Re: [Audiogames-reflector] shadow rine full voice version released

2014-02-10 Thread AudioGames.net ForumNew releases room: cj89


Re: shadow rine full voice version released

NVDA Shift T will read any line of text youve selected. So basicly you can select the text you want to be translated, then nvda shift T. Honestly Id suggest running it through google translate, its much quicker.URL: http://forum.audiogames.net/viewtopic.php?pid=165009#p165009

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-02-10 Thread AudioGames.net ForumNew releases room: cj89


Re: shadow rine full voice version released

NVDA Shift T will read any line of text youve selected. So basicly you can select the text you want to be translated, then nvda shift T. Honestly Id suggest running it through google translate, its much quicker.Yes. I believe Xbox controlers work. I have what is basically a mock xbox controler and it works fine. Id love to see if I can get the instant translate key onto one of the unused keys on the pad. That would just be awesome.Ive played through the demo, and that was just awesome. I seriously cant wait to see what hes done, especially in new sound/content. Looks like quite a bits been done.URL: http://forum.audiogames.net/viewtopic.php?pid=165009#p165009

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-02-10 Thread AudioGames.net ForumNew releases room: cj89


Re: shadow rine full voice version released

@blinddangerous:Yeah. This game is awesome.I think I found the bug Kyo mentioned in the tutorial. Once you go into the cave you cant proceed after. Unless Im mistaken. But I literally did 7 or 8 full circles of that area. Its not necessarily a problem for those whove played, but for newbs just something to possibly note.URL: http://forum.audiogames.net/viewtopic.php?pid=165029#p165029

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Re: [Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-01-31 Thread AudioGames.net ForumNew releases room: cj89


Re: SKULLGIRLS - fully accessible mainstream fighting game [PC]

@Sean_Terry01:You dont put the apostrophes around the username and password. It should look like this:C:\Program Files (x86)\Steam\Steam.exe -login username password -no-drwritehthURL: http://forum.audiogames.net/viewtopic.php?pid=163681#p163681

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Re: [Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-01-30 Thread AudioGames.net ForumNew releases room: cj89


Re: SKULLGIRLS - fully accessible mainstream fighting game [PC]

Hi there. I literally got this working a few minutes ago, and fair to say Im loving it. My only question is, how does updating work. Do they just get pushed and installed from steam? And thats cool that theres more DLC. I cant tell you how greatful I am for randomly buying a controler a couple years back. URL: http://forum.audiogames.net/viewtopic.php?pid=163599#p163599

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Re: [Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-01-30 Thread AudioGames.net ForumNew releases room: cj89


Re: SKULLGIRLS - fully accessible mainstream fighting game [PC]

Hi there. I literally got this working a few minutes ago, and fair to say Im loving it. My only question is, how does updating work. Do they just get pushed and installed from steam? And thats cool that theres more DLC. to come. I cant tell you how greatful I am for randomly buying a controler a couple years back. URL: http://forum.audiogames.net/viewtopic.php?pid=163599#p163599

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Re: [Audiogames-reflector] Swamp Tide, PvP mini game set in the Swamp universe

2014-01-22 Thread AudioGames.net ForumNew releases room: cj89


Re: Swamp Tide, PvP mini game set in the Swamp universe

Hi there Aprone. Just wondering why you took down tide again? I know there was a reason, just dont quite remember.URL: http://forum.audiogames.net/viewtopic.php?pid=162770#p162770

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-16 Thread AudioGames.net ForumNew releases room: cj89


Re: bokurano daiboukenn 3

I have no idea how much Yukio checks this thread, but it would be awesome to have some kind of filter system for lists, especially collection items. I have so much crap that looking for 1 particular thing is often times quite painful. Also, anyone have any idea where the I and J keys for 23-4 load? I think I missed something. Also, any hints on how to open the box in 22-3? ThanksURL: http://forum.audiogames.net/viewtopic.php?pid=162077#p162077

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-16 Thread AudioGames.net ForumNew releases room: cj89


Re: bokurano daiboukenn 3

thanks. For some reason I thought I needed to get a key for that box. I managed to open one of the other ones, but obviously I must have missed that. same goes with the doors. Anyways.URL: http://forum.audiogames.net/viewtopic.php?pid=162081#p162081

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-24 Thread AudioGames.net ForumNew releases room: cj89


Re: bokurano daiboukenn 3

simply put, yes. Oh man. Those mini shooters the robots drop are so fun.URL: http://forum.audiogames.net/viewtopic.php?pid=156305#p156305

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-22 Thread AudioGames.net ForumNew releases room: cj89


