Re: [Audiogames-reflector] Coming Soon NER BBS Returns

2014-01-19 Thread AudioGames.net Forum — General Game Discussion: jaybird


Re: Coming Soon NER BBS Returns

Its not you who has to run DOS programs, its the BBS. All you do is connect to the BBS. So yes, it will work just fine.URL: http://forum.audiogames.net/viewtopic.php?pid=162342#p162342

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Re: [Audiogames-reflector] Coming Soon NER BBS Returns

2014-01-19 Thread AudioGames.net Forum — General Game Discussion: Mord-Sith


Re: Coming Soon NER BBS Returns

Ok, cool. I look forward to it, then URL: http://forum.audiogames.net/viewtopic.php?pid=162357#p162357

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Re: [Audiogames-reflector] Coming Soon NER BBS Returns

2014-01-18 Thread AudioGames.net Forum — General Game Discussion: Mord-Sith


Re: Coming Soon NER BBS Returns

I really like the idea of this game, it sounds pretty cool:D would it work on windows seven? lots of dos programs wont work for me.URL: http://forum.audiogames.net/viewtopic.php?pid=162307#p162307

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Re: [Audiogames-reflector] Coming Soon NER BBS Returns

2014-01-17 Thread AudioGames.net Forum — General Game Discussion: turtlepower17


Re: Coming Soon NER BBS Returns

Cool, thats what Ill try when this site gets up and running. Thanks.URL: http://forum.audiogames.net/viewtopic.php?pid=162209#p162209

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Re: [Audiogames-reflector] Coming Soon NER BBS Returns

2014-01-16 Thread AudioGames.net Forum — General Game Discussion: Aminiel


Re: Coming Soon NER BBS Returns

@Ner: I have jaws 14; is teraterm free ?Some time ago I tried secureCRT, but cursor has never been followed correctly for me. I think it was SecureCRT version 5 or 6, and I had jaws 9, 10 and 11 at that time. It didnt work neither on 7 and on XP. I know someone who is using it professionnally, so it should work for some people. I dont know why it didnt for me ? I of course set cursor to vertical...However, its always the same problem even with the SSH client from OpenSSH, which runs in a normal DOS window. It let me think that the problem is more deep than just the ability of the screen reader to track the cursor. I think that the problem comes from the fact that the cursor isnt moved as soon as the arrow key is pressed but depends on the network. Thus at the time the keydown event is finished processing by the message loop, the cursor is still at its original place and thats exactly what jaws reads incorrectly. To be c
 orrect, the keydown event processing code should only return once relevant network messages are received and the cursor has moved; but if network is slow, then the application become unresponsive and nobody wants that.URL: http://forum.audiogames.net/viewtopic.php?pid=162011#p162011

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Re: [Audiogames-reflector] Coming Soon NER BBS Returns

2014-01-16 Thread AudioGames.net Forum — General Game Discussion: turtlepower17


Re: Coming Soon NER BBS Returns

Isnt there a default Telnet client in Windows? Or has that been removed in later versions? I seem to remember there being one back when I used Windows 98. It worked pretty well with Jaws, from what I can remember. I think I used Jaws 4.0 at the time.URL: http://forum.audiogames.net/viewtopic.php?pid=162087#p162087

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Re: [Audiogames-reflector] Coming Soon NER BBS Returns

2014-01-16 Thread AudioGames.net Forum — General Game Discussion: king gamer222


Re: Coming Soon NER BBS Returns

There actually is, but its a bit difficult to find, and its disabled by default.URL: http://forum.audiogames.net/viewtopic.php?pid=162088#p162088

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Re: [Audiogames-reflector] Coming Soon NER BBS Returns

2014-01-16 Thread AudioGames.net Forum — General Game Discussion: Trenton Goldshark


Re: Coming Soon NER BBS Returns

1. Type the word features in the Windows vista or later search box, then arrow down til ya find Turn Windows Features On Or Off, then press enter.2. Tab until ya come to the Treeview, then type Tel, which takes you to the Telnet item in the list. Press space to check mark it.3. Tab to OK, then press enter.BTW, NVDA works with Telnet quite nicely! Most screen readers do, to varying degrees.URL: http://forum.audiogames.net/viewtopic.php?pid=162099#p162099

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Re: [Audiogames-reflector] Coming Soon NER BBS Returns

