Re: audio experiment - how do you perceive this?

2021-02-27 Thread AudioGames . net ForumOff-topic room : x0 via Audiogames-reflector


  


Re: audio experiment - how do you perceive this?

Right, I just read 18. Good work there. Rig might still color it though, making that second tone more obvious. So I am a fundamental hearer as well. Which probably explains why I'm terrible at EQing.

URL: https://forum.audiogames.net/post/618852/#p618852




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Re: audio experiment - how do you perceive this?

2021-02-27 Thread AudioGames . net ForumOff-topic room : x0 via Audiogames-reflector


  


Re: audio experiment - how do you perceive this?

@21 I do see how. What they're picking up on in file 2 is that there is a second harmonic of the timpani, which dies out a lot faster than the first. It is file 1 to me, because the complete, fundamental tone of the timpani is basically the same note. There might be like, a couple cents between them, but they are intended to be the same note. I do wonder how much the perception of the second is affected by what rig you're listening on, I'd suppose quite a lot because otherwise everybody should be able to distinguish it's file 1. This is the same thing that happened with Laurel and Yani, I was able to hear both, or actually yearly, depending on what I heard it on. On somebody's phone which excentuates the highs? Yearly. On headphones? Laurel.

URL: https://forum.audiogames.net/post/618850/#p618850




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Re: audio experiment - how do you perceive this?

2021-02-27 Thread AudioGames . net ForumOff-topic room : x0 via Audiogames-reflector


  


Re: audio experiment - how do you perceive this?

@21 I do see how. What they're picking up on in file 2 is that there is a second harmonic of the timpani, which dies out a lot faster than the first. It is file 1, because the complete, fundamental tone of the timpani is basically the same note. There might be like, a couple cents between them, but they are intended to be the same note. I do wonder how much the perception of the second is affected by what rig you're listening on, I'd suppose quite a lot because otherwise everybody should be able to distinguish it's file 1. This is the same thing that happened with Laurel and Yani, I was able to hear both, or actually yearly, depending on what I heard it on. On somebody's phone which excentuates the highs? Yearly. On headphones? Laurel.

URL: https://forum.audiogames.net/post/618850/#p618850




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Re: Where's the SINC sounds?

2021-02-13 Thread AudioGames . net ForumOff-topic room : x0 via Audiogames-reflector


  


Re: Where's the SINC sounds?

When it is nuked can it be deleted instead of just closed?

URL: https://forum.audiogames.net/post/615216/#p615216




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Re: quick answer needed, does reaper have anything like audacityes noise r

2020-12-17 Thread AudioGames . net ForumOff-topic room : x0 via Audiogames-reflector


  


Re: quick answer needed, does reaper have anything like audacityes noise r

There is apparently also this JS plugin

URL: https://forum.audiogames.net/post/599643/#p599643




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Re: are their any good harry potter fanfics with these criterias?

2020-09-19 Thread AudioGames . net ForumOff-topic room : x0 via Audiogames-reflector


  


Re: are their any good harry potter fanfics with these criterias?

There's a cross-over with the Matrix with an interesting story, I'm not sure if he's the god but there is a god to be spoken of. https://www.fanfiction.net/s/7370121/1/ … of-Reality

URL: https://forum.audiogames.net/post/572310/#p572310




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Re: Sharing something very interesting

2020-09-13 Thread AudioGames . net ForumOff-topic room : x0 via Audiogames-reflector


  


Re: Sharing something very interesting

Ooh neat! This combined with Desmos Graphing Calculator will be great.

URL: https://forum.audiogames.net/post/570552/#p570552




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Re: We're alive complete collection

2020-09-13 Thread AudioGames . net ForumOff-topic room : x0 via Audiogames-reflector


  


Re: We're alive complete collection

Depending on what podcatcher you use to download them you get filenames that kind of make sense or random hex garbage. I need to download them again, I used to have them with proper naming but I think I've lost that in a computer transfer. If the files are properly tagged, though, you can use something like foobar2000 to rename the files accordingly, or there are mass renamer tools that support ID3.Question: Is it legal to download the podcast like this? They're offered for free on an RSS feed, so surely it is right? What's the actual licensing on that, can you not share the files but you can give someone the RSS link? I don't know how copyright law works in this case.

URL: https://forum.audiogames.net/post/570551/#p570551




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Re: We're alive complete collection

2020-09-13 Thread AudioGames . net ForumOff-topic room : x0 via Audiogames-reflector


  


Re: We're alive complete collection

Depending on what podcatcher you use to download them you get filenames that kind of make sense or random hex garbage. I need to download them again, I used to have them with proper naming but I think I've lost that in a computer transfer. If the files are properly tagged, though, you can use something like foobar2000 to rename the files accordingly, or there are mass renamer tools that support ID3

URL: https://forum.audiogames.net/post/570551/#p570551




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Re: FluidSynth VSTI

2020-08-07 Thread AudioGames . net ForumOff-topic room : x0 via Audiogames-reflector


  


Re: FluidSynth VSTI

For better user experience, and an accessible UI! I recommend bassmidi VSTi. It is bassmidi though, so not sure what fluidsynth does that it won't.

URL: https://forum.audiogames.net/post/559206/#p559206




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Re: using vb audio or voice meter

2020-08-07 Thread AudioGames . net ForumOff-topic room : x0 via Audiogames-reflector


  


Re: using vb audio or voice meter

VBAudio is the vendor I thought, I didn't know they had a program called that. They do have the virtual cables though. Voicemeter appears to expose all of its text to screen review, so that's something, not having to deal with OCR errors, but I'm not sure how you scroll.

URL: https://forum.audiogames.net/post/559204/#p559204




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Re: can I do that with NVDA?

2020-07-15 Thread AudioGames . net ForumOff-topic room : x0 via Audiogames-reflector


  


Re: can I do that with NVDA?

Cursor highlight might be on by default in the new versions, but if you go to vision you can just make sure everything's off. It's dialogs for changing things will always pop up on the screen because they're just like any other GUI.

URL: https://forum.audiogames.net/post/552687/#p552687




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Re: reaper extremely serious problem

2020-07-02 Thread AudioGames . net ForumOff-topic room : x0 via Audiogames-reflector


  


Re: reaper extremely serious problem

I do everything based in phrases in my music, and have MIDI gear for inputting notes, even when step recording I still use the stuff. There is a setting which is called allow editing of media items to extend past the end of the item or something like that, it's probably under editing behavior>MIDI editor in prefs. A good tip with creating items of a length you want is to set a time selection, so left bracket, seek to some other position, usually the top of some bar farther along whether it be 4, 8, 16, whatever, and press right bracket, then shift insert, or with screen readers using insert shift+double tap insert. It inserts an empty MIDI item the length of your time selection. Great for setting up bits to be looped. Even for beats, I would recommend something much less terrible than pressing i for every note you want to insert, unless I guess your samplers only handle one note per track. I personally make chains of RS5k instances on a track and stack stuff so like my snare, my clap, maybe my hats though I might source those out to another track with sends so I can do EQ properly, and I put the kick on it's own track because I sidechain but you might be able to put the kick on the drums track and have the 808 separate. You will want to have the 808 on it's own track.