Re: bokurano daiboukenn 3

So, Im trying to beat the red devil in 14-4. i understand that Im supposed to use my targeting system, but he moves so much I can hardly keep a lock on him. If I move too slowly, then Ill usually get hit by the lasers. If I move too fast then I just miss completely.URL: http://forum.audiogames.net/viewtopic.php?pid=156143#p156143

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-22 Thread AudioGames.net ForumNew releases room: cj89


Re: bokurano daiboukenn 3

lol yeah I love the item helper. Dunno where Id be without it honestly. Considering Karla is just too stupid for her own good makes it 10 times more worth it. haha. Was anyone ever able to figure out if losing the missiles and not being able to get them back on a restart is a bug? Or what.URL: http://forum.audiogames.net/viewtopic.php?pid=156164#p156164

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-22 Thread AudioGames.net ForumNew releases room: cj89


Re: bokurano daiboukenn 3

Ah yeah... that makes sense. I love the structure of the red devil ship thing. Now I figured out how he works, that is just cool. Pain to keep tracking, but still really awesome. Fun times.URL: http://forum.audiogames.net/viewtopic.php?pid=156168#p156168

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Re: [Audiogames-reflector] DoItWrite 1.0 Released for iPhone from Draconis Entertainment

2013-11-19 Thread AudioGames.net ForumNew releases room: cj89


Re: DoItWrite 1.0 Released for iPhone from Draconis Entertainment

Hmm. interesting concept. I think Ill give this one a look. Ive always wanted to learn to hand write. And now theres actually a couple uses for it, that would be cool. Yeah. Id love one of those dot view things.URL: http://forum.audiogames.net/viewtopic.php?pid=155872#p155872

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Re: [Audiogames-reflector] DoItWrite 1.0 Released for iPhone from Draconis Entertainment

2013-11-19 Thread AudioGames.net ForumNew releases room: cj89


Re: DoItWrite 1.0 Released for iPhone from Draconis Entertainment

Hmm. interesting concept. I think Ill give this one a look. Ive always wanted to learn to hand write. And now theres actually a couple uses for it, that would be cool.Yeah. Id love one of those dot view things. Last I recall, theyre kind of expensive, right?URL: http://forum.audiogames.net/viewtopic.php?pid=155872#p155872

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-19 Thread AudioGames.net ForumNew releases room: cj89


Re: bokurano daiboukenn 3

lol yeah. Ive been guilty of hastily asking things maybe once or twice, but honestly. The way I see it... If someone took the time to write an answer then you can take the time to read it. Honestly. a simple search with the keywords like 11-3 will go a long way. Well actually Im not sure how much has been said about 11-3, it kind of explains itself honestly. Though its seriously a pain in the ass. As hard as it is, I love it. Im actually finding an audio game challenging, and really quite rewarding. Theres just this awesome feeling when you complete a stage like that. Then once youve beaten the game once, it doesnt necessarily mean youve eaten the game. At least thats how I understand it. Theres different things to be unlocked by completing the other difficulties. If this is the beginner one, then what the hell is the hardest one gonna be like. rofl. Anyway. Im done.:PURL: http://forum.audiogames.net/viewtopic.php?pid=155880#p155880

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-19 Thread AudioGames.net ForumNew releases room: cj89


Re: bokurano daiboukenn 3

lol yeah. Ive been guilty of hastily asking things maybe once or twice, but honestly. The way I see it... If someone took the time to write an answer then you can take the time to read it. Honestly. a simple search with the keywords like 11-3 will go a long way. Well actually Im not sure how much has been said about 11-3, it kind of explains itself honestly. Though its seriously a pain in the ass. As hard as it is, I love it. Im actually finding an audio game challenging, and really quite rewarding. Theres just this awesome feeling when you complete a stage like that. Then once youve beaten the game once, it doesnt necessarily mean youve beaten the game. At least thats how I understand it. Theres different things to be unlocked by completing the other difficulties. If this is the beginner one, then what the hell is the hardest one gonna be like. lol. Anyway. Im done. URL: http://forum.audiogames.net/viewtopic.php?pid=155880#p155880

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-19 Thread AudioGames.net ForumNew releases room: cj89


