Re: [Audiogames-reflector] Audio conference

2014-02-22 Thread AudioGames.net ForumOff-topic room: ondrosik


Re: Audio conference

Hi, first of all, thanks to people who already joined us. I created a quick audio presentation about Audio conference. Download here:http://onj.me/1wfuaURL: http://forum.audiogames.net/viewtopic.php?pid=166244#p166244

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

[Audiogames-reflector] Audio conference

2014-02-21 Thread AudioGames.net ForumOff-topic room: ondrosik


Audio conference

Hi members,I would like to inform you about platform called Audio conference. It is like forum but more dedicated to audio. E. G. you are recording not writing a posts. So other can listen your posts back and reply again with audio. If you need include some url or description, you definitelly can. There is also simple PM mechanism, so you can record private messages to other usersApplication in it's current stage supports Windows operating system. It is accessible and uses sapi or screenreader output. You can get into really quickly, just use arrow keys, tab, menu bar - you don't need screenreader specific cursors.the conference operates in three modes called Free, Standard and VIP.In free, you can send 3 posts per day, maximum lenght 90 seconds and 40 minutes for listen.Standard mode costs 4 eur per year. You have 5 posts per day and you can gain more by reputation. Recording Timelimit is 140 seconds. No listen limit.VIP costs 12 eur.
  You have 11 posts per day. Timelimit is 280 seconds. No listen limit.other features included but are not limited:- set imput output device- sounds for various events like new pm, new posts...- e-mail notification about new reply or new PM- languages available: English, Czech, Slovak, russian, Hungarian, Polish will be available soon and you can translate it to your language too.you can read more about the conference and download it here:http://www.brozst.cz/zvkonen.htmlURL: http://forum.audiogames.net/viewtopic.php?pid=166111#p166111

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] gmail account breached

2014-01-24 Thread AudioGames.net ForumOff-topic room: ondrosik


Re: gmail account breached

I recomend you use an two factor authentification. E. g. when logging in, google will send code or call a code to your phone. Everi program will have it's own privileges. and you can login your home computer permanently so you don't need reenter code and password everitime. The main idea behind this is that somebody should have your password, but they don't have your phone. I have enabled this before 6 months ago and I noticed only one unexpected google call so maybe someone tryed to log in bud failed.URL: http://forum.audiogames.net/viewtopic.php?pid=162911#p162911

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Writting music

2014-01-12 Thread AudioGames.net ForumOff-topic room: ondrosik


Re: Writting music

I think that lilypond can convert midi to ly format. Cosider reading the lilypond manual or google for it, it was a few years ago when I played with lilypond so I can not remember how to do that. but I remember that it was something with command line. But the midi file needs to be quantized because humans can't play notes of accurate length. It means that Lilypond will see something like c with length between quarter and half and will be comfused how to represent it.URL: http://forum.audiogames.net/viewtopic.php?pid=161560#p161560

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] epub reader for windows pc

2014-01-12 Thread AudioGames.net ForumOff-topic room: ondrosik


Re: epub reader for windows pc

balabolka also supports epub.URL: http://forum.audiogames.net/viewtopic.php?pid=161558#p161558

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Musical notes as wav files?

2014-01-05 Thread AudioGames.net ForumOff-topic room: ondrosik


Re: Musical notes as wav files?

Hi Aprone, Incase you don't use BGT, I run the script and generated all supported waves. https://dl.dropboxusercontent.com/u/604 … y_bgt.zip. It is still uploading because I have some connection issues, anyways it should be uploaded soon.URL: http://forum.audiogames.net/viewtopic.php?pid=160759#p160759
___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Musical notes as wav files?

2014-01-05 Thread AudioGames.net ForumOff-topic room: ondrosik


Re: Musical notes as wav files?

Hi, I don't have something like that but it should be easy to create something like this. Do you need piano or something else? Short or long notes? Howmany octaves?URL: http://forum.audiogames.net/viewtopic.php?pid=160733#p160733

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Accessible mixing software

2014-01-05 Thread AudioGames.net ForumOff-topic room: ondrosik


Re: Accessible mixing software

hi, you can use 32 bit on 64 bit windows, no problem. But yeah, my fault is that I just remember that for 64 bit applications you really need other accessible library, not the one from tapinradio, because Tr is 32-bit app. So for those who want to try 32-bit version is better now. I believe that 64 bit version of this lybraries is somehwere but I have no clue where, as I don't write applications in QT.URL: http://forum.audiogames.net/viewtopic.php?pid=160723#p160723

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Accessible mixing software

2014-01-05 Thread AudioGames.net ForumOff-topic room: ondrosik


Re: Accessible mixing software

probably not, I use the same dll files as you if you copyed them from Tapinradio. try the 32 bit please, maybe there is a problem, I use 32 bit version of mixxx.URL: http://forum.audiogames.net/viewtopic.php?pid=160712#p160712

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Accessible mixing software

2014-01-04 Thread AudioGames.net ForumOff-topic room: ondrosik


Re: Accessible mixing software

HI, Which screenreader are you using? Which version of mixxx you downloaded? When ou copyed the accessible folder, the structure must be like C:\program files\mixxx\accessible\ dll files. Maybe you have something like accessible\accessible, or maybe you copyed all dll files dyrectly to mixxx program dyrectory. It must be under accessible.URL: http://forum.audiogames.net/viewtopic.php?pid=160677#p160677