URL: https://forum.audiogames.net/post/548163/#p548163




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Re: reaper extremely serious problem

2020-07-02 Thread AudioGames . net ForumOff-topic room : x0 via Audiogames-reflector


  


Re: reaper extremely serious problem

I do everything based in phrases in my music, and have MIDI gear for inputting notes, even when step recording I still use the stuff. There is a setting which is called allow editing of media items to extend past the end of the item or something like that, it's probably under editing behavior>MIDI editor in prefs. Even for beats, I would recommend something much less terrible than pressing i for every note you want to insert, unless I guess your samplers only handle one note per track. I personally make chains of RS5k instances on a track and stack stuff so like my snare, my clap, maybe my hats though I might source those out to another track with sends so I can do EQ properly, and I put the kick on it's own track because I sidechain but you might be able to put the kick on the drums track and have the 808 separate. You will want to have the 808 on it's own track.

URL: https://forum.audiogames.net/post/548163/#p548163




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Re: foobar repeating over and over again.

2020-06-28 Thread AudioGames . net ForumOff-topic room : x0 via Audiogames-reflector


  


Re: foobar repeating over and over again.

Make sure also in the playback menu under order that default is checked, not repeat or shuffle.

URL: https://forum.audiogames.net/post/546721/#p546721




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Re: help regarding youtube dl

2020-06-27 Thread AudioGames . net ForumOff-topic room : x0 via Audiogames-reflector


  


Re: help regarding youtube dl

As long as you can update it's youtube-dl...I personally wouldn't use pontes because when I use youtube-dl I use -x (extract audio) and -f bestaudio (best audio format available), which will download a video if needed and pull the audio out of it, with ffmpeg, but keep it in it's original format. So if YouTube gave me opus or AAC, I'll get that without any further lossy transcoding. You can also use --audio-format format to transcode if you wish, and I do do this sometimes, but I haven't found a reliable way to control the quality of the output so I don't get 128 kbps mp3 files. There is the --audio-quality option, for example --audio-quality 160k, which I use when transcoding to vorbis, this seems to work. I'm not sure if mp3 is VBR by default, and I don't know the proper args to give ffmpeg through the postprocessor thing. I might just convert with something else if I wanted to convert to mp3.

URL: https://forum.audiogames.net/post/546307/#p546307




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Re: help regarding youtube dl

2020-06-27 Thread AudioGames . net ForumOff-topic room : x0 via Audiogames-reflector


  


Re: help regarding youtube dl

As long as you can update it's youtube-dl...

URL: https://forum.audiogames.net/post/546307/#p546307




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Re: Foobar2000 Youtube component not working?

2020-06-26 Thread AudioGames . net ForumOff-topic room : x0 via Audiogames-reflector


  


Re: Foobar2000 Youtube component not working?

If you're dealing with links to videos copied from playlists sometimes YouTube embeds the playlist URL along with the watch query in the same URL, which might be tripping up it's URL parser because it doesn't know what to treat it as. Edit the URL, so when you get https://www.youtube.com/watch?v=videoid&list=playlistid just remove the &list=playlistid part and try adding it again. Or you can just add the playlist and look at the videos from there. Obviously if somebody makes a video private or deletes it foo_youtube and youtube-dl and such can't access it at all.

URL: https://forum.audiogames.net/post/546050/#p546050




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Re: Foobar2000 Youtube component not working?

2020-06-26 Thread AudioGames . net ForumOff-topic room : x0 via Audiogames-reflector


  


Re: Foobar2000 Youtube component not working?

If you're dealing with links to videos copied from playlists sometimes YouTube embeds the playlist URL along with the watch query in the same URL, which might be tripping up it's URL parser because it doesn't know what to treat it as. Edit the URL, so when you get https://www.youtube.com/watch?v=videoid … playlistid just remove the &list=playlistid part and try adding it again. Or you can just add the playlist and look at the videos from there. Obviously if somebody makes a video private or deletes it foo_youtube and youtube-dl and such can't access it at all.

URL: https://forum.audiogames.net/post/546050/#p546050




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Re: help regarding youtube dl

2020-06-26 Thread AudioGames . net ForumOff-topic room : x0 via Audiogames-reflector


  


Re: help regarding youtube dl

You could have actually just googled youtube-dl, although I google youtube-dl on github, to get to the page. Navigate by heading a few times and you'll see their readme.md, which in this repo serves as the all-purpose documentation for all options as well as the installation instructions, if you're on Windows you can download an exe file from a link there as well. You do need command line experience, and you'll wanna put it somewhere in your path that's easily writeable, so don't stick it in Windows. I would just put a folder on the root of your c drive (I call mine utils) add that to your path and put whatever command line binaries you need in there. If you want to do audio conversion, you'll need FFmpeg, which you can find Windows binaries for so you don't have to build it yourself. I would request the stable builds if I were you, and make sure for youtube-dl to request the static linking, that'll produce .exe files that it can call on the command line, it doesn't interface with the raw dll's like libavcodec, libavformat etc. Put those in your path alongside youtube-dl. You can also have a folder somewhere that you dedicate to youtube-dl and only do stuff in this folder and subfolders, in which case you don't need to add it to your path, but you'll want the FFmpeg binaries in there as well. At least ffmpeg and ffprobe. I'm familiar with most of the youtube-dl options you'll need, so if after reading the documentation you're really confused, just post back here with what you want to do.

URL: https://forum.audiogames.net/post/546047/#p546047




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Re: get ready for some chiptune music!

2020-04-14 Thread AudioGames . net ForumOff-topic room : x0 via Audiogames-reflector


  


Re: get ready for some chiptune music!

Hey cool, new stuff. I'm not as active in ultrabit as I used to be, just keep the mirrors of HVSC and keygenmusic and stuff alive. For size reasons we don't intend to archive the entirety of modland or the mod archive, and the mod archive is actually hard to download stuff from, hense why LHS's folder is out of date. Would you mind if I went through these and added some of them to ultrabit? The streamed section was the deviation, but new chip stuff is always a good thing.Edit: There's no seeds on this torrent...

URL: https://forum.audiogames.net/post/519607/#p519607




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Re: get ready for some chiptune music!

2020-04-14 Thread AudioGames . net ForumOff-topic room : x0 via Audiogames-reflector


  


Re: get ready for some chiptune music!

Hey cool, new stuff. I'm not as active in ultrabit as I used to be, just keep the mirrors of HVSC and keygenmusic and stuff alive. For size reasons we don't intend to archive the entirety of modland or the mod archive, and the mod archive is actually hard to download stuff from, hense why LHS's folder is out of date. Would you mind if I went through these and added some of them to ultrabit? The streamed section was the deviation, but new chip stuff is always a good thing.

URL: https://forum.audiogames.net/post/519607/#p519607




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Re: Foobar conversion window disappearing.