2014-01-15 Thread AudioGames.net Forum — General Game Discussion: ner


Re: Coming Soon NER BBS Returns

In the 1990s, millions connected to bbss around the world. NOw, were probably talking thousands worldwide. Japan has many bbss for some odd reason, most of which are used for chatting. Its definitely decreased in popularity but still is going. Many people like yourself dont remember or know what bbss are basically because they are not as popular as they once are and the internet has taken up the slack of connecting people. Internet web games just, to me, arent the same.SLJ wrote:Thanks for your explanations regarding to BBS. Sounds interesting. Ive never heard about BBS before. Do you have any idea about how many world wide who are using games or other systems which connects to BBS?URL: http://forum.audiogames.net/viewtopic.php?pid=161875#p161875

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Re: [Audiogames-reflector] Coming Soon NER BBS Returns

2014-01-15 Thread AudioGames.net Forum — General Game Discussion: jaybird


Re: Coming Soon NER BBS Returns

I have to agree, web games just arent the same.A brief history lesson. Back before the Internet was available in homes, people ran so-called bulletin board systems. A bulletin board system, or BBS, was a piece of software running on a computer connected to one or more modems, but usually just one. People could call in and participate in message bases which are like what we now call forums, upload and download files, and play all sorts of online games. If you were lucky enough to belong to a multi-line BBS, you could even chat with other users of the board in realtime. But most BBSs run by individuals only had one phone line, so only one person could be on at the same time. Many BBSs were free, but some, usually the more elaborate ones, charged a subscription fee for a higher level of access. Upload/download ratios were a common thing, where you couldnt download a ton of files without uploading files of your own in return. This encouraged the sharing 
 of freeware/shareware programs and other files. Of course there were BBSs for people into illegal activities, E.G. hacking, phone phreaking, distribution of pirated commercial software, etc.If you belonged to a popular BBS, you were bound to get frustrated trying to dial in when the line was busy. Some BBSs didnt even have a dedicated phone line, so while the line was used for voice purposes during the day, the BBS would only be operational weeknights and weekends. This, of course, covers only the mostly hobbiest-run BBS scene, and doesnt touch on the commercial online services like CompuServe.URL: http://forum.audiogames.net/viewtopic.php?pid=161894#p161894

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Re: [Audiogames-reflector] Coming Soon NER BBS Returns

2014-01-15 Thread AudioGames.net Forum — General Game Discussion: Trenton Goldshark


Re: Coming Soon NER BBS Returns

For some other examples of BBSs out there, check out the ones at:http://gopher.suand http://sdf.orgURL: http://forum.audiogames.net/viewtopic.php?pid=161900#p161900

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Re: [Audiogames-reflector] Coming Soon NER BBS Returns

2014-01-14 Thread AudioGames.net Forum — General Game Discussion: ner


Re: Coming Soon NER BBS Returns

Hey SLJ,The service as a whole will be geared toward blind people, mostly because I have to change screens to work better with screen readers. BBSs worked, and work together in this way. Think of them like little communities. The NER BBS will be designed one way, another bbs, another. Both bbss can communicate with each other to send game packets back and forth. Challenge a person on ABC BBS and with travel time (really, the time it takes for the mailers to send the packets), your attack results are returned. Interbbs gaming also can be just keeping track of scores. Theres even one intrbbs game called Clans which allows players to literally travel to different cities (BBSS to forge diplomacy etc.). Basically my bbs sends the packet, the other one receives your travel request, and you then log on to the other BBS and play there. Since all BBS were and still are very different--offering different games, differe
 nt message networks, etc. you get a taste of the wider world around you. This is how you can compete with hundreds of others yet have a system designed with blind people in mind which works reasonably well with screen readers.Does this help clear things up?NerURL: http://forum.audiogames.net/viewtopic.php?pid=161737#p161737

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Re: [Audiogames-reflector] Coming Soon NER BBS Returns

2014-01-14 Thread AudioGames.net Forum — General Game Discussion: ryok


Re: Coming Soon NER BBS Returns

this is awesome,cant waite!good luck. regards. ryok.URL: http://forum.audiogames.net/viewtopic.php?pid=161738#p161738

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Re: [Audiogames-reflector] Coming Soon NER BBS Returns

2014-01-14 Thread AudioGames.net Forum — General Game Discussion: SLJ


Re: Coming Soon NER BBS Returns

Hey Ner.Im not sure about what BBS and ABC BBS is, so Im not sure I understand how it should communicate with a lot of people.URL: http://forum.audiogames.net/viewtopic.php?pid=161744#p161744

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Re: [Audiogames-reflector] Coming Soon NER BBS Returns