Re: bokurano daiboukenn 3

lol yeah. Ive been guilty of hastily asking things maybe once or twice, but honestly. The way I see it... If someone took the time to write an answer then you can take the time to read it. Honestly. a simple search with the keywords like 11-3 will go a long way. Well actually Im not sure how much has been said about 11-3, it kind of explains itself. Though its seriously a pain in the ass. As hard as it is, I love it. Im actually finding an audio game challenging, and really quite rewarding. Theres just this awesome feeling when you complete a stage like that. Then once youve beaten the game once, it doesnt necessarily mean youve beaten the game. At least thats how I understand it. Theres different things to be unlocked by completing the other difficulties. If this is the beginner one, then what the hell is the hardest one gonna be like. lol. Anyway. Im done. URL: http://forum.audiogames.net/viewtopic.php?pid=155880#p155880

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-19 Thread AudioGames.net ForumNew releases room: cj89


Re: bokurano daiboukenn 3

Yeah... whats the best way of reporting bugs? I didnt think he checked here regularly. I just noticed a bug in 11-1 where Karla will get to 0:0 and just stay there. Im not actually sure how I produced it, but I believe it happened around the time I was backtracking to grab some more remote kits.URL: http://forum.audiogames.net/viewtopic.php?pid=155893#p155893

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-17 Thread AudioGames.net ForumNew releases room: cj89


Re: bokurano daiboukenn 3

Im having trouble with 7.2. I believe I get how it works, but theres a crystal at height 90 at 49, unless Im reading it wrong. How on earth do I get that one? The rest of them are pretty easy to find... I think.URL: http://forum.audiogames.net/viewtopic.php?pid=155607#p155607

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-16 Thread AudioGames.net ForumNew releases room: cj89


Re: bokurano daiboukenn 3

So I was told by someone that we need to restart the game from the update that came out like 3 weeks ago. The one where wehad to download the game again. Can anyone confirm if this is true?URL: http://forum.audiogames.net/viewtopic.php?pid=155532#p155532

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-16 Thread AudioGames.net ForumNew releases room: cj89


Re: bokurano daiboukenn 3

So I was told by someone that we need to restart the game from the update that came out like 3 weeks ago. The one where we had to download the game again. Can anyone confirm if this is true?URL: http://forum.audiogames.net/viewtopic.php?pid=155532#p155532

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Re: [Audiogames-reflector] Shadow Line full voice demo released!

2013-11-16 Thread AudioGames.net ForumNew releases room: cj89


Re: Shadow Line full voice demo released!

lol yes. For some reason he reminds me a little of the joker. The good one, not the injustice/mk vs dc oneURL: http://forum.audiogames.net/viewtopic.php?pid=155564#p155564

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Re: [Audiogames-reflector] Shadow Line full voice demo released!

2013-11-15 Thread AudioGames.net ForumNew releases room: cj89


Re: Shadow Line full voice demo released!

Im curious. Is there actually a way yet to get to any of the chests in the forest? Ive seen 2 but theyve both seemed to be inaccessible. URL: http://forum.audiogames.net/viewtopic.php?pid=155523#p155523

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Re: [Audiogames-reflector] Shadow Line full voice demo released!

2013-11-15 Thread AudioGames.net ForumNew releases room: cj89


Re: Shadow Line full voice demo released!

Ah yes. I thought so. Ive actually finished the demo. The battle with captain bat sounded amazing. That felt like a true mainstream moment there. I cant tell you how excited for this I am.URL: http://forum.audiogames.net/viewtopic.php?pid=155528#p155528

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Re: [Audiogames-reflector] Shadow Line full voice demo released!

2013-11-13 Thread AudioGames.net ForumNew releases room: cj89


Re: Shadow Line full voice demo released!

Hmm, interesting. Im not even sure if Im doing it right here. When I open up the game and get past all the logo stuff, I do indeed see a menu which I assume is the one your talking about. Ive tried selecting a bunch of different options in that menu with no results. I even tried turning off and restarting NVDA while the games running. Is the menu presented in a form of buttons? Either way I cant translate a single thing. URL: http://forum.audiogames.net/viewtopic.php?pid=155263#p155263

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Re: [Audiogames-reflector] Shadow Line full voice demo released!

2013-11-13 Thread AudioGames.net ForumNew releases room: cj89


Re: Shadow Line full voice demo released!

@assault_freakAh, thanks. I have no idea what was happening last night, but the translations came out all screwy. A restart fixed that apparently as I was able to get everything working fine. Ive just finished the tutorial and a lot of the beginner stuff. Like I said. This is a first for an audio game, and its very nicely done. I would gladly pay money for this.URL: http://forum.audiogames.net/viewtopic.php?pid=155309#p155309

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Re: [Audiogames-reflector] Shadow Line full voice demo released!

2013-11-12 Thread AudioGames.net ForumNew releases room: cj89


Re: Shadow Line full voice demo released!