2020-04-05 Thread AudioGames . net ForumOff-topic room : x0 via Audiogames-reflector


  


Re: Foobar conversion window disappearing.

Oh, I was using control+win+f4 to do that, since the other virtual desktop commands begin with control+win. Hmmm. Maybe it's showing up as win+f4 to trigger the gesture in the OS but it's just enough to bypass NVDA. Or one can pass next key through, like I do for windows+tab. I needa figure out how to export these as gestures in the gestures dialog so you can remap them without having to edit the code.

URL: https://forum.audiogames.net/post/516324/#p516324




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Re: NVDA and Japanese language

2020-04-05 Thread AudioGames . net ForumOff-topic room : x0 via Audiogames-reflector


  


Re: NVDA and Japanese language

Should be, since both those synths are freeware no? If you mean actually doing it in NVDA that'd be interesting. I hate to say it but what I'd recommend for Japanese voices that work with Dual Voice, in SAPI, is the vocalizer expressive ones. They aren't appearing that laggy for me, I've actually got two profiles, one for male and one for female, and then a third if I want to read Russian. What'd be interesting is if we could use unicode character range detection a little more selectively in dual voice and have voice for arabic script, voice for indic script, voice for CJK lettering, voice for serilic script, etc.

URL: https://forum.audiogames.net/post/516323/#p516323




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Re: NVDA and Japanese language

2020-04-05 Thread AudioGames . net ForumOff-topic room : x0 via Audiogames-reflector


  


Re: NVDA and Japanese language

Should be, since both those synths are freeware no? If you mean actually doing it in NVDA that'd be interesting. I hate to say it but what I'd recommend for Japanese voices that work with Dual Voice, in SAPI, is the vocalizer expressive ones. They aren't appearing that laggy for me, I've actually got two profiles, one for male and one for female, and then a third if I want to read Russian.

URL: https://forum.audiogames.net/post/516323/#p516323




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Re: NVDA and Japanese language

2020-04-04 Thread AudioGames . net ForumOff-topic room : x0 via Audiogames-reflector


  


Re: NVDA and Japanese language

I wonder if protalker can ever be ported...

URL: https://forum.audiogames.net/post/516102/#p516102




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Re: Foobar conversion window disappearing.

2020-04-04 Thread AudioGames . net ForumOff-topic room : x0 via Audiogames-reflector


  


Re: Foobar conversion window disappearing.

It is a top level window. You object navigate out of the foobar window and then look around it. Or WinWizard. I have a version that properly works with NVDA 2019.3 and saves hidden windows here, but it's using the original keystrokes. Does win+f4 conflict with something? I knew about win+tab, but I can pass that through. I'm not pressing all three modifiers to kill a window because sometimes I need to do it quickly.

URL: https://forum.audiogames.net/post/516097/#p516097




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Re: NVDA and Japanese language

2020-04-04 Thread AudioGames . net ForumOff-topic room : x0 via Audiogames-reflector


  


Re: NVDA and Japanese language

Are we allowed to give links to the IBMTTS driver without the libraries? There are some versions of eloquence floating around that you can find the libraries that can speak Japanese, but in order for IBMTTS to speak them proper it has to do re-encoding, since ECI wants everything in some ansi code page, in this case CP932, shift_jis. Dual voice works with NVDA 2019.3? I ripped the heuristics out of ProTalker and made an add-on that automatically switches to Japanese based on unicode characters by inserting lang change commands, but I need to give it configurability because it's presence actually breaks JGT and it doesn't have a toggle yet. Trying to figure out how to expose something as a gesture, I think I can do the config. And can I have this unifier tool? I've just been doing everything with manually copying reg keys and so I only have the English ones .

URL: https://forum.audiogames.net/post/516090/#p516090




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Re: Acapela TTS Voices for NVDA

2020-02-03 Thread AudioGames . net ForumOff-topic room : x0 via Audiogames-reflector


  


Re: Acapela TTS Voices for NVDA

The heather voice has always had concatenation glitches, where the pitch isn't quite the same from unit to unit. Ivona does too. There newer voices help that a little but basically every concatenation voice I've ever seen has unit glitches sometimes, especially if the text is a little nonstandard. Even vocalizer has them.

URL: https://forum.audiogames.net/post/498275/#p498275




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Re: wear can I get a windows 10 vurtual machine from?

2020-02-03 Thread AudioGames . net ForumOff-topic room : x0 via Audiogames-reflector


  


Re: wear can I get a windows 10 vurtual machine from?

Why did you refuse to use the media creation tool? It doesn't upgrade your PC, it can make an iso or a USB drive. I haven't quite figured out how to do boot from USB in VMware but I'm sure it can be done, maybe only in workstation though. And yeah just OCR the vm window and when it starts showing text like select language etc go into it and start narrator. The install talks.

URL: https://forum.audiogames.net/post/498272/#p498272




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Re: Ultrabit - a chipmusic paradise in a sync folder

2020-01-31 Thread AudioGames . net ForumOff-topic room : x0 via Audiogames-reflector


  


Re: Ultrabit - a chipmusic paradise in a sync folder

Currently BTSync is the only way to obtain the folder. But just about all the content we aggregate is available publicly. The streamed formats, as well as many good archives of specific consoles, can be found at joshw's archives. You can look at a linked list of joshw's archives here or you can search them if you like. That's where a good SNES collection, kss, and many other formats can be found. For our vgm files we use vgmrips for the main bulk, and then specifically project2612 for genesis/mega drive and SMS Power for the master system and game gear. You can download all the c64 stuff and hook to the SVN repository for asma.

URL: https://forum.audiogames.net/post/497665/#p497665




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Re: Ultrabit - a chipmusic paradise in a sync folder

2020-01-31 Thread AudioGames . net ForumOff-topic room : x0 via Audiogames-reflector


  


Re: Ultrabit - a chipmusic paradise in a sync folder

Currently BTSync is the only way to obtain the folder. But just about all the content we aggregate is available publicly. The streamed formats, as well as many good archives of specific consoles, can be found at joshw's archives. You can look at a linked list of joshw's archives here or you can search them if you like. That's where a good SNES collection, kss, and many video games. For our vgm files we use vgmrips for the main bulk, and then specifically project2612 for genesis/mega drive and SMS Power for the master system and game gear. You can download all the c64 stuff and hook to the SVN repository for asma.

