Re: [Audiogames-reflector] USA Games News 9/7/2013

2014-02-28 Thread AudioGames.net Forum — General Game Discussion: tward


Re: USA Games News 9/7/2013

sswwaaiikkee, I guess I should probably send out an update soon on what were are doing, but as SLJ said above Ill let you know when there is anything substantial to report. Things are up in the air right now and I dont really want to say anything I may have to retract in a later message.URL: http://forum.audiogames.net/viewtopic.php?pid=166913#p166913

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Re: [Audiogames-reflector] USA Games News 9/7/2013

2014-02-26 Thread AudioGames.net Forum — General Game Discussion: sswwaaiikkee


Re: USA Games News 9/7/2013

hi twardmaybe is news about tomb hunter?thanksURL: http://forum.audiogames.net/viewtopic.php?pid=166730#p166730

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Re: [Audiogames-reflector] USA Games News 9/7/2013

2014-02-26 Thread AudioGames.net Forum — General Game Discussion: SLJ


Re: USA Games News 9/7/2013

Im sure hell let us know as soon as there is any news.URL: http://forum.audiogames.net/viewtopic.php?pid=166738#p166738

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Re: [Audiogames-reflector] USA Games News 9/7/2013

2013-09-08 Thread AudioGames.net Forum — General Game Discussion: hanif


Re: USA Games News 9/7/2013

[[wow]]! cool news!I hope that the game will be released, also the revolution engine!and are you planning to make a 3d version of tomb hunter?URL: http://forum.audiogames.net/viewtopic.php?pid=147680#p147680

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Re: [Audiogames-reflector] USA Games News 9/7/2013

2013-09-08 Thread AudioGames.net Forum — General Game Discussion: fatih


Re: USA Games News 9/7/2013

Hi,Thanks for the status report anyway.URL: http://forum.audiogames.net/viewtopic.php?pid=147731#p147731

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Re: [Audiogames-reflector] USA Games News 9/7/2013

2013-09-08 Thread AudioGames.net Forum — General Game Discussion: burak


Re: USA Games News 9/7/2013

Wasnt it already 3d?URL: http://forum.audiogames.net/viewtopic.php?pid=147735#p147735

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Re: [Audiogames-reflector] USA Games News 9/7/2013

2013-09-08 Thread AudioGames.net Forum — General Game Discussion: dan_c


Re: USA Games News 9/7/2013

I was thinking of suggesting that to the pokemon project too. really cant be dealing with Microsoft anna butchering the names so badly lolURL: http://forum.audiogames.net/viewtopic.php?pid=147766#p147766

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Re: [Audiogames-reflector] USA Games News 9/7/2013

2013-09-08 Thread AudioGames.net Forum — General Game Discussion: tward


Re: USA Games News 9/7/2013

Hanif, its actually called the Evolution Engine not the Revolution Engine. Big difference in names. As far as a 3d version of Tomb Hunter that was on my things to do list, but honestly Im not sure at the moment. I have a lot of irons in the fire, and I dont have much time ad energy as before to work on games, and so we will just have to play it by ear. If I do it I do it. If not Im simply busy with something else more important.Burak, no. If you have played any of the demos of Tomb Hunter Mysteries of the Ancients you know it is a 2d side-scroller not 3d FPS. I mentioned I was working on a 3d version, but that version has fallen way behind and Im not sure I am going to finish it etc. Got too many other things to worry about right now than updating that version of the game.@Aaron, I have thought about it, but here is the deal. 
 Quentins library is free for non-commercial use, but there is a licensing fee attached for use in commercial games. As I am trying to save money on Tomb Hunter and Raceway development I dont want to pay to license Quentins library if I can help it. Maybe if I make a decent amount off those games I can add it in later, but I dont plan to do that at this time.URL: http://forum.audiogames.net/viewtopic.php?pid=147767#p147767

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Re: [Audiogames-reflector] USA Games News 9/7/2013

2013-09-08 Thread AudioGames.net Forum — General Game Discussion: SLJ


Re: USA Games News 9/7/2013

Hi.Thanks for the status report, thats great news. Keep up the good work man.URL: http://forum.audiogames.net/viewtopic.php?pid=147774#p147774

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[Audiogames-reflector] USA Games News 9/7/2013