Yeah this is really cool... and a first for audio games in terms of a remake of an existing game. I thought Shadow Line was awesome anyway, so this one Im sure wont disappoint. URL: http://forum.audiogames.net/viewtopic.php?pid=155179#p155179

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Re: [Audiogames-reflector] Shadow Line full voice demo released!

2013-11-12 Thread AudioGames.net ForumNew releases room: cj89


Re: Shadow Line full voice demo released!

My only problem is, Im trying to find the option in the menu to get it to output to clipboard, but I cant find it. Anyone know where that is? Otherwise, just the sounds alone are awesome.URL: http://forum.audiogames.net/viewtopic.php?pid=155221#p155221

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-12 Thread AudioGames.net ForumNew releases room: cj89


Re: bokurano daiboukenn 3

@mehgcap:http://forum.audiogames.net/viewtopic.php?id=11309andhttp://www.nyanchangames.com/softs/nn3_setup.exeShould help you with this. For the first link, the first post is where you want to be looking. Its a guide on playing Japanese games in general, and contains links to a couple of things you will need. The nVDA instant translate plugin probably being the main one.The second link is a direct link to download bk3. Hopefully that should help answer some of your questions. URL: http://forum.audiogames.net/viewtopic.php?pid=155239#p155239

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-13 Thread AudioGames.net ForumNew releases room: cj89


Re: bokurano daiboukenn 3

@trolokXgames:Its honestly a matter of timing it. Id suggest grabbing about 30 defense before you go in there. Then try jumping at it as it shows up. Like I said youll just have to play round with it, as theres no way to tell exactly how high youve jumped.URL: http://forum.audiogames.net/viewtopic.php?pid=151638#p151638

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-13 Thread AudioGames.net ForumNew releases room: cj89


Re: bokurano daiboukenn 3

Hi there. This is probably a ridiculously easy answer, but how on earth do I get down the ladder in 2.2 to hit the switch? lol.URL: http://forum.audiogames.net/viewtopic.php?pid=151747#p151747

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-13 Thread AudioGames.net ForumNew releases room: cj89


Re: bokurano daiboukenn 3

Hi there. This is probably a ridiculously easy answer, but how on earth do I get down the ladder in 2.2 to hit the switch? lol.PS. the fact that Im actually asking a question about height in an audio game is just simply awesome.URL: http://forum.audiogames.net/viewtopic.php?pid=151747#p151747

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-12 Thread AudioGames.net ForumNew releases room: cj89


Re: bokurano daiboukenn 3

Hi there. I somehow missed half the cutseen from the first time you go into stage 2. Like, the part ight after you get home from the school. Is there either A. A way to replay it? or B. Is there anything important in there that I actually need to read. Remember this is pre 2-1.URL: http://forum.audiogames.net/viewtopic.php?pid=151530#p151530

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-10-12 Thread AudioGames.net ForumNew releases room: cj89


Re: Swamp, zombie fps by Aprone

@Musicman. Your first idea about restricting gameplay to the US is probably the most ridiculous thing Ive seen to date on this thread. Im nowhere near the US, and Id probably find such a gesture somewhat insulting. I was one of the first players to play Swamp, I played the first multi player that was released, and can honestly say one of the few people that actually take swamp testing to a serious level. Sure there are ways around it; enforcing such measures is utterly ridiculous. At that point you may as well go drink tea with the government.To the whitelist suggestion:It sounds like too much of a patchy solution, and would probably be hacked within the hour. Not that Im doubting Aprones abilities, of course. My final solution, most of you wont like this.Shut it down. Yes. Pull the plug out of the wall outlet and turn 
 off the switch. @Aprone: You deserve a long break. You shouldnt need to spend countless hours, days, weeks if you will going through headaches and the like over this. Swamps had a great run. Almost 2 years on and its still going strong. You honestly cant say that about any other audio game in this community.The efforts youve gone to to ensure the rest of us can have a pleasant gaming experience have been phenomenal.Swamp was never intended to become what it is today. And all this was done with 1 man grappling 2 jobs for a lot of this, if Im not mistaken.So yeah. Take some time off. Possibly start forming some ideas for the RPG, and work with something that Im sure will be leaps and bounds ahead of swamp.All this is just my opinion, of course. Would be interested to see some feedback on this one.URL: http://forum.audiogames.net/viewtopic.php?
 pid=151589#p151589

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-10-12 Thread AudioGames.net ForumNew releases room: cj89