URL: https://forum.audiogames.net/post/497665/#p497665




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Re: What's the Story Behind your Forum Username

2020-01-26 Thread AudioGames . net ForumOff-topic room : x0 via Audiogames-reflector


  


Re: What's the Story Behind your Forum Username

This username was created in a depressed state, but after I got out of that state I thought it just sounded cool, and then Dark gave me an even cooler meaning for it. It came about on team talk as I was sick of using my IRL first name. When written the x is always lowercase, and when stylized you would have the x either partially or completely crossing out the 0. Do not pronounce it x o! It was to be the ultimate nothing, a null that has been stricken through. But as I got out of that depressed state and requested the name change here, Dark had come up with a few thoughts as to what the hell it meant. The one that stuck with me was that the x modifying the 0 actually could mean something from nothing.Dark wrote:If you are x zero, did that mean you used to be zero but aren't now?eg, something from nothing?that is rather cool in a metaphysical way.And thus, here we are. When I figured out I couldn't use the name ultrasound as my producer name I scrambled to come up with a name, and took inspiration from my existing alias, creating xoCat. But I wanted to make sure that xo would not be interpreted as hugs and kisses, you can thank my mom for this, it would be pronounced exo cat. So my producer name is now exocat, though when stylized the e is absent and the x is cutting into the o, which looks like a cat's eye and is vibrating as if a speaker at the center is playing something.Speaking of musicHere's a smart link to my first EP. If your service isn't listed on that link, just earch "exocat Beyond the Surface" on your platform of choice. And yes, it's not on deezer on purpose.

URL: https://forum.audiogames.net/post/496005/#p496005




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Re: What's the Story Behind your Forum Username

2020-01-26 Thread AudioGames . net ForumOff-topic room : x0 via Audiogames-reflector


  


Re: What's the Story Behind your Forum Username

This username was created in a depressed state, but after I got out of that state I thought it just sounded cool, and then Dark gave me an even cooler meaning for it. It came about on team talk as I was sick of using my IRL first name. When written the x is always lowercase, and when stylized you would have the x either partially or completely crossing out the 0. Do not pronounce it x o! It was to be the ultimate nothing, a null that has been stricken through. But as I got out of that depressed state and requested the name change here, Dark had come up with a few thoughts as to what the hell it meant. The one that stuck with me was that the x modifying the 0 actually could mean something from nothing.Dark wrote:If you are x zero, did that mean you used to be zero but aren't now?eg, something from nothing?that is rather cool in a metaphysical way.And thus, here we are. When I figured out I couldn't use the name ultrasound as my producer name I scrambled to come up with a name, and took inspiration from my existing alias, creating xoCat. But I wanted to make sure that xo would not be interpreted as hugs and kisses, you can thank my mom for this, it would be pronounced exo cat. So my producer name is now exocat, though when stylized the e is absent and the x is cutting into the o, which looks like a cat's eye and is vibrating as if a speaker at the center is playing something.

URL: https://forum.audiogames.net/post/496005/#p496005




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Re: Anyone Know What's up With Speak Dropbox

2020-01-26 Thread AudioGames . net ForumOff-topic room : x0 via Audiogames-reflector


  


Re: Anyone Know What's up With Speak Dropbox

Weird, it works for me. I'm guessing you've tried restarting? Usually when it does that it's because something's gone funny with the explorer. I've had some instances where speak dropbox couldn't find the icon but the add-on could, usually restarting explorer fixed that. Ya open task manager, kill it, then new task, explorer. No need to run as admin.

URL: https://forum.audiogames.net/post/495997/#p495997




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Re: Out of the Loop with Skype

2020-01-03 Thread AudioGames . net ForumOff-topic room : x0 via Audiogames-reflector


  


Re: Out of the Loop with Skype

I thought the miranda skype plugin died? It does still work? I personally tried the UWP version and with NVDA noticed it had some focus problems, would often just jump you who the hell knows where in the message history if you tabbed into it wrong while it was changing, and I didn't see a jump to last button. I'd imagine since JAWS likes to use it's webpage mode and automatic forms mode, Can you turn that off?, it would be a bit more of a pain than with NVDA, though I'd imagine doug's scripts combat that somewhat and add all kinds of useful hotkeys, which BTW skype also has a lot of hotkeys

URL: https://forum.audiogames.net/post/490365/#p490365




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Re: I need to send a huge file

2020-01-03 Thread AudioGames . net ForumOff-topic room : x0 via Audiogames-reflector


  


Re: I need to send a huge file

For just sending one file justbeamit is probably the way to go, although it will break down if you want to send it to a bunch of people since it only does one transfer with one link to one person at a time. You'd be better off with google drive/mega/etc if you want a public link that anyone can use.

URL: https://forum.audiogames.net/post/490363/#p490363




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Re: Help a future gamer girl

2019-06-26 Thread AudioGames . net ForumOff-topic room : x0 via Audiogames-reflector


  


Re: Help a future gamer girl

My paypal is currently a little broke, and I've never used go fund me before. What size donations are you looking for, and can I donate using just a debit card without any services to go fund me or directly to you through EFT?

URL: https://forum.audiogames.net/post/444223/#p444223




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Re: an accessible way to produce 8bit music?

2019-03-18 Thread AudioGames . net ForumOff-topic room : x0 via Audiogames-reflector


  


Re: an accessible way to produce 8bit music?

Yep slender that's the guide.

URL: https://forum.audiogames.net/post/420180/#p420180




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Re: an accessible way to produce 8bit music?

2019-03-12 Thread AudioGames . net ForumOff-topic room : x0 via Audiogames-reflector


  


Re: an accessible way to produce 8bit music?

This guide assumes you are generally familiar with the layout of mml, and you should probably read the nullsleep super intro guide before tackling this one. I agree, for NES mml ppmck is absolutely the way to go. I think the latest builds are by aoy_mo? Boukichi almost vanished, although strangely HUSic is still around. It hsould be noted that the majority of documentation for mml compilers, especially for ones like pmd/mml2vgm/HUSic, are purely in Japanese.

URL: https://forum.audiogames.net/post/418143/#p418143




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Re: how can I get started with and use youtube dl?

2019-03-09 Thread AudioGames . net ForumOff-topic room : x0 via Audiogames-reflector


  


Re: how can I get started with and use youtube dl?

To send it to a folder, you use the output template. I get the output template is confusing. For your purposes you might like.youtube-dl  -o "directory/directory/%(playlist_title)s/%(title)s.%(ext)s" URLMake sure it's in quotes. by default, youtube-dl will drop the files relative to, or in, the current working directory of your command prompt. This means if you have it in your path you can go basically anywhere on the filesystem, excluding write-protected directories, and execute youtube-dl and download something. You'll wanna separate paths with slashes, windows can handle that in file calls and youtube-dl likes it because it's made for linux. Modern windows explorer has an option in the ribbon called open command window here, which will let you browse graphically to a directory and pop a prompt up to download stuff. The output template possibilities are huge, somewhat complicated, and the python string formatting thing makes them even more of a bitch if you don't know python and wanna do things other than just spit it out as a string. FOr example:-o "%(playlist_title)s/%(playlist_index)02d - %(title)s.%(ext)s"Will spit out tracks in album format, if you're downloading an album playlist from YouTube or one of the many other services it handles. It has %(album) but that never worked for me. That 02d means pad it with 0s, make it 2 digits long. To give you customary album formatting such as01 - the first freakin' track.mp302 - The second song over here.mp310 - weee.mp3Feel free to laugh at me for the examples.