2013-09-07 Thread AudioGames.net Forum — General Game Discussion: tward


USA Games News 9/7/2013

USA Games NewsSep. 7, 2013IntroductionWelcome gamers to the USA Games News. We know that it has been a very long time since our last news letter, and we felt it was a good time to send out a new one. So here we are with news and information about USA Games and our products.First, we would like to thank all of you who participated in our informal survey regarding the USA Games Evolution Engine a few days ago. We really valued your comments and suggestions, and your responses really helped give us some direction regarding our engine. More on that later.Second, I would like to state that I am personally doing a lot better than I have been for a long time. Just to recap last year I had a number of health related issues from the common cold to a more serious situation where I fell down while getting out of the bathtub and seriously injured my neck. After many months of rest and therapy I am now doing better than I have been in months. Although, I am n
 ot 100% back to normal I am able to get up and do some programming, and am slowly but surely getting our development back on some sort of schedule. I can not say for sure when any of our products will be ready for release, but it should be enough to know I am once again working on them.Evolution 3DA couple of days ago I sent out an informal survey regarding the future of the Evolution Engine. The basic point of the survey was to figure out if potential third-party game developers wanted it to remain primarily a C++ based engine as it is now, or if they wanted us to branch out into .NET or Python. The majority of you felt keeping it as a C++ library was the best option, and that it was not really in our best interests to put out a .NET or Python based engine at this time. This has really helped us feel satisfied that the direction we are heading is a good one for us and our customers, and for the foreseeable future we will continue to keep the Evolution Engine as 
 a C++ library and will likely license it more as a C++ API rather than an engine as such.There are of course many good reasons to keep it as a C++ based library rather than rewrite it as a .NET library or as a Python module. The main one is we have already put more than two years into development, the engine library is stable, and rewriting it would only delay its release. For that reason alone it makes sense to keep what we have and license that. The other reasons include easier access to libraries and APIs for Mac, Windows, and Linux. Most libraries out there are designed for C or C++, and while there are usually wrappers for .NET or Python that is not always the case. In cases where there arent available wrappers we would have to spend time writing them to make them available to our .NET or Python engine when they are instantly available to an engine written in C++. Factor in better performance, better security, and less dependencies need to be installed we are prett
 y sure the community is right. Keeping our engine written in C++ has many advantages and few disadvantages. The only downside to this is that it has a higher learning curve for new developers, but that could be overcome with some decent guides and documentation.After all, one of the purposes of writing the Evolution Engine was to simplify access to things like speech, input, sound, and so forth. All of those things are wrapped using wrapper classes that make it simple to get a basic game up and running in a few ours in C++ as all the low-level code for things like DirectInput, DirectSound, Sapi, etc is wrapped up in quick and easy to use classes. While not quite as easy as BGT, for example, it still would not be nearly as hard as doing it all from scratch.As many of you probably know all of our commercial games like Tomb Hunter and Raceway are written using the Evolution Engine, and it is fairly stable. So I think once we figure out a few things we may begin licensing 
 it to potential third-parties sometime in the not too distant future.Tomb HunterIt has been several months since we have released a beta or any news on the progress of this game, and we decided to just give everyone a quick update on the progress of this game. We are in the process of updating the games story line, adding some new levels, but we would prefer to keep certain aspects quiet until we have something final for everyone to download and play.What we can say right now is that one of the reasons we have been slow to release this title is there are a couple of long standing bugs we have been trying to resolve. As these are definite show stoppers they must get fixed before we can release the game to the public. We are hoping that it wont take too long to get these bugs fixed and we can put out a new beta in the next couple of months or so. We definitely plan to release the new updated beta sometime this fall if at all possible.Something else we
  will mention here is we have finally decided to switch to SAPI output once and for all. In 

Re: [Audiogames-reflector] USA Games News 9/7/2013

2013-09-07 Thread AudioGames.net Forum — General Game Discussion: dan_c


Re: USA Games News 9/7/2013

Hi Thom,Im happy to hear that the amount of curve balls life has been sending you has decreased as of late, goodness knows you definitely did not! need any more of those. I really appreciate you sending out these news letters every once in a while, its much nicer to hear how a developer is doing rather than absolutely nothing at all in my opinion.All the best for you and your projects! I for one am rather excited to see how it all pans out.URL: http://forum.audiogames.net/viewtopic.php?pid=147646#p147646

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Re: [Audiogames-reflector] USA Games News 9/7/2013

2013-09-07 Thread AudioGames.net Forum — General Game Discussion: fatih


Re: USA Games News 9/7/2013

hi,How about USA raceway? Are you going to develope it?URL: http://forum.audiogames.net/viewtopic.php?pid=147650#p147650

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Re: [Audiogames-reflector] USA Games News 9/7/2013

2013-09-07 Thread AudioGames.net Forum — General Game Discussion: tward


Re: USA Games News 9/7/2013

@Fatih, yes, but its on the back burner. I cant do everything at once. I am just now getting back into development. Last thing I want to do is bury myself with more than one or two projects at a time. Rest assured when I am ready to work on it Ill be working on USA Raceway. As there is absolutely nothing to report about that game specifically I wasnt going to write up anything on it until there is something worthwhile saying.URL: http://forum.audiogames.net/viewtopic.php?pid=147653#p147653

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