Re: Swamp, zombie fps by Aprone

Yeah, Im a little curious myself re the linking thing. I do remember when I was away some time ago, that I was playing swamp on what at the time was a dynamic IP. I remember my IP being linked to someone else who got band. I had to get Aprone to unban me because it thought I was that person.HC characters are strange like that. I realised if I made another character with the same password as my main then the character would default to HC. Maybe its nothing.Just figured Id put that out on the table as something to possibly look into if you havent already.URL: http://forum.audiogames.net/viewtopic.php?pid=151592#p151592

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-07 Thread AudioGames.net ForumNew releases room: cj89


Re: bokurano daiboukenn 3

Firstly, no. I personally just use the instant translate plugin for NVDA. App Locale doesnt work. Doesnt even start the game.Secondly, the servers down (I think it still is.) This means that until you disable auto updates, you wont be able to play because the game checks for an update on startup. Lastly, yes it works just fine on Win 8 64 bit. I can vouch for this one personally.URL: http://forum.audiogames.net/viewtopic.php?pid=150890#p150890

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-07 Thread AudioGames.net ForumNew releases room: cj89


Re: bokurano daiboukenn 3

As was explained a few posts ago, think of the next number in the sequence. 3, 9, 27, then the result of 27 times 3.URL: http://forum.audiogames.net/viewtopic.php?pid=150968#p150968

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-07 Thread AudioGames.net ForumNew releases room: cj89


Re: bokurano daiboukenn 3

Hi there. What would you say is the best strategy for 1:3? I can kill the slime in the home ec room no problem. The lamps in the computer room give me some serious problems though. Obviously its doable, as half of you are already passed that. Still, Im curious.URL: http://forum.audiogames.net/viewtopic.php?pid=150990#p150990

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-07 Thread AudioGames.net ForumNew releases room: cj89


Re: bokurano daiboukenn 3

Thanks Brad. I totally forgot about that. Now to figure out how to get to it. URL: http://forum.audiogames.net/viewtopic.php?pid=150994#p150994

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-06 Thread AudioGames.net ForumNew releases room: cj89


Re: bokurano daiboukenn 3

lol [[wow]]. Huge fail on my part. Could have swarn Id checked out the toybox but apparently not. thanks.URL: http://forum.audiogames.net/viewtopic.php?pid=150688#p150688

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-06 Thread AudioGames.net ForumNew releases room: cj89


Re: bokurano daiboukenn 3

Its the first one. the one that talks about a lone wolf game.URL: http://forum.audiogames.net/viewtopic.php?pid=150724#p150724

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-06 Thread AudioGames.net ForumNew releases room: cj89


Re: bokurano daiboukenn 3

Interesting. I Didnt get that until Id exited the game completely and reopened. All in all, Im liking it so far. I may have to disable auto updates for now but I really dont want to. Tiz bad practice to do such things in a lot of cases. Anyhow. Is it just me? or do the monsters in 1:1 hit really, really hard for that level.URL: http://forum.audiogames.net/viewtopic.php?pid=150814#p150814

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-06 Thread AudioGames.net ForumNew releases room: cj89


Re: bokurano daiboukenn 3

Interesting. I Didnt get that until Id exited the game completely and reopened. All in all, Im liking it so far. I may have to disable auto updates for now but I really dont want to. Tiz bad practice to do such things in a lot of cases imo. Anyways.URL: http://forum.audiogames.net/viewtopic.php?pid=150814#p150814

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-06 Thread AudioGames.net ForumNew releases room: cj89


Re: bokurano daiboukenn 3

Hmm, Im also curious as to how you get those small iron ball things. Also, I cant seem to be able to get back to the door from the courtyard. Im blocked off and I cant jump over the platform things to get back. Is there actually a way round it?URL: http://forum.audiogames.net/viewtopic.php?pid=150837#p150837

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-06 Thread AudioGames.net ForumNew releases room: cj89


Re: bokurano daiboukenn 3

OH I see. thanks. and just as a side note... those lamps are a bitch.URL: http://forum.audiogames.net/viewtopic.php?pid=150841#p150841

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Re: [Audiogames-reflector] Audio-Only Game test participants

2013-08-20 Thread AudioGames.net ForumNew releases room: cj89


Re: Audio-Only Game test participants

Sure. Im all up for testing. james.9...@gmail.comURL: http://forum.audiogames.net/viewtopic.php?pid=145550#p145550

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Re: [Audiogames-reflector] Send me to Heaven game

2013-08-13 Thread AudioGames.net ForumNew releases room: cj89


Re: Send me to Heaven game

Hahahahahahahaha. This is just great. I wonder just how many people really got to see their scores though... URL: http://forum.audiogames.net/viewtopic.php?pid=144475#p144475

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