URL: https://forum.audiogames.net/post/417342/#p417342




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Re: Pontes Media Downloader v3 for Windows, Mac and Linux

2019-03-06 Thread AudioGames . net ForumOff-topic room : x0 via Audiogames-reflector


  


Re: Pontes Media Downloader v3 for Windows, Mac and Linux

Ah, so I don't need it then, if you can't find a way to control the audio it spits out.

URL: https://forum.audiogames.net/post/416765/#p416765




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Re: provide your ssn, or no paypal for you: how the hell is this legal?

2019-03-04 Thread AudioGames . net ForumOff-topic room : x0 via Audiogames-reflector


  


Re: provide your ssn, or no paypal for you: how the hell is this legal?

I created a paypal account and added a savings account, due to the fact that we don't currently have my birth certificate we can't get a state ID which means I can't get a checking account with a card. Paypal won't let me interact with my bank at all, it actually declines it when I try to make a purchase, namely through AT guys. But I know everything about it is valid. I thought they only needed your SSN if you wanted to be a vender. Due to my current circumstances, the still lack of the requirements for a state ID, I can't submit this info to them either, and I'd prefer not to if I can help it. All I wanted to do was buy super egg hunt! Also I thought they were perfectly fine with minors accessing their service so long as the bank lets them, but I'll be 18 in less than a month anyways so that won't be an issue for much longer.

URL: https://forum.audiogames.net/post/416333/#p416333




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Re: Skype replacement suggestions

2019-03-04 Thread AudioGames . net ForumOff-topic room : x0 via Audiogames-reflector


  


Re: Skype replacement suggestions

If you are to continue using skype and you want a cleaner UI you can try the version from the Microsoft store, I'm personally using that version. It'll send you system notifications, the kind you can view with win+shift+v or win+v for pre-1809, and it does make sounds. Also it has split window view! For fb messenger, I haven't tried that messenger for desktop thing and should probably give it a gander. I've used Miranda NG and it is really well featured. Also to whoever said something about JAWS scripts, Doug Lee at dlee.org is still updating JAWS scripts for skype8 I think, or that might just be skype for business.

URL: https://forum.audiogames.net/post/416330/#p416330




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Re: Skype replacement suggestions

2019-03-04 Thread AudioGames . net ForumOff-topic room : x0 via Audiogames-reflector


  


Re: Skype replacement suggestions

If you are to continue using skype and you want a cleaner UI you can try the version from the Microsoft store, I'm personally using that version. It'll send you system notifications, the kind you can view with win+shift+v or win+v for pre-1809, and it oes make sounds. For fb messenger, I haven't tried that messenger for desktop thing and should probably give it a gander. I've used Miranda NG and it is really well featured. Also to whoever said something about JAWS scripts, Doug Lee at dlee.org is still updating JAWS scripts for skype8 I think, or that might just be skype for business.

URL: https://forum.audiogames.net/post/416330/#p416330




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Re: Pontes Media Downloader v3 for Windows, Mac and Linux

2019-03-04 Thread AudioGames . net ForumOff-topic room : x0 via Audiogames-reflector


  


Re: Pontes Media Downloader v3 for Windows, Mac and Linux

If I have enough knowledge of youtube-dl over command line is there really any reason for me to use this program? I'm used to working with batch files, and I can browse YouTube videos within foobar2000 thanks to the component over here. Does it have all of YoutubeDL's supported sites? Can it use the generic extracter? Does it support more than youtube-dl? Can I control all of it's transcoding options so it doesn't spit out 128k mp3 for everything?

URL: https://forum.audiogames.net/post/416327/#p416327




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Re: problems with nvda theams

2019-02-17 Thread AudioGames . net ForumOff-topic room : x0 via Audiogames-reflector


  


Re: problems with nvda theams

NTM was actually there first but yeah, I personally never liked themes either. But yeah they're talking about the audio themes 5.1 add-on, I'll have to give that a look again. I can mention the guy on twitter if something breaks.

URL: https://forum.audiogames.net/post/412461/#p412461




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Re: problems with nvda theams

2019-02-17 Thread AudioGames . net ForumOff-topic room : x0 via Audiogames-reflector


  


Re: problems with nvda theams

Wait a minute are people still using NTM? Urg. Although I actually need to check now if audio themes 3d 5.1 works with wx4, because it may be in need of an update so I can't hate you for using NTM, but I think NTM would break it's GUI too. As for the 7zip thing I have no feckin' clue. I remember I used to get deprication warnings in my log when using notepad++ with audio themes 3d because it's using unspoken's mixer thingy which is using LAV and there's an expected integer, got float, somewhere in there.

URL: https://forum.audiogames.net/post/412422/#p412422




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Re: your favorite sound chip?

2019-02-17 Thread AudioGames . net ForumOff-topic room : x0 via Audiogames-reflector


  


Re: your favorite sound chip?

I like the sound of FM when it's done right but most people kinda get boring with it, and especially having FM alone is just meh. I like a PCM or something channel to be thrown in there. The soundtrack I'm currently liking is After Burner 2, track 9, After Burner, Melody Version, ripped from an emulated z80 on a 3DS. Which since YouTube isn't helping me today sounds like this. That's a YM2151 and a Sega PCM. If you're not a chip freak don't let that square wave fool you it's actually being made by the FM chip! YM2151, which seemed to be very popular in arcade games, only had FM, no PSG in it. You can tell the square is FM by listening to the way it decays, it's not just volume it's actually getting duller. Wavetable chips are cool too, and for the mml programmer they're easier to get a sound out of than FM. I can take this audacity plug-in and plop a wave file I've pre-cut and sampled into it and it spits out some numbers, which I can configure what chip they're for, and plop it into an mml file. FM ain't near that simple, and when using mml and not a tracker of some sort with live preview you spend forever just trying to get the sounds you want, and FM drums? I could never grasp how the hell you make those. The C64 was feckin' cool too in it's day, the amiga as well. The Amiga could have been so much more if people had just employed software mixing, it truly was a fully capable sound card which if you had the power you could mix a fuck ton of sounds on and avoid the resampler. But nobody did, maybe the CPU was bad enough that you couldn't do software mixing and run a demo/game at the same time. Some mods do use both channels with one sound to do panning and stuff but overall they use them all separately. And they are actually supposed to be hard left and hard right, they end up being halfwidth because the hard panning can be hard on the ears when listening through headphones. I think most people had speakers on the thing. Wish I could make a SID tune with mml, but the only compiler for it, XPMCK, has the shittiest c64 implementation it could ever have. I do like it's FM implementation though where you actually use mml to poke the registers, instead of either poking the registers directly, IWW! Or using the PMD style tone envelope definition, but I'm getting into something called mml2vgm so I have to get myself comfortable with the PMD format. I also have PMD, Dekyo might like/know that one, but I'm so used to ppmck syntax it's a bit of getting used to. Not as bad as mml2vgm though, there's something about apostrophes and envelopes are all weirdly defined using this extended ADSR shit and you don't have @v anymore, and I really need @v. I mean I guess since the majority of those chips are FM I don't have to use @V everywhere but for PSG's and wavetables it'd be nice as an alternate. Also documentation isn't in English and it's got this command chart that even the people who can see get head aches from the thing. Nasty. Wish it was an html table. Anyways I'm rambling about mml now but yeah those are the ones I like. I like the sound of FM chips, but programming them is a bitch. I can't even imagine raw register poking, surely even game composers didn't have to do that though because drivers. Basic PCM chips add a litle flavor to some FM sound, the combo can be good. Genesis had a great combo, had a blippy little PSG for sfx and some really retro sounds, though the noise generator sucked ass, an FM chip with not too many, not too few channels, and that little DAC for ya drums. Amazing to see some of the soundtracks made for that thing, and people to this day are still using actual! Genesis hardware to make music.

URL: https://forum.audiogames.net/post/412411/#p412411




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Re: What makes itunes music so High quality

2019-02-15 Thread AudioGames . net ForumOff-topic room : x0 via Audiogames-reflector


  


Re: What makes itunes music so  High quality

The AAC codec, especially at 128kbps, is a really good codec. It is only just now being passed by opus and opus still isn't fully standard, while AAC has been in use for years. It's so good that in the mp4 specification they ditched mp3-style encoding and use AAC. Unfortunately only aple's encoders can produce high quality AAC without artifacts, since it's a proprietary format. Decoders are open so anybody can play it, but the only way to encode it is by reverse engineering and so those licenses are harsh. There is FDKAac, but when you use it with ffmpeg it sounds noticeably worse. If I want things encoded to AAC for some reason, like to put them as ringtones on my phone, I have to use this command line tool called qaac which uses the iTunes AAC encoders. Like I said opus is passing it up at lower bitrates now but it'll be quite a while before it becomes any sort of standard. YouTube even isn't catching on, they prefer to send you AAC streams.

URL: https://forum.audiogames.net/post/411894/#p411894




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Re: Searching an analysis tool, what takes up my harddrive space?

2019-02-15 Thread AudioGames . net ForumOff-topic room : x0 via Audiogames-reflector


  


Re: Searching an analysis tool, what takes up my harddrive space?

I use tree size free as well. Windows sometimes when you click properties to iew a folder's size will seem to ignore things with really long paths, such as the contents of some of my sfx folder. Tree size free doesn't have that limitation.

URL: https://forum.audiogames.net/post/411893/#p411893




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Re: Making a Vintage Sounding TTS Voice

2019-02-02 Thread AudioGames . net ForumOff-topic room : x0 via Audiogames-reflector


  


Re: Making a Vintage Sounding TTS Voice

How's progress going on the tts? And is flight capable of generating prosody information? I know eSpeak is, which means you don't have to do all the hard work for calculating pitch contours for phrases. I'd imagine flight does but I don't really know much about it. I could get why you might have a problem with using eSpeak though because it generates IPA, not whatever phoneset you're used to, and IPA is very nasty. But that would be one step closer to bringing it to the speech synthesis market as an engine for something, whether it be an NVDA add-on, a standalone program or an implementation for a game. The goal at the end would probably be to compile it as a dll so it can be used outside of c++, since I don't think that many people around here use c++. We really need a new Klatt synth to replace Eloquence, almost nothing else sounds as pleassant to the ears but Eloquence is full of problems and really deserves to be replaced. Licensing, crash words and if you put it at higher speech rates consonants start blurring.

URL: https://forum.audiogames.net/post/409158/#p409158




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Re: Making a Vintage Sounding TTS Voice

2019-02-02 Thread AudioGames . net ForumOff-topic room : x0 via Audiogames-reflector


  


Re: Making a Vintage Sounding TTS Voice

How's progress going on the tts? And is flight capable of generating prosody information? I know eSpeak is, which means you don't have to do all the hard work for calculating pitch contours for phrases. I'd imagine flight does but I don't really know much about it. I could get why you might have a problem with using eSpeak though because it generates IPA, not whatever phoneset you're used to, and IPA is very nasty. But that would be one step closer to bringing it to the speech synthesis market as an engine for something, whether it be an NVDA add-on, a standalone program or an implementation for a game. The goal at the end would probably be to compile it as a dll so it can be used outside of c++, since I don't think that many people around here use c++.

URL: https://forum.audiogames.net/post/409158/#p409158




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Re: how can I get started with and use youtube dl?

2019-01-21 Thread AudioGames . net ForumOff-topic room : x0 via Audiogames-reflector


  


Re: how can I get started with and use youtube dl?

Urm. Ow? The command line I use to download a playlist, preserving native formats to avoid transcoding, is the following.youtube-dl -x -f bestaudio -o "%(playlist_title)s/%(title)s.%(ext)s" URLThis also works with channels, although in that case you might wanna use %(uploader)s. If doing this from batch files, you have to double up all the percent signs, so %(title)s becomes %%(title)s, because windows escapes the percent sign in batch files. Youtube-dl is a very versital tool and I use it to download tracks from not only YouTube but soundcloud as well. And I'd update it at least every 2 weeks. That seems to be a good update period for it. And if you really wanna convert the audio to something else, it'd be --audio-format mp3, or --audio-format vorbis if you want ogg. Ironcross forot another dash, and you don't need to use --extract-audio because -x is the same option.

URL: https://forum.audiogames.net/post/406753/#p406753




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Re: Making a Vintage Sounding TTS Voice

2019-01-21 Thread AudioGames . net ForumOff-topic room : x0 via Audiogames-reflector


  


Re: Making a Vintage Sounding TTS Voice

ah. Flight. K, well I guess that's a bit more compatible with your phoneme tables . It mentions a repository, where can I find it and what do I need to make it run?

URL: https://forum.audiogames.net/post/406624/#p406624




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Re: Making a Vintage Sounding TTS Voice

2019-01-21 Thread AudioGames . net ForumOff-topic room : x0 via Audiogames-reflector


  


Re: Making a Vintage Sounding TTS Voice

sorry I didn't read this entire thread. What are you using for a text to phoneme engine? Did you write your own or did you use ESpeak or something else as a frontend translator. Or do you just not have one yet. Also if I may be of a little assistance, ESpeak is the synth that advertises itself as a formant synth, the resonances seem to be a bit more hollow sounding and the f0 is a weird waveform. Klatt synthesis is what DECtalk and Eloquence use, which I'm sure is similar but I haven't dove into all the particularities. That may be the filter bank selection or whatever. I know there are a few implementations around of klatt synths you can get, one of them being the now dead NVSpeech Player.

URL: https://forum.audiogames.net/post/406623/#p406623




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Re: skype autoupdate

2019-01-21 Thread AudioGames . net ForumOff-topic room : x0 via Audiogames-reflector


  


Re: skype autoupdate

Dude. If you want a native windows app that isn't web based, especially if you use split window view, go get the one from the microsoft store. It looks a lot like 7 to me, sure there's a couple buttons here and there that are new but it still works just fine. I used skype 8 for a good while without much problem, although I didn't think of actually switching browse mode on and off to accomplish things quicker, because I hadn't seen it mentioned. You see, communication benefits all of us. But somebody told me that the win 10 one, known as skype 14.0, had split window view, so I went to try it. I've put it on it's own virtual desktop so it's window/s won't be in my way. Also on the win 10 one the jump to last message button actually works, and I think end does too. In 8 that broke a little for me. Every now and then it'll throw you back in the history if you tab just right so it's good to have that button.

URL: https://forum.audiogames.net/post/406622/#p406622




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Re: An all new media player from Nathan Tech

2019-01-02 Thread AudioGames . net ForumOff-topic room : x0 via Audiogames-reflector


  


Re: An all new media player from Nathan Tech

I never liked speak-on because it's one of those old self-voiced programs that doesn't know what the fuck a screen reader is, and is slow and laggy compared to any actual UI. And SAPi doesn't help, SAPI just inherently lags.

URL: http://forum.audiogames.net/post/402795/#p402795




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Re: Off topic, Media Extra

2019-01-02 Thread AudioGames . net ForumOff-topic room : x0 via Audiogames-reflector


  


Re: Off topic, Media Extra

I'm rather late to this, but from looking at the beginning of it, this program is just a cheap wrapper around youtube-dl and FFmpeg, and it forces you to use mp3 which kills quality. No thanks, I've already got enough knowledge to use those programs at raw.

URL: http://forum.audiogames.net/post/402667/#p402667




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Re: Word game, say the first word that comes to your mind

2018-12-25 Thread AudioGames . net ForumOff-topic room : x0 via Audiogames-reflector


  


Re: Word game, say the first word that comes to your mind

jet plane

URL: http://forum.audiogames.net/post/400791/#p400791




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Re: What is Everyone's Religious Beliefs

2018-12-24 Thread AudioGames . net ForumOff-topic room : x0 via Audiogames-reflector


  


Re: What is Everyone's Religious Beliefs

I would be in the agnostic corner, whether there is a god or not, whether the big bang was created by a god, another universe's black hole, or is a complete fabrication done by whatever deity/s to keep us from actually finding something out about them is not my thing to decide, nor is it that of any simple human being. I don't believe if what have been bastardized as ghosts. I do believe in some sort of spiritual form, call it the soul or whatever you like, that we possess. Remember that freak time when somebody died in a hospital on a scale and instantly lost 5 pounds? If that's not some news fabrication that's enough proof for me that some sort of inner-being, more than just a result of neuron firing and electrochemical machinery as a physical form is there. If I were to say there is a ruling being of any kind, it would be the science of probability, randomness, and entropy. You can say everything happens for a reason, and if you took the time to trace things happenings you would discover an almost infinite chain of cause and effect. So to the simple, finite mind yes, everything was caused by something else. As the marovingian said, causality is the one true law we are all bound by. But if someone were able to trace every little finite change through the cause and effect minefield back to some kind of origin they would discover that it was a purely random and unexplainable phenomenon. The line-up of cosmic particles, some quantum force, or a fucking misfired brain wave, there it is, just waiting to stare you in the face and say reason is a construct if you could only locate the invisible dot deep within the maze of the universe. Back to spirits, if you are dead you will leave this earth, so no ghosts, k? Whether you go to some reincarnation, btw memory is preserved in electrochemical brain waves so you can forget about oh this happened in my past life, go to live forever in some realm of spirits in another dimension, are put into a parallel universe to relive your life, or simply go poof and that's it, that is not within existing human understanding. Oh btw comets contain amino acids, a basic building block of the cellular structure, so if you really wanna say where the hell did life come from? From another space rock. So did water. So surely there is another form of life out there in some distant galaxy or just a different solar system that our primitive technology does not allow us to analyze from such a distance. Maybe there was alien interference that did something like, IDK, the pyramids? Or maybe we just lost a chunk of evolution in some kind of mass plague that nobody knows about. We wan to know, why things are the way they are, however we cannot know, what makes things the way they are, as we are, by definition, unable to grasp a plethora of information that size. There's a scene in Indiana Jones The Kingdom of the Crystal Skull where the Russian lady asks, share everything you know with me, to a being that the movie portrays as an alien that originated human thought. And it grabbed her, and it began to fill her head with all it knew, with all it had been watching, and her head promptly swelled and she disintegrated. Think about that for a second. If you're a religious figure, leader, and you really know all, you would have literally burst at the seams and gone to heaven yourself, sir. So promptly cut the I receive messages from god monkey business. I have lost any linearity within my thought and I'm not even gonna proofread this post because I'll go spiraling, so just have at me tomorrow. Peace out, and may the philosophies of goodness spread from your hearts to the world, whatever belief system they be encapsulated within

URL: http://forum.audiogames.net/post/400691/#p400691




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Re: Word game, say the first word that comes to your mind

2018-12-24 Thread AudioGames . net ForumOff-topic room : x0 via Audiogames-reflector


  


Re: Word game, say the first word that comes to your mind

gigantic

URL: http://forum.audiogames.net/post/400681/#p400681




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Re: preserving the BMMV TV shows

2018-12-24 Thread AudioGames . net ForumOff-topic room : x0 via Audiogames-reflector


  


Re: preserving the BMMV TV shows

I do not want a bt sync folder of everything, that in my opinion is a waste of space. I never got the star trek ones, and they still don't have tng? What about deep space 9?

URL: http://forum.audiogames.net/post/400680/#p400680




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Re: An all new media player from Nathan Tech

2018-12-24 Thread AudioGames . net ForumOff-topic room : x0 via Audiogames-reflector


  


Re: An all new media player from Nathan Tech

question. What libraries/plugins are you using for your audio format support. If libvorbis, what version? What LAME version? Are they wrapped in a third party library package such as bass, so loud, z play, libVLC, etc? It'll take a hell of a lot to make me touch anything other than foobar.

URL: http://forum.audiogames.net/post/400679/#p400679




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Re: speech synths in movies?

2018-11-16 Thread AudioGames . net ForumOff-topic room : x0 via Audiogames-reflector


  


Re: speech synths in movies?

back to the future2 uses DECtalk not only for the home's panel, but when the jacket dries and fits and stuff it uses a fucked up Paul.edit: re War Games, yes I would like to find out what synth that was. It had some very strange artifacts I've seen nowhere else. and the movie portrays it as if it was both the professional grade, and the consumer grade. Also why would the military base have it unless it was done in software? But it's clearly not done in software because he hooks an actual box into the computer to make it talk...

URL: http://forum.audiogames.net/post/393525/#p393525




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Re: speech synths in movies?

2018-11-16 Thread AudioGames . net ForumOff-topic room : x0 via Audiogames-reflector


  


Re: speech synths in movies?

back to the future2 uses DECtalk not only for the home's panel, but when the jacket dries and fits and stuff it uses a fucked up paul.

URL: http://forum.audiogames.net/post/393525/#p393525




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Re: Any good chat rooms out there for my podcast?

2018-11-03 Thread AudioGames . net ForumOff-topic room : x0 via Audiogames-reflector


  


Re: Any good chat rooms out there for my podcast?

thanks @9, I stand corrected. Are they efficient? I don't really have occasion to use IRC so I haven't downloaded them.