2014-01-14 Thread AudioGames.net Forum — General Game Discussion: ner


Re: Coming Soon NER BBS Returns

Hey SLJ,Let me explain it this way. The NER BBS has a base of users. Other BBS (systems for short) have other users. THe way interbss works is that say in an RPG, other systems show up as other towns with people (users). which you can trade with, do diplomacy, attack. My bbs will basically connect to the other bbs and send data back and forth to exchange data. Added up, the people on my system and eople on other systems can total hundreds depending on the battle network I join. The ABC bbs etc. was just an illustration. Until you try, it may be hard to understand but I hope Ive helped at least a bit.URL: http://forum.audiogames.net/viewtopic.php?pid=161762#p161762

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Re: [Audiogames-reflector] Coming Soon NER BBS Returns

2014-01-14 Thread AudioGames.net Forum — General Game Discussion: king gamer222


Re: Coming Soon NER BBS Returns

Can a MUD client get on the BBS? If not, what software components do I need?URL: http://forum.audiogames.net/viewtopic.php?pid=161768#p161768

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Re: [Audiogames-reflector] Coming Soon NER BBS Returns

2014-01-14 Thread AudioGames.net Forum — General Game Discussion: ner


Re: Coming Soon NER BBS Returns

As far as getting into the bbs, Im trying to figure that out right now actually, and thats where I may need some help with testing or accessible software ideas. Previously, one would connect to a BBS via a modem. Termnal emulators accomplish this task by using the telnet or SSH protocol to communicate with the BBS or mud. Muds use telnet for their protocol which is why I think a mud client could work. If you use NVDA, terminal emulators Tera Term, and Putty are good alternatives that just work out of the box with no configuration required. If you use JAWS versions 14 and lower, Tera Term works fine with a simple script. Putty works with all JAWS versions, again with a script. I havent tried mud clients. From what I can tell, many mud clients send things by line meaning it only sends text when you press enter. If this is the case with your mud client, then it wont work too well for a bbs. If it send
 s characters as you type them, then youre ok. If you can send me some mud clients to test Id be happy to do so. Here is why I am concerned. Most bbs games accept commands by just pressing a letter. F in Legend of the Red Dragon allows you to go into the forest where you can (a) attack creatures as you find them. In muds, you type a whole stringGo EEetc.Mush clients seem to work by sending full lines. Mud clients seem to act somewhat like terminal emulators, so they may work perfectly, Im just not sure.We are considering creating a standalone terminal which would connect emulator you directly to the BBS as well, should a mud client not work, but this is in the idea phase at the moment.When I release, the bbs web site as well as the Audiogames.net announcement will have detailed instructions and site locations for the files you need.Does this confuse things or help ou out?URL: http://forum.audiogames.net/viewtopic.php?pid=161769#p161769

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Re: [Audiogames-reflector] Coming Soon NER BBS Returns

2014-01-14 Thread AudioGames.net Forum — General Game Discussion: jaybird


Re: Coming Soon NER BBS Returns

A mud client definitely wont work in situations involving hotkeys, where you are supposed to press just one key to get something to happen. Out of curiosity, what BBS software are you using?@SLJ, let me try to explain what is meant when we talk about inter-BBS communication. Lets say theres a game youre playing, and you want to buy something from some user on another BBS. What happens behind the scenes is, the BBS youre on sends out a message to the other BBS saying, in effect, Hey, I have this guy over here, he wants to buy this item from this user. Heres the payment. and the other system comes back with a message saying, in effect, Thanks for your purchase, Ill let him know he made a sale. Now, heres your item, hope your user enjoys it. That was just a demonstrative example, but the point is, the systems talk to each other without you needing to know how or where the whole thing happens.URL: http://forum.audiogames.net/viewtopic.php?pid=161779#p161779

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Re: [Audiogames-reflector] Coming Soon NER BBS Returns

2014-01-14 Thread AudioGames.net Forum — General Game Discussion: Aminiel


Re: Coming Soon NER BBS Returns

Hello,Just to clear things up, allmost all mud clients always send entire lines. This is because, usually, the telnet way of sending a key as soon as it is pressed make text edition a pain, and it isnt desirable most of the time when you write commands.If you want to try a line-by-line client to see if it works with your system, you could try netcat.This being said, I would be happy to see the jaws script for PUTTY, Im interested in it since Im often working with SSH. So far, I never saw any script for any client able to follow correctly the cursor in all situations. The best I know of is OK in the command line, but become screwed as soon as it is more complex, example: nano.URL: http://forum.audiogames.net/viewtopic.php?pid=161785#p161785

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Re: [Audiogames-reflector] Coming Soon NER BBS Returns

