would you rather:Drown in dog cum or drown 50 kids in dog cum in front of their mothers?

URL: https://forum.audiogames.net/post/442321/#p442321




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Re: The most real 3-D binaural surroundsound you have ever heard from.

2019-06-10 Thread AudioGames . net ForumOff-topic room : tmstuff000 via Audiogames-reflector


  


Re: The most real 3-D binaural surroundsound you have ever heard from.

There is a vst called Panagement. It sounds quite realistic. Just YouTube it. It has many extra features. If you want a dll for bgt, the best solution would be to get Mason or Sam to give you their 3d library, which I think is called Polyverse or something like that.Best regardsT-m

URL: https://forum.audiogames.net/post/440164/#p440164




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Re: Jaws and Notepad Plus plus - a question

2019-06-10 Thread AudioGames . net ForumOff-topic room : tmstuff000 via Audiogames-reflector


  


Re: Jaws and Notepad Plus plus - a question

I have actually been relying on JAWS for NPP, because it reads the line numbers unlike NVDA, although it doesn't echo selected text, but this update sounds awesome.T-m

URL: https://forum.audiogames.net/post/440163/#p440163




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Re: why are people still using skype 7?

2019-04-04 Thread AudioGames . net ForumOff-topic room : tmstuff000 via Audiogames-reflector


  


Re: why are people still using skype 7?

@1, Skype 7 is awesome. Skype 8 is horrible, it's UI absolutely sucks. I'm currently switching to TeamTalk because Skype 7 no longer works on my computer, so nope, Skype 8 is not the thing.

URL: https://forum.audiogames.net/post/424866/#p424866




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Re: tts voices

2019-03-19 Thread AudioGames . net ForumOff-topic room : tmstuff000 via Audiogames-reflector


  


Re: tts voices

The URL to Jake's website is grossgang.com and it has quite a lot of voices and things to try.Best regardsT-m

URL: https://forum.audiogames.net/post/420362/#p420362




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Re: who is your favorite tex to speech voice?

2019-03-13 Thread AudioGames . net ForumOff-topic room : tmstuff000 via Audiogames-reflector


  


Re: who is your favorite tex to speech voice?

@37, Yep, they made two Icelandic voices for the blind community here, but I like eSpeak better.

URL: https://forum.audiogames.net/post/418319/#p418319




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Re: who is your favorite tex to speech voice?

2019-03-12 Thread AudioGames . net ForumOff-topic room : tmstuff000 via Audiogames-reflector


  


Re: who is your favorite tex to speech voice?

For screen readers, eSpeak and Eloquence are the only once. They can both speak very fast and eSpeak can speak Icelandic, which is my native language. However, for fun, I really like Microsoft Sam, Mike, Mary, especially Sam, Anna and all the other voices, L Truvoice, Mac Alex, Vocalizer voices (these are one of the most natural once), NeoSpeech (some incredibly good voices there, including Julie, one of the most natural text to speech voices today), Ivona, L Michael and Michelle, Softvoice, Orpheus and a few others.Whoever was talking about Vocalizer Daniel not being good, have you tried making him say something rude or violant or using him for playing Psycho Strike? It is so funnyBest regardsT-m

URL: https://forum.audiogames.net/post/418224/#p418224




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Re: What are your favorite keyboard demo songs?

2019-02-25 Thread AudioGames . net ForumOff-topic room : tmstuff000 via Audiogames-reflector


  


Re: What are your favorite keyboard demo songs?

I like pretty much everything from the PSR-E series and the PSRS series. Yamaha often does an awesome job at creating demo songs for their keyboards. Kawai also does a very good job at making demo songs for their digital pianos.Here is a link to the Yamaha PSRS-970 factory demo songs on YouTube. Couldn't find anything else good from Yamaha: https://www.youtube.com/watch?v=wF2pDi2jAMEHere are some of the demo songs of the Kawai ES8, the awesome digital piano that I own: https://www.youtube.com/watch?v=UlNFs0L7CmsThere is a bit of talk in the beginning.@10, Of course the Montage has awesome sounds, but it has that fucking stupid touch screen that we all hate.Best regardsT-m

URL: https://forum.audiogames.net/post/41/#p41




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Re: Accessible Autotune program

2019-02-09 Thread AudioGames . net ForumOff-topic room : tmstuff000 via Audiogames-reflector


  


Re: Accessible Autotune program

They work, at least in REAPER. In audacity, you can't get to the parameters of them.T-m

URL: https://forum.audiogames.net/post/410605/#p410605




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Re: Accessible Autotune program