URL: http://forum.audiogames.net/post/390628/#p390628




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Re: I've finally found an accesible, less restrictive alternative to DB!

2018-04-01 Thread AudioGames . net ForumOff-topic room : x0 via Audiogames-reflector


  


Re: I've finally found an accesible, less restrictive alternative to DB!

I'm in! Click me!https://www.sync.com/?_sync_refer=587cafb70

URL: http://forum.audiogames.net/viewtopic.php?pid=357838#p357838




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Re: I've finally found an accesible, less restrictive alternative to DB!

2018-04-01 Thread AudioGames . net ForumOff-topic room : x0 via Audiogames-reflector


  


Re: I've finally found an accesible, less restrictive alternative to DB!

does anybody know how i can use the web panel to check how much space I have? I just activated the referal link to sign up the first time, then activated another one but it bumped be back to sign in.edit: I figured out how to check how much space I have, but I activated 2 refferal links and it still says I only have 6. Also, I can get a code, how do I get a link to refer other people.

URL: http://forum.audiogames.net/viewtopic.php?pid=357835#p357835




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Re: I've finally found an accesible, less restrictive alternative to DB!

2018-04-01 Thread AudioGames . net ForumOff-topic room : x0 via Audiogames-reflector


  


Re: I've finally found an accesible, less restrictive alternative to DB!

does anybody know how i can use the web panel to check how much space I have? I just activated the referal link to sign up the first time, then activated another one but it bumped be back to sign in.

URL: http://forum.audiogames.net/viewtopic.php?pid=357835#p357835




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Re: Accessible key remapper

2018-01-28 Thread AudioGames . net ForumOff-topic room : x0 via Audiogames-reflector


  


Re: Accessible key remapper

Are you on windows insider? I heard recently some insider build came out that broke listviews and context menus and treeviews. I've never seen this issue before, but you can always try getting win10 app essentials from the NVDA addons page, Joseph Lee fixes all the broken insider things so you don't have to. That might be your issue, I think that addon did get an update recently that fixes the list and such problems.

URL: http://forum.audiogames.net/viewtopic.php?pid=349789#p349789





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Re: List of VST plugins with Reaper and accessibility status and howto

2018-01-23 Thread AudioGames . net ForumOff-topic room : x0 via Audiogames-reflector


  


Re: List of VST plugins with Reaper and accessibility status and howto

I like synths, things like sylenth, which exposes everything in the params list, or fm synths, and plogue plugins. Plogue plugins sort of half work, sometimes you have to bridge them, other times not, if you object nav and find the plogue xml GUI element you can generally use review cursor to read it, as long as you haven't played a note since the opening of that fx chain window, at least with chipsounds. It half works, I can select presets with nothing but the review cursor and NVDA+enter, but the sequencer and such doesn't seem to work, like I told it to load up a sid drum preset but couldn't get it to apply. Also chipspeech is virtually unusable due to the tabs and stuff that they did which breaks the accessible GUI thing. And the A4m scripts don't work with the new sforzando. Also, for people who like soundfonts and wish to use them, this is sf2 not sfz, google bass midi vsti, there's a kvr audio thing about it. He just took bassmidi and made a vst instrument for it, supports system messages though maybe only through the params list, the window is actually fairly accessible even docked inside the fx chain, you click a configure button and can load up some soundfonts and check some boxes and it just works. Multitimbral if you're willing to work with that, try not to multiload it.

URL: http://forum.audiogames.net/viewtopic.php?pid=349109#p349109





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Re: Learn Reaper and More with my Blog's New Tutorials

2018-01-23 Thread AudioGames . net ForumOff-topic room : x0 via Audiogames-reflector


  


Re: Learn Reaper and More with my Blog's New Tutorials

Just a question here. I am learning some of reaper, I have been taught by people like Simon J and Ghorth on some concepts, though am glad to have a unified course for it. But reaper is a digital audio workstation, and it can be used to make more than just music, right? It can do things like audio projects, skits etc that don't conform to bpm surely, it has the features for it. Then, how would I go about getting navigation and such to be in time base? I'm using osara, hopefully you're using osara and not rea access, but if I wanna do an audio project, even if I set all the project bases osara still navigates in musical time. And also is there any way to modify the seeking behavior to not do that stupid tape stop thing when scrubbing? I've been told it's doable but can't figure out how to do it.

URL: http://forum.audiogames.net/viewtopic.php?pid=349105#p349105





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Re: Donald Trump singing various new pop hits featuring Obama! kind of

2017-12-25 Thread AudioGames . net ForumOff-topic room : x0 via Audiogames-reflector


  


Re: Donald Trump singing various new pop hits featuring Obama! kind of

yeah, this is a common thing. There's also symphony of science, where they do that shit to scientists speeches. Somebody is calling it songifying. Most people that do mixing to songs don't use it because you can tell it's been spliced, there's no auto tune, and barely ever time stretching. This system uses a combination of splicing, smoothing, and time stretching combined with what seems to be some sort of autotuning responsive algorithm to do it's job. Considering the popularity of it I don't actually think it can be that extremely complicated. It can produce some good shit though, the owl city fireflies, in the chorus where he sings long droned out notes, actually doesn't break really at all, which is awesome given my experience with time stretching algorithms and that they usually make very nasty noises.

URL: http://forum.audiogames.net/viewtopic.php?pid=343618#p343618





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Re: Kontakt 5 NVDA scripts?

2017-12-25 Thread AudioGames . net ForumOff-topic room : x0 via Audiogames-reflector


  


Re: Kontakt 5 NVDA scripts?

the a4m scripts don't actually work anymore, at least on newer kontakt 5.x versions.

URL: http://forum.audiogames.net/viewtopic.php?pid=343619#p343619





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Re: Quick help/questions for Reaper users and VST

2017-12-18 Thread AudioGames . net ForumOff-topic room : x0 via Audiogames-reflector


  


Re: Quick help/questions for Reaper users and VST

make sure that people not using control surfaces can do the same. If you could add kontakt for the NVDA thing that'd be great, since currently there's really no way other than OCR, and OCR really doesn't like to find things like the load button! A synth I'd recommend is sylenth1, it's a subtractive synth with a 16 step sequencer, builtin chorus, distortion, phaser, compressor, EQ and reverb, two osc banks with 2 oscs each, independent filters for each bank, LFO supporting tempo syncing or free operation, and modulation ability to have most things control other things, such as mod wheel, key track, LFO states, ADSR, or mod based envelopes controlling pitch, phase, pan, filter cutoffs, LFO rates, etc. It's really a great thing. You know what's even better? While the synth's screen may not be accessible to keyboard, every parameter in the synth is in the list, and labeled, and they even did the sliders labeling right! And if you don't like designing patches, there's absolute loads of presets in jsut the factory bank alone, or you can get other fxb's that give you even more capabilities!

URL: http://forum.audiogames.net/viewtopic.php?pid=342708#p342708





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