2014-01-14 Thread AudioGames.net Forum — General Game Discussion: ner


Re: Coming Soon NER BBS Returns

reply below:Aminiel wrote:Hello,Just to clear things up, allmost all mud clients always send entire lines. This is because, usually, the telnet way of sending a key as soon as it is pressed make text edition a pain, and it isnt desirable most of the time when you write commands.If you want to try a line-by-line client to see if it works with your system, you could try netcat.This being said, I would be happy to see the jaws script for PUTTY, Im interested in it since Im often working with SSH. So far, I never saw any script for any client able to follow correctly the cursor in all situations. The best I know of is OK in the command line, but become screwed as soon as it is more complex, example: nano.Tera term Pro with JAWS version 14 or earlier tracks the cursor well. JAWS 15 doesnt work well at all, and seems to repeat text but may track 
 like you want it using Nano or Pico. Putty has issues with scrolloing and Im not sure how it tracks using Linux. For the purposes of logging into the bbs however, Putty may be the best option as it reads more information and strips some junk characters which TTermpro does not. It also works in JAWS 15. If you need to do heavy editing and you must say use ssh for your job, I would invest in Secure CRT which is the best at tracking and works in JAWS 15. Only problem with that is that the program from Van Dyke Software costs around $99which is steap for some. I currently own SCRT because I got used to using it back in the days when I started learning Linux and configuring the first iteration fo the bbs.If you have NVDA, boty Putty and Tera Term work well. Tera Term must be set to use a horizontal cursor (to track) butotherwise nothing needs to be changed.As far as the bbs goes, unless you are editing a message and sometimes 
 you may need to, the default editor is single line and thats easier to track. Few cursors are present in the games that need to be tracked.Hope this is as clear as mud. If you need links for any of this software, let me know and Ill post it. Again, when bbs comes up, this will all be posted.NERURL: http://forum.audiogames.net/viewtopic.php?pid=161791#p161791

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Re: [Audiogames-reflector] Coming Soon NER BBS Returns

2014-01-14 Thread AudioGames.net Forum — General Game Discussion: ner


Re: Coming Soon NER BBS Returns

I tried the mud client and as was stated, the mud client I used noted that it sent single lines. This causes problems connecting to the bbs with most of the games, so I suppose mud clients wont be the answer.SorryNerURL: http://forum.audiogames.net/viewtopic.php?pid=161793#p161793

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Re: [Audiogames-reflector] Coming Soon NER BBS Returns

2014-01-14 Thread AudioGames.net Forum — General Game Discussion: SLJ


Re: Coming Soon NER BBS Returns

Thanks for your explanations regarding to BBS. Sounds interesting. Ive never heard about BBS before. Do you have any idea about how many world wide who are using games or other systems which connects to BBS?URL: http://forum.audiogames.net/viewtopic.php?pid=161843#p161843

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[Audiogames-reflector] Coming Soon NER BBS Returns

2014-01-13 Thread AudioGames.net Forum — General Game Discussion: ner


Coming Soon NER BBS Returns

Hey guys,Many will not remember, but I once ran a bulletin board system (BBS) for blind and visually impaired people from my dorm room back in 2001 and 2002. I ran many text games, message networks, and other things of interest to blind people. Games included so far include Trade Wars, Legend of The Red Dragon, Usurper and others. There will be card and word games, spacefaring and colony building games,strategy, RPG, and others, all of which will be accessible. Most are multiplayer, and some are interbbs aware, meaning you will be able to compete with hundreds of oeople around the world. Im writing to say that the NER BBS will be returning soon. Im in the final stages of setting up the board again. Many of the games take a bit to get set up being that they are dos games with cludgy installation and configuration paths.Im not ready for others to log in yet, but wanted to ask before I let people in how famili
 ar everyone is with terminal emulators and telnet. In early days, you would use a modem to dial into the bbs. These games, much like you do with a mud, will be accessed with telnet. So if youre familiar with getting into a mud,you may be familiar. If not, please let me know so I can make sure I include everything in the bbss web site. Would you all be interested in this service?Thanks for elping me make this thing cool again.NERURL: http://forum.audiogames.net/viewtopic.php?pid=161695#p161695

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Re: [Audiogames-reflector] Coming Soon NER BBS Returns

2014-01-13 Thread AudioGames.net Forum — General Game Discussion: SLJ


Re: Coming Soon NER BBS Returns

Hi.Im sorry, but I dont remember your old service. Sounds cool though.Sounds interesting that youll set up those games again. Ill give it a try for sure, but dont know if Ill get addicted to it. I might find the rpg stuff interesting.Is this mainly headed at blind people, or also at the sighted community? You mention playing against or with 100 people world wide, which is properly not going to happen if the product only is headed at blind people. Sounds really interesting though.URL: http://forum.audiogames.net/viewtopic.php?pid=161720#p161720

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