2019-02-08 Thread AudioGames . net ForumOff-topic room : tmstuff000 via Audiogames-reflector


  


Re: Accessible Autotune program

@5, The parameters are accessible. Just select the track and hit p. Then arrow through the parameters and use tab to get to the slider and the edit box.T-m

URL: https://forum.audiogames.net/post/410337/#p410337




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Re: Accessible Autotune program

2019-02-07 Thread AudioGames . net ForumOff-topic room : tmstuff000 via Audiogames-reflector


  


Re: Accessible Autotune program

There are severl solutions. One is, as post 2 pointed out, ReaTune. It works fine for automatic pitch correction, although your voice won't sound completely flat using it. The manual correction tab is not accessible however.The by far best solution is Melodyne. If you use an NVDA add-on called SIBIAC, you ccan tune your vocals manually and make them sound completely flat and robotic, as well as adding drift, vibrato and changing the amplitude, if that is your thing.Another plugin is Kerovee, from G200. The parameters are accessible, but there are some side effects, including some bad-sounding s sounds.Another plugin is GSnap, it works ok, but ReaTune is better in my opinion.Lastly, there is Antares Autotune. The parameters for the plugin are accessible, but not the manual mode. It is better than ReaTune, it has throat length and various other things to adjust. You can also control what notes it tunes your vocals to with your keyboard, if you find the unaccessible unlabeled graphic with the JAWS cursor.Once again, Melodyne is the best in my opinion.Best regardsT-m

URL: https://forum.audiogames.net/post/410104/#p410104




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Re: Accessible Autotune program

2019-02-07 Thread AudioGames . net ForumOff-topic room : tmstuff000 via Audiogames-reflector


  


Re: Accessible Autotune program

There are severl solutions. One is, as post 2 pointed out, ReaTune. It works fine for automatic pitch correction, although your voice won't sound completely flat using it. The manual correction tab is not accessible however.The by far best solution is Melodyne. If you use an NVDA add-on called SIBIAC, you ccan tune your vocals manually and make them sound completely flat and robotic, as well as adding drift, vibrato and changing the amplitude, if that is your thing.Another plugin is Kerovee, from G200. The parameters are accessible, but there are some side effects, including some bad-sounding s sounds.Another plugin is GSnap, it works ok, but ReaTune is better in my opinion.Best regardsT-m

URL: https://forum.audiogames.net/post/410104/#p410104




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Re: The making of tts skids

2019-02-03 Thread AudioGames . net ForumOff-topic room : tmstuff000 via Audiogames-reflector


  


Re: The making of tts skids

@9, Yeah, I know, but I don't know how to use MacOS, I have a vm of it. Any good tutorials for getting started on installing, opening and closing applications as well as moving audio files from Mac to Windows?Best regardsT-m

URL: https://forum.audiogames.net/post/409236/#p409236




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Re: The making of tts skids

2019-02-02 Thread AudioGames . net ForumOff-topic room : tmstuff000 via Audiogames-reflector


  


Re: The making of tts skids

What about the mac? Any good tutorials out there for getting started?@2, No, it's better to use a dedicated program to convert text to wav. If you just record your screen reader, you'll have to cut some silence and "r, record" or something like that from the beginning and something also from the end of each file. That is very tedious.Best regardsT-m

URL: https://forum.audiogames.net/post/409018/#p409018




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The making of tts skids

2019-02-01 Thread AudioGames . net ForumOff-topic room : tmstuff000 via Audiogames-reflector


  


The making of tts skids

Hi everyone.I'm considering making a few tts skids, since I like them alot, but I have a few questions.Firstly, how are they made? Is each and every sentence exported from Balabolka or a simular program as a seporate wave file and then the files edited together or is there any kind of scripting language that can change between SAPI5 and SAPI4 voices?Secondly, what things do you all like having in tts skids?For instance, should there just be voices like Sam reading errors or should something be happening like in The Troublesome Voices and War of the Ideots? I kinda like the later one, since I like a lot of sound effects and things going on, but tell me your opinion.If there's some kind of a story line like in War of the Ideots, should the voices have human parts like heads, hands and stuff or should they just be voices?Finally, I suck at using Mac OS, but I still wanna use voices like Alex, Fred and so on. Can anyone tell me where to find good tutorials that can get me started so I can use something like Babble or something to create audio files out of the speech and take them to Windows?Best regardsT-m

URL: https://forum.audiogames.net/post/408726/#p408726




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Re: NVDA Voices

2019-01-30 Thread AudioGames . net ForumOff-topic room : tmstuff000 via Audiogames-reflector


  


Re: NVDA Voices

Datajake has a lot of ad-ons on his site, grossgang.com. One of them is Eloquence which has no delay and speaks fast, if that is what you want. There are also a couple of Vocalizer voices.Best regardsT-m

URL: https://forum.audiogames.net/post/408373/#p408373




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Re: Making a Vintage Sounding TTS Voice

2019-01-29 Thread AudioGames . net ForumOff-topic room : tmstuff000 via Audiogames-reflector


  


Re: Making a Vintage Sounding TTS Voice

Philip, you're vocoder sounds very good, on par with Mda TalkBox but it has those extra settings.Best regardsT-m

URL: https://forum.audiogames.net/post/408092/#p408092




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Re: Tts experiments at Blastbay

2019-01-28 Thread AudioGames . net ForumOff-topic room : tmstuff000 via Audiogames-reflector


  


Re: Tts experiments at Blastbay

Yeah Philip, the first two recordings sound horrible. The last one souns ok though. It reminds me very much of the Windows OneCore voices. And regarding the terms, I think every software should be free, so you shouldn't charge for the voice.Best regardsT-m

URL: https://forum.audiogames.net/post/407957/#p407957




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Re: Kontakt Accessibility scripts?

2019-01-11 Thread AudioGames . net ForumOff-topic room : tmstuff000 via Audiogames-reflector


  


Re: Kontakt Accessibility scripts?

It's completely unfair to charge for accessibility. Not to mention that every software on the internet should be free. However, I got the script as a gift and it works fine for me so if you want to pay, you are getting something.RegardsT-m

URL: http://forum.audiogames.net/post/404606/#p404606




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Some parts of the cavi audio website down?

2019-01-08 Thread AudioGames . net ForumOff-topic room : tmstuff000 via Audiogames-reflector


  


Some parts of the cavi audio website down?

Hi all,I've noticed that some parts of cucat.org, the cavi website, where they currently have some amazing courses on REAPER for free, appears to be down.I can visit the wiki and download the assignments files but the cavicast page doesn't work. It takes a lot of time to load and then it just says that the server took to long to respond.Also, when I downloaded the REAPER midi course, they said in it that you were supposed to get some sfz files that they had made, but I couldn't find them anywhere.Does someone know anything about this?RegardsT-m

URL: http://forum.audiogames.net/post/404001/#p404001




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Re: iPhone X/xr?

2019-01-08 Thread AudioGames . net ForumOff-topic room : tmstuff000 via Audiogames-reflector


  


Re: iPhone X/xr?

@2, The reason why the lady said this is because Apple obviously wants more money from her and so it would be better for them if she would get the X. But unfortunately, there was no feature the lady could get you impressed on since the camera thing wouldn't, and that's why Apple is money milking crap.@1, The only thing I can say is get an android phone with a headphone jack. Sorry.RegardsT-m

URL: http://forum.audiogames.net/post/403967/#p403967




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Re: getting JAWS to play progress beeps like NVDA?

2018-12-03 Thread AudioGames . net ForumOff-topic room : tmstuff000 via Audiogames-reflector


  


Re: getting JAWS to play progress beeps like NVDA?

Ok, now the link worked. Last time I tried I got a 500 internal server error.Keep in mind, however, that this isn't exactly like nvda's beeps.RegardsT-m

URL: http://forum.audiogames.net/post/396590/#p396590




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Re: getting JAWS to play progress beeps like NVDA?

2018-12-01 Thread AudioGames . net ForumOff-topic room : tmstuff000 via Audiogames-reflector


  


Re: getting JAWS to play progress beeps like NVDA?

The link is dead.T-m

URL: http://forum.audiogames.net/post/396285/#p396285




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Re: How accurate are espeaks languages and dialects?

2018-12-01 Thread AudioGames . net ForumOff-topic room : tmstuff000 via Audiogames-reflector


  


Re: How accurate are espeaks languages and dialects?

@6, Have you heard the polish Ivona speech synthesizers?T-m

URL: http://forum.audiogames.net/post/396283/#p396283




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Re: bluetooth headset for iPhone

2018-11-29 Thread AudioGames . net ForumOff-topic room : tmstuff000 via Audiogames-reflector


  


Re: bluetooth headset for iPhone

Not that it helps, but in my opinion, in ear headphones are a very bad choice.

URL: http://forum.audiogames.net/post/395810/#p395810




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Re: Eloquence and DECtSinging: Can You Feel The Love Tonight by Elton John

2018-11-29 Thread AudioGames . net ForumOff-topic room : tmstuff000 via Audiogames-reflector


  


Re: Eloquence and DECtSinging: Can You Feel The Love Tonight by Elton John

Quite good. However, it's pretty bad to make Eloquence sing because you can't make the syllables join and you can't control the exact length of each letter. And some of the notes are a bit out of tune.RegardsT-m

URL: http://forum.audiogames.net/post/395809/#p395809




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Re: =The randomness of sound

2018-11-29 Thread AudioGames . net ForumOff-topic room : tmstuff000 via Audiogames-reflector


  


Re: =The randomness of sound

I'm gonna try the game.

URL: http://forum.audiogames.net/post/395808/#p395808




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Re: How accurate are espeaks languages and dialects?

2018-11-29 Thread AudioGames . net ForumOff-topic room : tmstuff000 via Audiogames-reflector


  


Re: How accurate are espeaks languages and dialects?

It really depends on the language and how much work has been done.Yep, the american english doesn't sound quite accurate. However, it's funny. The british english sounds great and some people are using other languages.Some languages have had little or no work where the guy talked to a native speaker. A good example of this is Icelandic, my native language. It has had some work, but it still sounds quite funny. However, I use it. It also depends on how good you are at understanding speech synthesizers. I, for example, am quite good at it and so I can use Icelandic eSpeak with the speech rate cranked up to 90% (99 in the newest nvda versions). SOme people find eSpeak very hard to understand. I personally love it and think it is one of the best synthesizers in the world for good speech rate and responsiveness. But as I say, it's a matter of opinion.Hope that helps,T-m

URL: http://forum.audiogames.net/post/395807/#p395807




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Re: the most annoying song you can link to

2018-11-24 Thread AudioGames . net ForumOff-topic room : tmstuff000 via Audiogames-reflector


  


Re: the most annoying song you can link to

The song that won Eurovision, it's called "Toy", and the artist is called "Netta".It's one of the worst songs you can find on earth.RegardsT-m

URL: http://forum.audiogames.net/post/394896/#p394896




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Re: keynote gold tts revival

2018-11-18 Thread AudioGames . net ForumOff-topic room : tmstuff000 via Audiogames-reflector


  


Re: keynote gold tts revival

@32, Datajake already tried this, he used Cirkum Reality but the voice didn't sound very good.RegardsT-m

URL: http://forum.audiogames.net/post/393794/#p393794




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Re: Favorite Videogame Music

2018-11-15 Thread AudioGames . net ForumOff-topic room : tmstuff000 via Audiogames-reflector


  


Re: Favorite Videogame Music

I really love the music from the Rhythm Heaven gamesk, especially Fever and Megamix.

URL: http://forum.audiogames.net/post/393325/#p393325




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Re: tips about using adobe audition

2018-11-15 Thread AudioGames . net ForumOff-topic room : tmstuff000 via Audiogames-reflector


  


Re: tips about using adobe audition

I'd not recommend audition. Have you tried REAPER?It's technically free and it is a lot more powerful than audition.Best regardsT-m

URL: http://forum.audiogames.net/post/393324/#p393324




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Re: Accessible VST Chromatic tuner working in Reaper with SIBIAC

2018-11-09 Thread AudioGames . net ForumOff-topic room : tmstuff000 via Audiogames-reflector


  


Re: Accessible VST Chromatic tuner working in Reaper with SIBIAC

Ok.

URL: http://forum.audiogames.net/post/392160/#p392160




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Re: Accessible VST Chromatic tuner working in Reaper with SIBIAC

2018-11-09 Thread AudioGames . net ForumOff-topic room : tmstuff000 via Audiogames-reflector


  


Re: Accessible VST Chromatic tuner working in Reaper with SIBIAC

@35, You need to set it to "only native" or something like that.Beware: Sometimes, like in my case, you need to restart the computer in order to get SIBIAC to work. After that however, you can install whatever plugin that works with SIBIAC and it will work.Example:You install SIBIAC, then the OCR, and then Adictive Keys. You try it, and it doesn't work. Then you should try to reboot the computer and try again.Then, some days later, you find a crack for Adictive Drums too, then you should not need to reboot your computer; it should work right away.Someone should point this out on the wiki.RegardsT-m

URL: http://forum.audiogames.net/post/392140/#p392140




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Re: Recording simultaneously from two soundcards?

2018-03-28 Thread AudioGames . net ForumOff-topic room : tmstuff000 via Audiogames-reflector


  


Re: Recording simultaneously from two soundcards?

Virtual recorder removes all the silence on the recordings I make with it. It's like when you have "sound activate recording" turned on in Audacity. So Virtual Recorder doesn't work for me.

URL: http://forum.audiogames.net/viewtopic.php?pid=357223#p357223




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