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Making an Espeak Voice

2014-01-04 Thread AudioGames.net ForumOff-topic room: ondrosik


Re: Making an Espeak Voice

this is a copy of tweaky voice from NVDA folder which can help you start from scratch.            ##Pleas note the 2 number signs, or pound signs in this file are for comments to help you to understand what the settings are and how to set them.  ## Language sets the language of your voice.  This setting is required for every voice that you make.##The next line is a setting you can change.  However if you don't know the language codes it may be best to leave the setting as it is.language variant## The name setting is the name that will show up in the voice settings in the variant combo box.##The next line is a setting you can changename Tweaky##The formant settings##  Formant 0 is used to give a low frequency component to the sounds.## The three numbers are frequency, strength, and Width, in that order.  Please note, the numbers are seperated by a space.##The next line is a setting you can changeformant 0 100 100 100# Formants 1,2, and 3 are the standard three formants which define vowels. ##The next 3 lines are settings you can changeformant 1 100 100 100formant 2 100 100 100formant 3 200 100 100# Formants 4,5 are higher than F3. They affect the quality of the voice. ##The next 2 lines are settings that you can change.formant 4 100 100 100formant 5 100 100 100## Formants 6, 7, and 8 are weak, high frequency, additions to vowels to give a clearer sound. ##The next 3 lines are settings that you can change.formant 6 100 100 100formant 7 100 100 100formant 8 100 100 100##Intonation affects the rise and fall of the voice    ## The settings are 1 default, 2 less intonation, 3 less intonation and commas do not raise the pitch, 4 the pitch rises at the end of a sentence rather than falling.##The next line is a setting you can change.intonation 1# Setting the pitch range.  The first number gives a base pitch to the voice (value in Hertz).  The second number controls the range of pitches used by the voice. Setting it equalto the first number will give a monotone sounding voice.  The default values are 82 and 118. pitch 82 118## The tone setting.  The first number on the setting line, 600, is the frequency setting for the amount of bass in the voice.  The second number on the tone line is the volume of the bass frequency.  You can set it from 0 to 255, 0 being the least amount, 255 being the most.##The third number on the tone line, 1200, is the mid range frequency.  The fourth number on the line is the setting to change the volume of the mid range frequency.  0 being the least amount and 255 being the maximum.## The fifth number on the tone line, 2000, is the treble frequency.  The sixth number is the volume of the treble frequency.  0 is the minimum and 255 is the maximum.##  You will notice that all 3 frequencies are set to 255.##The next line is a setting that you can change.tone 600 255  1200 255 2000 255##This file does not include all of the settings that can be used to modify an E Speak voice.  It is intended to get you familiar with what the settings do.  However, you can go to http://espeak.sourceforge.net/voices.html and read further information about other settings that can be added and changed.  I hope this helps, and Have fun.URL: http://forum.audiogames.net/viewtopic.php?pid=160649#p160649

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Accessible mixing software

2014-01-04 Thread AudioGames.net ForumOff-topic room: ondrosik


Re: Accessible mixing software

hi. I can recommend you mixxx, see mixxx.org. You will need accessible QT library, which you can find in tapinradio. If you don't use TR, let me know and I will upload it for you.URL: http://forum.audiogames.net/viewtopic.php?pid=160648#p160648

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Accessible Synthesizer

2013-12-29 Thread AudioGames.net ForumOff-topic room: ondrosik


Re: Accessible Synthesizer

Hi, bassmidi really have less latenci and better sound. You can  search the internet for soundfonts. My favourite is sgm2 soundfont.URL: http://forum.audiogames.net/viewtopic.php?pid=159937#p159937

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Freesound.org registration question

2013-12-27 Thread AudioGames.net ForumOff-topic room: ondrosik


Re: Freesound.org registration question

why firefox, the captcha is provided also as sound with numbers. And for me as not native english speaker good pronounciation.URL: http://forum.audiogames.net/viewtopic.php?pid=159753#p159753

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Freesound.org registration question

2013-12-27 Thread AudioGames.net ForumOff-topic room: ondrosik


Re: Freesound.org registration question

E-mail comfirmation means that you have to put your e-mail address again. E. g. e-mail address two times the same, and password two times the same. BTW they have a good captcha.URL: http://forum.audiogames.net/viewtopic.php?pid=159729#p159729

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] recording software and game

2013-12-20 Thread AudioGames.net ForumOff-topic room: ondrosik


Re: recording software and game

If you are on windows seven, you can use audacity there is option vasapi undr audio aPI which allows you to record dyrectly from your soundcard also in situations where the soundcard doesn't supports it.URL: http://forum.audiogames.net/viewtopic.php?pid=159075#p159075

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] TeamViewer Accessibility

2013-12-19 Thread AudioGames.net ForumOff-topic room: ondrosik


Re: TeamViewer Accessibility

Oops, one friend told me that this work only in 7 and higher, the one computer still is on xp, so this is the problem here.URL: http://forum.audiogames.net/viewtopic.php?pid=158941#p158941

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Looking for a great audio recorder with line-in port

2013-12-19 Thread AudioGames.net ForumOff-topic room: ondrosik


Re: Looking for a great audio recorder with line-in port

Hi, I can recomend you zoom h1. But anyways you have to make sure that volume of the audio send through is not too loud. I useH1 for line in recordings without issues.URL: http://forum.audiogames.net/viewtopic.php?pid=158939#p158939

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] TeamViewer Accessibility

2013-12-19 Thread AudioGames.net ForumOff-topic room: ondrosik


Re: TeamViewer Accessibility

Hmm, I am playing with teamviever and audio is not forwarded. I have enabled computer sounds, tested speakers under conference. Soundcard supports stereomix, if this is needed.URL: http://forum.audiogames.net/viewtopic.php?pid=158932#p158932

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector